• University of Edinburgh Featured Masters Courses
  • Aberystwyth University Featured Masters Courses
  • Swansea University Featured Masters Courses
  • University of Surrey Featured Masters Courses
  • University of Derby Online Learning Featured Masters Courses
  • Jacobs University Bremen gGmbH Featured Masters Courses
  • Northumbria University Featured Masters Courses
  • University of Bristol Featured Masters Courses
King’s College London Featured Masters Courses
Birmingham City University Featured Masters Courses
Staffordshire University Featured Masters Courses
Southampton Solent University Featured Masters Courses
University of Nottingham Featured Masters Courses
"visualisation"×
0 miles

Masters Degrees (Visualisation)

We have 264 Masters Degrees (Visualisation)

  • "visualisation" ×
  • clear all
Showing 1 to 15 of 264
Order by 
The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow. Read more

The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow.

The course presents a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation using state of the art virtual reality facilities. It allows students to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation, and is accredited by the Institute of Medical Illustrators.

Programme Structure:

The MSc Medical Visualisation & Human Anatomy programme is delivered over one year (45 weeks) in 3 Stages. Students undertaking the programme will split their time equally between the University of Glasgow and the Glasgow School of Art. The programme is delivered as two core areas - digital technologies applied to medical visualisation (delivered by the School of Simulation and Visualisation (SimVis) in Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy in Stage 2). In Stage 3, students work towards a large-scale self-directed final project, supported by supervisors from both SimVis and GU.

Stage 1

3D modelling and animation

Applications in medical visualisation

Volumetric visualisation

Core research skills for postgraduates

Stage 2

Introduction to anatomy

Structure and function of the human body

Cadaveric dissection techniques

Stage 3

MSc Research Project

Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places:

A range of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a good Honours degree or equivalent in any of the following disciplines:

• Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals

• Computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics

• Medical illustration, 3D design, product design, digital media, digital arts, 3D modeling and animation

• or equivalent professional practice

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of medical visualisation.

IELTS 6.5 for overseas applicants for whom English is not their first language.



Read less
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

◾You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
◾You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
◾You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
◾The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
◾This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage one: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)

Core courses
◾3D modelling and animation
◾Applications in medical visualisation
◾Volumetric and 3D surface visualisation
◾Core research skills for postgraduates.

Stage two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).

Core courses
◾Introduction to anatomy
◾Structure and function of the human body
◾Cadaveric dissection techniques.

In stage three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
◾Interns, Clinical Assistants and Clinical Researchers at Toshiba Medical Visualisation Systems
◾Research Prosector (GU)
◾3D printing industry
◾Demonstrators in Anatomy
◾PhD studies - medical history, medical visualisation
◾Medical School
◾Dental School
◾Digital Designer at Costello Medical
◾Lead Designer at Open Bionics
◾Founder of Axial Medical Printing Ltd
◾Digital Technician at University of Leeds
◾Digital Project Intern at RCPSG
◾Researcher and Factual Specialist at BBC
◾Graduate Teaching Assistants
◾Freelance Medical Illustration
◾Numerous successful placements on PhD programmes (medical visualisation, anatomy, anatomy education, medical humanities)
◾MBChB, BDS courses

Read less
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

Read less
The Spatial Data Science and Visualisation MSc teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Read more

The Spatial Data Science and Visualisation MSc teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Students carry out their own research project, supported by academics, researchers and other students in one of the most exciting, interdisciplinary research teams in the field. The programme takes place within The Bartlett, UCL's Faculty of the Built Environment.

About this degree

Students gain a grounding in the principles and skills of spatial research, data analysis and visualisation, agent-based models and virtual environments, and develop an understanding of research methodology for data collection and analysis. Subject-specific modules provide students with the opportunity to develop skills in spatial analysis and to contribute to current debates in the field. They will learn programming skills in Java/Processing, Python, R, JavaScript and SQL, and the ability to use a range of interactive geospatial and visualisation tools (ArcGIS, Unity, Mapbox and CityEngine).

