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Masters Degrees (Virtual Reality)

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This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Read more
At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Semantic representation in Virtual Reality (VR) is also attracting research attentions. Understanding semantically meaningful objects within VR and AR environments will enable advanced computational process of immersive rich user interactions in the environments through high-level scene descriptions. Semantic segmentation is the first step towards this goal. The task often involves solving very challenging problems that crosscuts computer vision and virtual reality.

This project will investigate the state of the art semantic labelling methodologies with the focus on using artificial neural networks to segment point datasets into semantically meaningful object classes. The project will explore a range of approaches to improve the segmentation accuracy and efficiency, evaluating the proposed methodological framework with an augmented reality prototype system within the context of realistic interactions between the real and the virtual objects. At each stage, AR and VR techniques such as Microsoft Hololens may be required to evaluate the efficacy of the approaches developed.

This project will make a substantial research contribution to a number of inter related fields of computer vision, robotics, digital games and HCI through both its exploration of semantic understanding and its automation process in VR and AR, as well as associated software interfaces. Immersion and realistic interactions that result from high-level semantic based representations will address many challenging issues in virtual reality and robotics, which are making contributions to multidisciplinary research communities, digital and manufactory industries. The results of this research investigation will help inform the adoption of high level computational models of immersive user interactions in a wide range of VR and AR applications.

How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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Accredited by the British Computer Society. Speech and language technology graduates are in demand, in areas like machine translation, document indexing and retrieval, and speech recognition. Read more

About the course

Accredited by the British Computer Society

Speech and language technology graduates are in demand, in areas like machine translation, document indexing and retrieval, and speech recognition. Our world-leading language and speech research staff will help you to develop the skills you need.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Research Methods and Professional Issues; Dissertation Project; Text Processing; Natural Language Processing; Speech Processing; Speech Technology; Machine Learning and Adaptive Intelligence.

Examples of optional modules

Object-Oriented Programming and Software Design; Modelling and Simulation of Natural Systems; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Testing and Verification in Safety-critical Systems; Intelligent Web; Software and Hardware Verification; Software Development for Mobile Devices; Virtual Environments and Computer Games Technology; Java E-Commerce; Network Performance Analysis.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. If your first degree is in another subject but you want a career in computing, this course is for you. Read more

About the course

Accredited by the British Computer Society

If your first degree is in another subject but you want a career in computing, this course is for you. It will give you a solid grounding in software systems engineering and current topics in internet computing.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Foundations of Object-Oriented Programming; Advanced Java Programming; Network and Internetwork Architectures; Java E-Commerce; Human-Centred Systems Design; Web Technologies.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. Turn your fascination with how things work into a successful career in business or industry. Read more

About the course

Accredited by the British Computer Society

Turn your fascination with how things work into a successful career in business or industry. We’ll give you an advanced education in the most up-to-date aspects of computer science and software engineering, informed by our wide-ranging research interests. Innovative project work will teach you how to apply your knowledge in the real world.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Object-Oriented Programming and Software Design; Research Methods and Professional Issues; Dissertation Project.

Examples of optional modules

Text Processing; Modelling and Simulation of Natural Systems; Speech Processing; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Testing and Verification in Safety-critical Systems; Intelligent Web; Machine Learning and Adaptive Intelligence; Software and Hardware Verification; Software Development for Mobile Devices; Speech Technology; Virtual Environments and Computer Games Technology; Natural Language Processing; Java E-Commerce; Network Performance Analysis.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. We teach you how to build robust, effective software systems, and how to critique and evaluate the latest software engineering techniques. Read more

About the course

Accredited by the British Computer Society

We teach you how to build robust, effective software systems, and how to critique and evaluate the latest software engineering techniques. Through project work, you’ll learn how to apply your knowledge in the real world.

Genesys: learning on the job

Genesys Solutions is unique: an IT company run by students, with its own premises next to the department. As a student on this course you can join the company to work on software projects for real clients in a real business environment.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Object-Oriented Programming and Software Design; Research Methods and Professional Issues; Dissertation Project; Testing and Verification in Safety-Critical Systems.

Examples of optional modules

Text Processing; Modelling and Simulation of Natural Systems; Speech Processing; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Intelligent Web; Machine Learning and Adaptive Intelligence; Software and Hardware Verification; Software Development for Mobile Devices; Speech Technology; Virtual Environments and Computer Games Technology; Natural Language Processing; Java E-Commerce; Network Performance Analysis; Genesys Solutions (Software House) modules.

