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Masters Degrees (Virtual Reality)

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This one-year Master's programme focuses on visualisation and imaging in engineering and design. The programme is for outstanding students and engineers who want to further their training with a research-focused Master's programme. Read more

Intro sentence

This one-year Master's programme focuses on visualisation and imaging in engineering and design. The programme is for outstanding students and engineers who want to further their training with a research-focused Master's programme.

Why this programme

The Virtual Reality MRes is run by Prof Anthony Steed, the director of the Virtual Environments, Interaction and Visualisation (VEIV) Centre at UCL. For the past 15 years VEIV has been a world leader in computational capture, rendering and simulation for a diverse range of applications.

UCL has world-class virtual reality facilities. These include the full range of consumer AR & VR equipment, a variety of motion capture systems, a large CAVE projection room system and a variety of haptic robots. It has been a pioneer in VR research for over 20 years.

Our students conduct their research alongside world leading researchers who specialise in cutting-edge research areas such as sensors, detectors, tracking, 3D, modelling and visualisation, and interfaces, gaming and social. They enjoy UCL’s multidisciplinary tradition and share ideas and resources from across UCL’s Faculty of Engineering Sciences and beyond.

The VEIV Centre is based in UCL’s Department of Computer Science: a global research leader, ranked by the Research Excellence Framework (REF) 2014 evaluation as the best computer science department in the UK.

Programme structure

The programme is made up of three key components;
1) Taught modules: You will take five taught modules over Terms 1 and 2. Modules will be chosen in consultation with your personal tutor.
2) Individual MRes dissertation: You will undertake your extended research project from November to August
3) Group project: From November to July you will work with your peers in small groups on a multi-disciplinary projects.

Career prospects

Our alumni have secured careers as research developers, programme management consultants, environmental design analysts, hardware design engineers and strategy managers.

Application Deadline

The deadline is 28th July 2017.

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Games are huge business nowadays and the technology behind today's games is being implemented. in other industries beyond entertainment. Read more
Games are huge business nowadays and the technology behind today's games is being implemented
in other industries beyond entertainment. Serious games are games with purposes beyond just
providing entertainment. Examples include, but are not limited to, edutainment, health games, and
games for policy and social change.

The serious games field has huge potential for growth, particularly in the realm of education. In fact, according
to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined
five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will
reach $413.2 million by 2015.

The academic sector is now responding to the growing global demand for Masters programmes in
this area. Based on our expertise in 3D modeling and animation, motion capture technology,
research activities of key members of academic staff in serious games, and the market demand of
serious games, we developed the

MSc in Visualisation (Serious Games)

programme.
This award will be appealing to students from a wide range of disciplinary backgrounds ranging from
computer science, life sciences, to business studies, education, social science and media studies, the
course will allow them to develop industry appropriate skills for the 21st century knowledge
economy, developing a unique portfolio of work and hands on experience.

The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and
self‐directed learning. Students will be expected to engage in a high level of self‐directed learning,
research and independent critical reflection, as well as participating in the taught elements of the
course of study.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. Read more
The UK is a world leader in the media production industries with numerous film post-production, broadcast and games companies located in the London area. The continued digitisation of the multimedia industry and the different types and flexibility of digital transmission of media has resulted in the diversification of multimedia. Many existing multimedia organisations have found it very difficult to keep up with the incredible pace of change, and this is resulting in the emergence of a great number of small and medium sized specialist multimedia organisations. The growth of these multimedia design companies means there is a growing demand for artistically talented and technically skilled graduates, who show artistic design talent.

This new course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and intelligent media combined with real and virtual studio and on-location multimedia creation. It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating intelligent, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

This programme in aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and intelligent multimedia and an appreciation of the current research directions and opportunities that are available in this field of research.

Specific aims of this programme are to:

- Develop advanced knowledge and skills relevant to the design and creation of combined real and virtual interactive and intelligent multimedia and tools to assist in the creation of combined real and virtual interactive and intelligent multimedia.
- Develop the ability of designing complex combined real and virtual interactive and intelligent multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
- Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.

