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Masters Degrees (Video Games)

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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more

Award: Master of Arts, University of Chichester

If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game sound designer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Sound Design for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Sound Design for Video Games page on the ThinkSpace Education website for more details!

Read less
Course content. The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. Read more

Course content

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have.

It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily.

This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused.

Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.

All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials.

You will learn not only how to create inspiring interactive sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Working specifically on creating great audio for video games, you will be tasked with recording, manipulating and implementing audio using the same tools you will be expected to use in the industry.

Sound Design for Video Games students are trained in the practical audio of games such as foley, dynamic game states and the many technical challenges that face professional sound designers working today.

Whilst you will learn how to edit music for video games, Sound Design for Video Games students won’t be assessed on their own compositional skills.

Teaching and assessment

  • Personal 1-to-1 tuition from top professional composers and sound designers.
  • Learn by working through projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
  • Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars.
  • Telephone and direct email support.

Hardware and software

You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.

We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course.

All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.

HARDWARE

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.

PC

  • Windows 7 or above PC laptop / desktop
  • Quad core 2.3 GHz processor +
  • 16 GB RAM +
  • Graphics card, 1GB GPU (EVGA Nvidia GT 610 or equivalent), we recommend 2GB+

MAC

  • OSX 10.8 or above
  • MacBook Pro, iMac or Mac Pro
  • Quad core 2.3 GHz processor +
  • 16 GB of RAM +
  • Graphics card, 1GB GPU, we recommend 2GB+

SOFTWARE

This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.

DAW (Digital Audio Workstation):

We expect you to have a working knowledge of one computer based DAW:

  • Logic
  • Cubase
  • Nuendo
  • Sonar
  • Digital Performer
  • Reaper

Game Software: 

You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available when on the course. Both Unity and Fmod are able to be downloaded for free.

  • Unity
  • Fmod

Recommended Additional Software:

  • Pro Tools
  • Kontakt
  • Sound Forge


Read less
The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. Read more

Award: Master of Arts, University of Chichester

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team. All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Course Highlights

- Personal 1-to-1 tuition from top professional composers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game composer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Composing for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Composing for Video Games page on the ThinkSpace Education website for more details!

Read less
Course content. The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. Read more

Course content

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have.

It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team.

All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials.

You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Our MA will bring you the real-world professional tuition you need to lay the solid foundations of a career composing music for video games.

Teaching and assessment

  • Personal 1-to-1 tuition from top professional composers and sound designers.
  • Learn by working through projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.. The workload is challenging but it’s only through hard work that you will truly reach the next level.
  • Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars.
  • Telephone and direct email support.

Hardware and software

You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.

We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course.

All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.

HARDWARE

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.

PC

  • Windows 7 or above PC laptop / desktop
  • Quad core 2.3 GHz processor +
  • 16 GB RAM +
  • Graphics card, 1GB GPU (EVGA Nvidia GT 610 or equivalent), we recommend 2GB+

MAC

  • OSX 10.8 or above
  • MacBook Pro, iMac or Mac Pro
  • Quad core 2.3 GHz processor +
  • 16 GB of RAM +
  • Graphics card, 1GB GPU, we recommend 2GB+

SOFTWARE

This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.

DAW (Digital Audio Workstation):

We expect you to have a good knowledge of one computer based DAW:

  • Logic
  • Cubase
  • Nuendo
  • Sonar
  • Digital Performer
  • Reaper

Game Software: 

You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available through the VLE.

  • Unity
  • Fmod

Recommended Additional Software:

  • Pro Tools
  • Kontakt
  • Sound Forge


Read less
Full time (Sep start). 12 months. Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. Read more

Course Duration

Full time (Sep start): 12 months

Course Summary

Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. We aim to help you become a perfect recruit for a career in the games industry- with not just the skills, but also the experience you’ll need. Our graduates have been employed by companies including Sony Evolution Studios, Ubisoft and Rockstar Games.

The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they needed to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published, and experience at every stage of the games development cycle. You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Rare and Codemasters.