Teaching and assessment

We use lectures, tutorials and group work. You can also learn on the job in our student- run software engineering and consultancy business, Genesys Solutions. Assessment is by formal examinations, coursework assignments and a dissertation.

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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Prepare for a career in social work with a course that is well connected with social work and social care service providers in the region. Read more
Prepare for a career in social work with a course that is well connected with social work and social care service providers in the region. As a result of these connections, you get the benefit of supervised practical work in a range of social work settings.

For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msw-social-work

What you study

You study the theories, skills and values of social work, learning how to work with people who have problems in their lives or whose actions cause significant problems for others.

You follow the Health and Care Professions Council and The College of Social Work guidelines for training, which include:
-Assessment, planning, intervention and review.
-Role play.
-Dissertation or project.
-Psychosocial knowledge.
-Professional ethics.
-Law and policy.
-Social work theory.

We make sure your learning is up to date so you graduate with the latest thinking on current areas of importance in the sector. We invite experts – like charity the Snowdrop Project – to come in and discuss topical issues such as human trafficking and child sexual exploitation.

Because social workers need to work with many other professionals, you study alongside students and staff from related disciplines. For example, you practise giving evidence in court with law students, and barristers and judges visit the university to cross-examine you in our courtroom.

Service users and carers are central to all aspects of the course delivery and development, including teaching, assessment and placements. Other key aspects of the course and assessment include essays, presentations, exams and a dissertation.

Placements and work experience

Practical work experience is at the heart of this course. We have a 100% record of placing students in quality-audited placements. You spend at least 170 days putting what you’ve learned into practice in real working situations, such as:
-Social work teams.
-Nurseries.
-Family centres.
-Primary care practices.
-Hospitals.
-Residential settings.

These placements take place with our partners in local authority, private and voluntary agencies across South Yorkshire and the North East Midlands. Previous students have worked in Doncaster Prison, NHS mental health units, youth offending teams working with the police, and charities including the NSPCC, Age Concern, Barnados, Mind and Women's Aid.

Your placements are supported by 30 specialist skills days. You work with experts, professionals and service users on specific topics such as how to assess risky behaviour, or interventions for safeguarding children. In your final year, we run a workshop with employers on how to apply for jobs in social work.

There are also opportunities to spend time studying abroad on an exchange. Previous students have attended a summer school in Berlin, gaining new, international perspectives on social work and discovering how it is practised around the world.

Facilities

During the time you spend at university, you are based in our £13 million purpose-built Robert Winston Building, described as 'a beacon for the future development of health education in this country' by a leading UK health body.

You use specialist facilities including our courtroom, where you learn how to give evidence, and our virtual reality training environment which is used to practise different cases.

Expertise

We are one of the most experienced providers of social work, youth and community education in the country, and we have a huge range of expertise. Social work is part of the Faculty of Health and Wellbeing, which enables us to apply specialist knowledge and resources from across a range of health professions.

All our teaching staff are qualified and experienced social workers, or have experience in related professions. You will experience a range of different ways of learning, including role play with actors, real-life case studies and virtual reality.

Many of our lecturers are involved in research in social work and have a well-established reputation in various international projects, including:
-International practice learning opportunities for students.
-EU-funded projects to develop an international curriculum.
-Projects developing social work practice and social work education.

Professional recognition

This course is approved by the Health and Care Professions Council (HCPC). After successfully completing the course you are eligible to apply to register with them to practise as a social worker. We are in a transitional period where the work of the College of Social Work has come to an end and some functions are temporarily hosted by the British Association of Social Work.

Course structure

Full time – 24 months. This is a full time course that can lead to professional registration as a social worker and therefore requires extensive study.

Taught modules take place on average three days a week. but you will be required to engage in study outside of these times. A large proportion of the course is spent on placement within social care organisations – during these times you are required to attend for five days a week.

Starts March (subject to HCPC approval).

Year One
-Introduction to social work
-Law and policy for social work
-Psycho-social theories and methods for social work practice
-Readiness for social work practice
-Foundations of values, ethics and anti-oppressive practice for social work
-Research knowledge, methods and skills for social work
-Practice learning 1 and 2
-Social work skills development days

Year Two
-Theories and knowledge for social work, applied across the life course
-The organisational context of social work
-The enhanced social work practitioner

Dissertation

Assessment
Includes: essays; examinations; practice-learning portfolios; group presentations; report writing.

