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Masters Degrees (Visual Design)

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The MDes Graphic Design course gives you the opportunity to extend your portfolio and move your creative work into new spaces and career directions. Read more

The MDes Graphic Design course gives you the opportunity to extend your portfolio and move your creative work into new spaces and career directions.

We see design thinking as being at the heart of design innovation. As a designer, learning to manage complex ideas can be the key to finding solutions and developing strategies for clients that can be applied across a range of disciplines as a creative, manager, entrepreneur or design business owner.

The course will challenge you to build upon your communication and design research skills and apply these to successful problem-solving at a master’s level. You will explore contemporary issues in graphic design whilst gaining insights into global trends and dialogues in design by crossing genres and disciplines. The UK produces world-class designers who are sought after internationally – our MDes Graphic Design course sets out to help you realise your ambitions in a global context that takes you from the day-to-day to a global exploration of the discipline. Allowing you the time to evaluate your career and set its direction with the insights and critical reflection now demanded of graphic design in the 21st Century.

If you are an undergraduate wanting to progress your studies – or a professional designer looking to enhance your career outside of the daily routine – our approach to spatial, visual, kinesthetic and active learning will help develop your approach to design and the world around you.

Modules

  • Design Process                                            
  • Design Research Methods                               
  • Design Citizenship                                          
  • Design Studio                                                 
  • Design Management                                       
  • Applied Creativity                                           
  • Masters Thesis or Major Research Project     

From 2018 the course will be part of the newly established Design Centre at Park Campus, giving students the opportunity to work in a multi-disciplinary setting with animators, advertisers, film, fashion, Media and computing students with space and time to work with professional practitioners, pracademics, academics and researchers from a variety of disciplines.

Design Process

This module allows students to gain a holistic appreciation of the strategic dimensions of design. Built on relevant theoretical perspectives, the module focuses on contemporary design process models and frameworks that take into consideration not only the designer, and the client, but also the target audience, and the wider socio-cultural context. Knowledge acquired is integrated in the development of an effective plan of action, and the compilation of the creative brief. The module encourages a methodical research-informed approach to design practice, bridging academic literature and professional practice, and aiming to equip students with a comprehensive appreciation of the process of design.

Design Citizenship

This module encourages students to develop a critical view to current socio-cultural and political debates relevant to design practice. The module consists of a series of pre-recorded or live presentations, followed by active learning sessions. The topics will be decided on a yearly basis and in accordance with contemporary developments within design research and practice. The schedule will be tailored based on the research interests of staff and students.This module aims to assist students in:

  • Developing an interdisciplinary outward-looking understanding of design research and practice;
  • Reflecting on current social, cultural, economic, and political themes and their relationship to design research and practice;
  • Analysing real life problems and producing critical responses.

Design Studio

This module draws together the work completed so far on the Masters providing students with the opportunity to apply what they have learned within the context of real world design agencies and their clients. The unit will commence with a taught element comprising preparation and master class opportunities, students look to work with clients and design briefs for up to two weeks, they will then have the opportunity to reflect on and present their view on their employability and future in the global design sector in the form of a career plan.By the end of the module, students will be able to draw on real world experience, (and if work experience is not appropriate) case studies, to start to develop their professional careers, capitalise on networking opportunities and evaluate and plan their own career trajectories.

Design Management

The design industry in the UK alone is worth over £3bn a year  and forms one part of an increasingly important part of the economy ‘the creative industries’. The design industry is changing rapidly and this has led to it facing some common strategic issues. This module is set within this ‘big picture’ context.

The module seeks to explore central issues concerning the management of a design agency in a contemporary, therefore global setting. It looks at how agencies as ‘manufacturers of creativity’ are currently managed and why this is so. It seeks to uncover and explore the inherent tensions of managing both creative processes and organisations primarily concerned with relationships (clients and consumers). Finally, it considers strategic leadership in terms of potential future ways of enacting design management, in a changing and highly competitive marketplace.

Masters Thesis or Major Research Project

  • This module allows students to combine the knowledge acquired during Semester 1 and 2 in order to produce an independent design research thesis that demonstrates their capacity as critical design researchers and practitioners. During the length of the module, specialist staff (allocated Masters supervisors) will guide and support each student with their project through one-to-one tutorials.

(The research undertaken during the Masters Thesis module could later be used as the basis for an MPhil or PhD proposal).

Study style

Learn through practical experience, with staff and industry professionals, work with design thinking theory in supporting lectures and workshops. Explore design management scenarios, global trends, ethics, gender and sustainability. You will be working through a range of project and research-based assignments with a professional focus on your future career aspirations.

Careers

  • Creative director
  • Creative strategist
  • Design consultant
  • Design strategist
  • Educator
  • Research consultant
  • PhD Researcher


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This programme is grounded on the belief that architects should be thinking well beyond the constraints of market forces and the traditional disciplinary limits of the profession, towards forms, technology and spaces for a more sustainable future. Read more
This programme is grounded on the belief that architects should be thinking well beyond the constraints of market forces and the traditional disciplinary limits of the profession, towards forms, technology and spaces for a more sustainable future. This is a student-led programme, and you can have very different experiences within it depending on the choices of studios and courses you make.

Why choose this course?

Founded in 1927, the School of Architecture at Oxford Brookes has established an international reputation for the quality of both its research and its teaching. As one of the largest architecture schools in the UK, with around 600 students and 70 staff, it plays a leading role in defining the national, and international, agenda in design education and research. The school enjoys an international reputation in research, in areas ranging from sustainable design to modular buildings and from design for well-being to vernacular architecture.

Staff in the school regularly secure research funding from the UK's research councils and the European Union as well as industry, with an annual research grant income averaging £1m in recent years. This programme provides RIBA/ARB Part 2.

Professional accreditation

Accredited by the Royal Institute of British Architects (RIBA) and the Architects Registration Board (ARB).

This course in detail

Year 1 - Research into design
This year has a very strong emphasis on acquiring in-depth knowledge of an architecturally important field of study and utilising that knowledge in design. This is achieved by taking one of the six 'design specialisations'.