Employment Opportunity

Students leaving Gamer Camp course have gone onto work with many of the industry’s biggest names. Roles secured by our graduates include Concept Artist at Sony Evolution Studios, Character Artist at Sega Hardlight Studios, Associate Producer at Spicy Horse Games, and Environmental Artist at Rockstar. MA and MSc students have also set up their own studios.

Read less
Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

Read less
Course content. The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Read more

Course content

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand.

Scoring video games is rewarding and challenging but highly competitive.

Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level.

Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own.

But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

The course is project focused. We want you to feel like you’re already doing the job.

All your tutors are working professional video game composers and sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. Y

ou will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Teaching and assessment

  • Personal 1-to-1 tuition from top professional composers and sound designers
  • Learn by working through projects. The workload is challenging but it’s only through hard work that you will truly reach the next level
  • Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars
  • Telephone and direct email support

Hardware and software

You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.

We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course. All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.

This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.

DAW (Digital Audio Workstation):

We expect you to have a good knowledge of one computer based DAW:

  • Logic
  • Cubase
  • Nuendo
  • Sonar
  • Digital Performer
  • Reaper

Game Software: 

You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available through the VLE.

  • Unity
  • Fmod

Recommended Additional Software:

  • Pro Tools
  • Kontakt
  • Sound Forge


Read less
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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Why study at Roehampton. The programme is taught by academic staff and by experts from the industry who bring their professional experience into the classroom. Read more

Why study at Roehampton

  • The programme is taught by academic staff and by experts from the industry who bring their professional experience into the classroom.
  • The University has a state-of-the-art language lab with cutting-edge translation software including SDL Trados, Swift and WinCAPS.
  • You will have the option to study the localisation of computer games, equipping you to work in one of the UK’s fastest growing industries.
  • Roehampton’s location in London is ideal, as the city has established itself as one of the main centres for translation in the world.
  • Roehampton is ranked best modern university in London (Complete University Guide 2018) and the most research-intensive modern university in the UK (Research Excellence Framework 2014).

Course summary

This programme aims to address the growing demand for translators with skills in translating technical texts.

The programme will familiarise you with the sociocultural, linguistic and technical dimensions that characterise specialised multilingual material. Through working with dedicated software and high-tech industry standard equipment, you will learn the skills you need to enter the professional market and gain the knowledge to pursue further research in this field.

There is a particular emphasis on learning translation tools (in particular SDL Trados) and on localisation, especially for video games. This programme is not limited to specific language pairs. You can work into and out of English and another language of your choice.

You will be taught by staff who are leaders in the field of translation and whose work has influenced organisations such as OFCOM. They work closely with industry and bring in key professionals in the field to teach and give talks, thus helping you to make vital industry contacts.

Roehampton boasts state-of-the-art language labs with cutting-edge translation software, including SDL Trados, Swift and WinCAPS. The lab also features a training suite and an open access area where you can work independently.

In recent years our graduates have found work with a broad range of organisations including: media companies and broadcasters such as the BBC, France TV, and RTVE; subtitling companies such as IMS, Deluxe, ITFC; and translation and localisation providers including Pole To Win, London Translations and JF Traduções e Interpretações.

As a Specialised Translation student you will become a member of the Centre for Research in Translation and Transcultural Studies, which promotes excellence in research into translation-related areas including language learning, audiovisual translation, accessibility to the media and other areas of translation.

Content

This course covers the theoretical and the practical aspects of specialised translation. In the compulsory module ‘Technical and Scientific Translation’ you will practice your skills in translating highly specialised documents into your chosen language. During the course you will also address the main theoretical issues shaping translation today and understand how these theories relate to the practice of translation.

IT skills are central to a translator's work so the compulsory module ‘Translation Tools’ will familiarise you with some of the translation tools you will be using in your professional life. These include terminology databases, translation memory tools, and other computer-assisted translation systems. You will be taught how to carry out efficient documentation and make appropriate use of research tools in solving technical and scientific translation problems.

You could also study ‘The Localisation of Video Games’ where you will examine the principles and practices of localisation in the area of multimedia interactive entertainment software. Other optional modules currently include ‘Subtitling: Concepts and Practice’, where you will explore the techniques of subtitle synchronisation using specialised software. MA students will also undertake a dissertation, which will provide you with the ideal opportunity to undertake an in-depth investigation of a translation-related topic that is of interest to you.

