Masters degrees in Computer Generated Visual & Audio Effects train postgraduates in the production of computer-generated sound and imagery, in both static and moving-image sequences.
Programmes range from taught MA and MSc degrees, to research oriented MRes and MPhil programmes. Entry requirements normally include an undergraduate degree in a relevant subject, such as Graphic Design or Computer Science.
You will analyse the instrumental techniques used to develop sounds and imagery for a range of electroacoustic and interactive media. This could include mobile apps, gaming and virtual reality, as well as film, television and digital audio broadcasting (DAB).
You will acquire advanced understanding of visual and audio computer processes such as CGI (computer-generated imagery), VFX (visual effects) and multitrack sound composition. Other training activities includes computerised 2D and 3D animation, green-screen technology, and sound generation, audio cutting and mixing. Recording of dialogue, live music and live action motion tracking are also a key component.
Your experience would make you suited to roles in cartoon animation for commercial practise, sound control for live theatre performance, directing or creative production for film and television, as well as technician roles for radio and live TV.
You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.
During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.
The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale.
The course attracts students from all over the world, giving it a strong interdisciplinary, international feel.
Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.
This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.
MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.
On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.
Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.
Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.
Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.
Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.
We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.
Our industry links include:
-Mackinnon & Saunders
Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.
Typical careers in the industry include:
-Animators (in commercials, films, broadcast, online media and games)
As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:
Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.
3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.
GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.
The curriculum will help you build your creative vision and technical skills as a 3D designer.
At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.
Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.
3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.
The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.
There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.
Digital Media Technology and Development
An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.
Digital Video and Motion Graphics
Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.
Digital Media Publishing and Commercialisation
Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.
Digital Portfolio and Industrial Production Techniques
This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.
Research and Project Methods
This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.
The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.
Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.
As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the Glasgow School of Art and University of Glasgow, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
◾You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
◾You will have access the 3D facilities at the Glasgow School of Art's School of SimVis, including stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
◾You will also have access to the Laboratory of Human Anatomy at the University of Glasgow,, one of the largest in Europe.
◾The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
◾This programme is accredited by the Institute of Medical Illustrators.
You will split your time between the Glasgow School of Art (School of SimVis) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.
Stage one: digital technologies applied to medical visualisation (delivered by the School of SimVis at the Glasgow School of Art)
◾3D modelling and animation
◾Applications in medical visualisation
◾Volumetric and 3D surface visualisation
◾Core research skills for postgraduates.
Stage two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).
◾Introduction to anatomy
◾Structure and function of the human body
◾Cadaveric dissection techniques.
In stage three you will complete a self-directed final project, supported throughout with individual supervision.
Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.
Here are some examples of roles and companies for our graduates:
◾Interns, Clinical Assistants and Clinical Researchers at Toshiba Medical Visualisation Systems
◾Research Prosector (GU)
◾3D printing industry
◾Demonstrators in Anatomy
◾PhD studies - medical history, medical visualisation
◾Digital Designer at Costello Medical
◾Lead Designer at Open Bionics
◾Founder of Axial Medical Printing Ltd
◾Digital Technician at University of Leeds
◾Digital Project Intern at RCPSG
◾Researcher and Factual Specialist at BBC
◾Graduate Teaching Assistants
◾Freelance Medical Illustration
◾Numerous successful placements on PhD programmes (medical visualisation, anatomy, anatomy education, medical humanities)
◾MBChB, BDS courses
Please visit the programme page on the Glasgow School of Art website for more details! http://www.gsa.ac.uk/medvis
This programme is for students who have a background in digital media, human-computer interaction, artificial intelligence, interaction design, composition, architecture and art or design practice, and wish to extend their study through a series of practical, research-led projects.
Students work in collaborative contexts to develop skills in conceptualising and implementing creative projects that make extensive use of digital technologies.
The compulsory element of the course is Digital Studio Practice, which is supported by postgraduate research methods training and a series of optional, lecture-based courses, reading courses and a final dissertation.
On completion of the degree graduates will be able to contribute knowledgeably and critically to practice-led research that involves advanced technologies. The programme provides an opportunity for you to test your aptitude for PhD study in the area.
The core of the course is Digital Studio Practice (40 credits in semester 2), supported by Postgraduate Research Methods (P00487 in semester 1) and a series of optional lecture-based courses, reading courses and a final dissertation. The MSc in Digital Studio Practice also provides an opportunity for students to test their aptitude and interest for PhD study in the area.
All of our research students benefit from ECA’s interdisciplinary approach and all are assigned two research supervisors. Your second supervisor may be from another discipline within ECA, or from somewhere else within the College of Arts, Humanities & Social Sciences or elsewhere within the University, according to the expertise required. On occasion more than two supervisors will be assigned, particularly where the degree brings together multiple disciplines.
Digital Strategy is a first level university Specializing Master of the Politecnico di Milano, an evolution of "Specializing Master SNID - Social Network Influence Design", which was created with the objective of training professionals to plan, coordinate, and monitor digital marketing and communication strategies.
The training program focuses on the transmission of a single method of design and technical expertise, that enables candidates to interpret the changes taking place in the current communication landscape and the opportunities offered by new technology scenarios, and to assist companies in the transition from traditional to integrated forms of communication.
Listening, Strategy, and Monitoring are the pillars of the educational process in a mix of disciplines that allows you to design and implement digital communications ecosystems in line with the conversion lenses of the brand and consistent with the latest methodologies UX Design, according to a markedly user-centred approach, the indisputable mark of the School of Design at the Politecnico di Milano.
For more informations, visit http://www.polidesign.net/en/digitalstrategy