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Trinity College Dublin, Full Time Masters Degrees in Computer Science

We have 8 Trinity College Dublin, Full Time Masters Degrees in Computer Science

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The M.Sc. Read more
The M.Sc. programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation. The course, which has been developed in co-operation with leading indigenous and international game industry companies, immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.

The course is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The taught component will be composed of 30 ECTS of compulsory modules and 30 ECTS of elective modules. The compulsory components of the course are:

Numerical Methods and Advanced Mathematical Modelling
Software Engineering for Concurrent and Distributed Systems
Software Engineering Individual Project
Seminar Series
Interactive Entertainment Technology Group Project
Individual Research Dissertation

All students will select an additional 30 ECTS of elective modules from the following pool of topics:

Data Communications and Networks
Graphics and Console Hardware
Real-time Rendering
Artificial Intelligence
Autonomous Agents
Real-time Animation
Real-time Physics
Vision Systems
Augmented Reality

In addition, students will be expected to complete an individual research dissertation worth 30 ECTS.

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The M.Sc. programme in Computer Science equips students with the theoretical and practical background necessary to enable them to participate in the design of complex networked and distributed computing systems, as well as to undertake research in this area. Read more
The M.Sc. programme in Computer Science equips students with the theoretical and practical background necessary to enable them to participate in the design of complex networked and distributed computing systems, as well as to undertake research in this area.

The programme is assessed based on a combination of assigned coursework, written examination, and a dissertation.

The programme is composed of a number of modules that are taken by all students.

These modules include:

- Networked applications: covers applications of the Internet and Intranets ranging from email and the Web to electronic commerce; collaboration and community services; distributed artificial intelligence; and information retrieval.
- Data communications and networks: introduces the fundamentals of computer networks and networking technology.
- Distributed systems: covers the most important paradigms for building distributed applications including client-server computing, distributed object technology, and component models.
- Software engineering for concurrent and distributed systems: covers objectoriented analysis and design techniques and their application to concurrent and distributed systems.
- Security and management of networks and distributed systems: introduces the fundamentals of computer and network security and investigates different approaches to network management and the management of advanced information services.

This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, or better, in computing, information technology, or a related discipline. Well qualified candidates from disciplines such as engineering, mathematics, statistics, or physics who have sufficient knowledge of computing (including the ability to program) may also be accepted.
This course has been co-funded under the National Development Plan (Graduate Skills Conversion Programme) for EU fee paying students.

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Mobile and ubiquitous computing technologies allow interconnected computing devices to be embedded unobtrusively in everyday appliances and environments, and to co-operate to provide information and services on behalf of their human users. Read more
Mobile and ubiquitous computing technologies allow interconnected computing devices to be embedded unobtrusively in everyday appliances and environments, and to co-operate to provide information and services on behalf of their human users. This rapidly emerging field is driving the deployment of the next generation of Information Technology solutions and has been an active research area at Trinity College Dublin for many years. The Mobile and Ubiquitous Computing programme provides a comprehensive grounding in modern communications and wireless concepts and advanced distributed systems engineering, tightly aligned with an in-depth understanding of the technologies and development strategies used in building and deploying complete mobile and ubiquitous computing solutions. Specific topics to be covered usually include:

* Wireless Concepts and Technologies
* Real-time and Embedded Systems
* Vision Systems
* Information Architecture
* Middleware for Ubiquitous Computing
* Human-Computer Interaction
* Context Awareness
* Mobile and Transient Security
* Mobile and Autonomous Systems Innovation

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This M.Sc. course provides a foundation in the technologies and media relevant to the digital media sector. The course runs full-time over a twelve-month period. Read more
This M.Sc. course provides a foundation in the technologies and media relevant to the digital media sector. The course runs full-time over a twelve-month period. Formal teaching is divided into two twelve-week semesters.

Each student selects and commences a research project, which must be submitted in the form of a dissertation of 12,000 words by mid March. Students will also complete a final project, which can be a collaborative development with a number of students from the class . There is significant emphasis on theory rather than on media or software applications. A special laboratory is provided for the class where students can become familiar with software applications.

