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Masters Degrees (Virtual Reality)

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This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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Accredited by the British Computer Society. Speech and language technology graduates are in demand, in areas like machine translation, document indexing and retrieval, and speech recognition. Read more

About the course

Accredited by the British Computer Society

Speech and language technology graduates are in demand, in areas like machine translation, document indexing and retrieval, and speech recognition. Our world-leading language and speech research staff will help you to develop the skills you need.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Research Methods and Professional Issues; Dissertation Project; Text Processing; Natural Language Processing; Speech Processing; Speech Technology; Machine Learning and Adaptive Intelligence.

Examples of optional modules

Object-Oriented Programming and Software Design; Modelling and Simulation of Natural Systems; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Testing and Verification in Safety-critical Systems; Intelligent Web; Software and Hardware Verification; Software Development for Mobile Devices; Virtual Environments and Computer Games Technology; Java E-Commerce; Network Performance Analysis.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. If your first degree is in another subject but you want a career in computing, this course is for you. Read more

About the course

Accredited by the British Computer Society

If your first degree is in another subject but you want a career in computing, this course is for you. It will give you a solid grounding in software systems engineering and current topics in internet computing.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Foundations of Object-Oriented Programming; Advanced Java Programming; Network and Internetwork Architectures; Java E-Commerce; Human-Centred Systems Design; Web Technologies.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. Turn your fascination with how things work into a successful career in business or industry. Read more

About the course

Accredited by the British Computer Society

Turn your fascination with how things work into a successful career in business or industry. We’ll give you an advanced education in the most up-to-date aspects of computer science and software engineering, informed by our wide-ranging research interests. Innovative project work will teach you how to apply your knowledge in the real world.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Object-Oriented Programming and Software Design; Research Methods and Professional Issues; Dissertation Project.

Examples of optional modules

Text Processing; Modelling and Simulation of Natural Systems; Speech Processing; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Testing and Verification in Safety-critical Systems; Intelligent Web; Machine Learning and Adaptive Intelligence; Software and Hardware Verification; Software Development for Mobile Devices; Speech Technology; Virtual Environments and Computer Games Technology; Natural Language Processing; Java E-Commerce; Network Performance Analysis.

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Accredited by the British Computer Society. We teach you how to build robust, effective software systems, and how to critique and evaluate the latest software engineering techniques. Read more

About the course

Accredited by the British Computer Society

We teach you how to build robust, effective software systems, and how to critique and evaluate the latest software engineering techniques. Through project work, you’ll learn how to apply your knowledge in the real world.

Genesys: learning on the job

Genesys Solutions is unique: an IT company run by students, with its own premises next to the department. As a student on this course you can join the company to work on software projects for real clients in a real business environment.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Object-Oriented Programming and Software Design; Research Methods and Professional Issues; Dissertation Project; Testing and Verification in Safety-Critical Systems.

Examples of optional modules

Text Processing; Modelling and Simulation of Natural Systems; Speech Processing; Theory of Distributed Systems; 3D Computer Graphics; Computer Security and Forensics; Intelligent Web; Machine Learning and Adaptive Intelligence; Software and Hardware Verification; Software Development for Mobile Devices; Speech Technology; Virtual Environments and Computer Games Technology; Natural Language Processing; Java E-Commerce; Network Performance Analysis; Genesys Solutions (Software House) modules.

Teaching and assessment

We use lectures, tutorials and group work. You can also learn on the job in our student- run software engineering and consultancy business, Genesys Solutions. Assessment is by formal examinations, coursework assignments and a dissertation.

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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Prepare for a career in social work with a course that is well connected with social work and social care service providers in the region. Read more

Prepare for a career in social work with a course that is well connected with social work and social care service providers in the region. As a result of these connections, you get the benefit of supervised practical work in a range of social work settings.

Placements and work experience

Practical work experience is at the heart of this course. We have a 100% record of placing students in quality-audited placements. You spend 170 days putting what you’ve learned into practice in real working situations, such as • social work teams • family centres • primary care practices • hospitals • mental health settings • women's refuges and a range of family support services for vulnerable people.