You choose which design specialisation is best for you. The specialisations on offer are deliberately highly diverse to cater for the changing nature of the profession in practice. This course produces graduates for the global market and as such requires a high level of commitment from staff and students.

The design specialisations are:
-Advanced Architectural Design
-International Architectural Regeneration and Development
-Development and Emergency Practice
-Sustainable Building: Performance and Design
-Research-led Design
-Urban Design.

Each of the research specialisations offers teaching from experts within that subject area, and links, through teaching focus and staff, to the five research clusters that are an invaluable resource within the School of architecture.

The five research clusters keep the specialisations at the cutting edge in terms of a global agenda. They are, in general terms, environmental design, technology, development and emergency practice, humanities and architectural design.

Each of the design specialisations include a design project or projects, to which you will apply your detailed learning.

In addition to the design specialisation the first year will, through the Research Philosophy for Design module, widen your thinking in terms of what constitutes research, test your critical thinking and improved your analytical abilities. All of these are essential tools and their enhancement will place you in a stronger position to undertake the design studio in the second year.

Your ability to represent your ideas in a coherent and focused manner is the remit for the Representation module. This module will identify your strengths and build up your weaknesses, both in terms of visual and verbal communication methods. You will be able to dedicate time to fine-tuning techniques or building from basics in sketching, model making, 2D and 3D CAD. Your presentation of methods and actual practice will enable you to build confidence in verbal communication skills.

The Management, Practice and Law module in year one looks at the landscapes within which these issues are being informed. This module is taught by practising architects who have first-hand experience of the issues under discussion. Through a series of workshops you will work on topics that are essential to the practice of architecture. Management, practice and law is part of the design delivery of the programme and you will be expected to approach the coursework from a design position. This module asks that you approach this subject with a very different mind-set than the traditional position.

Due to the diverse and preparative basis of this year it is compulsory for all students to pass all compulsory components of the Research into Design year in order to be progress to the Design and Technology year.

Year 2 - Design and technology
This year is structured to enable you to synthesise a broad range of complex cultural, aesthetic, research and technical factors, and design-specialisation learning, into your major design project and portfolio.

The year is spent participating in one of six design studios. All studios have control over their own programme of projects, and each has a different view of architectural culture and promotes different design methods. The design studios are taught by some of the brightest designers and tutors in the country and consequently their programmes demand high levels of creative and intellectual endeavour from you, as well as high levels of productivity. Their aim is to raise your design thinking, skills and production to the highest possible standard.

All six units present their projects for the year in the induction session and you are asked to select all six in order of preference. This system is to allow for an even distribution of students across all six units. Most students are allocated to their first choice of studio although there is no guarantee of a particular design unit - normally at worst you are allocated your second choice.

During the design and technology year, your design work must develop into technically ambitious architecture and be the subject of your compulsory Advanced Technology for Design module. This module designs through technology and fully complements and parallels your work in the design studio. There is a very strong emphasis here upon the creative possibilities for architectural technology. We ask for an open and experimental approach to technology, but also a clear understanding of its context and aims.

The staff delivering the teaching in the design studio unit and the Advanced Technology for Design module are made up from academics and practitioners. This energetic mix will challenge you to think about design and technology in a new manner, building confidence in ability, enabling deep thinking, and aiding you to define a personal design spirit.

Sitting alongside the design and technology is the second Management, Practice and Law module. This module builds on the learning and skills from the first year module and prepares you for stepping back into practice. As in the first year module this is learning is delivered by practicing architects. Through focus groups with architectural practices, this module figures in the skills that are seen as highly desirable for the ARB part 2 graduate to have when seeking employment.

Throughout the two years of the programme there will be interim reviews. This offers an opportunity to receive feedback from outside of your design studio or design specialisation. We have strong links with practice and architectural institutions and can attract the most able people to sit on our reviews.

This is a programme that aims to give you the skills for international practice.

As our courses are reviewed regularly, modules may vary from those listed here.

Teaching and learning

The unique nature of the Applied Design in Architecture offers you the opportunity to select an individual pathway that will create a distinctive graduate profile that is unique to you alone.

The ability to choose modules from within design specialisations offers you the prospect of defining your own position. You will find that you are being taught with, in most cases, direct entry master's students from countries around the world.

This aspect is complemented by the Year 2 design studio where you will engage with a distinctive agenda and experience a diversity of design specialisation thinking from students within your unit.

Self-directed learning is highly supported by staff in the School of Architecture. Personal choice engenders motivation and a high level of commitment, and the programme has been designed to embrace this aspect whilst clearly building on skills, thinking, application and design production to achieve a final portfolio of the highest standard.

Careers and professional development

The modules Management Practice, and Law 1 and 2, include guidance on the necessary professional skills that are required both for ARB Part 2 and for preparation in commencing ARB Part 3. The design studio generates a portfolio of work that not only demonstrates the learning for ARB Part 2 but also written, research and visual skills. The design portfolio is intended as the vehicle for students to synthesise all facets of their learning in order to seek practice employment.

In addition the school maintains a jobs wall that advertises vacancies locally, nationally and internationally.

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Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society. Read more

Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society.

Whether your background is in design or in another discipline, you’ll develop, test and evaluate innovative design solutions in real-life scenarios. You’ll gain first-hand experience of current needs and trends across a range of sectors, and focus on a large-scale design project within one of the specialisms offered (see the ‘Specialisms’ tab).

Taught by diverse staff with internationally recognised profiles in research and practice, you’ll build an interdisciplinary approach to design in a stimulating environment, while being exposed to and involved in cutting-edge research. You’ll gain practical and research skills to prepare you for a wide range of careers.

Specialist facilities

We have plenty of facilities to help you make the most of your time at Leeds. We have an impressive range of resources that you can use to develop your projects.

At the top of our research facilities we have the world’s most sophisticated mobile eye-tracking glasses, which are used to understand how users interact with design (see more information at http://www.tobiipro.com). Other excellent research facilities are our EEG equipment (electroencephalography) to understand how users interact with the world, and our colour analysis/prediction lab.