Taught Modules

3D Virtual Reality Technologies (30 credits)
Multimedia and Interaction Design (30 credits)
Audio Visual Post Production (30 credits)
Intelligent Media Design (15 credits)
Multimedia Research Directions (15 credits)
Dissertation (60 credits)

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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Accredited by the British Computer Society. Speech and language technology graduates are in demand, in areas like machine translation, document indexing and retrieval, and speech recognition. Read more

About the course

Accredited by the British Computer Society

Speech and language technology graduates are in demand, in areas like machine translation, document indexing and retrieval, and speech recognition. Our world-leading language and speech research staff will help you to develop the skills you need.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Research Methods and Professional Issues; Dissertation Project; Text Processing; Natural Language Processing; Speech Processing; Speech Technology; Machine Learning and Adaptive Intelligence.

Examples of optional modules

Object-Oriented Programming and Software Design; Modelling and Simulation of Natural Systems; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Testing and Verification in Safety-critical Systems; Intelligent Web; Software and Hardware Verification; Software Development for Mobile Devices; Virtual Environments and Computer Games Technology; Java E-Commerce; Network Performance Analysis.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. If your first degree is in another subject but you want a career in computing, this course is for you. Read more

About the course

Accredited by the British Computer Society

If your first degree is in another subject but you want a career in computing, this course is for you. It will give you a solid grounding in software systems engineering and current topics in internet computing.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Foundations of Object-Oriented Programming; Advanced Java Programming; Network and Internetwork Architectures; Java E-Commerce; Human-Centred Systems Design; Web Technologies.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. Turn your fascination with how things work into a successful career in business or industry. Read more

About the course

Accredited by the British Computer Society

Turn your fascination with how things work into a successful career in business or industry. We’ll give you an advanced education in the most up-to-date aspects of computer science and software engineering, informed by our wide-ranging research interests. Innovative project work will teach you how to apply your knowledge in the real world.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Object-Oriented Programming and Software Design; Research Methods and Professional Issues; Dissertation Project.

Examples of optional modules

Text Processing; Modelling and Simulation of Natural Systems; Speech Processing; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Testing and Verification in Safety-critical Systems; Intelligent Web; Machine Learning and Adaptive Intelligence; Software and Hardware Verification; Software Development for Mobile Devices; Speech Technology; Virtual Environments and Computer Games Technology; Natural Language Processing; Java E-Commerce; Network Performance Analysis.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. We teach you how to build robust, effective software systems, and how to critique and evaluate the latest software engineering techniques. Read more

About the course

Accredited by the British Computer Society

We teach you how to build robust, effective software systems, and how to critique and evaluate the latest software engineering techniques. Through project work, you’ll learn how to apply your knowledge in the real world.

Genesys: learning on the job

Genesys Solutions is unique: an IT company run by students, with its own premises next to the department. As a student on this course you can join the company to work on software projects for real clients in a real business environment.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Object-Oriented Programming and Software Design; Research Methods and Professional Issues; Dissertation Project; Testing and Verification in Safety-Critical Systems.

Examples of optional modules

Text Processing; Modelling and Simulation of Natural Systems; Speech Processing; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Intelligent Web; Machine Learning and Adaptive Intelligence; Software and Hardware Verification; Software Development for Mobile Devices; Speech Technology; Virtual Environments and Computer Games Technology; Natural Language Processing; Java E-Commerce; Network Performance Analysis; Genesys Solutions (Software House) modules.

Teaching and assessment

We use lectures, tutorials and group work. You can also learn on the job in our student- run software engineering and consultancy business, Genesys Solutions. Assessment is by formal examinations, coursework assignments and a dissertation.

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While the rate of deterioration and disappearance of heritage sites has accelerated due to acceleration of human progress, major technological breakthroughs have occurred to enable digital preservation, i.e. Read more
While the rate of deterioration and disappearance of heritage sites has accelerated due to acceleration of human progress, major technological breakthroughs have occurred to enable digital preservation, i.e. 3D digital capture has been developed allowing high definition, high accuracy, and high productivity associated with digital documentation. This technology has been adopted worldwide and over 3,000 international service providers are available to deploy this technology to facilitate the preservation of heritage sites. In addition, major innovations in digital image processing, 3D modelling software, broadband access, and computer hardware capabilities have allowed worldwide public access to voluminous data and information systems including 3D visualisation.

