This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL's multidisciplinary tradition, sharing ideas and resources across UCL Engineering and beyond.
Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.
Students undertake modules to the value of 180 credits.
The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).
All of the following modules must be taken.
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.
It is also possible for students to select other advanced taught or research modules, with approval.
Please note that registration on optional modules is subject to demand and cannot be guaranteed.
*Indicates transferable skills module. At least one of these transferable skills modules must be taken.
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.
Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.
We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.
Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.
The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This centre has been a world leader in computational capture, rendering and simulation for the past 15 years.
VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.
MA Virtual Reality (VR) explores both the practical and theoretical implications of emerging virtual reality technologies. The course will help to position you at the forefront of setting narratives and developing a critical language of how virtual reality can be applied across a vast range of media products.
MA Virtual Reality will equip you with the technical resources and specialist guidance needed to test and develop virtual experiences across a range of media platforms including 3D computer animation, 360-degree filmmaking, games and interactive AR applications.
You’ll experiment with new approaches to the use of these technologies, as well as explore the design and conceptualisation pipeline for these virtual experiences.
The course is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.
1.1 Creative VR Project Portfolio (40 Credits)
1.2 Designing Immersive Experiences (20 Credits)
Terms 2 and 3
2.1 Critical Practice and Exploration (40 Credits)
2.2 Collaborative Unit (20 Credits)
3.1 Final Major Project and Thesis (60 Credits)
3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.
GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.
The curriculum will help you build your creative vision and technical skills as a 3D designer.
At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.
Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.
3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.
The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.
There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.
Digital Media Technology and Development
An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.
Digital Video and Motion Graphics
Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.
Digital Media Publishing and Commercialisation
Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.
Digital Portfolio and Industrial Production Techniques
This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.
Research and Project Methods
This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.
The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.
Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.
As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).
The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.
As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.
At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.
Core Research Skills for Postgraduates
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation
Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
MSc Research Project
You should have a Honours degree or equivalent professional practice in any of the following disciplines:
Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.
IELTS 6.0 for overseas applicants for whom English is not their first language.
Scholarships and Funded Places:
Information on career development loans and financial support can be found in the fees and funding pages.
This course introduces you to bespoke methods for designing digital experiences with the support of our industry partners. York Business School will deliver bespoke modules in order for you to understand how to set up a start-up company.
This course in MA Virtual and Augmented Reality will equip you with a broad range of skill,s by exploring a number of media platforms using both wearable and handheld devices to conceptualise new digital experiences.
York St John Business School will work in partnership with you to deliver bespoke business modules to enable you to become entrepreneurial and understand how creative practice and business can link together.
Students will be expected to initially provide a creative proposal for study, this will underpin the essence of the project. This may take a form of creative expression or a problem solving investigation.
The programme will prepare you to become more familiar in both VR and AR and to apply your creative talent and transferable skills through a diverse range of sectors such as marketing, education, television, film, gaming and many others, to be prepared for working in the industry.
For many people regular physical exercise is not carried out a sufficient level to stay healthy and maintain a basic level of fitness. This project will examine if augmenting a conventional exercise routine with recreational virtual environments, will increase the intrinsic mo tivation with a group of users.
Building on research in VR/AR platforms with 3D 6 Degrees of Freedom accurate low latency controllers where users’ physical movement can be tracked ,the game /experience will lead the user through a number of predefined physical activities over a specific time period.
The user’s movements and other biometric data are collated and assessed in the context of the user’s perception of exertion and motivation to continue to carry out the exercise. We hope to gain an understanding of the links between differing VR/AR experiences and motivation to carry out physical exercise.
This project will use a mixed methodology. A pilot study will be carried out on usage of the new the new system.
Through knowledge creation, application and transfer, this project will deepen our understanding of the factors determining motivation for physical exercise in a VR/AR environment. In line with the IT Carlow’s strategic research objectives, the outputs will be disseminated through publication in peer-reviewed journals and at conferences.
This unique short course is the first of its kind in the world and is developed in collaboration with Common Data Access Ltd (CDA) a subsidiary of Oil & Gas UK. If you have no prior experience, the course provides a flexible access route into Petroleum Data Management and is also suitable if you are already working in the industry.
Throughout the course, you will develop the knowledge and skills to confidently manage subsurface exploration and production data throughout its life cycle from capture to value realisation until it becomes obsolete.
You will be able to draw upon your previous work experience which will allow you to analyse your employment or other organisations and their approaches to Petroleum Data Management, and to utilise the course content to improve its strategic organisational effectiveness.
