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This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

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At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Read more
At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Semantic representation in Virtual Reality (VR) is also attracting research attentions. Understanding semantically meaningful objects within VR and AR environments will enable advanced computational process of immersive rich user interactions in the environments through high-level scene descriptions. Semantic segmentation is the first step towards this goal. The task often involves solving very challenging problems that crosscuts computer vision and virtual reality.

This project will investigate the state of the art semantic labelling methodologies with the focus on using artificial neural networks to segment point datasets into semantically meaningful object classes. The project will explore a range of approaches to improve the segmentation accuracy and efficiency, evaluating the proposed methodological framework with an augmented reality prototype system within the context of realistic interactions between the real and the virtual objects. At each stage, AR and VR techniques such as Microsoft Hololens may be required to evaluate the efficacy of the approaches developed.

This project will make a substantial research contribution to a number of inter related fields of computer vision, robotics, digital games and HCI through both its exploration of semantic understanding and its automation process in VR and AR, as well as associated software interfaces. Immersion and realistic interactions that result from high-level semantic based representations will address many challenging issues in virtual reality and robotics, which are making contributions to multidisciplinary research communities, digital and manufactory industries. The results of this research investigation will help inform the adoption of high level computational models of immersive user interactions in a wide range of VR and AR applications.

How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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With the maturity of 3D acquisition technologies in recent years, the method of building virtual environments has been extended from the use of high-end laser scanners to commodity sensors. Read more
With the maturity of 3D acquisition technologies in recent years, the method of building virtual environments has been extended from the use of high-end laser scanners to commodity sensors. The availability of complex 3D data sets has accelerated the need for realistic virtual environments that encompass environmental information of multimodality that is beyond the visual representation.

This project will investigate acoustic sampling and synthesising techniques and algorithms, and explore a range of approaches and evaluation strategies for acoustics within the context of virtual environments.

Specifically a large set of challenges arises in this domain when considering a point set. Rendering of light paths in point clouds is currently approximated with surfels, this project will aim to solve the inherent problem of this approach when considering the broadband nature of the frequency content of sound in combination with the approaches for light path propagation.

The aim of this project is to interrogate this challenging area and synergise a range of solutions to the issue of psychoacoustics and interactive acoustic spatialisation in virtual environments. At each stage, human factor approaches may be required to evaluate the efficacy of the approaches developed.
How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us. Application deadline: 24 July 2017.

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Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation. Read more
Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

You will master the techniques seen in current 3D modelling and animation, digital video production and digital media integration as well as further developing your existing skills and style.

This course also has a part time option. For more information, see the web-page: http://www.gcu.ac.uk/ebe/study/courses/details/index.php/P00722-1FTA-1718/3D_Design_for_Virtual_Environments?utm_source=ZZZZ&utm_medium=web&utm_campaign=courselisting

Programme Description

With the increased acceptance of 3D visualisation and animation in everyday use in areas as diverse as computer games development, film and television special effects, online virtual world development, architecture, product design, industrial design and marketing, the MA 3D Design for Virtual Environments is designed to enable you to develop advanced skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

The programme is oriented towards current industrial needs, technology and practice and provides the key skills required to develop both practical and theoretical proficiency in any specialist area of 3D animation. The programme addresses the demand for visual designers with the creative vision and technical skills needed to support core design skill sets that exploit the animation and visualisation processes.

Working in a predominately digital environment, you will also explore the relationships between the use of video and animation materials within digital video, multimedia and web publishing. This allows for the experimentation with interactive media types and techniques in order to enhance understanding, learning and product conceptualisation.

The programme assumes no prior knowledge of 3D design; it provides the opportunity to add specialist 3D expertise in 3D modelling and animation, digital video production and digital media integration techniques to your existing skill set.

Why Choose This Programme?

The course assumes no prior knowledge of 3D design which will enable students from other disciplines to take this opportunity to add specialist 3D expertise in three dimensional modelling and animation, digital video production and digital media integration techniques to their existing skill set. Students will gain knowledge and experience of the different production phases of a digital media project. Pre production skills such as planning, storyboarding and developing conceptualisation skills, production skills in 3D modelling, animation, lighting and rendering using advanced 3D applications such as 3DS Max and Maya, post production skills in video editing, integration of 2D and 3D visuals and DVD production will all be covered.