The

MSc in Visualisation (International Heritage)

is a specialist pathway in the realm of 3D visualisation at DDS. This course aims to develop the knowledge and skill sets required to deliver and conduct digital preservation of world heritage sites and to create a unique opportunity to combine architecture and heritage with state of the art digital technologies, including 3D laser scanning, digital reconstruction of historic sites and artefacts, interaction and visualisation using virtual reality facilities. It allows an ideal opportunity for documentation, maintenance, and preservation of significant cultural sites and physical heritage assets, and to reconstruct them in a real-time 3D environment for use in tourism, art, education, entertainment and science.

This pathway will enable students to understand the process of creating original 3D datasets of cultural objects and sites, to reconstruct and present immersive visualisation with interactive narratives and provide a novel approach to foster multi-disciplinary study in computer science, history, geography, culture study, archaeology, architecture, the build environment, art and design and tourist management.

The programme aims to develop the knowledge and skill sets required to deliver and conduct digital preservation of world heritage sites and to create a unique opportunity to combine architecture and heritage with state of the art digital technologies, including 3D laser scanning, digital reconstruction of historic sties and artefacts, interaction and visualisation using virtual reality facilities. It allows an ideal opportunity for documentation, maintenance and preservation of significant cultural sites and physical heritage assets, and the ability to reconstruct them in a real-time 3D environment for use in tourism, art, education, entertainment and science.

The International Heritage pathway emerged as a result of successful strategic research collaborations between the DDS and a number of partners in cultural heritage. DDS has several long-term partnerships with industry and governmental organisations and a world-leading portfolio of work. DDS and Historic Scotland have formed the Centre for Digital Documentation and Visualisation (CDDV) which specialises in the precise documentation and 3D representation of heritage objects, architecture and environments using state of the art, high resolution laser scanning technology and 3D visualisation software. The CDDV promotes and celebrates Scotland’s cultural heritage at home and abroad and enhance Scotland’s reputation for developing world class and innovative research and development. It is delivering the digital documentation of the five Scottish UNESCO World Heritage Sites and five International Heritage Sites in a five-year project known as the Scottish Ten.

The MSc in Visualisation (International Heritage) provides a high level taught programme to those emerging from a wide range of disciplines. This places graduates in a leading global competitive position to advance in research, academia, governmental and commercial organisations, gaining a greater understanding of techniques that may assist in digital heritage practices.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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Prepare for a career in social work with a course that is well connected with social work and social care service providers in the region. Read more
Prepare for a career in social work with a course that is well connected with social work and social care service providers in the region. As a result of these connections, you get the benefit of supervised practical work in a range of social work settings.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msw-social-work

What you study

You study the theories, skills and values of social work, learning how to work with people who have problems in their lives or whose actions cause significant problems for others.

You follow the Health and Care Professions Council and The College of Social Work guidelines for training, which include:
-Assessment, planning, intervention and review.
-Role play.
-Dissertation or project.
-Psychosocial knowledge.
-Professional ethics.
-Law and policy.
-Social work theory.

We make sure your learning is up to date so you graduate with the latest thinking on current areas of importance in the sector. We invite experts – like charity the Snowdrop Project – to come in and discuss topical issues such as human trafficking and child sexual exploitation.

Because social workers need to work with many other professionals, you study alongside students and staff from related disciplines. For example, you practise giving evidence in court with law students, and barristers and judges visit the university to cross-examine you in our courtroom.

Service users and carers are central to all aspects of the course delivery and development, including teaching, assessment and placements. Other key aspects of the course and assessment include essays, presentations, exams and a dissertation.

Placements and work experience

Practical work experience is at the heart of this course. We have a 100% record of placing students in quality-audited placements. You spend at least 170 days putting what you’ve learned into practice in real working situations, such as:
-Social work teams.
-Nurseries.
-Family centres.
-Primary care practices.
-Hospitals.
-Residential settings.