Modules

Compulsory modules (MA & PGD)

  • Translation Theory and Practice Module code: AST040L730A 
  • Translation Tools Module code: AST020L734S
  • Technical and Scientific Translation Module code: AST020L737A 

Optional modules (MA & PGD)

  • Economic and Legal Translation Module code: AST020L738S
  • Translation Project Module code: AST020L743S
  • Accessible Filmmaking: Theory and Practice Module code: AST020L744
  • The Localisation of Video Games Module code: AST020L747S
  • Subtitling: Concepts and Practice Module code: AST020L749A
  • Think, Create, Translate: Transcreation in the Creative Industries Module code: AST020L724Y
  • Media Access: Audiodescription, Subtitling for the Deaf and Respeaking Module code: AST020L742S
  • Dubbing and Voice-over Module code: AST020L741S

Compulsory module (MA students only)

  • Dissertation Module code: AST060L775Y

Career options

Specialised translator, subtitler, technical writer, editor, terminologist, project manager or localiser.

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-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry. Read more
-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry
-Develop a showreel demonstrating your creative talent in composing music and designing sound for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work
-Collaborate with MA Film students in our School of Creative Arts
-Learn in the university’s top-class facilities, assisted by tutors who are themselves industry professionals

Why choose this course?

This course is conceived to meet the current industry’s demand for creative professionals who are equally versed in music composition as well as sound design, and can work effectively across a range of media – whether it’s video, narrative film or interactive games.

All aspects of the soundtrack are systematically explored in both linear and non-linear environments, leading to a fuller understanding of the discipline, of the industry, and of the production processes.

On this course, you will harness the whole gamut of sonic resources for your creative practice – from acoustic instruments to electroacoustic sound, utilising all the latest studio techniques and technologies.

You’ll study in the University’s top-class studios, supported by tutors who are experienced industry professionals, with potential to collaborate with students from our MA Film course.

With targeted sessions and expert guidance, you’ll develop a showreel demonstrating your creative talent in providing sound and music for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work.

What our students say

“The course is well structured, giving opportunities to explore the field of composition in a very broad way and also focus on particular areas of interest. I have genuinely found it exciting and inspiring to participate and I found the atmosphere just as I hoped: creative, relevant, stimulating, professional and fun.”
Nicola Hutchison, teacher at Hertfordshire College of Music and active multidisciplinary artist

"The MSc Composition course was a real eye-opener as to the many applications of composition, allowing me to produce work far beyond the realms of what I thought possible."
Chris Moorhead, freelance composer for media, and session player

"It has been a life changing experience for me, and that is no overstatement. Your particularly vigorous and passionate dedication to cracking open our own personal artistic consciousness underpinned a revelatory roller coaster ride from which I learned and will continue to learn a great deal."
Alex Simler, instrumental teacher at Hertfordshire Music Services

Careers

Graduates from this programme will be ideally positioned to pursue a career in the thriving field of acoustic/electroacoustic composition and sound design for film, television, and interactive games. You may, in addition, consider positions in music publishing, music journalism and criticism, teaching or you may continue your higher education at doctoral level.

Graduate successes

Sebastien Crossley graduated in 2010, and is currently composing for a new Channel 4 sitcom.

Nichola Hutchison graduated in 2011 and teaches composition at Hertfordshire College of Music. She is also active as a multidisciplinary artist creating A/V installations for galleries.

Chris Barn graduated in 2012 and is composing for the Channel 4 Random Acts series with renowned poet Benjamin Zephaniah.

Edward Abela graduated in 2013, and has composed for several short films for SABB productions, SMMusic Library, and Candie & Bell, amongst others.

2014 graduate Jamie Stonehouse is now working as an assistant composer and audio engineer at media company Urban Soul Orchestra, and has just been awarded a 3-year studentship for doctoral studies at Kent University.