We also house the M&S Company Archive including documents, advertising, photos, films, clothing and merchandise from throughout Marks & Spencer’s history. ULITA, an archive of international textiles, is also housed on campus and collects, preserves and documents textiles and related areas from around the world. You can make appointments to view items, but it also has an online catalogue where you can explore the major collections.

You’ll also be able to develop your practice in well-equipped studios and purpose-built computer clusters so that you can build your skills on both PC and Mac. There is also a computer-aided design (CAD) suite with access to the latest design software, and some of the latest design technology, such as digital printing, screen printing, 3D printing, and laser cutting.

Course content

In Semester 1 you’ll study a set of compulsory modules that will allow you to develop a range of research, conceptual and practical design skills and tools to lay the foundations for the rest of the programme. You’ll have the chance to learn through case studies, practical exercises and work on briefs encompassing all specialisms offered.

In Semester 2 you’ll have a choice of optional modules that focus on current trends in design practice and research. These optional modules will give you the opportunity to work on live projects from industry and/or live research projects being conducted in the School of Design. You’ll work on group and/or individual projects to explore more specific and advanced skills and tools in your areas of interest.

In Semester 2 you’ll also choose and develop a specialist project in which the tools and skills learnt in Semester 1 are applied. Projects can be developed in a wide range of topics that suit your interests and career ambitions. These include: Branding Design, Digital and Interactive Design, Information Design, Instructional Design, Graphic and Visual Communication Design, Service Design, and Typographic Design.

In Semester 3 you can choose one of two pathways: 1) Continue with your specialist design project, develop it at a professional level and apply it in a real-life context (with suitable users) for evaluation; 2) Produce an independent research dissertation based around a relevant field or topic within the specialisms offered.

Course structure

Compulsory modules

In addition to the compulsory modules listed below, for your final project you will choose to do either: - Design Prototyping and Evaluation (40 credits) or - Design Dissertation (40 credits).

  • Digital Design Practice 20 credits
  • Research Methods for Design 20 credits
  • Design Thinking 20 credits
  • Design Principles and Applications 10 credits
  • Design Research and Integration 40 credits

Optional modules

You will select two modules from the list of optional modules below.

  • Branding Design in Context 15 credits
  • Information and Instructional Design 15 credits
  • Digital and Interactive Design Solutions 15 credits
  • Service Design Innovation 15 credits
  • Graphic and Typographic Design 15 credits

For more information on typical modules, read Design MA Full Time in the course catalogue

For more information on typical modules, read Design MA Part Time in the course catalogue

Learning and teaching

You’ll be taught and guided by a diverse team of staff who are leaders in their fields, with a wide variety of research interests and years of experience as design practitioners.

We use a range of teaching and learning methods so you can benefit from their expertise. These may include lectures, seminars, tutorials, workshops, group learning and meetings with your tutor or supervisor. However, independent study is crucial to this degree, as it allows you to develop your skills and explore your own ideas.

Assessment

Depending on the modules you choose you’ll be assessed by different methods. They’ll include individual and group projects, project proposals and reports, presentations and reflective reports.

Career opportunities

This programme will equip you with a range of design skills using different media, as well as allowing you to hone your specialist skills in an area of your choice. It will also equip you with advanced skills in research, analysis, teamwork, presentation and communication that will be valuable in a range of careers.

You’ll be well prepared for a career in design practice. You can set up your own freelance business or take up a key position in a design studio, agency or organisation.

You can also work in cross-disciplinary fields applying your design skills to business, marketing, applied psychology, healthcare communication, retail, government, the public or private sector, etc.

Many of our students also choose to continue benefiting from our cutting-edge and frontier research by doing a PhD and following a research and/or academic career.



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Do you have an eye for design? Would you like to help influence the future of visual communications? Southampton Solent University’s MA Visual Communication programme is ideally suited to students who wish to better understand the academic theory that underpins a range of visual mediums. Read more

Do you have an eye for design? Would you like to help influence the future of visual communications? Southampton Solent University’s MA Visual Communication programme is ideally suited to students who wish to better understand the academic theory that underpins a range of visual mediums.

This intensive master’s degree helps students to improve their creative skills and build a solid understanding of visual communications theory. The curriculum covers the latest innovations in visual practice, examining the way technological and cultural changes contributed to contemporary academic thinking. 

Topics of study include editorial design; art direction; interactive multimedia; information design; image creation; illustration; typographic design; print-making and photographic technique. Students may have workshop sessions with the letterpress, screen-printing, etching and relief printing facilities, as well as the wet darkroom and photo studio. Depending on their creative background, graduates will be well prepared for a range of careers in the creative industries.

Critical research papers and final master’s projects are supported by the University’s expanding research base, encouraging students to make an innovative contribution to visual communication academia.

What does this course lead to?

This master’s degree delivers the skills you’ll need for a wide range of visual design fields including animation, art direction, web design, publishing, branding and typography. The course includes time to develop hands-on creative skills. Students are encouraged to create work for their professional portfolio.

Who is this course for?

Aimed at those with a relevant honours degree, or with extensive experience in marketing, design or digital fields, this master’s degree is well-suited to those who are looking to develop their career into art direction, web design, publishing or branding.

What you will study

Units include:

Visual Communication Practice

Visual communication practice and specialisms such as editorial design, interactive multimedia, information design, image creation, book design and typographic design. Print-making and photographic techniques including letterpress, screen-printing, etching and relief printing, wet darkroom and photo studio practice.

Digital Media

The advantages and limitations of digital media and its delivery across a range of devices, from desktop to mobile.

Project Development

Developing the appropriate design language to apply to your research findings.

Masters Project Proposal

Students will write a 3000 word proposal for their chosen Master's project.

Master’s Project

On this final project you’ll bring all your skills together to design, execute and present an individually demanding piece of work that demonstrates systematic and in-depth understanding of your particular discipline of study.