The programme consists of four core modules (60 credits), a group mini-project (30 credits), two elective modules (30 credits), and a dissertation (60 credits).

Core modules

The core modules focus on technical skills, leading to applications in mapping, visualising and analysing spatial data.

  • Data Science for Spatial Systems
  • Geographic Information Systems and Science
  • Introduction to Programming
  • Quantitative Methods
  • Group Mini Project: Digital Visualisation

Elective modules

Students select two elective modules from a wide range available at UCL, subject to approval.

Dissertation/report

All students submit a dissertation of 10-12,000 words.

Teaching and learning

The programme is delivered through a combination of lectures, seminars, tutorials and practical-based workshops and classes. The interlinked laboratory research-based mini project with data collection focuses on ‘remote data mining’ rather than fieldwork in the traditional planning/geographical/architectural sense. Assessment is through group and individual projects and the dissertation.

Further information on modules and degree structure is available on the department website: Spatial Data Science and Visualisation MSc

Funding

For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.

Careers

Recent graduates of our related Spatial Data Science and Visualisation MRes have gone on to work as developers, in spatial analysis, and a number have continued to PhDs. Through our PhD partners, Knowledge Transfer Partnerships and substantial outreach, graduates will be able to take advantage of CASA's links to the world outside academia.

Employability

The Spatial Data Science and Visualisation MSc provides a unique skill set in computation mapping, visualisation and spatial research. Research-led skills are increasingly a key element in our understanding of complex spatial functions, particularly as vast amounts of previously unused data are becoming available either from changes in accessibility regulation or more widely as a result of new mass data collection methodologies.

Why study this degree at UCL?

The Centre for Advanced Spatial Analysis (CASA) is a research centre specialising in computational and mathematical approaches, with cutting-edge research in GIS, urban simulation, mapping, data visualisation, and 3D environments in cities and space.

Students on this programme will be exposed to a range of programming languages (Java/Processing, R, Python and MySQL), 3D visualisation packages, and be given a substantive grounding in GIS, programming structure, mathematical methods and data design.

The combination of skills involved in this programme is unique – graduates will be able to lead institutions and companies in new directions and be involved in changing cultures across the sector.



Read less
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. Read more
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. As the need for skilled modellers and animators with an awareness of architectural, as well as cinematic, issues increases in both Architecture and Film, the MA in Architectural Visualisation builds on the connections between these two industries. This MA programme develops skills to communicate architecture and urbanity for a variety of applications and audiences.

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture (http://www.kent.ac.uk/architecture/) and the School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/).

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

Kent School of Architecture is a young school that has built an excellent reputation, based on high quality teaching and excellent resources. For architecture graduate employment prospects, Kent was ranked 6th in the UK in The Times Good University Guide 2014 and 7th in the UK in The Guardian University Guide 2015.

Visit the website https://www.kent.ac.uk/courses/postgraduate/245/architectural-visualisation

Course structure

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture and the School of Engineering and Digital Arts. Building on the successful Master's programmes in Computer Animation and Digital Visual Effects, this MA enables students to develop at an advanced level the skills, knowledge and understanding of digital simulation and 3D modelling which will equip them to become highly skilled professionals in architectural visualisation.

Drawing influence from both architecture and film, this programme offers a progression route into both industries, highlighting the different requirements needed for each profession while exploring the similarities of these markets. In this programme, the professions of architecture, film and animation fuse together, providing students with the ability and understanding to work in each or all of them.

