This studio based program develops your arts practice through the expressive world of creative computation. It provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. It is delivered by Computing with contributions from the Centre for Cultural Studies- http://www.gold.ac.uk/pg/mfa-computational-arts/
What is computational art?
Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.
Follow the links in the student profiles section for work produced by our graduates
What will I learn?
This degree develops your arts practice through the expressive world of creative computation. Over a two years (full-time) or four years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation.
Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles.
You will also study contextual modules on computational art and the socio-political effects of technology. Modules in the Centre for Cultural Studies provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking.
Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.
If you have specific questions about the degree, contact Theo Papatheodorou.
Modules & Structure
Year 1 shares the same core learning as our MA in Computational Arts programme:
Programming for Artists 1- 15 credits
Programming for Artists 2- 15 credits
Workshops in Creative Coding 1- 15 credits
Final Project in Computational Arts- 60 credits
Interactive Media Critical Theory- 15 or 30 credits
Physical Computing: Arduino and Related Technologies- 30 credits
In Year 2 you will study the following:
Studio Practice- 120 credits
Computational Arts Critical Studies- 60 credits
In Year 2 you will be assessed by: self-evaluation report of 2,500 words; essay of up to 6,000 words; viva voce; exhibition of final work.
Skills & Careers
The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.
Please visit http://www.gold.ac.uk/pg/fees-funding/
Computational Arts (MFA)
page on the Goldsmiths, University of London website for more details!
You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject. You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level. IELTS 6.5 (with a minimum of 6.5 in the written test and no individual test lower than 6.0).