These placements take place with our partners in local authority, private and voluntary agencies across South Yorkshire and the North East Midlands. Previous students have worked in Doncaster Prison, NHS mental health units, youth offending teams working with the police, and charities including the NSPCC, Age Concern, Barnados, Mind and Women's Aid.

Your placements are supported by 30 specialist skills days. You work with experts, professionals and service users on specific topics such as how to assess risky behaviour, or interventions for safeguarding children. In your final year, we run a workshop with employers on how to apply for jobs in social work.

There are also opportunities to spend time studying abroad on an exchange. Previous students have attended a summer school in Berlin, gaining new, international perspectives on social work and discovering how it is practised around the world.

Facilities

During the time you spend at university, you are based in our £13 million purpose-built Robert Winston Building, described as 'a beacon for the future development of health education in this country' by a leading UK health body.

You use specialist facilities including our courtroom, where you learn how to give evidence, and our virtual reality training environment which is used to practise different cases.

Expertise

We are one of the most experienced providers of social work, youth and community education in the country, and we have a huge range of expertise. Social work is part of the Faculty of Health and Wellbeing, which enables us to apply specialist knowledge and resources from across a range of health professions.

All our teaching staff are qualified and experienced social workers, or have experience in related professions. You will experience a range of different ways of learning, including role play with actors, real-life case studies and virtual reality.

Many of our lecturers are involved in research in social work and have a well-established reputation in various international projects, including:
-International practice learning opportunities for students.
-EU-funded projects to develop an international curriculum.
-Projects developing social work practice and social work education.

Professional recognition

This course is approved by the Health and Care Professions Council (HCPC). After successfully completing the course you are eligible to apply to register with them to practise as a social worker. We are in a transitional period where the work of the College of Social Work has come to an end and some functions are temporarily hosted by the British Association of Social Work.

Course structure

Full time – 24 months. This is a full time course that can lead to professional registration as a social worker and therefore requires extensive study.

Taught modules take place on average three days a week. but you will be required to engage in study outside of these times. A large proportion of the course is spent on placement within social care organisations – during these times you are required to attend for five days a week.

Starts March (subject to HCPC approval).

Year One
-Introduction to social work
-Law and policy for social work
-Psycho-social theories and methods for social work practice
-Readiness for social work practice
-Foundations of values, ethics and anti-oppressive practice for social work
-Research knowledge, methods and skills for social work
-Practice learning 1 and 2
-Social work skills development days

Year Two
-Theories and knowledge for social work, applied across the life course
-The organisational context of social work
-The enhanced social work practitioner

Dissertation

Assessment
Includes: essays; examinations; practice-learning portfolios; group presentations; report writing.

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The MSc in Data Analytics is designed for students with a numerate background (for example first degree in Mathematics, Engineering, Physics, Chemistry and other physical sciences) as well as graduates already working in industry. Read more

About the course

The MSc in Data Analytics is designed for students with a numerate background (for example first degree in Mathematics, Engineering, Physics, Chemistry and other physical sciences) as well as graduates already working in industry.

The programme focuses on managing vast amounts of information and transforming it into actionable knowledge. It teaches the key skills that are required to carry out practical analysis of the types of data sets that need to be interpreted in the modern world. The types of data sets encountered include large data sets as well as structured and unstructured data. The programme makes use of techniques developed within a range of disciplines, including computer science, artificial intelligence, mathematics and statistics.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Scalable Machine Learning; Text Processing; Machine Learning & Adaptive Intelligence; Natural Language Processing; Industrial Team Project; Individual Data Analytics Dissertation; Information Governance and Ethics; Mathematical Data Science

Examples of optional modules

Computer Security and Forensics; Parallel Computing with Graphical Processing Units (GPUs)

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

Read less
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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Psychology at Kent offers a supportive, dynamic and diverse environment for creative research and learning. During your research, you are supported by a panel including a main and secondary supervisor. Read more
Psychology at Kent offers a supportive, dynamic and diverse environment for creative research and learning.