Modules

Stage 1
AR821 - Film and Architecture (15 credits)
AR822 - Virtual Cities (30 credits)
AR823 - Digital Architecture (15 credits)
AR846 - Architectural Photography (15 credits)
EL837 - Professional Group Work (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
Stage 2
Either
EL870 - Visual Effects Project (60 credits)
OR
AR845 - Independent Research Project (60 credits)

Assessment

Modules are taught over three terms, concluding with a Major Project Visualisation, which accounts for one third of the programme. The content of the visualisation is agreed with programme staff and you build a showreel to a professional standard. Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop advanced level skills, knowledge and understanding of digital simulation and 3D modelling, which will equip you to become a highly skilled professional in architectural visualisation

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained architectural visualisers who are highly skilled in using state-of-the-art 3D modelling and visual effects software

- provide proper academic guidance and welfare support for all students

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Research areas

- Digital Media

The Digital Media group is a multidisciplinary group with interests in many areas including social computing (eg, social networking, computer mediated communication), mobile/ubiquitous computing, human-computer interaction and digital arts (eg, computer games, 3D animation, digital film). Our work is applied across a wide range of domains including e-health, cultural heritage and cyber influence/identity.

Current research themes include:

- interface/interaction design and human-computer interaction
- cyber behaviour/influence
- social computing and sociability design
- natural user interfaces
- virtual worlds
- online communities and computer-mediated communication
- mobile applications
- digital film-making and post-production.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers seek, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
The Spatial Data Science and Visualisation MRes teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Read more

The Spatial Data Science and Visualisation MRes teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Students carry out their own research project, supported by academics, researchers and students in one of the most exciting, interdisciplinary research teams in the field, within The Bartlett, UCL's Faculty of the Built Environment.

About this degree

Students gain a grounding in the principles and skills of spatial research, data analysis and visualisation and virtual environments, and develop an understanding of research methodology and methods of data collection and analysis. Subject-specific modules provide students with the opportunity to develop skills in spatial analysis and to contribute to current debates in the field.

The programme consists of four core modules (60 credits), a group mini-project (30 credits) and a research dissertation (90 credits).

Core modules

  • Data Science for Spatial Systems
  • Geographic Information Systems and Science
  • Introduction to Programming
  • Quantitative Methods
  • Group Mini Project: Digital Visualisation

Optional modules

There are no optional modules on this programme.

Dissertation/report

All students submit a research dissertation of 10-12,000 words and 5,000-words in the form of a paper for publication.

Teaching and learning

The programme is delivered through a combination of lectures, seminars, tutorials and practical-based workshops and classes. The interlinked laboratory research-based mini project with data collection focuses on ‘remote data mining’ rather than fieldwork in the traditional planning/geographical/architectural sense. Assessment is through group and individual projects and the dissertation.

Further information on modules and degree structure is available on the department website: Spatial Data Science and Visualisation MRes

Funding

For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.

Careers

The Spatial Data Science and Visualisation MRes offers a unique skillset in computation mapping, visualisation and spatial research, with recent graduates working at Ordnance Survey and the BBC, as well as a number continuing to PhDs. Through our PhD partners, Knowledge Transfer Partnerships and substantial outreach, CASA is well-connected to the world outside academia.

Employability

Research-led skills are becoming increasingly key in shaping our understanding of complex spatial functions. Vast amounts of previously unused data are becoming available either from changes in accessibility, the nature of network and cloud-based computing, changing national data policies or more widely as a result of new mass data collection methodologies.

Why study this degree at UCL?

The Centre for Advanced Spatial Analysis (CASA) is a research centre specialising in computer-based methods such as GIS, urban simulation, mapping, data visualisation, and 3D environments in cities and space.

Graduates from our programme will have been exposed to a range of programming languages (Processing, R, Python and MySQL), 3D visualisation packages, and a substantive grounding in GIS, programming structure, mathematical methods and data design.

This combination of skills is unique – graduates from this programme will be leading institutions and companies in new directions and changing cultures across the sector.



Read less
Students completing this course will have an understanding of the fundamentals underpinning computing and its applications with a specialisation in the area of visualisation. Read more
Students completing this course will have an understanding of the fundamentals underpinning computing and its applications with a specialisation in the area of visualisation. You will be able to describe the operation of such software systems, apply the related principles into the implementation of properly engineered software, and understand the drivers for future trends.