These placements take place with our partners in local authority, private and voluntary agencies across South Yorkshire and the North East Midlands. Previous students have worked in statutory local authority social work teams, NHS mental health units, youth offending teams working with the police, and charities including the NSPCC, Age UK, Barnados, Mind and Women's Aid.

Your placements are supported by 30 specialist skills days. You work with experts, professionals and service users on specific topics such as how to assess risky behaviour, or interventions for safeguarding children. In your final year, we run a workshop with employers on how to apply for jobs in social work.

There are also opportunities to spend time studying abroad. Previous students have attended a summer school in Berlin, gaining new, international perspectives on social work and discovering how it is practised around the world.

Facilities

During the time you spend at university, you are based at our Collegiate Crescent Campus which includes our £13 million purpose-built Robert Winston Building, a newly built Heart of the Campus complex and a learning centre which is open 24 hours and seven days a week. You use specialist facilities including our courtroom, where you learn how to give evidence, and our virtual reality training environment which is used to practise different cases.

Expertise

We are one of the most experienced providers of social work, education in the country, and we have a wide range of expertise. Social work is part of the Faculty of Health and Wellbeing, which enables us to apply specialist knowledge and resources from across a range of health and social care professions.

All our teaching staff are qualified and experienced social workers, or have experience in related professions. You experience a range of different ways of learning, including role play with actors, real-life case studies and virtual reality experiences alongside lectures and seminars,

Many of our lecturers are involved in research in social work and have a well-established reputation in various international projects, including

  • international practice learning opportunities for students
  • EU-funded projects to develop an international curriculum
  • projects developing social work practice and social work education.

Professional recognition

This course is approved by the Health and Care Professions Council (HCPC). After successfully completing the course you are eligible to apply to register with them to practise as a social worker.

We are in a transitional period where the work of the College of Social Work has come to an end and some functions are temporarily hosted by the British Association of Social Work.

Course structure

This is a full time course that can lead to professional registration as a social worker and therefore requires extensive study.

Taught modules take place on average three days a week. but you will be required to engage in study outside of these times. A large proportion of the course is spent on placement within social care organisations – during these times you are required to attend for five days a week. 

Social work programmes provide a combination of practice learning and academic modules, that build together in order to equip you with the range of knowledge and skills you need in order to meet the requirements of this challenging profession. The strategies of teaching, learning and assessment across the 24 months are progressive, so that you gradually develop the abilities to be a self-directed learner. At the beginning of each year there will be an induction period to help you orient yourself to the shape of your studies for that year, and the increasing levels of academic and professional standards expected of you.

Additionally, some of the academic modules contain skills days, which further reinforce that there are strong links between the intellectual abilities you need in order to be a social worker, and the practice skills that are also needed. The programme structure comprises five interrelated elements

  • pre-enrolment and induction
  • the inter professional learning module
  • core professional modules
  • mandatory practice education modules
  • independent learning

Year one modules

  • Introduction to social work
  • Law and policy for social work
  • Psycho-social theories and methods for social work practice
  • Readiness for social work practice
  • Research knowledge, methods and skills for social work
  • Practice learning 1 and 2
  • Social work skills development days

Year two modules

  • Theories and knowledge for social work, applied across the life course
  • The organisational context of social work
  • The enhanced social work practitioner
  • Dissertation

Assessment

  • essays
  • examinations
  • practice-learning portfolios
  • group and individual presentations
  • report writing.

Employability

You will be able to take advantage of a high demand for qualified social workers in the South Yorkshire and East Midlands regions and nationally in areas such as • social services departments • education and other local authority departments • residential care • housing associations • national and local voluntary organisations • private sector care providers.

You can work in careers alongside other professionals including • nurses • police officers • lawyers • teachers • occupational therapists • doctors • housing officers • a range of care and support staff.

You work with a range of people who require professional support such as • children and young people • parents and carers • people with mental health problems, learning difficulties or physical disabilities • older adults • refugees and asylum seekers.



