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Masters Degrees in Human-Computer Interaction, Canada

We have 4 Masters Degrees in Human-Computer Interaction, Canada

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The MDM is Canada's first professional graduate program in digital media focusing on the creation of digital media solutions for real world problems. Read more

Master of Digital Media Program in Vancouver

The MDM is Canada's first professional graduate program in digital media focusing on the creation of digital media solutions for real world problems. Students come from a variety of backgrounds including filmmaking, engineering, game design, business analysis, architecture, software engineers, artists, primatology, biology, and advertising to name a few.

Housed at the Centre for Digital Media in Vancouver BC, this intensive 12-month program engages students through coursework and projects to develop essential communication, collaboration & leadership skills. The unique curriculum meets the needs of the new and expanding digital media markets across all business verticals including but not limited to healthcare, education, business and the entertainment industry.

Guided by top-level faculty and industry mentors, students work closely with clients and peers on team-based, industry supported digital media projects.This experience allows graduates the know-how and confidence to work at the highest level across all sectors as creators, producers, innovators or entrepreneurs.

Graduates gain the skills and knowledge that help them to:

Collaborate and communicate effectively in multidisciplinary teams.
Create comprehensive business strategies and manage development projects.
Design and deliver innovative, high-grade products to clients on time and on budget.

The program also helps develop six core competencies valued in the digital media industry:

Self-Awareness
Articulation
Design process
Time management
Information literacy
Teamwork

Scholarship Opportunities

The Master of Digital Media program has a strong scholarship support. In the September 2014 intake, +58% of students received scholarships or other funding assistance.

Where Alumni Work

Students graduate from the MDM program with the skills to work in the top jobs in the digital media industry as creators, producers, designers, managers, art directors and entrepreneurs.

What is Digital Media

Digital Media blends many media forms and requires working in multi-skilled teams. The MDM program teaches people from different backgrounds and with different skill sets to understand each other, work together and execute a digital media project with a cohesive vision.

Master of Digital Media students come from all over the world and from all professional and educational backgrounds, such as engineering, fine arts, design, architecture, film, history and business.

Alumni

"My two years at the MDM have shaped me in more ways than ever imagined. It gave me a reason to step outside my creative comfort zone and surround myself with new ideas, technologies and most importantly with a group of wonderful and immensely talented people."
Karin Schmidlin, Manager Virtual Incubation Program, CONRAD Business Centre, University of Waterloo

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The MA in Learning and Technology responds to the demand for qualified professionals in the field of technology-mediated learning and education and the need for management level individuals who have the knowledge, skills and ability to assume the leadership roles that are required to plan, design, develop, implement and evaluate contemporary learning environments. Read more
The MA in Learning and Technology responds to the demand for qualified professionals in the field of technology-mediated learning and education and the need for management level individuals who have the knowledge, skills and ability to assume the leadership roles that are required to plan, design, develop, implement and evaluate contemporary learning environments.

Being founded on principles of networked learning; open pedagogy and digital mindset means that students create and build on their digital presence in order to collaborate and contribute meaningfully to digital learning networks and communities in the field throughout their program. The virtual symposium at the beginning and end of the program is one of the many opportunities for students to engage in, cultivate and contribute back to these digital learning networks and communities as they learn more about facilitating in contemporary learning environments.

The program has three exit pathways; a thesis; secondary research paper or digital learning-consulting project. Graduates of the program work in the creation and evaluation of contemporary digital learning environments. They use their theoretical and practical knowledge to critically analyze learning innovations and assess their impact on organizations and society. The cross-sectoral skill set cultivated in the program enables graduates to lead and support their organizations to continually improve the learning experiences they offer.

A Graduate Diploma in Learning and Technology is also offered which ladders into the MA in Learning and Technology degree. If you are considering a master’s degree but are not sure where to start, the Graduate Diploma in Learning and Technology may be a fit for you.

Who It’s For

This program is designed for individuals involved in the creation of contemporary learning environments that incorporate the best of what is known about learning and technologies. People who could benefit from the program include decision-makers responsible for learning, training or education; training managers and co-ordinators; training and development positions; facilitators, trainers, or instructors. The program attracts learners from multiple sectors including post-secondary institutions, government departments, K-12 education systems, the corporate sector, healthcare, not-for-profit agencies and small businesses.