Compulsory Modules:

Individual Project (60 credits)
Project Foundations and Management Tools
Information Visualisation
Computer Animation
Virtual Environments and Human Perception
Scientific Visualisation
Optional Modules:

Java Programming
Data Networks and Communications
AI and Agents
Technologies for Internet Systems
Distributed Systems

Researchers in the School are leaders in the field of visualisation, and are part of the Research Institute in Visual Computing (RIVIC), a collaborative amalgamation of research programmes between the computer science departments in Aberystwyth, Bangor, Cardiff and Swansea Universities. The School has many links with industry (e.g. IBM, EADS) and organisations (North Wales Police, MOD, DSTL). The job market for computer science students with specialist skills in visualisation encompasses all areas of the IT industry since the need for visualisation is fundamental.

Read less
As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

Read less
The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance. Read more

The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance.

Candidates will become familiar with the range of skills needed for the meaningful 3D documentation of cultural sites and heritage assets, and the ability to present them effectively for use by the varied user groups and audiences engaged in areas such as cultural heritage management, conservation, academic research, tourism and beyond.

The course is structured using a combination of lectures, seminars and hands on recording (including the use of laser scanning and photogrammetry) and model development to enable students to understand the process of creating original 3D datasets from critical approaches and project planning through to technical execution and delivery. Utilising experienced professionals from the fields of heritage management, buildings recording and 3D modelling the candidates will benefit from the courses' novel approach to fostering multi-disciplinary study in heritage, architectural visualisation, animation, interactive software development and archaeological practice.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates

3D Modelling & Animation

Digital Documentation of Cultural Heritage

Interactive Heritage Visualisation

Stage 2

Data Acquisition & Processing

2 School of Simulation and Visualisation/GSA Electives. Recommended electives include courses in advanced 3D modelling, audio for interactive environments, and a number of electives offered by the Mackintosh School of Architecture.

Stage 3

MSc Research Project (60 credits)

Scholarships and Funded Places

Arange of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

History, archaeology, geography, cultural studies, architecture, the built environment, building surveying, city planning

3D art and design, product design, digital media, digital arts, 3D modelling and animation

Computer science or computer graphics

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of heritage visualisation.

IELTS 6.0 for overseas applicants for whom English is not their first language.



Read less
The course is aimed at graduates and professionals with a background in any area of 2 or 3 dimensional design. You will learn how to apply design visualisation techniques and strategies to areas such as product design, interior design, graphic design and various other specialisations. Read more

Summary

The course is aimed at graduates and professionals with a background in any area of 2 or 3 dimensional design. You will learn how to apply design visualisation techniques and strategies to areas such as product design, interior design, graphic design and various other specialisations. Students will evaluate, choose and apply relevant theories, concepts and techniques to the solution of design and the knowledge that underpins it.

Graduates from this course can use their acquired knowledge and skills in a variety of jobs including: design practice: in-house and consultancy; design entrepreneurship- self-employment; 3D design visualisation in interior design, architecture, product design, 3D virtual environments for games; education as teachers/lecturers of design-related topics.

This is a 45-week course divided into three 15 week trimesters. Each trimester is divided into a ten week structured programme followed by five weeks of independent learning and reflection.

Modules

The Postgraduate Certificate (PgCert) stage offers a choice of modules in which you will study Design Realisation which has a choice of project briefs from other MA programmes within the school, such as Interior or Product Design and Design Visualisation. Here you will complete a project showcasing your analogue and digital visualisation techniques, also exploring the potential of processes that are not totally dependent on digital technologies. These include evolutionary mock-ups, scenario enactment, physical modelling, two and three-dimensional collages and other animation techniques.

The Postgraduate Diploma (PgDip) stage offers a choice of modules such as Competition or Collaboration and Collaborative Practice (Co-Lab). The competition brief will be based on a contemporary project where you will initially collaborate with other product or interior design MA students. Co-Lab offers a choice of exciting project briefs which can then be incorporated into the planning of your personal project. Each project brief will demonstrate your strengths in a chosen range of visualisation techniques, and the potential of those techniques for enhancing the effectiveness of an appropriate design process.