Won Best eLearning/Online Education award
UK Association Awards 2017
You will develop a thorough understanding of subsurface exploration and production data and evaluate its importance to upstream oil and gas businesses. You will learn through a unique set of modules including Data Management Life Cycle and Data Quality and Governance.
This course is an online course taught through CampusMoodle, the university’s Virtual Learning Environment (VLE) which offers you flexibility of where and when you can study.
CampusMoodle provides you with full open access to tutors and other class members. You will have the benefit of being part of a group of learners with the invaluable opportunity to participate in active, group-related learning within a supportive online community setting.
The interactive virtual learning environment provides you with lecture and course materials including:
The course materials are intended to provide a foundation on which you are expected to build your understanding through independent learning. This includes extra reading, research, watching online videos and personal reflection. You are expected to spend on average 40 hours per semester on independent study.
STAFF DELIVERING ON THIS COURSE
This course is taught by the academic staff within Information Management who have significant teaching and professional experience.
Our staff have either achieved Fellowship of the Higher Education Academy, or are working towards this. This is a professional recognition of lecturer practice, impact and leadership in teaching and learning
The content has been developed in partnership with industry and some guest lecturers may be invited to give virtual lectures.
Typically students are assessed each year:
There is a growing recognition of the need for more effective data management in the energy sector. This course has been promoted by CDA as a means of promoting the professionalisation of data managers within the energy sector.
On completion, you will be able to undertake a diverse range of roles in the energy sector including data analyst, information scientist and records manager.
In addition to gaining a recognised industry-focussed qualification, this course will also provide you with access to our CILIP accredited courses allowing you to develop your knowledge and career further.
The course facilitates access to any of our Information Management MSc courses.
Please visit the website to find out how to apply.
Our part-time Masters in Management is a post-experience programme. With the flexible option of online or taught modules, the programme combines academic rigour with real-world business relevance to provide a qualification that is recognised and truly valued by employers.
Over forty years’ experience working with private and public sector clients has taught us that, for true professional development, you have to do more than just learn. You have to apply your learning in the workplace. Durham University Business School combines the rich heritage of Durham University with a progressive, dynamic approach to executive education. This enables us to deliver immediate high-impact results for individuals and organisations.
Each module has been developed by leading members of the Durham faculty, so you will benefit from the most advanced management knowledge. During the course, you will be taught by our world-class researchers, using a combination of physical and virtual classrooms. To make sure you have all the support you need to gain immediate benefits, you will also be assigned a Personal Tutor.
As a blended-learning, modular programme, you will be taught through a combination of classroom and state-of-the-art virtual courses. You’ll also have the opportunity to carry out practical activities, including workshops, discussions, events and consultancy initiatives, designed to help you develop your personal skills and plan your future career strategy.
Your study programme will last for 30 months. You should normally attend two five-day Residential Workshops during the first two years (alternative online options may also be available), study six further modules online and complete a six-month individual project of 15,000 words.
The programme starts with a comprehensive induction, designed to refresh your study skills and to guide you through the requirements of the programme. As well as getting to know more about the Business School and meeting the MA team and fellow participants, you will learn about academic writing, referencing and how to access and use online study materials.
Classroom and virtual learning sessions are led by senior members of the Durham faculty. Experts in their field, they will share the very latest in business and management knowledge. What’s more, throughout your studies you will be given access to our careers support services, professional development activities and a Personal Tutor for each module.
In year one you’ll study online or attend a five-day residential workshop in Durham:
You’ll study three online modules:
In year two, you’ll study online or attend one further three-day residential workshop:
You’ll study three further online modules:
Please note: the order in which modules are studied is dependent upon when you enrol and therefore may vary with the above.
The programme culminates with a six-month 15,000 word dissertation/business project on an approved topic and is overseen by a dedicated dissertation supervisor. This is normally undertaken in your own organisation and is an opportunity to analyse a practical, relevant management issue in some depth, demonstrating a critical understanding of the relevant theory and its applications.
This blended-learning, modular programme is taught through a combination of classroom and virtual courses. Virtual learning is divided up into study weeks with specially produced resources within each week. Lectures provide key contents of a particular topic. . Resources vary according to the learning outcomes but normally include: video content, directed reading, reflection through activities, opportunities for self-assessment and peer-to-peer learning within a tutor-facilitated discussion board. The programme has some block taught modules which are taught at Mill Hill Lane over three or four days, learning outcomes are met through a combination of taught input, group work, case studies and discussion, supported by guided reading and specifically self-study material. Students can also attend the Durham Speaker Series, providing the opportunity to network with senior business leaders, staff and alumni when visiting the School.