Facilities

To help with creative projects and portfolio documentation, Southampton Solent provides a comprehensive media loans scheme. This scheme gives students free access to high-end photographic equipment and accessories. 

Students will have access to a range of specialist facilities throughout their studies. These include Mac computers, professional creative software, digital printing facilities and traditional printing presses.

You’ll have access to a full range of print-making facilities including letterpress, screen-printing equipment, etching and relief printing, and digital resources.

Your future

Suitable roles for graduates include:

  • Design consultancy
  • Publishing industry
  • Advertising – agency side
  • Multidisciplinary design 
  • Web design
  • Television
  • Film and multimedia
  • Freelance practice
  • App design. 

There’s a chance of progression to further study, including a PhD, on successful completion of the course.

Industry links

Students will work on competition briefs for organisations such as the Design & Art Directors Association (D&AD) and the Young Creative Network (YCN). Through this course you’ll develop valuable and appropriate skillsets through engagement with the wider profession, design community and industry.

Work-orientated assignments will be offered alongside appropriate ‘live’ projects from local and national organisations. There will be opportunities to visit museums, galleries and design studios, both nationally and internationally, as part of the course.

The teaching team maintain strong links with industry, providing students with the chance to participate in live briefs, networking events, and guest lectures.

Placements

You’ll be able to engage directly with employers by organising your own work placement or work-based project, supported and encouraged by the course team as required and students will work on competition briefs for organisations such as the Design & Art Directors Association (D&AD) and the Young Creative Network (YCN).



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This course allows you to develop and grow your own creative practice whilst positioning yourself within a theoretical context. You will engage in the exploration of space conceptually and pragmatically, encouraging your own response to the functionality and visual design of existing sites. Read more

Why take this course?

This course allows you to develop and grow your own creative practice whilst positioning yourself within a theoretical context.

You will engage in the exploration of space conceptually and pragmatically, encouraging your own response to the functionality and visual design of existing sites. You’ll also inspect the consideration of materiality and the relationship of the interior idea to architecture.

What will I experience?

On this course you can:

Have the opportunity to 'earn and learn' by working on real life contracts through our Projects Office. This experience will enable you to develop your professional portfolio.
Develop a personal area of study, get involved with some regional regeneration projects and test and develop your ideas and your interior research.

What opportunities might it lead to?

Interior design can be transient or durable, small or large, can engage at a detailed product design level or at an urban level, but at whichever level, the demand for skilled professionals is increasing, as is the requirement for innovative sustainable designs.

This course provides a firm grounding for employment in a range of design offices, as well as other property-related jobs.

Here are some routes our graduates have pursued:

Interior design practice
Exhibition design
Retail consultant
Working for local and public authorities
Teaching in HE

Module Details

This course uses the experience and skills of teaching staff with a proven track record in interior design studies, practice and research. You will also benefit from a multi-disciplinary learning environment where more than 100 postgraduate students in architecture, interior design, urban design, sustainable design and historic building conservation can meet and work.

Here are the units you will study:

Practice: This unit provides you with the opportunity to evaluate your own design practice and the design discipline from which you come and to contextualise this within interior design practice. Practice-based methods will be used to explore the interior through inter-disciplinary means and you will build on and develop your own creative practice through real-world situations, through doing. You will also be involved in discussions around the social, political, economic and professional contexts that drive the construction of interior space. You will be expected to analyse and critically evaluate the interior context, develop briefs, strategies and a proposal for a given area.

Theory: This unit aims to interrogate the history of interior design and its relationship to practice. Interior design is a relatively youthful profession, whose history is situated in the gaps between architectural history and design history. In this unit you will explore the intellectual idea of the interior through debate and discussion, catalysed through a series of workshops and critical readings, developing an understanding of the interior condition. We bring in specialists from other disciplines, actively encouraging debate. You will also be expected to explore and build on your own understanding of interior space by keeping a reflective journal.

Research Methods and Research Proposal: In this unit you will develop research skills, which will aid you throughout your course and particularly in producing your thesis. You will be asked to establish a critical position within an Outline Research Proposal. You will develop techniques, which will allow you to engage proactively within your area of study. You will be encouraged to explore methods of investigation that are responsive to, as well as inquisitive of, the conditions presented and which therefore speculate around possible critical scenarios. Implicit within these explorations is the need to investigate diverse means of representation and depiction through a variety of possible media and discourse.

Integration: This unit allows you to work in a multi-disciplinary context through groups within your own subject area and across the areas of interior design, urban design, sustainable architecture and historic building conservation, as well as explore the interrelationships of all disciplines. You will need to work collectively on given projects or problems related to staff-run studios, which explore a range of given themes. These themes will be introduced at the start of the course and connect to research areas within the School.

Work-Based Learning: This unit gives you the opportunity to replace a 30-credit core unit with a work-based version of that unit. Not all units can be replaced and you will need to discuss the appropriateness of a unit with tutors. Work-based learning requires you to engage in critical and reflective learning in the workplace. This will be developed through a learning contract, negotiated by you, your employer and School. The work undertaken in practice will be appraised through critical reflective writing that engages with the practice of the particular subject discipline and this will form the assessment artefacts.

Thesis: Your thesis is a substantial research-based project that enables you to carry out an in-depth investigation into a subject area of personal interest, which is related to or developed from a theme studied during the course. The proposed research theme should have a clearly defined focus to allow for in depth theoretical, contextual and visual research.

Programme Assessment

This course is lecture and studio-based, culminating in a written or design-led thesis project. It will involve case study investigations, group work, discussion and planning of interior environments, as well as independent study to develop design or research-based responses to interior problems.

Design assessment is through studio review and taught courses are assessed by various forms of evidence-based interior design decisions and proposals. You will also carry out an in-depth research project into an area of your choice.

Student Destinations

On completing this course, you will be adept in spatial practice and able to work within your specialist discipline in design practices, architectural firms and cross-disciplinary environments. The creative skills, professional competencies and expansive learning environment that we provide has also led graduates into a range of careers in marketing, advertising, journalism, virtual design and modelling through to people-centred careers such as project management.