The Master's stage will require completion of a personal project.

Assessment

Assessments will take place during individual/ group presentations at interim stages and at the end of each module. Immediate verbal feedback is given to students during the interim stages and written feedback is given at the end of each module.

Read less
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more

Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates

Games Programming

Serious Game Design and Research

School of Simulation and Visualisation Elective: Choose one from

Interactive Heritage Visualisation

Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction

Audio for games & interactive applications

Serious Games Development

GSA Elective

Stage 3

MSc Research Project

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics

Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.



Read less
This programme aims to develop a specialist approach to graphic design and visualisation through combining traditional and contemporary approaches in the field. Read more
This programme aims to develop a specialist approach to graphic design and visualisation through combining traditional and contemporary approaches in the field.

It will provide the student with opportunities to develop a personalised visual language through visual thinking, expressed in physical and virtual means combining traditional and contemporary media. Theory and practice are intertwined and students express their ideas through the production of written assignments and the production of artefacts, both aligned with their specialist area of interest.

The programme comprises six modules offering a range of learning experiences and staff access that allows for: project proposal development; situating practice in a wider context; research methodologies; experimentation with materials, processes and techniques; developing entrepreneurial skills; all realised through a final project phase.

The combination of directed study, technical support and independent learning enables the culmination of all this to be tailored towards supporting future career aspirations.

See the website http://www.lboro.ac.uk/study/postgraduate/programmes/departments/arts/graphic-design/

Careers and further study

The universal demand for graphical knowledge and increasing emphasis on visualising complexity across diverse fields provides a vast range of career choices for graduates. Depending on individual aspirations, students evolve their practical, historical and theoretical interests for a career in industry or academic research through PhD study.

Why choose Arts, English and Drama at Loughborough?

The School of Arts, English and Drama is renowned as one of the world’s top places for studying the visual, literary and performing arts, offering outstanding opportunities across its wide remit. Each course is designed to inspire talented individuals with the drive and determination to succeed.

We provide many exciting ways to enhance skills, including research-led teaching by recognised international scholars, access to multi-million pound facilities, contact with prominent industry links, and superb entrepreneurial support.

A unique range of post-graduate taught programmes and research opportunities encompass art, design, history, theory, performance, postmedieval literature, linguistics studies.

We offer a unique range of postgraduate taught programmes and research opportunities which encompasses art, design, theory, performance by practice, post-medieval literature, creative writing, linguistics and theatre

- Facilities
Our students have full access to our state-of-the-art facilities, which offer a tantalising number of creative possibilities. They provide industry standard outputs, and you will receive an unparalleled level of professional training in using them.

- Career Prospects
Over 92% of our graduates were in employment and/or further study six months after graduating. Our students develop excellent transferable skills because of the range of topics studied on our courses and the diversity of teaching and learning methods we use.

Find out how to apply here http://www.lboro.ac.uk/study/postgraduate/programmes/departments/arts/graphic-design/

Read less
COURSE OVERVIEW. Choose from a range of specialist modules to launch your career in digital media. Develop your skills through work on live client projects. Read more

COURSE OVERVIEW

  • Choose from a range of specialist modules to launch your career in digital media
  • Develop your skills through work on live client projects
  • Push creative boundaries with opportunities to to experiment, innovate and take risks

The Digital Media Practice programmes at Winchester are designed to accommodate a wide range of specialist interests within the digital media industry. Build your theoretical understanding within the context of honing practical skills in a range of specialist careers. Develop new ideas and theories through your engagement with several live client projects, which may culminate in the real-time release of output through different media platforms.

Your practical work is supported and enhanced through masterclasses, seminars, discussions, workshops, tutorials and self-directed study, and work in professional contexts. Partnerships with professional practitioners and bodies give you the starting point to develop your own network of professional contacts. There is a dedicated, fully equipped digital design studio, with practitioner-based lecturers on hand to support you.