The courses offered include: Introduction to Programming; XML/HTML; Audio Technologies; Sensors; Interactive Authoring; Graphic Design; Image Processing; Cultural and Critical Studies; Research Methodologies; Client/Server Technologies and Networking; Interactive Narrative; Mobile Computing; Image Processing and 3-D Modelling; Game Development and Production; Legal Issues in Digital Publishing.; Digital Media Enterprises.

This course is especially suited to graduates with a primary degree in either Humanities or in Computer Science as both disciplines are important to the digital media sector. Applications will be accepted from good honors graduates in any discipline or from mature students with relevant industry experience.

This course has been co-funded under the National Development Plan (Graduate Skills Conversion Programme) for EU fee paying students.

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The MPhil in Creative and Cultural Entrepreneurship will enable entrants who have previously explored an area of creative study and practice (music, media, theatre, design, fashion, computer games, or interactive digital media) to develop a creative idea into an entrepreneurial project. Read more
The MPhil in Creative and Cultural Entrepreneurship will enable entrants who have previously explored an area of creative study and practice (music, media, theatre, design, fashion, computer games, or interactive digital media) to develop a creative idea into an entrepreneurial project. The entrepreneurial activity may relate directly to a 'product' or 'process' arising from the student's creative engagement or to a form of 'expertise' or 'consultancy'. The programme will also equip students, who wish to work within existing organisations with the infrastructure and environment for setting up new creative businesses, with the capacity to flourish in a variety of creative entrepreneurial contexts.

Programme Content:

The programme consists of three mandatory taught modules and two optional modules chosen within a specialist creative practice strand. Students are expected to attend all taught components of the programme.

Students will take three compulsory modules: the core modules, History of Creative Industries, Theories and of Creative Practice, and Entrepreneurial Thinking/Modelling

In addition students will take two optional modules. The options available each year will vary. Those on offer in any given year will be divided into three strands and students will be asked to choose two optional modules from each strand. Students will have to choose modules within their specialist strand that do not conflict with the timetabling of other programme modules.

Students will also engage in a project/dissertation on an approved topic relating to the course.

The School will require part-time students taking the course over two years to take a minimum of 60 taught credits in their first year and they must be available for timetabled classes.

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Provided by the School of Mathematics, this is a one year (full time) taught M.Sc. in High Performance Computing. The degree provides practical training in the emerging high performance computing technology sector. Read more
Provided by the School of Mathematics, this is a one year (full time) taught M.Sc. in High Performance Computing. The degree provides practical training in the emerging high performance computing technology sector.

The aim of the course is to train students in practical applications of high-performance technical computing in industry, finance and research. Course content includes computer architecture, software optimisation, parallel programming, classical simulation and stochastic modelling. Application areas include simulation of physical, chemical and biological systems, financial risk management, telecommunications performance modelling, optimisation and data mining. The course has a number of optional elements, allowing specialization in application areas.

The course includes a strong practical element. Students have unlimited access to a dedicated teaching computing laboratory, and access to the facilities of the Trinity College Centre for High- Performance Computing, which include large-scale parallel computers. Career opportunities include mathematical modeling, simulation and forecasting, database mining and resource management. The techniques covered during the year will allow students to work in advanced software development including parallel and concurrent software applications. High-performance technical computing methods are becoming increasingly widespread in research into mathematics, physics, chemistry and biotechnology, engineering and finance, providing a wide range of options for the student wishing to go on to further research.

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Digital Humanities is a field of study, research, and invention at the intersection of humanities, computing, and information management. Read more

What is Digital Humanities?

Digital Humanities is a field of study, research, and invention at the intersection of humanities, computing, and information management. It is methodological by nature and multidisciplinary in scope involving the investigation, analysis, synthesis, and presentation of information in electronic form.

Digital humanists do not only create digital artefacts, but study how these media affect and are transforming the disciplines in which they are used. The computational tools and methods used in Digital Humanities cut across disciplinary practice to provide shared focal points, such as the preservation and curation of digital data, the aesthetics of the digital (from individual objects to entire worlds), as well as the creation of the born-digital.