Alternatively, you can choose to pursue freelance opportunities, continue your studies to PhD level or even set up your own interior design practice.

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This pathway enables you to develop your own individual approach to spatial design within a creative multi-disciplinary environment. Read more

This pathway enables you to develop your own individual approach to spatial design within a creative multi-disciplinary environment . It supports the development of a personal trajectory while providing room for exploration, and encourages you to explore ideas and issues concerning design of the interior in numerous environments, from the room to the city. You can explore areas of landscape architecture, exhibition design, interior design, furniture design and design for the stage.

Course Overview

Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.

The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.

The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.

Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.

Unique Opportunities

This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:

  • exclusive access to media and industry expertise through Hearst Magazines UK and their teams
  • regular workshops with key industry stakeholders
  • industry projects
  • internship opportunities through Hearst Magazines UK and other creative industry contacts
  • your own individual design space giving you flexibility on where you study
  • lecturers who are visible and accessible five days a week
  • opportunities to expand and enrich your ideas through daily interaction with students across other disciplines

The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.

Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision. 

Course Structure

The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.

Semester One

EXPERIMENTAL PRACTICE

Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.

THEORY AND RESEARCH

Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.

Semester Two

FOCUSING PRACTICE

This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.

ART & DESIGN FUTURES

You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.

Semester Three

FINAL MAJOR PROJECT

You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.

Careers and Employability

With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.

More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.

Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm

Click here to apply online: https://www.csvpa.com/apply-online/step1



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The Communication Design pathway supports students with a specialist interest in typography, graphic design, illustration, interactive design and branding. Read more

The Communication Design pathway supports students with a specialist interest in typography, graphic design, illustration, interactive design and branding. The pathway is concerned with the exploration, development and synthesis of conceptual, theoretical and practical skills to create compelling design solutions.

Course Overview

Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.

The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.

The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.

Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.

Unique Opportunities

This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:

  • exclusive access to media and industry expertise through Hearst Magazines UK and their teams
  • regular workshops with key industry stakeholders
  • industry projects
  • internship opportunities through Hearst Magazines UK and other creative industry contacts
  • your own individual design space giving you flexibility on where you study
  • lecturers who are visible and accessible five days a week
  • opportunities to expand and enrich your ideas through daily interaction with students across other disciplines

The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.

Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision. 

Course Structure

The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.

Semester One

EXPERIMENTAL PRACTICE

Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.

THEORY AND RESEARCH

Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.

Semester Two

FOCUSING PRACTICE

This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.

ART & DESIGN FUTURES

You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.

Semester Three

FINAL MAJOR PROJECT

You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.

Careers and Employability

With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.

More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.

Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm

Click here to apply online: https://www.csvpa.com/apply-online/step1



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Get the specialist skills and knowledge you need to be a successful professional in the design industry. In this three-trimester programme, you'll learn the art of bringing ideas to life—from conception to design to construction. Read more

Get the specialist skills and knowledge you need to be a successful professional in the design industry. In this three-trimester programme, you'll learn the art of bringing ideas to life—from conception to design to construction.

Choose one of three majors—Industrial Design, Media Design, and Culture+Context Design—in this industry-focused, professional qualification with the School of Design. Assess new technologies and investigate the social, cultural, environmental and economic implications of design on our world.

Through a combination of coursework and supervised research you'll gain a greater understanding of the process of creating value through design.

Design Research Innovation Labs (DRIL)

You'll do much of your work in the Design Research Innovation Laboratory (DRIL), giving you a stimulating and supportive environment for inspiration and discovery. Choose a research group with DRIL that fits with your current knowledge and career goals, and your intended thesis or research portfolio topic.

Work with commercial and cultural organisations on applied research projects, build your communication and collaboration skills and get ready for an exciting career in design.

What you'll study

In the first trimester you'll study the 30-point Research Methods course. Examine a variety of design research techniques to help inform and guide your thesis project. Gain the skills you need to identify a design research topic, frame a research question, define the scope and develop your proposal.

You'll further develop your knowledge and expertise in design research in the second trimester. You'll join a Design Research Innovation Laboratory (DRIL) and nominate a supervisor so you can begin your 90-point thesis. You'll also complete one 400-level, 30-point course in your major subject area while continuing to work on your thesis project within your DRIL.

In the third trimester you'll focus on completing your design research thesis project with the guidance and support of your DRIL stream coordinators and supervisor.

Design Research Innovation Laboratory (DRIL)

DRIL research groups receive support from government, industry and external grants. They produce a range of commercially viable solutions that contribute to the advancement of design research.

You'll choose from one of five research groups within DRIL:

Through DRIL you'll work closely with staff, students and industry collaborators on research projects that address a wide range of contemporary design challenges.

Duration and workload

The MDI can be completed in three trimesters of full-time study or in six trimesters if you are studying part time. It usually takes full-time students between 13 and 18 months to complete.

If you are studying full time, you can expect a workload of 40–45 hours a week for much of the year. Part-time students will need to do around 20–23 hours of work a week. Make sure you take this into account if you are working.

Community

Postgraduate study at Victoria will help you build valuable relationships and networks with peers, university staff and future colleagues.

You'll have opportunities to attend events, seminars, workshops and social functions. The Postgraduate Students' Association can give you information on study at Victoria and provides a voice for you on campus.

Careers

You'll be ready for a career in many design-oriented fields within the public and private sectors. You might work as an industrial, interior or product designer, an art director, visual effects artist, jeweller, exhibition designer, digital animator or a web designer.

Because you'll gain a broad range of skills during your studies, you'll also be able to find opportunities for careers beyond the mainstream profession.



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Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate certificate. Read more

Introduction

Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate certificate. Explore visual language, typography, colour and information design through set and self-initiated projects. This course offers an intensive vocational route in the graphic design profession and is an ideal option if you need a bridge to Masters study.

Content

London College of Communication’s vocationally-focussed Postgraduate Certificate will help you to build practice-based and professional skills in the highly diverse field of design for visual communication.

