This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL's multidisciplinary tradition, sharing ideas and resources across UCL Engineering and beyond.
Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.
Students undertake modules to the value of 180 credits.
The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).
All of the following modules must be taken.
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.
It is also possible for students to select other advanced taught or research modules, with approval.
Please note that registration on optional modules is subject to demand and cannot be guaranteed.
*Indicates transferable skills module. At least one of these transferable skills modules must be taken.
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.
Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.
We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.
Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.
The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This centre has been a world leader in computational capture, rendering and simulation for the past 15 years.
VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.
Drawing from the University’s unique breadth of expertise, students on this programme develop an in-depth appreciation of how human activity drives environmental change.
Human activity is changing the natural environment at an unprecedented rate. As a result, humanity faces a range of complex and interrelated challenges: global warming, ecosystem disruption, biodiversity loss, and, for many, increasing difficulty in meeting the basic human needs for energy, food, water and shelter.
This part-time, online distance learning programme takes a multidisciplinary approach to understanding these contemporary environmental issues and will also develop our students’ capacities to address these in professional life.
This programme is affiliated with the University's Global Environment & Society Academy.
Due to the highly flexible nature of this programme, it is an excellent way for those with work or family commitments to gain a further qualification with minimum interruption or to introduce students to a virtual learning environment.
The certificate is split into three taught courses, which are delivered through an exciting mixture of online modes, including video lectures, study guides, self-directed and guided reading as well as a range of interactive online reflection and discursive activities.
Global Environment Challenges (offered from September to December)
This course introduces the nature and relevance of key environmental challenges.
Sustainability and Social Responsibility
This course explores the concepts of sustainability and social responsibility through a multidisciplinary approach, examining them from a scientific, social, economic, political and artistic viewpoint. This course will investigate the relationship between planetary boundaries, resource consumption and social development, and explore the range of interdisciplinary approaches to address these global challenges. It will also cover the topics of sustainability metrics, personal contributions and sustainable lifestyles, as well as providing an introduction to strategies for stakeholder engagement and communication/education. You will understand concepts of sustainability and social responsibility and be able to engage and communicate effectively on these issues.
Ecosystem Values and Management
This course considers the roles that ecosystems play in providing a range of ‘services’, including climate regulation, water, food, shelter as well as cultural and spiritual values.
MSc Global Challenges
After taking this programme, graduates can also take two further postgraduate certificates in Global Development Challenges and Global Health Challenges. Completion of all three certificates leads to an MSc in Global Challenges.
Students will be equipped to:
This certificate will equip you with the knowledge and skills needed for work with governments, NGOs, international aid organisations, United Nations agencies, the private sector, universities, other research institutions and elsewhere.
Creative artists make a significant contribution to the sustainability of the creative economy, particularly in rural communities.
The MA Music and the Environment provides a foundation for musicians to develop new paths for creative, entrepreneurial and environmentally responsible endeavours. In addition, the course equips musicians to work within their own community, establishing effective and successful contributions to their local economy.
The course focuses on the three distinct but interrelated themes of music performance and creation; the cultural and historical context; and the creative economy and sustainability. Activities during the course encourage and demand the skills of observation, investigation, experimentation, reflection, creation, innovation and design.
• Loans for tuition fees are available from the Students Award Agency for Scotland (SAAS) for eligible Scotland domiciled and EU students, and loans for living costs for eligible Scottish students.
• Opportunity to work in one of the richest natural and cultural environments in the world with leading musicians and experts in the heritage and historical context
• Chance to work on real-life work scenarios to develop new works, performances and enterprises in local settings across the Highlands and Islands
• You will gain key skills and expertise to form complex and compelling artistic works, with a clear understanding of relevant environmental factors
• You will also acquire skills to create sustainable enterprises and make a contribution to the creative economy and network of other artists in the UK and Europe
Core modules include: Music and the Environment: Space, Place and People; Sustainable Creative Endeavour in Contemporary Society
Plus one option module from a range of music and humanities modules
Core module is: Music Creation and Collaboration
Plus one option module which may include: Research and Music Production; Making Music Matter
To achieve the award of MA you must also complete a final project or dissertation
BA (Hons) Applied Music
BA (Hons) Gaelic and Traditional Music
BA (Hons) Music Business
BA (Hons) Popular Music
This course is available at:
Argyll College UHI, West Bay, Dunoon, PA23 7HP
Lews Castle College UHI, Stornoway, Isle of Lewis, HS2 0XR
Moray College UHI, Moray Street, Elgin, IV30 1JJ
North Highland College UHI, Ormlie Road, Thurso, KW14 7EE
Orkney College UHI, East Road, Kirkwall, KW15 1LX
Shetland College UHI, Gremista, Lerwick, ZE1 0PX
West Highland College UHI, Carmichael Way, Fort William, PH33 6FF
You will study through a combination of video-conference lectures, online through the UHI Virtual Learning Environment (VLE) and face-to face through attendance at residentials.
From 2017, eligible Scotland domiciled students studying full time can access loans up to 10,000 from the Student Awards Agency for Scotland (SAAS).This comprises a tuition fee loan up to £5,500 and a non-income assessed living cost loan of £4,500. EU students studying full time can apply for a tuition fee loan up to £5500.
Part-time students undertaking any taught postgraduate course over two years up to Masters level who meet the residency eligibility can apply for a for a tuition fee loan up to £2,750 per year.
Do something different: our reputation is built on our innovative approach to learning and our distinctive research and curriculum which often reflects the unique environment and culture of our region and closely links to vocational skills required by a range of sectors.
Choice of campuses – we have campuses across the Highlands and Islands of Scotland. Each campus is different from rich cultural life of the islands; the spectacular coasts and mountains; to the bright lights of our city locations.
Small class sizes mean that you have a more personal experience of university and receive all the support you need from our expert staff
The affordable option - if you already live in the Highlands and Islands of Scotland you don't have to leave home and incur huge debts to go to university; we're right here on your doorstep
If you want to apply for this postgraduate programme click on the ‘visit website’ button below which will take you to the relevant course page on our website, from there select the Apply tab to complete our online application.
If you still have any questions please get in touch with our information line by email using the links beow or call on 0845 272 3600.
If you would like to study in a country of outstanding natural beauty, friendly communities, and cities buzzing with social life and activities, the Highlands and Islands of Scotland should be your first choice. We have campuses across the region each one with its own special characteristics from the rich cultural life of the islands to the bright city lights of Perth and Inverness. Some courses are available in one location only, for others you will have a choice; we also have courses that can be studied online from your own home country. .http://www.uhi.ac.uk/en/studying-at-uhi/international
Our programmes are taught and examined in English. To make the most of your studies, you must be able to communicate fluently and accurately in spoken and written English and provide certified proof of your competence before starting your course. Please note that English language tests need to have been taken no more than two years prior to the start date of the course. The standard English Language criteria to study at the University of the Highlands and Islands are detailed on our English language requirements page http://www.uhi.ac.uk/en/studying-at-uhi/international/how-to-apply-to-uhi/english-language-requirements
3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.
GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.
The curriculum will help you build your creative vision and technical skills as a 3D designer.
At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.
Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.
3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.
The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.
There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.
Digital Media Technology and Development
An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.
Digital Video and Motion Graphics
Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.
Digital Media Publishing and Commercialisation
Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.
Digital Portfolio and Industrial Production Techniques
This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.
Research and Project Methods
This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.
The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.
Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.
As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.