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The MSc in Data Analytics is designed for students with a numerate background (for example first degree in Mathematics, Engineering, Physics, Chemistry and other physical sciences) as well as graduates already working in industry. Read more

About the course

The MSc in Data Analytics is designed for students with a numerate background (for example first degree in Mathematics, Engineering, Physics, Chemistry and other physical sciences) as well as graduates already working in industry.

The programme focuses on managing vast amounts of information and transforming it into actionable knowledge. It teaches the key skills that are required to carry out practical analysis of the types of data sets that need to be interpreted in the modern world. The types of data sets encountered include large data sets as well as structured and unstructured data. The programme makes use of techniques developed within a range of disciplines, including computer science, artificial intelligence, mathematics and statistics.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Scalable Machine Learning; Text Processing; Machine Learning & Adaptive Intelligence; Natural Language Processing; Industrial Team Project; Individual Data Analytics Dissertation; Information Governance and Ethics; Mathematical Data Science

Examples of optional modules

Computer Security and Forensics; Parallel Computing with Graphical Processing Units (GPUs)

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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Has your undergraduate degree inspired you to learn more about the way people work?. Read more
Has your undergraduate degree inspired you to learn more about the way people work?

Our MSc Psychology is an advanced fast-track conversion course for students with an undergraduate degree in a subject other than psychology, or for those whose undergraduate Psychology degree was not accredited by the British Psychological Society.

This course combines the award of a Masters with eligibility for the Graduate Basis for Chartered Membership (GBC) of the British Psychological Society. The GBC is the minimum academic qualification required to work as a professional psychologist, so passing our course demonstrates that you have studied and acquired an advanced understanding in Masters-level study in psychology. With this qualification you will also be eligible to apply for professional training in any branch of professional psychology.

Our staff have a wide range of research interests, so you gain a critical and detailed understanding of the core areas of psychology, plus some specialisation, and learn research methods to an extent which will enable you to devise, carry out and analyse an empirical research project. Topics studied include:
-Visual and auditory perception and cognition
-Language, concepts, memory and attention
-The relation between brain and behaviour
-Developmental psychology
-Social psychology

Our research is challenging and ground-breaking, with 90% rated ‘world-leading’ or ‘internationally excellent’ (REF 2014), placing us in the top 15 in the UK. We are supported by some of the most prestigious funding bodies, including the European Commission and the Leverhulme Trust.

We are a warm and friendly Department, and we wish to welcome both graduates who have recently completed their studies, and mature students who may wish to upgrade their qualifications, refresh their CV, or return to academic study after a period of time away from education.

Our expert staff

Our academic staff include award-winning teachers and prize-winning researchers who are international experts in their own research areas.

The Cognitive and Developmental Psychology Group are researching attention, language, decision-making, and memory. Recent projects have investigated the psychology of energy reduction, the enhancement of human memory through technology, and improvements in the usability and design of transport maps.

The Social and Health Psychology Group work on motivations, needs, intercultural contact, and sexual attraction. Recent projects include the impacts of living and studying abroad, and how personal relative deprivation is linked to problem gambling.

The Cognitive and Sensory Neuroscience Group research brain function and human behaviour. Recently they have been working on projects on the neural processes underlying language production, how motivations are communicated through tone of voice, and how the brain performs 3D vision. They previously developed the BioAid mobile phone app that turns an iPhone into a biologically inspired hearing aid.

Our department is expanding, and has recently appointed a number of excellent researchers whose expertise increases the diversity and depth of our skills base.

Specialist facilities

We are committed to giving you the best access to state-of-the-art facilities in higher education, housed entirely within our purpose-built psychology building on our Colchester Campus:
-Dedicated laboratories including a virtual reality suite and an observation suite
-Specialist areas for experimental psychology, visual and auditory perception, developmental psychology and social psychology
-Study the development of perceptual and cognitive abilities in infants in our Babylab
-Our multimillion pound Centre for Brain Science (CBS) contains specialist laboratories, office space for research students, and research rooms and social spaces which foster opportunities for innovation, training, and collaboration

Your future

With the skills and knowledge you acquire from studying within our Department of Psychology, you will find yourself in demand from a wide range of employers.

Recent graduates of MSc Psychology have found employment as a research assistant at the Anna Freud Centre, a clinical psychologist for the NHS, a child psychologist for Children First and a lecturer at the University of Surrey. Other graduates have been employed in clinical psychology, educational psychology, criminal and forensic psychology.