Professional Certification

The MA in Learning and Technology program is recognized by the Institute of Performance and Learning. Graduates of the program receive credit towards the work experience requirements of the Certified Training and Development Professional (CTDP) certification. Students in the MA in Learning and Technology program are also eligible for an International Baccalaureate Organization (IBO) certificate.

Outcomes

The School of Education and Technology works with a program learning outcomes framework that informs the course learning outcomes. Program learning outcomes identify what the learner will know and be able to do by the end of the program. They are the essential and enduring knowledge, capabilities (attributes) and attitudes (values, dispositions) that constitute the integrated learning by a graduate of the MA in Learning and Technology program.

Graduates will be able to apply the principles of networked learning; open pedagogy and digital mindset as they work in the creation and evaluation of digital learning environments. They will apply theoretical and practical knowledge to critically analyze learning innovations and assess their impact on organizations and society. Graduates of the MA in Learning and Technology will have the knowledge, skills and ability to:
-Communicate and synthesize information and arguments at the graduate level.
-Critically evaluate how learning occurs in a variety of contexts.
-Design and create research-informed digital learning environments.
-Demonstrate effective collaboration skills.
-Develop and analyze support strategies to meet the needs of stakeholders in digital learning environments.
-Select appropriate assessment and evaluation strategies for digital learning environments.
-Contribute meaningfully to digital learning network(s) and communities.
-Explain the interrelationship between innovation, change and digital learning environments and their impact on organizations and society.
-Apply reflective processes to improve professional practice.
-Critically evaluate and/or produce research.

Delivery Model

Proximity to the RRU campus doesn’t have to be an issue. You can choose to do your program completely online or you can include a 2-week on-campus residency in your program. The majority of this program is experienced through online learning as both the fully online and blended programs come together in the third online course and continue online for the duration of the program. Using a combination of Web 2.0/3.0 technologies for learning, you will engage, collaborate, share, create and contribute to the learning experience from anywhere in the world. The courses are designed for flexibility of access while at the same time achieving a balance between individual work and teamwork. Regular contribution in the form of blog posts, discussions or other course activities is required.

Completion Options
The first six foundational courses are common to all students in the program. Then there are the following options for program completion.

Thesis Track
Students apply to the thesis track in their first year of the program. If the application is not successful they have the option of completing the program following the Research Paper or Digital Learning Consulting Project tracks. Students who are admitted to the 12-credit thesis track will identify a research area of focus and work 1:1 with a thesis supervisor on primary research. View recent student research titles.

Research Paper Track
Students taking this track will be engaged in additional course experiences including inquiry-based courses that require them to co-create their learning experience with the course instructor. They will then take an advanced research course in preparation for their 6-credit secondary research paper. Students who choose this track will engage in a deep investigation on a specific research question using secondary data. Previous secondary research papers have included meta-synthesis; critical literature reviews; policy analysis, etc.

Digital Learning Consulting Project
Students taking this track will be engaged in additional course experiences including inquiry-based courses that require them to co-create their learning experience with the course instructor. They will then take an advanced research course in preparation for their 6-credit digital learning consulting project. Students who choose this track will gain hands-on practical experience that will help them apply their theoretical knowledge in a real-world setting on tightly scoped project and provide the research informed justification and rationale for the design decisions made. Projects are sourced from a variety of program-industry stakeholder groups. Student proposed projects may also be considered.

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The Graduate Diploma in Learning and Technology is a 18-credit, six course program designed to build the knowledge and practical skills of professionals working in the field of technology-mediated education. Read more
The Graduate Diploma in Learning and Technology is a 18-credit, six course program designed to build the knowledge and practical skills of professionals working in the field of technology-mediated education. It meets the growing need for management-level individuals who have the knowledge and skills to assume leadership roles in program design, development, and evaluation, as well as the need for online facilitators who can effectively integrate educational technologies into their teaching and learning environments.

This program was designed to be taken on its own, but students who successfully complete the program may have their credits applied to the Master of Arts in Learning and Technology degree.

The Graduate Diploma in Learning and Technology is delivered as a blended program (incorporating online learning with an on-campus residency), as well as a purely online model.