Assessment

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Career Opportunities

3D is becoming increasingly important for graduates pursuing careers in advertising design, communication design, graphic design, book design, typographic design, illustration and website design.

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Description. This course aims at providing computer science graduates with the knowledge and skills to specialise in advanced computer graphics principles and practice, as well as gaining exposure to research activities in this field. Read more
Description

This course aims at providing computer science graduates with the knowledge and skills to specialise in advanced computer graphics principles and practice, as well as gaining exposure to research activities in this field. Students completing this course will have a firm grasp of the current practices and directions in computer graphics techniques and be able to apply them to scientific visualization, virtual environments, and computer animation.

Modules are:

* Computer Animation
* Java Programming
* Project Foundations
* Introduction to Computer Graphics
* Virtual Environments & Human Perception
* Scientific Visualization
* Computing Shape
* Sample Based Geometric Modelling
* MSc Project & Dissertation

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ESARQ-UIC’s Online Postgraduate Degree in Regenerating Intermediate Landscapesprovides the methodological grounding to regenerate contemporary landscapes which are both hybrid in nature and undergoing a transformation, through the integration of scales, methodological approaches and actors. Read more
ESARQ-UIC’s Online Postgraduate Degree in Regenerating Intermediate Landscapesprovides the methodological grounding to regenerate contemporary landscapes which are both hybrid in nature and undergoing a transformation, through the integration of scales, methodological approaches and actors.

The “intermediate landscape” denomination moves us on to a new technical and intellectual position when dealing with complex challenges, such as the preservation of cultural landscapes and river spaces, the regeneration of informal settlements and urban sprawl, as well as the transformation of suburban thoroughfares into main streets. In order to do this it is necessary to have access to alternative tools and, above all, undertake a new mediating position. New planners and designers must be able to integrate local projects and regional planning based on a strategic overview.

The Online Postgraduate Degree in Regenerating Intermediate Landscapes is based on work sessions which are both theoretical and practical. They are carried out via distance learning using a virtual platform on the internet.

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Games are huge business nowadays and the technology behind today's games is being implemented. in other industries beyond entertainment. Read more
Games are huge business nowadays and the technology behind today's games is being implemented
in other industries beyond entertainment. Serious games are games with purposes beyond just
providing entertainment. Examples include, but are not limited to, edutainment, health games, and
games for policy and social change.

The serious games field has huge potential for growth, particularly in the realm of education. In fact, according
to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined
five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will
reach $413.2 million by 2015.

The academic sector is now responding to the growing global demand for Masters programmes in
this area. Based on our expertise in 3D modeling and animation, motion capture technology,
research activities of key members of academic staff in serious games, and the market demand of
serious games, we developed the

MSc in Visualisation (Serious Games)

programme.
This award will be appealing to students from a wide range of disciplinary backgrounds ranging from
computer science, life sciences, to business studies, education, social science and media studies, the
course will allow them to develop industry appropriate skills for the 21st century knowledge
economy, developing a unique portfolio of work and hands on experience.

The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and
self‐directed learning. Students will be expected to engage in a high level of self‐directed learning,
research and independent critical reflection, as well as participating in the taught elements of the
course of study.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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This innovative programme is a collaboration between the schools of Architecture and Engineering. Leading UK industry is relying on Virtual Engineering to drive competitiveness in an increasingly tough global market. Read more
This innovative programme is a collaboration between the schools of Architecture and Engineering. Leading UK industry is relying on Virtual Engineering to drive competitiveness in an increasingly tough global market. The dramatic change in practices within organisations to be digitally driven in the future requires a wider approach to design and fresh business models. To capitalise on this, it is critical for future and existing Designers and Managers to have the skills this programme provides.

This programme brings together the best of design teaching from different professions; from Industrial and Product Design, Architecture, alongside facilities at the technological forefront of digital design including Virtual Engineering, Virtual Reality and Rapid Prototyping.

It links the knowledge and experience held by industry partners with the University’s research strengths.

This unique programme pioneers a collaborative transdisciplinary approach between Architecture and Industrial Design disciplines sharing a design ethos and methodology; exploring the similarities and differences in a collaborative studio environment.

With a history of new product development initiatives dating back to the 1990s, and drawing on its substantial developments in Virtual Engineering, the School is well placed to harness knowledge, expertise and networks that have been developed within the University over recent years.