Why Take this Course?

This M.Phil. provides a platform for a technically innovative research path within the humanities giving students the opportunity to engage with a new and dynamic area of research. It provides them with the technologies, methodologies, and theories for digitally-mediated humanities providing a framework for new and bold research questions to be asked that would have been all but inconceivable a generation ago.

Course Outcomes

Those who complete this course will have highly specialised IT skills combined with an advanced understanding of how these skills can be applied to a wide variety of digital objects (text, image, audio, and video). It will also provide students with the theories and perspectives central to the field, including the aesthetics implicit in digital creation and migration, best practice in terms of the standards used for a number of data formats, as well as the growing concerns of digital curation and preservation. Through the internship programme students will get real world experience working with cultural heritage partners or digital humanities projects. Moreover, several modules will integrate content from these partners in their learning outcomes, providing opportunities for students to engage with cutting-edge issues and technologies.

What's on the course?

This MPhil consists of three core modules and three optional modules. There is also a dissertation module in which a research topic is chosen in agreement with your supervisor.

Core modules

Theory and Practice of Digital Humanities
Web Technologies
Internship at cultural heritage institution, library, or project
Optional modules (for the 2012-13 academic year):
Cyberculture/Popular Culture
Computational Theories of Grammar and Meaning
Corpus Linguistics
From Metadata to Linked Data
Programming for Digital Media (Full year module)
Contextual Media (Full year module)
Visualising the Past
Heritage Visualisation in Action
NB: Some optional modules require prerequisites

How is it taught and examined?

The taught component of the course begins in September and ends in April. Contact hours depend on the modules you take. Theory-based modules meet for two hours a week (such as 'Theory and Practice of Digital Humanities' and 'Cyberculture/Popular Culture'); practice based modules (such as 'Web Technologies' and 'Digital Scholarly Editing') typically meet for three hours a week to include lab time. Modules are assessed through a combination of essays, in-class presentations, assignments, and projects (either individual or group), depending on the module. There are no examinations. The supervised dissertation of 15,000-20,000 words is submitted by 31 August.

Applicants should have a good honours degree (at least an upper second, GPA of at least 3.3) in any of the disciplines of the humanities. The admissions process will be carried out in two stages. In stage I candidates will apply online and have the opportunity of submitting a sample of their own critical writing (3,000-5,000 words) and a cover letter. Those candidates passing this initial assessment will go onto to stage II that will take the form of interviews (either in person, telephone, video, or skype) which will be arranged by a member of the admissions subcommittee. Taken together, these stages will allow the admissions committee to assess the candidates' general suitability for postgraduate work as well as clarifying my query re on line application]

Applications are also welcome from professionals in the library and cultural heritage sectors. Those already in employment may opt to take the degree over two years: the first year all coursework is taken and the second year the dissertation is written.

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Students will be introduced to the overall digital marketing ecosystem focusing on the skills you will need to effectively plan, design and implement strategies that add value to organisations. Read more
Students will be introduced to the overall digital marketing ecosystem focusing on the skills you will need to effectively plan, design and implement strategies that add value to organisations.

Programme Information

MSc Digital Marketing Strategy focuses on digital design and user experience as well as the digitalisation of interactions between paying customers, free users and business to understand how corporations do business in a digital world. Students will also undertake professional certifications such as the Advanced Google AdWords certificate and Google Analytics certificate.

The programme has a strong industry focus & partnership approach with digital and marketing companies in Dublin, home to the tech and start-up hub of Europe called the ‘Silicon Docks.’ Guest lecturers and speakers include former and current executives from multinational companies including Google, Facebook, Twitter, HubSpot and Microsoft.

Careers Opportunities

Our MSc Digital Marketing Strategy students graduate as a marketing specialist that will help segue you into the industry or sub-discipline of marketing that really interests you. Our graduates pursue their careers in a number of industries including social media, consulting, financial services, operations, pharmaceuticals, transport, travel, education and government, sales & marketing and social enterprises.

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