Your course consists of five core modules plus two optional modules, where you undertake individual projects and case studies relevant to your particular area of interest. Core modules include Digital Media Principles, Design Practice, and a project on Emerging Media. MA Digital Media Practice includes your choice of any two optional modules, while on the specialist pathways you choose two optional modules from a more specific selection. Examples of module choices include:

  • 3D Visualisation
  • Infographic Communication

Careers

Graduates pursue careers in the digital media industry as lead designers, design researchers, account directors, content writers and creative producers.

ABOUT THIS COURSE

Suitable for applicants from:

UK, EU, World

Learning and teaching

Start date: September

Teaching takes place: Daytime

Students develop new ideas and theories through their engagement with several live client projects, which may culminate in the real-time release of output through different media platforms. Practical work is supported and enhanced through masterclasses, seminars, discussions, workshops, tutorials and self-directed study, and by undertaking work in professional contexts. There is a dedicated, fully equipped Digital Design Studio, with practitioner-based lecturers on hand during core hours.

Location

Taught elements of the course take place on our King Alfred (Winchester) or at our West Downs Campus (Winchester)

Assessment

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

Through the undertaking of projects, students engage with real-world tasks, with assessment reflecting the solutions and outcomes expected in the digital media industry. Assessment takes place throughout the life of a project in order to test and offer feedback on the process and integration of skills. Students are required to complete a final substantial piece of work in the form of either an appropriate digital media project or a written dissertation.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Further information

For more information about our regulations for this course, please see our Academic Regulations, Policies and Procedures.



Read less
The 2011 Government Construction Strategy has stated that Building Information Modelling (BIM) has to be adopted and utilised on all public projects by 2016. Read more

The 2011 Government Construction Strategy has stated that Building Information Modelling (BIM) has to be adopted and utilised on all public projects by 2016. The aim of this course is to develop students with high-level knowledge and understanding of BIM. This new approach is strategically important for the UK and International Construction Industry and throughout the course students will not only develop a comprehension of how the tools operate, but also how these can be implemented within the business context of the Architecture and Construction sectors.

The aim of this course is to develop students with high level knowledge and understanding of advanced Computer Aided Design (CAD) tools and techniques. Students will not only develop a comprehension of how the tools operate, but also how these can be implemented within the business context of the Architecture and Construction sectors.

Computer Aided Design and advanced visualisation techniques are at the forefront of the developments in the construction industry. Previous Government reports have highlighted that 18% of construction waste could be avoided by better production and of information drawings and use of integrated CAD data could assist in reducing this deficit.

The postgraduate programme in Computer Aided Design for Construction reflects the growing need to specialists with advanced CAD and visualisation skills to work in integrated construction teams. The programme provides you with a thorough understanding and practical skills in these exciting areas, including Building Information Modelling (BIM), architectural visualisation including photorealistic walkthroughs, real time visualisation, geographical information systems and how to implement and manage CAD systems.

What happens on the course?

Within this course you will study the following modules:

  • BIM Theory and Application
  • Research Methods and Professional Skills
  • Urban Modelling and Analysis
  • BIM for Integrated Project Delivery
  • Implementing and Managing BIM and CAD Systems
  • A choice of an optional modules from Post Graduate modules in the Built Environment the recommended option being Architectural Visualisation
  • Dissertation

Why Wolverhampton?

To help you meet the challenges presented by this fascinating and key area, the Faculty of Science and Engineering not only supports you with a wealth of experience and unique expertise, it also gives you access to state of the art computer facilities including the Virtual Design Enterprise Centre equipped with high specification PC’s and a 5m x 3m stereoscopic visualisation wall to allow you to see your designs in a whole new light. The department has enviable links with industry and software suppliers through research and Knowledge Transfer Partnerships. Where possible industry experts are used to support your learning and industry based projects are set for assessment to give you a flavour of the real world application of CAD.

Career path

Students who complete the MSc BIM will have a specific and relevant qualification in the field of BIM, which is currently of high importance for the industry.