Visual communication is a process by which ideas are made visible and conveyed through media to enhance meaning, experience and understanding. This one-year intensive course re-examines the relationship between design principles, research methodologies and the related theoretical contexts.

The programme is ideal for those from diverse academic backgrounds who wish to extend and develop their prior experiences through visual communication. Students on the course have previously studied subjects from molecular genetics to English, architecture to textiles, micro-biology to fine art and product design to geography. The course is a confidence-building bridge to Masters study as well as providing the foundations for professional career development.

You can expect to become part of a unique learning community made up of staff, guest speakers and fellow students from a diverse range of creative disciplines and cultures. Through tutorials, set and self-initiated projects, workshops and group discussions, you will gain a deeper understanding of the design process that will enhance your practice. Visual language and grammar, typographic hierarchy, symbol design, graphic representation, identity and information visualisation are just some of the areas you will explore.
Personal projects will provide you with a foundation in the principles of visual communication whilst engaging with postgraduate level research methods and conceptual development. Examples of personal projects include: mapping directional devices in the city; the promotion of a typeface; visual analysis of people flow and visual surveys of lettering. Graduates from this course have found employment within high profile international creative agencies, design management, teaching and professional practice. Some have established their own design studios, while others have gone on to achieve highly at Master’s level.

Structure

The Postgraduate Certificate Design for Visual Communication has three components:

Research and Development
Design Resolution
Professional and Academic Context

The course includes: visual language and grammar; typographic hierarchy; narrative and sequential design; symbol design; graphic representation; identity; information visualisation; as well as opportunities to pursue projects of individual interest.

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See the department website - http://cias.rit.edu/schools/design/graduate-visual-communication-design. The changing landscape of people’s everyday interactions has blurred the lines between respected design fields giving designers new responsibilities to shape experiences. Read more
See the department website - http://cias.rit.edu/schools/design/graduate-visual-communication-design

The changing landscape of people’s everyday interactions has blurred the lines between respected design fields giving designers new responsibilities to shape experiences. Designers must increase their knowledge in all areas of design, including print media, human-computer interaction design, motion graphics, and 3D digital graphics.

Plan of study

The MFA in visual communication design provides a learning environment for advancement in innovative research, user-centered design, and professional practice focusing on the creative potentials of visual communication through a full spectrum of media. Students may advance their design knowledge and technical skills by choosing one of three options: communication design, interaction design, or motion and 3D digital design.

The cross-disciplinary nature of the program offers a greater potential to foster innovation and creativity in visual communication design. The program reflects the current views and changes occurring in the professional design field. The skill sets required of graphic, interactive, and digital design have now crossed over and are interrelated.

Admission requirements

- Portfolio

A portfolio, along with written records of achievements and recommendations, serves to inform the faculty of the applicant’s readiness for advanced graduate study. It provides a visual statement of the applicant’s performance to date of a candidate's design skills, aesthetic development, and maturity.

The portfolio must demonstrate a strong understanding of design principles and visual computer skills using Adobe products, including Photoshop, Illustrator, and InDesign. A portfolio of 10-15 examples representing a cohesive body or bodies of recent work should be uploaded to rit.slideroom.com, the college's portfolio website, or via a personal website.

Examples must demonstrate a good sense of design, typography, and digital illustration in addition to the applicant's interests in and aptitudes for advanced study and, specifically, potential for success at RIT. Applicants are encouraged to submit only their best original work. Applicants should not submit work copies from film, television, photographs, magazine/book illustrations, or other sources.

- Application deadline

The application deadline is February 15th. Admission selection for the fall semester is made in the spring from among all portfolios and completed applications submitted. Acceptance after February 15th is based upon available space and accepted applicants may be placed on a waiting list.

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Designed for students interested in new ways of exploring and understanding the social world through the use of visual, sensory and other experimental approaches, this programme allows you to study sociological issues alongside innovative methods. Read more

Designed for students interested in new ways of exploring and understanding the social world through the use of visual, sensory and other experimental approaches, this programme allows you to study sociological issues alongside innovative methods.

The MA will enable you to examine, represent and intervene in the social world. You will develop the ability to undertake empirical research and present it publicly in a variety of media and materials. You will engage with sociology as an inventive research practice, deploying creative research methods to address classic and changing sociological problems.

An introduction to debates in visual research

The MA in Visual Sociology provides an introduction to the range of debates in visual research, encouraging you to build on these by using visual, sensory and inventive methodological practices to carry out critical social research in your areas of interest, whether this is science and technology, contemporary capitalism, gender and sexual cultures, race, human rights, globalisation, or other aspects of social life.

A hands-on approach to sociological research

The programme combines lectures and seminars with practical sessions and workshop-based projects in which you develop a hands-on approach to sociological research, providing a skills base in methods which could be used in public sector contexts, art/media research, design or commercial application.

As well as presenting your ideas through writing, during the MA you will have the opportunity to produce different outputs, including film/video, photography, sound and multi-media pieces. You will also organise and curate some of this work in an exhibition. Critical feedback sessions function as a testing ground for individual projects, and themed projects allow you to further develop a portfolio of research outputs geared to a variety of audiences.

Throughout the programme is a concern with the research process, and you will have the opportunity to design and reflect on your own research projects. The dissertation allows you to undertake a substantive research project on your individual interests, supporting by one-to-one supervision with a member of staff. You will have access to the Visual Media Lab, which offers post-production and editing stations, as well as equipment for photography and video. Students can also borrow equipment from the Media Equipment Centre.

At the forefront of the discipline

The MA is based in the Department of Sociology, home of the The Methods Lab and at the forefront of research using live methods. It is taught by staff with a wide range of experience in both sociology and interdisciplinary research, including visual and experimental approaches. The course is suitable for applicants from a wide variety of backgrounds, including art, design, anthropology, media and communications, cultural studies, geography, and sociology.

