• Queen Mary University of London Featured Masters Courses
  • Ulster University Featured Masters Courses
  • Goldsmiths, University of London Featured Masters Courses
  • Loughborough University Featured Masters Courses
  • University of Leeds Featured Masters Courses
  • Cardiff University Featured Masters Courses
  • Loughborough University London Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
De Montfort University Featured Masters Courses
Queen’s University Belfast Featured Masters Courses
Queen’s University Belfast Featured Masters Courses
Institute for Advanced Architecture of Catalonia Featured Masters Courses
Loughborough University Featured Masters Courses
"videogames"×
0 miles

Masters Degrees (Videogames)

  • "videogames" ×
  • clear all
Showing 1 to 6 of 6
Order by 
The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. Read more
The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. The School has distinctive expertise in offering practice based MPhil and PhD programmes tailored to your individual interests as well offering the more traditional degree based on the written thesis or a mixture of the two. Research expertise in the School is organised around four groups.

The Body, Space and Technology Research Group make specific and focused interventions in the fields of physical and virtual live performance practices. The group publishes its own online journal and pioneers new developments in both theoretical and practical fields. Performances arising from the research are given regularly in London and internationally. The group’s current project ‘Advanced Interactivity in the Arts’ is investigating digital technology and its impact on performance; motion capture; live video; granular synthesis; web-based applications; body based performer techniques.

The Contemporary Writing Research Group includes researchers and practitioners across the genres and forms of contemporary fiction and poetry. There are four practising creative writers, and a creative writing fellow. Research specialisms in the group include: contemporary poetics, the New York School of Poets, music and writing, popular fictions, postcolonial, multicultural and feminist writing. The group has staged a number of international conferences, including: British Braids (2001), Jewish Women Writers (2002) and Contemporary Writing Environments (2004).

The Contemporary Music Practice Research Centre covers the interfaces between genres of composition and improvisation, technology and human performance, music and society, movement and sound, and between text and music. The group staged a conference, ‘Interfaces – Where Composition and Improvisation Meet’ in December 2000 and hosted the 2001 Annual Conference of the British Forum for Ethnomusicology, which was attended by a large number of international delegates. The theme of the conference was ‘Music and Power’.

The Screen Media Research Centre includes researchers working in many areas of film, television and new media including documentary, British, European and Hong Kong cinema; Hollywood and American independent cinema, political film, cult cinema, animation and representations of gender and sexuality; and generic territories including horror, science fiction and comedy. The group has staged international conferences including ‘The Spectacle of the Real: From Hollywood to Reality TV and Beyond’, in January 2003.

The School has a growing postgraduate community and offers a range of resources to support research. Students also benefit from the recently opened Graduate Centre which provides a dedicated space to meet with fellow postgraduate students. The School also has opportunities for part-time teaching for postgraduates with relevant skills. All postgraduates can apply for financial help to give conference papers and other research related activities.

Awards
The School of Arts may be able to offer a limited number of bursaries or fee waivers. Other financial awards may be available from the Arts and Humanities Research Council and other funding bodies. Some of these funding packages cover tuition fees (at UK/EU rates) and living expenses for the duration of study; others cover the fees, or contribute in other ways towards the cost of study.

MPhil and PhD research supervision is available and includes the following areas:

Drama/Performance Studies
Aesthetic potential of digitised technology for performance (artificial intelligence, motion capture, 3D-modelling and animation)
Somatic practice and performance composition
Interdisciplinary performance
Live capture (sound, film) plus performance
Solo performance and new performance writing

English/Contemporary Writing
Contemporary literature
Creative writing
Twentieth century literature
Victorian literature
The Renaissance
Modern American literature
Popular literature
Postcolonial literature
Contemporary literary theory
Literature and mourning
Innovative, marginal and non-traditional texts
All aspects of literary theory

Film/TV Studies
Five themes provide major strands within which most of the research is organised:
Cult Media and Transgression
Spectacle, Documentary and the Real
The Politics of Representation and Cultural Identity
Dominant and Alternative Cinemas
Videogames and Digital Media

Music
Composition
Improvisation
Electronic music and live electronic transformation
Meeting points between popular, world and ‘classical’ cultures
‘Digital arts’ – the interfaces between different forms of electronic media and live performance
Music in education and community

Read less
Designing at the forefront of communication technology. The rapid expansion of digital networks such as YouTube, Wikipedia, Flickr and Facebook have changed user expectations. Read more
Designing at the forefront of communication technology.