This programme draws on the knowledge, expertise and networks that have been developed within the University as part of the Virtual Engineering Centre (VEC).

The VEC is a University of Liverpool, School of Engineering led centre of expertise in best practice for demonstration, innovation and integration of virtual design and engineering technologies across High Value Manufacturing sectors.

The VEC comprises a multi-disciplinary team of engineers, computer scientists and industry experts, underpinned by extensive access to a wide range of academic expertise from across a wide range of disciplines. The VEC delivers technology development and the latest research, training and knowledge transfer around the application and adoption of advanced modelling, simulation and 3D immersive visualisation in support of product design and manufacturing innovation.

Visiting lecturers from leading design practices and industry will contribute to the programme as guest lecturers, with current research, and demonstrating real-life case studies.

This programme offers a semester at our campus in China, Xi’an Jiaotong- Liverpool University.


Programme Structure

Semester 1

Presenting Design Research (15 credits)
Design Project 1 (30 credits)
Managing New Product Development (15 credits)
Digital Design and Simulation Technologies (15 credits)
User-centred Research and Design (15 credits)
Design Appreciation 1 (15 credits)

Semester 2

Research Methodology (15 credits)
Design Project 2 (15 credits)
Innovation and Entrepreneurship (15 credits)
Group New Product Development Project (15 credits)
Design Appreciation 2 (15 credits)

Semester 3

Thesis (Dissertation, Design by Research or Design) (60 credits)

Careers

The industry need for digitally enabled Architects, Designers and Engineers promises a number of exciting career paths for students. The multi-disciplinary focus of this programme will develop careers in creative and manufacturing industries spanning architecture, product design and development, and urban design.

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Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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Our Corporate Communications and Public Relations degree provides the relevant skills and knowledge required for a career within PR and Public Affairs. Read more
Our Corporate Communications and Public Relations degree provides the relevant skills and knowledge required for a career within PR and Public Affairs.

Corporate Communications is an essential function within contemporary business environments. This course has been developed in direct response to employers' needs through close consultation with leading practitioners and professional bodies. Regular events provide key networking opportunities and students are encouraged to attend visits to media organisations and other local events which take place through the year.

Our courses are ranked within the top Universities by the Complete University Guide and The Guardian University Tables.

Visit the website http://www.rgu.ac.uk/information-communication-and-media/study-options/distance-and-flexible-learning/corporate-communication-and-public-affairs

What you will study

Teaching is delivered through the University's online virtual learning environment, CampusMoodle.

Stage 1

•Media Industries
•Public Relations: Theory and Practice
•Strategic Digital Communications

Exit Award: PgCert Corporate Communication and Public Affairs

Stage 2

•Broadcast Journalism
•Political Communication and Public Affairs
•Fieldwork Placement
•Research Methods

Exit Award: PgDip Corporate Communication and Public Affairs

Stage 3

•Dissertation

Award: MSc Corporate Communication and Public Affairs

Dissertation In Semester 2 you must present a written research proposal for submission. This will normally form the basis for the Masters level dissertation. You will work independently, but under supervision, to undertake the research and prepare the dissertation.

Full-time Study

In full time mode, you will learn through a combination of lectures, seminars and workshop sessions. These comprise of a mix of group study, discussion, simulation and presentations of findings by teams and individuals. You will work as an individual and also as part of a team on case studies, team activities, presentations and discussions.

Access to our virtual learning environment, CampusMoodle, is also provided giving you access from home to learning materials (including videos, e-books and journals).

Part-time Study

Our part-time delivery mode combines aspects of distance learning and on-campus delivery. You will benefit from the support of the virtual learning environment but also face-to-face interaction with tutors and classmates.

Distance Learning

Our supported distance learning mode of delivery allows you to study online from any location and is designed to fit in around your work commitments. You will be taught and supported by experienced industry professionals who will recreate the same challenging interactive format of the on-campus courses for those studying at a distance.

Our virtual learning environment, CampusMoodle offers students flexibility of where and when they can study, offering full and open access to tutors and other class members. Students have the benefit of being part of a group of learners with the invaluable opportunity to participate in active, group-related learning within a supportive online community setting. The online campus provides students with lectures and course materials and it also includes:

- Virtual tutorials
- Live chat
- Discussion forums - student and tutor led
- Up-to-date web technology for delivery methods
- User friendly material
- Access to our online library

As online learners, students are part of a 'virtual cohort' and the communication and interaction amongst members of the cohort is a significant aspect of the learning process.