During your research, you are supported by a panel including a main and secondary supervisor. Your supervisors are individually selected for you based on their compatibility with your research interests. Typically, you meet with your supervisors more frequently at the initial stages of research than during the phases of data collection and analysis.

You receive training in research-specific and broader ‘transferable’ skills, including academic writing, career management and presentation skills. You also have the opportunity to train for an advanced teaching qualification (ATAP). The Advanced Statistics and Methodology module from our taught MSc programme is available for doctoral students that have not already completed an advanced statistics and methods course.

Visit the website https://www.kent.ac.uk/courses/postgraduate/78/psychology

The School of Psychology

Kent's School of Psychology supports research in a number of areas, including: social psychology; developmental psychology; forensic psychology; cognitive psychology; existential psychology; personality and motivation.

We conduct both basic and applied research in several areas, and we are highly regarded as a leading European centre for postgraduate research. We have a long-established international reputation in social psychology, and this is complemented by our strengths in cognitive, developmental and forensic psychology.

Study support

- Postgraduate resources

The School has excellent facilities for both laboratory and field research, including advanced laboratory and teaching facilities. Resources include:

- three fully equipped colour video laboratories for face-to-face group research, together with ten satellite laboratories connected via remote-control CCTV and two-way audio links

- 58 research laboratories, all containing networked computers

- a further 80 PCs available exclusively to Psychology students, including a designated MSc computer-networked room providing full email and internet access

- shared offices and a personal, networked computer for research students

- a full range of computer-based experiment generators and productivity software installed on all the School’s systems

- an upgraded laboratory suite with equipment for digital sound and vision recording

- four Brain Vision EEG labs (including one for simultaneous TMS & EEG, and one portable EEG system)

- two trans-cranial direct current electrical stimulators (GVS, Magstim)

- Neuroconn tDCS/tACS electrical stimulator with facilities for simultaneous EEG

- Transcranial Magnetic Stimulation (TMS) PowerMAG Research 100 High Frequency Stimulator

- two Tobii eye-trackers (Tobii X120 & Tobii T60 XL portable)

- one Arrington eye-tracker

- a suite equipped with Bio-Pac recorders to allow for a range of physiological measures to be taken during stressful and other tasks

- specialist laboratories equipped for face processing and vision research

- CRS ColorCal II Colorimeter/Photometer

- CRS Audiofile for synchronized audio-visual presentation

- numerous PC and Mac labs to run behavioural experiments

- Mirror Stereoscopes for dichoptic presentation and stereo vision research

- immersive virtual reality lab (including integrated eye-tracker)

- a social cognition laboratory

- creation in 2010 of the Kent Child Development Unit and research team focusing on how children learn about their world, about other people and about the language they hear around them.

- Dynamic publishing culture
Staff publish regularly and widely in journals, conference proceedings and books. Among others, they have recently contributed to: Journal of Experimental Social Psychology; Journal of Personality and Social Psychology; Child Development; Clinical Psychology Review. Details of recently published books can be found within the staff research interests.

- Researcher Development Programme
Kent's Graduate School co-ordinates the Researcher Development Programme (http://www.kent.ac.uk/graduateschool/skills/programmes/tstindex.html) for research students, which includes workshops focused on research, specialist and transferable skills. The programme is mapped to the national Researcher Development Framework and covers a diverse range of topics, including subjectspecific research skills, research management, personal effectiveness, communication skills, networking and teamworking, and career management skills.

Careers

Our postgraduate students commonly go into the fields of health, teaching or further education. For instance, many of our graduates take up roles as assistant psychologists in the NHS with a view to becoming a professional clinical or forensic psychologist. Upon completing our Master’s courses, graduates have also pursued doctoral study and academic careers at higher education institutions.

The programmes we offer help you to develop general critical, analytic and problem-solving skills that can be applied in a wide range of settings.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

Read less
Psychology at Kent offers a supportive, dynamic and diverse environment for creative research and learning. During your research, you are supported by a panel including a main and secondary supervisor. Read more
Psychology at Kent offers a supportive, dynamic and diverse environment for creative research and learning.