We also have excellent links with the research community; we are recognised by the ESRC as providing excellent postgraduate training and are an accredited Doctoral Training Centre, offering several studentships.

Our recent PhD students have taken up post-doctoral positions in other top UK universities and international universities (in the US, Italy and Australia), as well as being appointed to lectureships.

Example structure

-Brain and Behaviour
-Personality and Individual Differences
-Research Methods and Statistics in Psychology
-Advanced Cognitive Psychology I
-Advanced Cognitive Psychology II
-Advanced Social Psychology
-Advanced Developmental Psychology
-Research Project (MSc)
-Fundamentals of Neuroscience and Neuropsychology (optional)
-Special Topics in Individual Differences and Developmental Psychology (optional)
-Cognitive Neuropsychology of Language (optional)
-Critical Literature Review (optional)
-Special Topics in Perception and Cognition (optional)
-Special Topics in Social Psychology (optional)

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How can we make the most successful predictions about how humans will behave? How do we measure concepts such as “personality”? In what ways can statistics inform us about the human condition?. Read more
How can we make the most successful predictions about how humans will behave? How do we measure concepts such as “personality”? In what ways can statistics inform us about the human condition?

Our MSc Research Methods in Psychology develops your awareness of psychological science in relation to its philosophical and biological contexts, and in relation to research in the natural and social sciences. In addition to this research-focussed training, you also study advanced topics in psychology that will extend your theoretical knowledge.

You explore topics including:
-Methods in cognitive neuroscience
-Advanced statistical techniques
-Research management
-Interview analysis

If you intend to pursue a career as a research psychologist, or wish to take a research degree, then our MSc Research Methods in Psychology will give you the advanced research training which provides you with an excellent preparation for a PhD, and enhances your chances of obtaining funding.

Our University is one of just 21 ESRC Doctoral Training Centres, enabling us to offer studentships to psychology students intending to pursue a research degree.

Our research is challenging and ground-breaking, with 90% rated ‘world-leading’ or ‘internationally excellent’ (REF 2014), placing us in the top 15 in the UK. We are supported by some of the most prestigious funding bodies, including the European Commission and the Leverhulme Trust.

Our expert staff

Our academic staff include award-winning teachers and prize-winning researchers who are international experts in their own research areas.

The Cognitive and Developmental Psychology Group are researching attention, language, decision-making, and memory. Recent projects have investigated the psychology of energy reduction, the enhancement of human memory through technology, and improvements in the usability and design of transport maps.

The Social and Health Psychology Group work on motivations, needs, intercultural contact, and sexual attraction. Recent projects include the impacts of living and studying abroad, and how personal relative deprivation is linked to problem gambling.

The Cognitive and Sensory Neuroscience Group research brain function and human behaviour. Recently they have been working on projects on the neural processes underlying language production, how motivations are communicated through tone of voice, and how the brain performs 3D vision. They previously developed the BioAid mobile phone app that turns an iPhone into a biologically inspired hearing aid.

Our department is expanding, and has recently appointed a number of excellent researchers whose expertise increases the diversity and depth of our skills base.

Specialist facilities

We are committed to giving you the best access to state-of-the-art facilities in higher education, housed entirely within our purpose-built psychology building on our Colchester Campus:
-Dedicated laboratories including a virtual reality suite and an observation suite
-Specialist areas for experimental psychology, visual and auditory perception, developmental psychology and social psychology
-Study the development of perceptual and cognitive abilities in infants in our Babylab
-Our multimillion pound Centre for Brain Science (CBS) contains specialist laboratories, office space for research students, and research rooms and social spaces which foster opportunities for innovation, training, and collaboration

Your future

With the skills and knowledge you acquire from studying within our Department of Psychology, you will find yourself in demand from a wide range of employers.

Our graduates have been employed in clinical psychology, educational psychology, criminal and forensic psychology.

We also have excellent links with the research community; we are recognised by the ESRC as providing excellent postgraduate training and are an accredited Doctoral Training Centre, offering several studentships.

Our recent PhD students have taken up post-doctoral positions in other top UK universities and international universities (in the US, Italy and Australia), as well as being appointed to lectureships.

