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Computer Science×

Bournemouth University, Full Time Masters Degrees in Computer Science

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You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Read more
You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.

During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.

The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale.

The course attracts students from all over the world, giving it a strong interdisciplinary, international feel.

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This MRes Scholarship project aims to explore the methodologies behind the creation of location aware narrative and games. Read more
This MRes Scholarship project aims to explore the methodologies behind the creation of location aware narrative and games. The department of Creative Technology at Bournemouth University (where the student will be based) has a long history of excellence in teaching and research in games and was awarded the 2016 TIGA “Best Educational Institution Award” for Games. The department also includes multiple internationally recognised award-winning experts in interactive narrative who will be directly supervising the project making this an exciting opportunity for PhD study for a student with an interest in interactive entertainment, digital narratives, and game design.

The increasing prevalence of mobile technology has lead to an increase in consumption of digital content on devices that are portable but also have access to a rich variety of contextrual information through a variety of sensors. This includes locations aware stories and games such as dramatised tour guides and the highly successful pokemon go! Location aware narratives are an emerging form of digital storytelling that use location technologies to trigger content on smart devices according to a user’s location enabling an immersive context aware educational or entertainment experience. This prevalence has lead to an accelerating research field associated with it with seeking to understand the models behind this form of narrative as well as the associated poetics.This project seeks to explore the emerging authoring process behind location aware narrative and identify how the form changes the writing process. The project can be summarised by this research question:
How has location aware technology changed the writing and design process, and what can be done to better support location aware entertainment authorship and design?

How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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While digital game technology has been widely adopted for different application domains such as healthcare, training and education, creating and making changes to bespoke games remain a big challenge. Read more
While digital game technology has been widely adopted for different application domains such as healthcare, training and education, creating and making changes to bespoke games remain a big challenge. Game development using traditional design methods can add significant burden and costs to the research development process.

This project will investigate novel game scenario authoring methodologies, and explore a range of approaches and evaluation strategies for interactive editing and authoring of game scenarios in the context of character dialogues and game narratives. Specifically dialogue generations that give rise to in-game interactions will be investigated. Using the abstraction of scenario based training, dialogue authoring will create experiences where specific dramatic interactions between game characters will occur. This project will investigate the authoring and design considerations for game based training and aim to develop a node-based visual editing tool for scenario modification and variations with author-centric approaches. At each stage, HCI techniques may be required to evaluate the efficacy of the approaches developed.

How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Read more
At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Semantic representation in Virtual Reality (VR) is also attracting research attentions. Understanding semantically meaningful objects within VR and AR environments will enable advanced computational process of immersive rich user interactions in the environments through high-level scene descriptions. Semantic segmentation is the first step towards this goal. The task often involves solving very challenging problems that crosscuts computer vision and virtual reality.

This project will investigate the state of the art semantic labelling methodologies with the focus on using artificial neural networks to segment point datasets into semantically meaningful object classes. The project will explore a range of approaches to improve the segmentation accuracy and efficiency, evaluating the proposed methodological framework with an augmented reality prototype system within the context of realistic interactions between the real and the virtual objects. At each stage, AR and VR techniques such as Microsoft Hololens may be required to evaluate the efficacy of the approaches developed.

This project will make a substantial research contribution to a number of inter related fields of computer vision, robotics, digital games and HCI through both its exploration of semantic understanding and its automation process in VR and AR, as well as associated software interfaces. Immersion and realistic interactions that result from high-level semantic based representations will address many challenging issues in virtual reality and robotics, which are making contributions to multidisciplinary research communities, digital and manufactory industries. The results of this research investigation will help inform the adoption of high level computational models of immersive user interactions in a wide range of VR and AR applications.

How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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Interactive narrative techniques should be made compatible with the requirements of dialogue generation to support some of the aesthetic components of traditional media (intended as including humour, witticisms, etc.), however the challenges ahead remain complex. Read more
Interactive narrative techniques should be made compatible with the requirements of dialogue generation to support some of the aesthetic components of traditional media (intended as including humour, witticisms, etc.), however the challenges ahead remain complex.

This project aims to investigate new methodologies for the purpose of automatic generation of narratively meaningful dialogues between a virtual character and a human. We will explore a range of approaches at the interface between affective embodied conversational agents and interactive storytelling for a natural interaction with a human interlocutor. One of the remaining challenges in narrative dialogue generation is how a conversational agent can adapt to its interlocutor by means of modifying its dialogue intentions and information provisions as part of the on-going narrative context. This project will explore and evaluate existing techniques in affective computing, agent-based communication and narrative systems related to the generation of real-time interactive conversations between a virtual agent and a human, as well as devising specific approaches through the development of a prototype which will provide the test-bed for a large-scale user evaluation for validation.

How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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Computer animation has revolutionised the world of film, special effects and computer games. Read more
Computer animation has revolutionised the world of film, special effects and computer games. This course will help you acquire the skills needed to work in a number of areas where computer animation is applied, including films, animated features, computer games, television production, commercials, illustration, scientific visualisation, flight simulation, virtual environments, architectural visualisations and interactive media.

We aim to give you an exceptional learning experience by creating a professional studio environment where you will learn best practice and the techniques found in industry.