Placement

A four-week work placement within a Communication, Media or Marketing environment is undertaken as part of the course. Companies offering placements expect students to be creative and to come on placement with energy, enthusiasm and some creative ‘new' ideas. Students often produce work that they are then able to put into a personal portfolio.

Previous students have elected to pursue roles within blue-chip corporations; global communications consultancies; global broadcasting companies; newspapers; leading arts and heritage organisations; oil and gas industry; marketing agencies; public sector; charities; digital media; and TV and radio.

Depending on the placement, you will work on small individual or team projects. You will also be given the chance to observe the overall running of the company, learn about different communication strategies and experience why companies adopt the strategies they do.

Accreditation

The masters degree qualification of this course* has been awarded accreditation and is approved by the Chartered Institute of Public Relations (CIPR) and students are eligible for student membership. Recognition by the professional body is an assurance of the high professional standard and credibility of this corporate communication course.

* CIPR only applies to the Masters level (not to PgDip).

Careers

The rapidly expanding Corporate Communication industry provides excellent opportunities for graduates who are equipped with a broad range of professional, technological and creative skills.

The corporate and technical communication components of the course make up a highly distinctive and accredited qualification that enhances career opportunities in both private and public sectors in areas such as PR or marketing, media and creative fields and other related areas.

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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Study our MSc Human Resource Management degree full time or online and gain relevant knowledge and skills to enable you to become an effective HR professional. Read more
Study our MSc Human Resource Management degree full time or online and gain relevant knowledge and skills to enable you to become an effective HR professional.

The MSc HRM degree has been fully accredited by the Chartered Institute of Personnel and Development (CIPD). This course is valuable for those who want to become a human resource practitioner, or needing to develop their professional qualifications in the field of HRM. We work closely with our Industrial Liaison Panel to ensure our course is up to date and relevant.

People, Performance and Productivity!

The benefits of our course are:

•Our Partnerships with Industry
•The excellent facilities at RGU
•The strong emphasis we place on preparing our students for employment
•The tools we provide our students with to ensure their professional development and growth
•The career management facilities at RGU
•Our supportive learning environment
•CIPD Accreditation

Visit the website http://www.rgu.ac.uk/business-management-and-accounting/study-options/postgraduate/human-resource-management

Course detail

The course is currently being redesigned, therefore there may be minor modifications to this structure. All students are required to join the CIPD as a student member within one month of commencing their course. (Please note that CIPD fees for first year only of study are paid by the university).

Stage 1

• Leading, Managing and Developing People
• Personal and Research Skills for Human Resource Management
• Lifelong Learning and Development
• Employee Relations

Exit Award: PgCert Human Resource Management

Stage 2

• Reward Management
• Resourcing and Talent Management
• Managing Human Resources in a Business Context

Plus one module from the following:
• Human Resource Management Masters Project
• Personal and Professional Development

Exit Award: PgDiploma Human Resource Management

Stage 3

•Human Resource Management Dissertation

Award: MSc Human Resource Management

Full-time Study

In full time mode, you will learn through a combination of lectures, seminars and workshop sessions. These comprise of a mix of group study, discussion, simulation and presentations of findings by teams and individuals. You will work as an individual and also as part of a team on case studies, team activities, presentations and discussions.

Access to our virtual learning environment, CampusMoodle, is also provided giving you access from home to learning materials (including videos, e-books and journals).

Part-time Study

Our part-time delivery mode combines aspects of distance learning and on-campus delivery. You will benefit from the support of the virtual learning environment but also face-to-face interaction with tutors and classmates.

Distance Learning

Our supported distance learning mode of delivery allows you to study online from any location and is designed to fit in around your work commitments. You will be taught and supported by experienced industry professionals who will recreate the same challenging interactive format of the on-campus courses for those studying at a distance.

Our virtual learning environment, CampusMoodle offers students flexibility of where and when they can study, offering full and open access to tutors and other class members. Students have the benefit of being part of a group of learners with the invaluable opportunity to participate in active, group-related learning within a supportive online community setting. The online campus provides students with lectures and course materials and it also includes:

•Virtual tutorials
•Live chat
•Discussion forums - student and tutor led
•Up-to-date web technology for delivery methods
•User friendly material
•Access to our online library

As online learners, students are part of a 'virtual cohort' and the communication and interaction amongst members of the cohort is a significant aspect of the learning process.