Who It’s For

Instructors who work in or aspire to work in technology-mediated learning environments including K-12 education systems, post-secondary institutions, government departments, the corporate sector, and not-for-profit agencies. This program is for those interested in integrating technology more effectively into the classroom; individuals responsible for professional development within corporations, government and the public sector; and senior decision-makers responsible for online learning activities.

Applications are assessed, based on an integrated and consolidated examination of academic credentials, work experience and personal experience. Experience in a technology-mediated learning environment is an asset.

Applicants who do not have the formal academic education to qualify for admission may be assessed on the basis of both their formal education and their informal learning, in accordance with the Flexible Admission Policy.

Outcomes

Graduates will have the skills to assume leadership roles in program design, development, implementation, and evaluation of technology-mediated learning initiatives.

Graduates will be able to:
-Develop proposals for instructional strategies
-Analyze, design, develop, implement, and evaluate instructional design
-Recommend appropriate learning strategies
-Plan and coordinate projects to a successful conclusion
-Evaluate current educational technology research
-Advance their careers as leaders in technology-mediated learning environments

Graduates will have:
-Expanded knowledge of educational theory
-Developed practical skills in graphic design, project management and instructional design
-Increased understanding of student characteristics and needs
-Enhanced critical thinking and creative problem-solving skills

Delivery Model

The Graduate Diploma in Learning and Technology is delivered as a blended program (incorporating online learning with an on-campus residency), as well as a purely online model.

Pre-Residency
Students begin the Graduate Diploma in Learning and Technology program with a very short online pre-residency session that introduces them to the instructor, familiarizes them with the course content and materials, and connects them with other students in the program. This blended learning format allows students to benefit from the synergy of on-campus learning and direct interaction with leading faculty members, while still meeting the demands of career and lifestyle. The result is accessible, high quality learning with minimal professional disruption.

Residency
The 10-day residency is a carefully designed period of intense academic study in which students complete approximately 75 per cent of two courses – Learning Theory and Introduction to Research. The schedule of instruction and studying during the residency is structured to optimize the face-to-face access to instructors, develop networks with fellow students, and access the support services of the university if required. The typical daily schedule is from 8 a.m. to 5 p.m. Team meetings, homework, and readings are done outside of these hours.

Online Learning
Distance courses are delivered entirely online through innovative, easy to use Internet technologies. Participants draw upon web resources as well as more traditional print media, while using online discussion groups and drop boxes to work towards the electronic submission of assignments. Prior to the beginning of each course, students are provided with a list of resources including textbooks and/or online readings, plus a detailed course schedule. Learning activities and assignments are designed to allow participants to identify the practical applications of the course content and to work with others to construct both a personal and shared meaning from their experiences.

Each course requires a level of effort of approximately 10 hours per week. This varies from student to student and becomes easier as students familiarize themselves with Royal Roads University's distance learning technologies, and learn how to work effectively with team members in a virtual setting.

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The Department of Computer Science offers a four-term graduate program leading to a Master of Science degree in Computer Science. Read more
The Department of Computer Science offers a four-term graduate program leading to a Master of Science degree in Computer Science. This program provides a high quality, leading-edge education on Computer Science that produces highly capable and sought after professionals able to excel in today’s ever changing technological world.

This program is very flexible, allowing the students the opportunity to select courses on their chosen area of specialization. Thesis and project based MSc students have the opportunity of conducting state of the art research with internationally renowned researchers. Course work based MSc students get a solid background in core and applied areas of Computer Science, giving them the edge they need to compete in any marketplace.

Visit the website: http://grad.uwo.ca/prospective_students/programs/program_NEW.cfm?p=37

Fields of Research

• Artificial Intelligence and Computer-Based Games
• Bioinformatics and Biocomputing
• Computer Algebra
• Distributed Systems
• Graphics, Image Processing, and Computer Vision
• Software Engineering and Human Computer Interaction
• Theoretical Computer Science

How to apply

For information on how to apply, please see: http://grad.uwo.ca/prospective_students/applying/index.html

Financing your studies

As one of Canada's leading research institutions, we place great importance on helping you finance your education. It is crucial that you devote your full energy to the successful completion of your studies, so we want to ensure that stable funding is available to you.
For information please see: http://grad.uwo.ca/current_students/student_finances/index.html

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