This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/
The opportunities for artists and technologists working in artistic domains have long encountered difficulties in finding appropriate ways to ‘measure’ artistic practice in ‘practice-based research’ terms.
The aim of the programme is to support students in their creation of new forms of artistic expression, and in their invention and application of new technologies that help make the art form possible.
We therefore expect you to take a novel and personal path of exploration. This path will be determined by the shifts you make between artistic, technical, practical, conceptual and theoretical domains in relation to your own unique vision.
The MPhil programme offers the opportunity for the student to continue their research to a PhD.
You will have two supervisors (one from arts practice, and one from computer science), and can attend weekly research seminars where students can present their findings to peers and staff; you are expected to give two presentations per year.
You also present your work at College level through interdisciplinary Graduate School seminars and at Spring Review week.
We have established a forum with the Creativity and Cognition studios at the University of Technology, Sydney for characterising practice situated across arts and computational technology, which offers the potential for collaborative research.
Assessment is by:
-written thesis (60-80,000 words)
-practical/technological component in an appropriate form
If you have specific questions about the degree, contact Professor Janis Jefferies.
Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**
**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings
The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.
From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.
Learn by doing
We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.
We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.
You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.
How to apply
Before you apply for a research programme, we advise you to get in touch with the programme contact, listed above. It may also be possible to arrange an advisory meeting.
Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.
If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.
Along with your application and academic reference, you should also upload a research proposal at the point of application.
This should be in the form of a statement of the proposed area of research and should include:
delineation of the research topic
why it has been chosen
an initial hypothesis (if applicable)
a brief list of major secondary sources
Please visit http://www.gold.ac.uk/pg/fees-funding/
Normally upper second class honours degree in a creative practice (eg art, design, music, technology, social sciences) or computer-based discipline (including studio arts) or an MA/MFA and/or equivalent technical and artistic experience in arts and computational technology. You should normally be competent in the language and applications of working with technologies as appropriate to your practice. IELTS 7.0 (including 7.0 in the written test).