During your research, you are supported by a panel including a main and secondary supervisor. Your supervisors are individually selected for you based on their compatibility with your research interests. Typically, you meet with your supervisors more frequently at the initial stages of research than during the phases of data collection and analysis.

You receive training in research-specific and broader ‘transferable’ skills, including academic writing, career management and presentation skills. You also have the opportunity to train for an advanced teaching qualification (ATAP). The Advanced Statistics and Methodology module from our taught MSc programme is available for doctoral students that have not already completed an advanced statistics and methods course.

During term-time, our research groups hold weekly meetings to discuss ongoing work, and weekly seminars also take place featuring external speakers. Numerous data analysis and research methods workshops are available (recent examples include structural equation modelling; hierarchical linear modelling; meta-analysis; EPrime experimental software), as well as individual training opportunities.

Visit the website https://www.kent.ac.uk/courses/postgraduate/79/social-psychology

The School of Psychology

Kent's School of Psychology supports research in a number of areas, including: social psychology; developmental psychology; forensic psychology; cognitive psychology; existential psychology; personality and motivation.

We conduct both basic and applied research in several areas, and we are highly regarded as a leading European centre for postgraduate research. We have a long-established international reputation in social psychology, and this is complemented by our strengths in cognitive, developmental and forensic psychology. The School attracts excellent visiting scholars and postgraduate students from both within the UK and overseas.

Study support

- Postgraduate resources

The School has excellent facilities for both laboratory and field research, including advanced laboratory and teaching facilities. Resources include:

- three fully equipped colour video laboratories for face-to-face group research, together with ten satellite laboratories connected via remote-control CCTV and two-way audio links

- 58 research laboratories, all containing networked computers

- a further 80 PCs available exclusively to Psychology students, including a designated MSc computer-networked room providing full email and internet access

- shared offices and a personal, networked computer for research students

- a full range of computer-based experiment generators and productivity software installed on all the School’s systems

- an upgraded laboratory suite with equipment for digital sound and vision recording

- four Brain Vision EEG labs (including one for simultaneous TMS & EEG, and one portable EEG system)

- two trans-cranial direct current electrical stimulators (GVS, Magstim)

- Neuroconn tDCS/tACS electrical stimulator with facilities for simultaneous EEG

- Transcranial Magnetic Stimulation (TMS) PowerMAG Research 100 High Frequency Stimulator

- two Tobii eye-trackers (Tobii X120 & Tobii T60 XL portable)

- one Arrington eye-tracker

- a suite equipped with Bio-Pac recorders to allow for a range of physiological measures to be taken during stressful and other tasks

- specialist laboratories equipped for face processing and vision research

- CRS ColorCal II Colorimeter/Photometer

- CRS Audiofile for synchronized audio-visual presentation

- numerous PC and Mac labs to run behavioural experiments

- Mirror Stereoscopes for dichoptic presentation and stereo vision research

- immersive virtual reality lab (including integrated eye-tracker)

- a social cognition laboratory

- creation in 2010 of the Kent Child Development Unit and research team focusing on how children learn about their world, about other people and about the language they hear around them.

- Dynamic publishing culture
Staff publish regularly and widely in journals, conference proceedings and books. Among others, they have recently contributed to: Journal of Experimental Social Psychology; Journal of Personality and Social Psychology; Child Development; Clinical Psychology Review. Details of recently published books can be found within the staff research interests.

- Researcher Development Programme
Kent's Graduate School co-ordinates the Researcher Development Programme for research students, which includes workshops focused on research, specialist and transferable skills. The programme is mapped to the national Researcher Development Framework and covers a diverse range of topics, including subjectspecific research skills, research management, personal effectiveness, communication skills, networking and teamworking, and career management skills.

Careers

Our postgraduate students commonly go into the fields of health, teaching or further education. For instance, many of our graduates take up roles as assistant psychologists in the NHS with a view to becoming a professional clinical or forensic psychologist. Upon completing our Master’s courses, graduates have also pursued doctoral study and academic careers at higher education institutions.