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The MSc in Data Analytics is designed for students with a numerate background (for example first degree in Mathematics, Engineering, Physics, Chemistry and other physical sciences) as well as graduates already working in industry. Read more

About the course

The MSc in Data Analytics is designed for students with a numerate background (for example first degree in Mathematics, Engineering, Physics, Chemistry and other physical sciences) as well as graduates already working in industry.

The programme focuses on managing vast amounts of information and transforming it into actionable knowledge. It teaches the key skills that are required to carry out practical analysis of the types of data sets that need to be interpreted in the modern world. The types of data sets encountered include large data sets as well as structured and unstructured data. The programme makes use of techniques developed within a range of disciplines, including computer science, artificial intelligence, mathematics and statistics.

Prepare for your career

Our courses give you experience of how real-world projects work. We consult with big employers to ensure that you develop the skills and the personal qualities they’re looking for.

You’ll learn about the issues that matter in global business and industry. Our graduates go into academic and industrial research, the software industry, banking and finance. They work for companies such as Logica, IBM, Hewlett Packard, PWC, Vodafone, the BBC and HSBC.

About us

Our challenge is to use computation to understand all kinds of systems: computer systems, living systems and cognitive systems. Our research areas include robotics, machine learning, speech and language processing, virtual reality, computational systems biology and software verification and testing. It’s work that makes a difference to people’s lives.

Network and hardware

We have our own high-performance network so you can access our advanced computing facilities. There are labs for teaching smaller groups, wi-fi coverage throughout the department, and you can connect your own laptop to the network. Mobile devices and tablets are available for you to borrow for project work.

We also use specialised equipment: an immersive virtual reality facility, robotics hardware and an acoustic booth for speech processing research.

Core modules

Scalable Machine Learning; Text Processing; Machine Learning & Adaptive Intelligence; Natural Language Processing; Industrial Team Project; Individual Data Analytics Dissertation; Information Governance and Ethics; Mathematical Data Science

Examples of optional modules

Computer Security and Forensics; Parallel Computing with Graphical Processing Units (GPUs)

Teaching and assessment

We use lectures, tutorials and group work. Assessment is by formal examinations, coursework assignments and a dissertation.

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Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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Interested in a research-orientated career in psychology? Gain confidence in the acquisition, analysis and use of research information on our psychological research methods programme. Read more
Interested in a research-orientated career in psychology? Gain confidence in the acquisition, analysis and use of research information on our psychological research methods programme. Develop a sophisticated understanding of psychological research, from the creation of questions you’ll need to ask, through to the meaningful organisation of results. Be primed for a research role across a range of sectors, including consultancy and government agencies, and have the foundation for future PhD work.

Key features

-Designed to provide you with the understanding and skills to help you develop academic or commercial careers based on psychological research.
-Choose to study full time over one year, or take the flexible two year part-time pathway to fit in with your career plans or caring commitments.
-Be confident studying with us – this programme is provided by the School of Psychology, which was recognised in the latest Research Assessment Exercise with 85 per cent of activity judged to be of international standard, placing it in the top third of departments nationally.
-Benefit from a programme recognised by the Economic and Social Research Council (ESRC) as providing the research training within the 1+3 framework.
-Receive thorough training in research methodology and design, as well as the philosophical issues that underpin your research decisions.
-Learn to analyse a problem, select the appropriate methodology and understand the implications of your choice.
-Gain the skills and knowledge to conduct research in a rigorous, appropriate and ethical manner, using a range of techniques (qualitative and quantitative) in a range of settings (experimental, observational, fieldwork, and focus groups).
-Hone your ability to communicate your research findings effectively to different audiences, both orally and in writing.
-Equip yourself, as part of the masters programme, with the skills and experience to design and conduct a major psychological research project.
-Learn from a teaching team with the in-depth knowledge of many areas of psychology and experience of publishing both fundamental and applied research in the best scientific journals. Their expertise, spanning from ethics to research design and statistics, offers you the ideal environment to develop your research skills.
-Immerse yourself in our school’s newly refurbished laboratory and teaching space, including electrophysiology (ERP), Functional Near Infrared Spectroscopy (fNIRS), virtual reality and eye-tracking laboratories.
-Benefit from our school’s research expertise. The Centre for Brain, Behaviour and Cognition attracts substantial external funding from UK research councils, the EU, charities and industry.
-Acquire skills that are highly prized by a wide range of employers, and be ready to join previous students employed in academia, consultancy, government agencies and non-governmental bodies.
-Contemplating a PhD in the future? This programme will provide you with the essential pre-requisites for research at this level, including a thorough grounding in research methodology, design and analysis as well as the philosophical issues that underpin research decisions.