Modules & structure

In the first part of the course you will take ‘Empirical Social Research’, a module that takes you through the empirical research cycle in the context of the transformation of sociology in the age of visual, digital and other empirical methods. The module Theories and Debates in Visual Research' enables you to address debates within visual sociology, and also encompasses more recent issues surrounding the notions of media, interdisciplinarity and translation which become significant if sociology works with visual and other sensory materials. Assessment of these modules is by essay.

Alongside these modules you will take a core practical component, ‘Visual and Inventive Practice A’, that offers the opportunity to gain skills in photography, sound and video and to develop materials that engage a sociological imagination. A central focus is on how to translate a research question into a variety of materials or media and to be able to critically discuss the selection and use of these.

In the second term you continue with a practical module in inventive sociology, ‘Social Research for Public Engagement’, in which you will work individually or in groups to respond to a theme to create a visual, sensory or experimental object or media to be exhibited to a particular public. Assessment of the practical work includes a diary of research process alongside documentation of work.

These core modules are taught in Sociology. In the second term you will also take an option that may be chosen from Sociology or may be taken from departments across Goldsmiths including the Departments of Anthropology, English and Comparative Literature, Politics and International Relations, Media and Communications, Educational Studies, Music, and the Centre for Cultural Studies.

In the summer term you will complete a dissertation involving a major practical project consisting of any media and addressing a specific sociological problem. You will meet for individual supervision with a member of the Sociology staff. The dissertation is a substantive piece of research in which you develop a visual, inventive or experimental approach to a topic of your choice.

If you follow the MA part-time over two years, you will take ‘Empirical Social Research’, ‘Visual and Inventive Practice’ and ‘Social Research for Public Engagement’ in year 1, and ‘Theories and Debates in Visual Research’, the dissertation and an option in year 2.

Core modules

Option modules

You will chose an option module to the value of 30 credits from Sociology or from departments across the College including the Departments of AnthropologyEnglish and Comparative LiteraturePoliticsMedia and CommunicationsMusicEducational Studies, and the Centre for Cultural Studies.

Modules in Sociology address themes such as:

  • contemporary capitalism and inequality
  • human rights
  • globalisation and urban life
  • gender and sexuality
  • science, technology and medicine
  • digitisation of social life 

Assessment

Assessment consists of coursework, extended essays, reports, presentations, practice based projects or essays/logs, group projects, reflective essays, and seen and unseen written examinations.

Skills & careers

This programme attracts students from a wide range of backgrounds, including art and design, business, and the third sector, as well as those with social science degrees. This means the careers that they are interested in pursuing are wide and varied. 

Find out more about employability at Goldsmiths



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The MA Graphic Design course at The University of Central Lancashire encourages the diversity of design study that is possible within the wider field of Graphic Design. Read more
The MA Graphic Design course at The University of Central Lancashire encourages the diversity of design study that is possible within the wider field of Graphic Design. The course focus is rooted in visual communication research, underpinned by theory and with an emphasis on the development of a very personal body of practical work. Throughout the course students are encouraged to pursue a unique personal line of inquiry within any area of contemporary graphic design practice or explore the potential of design diversity. By the end of the course all students should have completed a cohesive body of work to a professional standard and be able to clearly articulate a sound intellectual rationale and a broad critical viewpoint.

LEARNING ENVIRONMENT AND ASSESSMENT

Practical work is carried out within our extensive and very well equipped studios and workshops.

Full time and part time students will be required to attend the Friday morning lecture programme throughout semesters 1 and 2. Full time students will also attend weekly seminars and tutorial sessions during the week. Part time students are scheduled for their practical sessions on a Friday afternoon, so that their commitment on campus allows for day release from their place of employment.

Evening tutorial sessions may be available from time to time for some students who are unable to attend in the day. Many of the Friday morning lectures are filmed for supporting distance learning or those who miss sessions.

Study is further supported by a lecture programme of visiting practitioners from a variety of design disciplines.

FURTHER INFORMATION

Graphic designers can work in many different areas, from traditional print for book design in the publishing industry and packaging design for the food and drink industry, to the digital arena of web design and new media. Often, the career path of an artist or designer does not take a particularly conventional route. Some graphic designers work on a freelance basis, whilst many work for design agencies or as part of in-house departments of larger companies. Life as a graphic designer can be exceedingly fast-paced and challenging as well as highly exciting.

A design related masters degree can provide a platform from which to enter employment in a range of other exciting sectors, such as: Art & Design; Teaching & Education; Advertising, Marketing & PR Media Culture; Music & Performing Arts; Management Consulting; Business & Admin; Hospitality & Tourism; Retail & Sales; Recruitment & Human Resources; Charity, Not-for-profit & NGO.

The MA course exists within the context of the University module scheme. The theory and practical modules run alongside in order to inform each other. Design Research 1 and 2 are theoretical modules that provide an opportunity to explore research methodologies appropriate to Graphic Design and the broader area of visual communication. A special feature of the course is the Friday morning lecture programmes with lectures from subject specific academics, guest speakers and practicing designers who are at the top of their profession. Graphic Design Practice 3 incorporates a theoretical element to summarize and complement the final practical body of work.

Throughout the programme students will continue to explore the links and concerns between theory and graphic design practice. The practical modules (Practice 1, 2 & 3) are designed to allow students to pursue their own specific individual design research project, which is a major investigation into a particular personal area of study. A key element of the practice sessions are to facilitate the opportunity to generate, investigate and test new ideas. The programme then culminates with a final public exhibition of student work.

OPPORTUNITIES

The MA Graphic Design programme is also delivered at our partner University in Thessaloniki, Greece. Students are able to study there for one semester. The MA will help further career opportunities in the field of Graphic Design and Visual Communication, giving recognition to each student’s individual practical and intellectual abilities.

The opportunity for a structured work experience will be provided for every student who requests it. This is a major commitment by the University to help our graduates to reach their potential and thrive in their careers after graduation.

Study trips are an essential part of research activity that brings design to life. Throughout the programme, students are introduced to contemporary influences with International city trips and study visits to exhibitions and museums - Manchester, London, Berlin and New York have been regular trips in recent years (students will be required to pay for overseas trips/visits and are therefore optional).