Overview

The rapid expansion of digital networks such as YouTube, Wikipedia, Flickr and Facebook have changed user expectations. These advances have created a demand for graduates who understand social and participatory design principles and have the skills to design new interactive technologies.

The MSc in Social Media and Interactive Technologies provides an innovative mix of social and technical skills. You will gain an understanding of the social, political and economic factors that affect the use of interactive technologies, examining how technology is perceived and employed by the user, and you will develop the skills to design and create usable and accessible devices and applications.

Course content

Understand social media and interactive technologies through the key roles they play in society. Explore topics in human-computer interaction, user-centred design, social and cultural theory and human psychology and learn to apply them to the practical problems of designing interactive pages, devices and systems.

Modules for this social media degree are taught by experts from both the Department of Sociology and the Department of Computer Science.

The MSc in Social Media and Interactive Technologies includes eight core modules:
-Understanding Social Media
-Metrics and Society
-Themes and Issues in Contemporary Sociology
-Research Methods for Interactive Technologies
-User-centred Design for Interactive Technologies

You will develop, design, implement and manage your own original research project, supervised by a member of staff with the relevant experience for your topic. You will analyse the data and produce a 15,000-word dissertation based on your research project.

Examples of previous projects include:
-Accessibility of iPhone/iPad apps
-Democracy and participation in York City
-The use of social networking sites by the older generation
-Social robotics and companionship
-Living with the h-index?
-Investigating immersion in games with inattentional blindness
-Immersion and cognitive effort when playing videogames
-Immersion in audio-only games

Careers

You'll develop the skills and knowledge needed to play a leading role in the design and evaluation of interactive technologies in industry, commerce, academia and public service. This social media degree also provides an ideal basis to progress to further study at PhD level.

Read less
This MA programme focuses on you as both artist and entrepreneur, with a specialist emphasis on site, collaboration, and screen-based practice. Read more
This MA programme focuses on you as both artist and entrepreneur, with a specialist emphasis on site, collaboration, and screen-based practice. You’ll mature as a ‘maker of work’ while gaining an understanding of, and an ability to respond to, trends and opportunities in the workplace.

Alongside support from your tutors, you’ll benefit from a professional mentor who works in your field of interest.
The course is supported by high profile associate artists and industry specialist who, alongside the university's career specialist, will enhance your study experience.

COURSE STRUCTURE

The course supports a broad range of artistic practice and includes specialisms in screen-based practice, interdisciplinary performance work, and site based performance. We’ll also help you to develop your postgraduate level research skills, which will help you improve your own creative practice. In addition, professional engagement forms a key part of the programme; you’ll gain highly useful skills in business, marketing, and the touring of work.

MODULES

In Research Methodologies, you'll develop an understanding of, and the ability to, research at a sophisticated and professionally applicable level. This module concerns itself with interdisciplinary practice with a particular emphasis on screen-based, performance making. You’ll be encouraged to draw on other media as part of your creative work, for example writing, painting, textiles or soundmaking.

In the Creative 1 module, you'll create live or screen-based performance work. Screen-based performance, in the context of this module, focuses on ‘screendance’ as a creative interface between the body and digital technology to design and produce work for the single screen.

In Professional Engagement, you'll develop your professional profile and gain in-depth understand of 'getting your work out there.'

In Creative Practice 2, you'll respond to non-theatre performance locations, and collaborate with other artists to create cross-disciplinary performance work. Work may be submitted live or as a film.

For the Thesis Project modules, you'll negotiate a final project with course tutors and you'll draw upon skills and knowledge acquired in modules 1, 2, 3 and 4. . For example, it might be: a work for the single screen; an interdisciplinary sit-specific work; a written project, or a stage performance.

For more information on course structure and methods please view the module handbook via the website: https://www.bathspa.ac.uk/courses/pg-dance/

TEACHING METHODS

Weekly seminars form the central axis of the course. These are complemented by optional classes including: technique; choreography; and research seminars. In addition to these regular sessions, there are one-off events and intensive weekends where you’ll work with tutors and visiting artists.

Bath Spa Live, the University’s production company, provide regular performance events in music, drama, dance, poetry and more. In addition there a regular open lectures covering for example science, videogames, literature and globalisation.

ASSESSMENT METHODS

Your work will be assessed through range of methods including: performances/screenings; presentations; written work and journals. Practical project assessment may focus on your creative process as well as the final product. All work is assessed against generic criteria so you can compare your achievements against your previous work.

