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Masters Degrees (Visual Effects)

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The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Focus on your profession with skills in 2D graphics and compositing that are immediately relevant in industry. Read more
Focus on your profession with skills in 2D graphics and compositing that are immediately relevant in industry.

Overview

This course is ideal if you want a solid grounding in the latest postproduction systems and techniques as well as a rich understanding of digital visual effects creation for feature film and broadcast television.

You can choose to focus on production-orientated work and apply for this MA degree. Alternatively you can focus on formal research into the technologies behind postproduction systems and apply for the MSc Postproduction with Visual Effects. We run this course in parallel with our masters in Postproduction with Sound Design which will allow you to work with others as you learn, giving you a well-rounded understanding of the postproduction process.

Through the course you'll build up a rich understanding of postproduction. You'll receive scientific and technical training combined with hands-on experience of visual effects systems, program creation and artistic decision-making. Many of our graduates work in the industry, from film to television companies, and some of our graduates have gone on to research in industry or academia.

Course content

This course aims to help you develop a knowledge of the theories and technologies that are central to professional production and postproduction of visual effects in film and television. You'll be able to develop the practical skills that a professional in the film or television industry needs. This course is also ideal if you want to prepare for further research in postproduction systems.

Your understanding of professional production values and aesthetics will be enhanced through technical analysis and critical evaluation. You'll also work on creative and technical collaborative projects with others studying related courses. This will allow you to develop a range of skills, such as time management, working to objectives and team work which you will find useful in the film and television industries as well as elsewhere.

Most of our students study full-time for one year, but you can also study this course part-time over two years.

You'll study a total of 180 credits. 80 of these will be through taught modules in the first two terms. You'll then go on to take a further 100 credits as part of an extended research project in the third term.

Term 1
1. Digital Production and Postproduction Workflows (20 credits)
2. Languages of Film and Television (10 credits)

Term 2
1. Group Projects (20 credits)
2. Visual Effects Design Lab (10 credits)
3. Conform and Finish (10 credits)
4. The Business of Production and Postproduction (10 credits)

The final term is dedicated to the design and development of individual project work.

Careers

The film and television industry is highly competitive and there is a constant demand for visual effects artists with a solid knowledge of current software and postproduction techniques. There's also demand for artists who possess a firm grasp of story and how technology can enhance the viewing experience.

There's an increasing demand for researchers, in both industry and academia, who have a firm understanding of postproduction tools and how they can be applied to create the next generation of postproduction technologies.

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Focus on your profession with skills in 2D graphics and compositing that are immediately relevant in industry. Read more
Focus on your profession with skills in 2D graphics and compositing that are immediately relevant in industry.

Overview

This course is ideal if you want a solid grounding in the latest postproduction systems and techniques as well as a rich understanding of digital visual effects creation for feature film and broadcast television.

You can choose to focus on formal research into the technologies behind postproduction systems and apply for this MSc degree. Alternatively you can focus on production-orientated work and apply for the MA Postproduction with Visual Effects. We run this course in parallel with our masters in Postproduction with Sound Design which will allow you to work with others as you learn, giving you a well-rounded understanding of the postproduction process.

Through the course you'll build up a rich understanding of postproduction. You'll receive scientific and technical training combined with hands-on experience of visual effects systems, program creation and artistic decision-making. Many of our graduates work in the industry, from film to television companies, and some of our graduates have gone on to research in industry or academia.

Course content

This course aims to help you develop a knowledge of the theories and technologies that are central to professional production and postproduction of visual effects in film and television. You'll be able to develop the practical skills that a professional in the film or television industry needs. This course is also ideal if you want to prepare for further research in postproduction systems.

Your understanding of professional production values and aesthetics will be enhanced through technical analysis and critical evaluation. You'll also work on creative and technical collaborative projects with others studying related courses. This will allow you to develop a range of skills, such as time management, working to objectives and team work which you will find useful in the film and television industries as well as elsewhere.

Most of our students study full-time for one year, but you can also study this course part-time over two years.

You'll study a total of 180 credits. 80 of these will be through taught modules in the first two terms. You'll then go on to take a further 100 credits as part of an extended research project in the third term.

Term 1
1. Digital Production and Postproduction Workflows (20 credits)
2. Languages of Film and Television (10 credits)

Term 2
1. Group Projects (20 credits)
2. Visual Effects Design Lab (10 credits)
3. Conform and Finish (10 credits)
4. The Business of Production and Postproduction (10 credits)

The final term is dedicated to the design and development of individual project work.

Careers

The film and television industry is highly competitive and there is a constant demand for visual effects artists with a solid knowledge of current software and postproduction techniques. There's also demand for artists who possess a firm grasp of story and how technology can enhance the viewing experience.

There's an increasing demand for researchers, in both industry and academia, who have a firm understanding of postproduction tools and how they can be applied to create the next generation of postproduction technologies.