You’ll learn the fundamentals of computer graphics, which will give you an excellent grasp of the subject matter and the transferable skills that you will need in your career. You’ll be provided with your own workstation which is accessible 24/7,and will learn through a combination of mentoring, tutorials and lectures.

Throughout the year industry practitioners deliver a variety of master classes relevant to the subject area. Group projects will give you the opportunity to collaborate with students from other Master’s courses, providing a realistic setting to discover what it’s like working with other creative and technical people.

You'll be taught the best practice and techniques found in the industry and will receive accreditation from the National Centre for Computer Animation (NCCA).

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Whether you have some experience but no formal qualification in Information Technology, or have a first degree in a subject other than Information Technology, this distinctive programme allows graduates without IT qualifications the chance to enter the business computing profession. Read more
Whether you have some experience but no formal qualification in Information Technology, or have a first degree in a subject other than Information Technology, this distinctive programme allows graduates without IT qualifications the chance to enter the business computing profession.

As a graduate from this course you'll understand IT from a business perspective, be able to create a systems view of business system development, as well as being able to implement systems.

For many organisations their software infrastructure actually forms a core part of their business function so it is vital that those developing software systems understand how the business process and strategy shape the development of IT applications. The Information Technology programme exposes graduates to all of these aspects of modern business systems. Instead of focussing on traditional software development, greater emphasis is given to the development of business systems such as web systems and database systems.

The placement option on this degree is an excellent opportunity for you to gain first-hand industry experience. Companies that have taken our Computing students include IBM, Barclays Bank, Lockheed Martin, Sun Microsystems, United Advertising, Hewlett-Packard and British Aerospace.

Core units:
IT Management
Database Design & Development
Process Orientated Requirements Engineering
Web Systems
Usability Engineering
Research Methods & Professional Issues
Research Project
Optional Industrial Placement.

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The aim of this course is to train data and business analytics professionals who can help their employers climb the pyramid of analytical literacy. Read more
The aim of this course is to train data and business analytics professionals who can help their employers climb the pyramid of analytical literacy. It will also equip recent graduates with the skills to gain competitive advantage based on analytical insight into business, scientific and other types of data.

It is an ideal second degree for recent graduates in maths or physics, who need to convert their skills and knowledge into a recognised Master's qualification that will allow them to enter the highly paid profession of data analysis. The skills shortage in this field was highlighted in a recent McKinsey report, which predicted that the United States alone faces a shortage of 140,000 to 190,000 people with analytical expertise, and 1.5 million managers and analysts with the skills to understand and make decisions.

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Cyberspace is a vast, complex and still evolving community that presents enterprise, industry and governments with on-going security management challenges, as it grows on an exponential scale. Read more
Cyberspace is a vast, complex and still evolving community that presents enterprise, industry and governments with on-going security management challenges, as it grows on an exponential scale.

Bournemouth University’s MSc in Cyber Security & Human Factors has been developed in response to the needs of the computing and security sectors worldwide. Graduates from this course will be equipped with technical know-how to protect and prevent, and the ability to assess risk and manage incidents.

On this course, you'll gain an understanding of cyber security by investigating threat, vulnerabilities and impact risk, the contagion of fear, uncertainty and doubt, managing human factors in security, trust management and information assurance.

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This dynamic course is designed to prepare students with an undergraduate qualification in the arts with the tools they'll need for using their creative skills in the fast-moving and exciting world of computer games development. Read more
This dynamic course is designed to prepare students with an undergraduate qualification in the arts with the tools they'll need for using their creative skills in the fast-moving and exciting world of computer games development. The course is designed with industry practice at its heart and academic rigor to support your development.

Game development pipelines will be explored and you'll become familiar with the development process. You'll also develop your expertise in the design and creation of the assets required to construct a fully-fledged game for a variety of platforms.

Design, illustration, 3D modelling and animation all form the framework of the course, and you'll learn in an open environment on your own dedicated computer using the latest industry-standard development tools. You'll work on individual and group projects, having the opportunity to collaborate with other students across related disciplines within our Faculty of Media and Communication and the National Centre of Computer Animation (NCCA).

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With the maturity of 3D acquisition technologies in recent years, the method of building virtual environments has been extended from the use of high-end laser scanners to commodity sensors. Read more
With the maturity of 3D acquisition technologies in recent years, the method of building virtual environments has been extended from the use of high-end laser scanners to commodity sensors. The availability of complex 3D data sets has accelerated the need for realistic virtual environments that encompass environmental information of multimodality that is beyond the visual representation.

This project will investigate acoustic sampling and synthesising techniques and algorithms, and explore a range of approaches and evaluation strategies for acoustics within the context of virtual environments.

Specifically a large set of challenges arises in this domain when considering a point set. Rendering of light paths in point clouds is currently approximated with surfels, this project will aim to solve the inherent problem of this approach when considering the broadband nature of the frequency content of sound in combination with the approaches for light path propagation.

The aim of this project is to interrogate this challenging area and synergise a range of solutions to the issue of psychoacoustics and interactive acoustic spatialisation in virtual environments. At each stage, human factor approaches may be required to evaluate the efficacy of the approaches developed.
How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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