Course details

You’ll cover the whole spectrum of psychological research skills and most research methods used by psychologists, and have the opportunity to study methods that are particularly relevant to you. We aim to equip you with high-level research skills and give you the opportunity to apply these skills in original psychological research. Early in the programme, you’ll begin a substantial independent piece of research and continue this throughout the year. Special emphasis is placed on practical research skills and communication - these are integrated in project work to achieve professional standards of psychological research. If you study full time the programme lasts one year starting in late September and involves attendance for at least two days a week over two 12-week teaching periods. Successful completion of the taught modules leads to the postgraduate diploma award. If you want to study part time please discuss your requirements with the Programme Director.

Core modules
-PSY558 Evaluating Complex Interventions
-PSY556 Statistical Methods for Experimental and Clinical Research
-PSY561 Skills and Techniques in Psychological Research 1
-PSY557 Quantitative Analysis of Complex Clinical and Behavourial Data
-PSY555 Communication of Research for Psychology
-PSY562 Skills and Techniques in Psychological Research 2
-PSY572 Project
-PSY559 Experimental Research Design
-PSY560 Qualitative Research Methods for Psychology
-PSY571 Project Planning and Literature Search

Optional modules
-PSY567 Designing for Behaviour Change
-PSY566 Issues in Behaviour Change
-PSY568 Issues in Clinical Psychology
-PSY569 The Brain and its Disorders
-PSY564 Understanding Cognitive Behavioural Therapy
-PSY570 Issues in Cognitive and Brain Science
-PSY577 Foundations in Clinical Psychology: Children and Families
-PSY563 Understanding Risky Behaviour

Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computer Modelling and Finite Elements in Engineering Mechanics at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computer Modelling and Finite Elements in Engineering Mechanics at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

Swansea University has been at the forefront of international research in the area of computational engineering. Internationally renowned engineers at Swansea pioneered the development of numerical techniques, such as the finite element method, and associated computational procedures that have enabled the solution of many complex engineering problems. As a student on the Master's course in Computer Modelling and Finite Elements in Engineering Mechanics, you will find the course utilises the expertise of academic staff to provide high-quality postgraduate training.

Key Features: Computer Modelling and Finite Elements in Engineering Mechanics

Computer simulation is now an established discipline that has an important role to play in engineering, science and in newly emerging areas of interdisciplinary research.

Using mathematical modelling as the basis, computational methods provide procedures which, with the aid of the computer, allow complex problems to be solved. The techniques play an ever-increasing role in industry and there is further emphasis to apply the methodology to other important areas such as medicine and the life sciences.

This Computer Modelling and Finite Elements in Engineering Mechanics course provides a solid foundation in computer modelling and the finite element method in particular.

The Zienkiewicz Centre for Computational Engineering, within which this course is run, has excellent computing facilities, including a state-of-the-art multi-processor super computer with virtual reality facilities and high-speed networking.

Modules

Modules on the Computer Modelling and Finite Elements in Engineering Mechanics course can vary each year but you could expect to study:

Reservoir Modelling and Simulation

Solid Mechanics

Finite Element Computational Analysis

Advanced Fluid Mechanics

Computational Plasticity

Fluid-Structure Interaction

Nonlinear Continuum Mechanics

Computational Fluid Dynamics

Dynamics and Transient Analysis

Computational Case Study

Communication Skills for Research Engineers

Numerical Methods for Partial Differential Equations

Accreditation

The MSc Computer Modelling and Finite Elements in Engineering Mechanics course is accredited by the Joint Board of Moderators (JBM).