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The landscape of visual effects is changing at a lightning speed. Read more
The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general.

Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum.

In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables.

Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software.

Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level.

Course structure

1. Technology Issues – Within the Technology Issues unit, students will engage with 3 5-week project cycles that will allow them to explore CG, compositing and finishing. These units are structured to encourage students to engage collaboratively with fellow students.

2. Business and Innovation – Taught during the term prior to the Major Project Unit this unit helps students develop and understanding of business and innovative practices in the creative industries. It supports visual effects students in turning their ideas and skills into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for research and development skills needed for students’ individual projects.

4. Concept and Prototyping – allows students to further develop their skills, to identify a specialist area related to visual effects and to pursue a single line of inquiry, idea or theory embedded in visual effects and research and develop (investigate, challenge and test) the concept.

5. Major project - The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Read more
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

Course details

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great. You study four core modules in pairs and negotiate your personal learning goals for each module with your tutor. Topics can include:
-Compositing
-Animation
-Particle and fluid dynamics
-Python scripting and maths
-Motion capture
-Matte painting
-Set extensions
-Motion tracking
-Rigging

What you study

Block 1
-2D Tools and Techniques
-3D Tools and Techniques

Block 2
-Effects Animation
-VFX Industry Practice

And
-Major VFX Project

Modules offered may vary.

Teaching

You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore

Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.

You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.

We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.

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Gain specialist insight into the technology behind digital entertainment. Become immersed in everything from computer animation to visual effects and games. Read more

Gain specialist insight into the technology behind digital entertainment. Become immersed in everything from computer animation to visual effects and games.

You will study a range of modules including computer graphics and visual effects, and computer vision.

You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.

You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.

This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.

The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).

You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.

As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.

Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.

Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).

You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Why study Digital Entertainment at Bath?

The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.

The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.

During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.

Visit the website http://www.bath.ac.uk/courses/postgraduate-2018/taught-postgraduate-master-s-courses/msc-digital-entertainment/

Career opportunities

The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.

At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.

The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/



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You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Read more

You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.

During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects. 

The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale.

The course attracts students from all over the world, giving it a strong interdisciplinary, international feel.



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This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. Read more
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.

Course Overview

This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games

The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.

The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.

The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.

Modules

-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)

Key Features

Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.

Assessment

An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.

Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).

Career Opportunities

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior Software Engineers
-App Developers
-CGI Special Effects Programmers
-Games Programmers
-Lead Programmers
-Render Manager
-VFX Programmer
-VFX Technical Directors

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You will learn...…. Comprehensive knowledge of design processes. How to formulate creative strategies and develop them through self-assessment. Read more

You will learn...…

  1. Comprehensive knowledge of design processes.
  2. How to formulate creative strategies and develop them through self-assessment.
  3. How to independently research, master and integrate new design technologies and tools.
  4. To demonstrate effective group/team work skills and written and oral communication skills
  5. To demonstrate the professional and enterprise skills necessary for working effectively in visual effects related ICT organisations

Programme outline

This is a full-time, 180-point Master's programme. You will complete this qualification in three consecutive trimesters over 12 months, delivered at Victoria University's Miramar Creative Centre.

Trimester One

  • MDDN451 Creative Coding for Digital Content

Covers computer graphics techniques that are used as current practice in the film industry through a range of projects ranging from generating special effects to the algorithmic treatment of media.

And one of the following two courses MDDN421 or MDDN422

  • MDDN421 Compositing and Motion Graphics

Learn and practice skills relating to previsualisation, production planning and coordination for creating assets, effects and content for Visual Effects and Motion Graphics.

  • MDDN422 Creature Rigging and Simulation

Covers skills and techniques for creating and working with human, creature and mechanical rigs and controls for digital character animation.

Trimester Two

  • CCDN412 Mātauranga Design

Engage with toi (Māori creativity) and mātauranga (Māori understanding) in the production of both visual and material cultural design that honours our place and past in Aotearoa New Zealand. Guided by traditional Māori protocols and knowledge, students will learn how to understand and interact with Māori symbols and visual spatial strategies in ways that are culturally sound and appropriate.

  • CCDN422 Design professional Practice

Covers advanced investigations into topics relevant to professional practice for design today including branding, marketing, networking, presentation and portfolio.

And one of the following two courses MDDN431 or MDDN432

  • MDDN431 Lighting and Rendering

Learn about traditional applications of lighting such as portraiture, practical studio lighting, and cinematography and engage with digital tools to apply traditional lighting techniques to digital media.

  • MDDN432 Character Animation

Gain relevant skills for creating compelling and emotive animated sequences of digital characters.

Trimester Three: Research Practicum

  • MDDN541: Research Practicum Project - 60 points

This studio consists of a supervised practicum, working on a design studio based research and project, generally as a placement in the visual effects industry.