Placements and accreditation

The Postgraduate Diploma has been accredited by the Chartered Institute of Personnel and Development (CIPD), the UK's professional body for personnel and development specialists, since 1980. The course was successfully re-accredited in May 2011.

This course is currently delivered in full-time, part-time and online modes. Since June 2005 it has been CIPD accredited for online delivery via the University's Virtual Campus.

Students who attain the MSc will become Associate Members of the CIPD.

Careers

Study our MSc Human Resource Management degree full time or online and gain relevant knowledge and skills to enable you to become an effective HR professional. All contemporary organisations need to have the right number of people with the right skills at the right time in place to ensure optimum productivity, hence the importance of HR practitioners. The MSc HRM degree has been fully accredited by the Chartered Institute of Personnel and Development (CIPD). This course is valuable for those who want to become a human resource practitioner, or needing to develop their professional qualifications in the field of HRM. We work closely with our Industrial Liaison Panel to ensure our course is up to date and relevant.

Employability means far more than simply ‘getting a job’. It is about the graduate being able to draw on a range of skills, behaviours and knowledge that can be applied in a range of settings and that vary from individual to individual. Nowadays a degree is no longer sufficient for success in the job market. Employability has to be an ongoing developmental process in the current occupational climate.

At Aberdeen Business School we believe there are three main components to Employability:
• Experience
• Enterprise
• Education

We ensure that within the course our graduates are given the opportunity to develop the skills and competences which comprise each of the components above. This is achieved by:

• Developing self-awareness
• Knowledge and application of a wide range of transferable skills
• A robust and structured CPD process
• Guest lectures from a wide range of industry representatives
• Networking with a range of occupational specific industry specialists
• The use of real life case studies
• The use of a simulated work environment
• Completing work based projects
• Knowledge of the appropriate occupational theoretical underpinning
• The application of that theoretical underpinning

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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The course will enable you to obtain a professional qualification accredited by the Chartered Institute of Library and Information Professionals (CILIP) and recognised by the profession worldwide. Read more
The course will enable you to obtain a professional qualification accredited by the Chartered Institute of Library and Information Professionals (CILIP) and recognised by the profession worldwide.

This course brings together a mixture of theory and practice that replicates activities found in the workplace. It attaches strong importance to producing creative and reflective practitioners and prepares students for a wide range of employment opportunities, ranging from traditional librarianship to information management and research. A variety of research methods and techniques are taught and our students are equipped with a broad range of managerial, professional and technological knowledge and skills.

The MSc Library and Information Studies is available to study full-time or by distance learning. It also offers a four-week placement opportunity for full-time students. We are part of iSchool - the world's leading group of Information Science departments

Visit the website http://www.rgu.ac.uk/information-communication-and-media/information-communication-and-media-study-options/postgraduate/information-and-library-studies

On-campus - Full-time or Part-time

Full-time study on campus is completed in 12 months or part-time over 3 years. The course consists of the taught (Diploma) element and the Dissertation element. The taught part is composed of eight modules (each worth 15 credits) and once you have passed all of them you will be eligible for the Postgraduate Diploma. You can then proceed to the dissertation stage (worth 60 credits). Once it is successfully completed you are eligible for the MSc (a total of 180 credits).

Distance learning - Part-time

Study is online through the University's virtual learning environment, CampusMoodle, which offers the opportunity to interact with tutors and fellow students from around the world. All the modules can be also taken on a free-standing basis through the Postgraduate Professional Studies Programme and may contribute to your own Continuing Professional Development (CPD).

Stage 1

•Information Studies
•Managing Library Services
•Knowledge Organisation

Exit Award: PgCert Information and Library Studies

Stage 2

•Digital Age
•Cataloguing and Classification
•Professional Fieldwork Placement
•Research Methods

Exit Award: PgDip Information and Library Studies

Stage 3

•Dissertation

Award: MSc Information and Library Studies

In Semester 2, you will present a written research proposal for submission. This will normally form the basis for the Masters level dissertation. You will work independently but under tutorial supervision, to undertake the research and prepare the dissertation.