CAREER OPPORTUNITIES

You’ll be well placed to become a choreographer, performer, teacher, filmmaker, or a combination of these things. We’ll help you develop versatility and understanding of how to market and present your work in a professional manner. You’ll graduate with the entrepreneurial skills needed to succeed in a challenging and changing workplace.

For more information on opportunities during the course please visit our website: https://www.bathspa.ac.uk/courses/pg-dance/

Read less
Are you a fan of fantasy fiction? Or are you simply curious as to why the fantastic can be found all around us in the twenty-first century, from videogames and films to poetry, songs, television, novel series, and so-called 'mainstream' fiction? This programme allows you to engage with one of the most vibrant literary genres of the last two centuries - and a major cultural phenomenon of our time. Read more
Are you a fan of fantasy fiction? Or are you simply curious as to why the fantastic can be found all around us in the twenty-first century, from videogames and films to poetry, songs, television, novel series, and so-called 'mainstream' fiction? This programme allows you to engage with one of the most vibrant literary genres of the last two centuries - and a major cultural phenomenon of our time.

Why this programme

◾You will be supported by a friendly, internationally acclaimed team of scholars working in all areas of the arts, from literature and comics to film, TV, history of art and modern languages.
◾You will have access to world class libraries, museums and teaching/research facilities. And there will be the opportunity to immerse yourself in the vibrant cultural scene of Glasgow itself, which attracts major fantasy-related conventions and is famous throughout the world for its musical, artistic, technological and literary energy.

Programme structure

The programme involves core and optional taught sessions, followed by a period of research and writing over the summer when you will undertake supervised independent work on a special topic of your choice, researching, planning and writing a 15,000 word dissertation.

You will take a research training course which will prepare you both to work on your dissertation and to develop a proposal and funding applications for a PhD, should you choose to pursue research at doctoral level.

You will have the opportunity to meet and learn from visiting scholars, writers and publishers from the UK, Europe and the United States. And you will form part of the dynamic graduate/research community of the School of Critical Studies and the College of Arts.

The programme is made up of three components:
◾Core course: taught over two ten-week teaching periods, from October to December and January to March.
◾Optional courses: also taught in ten-week blocks. Full-time students usually study one topic course in each semester.
◾A dissertation: written during the final phase of the course, from April to September.

Core Course

Part 1 introduces you to the history of fantasy literature in English and its attendant theories from c. 1780 to 1950. As well as charting the early history of modern fantasy, including major children’s fantasies where these had a significant impact on the development of adult fantasy literature, the course will introduce you to the most influential critical and theoretical approaches to fantasy and the fantastic.

Part 2 investigates the history of fantasy literature in English from 1950 to the present. It will also consider the unprecedented spread of fantasy in recent decades through comics, films and the new media, and delve into the critical and theoretical approaches to fantasy and the fantastic that have emerged since the 1950s.

Optional Courses

You may choose from the available optional courses offered by any of the Masters programmes in the School of Critical Studies. You may also opt for courses from other Masters programmes in the College of Arts (subject to approval by the relevant convener). One course can be taken at Honours level. Examples of possible options include:
◾Animation
◾Children's Literature And Literacies: Critical Enquiry
◾Core Structures Of Scottish Culture
◾Creative Writing Fiction Workshop (cross-discipline)
◾Decadence And The Modern
◾Finn in Gaelic Literature
◾Magical Narratives: Imagination, Fantasy and the Creation of Worlds
◾Modern Everyday
◾Neovictorianism
◾Religion, Theology and Culture Directed Study
◾Science Fiction

For further information, contact the convener.

Dissertation

The topic normally arises out of the work of the taught sessions, but the choice is very much open to your own initiative. The only restrictions are that the topic should be capable of serious scholarly treatment, and that adequate supervision is available. Your supervisor will help you to develop the proposal and plan the most appropriate reading and methodology.

In addition, you will attend seminars in the School Research Training Programme and the College of Arts Graduate School Research Training Course. Topics include:
◾Use of library resources
◾Advanced humanities computing
◾Research skills and research management.

Career prospects

The critical and analytic skills you develop and the ability to conduct rigorous independent study make this programme an ideal step towards an academic career.

Graduates from English Literature have also gone on to careers in writing, editing, publishing, teaching and the media.