The programmes we offer help you to develop general critical, analytic and problem-solving skills that can be applied in a wide range of settings.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Interested in a research-orientated career in psychology? Gain confidence in the acquisition, analysis and use of research information on our psychological research methods programme. Read more
Interested in a research-orientated career in psychology? Gain confidence in the acquisition, analysis and use of research information on our psychological research methods programme. Develop a sophisticated understanding of psychological research, from the creation of questions you’ll need to ask, through to the meaningful organisation of results. Be primed for a research role across a range of sectors, including consultancy and government agencies, and have the foundation for future PhD work.

Key features

-Designed to provide you with the understanding and skills to help you develop academic or commercial careers based on psychological research.
-Choose to study full time over one year, or take the flexible two year part-time pathway to fit in with your career plans or caring commitments.
-Be confident studying with us – this programme is provided by the School of Psychology, which was recognised in the latest Research Assessment Exercise with 85 per cent of activity judged to be of international standard, placing it in the top third of departments nationally.
-Benefit from a programme recognised by the Economic and Social Research Council (ESRC) as providing the research training within the 1+3 framework.
-Receive thorough training in research methodology and design, as well as the philosophical issues that underpin your research decisions.
-Learn to analyse a problem, select the appropriate methodology and understand the implications of your choice.
-Gain the skills and knowledge to conduct research in a rigorous, appropriate and ethical manner, using a range of techniques (qualitative and quantitative) in a range of settings (experimental, observational, fieldwork, and focus groups).
-Hone your ability to communicate your research findings effectively to different audiences, both orally and in writing.
-Equip yourself, as part of the masters programme, with the skills and experience to design and conduct a major psychological research project.
-Learn from a teaching team with the in-depth knowledge of many areas of psychology and experience of publishing both fundamental and applied research in the best scientific journals. Their expertise, spanning from ethics to research design and statistics, offers you the ideal environment to develop your research skills.
-Immerse yourself in our school’s newly refurbished laboratory and teaching space, including electrophysiology (ERP), Functional Near Infrared Spectroscopy (fNIRS), virtual reality and eye-tracking laboratories.
-Benefit from our school’s research expertise. The Centre for Brain, Behaviour and Cognition attracts substantial external funding from UK research councils, the EU, charities and industry.
-Acquire skills that are highly prized by a wide range of employers, and be ready to join previous students employed in academia, consultancy, government agencies and non-governmental bodies.
-Contemplating a PhD in the future? This programme will provide you with the essential pre-requisites for research at this level, including a thorough grounding in research methodology, design and analysis as well as the philosophical issues that underpin research decisions.

Course details

You’ll cover the whole spectrum of psychological research skills and most research methods used by psychologists, and have the opportunity to study methods that are particularly relevant to you. We aim to equip you with high-level research skills and give you the opportunity to apply these skills in original psychological research. Early in the programme, you’ll begin a substantial independent piece of research and continue this throughout the year. Special emphasis is placed on practical research skills and communication - these are integrated in project work to achieve professional standards of psychological research. If you study full time the programme lasts one year starting in late September and involves attendance for at least two days a week over two 12-week teaching periods. Successful completion of the taught modules leads to the postgraduate diploma award. If you want to study part time please discuss your requirements with the Programme Director.

Core modules
-PSY558 Evaluating Complex Interventions
-PSY556 Statistical Methods for Experimental and Clinical Research
-PSY561 Skills and Techniques in Psychological Research 1
-PSY557 Quantitative Analysis of Complex Clinical and Behavourial Data
-PSY555 Communication of Research for Psychology
-PSY562 Skills and Techniques in Psychological Research 2
-PSY572 Project
-PSY559 Experimental Research Design
-PSY560 Qualitative Research Methods for Psychology
-PSY571 Project Planning and Literature Search

Optional modules
-PSY567 Designing for Behaviour Change
-PSY566 Issues in Behaviour Change
-PSY568 Issues in Clinical Psychology
-PSY569 The Brain and its Disorders
-PSY564 Understanding Cognitive Behavioural Therapy
-PSY570 Issues in Cognitive and Brain Science
-PSY577 Foundations in Clinical Psychology: Children and Families
-PSY563 Understanding Risky Behaviour

Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

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