With the maturity of 3D acquisition technologies in recent years, the method of building virtual environments has been extended from the use of high-end laser scanners to commodity sensors. The availability of complex 3D data sets has accelerated the need for realistic virtual environments that encompass environmental information of multimodality that is beyond the visual representation.
This project will investigate acoustic sampling and synthesising techniques and algorithms, and explore a range of approaches and evaluation strategies for acoustics within the context of virtual environments.
Specifically a large set of challenges arises in this domain when considering a point set. Rendering of light paths in point clouds is currently approximated with surfels, this project will aim to solve the inherent problem of this approach when considering the broadband nature of the frequency content of sound in combination with the approaches for light path propagation.
The aim of this project is to interrogate this challenging area and synergise a range of solutions to the issue of psychoacoustics and interactive acoustic spatialisation in virtual environments. At each stage, human factor approaches may be required to evaluate the efficacy of the approaches developed.
How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.