We pride ourselves on a very high employability rate for our postgraduate students - potential employment opportunities for graduates include: architectural and interior design practices; civil engineering practices; local authorities; environmental management agencies; space-planning and office furniture companies; and design consultancies.

What skills will you gain?

At the end of this course you, the student, will be able to:

1. Demonstrate a systematic understanding and critical awareness of current and emerging CAD technologies in relation to the construction industry

2. Select and effectively implement an appropriate range of advanced software tools in order to produce architectural design and construction documentation including drawings, visualisations and presentations

3. Put into practice a range of techniques required to undertake technical research in the area of CAD and visualisation; review, analyse and evaluate findings in a professional manner.

4. Demonstrate high level skills and abilities to make use of generic and bespoke software tools, solving complex design problems and developing appropriate solutions for presentation to a range of audiences

5. Evaluate current research and scholarship within the general area of ICT for construction, critique current research methodologies and apply this knowledge to solve original problems

6. Implement a range of transferable skills including the ability to learn independently, make informed decisions in complex situations and take responsibility for personal development



Read less
Parsons’ Master of Science in Data Visualization is a multidisciplinary program in which students develop skills bringing together visual design, computer science, statistical analysis, and ethical considerations of data analysis and representation. Read more

Parsons’ Master of Science in Data Visualization is a multidisciplinary program in which students develop skills bringing together visual design, computer science, statistical analysis, and ethical considerations of data analysis and representation. The presentation of data plays a critical role in the shaping of opinion, policy, and decision making in today’s increasingly global society. Giving students a competitive edge as they enter the field, the MS program responds to the increased demand for experts who can turn data into insight.

This program is part of Parsons' School of Art, Media, and Technology (AMT). Learn about the AMT community and explore our blog to see what students, faculty, and alumni are doing in NYC and around the world.

Theory and Practice

Housed within Parsons’ School of Art, Media, and Technology, the MS Data Visualization program can be completed in one or two years. The 30-credit curriculum integrates theory and studio practice, so students acquire the creative, quantitative, and coding tools needed to analyze and depict data, gaining a holistic understanding of context, audience, and objectives. With the MS in Data Visualization, students obtain the diverse skill set needed for success in a range of careers related to data interpretation. Students graduate with portfolios demonstrating their ability to create databases and Web-based software tools that reflect an understanding of data analysis and information visualization for varied applications.

Opportunities with Local Industry

The program’s setting in New York City, a technological hub and pioneer of open-source culture, offers invaluable industry access. Students intern with industry leaders and external partners from the government, nonprofit, and commercial sectors. Faculty invite guest lecturers and critics to share their insights and expose students to new possibilities in data visualization and related career paths.

Future Opportunities

Graduates find success in a wide variety of fields including data analysis, digital design, advertising and branding, journalism, business consulting and analytics strategy, management, strategic planning, entrepreneurship, social enterprise, public policy, trend forecasting, and business intelligence.

You can request more information about all possible future opportunities here: http://www.newschool.edu/m/data-visualization?utm_source=find_a_masters&utm_medium=hyperlink_listing&utm_campaign=pm_parsons_grad&utm_term=data_visualization

Financial Aid Deadline

All applicants selected for admission into our program are considered for a merit scholarship award that is determined by the strength of their application. Scholarship award notification is communicated at the same time as the admission decision. International students are eligible only for merit scholarships. If you are a U.S. citizen or eligible noncitizen, we encourage you to complete the Free Application for Federal Student Aid (FAFSA), which can be found on the Web at http://www.fafsa.gov. The FAFSA is available each year on October 1. You do not need to wait for an admission decision to apply for federal aid; we recommend submitting by our FAFSA priority deadline of February 1 for fall applicants. (The New School’s federal school code is 002780.)

You can request more information on available scholarships here: http://www.newschool.edu/m/data-visualization?utm_source=find_a_masters&utm_medium=hyperlink_listing&utm_campaign=pm_parsons_grad&utm_term=data_visualization



Read less

Show 10 15 30 per page



Cookie Policy    X