Read less
A ground-breaking MA in Games Design and Development. The course combines input and tuition from leading games industry experts in design, art, production and audio with NFTS expertise in disciplines including screenwriting, animation, sound design and composition, to pioneer unique and innovative games. Read more
A ground-breaking MA in Games Design and Development. The course combines input and tuition from leading games industry experts in design, art, production and audio with NFTS expertise in disciplines including screenwriting, animation, sound design and composition, to pioneer unique and innovative games.

-Taught by leading games practitioners and experts in the field.
-An interdisciplinary learning experience. You’ll work alongside students from other NFTS courses including sound design, composing, screenwriting, cinematography, producing, production design, digital effects, editing and production management.
-Build an in depth knowledge of all games design and development disciplines.
-Develop industry contacts through conferences, event attendance, trade association involvement and visits from industry practitioners and luminaries.
-Gain a practical knowledge of games software development, and the ability to experiment with new pipelines and evolving technologies and techniques.
-Work on high profile solo and group projects, with plenty of opportunities to experiment, innovate and excel.
-Unlike other schools, production costs are met by the school.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/our-courses/masters/games-design-development

COURSE OVERVIEW

The MA in Games Design and Development is a world-leading postgraduate games programme taught by leading games professionals with a reputation, accreditation and alumni unlike any other. Students work alongside film, television and animation practitioners, developing creative and technical skills in games design, code, art, animation, production, audio and interface. The NFTS is a uniquely creative environment, enabling MA Games students to benefit from numerous collaborative opportunities across our production studios.

WHY STUDY GAMES DESIGN AND DEVELOPMENT?

Videogames are a relatively young medium. The industry is continually innovating and evolving, and new platforms and technologies have created fantastic opportunities for technical invention and artistic innovation. The NFTS Games course provides the practical skills and creative knowledge to design, devise and build games, from inception to delivery. We strive to develop the creative leadership necessary to become a leading innovator and practitioner within the industry.

Read less
This post-graduate programme aims at forming engineers endowed with a rich cultural basis and able to develop and exploit the methods and tools of computer science with engineering attitude, to tackle a wide spectrum of applications. Read more

Mission and Goals

This post-graduate programme aims at forming engineers endowed with a rich cultural basis and able to develop and exploit the methods and tools of computer science with engineering attitude, to tackle a wide spectrum of applications. The Degree programme develops the ability to design and implement hardware and software systems, which find application in the area of industry and services, either private or public. Graduates are also able to plan and manage complex projects thanks to a deep knowledge of engineering methodologies and technologies.
A Computing Systems Engineer, however, is not only a designer of applications and systems, but is potentially able to develop new technologies or to find innovative applications.

The programme is taught in English

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/computer-science-and-engineering/computer-science-and-engineering-track-milano/

Career Opportunities

The main professional areas targeted by our graduates are innovation and development of production, advanced design, and management of complex systems, either as independent professionals or as members of manufacturing or service enterprises, or in the public administration.
Graduates will find their jobs in the areas of hardware or software production, digital media providers, automation and robotics, information systems and computer networks, services and public administration.

Presentation

See http://www.polinternational.polimi.it/uploads/media/Computer_science_and_engineering_MI_01.pdf
The programme provides the student with a comprehensive background on state-of-the art technologies, with a strong connection with leading edge research. Through an interdisciplinary approach, it forms engineers endowed with a rich cultural basis and able to develop and exploit the methods and tools of computer science with an engineering attitude, to tackle a wide spectrum of applications. The MSc develops the student’s ability to design and implement hardware and software systems, which find application in the area of industry and services. Graduates are highly skilled professionals who can plan and manage complex projects thanks to a deep knowledge of engineering methodologies and technologies.
The programme is taught in English.

Subjects

Key subjects available:
- Advanced Databases, Big Data Analysis and Information Systems
- Advanced Software Engineering
- Artificial Intelligence, Machine Learning and Soft Computing
- Computer Ethics
- Design of Safety-critical, Concurrent and Real-time Systems
- Distributed Systems and Middleware Technologies
- High Performance Computer Architectures and Embedded System Design
- Pervasive Computing
- Robotics and Image Analysis
- Web, and Multimedia Technologies, Videogames Design

See the website http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/computer-science-and-engineering/computer-science-and-engineering-track-milano/

For contact information see here http://www.polinternational.polimi.it/educational-offer/laurea-magistrale-equivalent-to-master-of-science-programmes/computer-science-and-engineering/computer-science-and-engineering-track-milano/

Find out how to apply here http://www.polinternational.polimi.it/how-to-apply/

Read less

  • 1
Show 10 15 30 per page



Cookie Policy    X