Your career options

Graduate with a sought-after combination of technical knowledge and experience appropriate for working in the Visual Effects industry or other creative digital fields.

Compositor

Combine footage and CG assets together to produce visual effects for film and media.

3D Animator

Bring digital characters to life with expressive movement and emotions.

Motion Graphics

Animate typography, graphical elements and imagery to produce compelling animations.



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Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. Read more
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. As the need for skilled modellers and animators with an awareness of architectural, as well as cinematic, issues increases in both Architecture and Film, the MA in Architectural Visualisation builds on the connections between these two industries. This MA programme develops skills to communicate architecture and urbanity for a variety of applications and audiences.

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture (http://www.kent.ac.uk/architecture/) and the School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/).

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

Kent School of Architecture is a young school that has built an excellent reputation, based on high quality teaching and excellent resources. For architecture graduate employment prospects, Kent was ranked 6th in the UK in The Times Good University Guide 2014 and 7th in the UK in The Guardian University Guide 2015.

Visit the website https://www.kent.ac.uk/courses/postgraduate/245/architectural-visualisation

Course structure

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture and the School of Engineering and Digital Arts. Building on the successful Master's programmes in Computer Animation and Digital Visual Effects, this MA enables students to develop at an advanced level the skills, knowledge and understanding of digital simulation and 3D modelling which will equip them to become highly skilled professionals in architectural visualisation.

Drawing influence from both architecture and film, this programme offers a progression route into both industries, highlighting the different requirements needed for each profession while exploring the similarities of these markets. In this programme, the professions of architecture, film and animation fuse together, providing students with the ability and understanding to work in each or all of them.

Modules

Stage 1
AR821 - Film and Architecture (15 credits)
AR822 - Virtual Cities (30 credits)
AR823 - Digital Architecture (15 credits)
AR846 - Architectural Photography (15 credits)
EL837 - Professional Group Work (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
Stage 2
Either
EL870 - Visual Effects Project (60 credits)
OR
AR845 - Independent Research Project (60 credits)

Assessment

Modules are taught over three terms, concluding with a Major Project Visualisation, which accounts for one third of the programme. The content of the visualisation is agreed with programme staff and you build a showreel to a professional standard. Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop advanced level skills, knowledge and understanding of digital simulation and 3D modelling, which will equip you to become a highly skilled professional in architectural visualisation

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained architectural visualisers who are highly skilled in using state-of-the-art 3D modelling and visual effects software

- provide proper academic guidance and welfare support for all students

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Research areas

- Digital Media

The Digital Media group is a multidisciplinary group with interests in many areas including social computing (eg, social networking, computer mediated communication), mobile/ubiquitous computing, human-computer interaction and digital arts (eg, computer games, 3D animation, digital film). Our work is applied across a wide range of domains including e-health, cultural heritage and cyber influence/identity.

Current research themes include:

- interface/interaction design and human-computer interaction
- cyber behaviour/influence
- social computing and sociability design
- natural user interfaces
- virtual worlds
- online communities and computer-mediated communication
- mobile applications
- digital film-making and post-production.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers seek, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Our lives, now more than ever, inhabit the digital world. Read more
Our lives, now more than ever, inhabit the digital world. Most day-to-day activities are mediated through online platforms and processes, whether through dealing with big data through new modes of visualisation, having new user-digital-experiences, or encountering digital visual effects in animation, photography, motion design and online advertising. Digital media represents an embedded set of practices within the creative and cultural industries and looks set to evolve and expand in innovative ways in the future.

Our MA in Digital Media offers continuing or recent graduates from creative design subjects with an opportunity to enhance their knowledge, creative skills and employment prospects. We encourage our students to explore the growth potential of digital media platforms and processes with the development of innovative and imaginative concepts and ideas. The course guides you in your development of core specialist themes which may include data visualisation, app design, motion design, animation, visual effects (VFX), advertising, commercial and/or artist-led photographic practices or user experience design (UXD). Our practice-led modules facilitate opportunities for you to produce high quality portfolios often underpinned by industry focused trends and competition briefs.

The expectation is that you will be seeking to enter the cultural and creative industries into roles such as data visualisers, motion designers, animators, editors, visual effects artists and user experience designers (UX). You may also be seeking to develop proposals for further postgraduate research.

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC. Read more
The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.

Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.

Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.

Visit the website https://www.kent.ac.uk/courses/postgraduate/248/computer-animation

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL832 - Animation Principles (15 credits)
EL833 - Visual Training (15 credits)
EL837 - Professional Group Work (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL865 - Action in Animation (15 credits)
EL866 - Acting in Animation (15 credits)
EL830 - Computer Animation Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry

- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. Read more

This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.

We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.

MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.

Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.

Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.



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