The Joint Board of Moderators (JBM) is composed of the Institution of Civil Engineers (ICE), the Institution of Structural Engineers (IStructE), the Chartered Institution of Highways and Transportation (CIHT), and the Institute of Highway Engineers (IHE).

The MSc Computer Modelling and Finite Elements in Engineering Mechanics degree is accredited as meeting the requirements for Further Learning for a Chartered Engineer (CEng) for candidates who have already acquired an Accredited CEng (Partial) BEng(Hons) or an Accredited IEng (Full) BEng/BSc (Hons) undergraduate first degree.

The MSc Computer Modelling and Finite Elements in Engineering Mechanics degree has been accredited by the JBM under licence from the UK regulator, the Engineering Council.

Accreditation is a mark of assurance that the degree meets the standards set by the Engineering Council in the UK Standard for Professional Engineering Competence (UK-SPEC). An accredited degree will provide you with some or all of the underpinning knowledge, understanding and skills for eventual registration as an Incorporated (IEng) or Chartered Engineer (CEng). Some employers recruit preferentially from accredited degrees, and an accredited degree is likely to be recognised by other countries that are signatories to international accords.

Facilities

Our new home at the innovative Bay Campus provides some of the best university facilities in the UK, in an outstanding location.

Hardware includes a 450 cpu Cluster, high-end graphics workstations and high-speed network links. Extensive software packages include both in-house developed and 'off-the-shelf' commercial.

Links with Industry

The Zienkiewicz Centre for Computational Engineering has an extensive track record of industrial collaboration and contributes to many exciting projects, including the aerodynamics for the current World Land Speed Record car, Thrust SSC, and the future BLOODHOUND SSC, and the design of the double-decker super-jet Airbus A380.

Careers

Employment in a wide range of industries, which require the skills developed during the Computer Modelling and Finite Elements in Engineering Mechanics course, from aerospace to the medical sector. Computational modelling techniques have developed in importance to provide solutions to complex problems and as a graduate of this course in Computer Modelling and Finite Elements in Engineering Mechanics, you will be able to utilise your highly sought-after skills in industry or research.

Research

The Research Excellence Framework (REF) 2014 ranks Engineering at Swansea as 10th in the UK for the combined score in research quality across the Engineering disciplines.

The REF assesses the quality of research in the UK Higher Education sector, assuring us of the standards we strive for.

World-Leading Research

The REF shows that 94% of research produced by our academic staff is of World-Leading (4*) or Internationally Excellent (3*) quality. This has increased from 73% in the 2008 RAE.

Research pioneered at the College of Engineering harnesses the expertise of academic staff within the department. This ground-breaking multidisciplinary research informs our world-class teaching with several of our staff leaders in their fields.



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This MSc responds to one of the greatest challenges humanity is facing today. the sustainable management of our planet's natural resources and environment, to provide sustainable livelihoods for all people into the twenty-first century and beyond. Read more
This MSc responds to one of the greatest challenges humanity is facing today: the sustainable management of our planet's natural resources and environment, to provide sustainable livelihoods for all people into the twenty-first century and beyond.

The programme :

• is designed for those wishing to develop a career in natural resource management.
• allows you to explore and develop your own interests within a carefully designed and vocationally relevant set of taught modules and a dissertation.
• is taught jointly between ecologists, economists and geographers – meaning that you will study this programme to its fullest breadth and depth.
• offers postgraduates an unrivalled opportunity to understand the scientific basis of natural resource management through lectures, seminars, practical and field-based courses, both in the UK and overseas.


Course modules
Core:
• Research Design and Methods in Geography
• Living with Environmental Change
• Sustainable Management of Biological Resources: Ecosystem and Biodiversity Conservation
• Dissertation
Option modules:
• Earth Observation and Remote Sensing
• Global Climate and Environmental Change
• Biodiversity Conservation and Global Change: Tropical East Africa
• Environmental Economics
• Ecological and Environmental Assessment
• The Changing Water Cycle
• Water Quality Processes and Management

Teaching and Learning

We recognise the need for challenging and diverse methods of assessment. Our methods vary from traditional examinations, individual oral presentations, reports, web pages, research proposals, literature reviews and posters. We also include an amount of field-based teaching and computer practical sessions in our courses. As well as being taught subject knowledge, you will also receive training on how to plan, develop and execute a programme of individual research. We feel that the development of group skills is very important and a number of pieces of coursework involve a team of people. Coursework feedback is given promptly and in considerable detail, enabling you to improve continuously.