With an MA in Graphic Design, there are many other opportunities to explore and career options worth considering that require the broad range of skills gained at masters level and related to graphic design / visual communication / art and design.

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Compared to the Bachelor of Science, the Master of Science in Design for the Fashion System moves the attention from “product” design to “system” design that is the peculiarity of the Italian design. Read more

Mission and goals

Compared to the Bachelor of Science, the Master of Science in Design for the Fashion System moves the attention from “product” design to “system” design that is the peculiarity of the Italian design. The main elements that characterize and distinguish the “Politecnico” education in fashion come from the culture of the made in italy, its connection with the fashion companies and its aim to combine tradition with innovation, crafts with technologies, heritage with progress, dreams with discipline.In particular, the course mission and goals focus on three aspects: development of integrated design skills (product- communication-service) orientated to the “fashion system”; development of knowledge of the fashion system and the relations between the various players, development of specific multidisciplinary knowledge concerning economic, humanistic, sociological and artistic disciplines.

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-for-the-fashion-system/

Professional opportunities

Graduates in Design for the Fashion System are flexible and suitable for carrying out design activities in fashion companies, working on integrated product-service system design. They also find good employment opportunities in professional activities working on product research, trends and development for fashion companies. They can also work on design activity in the field of communication, event organisation and shop-fitting of fashion sales outlets.
The main reference fashion professions are Fashion Coordinator, Brand manager, Product Manager and Visual Merchandiser.

Presentation

See http://www.polinternational.polimi.it/uploads/media/Design_for_the_Fashion_System_01.pdf
This Master of Science programme’s aim is to train highly qualified designers able to manage the competitiveness of the Fashion System on an international scale, both in its product development systems and within the strategic processes of fashion companies. Fashion at Politecnico di Milano is strongly committed to research and innovation, binding together high craft and high tech, the artisanal vision with the technological one, manual processes with the most advanced digital modeling softwares, in order to give the student the capability to work in any reality of the fashion system. Intense laboratory courses are the core part of the crafting investigation. Master students are required to fulfill an internship period within qualified companies.
Career opportunities include: designer activities, professional activities working on product research, trends and development for fashion companies. Working oportunities in the field of communication, event organisation and shop-fitting of fashion sales outlets. Main reference professions: Fashion Coordinator, Brand manager, Product Manager, Visual Merchandiser. The programme is taught in English.
website: http://www.moda.polimi.it/en/

Subjects

- 1st year
TRACK 1: Fashion Design Laboratory (Sportswear Design, Fashion Design, Management and Organisation of Fashion Firms), Workshop (Underwear, Sportswear Design), Retail Design Laboratory (Strategies and Methods for Retail Design, Methods and Tecniques of Representation of Retail Spaces).
TRACK 2: Fashion Design Studio (Sportswear Design, Sportswear Design Materials, Sportswear Design Theory, Management and
Organisation of Fashion Firms).
MANDATORY FOR ALL TRACKS: Communication and Society, Evolution and Innovation in Languages, Innovation of Materials, Technologies and Processes

- 2nd year
TRACK : Final synthesis design studio divided in: Fashion-System design, Fashion Product Design and Man’s wear Advanced Technology Accessories.
MANDATORY FOR ALL TRACKS: Art Seminars , Aestethic, Other courses to be chosen among a list of elective lectures, Final Thesis Preparation

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-for-the-fashion-system/

For contact information see here http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/design-for-the-fashion-system/

Find out how to apply here http://www.polinternational.polimi.it/how-to-apply/

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APPLY BY 3 MAY 2018!. Interaction Design.  is one of the most rapidly developing creative fields today. The ongoing revolution of information technology has increased our need for new and enhanced experiences, systems and products. Read more

APPLY BY 3 MAY 2018!

Interaction Design is one of the most rapidly developing creative fields today. The ongoing revolution of information technology has increased our need for new and enhanced experiences, systems and products. Interaction designers aim to create services and products that add value to people’s lives by focusing on humans, their needs and their emotions.

What is Interaction Design?

Interaction Design (IxD) is a theme that has emerged to address the ongoing advancements in technology and the way it relates to people. Designers are constantly facing challenges that can be answered by developing products, services, and systems that have deeper connections and more dynamic relationships with humans. The behavioral qualities of products, services and environments have became more and more important in today’s world, and Interaction Design is playing a key role in addressing this shift. We keep a broad view on Interaction Design and cover more areas than what is related to digital technology.

How do we teach design?

Here at Estonian Academy of Arts we learn design by doing! Our program is project-based and we will work on real projects together with our industry partners. In our projects, we involve the design community, industry professionals and general public. We will go out, do research, and develop concepts to design products, experiences, services, and environments.

Program structure:

Semester 1:

  • Introduction to People-Centred Design
  • Visual Interaction Design
  • Digital Product Design
  • Design Storytelling

Semester 2:

  • Emotional Design
  • Tangible Design
  • Business Design
  • Service Design

Semester 3:

  • Immersive Experiences
  • Advanced Prototyping
  • Design for Social Innovation
  • Design for Emerging Themes

Semester 4:

  • Degree project

What will our graduates do?

You can shape the future. You will graduate with a portfolio, training and craftsmanship that industry is seeking. You will be an interaction designer focused on developing the next generation of products and services. You will be a User Experience Designer helping companies build meaningful products. You will join a startup team or an established company to help design the next big thing or to make the exciting experiences better. You may work as:

Employment profiles for IxD graduates:

  • Interaction designer
  • UI/UX designer
  • Service designer
  • Design manager
  • Design team leader

We focus both on Interaction Design Thinking and Skills. We believe interaction designers need to be strong Thinkers as well as skilful Doers. The design challenges in today’s world can not only be addressed using craft, but rather need system thinking and an understating of the bigger picture.

More information: https://www.artun.ee/masters/interaction-design/ and http://ixd.ma/



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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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