Students study 6 core modules including the dissertation, and select 3 elective modules which enables them to undertake more in-depth study of particular topics. The 15,000 word dissertation allows students to carry out independent research and develop their skills in analysis and scholarly expression, using an appropriate theoretical framework. They are supported in writing their dissertation through the study of research methods, and individual consultations via Skype or telephone with an allocated supervisor who monitors their progress and provides advice.
Throughout the year, students may have the opportunity to participate in extracurricular activities which include professional development activities, careers support and speaker events.
Outside of contact hours, students are expected to undertake a significant amount of independent study in preparation for teaching sessions, assignments and other forms of assessment including exams, and general background reading to broaden their subject knowledge. The Programme Director is able to provide students with general advice on academic matters. Module Tutors are also available to provide additional support on a one-to-one basis via Skype, telephone and email.
Students also have access to the facilities available at Mill Hill Lane including dedicated postgraduate working spaces, an onsite library and IT helpdesk when they visit the School.
The Master in food safety and quality, can adapt to scientific knowledge in the field of food, its constantly changing legislation and update quality standards for food safety. Study the masters in food safety and quality of MFI also allows for a comprehensive approach to the variety of food industries that exist in the market and knowledge of the processes that apply to them.
Business development of the food industry, regulations and legislation of the European Union, make producers and suppliers responsible for providing consumers with safe and healthy food. In this context an increasingly professional organizations defendant arises, technical quality and food safety manager to ensure and guarantee the quality of products and processes and thus the satisfaction of customers and consumers. Figure auditor's food safety and quality control responsible for the design, development, implementation and system audits hygiene and food safety is needed.
Upon completion of the online Master in Quality, Hygiene and Food Safety will get a double degree by IMF and the University Camilo Jose Cela, with which you will open a world of new job opportunities in the areas of development, production, transport and food handling . You will be able to implement in any organization norms, standards and quality standards: ISO, OHSAS, HACCP, BRC, IFS, GlobalGAP, SAL ... When performing a training course on food security IMF, will have access to job opportunities and practices which bring the acquired knowledge to the real world in the food industry and food businesses.
Acquire an integrated and professional approach to ensure the quality and safety of products and processes in order to achieve customer satisfaction and consumers.
You will also learn to:
The Master in Food Safety and Quality is developed in order to unite and reconcile personal and professional life with the possibility of studying. Based on a flexible methodology study.
Both methodologies are based on five key points:
Continuous assessment as during the Masters. Each module is evaluated by combining an online review and the development of case studies.
The final obtaining master's degrees by the UCJC (Universidad Camilo José Cela) and Master by MFI Business School, is subject to overcoming each module testing and development work to master.
Labor demand for professionals in this sector is growing, with very optimistic expectations of growth, both at EU and global level, increasing rigor and requirement of food controls.
MA Fine Art gives you the opportunity to explore subject-specific areas, and our course also provides the intellectual and physical space for multi or interdisciplinary practices.
Throughout this MA you'll develop visual and conceptual thinking, with the aim of establishing and refining a research project to be sustained beyond graduation, and developed into either a practice-based or theoretically-led enquiry.
Whilst working towards your qualification, you might choose to specialise within or across subject areas. And our course welcomes applicants who are looking to re-examine their current work and research.
MA Fine Art aims to test the relationship between your work and key historical and critical developments. It also looks to consider it within current societal and political contexts.
As a student on our course, you'll need to be ready to question, curious and enthusiastic about testing the boundaries of what constitutes art practice in the twenty-first century.
Our course at UCA Farnham is unique in that it provides students studying at postgraduate level with a range of first-class facilities, including bronze foundry, printmaking, metals, wood and casting facilities and resources. We provide specialist studio spaces for both full and part-time students, and dedicated technical staff are on hand to support individual projects as well as introductions to workshop areas.
Throughout your studies, you'll be supported by professional artists, curators and theorists. The department has a rich tradition in the teaching and exploration of fine art, and many of the staff are research practitioners, contributing to the wider development of knowledge within their specialist areas.
Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.
Our industry links are with publicly-funded galleries and commercial London-based spaces.
We also enjoy links with regional artist groups and artist-run spaces throughout the South East. We work closely with a number of public arts projects throughout the region.
Throughout your studies, you'll be supported by professional artists, curators and theorists. The department has a rich tradition in the teaching and exploration of fine art, and many of our staff are research practitioners, contributing to the wider development of knowledge within their specialist areas.
Graduates from this course go on to work as:
-Lecturers and teachers.
Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.