Opportunities/ Reasons to study

As a student on our MSc Sustainable Development of Natural Resources programme you will have the opportunity to:

• Engage with leading research and researchers in the field
• Select from a range of optional modules to best fit your interests and career aspirations
• Study part time if preferred, to fit with your existing professional and personal commitments
• Undertake fieldwork in the UK and Kenya
e.g. Biodiversity Conservation and Global Change: Tropical East Africa
The module will take place for ten field days at locations in the Rift Valley Kenya. It will be largely under canvas, in a safari camp that is already maintained by the Department of Biology for its Rift Valley Lakes research.
• Enhance your career prospects
• Complete an in-depth research project for your dissertation, with support from a dedicated supervisor.

World Class Facilities

Students have access to state-of-the-art Physical Geography instrumentation. There are separate laboratories for environmental, molecular stable isotope and palaeoecological research that can be used to reconstruct past climates and environments, the preparation of thin sections, hardware modelling using rainfall simulation and flume channels as well as a large, general-purpose laboratory that recently been completely refurbished.

Additional resources include an Atomic Absorption Spectrophotometer, a Scanning Electron Microscope, a cold store, a Coulter Laser Diffraction particle size analyser, differential GPS and a wide range of field equipment. A new eddy covariance flux tower was purchased recently to measure carbon, energy and water fluxes between vegetation and the atmosphere.

The department has installed suites of PCs, LINUX work-stations and Virtual Reality Equipment (including a theatre) in several newly refurbished computing laboratories as a result of securing £3.9 million from HEFCE to house a Centre for Excellence in Teaching and Learning (CETL) on the subject of spatial literacy and spatial thinking.

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IN BRIEF. Gain a firm grounding in control engineering and intelligent systems concepts. This course has a particular emphasis on advanced robotics, where robots are designed to operate with a degree of intelligence. Read more

IN BRIEF:

  • Gain a firm grounding in control engineering and intelligent systems concepts
  • This course has a particular emphasis on advanced robotics, where robots are designed to operate with a degree of intelligence
  • Projects supported by internationally-leading research
  • Part-time study option
  • International students can apply

COURSE SUMMARY

This course is for students who already have a strong engineering background and wish to specialise in robotics and automation. This course has a particular emphasis on advanced robotics, where robots are designed to operate with a degree of intelligence.

You will gain a firm grounding in control engineering and intelligent systems concepts, along with the ability to comprehend and fully specify integrated automation systems embodying intelligence, robotic and automation hardware and software, and virtual reality (VR)/simulation technologies.

The course also provides a suitable background for research in advanced autonomous systems with reference to robotics.

TEACHING

You will be taught via a series of lectures and workshops with many of the modules taught via extensive hands-on practical lab-based sessions.

Practical experience includes the use of robotics platforms to produce a software system using the MATLAB toolboxes or the C programming language or to produce a finished hardware/software based mobile robotics system.

ASSESSMENT

70% coursework and 30% examination.

FACILITIES

There are dedicated labs and facilities for Robotics and Automation students, including: Industrial robots, flexi-picker, manipulators (Hitachi, KUKA) humanoid robots plus many mobile robots. Plus dedicated computing facilities

And if you do your MSc Project with an aerospace company, as many of our students do, then you will also have access to their facilities.

EMPLOYABILITY

Graduates from this course can expect to find employment in a range of industries. Robotics and automation are continuously developing topics that present many career opportunities in areas such as robotic design, control systems integration and design, factory automation, engineering management and research.

LINKS WITH INDUSTRY

Many of our students work on final year projects in conjunction with aeronautical companies associated with the University.

FURTHER STUDY

Many of our students go on to further study at the Centre for Advanced Robotics which is very closely linked with this course.



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