Full-time Study

In full time mode, you will learn through a combination of lectures, seminars and workshop sessions. These comprise of a mix of group study, discussion, simulation and presentations of findings by teams and individuals. You will work as an individual and also as part of a team on case studies, team activities, presentations and discussions.

Access to our virtual learning environment, CampusMoodle, is also provided giving you access from home to learning materials (including videos, e-books and journals).

Part-time Study

Our part-time delivery mode combines aspects of distance learning and on-campus delivery. You will benefit from the support of the virtual learning environment but also face-to-face interaction with tutors and classmates.

Distance Learning

Our supported distance learning mode of delivery allows you to study online from any location and is designed to fit in around your work commitments. You will be taught and supported by experienced industry professionals who will recreate the same challenging interactive format of the on-campus courses for those studying at a distance.

Our virtual learning environment, CampusMoodle offers students flexibility of where and when they can study, offering full and open access to tutors and other class members. Students have the benefit of being part of a group of learners with the invaluable opportunity to participate in active, group-related learning within a supportive online community setting. The online campus provides students with lectures and course materials and it also includes:
•Virtual tutorials
•Live chat
•Discussion forums - student and tutor led
•Up-to-date web technology for delivery methods
•User friendly material
•Access to our online library

As online learners, students are part of a 'virtual cohort' and the communication and interaction amongst members of the cohort is a significant aspect of the learning process.

Careers

The information industry continues to expand, providing a wide range of opportunities for graduates equipped with a broad range of managerial, professional and technological knowledge and skills. This course prepares the student to work in or enhance their career in all aspects of the information sector. Our graduates now work in all parts of the information and library sectors, ranging from traditional librarianship to information management and research.

The job market is changing too, with fluctuations in the demand for librarians in public and academic libraries paralleled by a continual expansion in the number of librarians and information scientists in specialised information services in both the public and privately funded sectors. There are also many opportunities arising from developments in networking and multimedia information services within commercial and educational establishments. Here is what some of our recent graduates are doing now:
• Systems Librarian, Athlone Institute of Technology, Ireland
• Online Information Relationships Manager, Thomson Reuters, London
• Library Media Centre Specialist, International School of Aberdeen
• Head librarian, Western International School, Shanghai
• Senior Information Researcher, U.S. Embassy to Italy, Rome
• School librarian, The Wordsley School, West Midlands
• Group Information & Research Analyst, Acergy Group, Houston Texas
• East Asian Studies Librarian, University of Edinburgh

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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In order to give applicants an opportunity to find out more about the MSc. programmes,. we offer 4 MSc Virtual Open Days between January and April in 2017. Read more

Virtual Open Days 2017

In order to give applicants an opportunity to find out more about the MSc
programmes,
we offer 4 MSc Virtual Open Days between January and April in 2017.

These are online sessions where you can speak to teaching staff in an informal and friendly way. It's also a great opportunity to ask any questions about the MSc.

Our next virtual open day is on:
Wednesday 19th April, 13:00 - 14:00 BST (GMT+1).

Our Virtual Open Days are live, online events so you don't have to come to the campus. There will be two presentations followed by a Question & Answer session. No preparation is required before the sessions. The presentations will cover an introduction of the MSc programmes, course contents, career opportunities, scholarships, applying and other aspects of studying with us.

Online registration is required for the events and we will accept bookings up to three days prior to each Virtual Open Day. Please go to this link to register: http://www.epcc.ed.ac.uk/msc/applying/visiting-open-days

Programme description

You will study at EPCC, the UK’s leading supercomputing centre. EPCC is the major provider of high performance computing (HPC) training in Europe with an international reputation for excellence in HPC education and research.

Our staff have a wealth of expertise across all areas of HPC, parallel programming technologies and data science.

This MSc programme has a strong practical focus and provide access to leading- edge HPC systems such as ARCHER, which is the UK’s largest, fastest and most powerful supercomputer, with more than 100,000 CPU cores.

HPC is the use of powerful processors, networks and parallel supercomputers to tackle problems that are very computationally or data-intensive. You will learn leading-edge HPC technologies and skills to exploit the full potential of the world’s largest supercomputers and multicore processors. This is a well-established programme that has been successful in training generations of specialists in parallel programming.

Programme structure

The MSc programme takes the form of two semesters of taught courses followed by a dissertation project.