Example structure

-Fundamentals of Neuroscience and Neuropsychology
-Quantitative Data Analysis
-Research Management
-Research Project (MSc)
-Interviewing and Qualitative Data Analysis
-Cognitive Neuropsychology of Language (optional)
-Critical Literature Review (optional)
-Methods in Cognitive Neuroscience (optional)
-Special Topics in Social Psychology (optional)
-Psychology at Work and in the Real World (optional)
-Special Topics in Individual Differences and Developmental Psychology (optional)
-Special Topics in Neuroscience and Neuropsychology (optional)
-Special Topics in Perception and Cognition (optional)
-Visual Attention: From lab to life (Advanced) (optional)

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Interested in a research-orientated career in psychology? Gain confidence in the acquisition, analysis and use of research information on our psychological research methods programme. Read more
Interested in a research-orientated career in psychology? Gain confidence in the acquisition, analysis and use of research information on our psychological research methods programme. Develop a sophisticated understanding of psychological research, from the creation of questions you’ll need to ask, through to the meaningful organisation of results. Be primed for a research role across a range of sectors, including consultancy and government agencies, and have the foundation for future PhD work.

Key features

-Designed to provide you with the understanding and skills to help you develop academic or commercial careers based on psychological research.
-Choose to study full time over one year, or take the flexible two year part-time pathway to fit in with your career plans or caring commitments.
-Be confident studying with us – this programme is provided by the School of Psychology, which was recognised in the latest Research Assessment Exercise with 85 per cent of activity judged to be of international standard, placing it in the top third of departments nationally.
-Benefit from a programme recognised by the Economic and Social Research Council (ESRC) as providing the research training within the 1+3 framework.
-Receive thorough training in research methodology and design, as well as the philosophical issues that underpin your research decisions.
-Learn to analyse a problem, select the appropriate methodology and understand the implications of your choice.
-Gain the skills and knowledge to conduct research in a rigorous, appropriate and ethical manner, using a range of techniques (qualitative and quantitative) in a range of settings (experimental, observational, fieldwork, and focus groups).
-Hone your ability to communicate your research findings effectively to different audiences, both orally and in writing.
-Equip yourself, as part of the masters programme, with the skills and experience to design and conduct a major psychological research project.
-Learn from a teaching team with the in-depth knowledge of many areas of psychology and experience of publishing both fundamental and applied research in the best scientific journals. Their expertise, spanning from ethics to research design and statistics, offers you the ideal environment to develop your research skills.
-Immerse yourself in our school’s newly refurbished laboratory and teaching space, including electrophysiology (ERP), Functional Near Infrared Spectroscopy (fNIRS), virtual reality and eye-tracking laboratories.
-Benefit from our school’s research expertise. The Centre for Brain, Behaviour and Cognition attracts substantial external funding from UK research councils, the EU, charities and industry.
-Acquire skills that are highly prized by a wide range of employers, and be ready to join previous students employed in academia, consultancy, government agencies and non-governmental bodies.
-Contemplating a PhD in the future? This programme will provide you with the essential pre-requisites for research at this level, including a thorough grounding in research methodology, design and analysis as well as the philosophical issues that underpin research decisions.

Course details

You’ll cover the whole spectrum of psychological research skills and most research methods used by psychologists, and have the opportunity to study methods that are particularly relevant to you. We aim to equip you with high-level research skills and give you the opportunity to apply these skills in original psychological research. Early in the programme, you’ll begin a substantial independent piece of research and continue this throughout the year. Special emphasis is placed on practical research skills and communication - these are integrated in project work to achieve professional standards of psychological research. If you study full time the programme lasts one year starting in late September and involves attendance for at least two days a week over two 12-week teaching periods. Successful completion of the taught modules leads to the postgraduate diploma award. If you want to study part time please discuss your requirements with the Programme Director.

Core modules
-PSY558 Evaluating Complex Interventions
-PSY556 Statistical Methods for Experimental and Clinical Research
-PSY561 Skills and Techniques in Psychological Research 1
-PSY557 Quantitative Analysis of Complex Clinical and Behavourial Data
-PSY555 Communication of Research for Psychology
-PSY562 Skills and Techniques in Psychological Research 2
-PSY572 Project
-PSY559 Experimental Research Design
-PSY560 Qualitative Research Methods for Psychology
-PSY571 Project Planning and Literature Search

Optional modules
-PSY567 Designing for Behaviour Change
-PSY566 Issues in Behaviour Change
-PSY568 Issues in Clinical Psychology
-PSY569 The Brain and its Disorders
-PSY564 Understanding Cognitive Behavioural Therapy
-PSY570 Issues in Cognitive and Brain Science
-PSY577 Foundations in Clinical Psychology: Children and Families
-PSY563 Understanding Risky Behaviour

Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

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