Your studies will have a strong practical focus and you will have access to a wide range of HPC platforms and technologies. You will take seven compulsory courses, which provide a broad-based coverage of the fundamentals of HPC, parallel computing and data science. The option courses focus on specialist areas relevant to computational science. Assessment is by a combination of coursework and examination.

Taught courses

Compulsory courses:

HPC Architectures (Semester 1)
Message-Passing Programming (Semester 1)
Programming Skills (Semester 1)
Threaded Programming (Semester 1)
Software Development (Semester 2)
Project Preparation (Semester 2)
HPC Ecosystem (Semester 2)

Optional courses:

Fundamentals of Data Management (Semester 1)
Parallel Numerical Algorithms (Semester 1)
Parallel Programming Languages (Semester 1)
Advanced Parallel Programming (Semester 2)
Data Analytics with High Performance Computing (Semester 2)
Parallel Design Patterns (Semester 2)
Performance Programming (Semester 2)
Courses from the School of Informatics, Mathematics or Physics (up to 30 credits)

Dissertation

After completing the taught courses, students work on a three-month individual project leading to a dissertation.

Dissertation projects may be either research-based or industry-based with an external organisation, with opportunities for placements in local companies.

Industry-based dissertation projects

Through our strong links with industry, we offer our students the opportunity to undertake their dissertation project with one of a wide range of local companies.

An industry-based dissertation project can give you the opportunity to enhance your skills and employability by tackling a real-world project, gaining workplace experience, exploring potential career paths and building relationships with local companies.

Career opportunities

Our graduates are employed across a range of commercial areas, for example software development, petroleum engineering, finance and HPC support. Others have gone on to PhD research in fields that use HPC technologies, including astrophysics, biology, chemistry, geosciences, informatics and materials science.

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The MSc International Business will prepare you for the world of international business and of operating in the global markets. The course offers applied knowledge alongside practical management skills development. Read more
The MSc International Business will prepare you for the world of international business and of operating in the global markets. The course offers applied knowledge alongside practical management skills development.

Studying on this course will provide you with a comprehensive and up-to-date knowledge of international business management, including key theories and concepts and also the ability to apply a significant range of professional skills, practices and techniques in international business management. Students have the option to focus in the areas of international business management relevant to their needs and interests.

See the website http://www.rgu.ac.uk/business-management-and-accounting/study-options/distance-and-flexible-learning/international-business

Course detail

The course can be studied full-time over 1 year or online by distance learning over 3 years. The distance learning mode is delivered through CampusMoodle the university's online virtual learning environment.

Full-time Study

In full time mode, you will learn through a combination of lectures, seminars and workshop sessions. These comprise of a mix of group study, discussion, simulation and presentations of findings by teams and individuals. You will work as an individual and also as part of a team teams on case studies, team activities, presentations and discussions.

Access to our virtual learning environment, CampusMoodle, is also provided giving you access from home to learning materials (including videos, e-books and journals).

Distance Learning

Our supported distance learning mode of delivery allows you to study online from any location and is designed to fit in around your work commitments. You will be taught and supported by experienced industry professionals who will recreate the same challenging interactive format of the on-campus courses for those studying at a distance.

Our virtual learning environment, CampusMoodle offers students flexibility of where and when they can study, offering full and open access to tutors and other class members. Students have the benefit of being part of a group of learners with the invaluable opportunity to participate in active, group-related learning within a supportive online community setting. The online campus provides students with lectures and course materials and it also includes:

•Virtual tutorials
•Live chat
•Discussion forums - student and tutor led
•Up-to-date web technology for delivery methods
•User friendly material
•Access to our online library

As online learners, students are part of a 'virtual cohort' and the communication and interaction amongst members of the cohort is a significant aspect of the learning process.

Careers

An MSc International Business can enhance the career options of junior and middle managers. It also provides graduates from a non-business discipline with the opportunity to gain entry to careers within business and management.

This course is particularly suited for those who wish to enter higher level posts in the international business and management sector and several of our graduates have gone on to set up their own businesses.

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Students wishing to study MSc International Business Management at our Florida location should not apply through the link on this page but go to Seminole State College Center for Global Engagement.

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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The MSc/LLM Oil and Gas Law degree focuses on the main legal issues within today's oil and gas industry. Our LLM Oil and Gas Law degree is suitable for those with legal qualifications or with considerable experience in the oil and gas industry. Read more
The MSc/LLM Oil and Gas Law degree focuses on the main legal issues within today's oil and gas industry.

Our LLM Oil and Gas Law degree is suitable for those with legal qualifications or with considerable experience in the oil and gas industry.

The course provides the opportunity to critically assess and examine key legal issues in the oil and gas sector, both in the UK and leading areas. On successful completion of the course you will be in a position to understand and deal with some of the main energy legal issues. You will also gain key employability, enterprise and transferable skills.

It can also be studied by the flexible distance learning allowing busy professionals to study at their own pace.

See the website http://www.rgu.ac.uk/law/study-options/distance-and-flexible-learning/oil-and-gas-law-full-time

Course detail

The module structure on the course is designed to allow the basic legal concepts to be covered in depth before building on this knowledge by moving onto specific oil and gas law content.

Stage 1

• Energy Law and Policy
• Oil & Gas Taxation: Fiscal Law & Policy
• Oil and Gas Law
• Environmental Aspects of Oil and Gas Law
• Maritime Law (option for Full Time course only)

Stage 2

• Oil and Gas Contract Law
• Renewable Energy Issues
• Oil and Gas Management
• Dispute Resolution in Oil and Gas Contracting
• Legal Aspects of Mergers & Acquisitions

Stage 3

• Dissertation

Award: MSc/LLM Oil and Gas Law

Dissertation

In Stage 3, you will present a written research proposal for submission. This will normally form the basis for the Masters level dissertation. You will work independently but under tutorial supervision, to undertake the research and prepare the dissertation.

Format

One of the unique online study features of this course is its flexibility, so that you can learn at your own pace and at times to suit you. Study options are:

•Online distance learning, full-time fast track mode. This is suitable for those not engaged in full-time employment OR for professionals who are willing to reduce their working commitment to part-time while studying for the degree.

•Part-time distance learning mode for those wishing to study and continue working full-time.

•Full-time on campus.

The course is taught at Aberdeen Business school full-time on campus and online by distance learning or can be studied part-time (for online distance learning ONLY).

Online students will study through the university's virtual learning environment (VLE) CampusMoodle. Campus Moodle has a number of functions, ranging from a repository for lecture support material to video clips of guest speakers, and discussion forums. The discussion forum groups will be a key part of the course, actively engaging you with the course materials, the course personnel and your fellow students.

Full-time Study

In full time mode, you will learn through a combination of lectures, seminars and workshop sessions. These comprise of a mix of group study, discussion, simulation and presentations of findings by teams and individuals. You will work as an individual and also as part of a team on case studies, team activities, presentations and discussions.

Access to our virtual learning environment, CampusMoodle, is also provided giving you access from home to learning materials (including videos, e-books and journals).

Distance Learning

Our supported distance learning mode of delivery allows you to study online from any location and is designed to fit in around your work commitments. You will be taught and supported by experienced industry professionals who will recreate the same challenging interactive format of the on-campus courses for those studying at a distance.

Our virtual learning environment, CampusMoodle offers students flexibility of where and when they can study, offering full and open access to tutors and other class members. Students have the benefit of being part of a group of learners with the invaluable opportunity to participate in active, group-related learning within a supportive online community setting. The online campus provides students with lectures and course materials and it also includes:
•Virtual tutorials
•Live chat
•Discussion forums - student and tutor led
•Up-to-date web technology for delivery methods
•User friendly material
•Access to our online library

As online learners, students are part of a 'virtual cohort' and the communication and interaction amongst members of the cohort is a significant aspect of the learning process.

Placements and accreditation

The course has professional accreditation from the Energy Institute. This accreditation is recognition of the high level of quality training and academic expertise provided by on this course.

Careers

There is an increasing need for knowledge of the legal technicalities that affect the oil industry today. This LLM/Masters Oil and Gas Law course will enhance your ability, professional standing and employability within the oil and gas industry. Masters level qualifications are highly regarded in any professional or academic sector and is key to career advancement, the oil and gas industry is no exception. In addition, there are good prospects for further academic research in the oil and gas law field.

Graduates from law courses at Aberdeen Business School have a record of excellent employment prospects. Many are employed worldwide in all sectors – industrial, governmental, technical, administrative, operational or self-employed in companies such as Agip Oil, Halliburton, Amec, Marathon, Schlumberger, Shell, Stolt Offshore, Total and Weatherford.

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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