Callum Judd graduated in 2015 and is working as a free lance composer for a variety of commercial projects, including a documentary on Japan.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance, recording, as necessary. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Major Study:Music Projects
-Music, Media and Production (Discourse/Reflection)
-Practice 1:Soundtrack and the Cinematic
-Practice 2: Soundtrack in Digital and Interactive Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio. Read more
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

The UK video games industry is worth £3.78 billion and there’s currently a recognised skills shortage of skilled games designers. If you have a first degree in computer science or a similar technical degree, our course will give you the skills to confidently create advanced level games.

Based in Cambridge, the heart of the UK’s games development industry, you’ll work in our Computer Game Development studio and hub, where you’ll create games both on your own and in teams, and gain the technical design skills to publish successfully across a range of platforms.

As well as furthering your development skills, you’ll also focus on games programming and tailor your research project so that you can concentrate on developing skills in an area that you’re passionate about.

We constantly focus on entrepreneurial opportunities, and sharing modules with our MA Computer Games Development (Art) means you’ll work with different strands of the games industry and meet and build your contacts ready for your career. Everything you design will also build into a valuable portfolio to help you secure your dream job when you graduate.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-computing

Careers

It can take up to three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.

As a game developer, you could design the visual styling as well as how it plays. You could be involved with animating characters and objects, creating audio, programming, testing and producing.

Besides working in the leisure/entertainment sector, you could use your skills to develop ‘serious’ games. These are used in rehabilitation, education and training, defence, science, health, city planning and engineering.

You could also go into a career in marketing, teaching or general technology.

You’re also in the perfect position to continue your academic career and move up to our Computer Science PhD.

Modules & Assessment

Core modules:
• Games Programming
• Portfolio
• Games Development 1
• Games Development 2
• Research Methods
• Major Project

Assessment

We’ll ensure you’re on track through a combination of written and practical work, both as an individual and as team activities.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have a range of industry standard software including Unity 3D, Unreal Engine 4, Maya, 3ds Max, Microsoft Visual Studio and Photoshop, as well as GameMaker, 3DGameStudio, Adobe Flash and Action Script, Microsoft XNA Game Studio, GIMP, Blender, Fusion, and Audacity.

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Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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*Subject to validation. APPLICATIONS OPEN. Contact course leader, Dan Mayers, on [email protected] if you have any questions. Read more

*Subject to validation

  • APPLICATIONS OPEN. Contact course leader, Dan Mayers, on  if you have any questions.
  • Gain industry specific experience by using real world workflow methodologies, deadlines and constraints.
  • Work on projects with a range of industry partners including Ubisoft, Dreadnaught Studios, Miracle Tea Studios, Ipswich Games Hub.
  • Unique partnership with Iron Crown Enterprises, publishers of the Rolemaster, Spacemaster, HARP and HARP-SF role play systems.
  • Widen your career opportunities with links and project briefs from companies including Derivco, Coderus, Conga and Orbital Media.
  • Open to graduates from a variety of backgrounds.

Introduction

The Msc Games Development course provides students with a higher-level understanding and direct professional experience through a multidisciplinary approach across commercial game projects. 

This course is ideal for graduates who have completed our BA (Hons) Computer Games Design or BSc (Hons) Computer Games Programming undergraduates degree, as well as those who have graduated from other related technical and creative subject areas who are wanting to enter the video games industry.

We have collaborative partnerships in place with community organisations and employers including commercial and third sector organisations. 

Students will be exposed to work on commercial games, providing them with an understanding of business and enterprise as well as preparing students for working within a commercial studio setting. 

One of our modules allows students to link up with the Ipswich Waterfront Innovation Centre (IWIC), providing them with access to more facilities and covering a range of business-related topics in connection with games development.

Course modules

Development Management (mandatory)

This module provides students with industry standard management methodologies and tools used to run team game developments. 

Visual Scripting (mandatory)

In this module. students learn how to develop games using visual scripting tools at high and low levels, depending on their discipline and background.

Group Project 1 - Multiple Rapid Prototyping (mandatory)

For this group project, students concept and rapidly develop game ideas, learning how to work efficiently as a team.

Group Project 2 (mandatory)

In this module, students will work on a longer 12-week development project. 

Business Development (mandatory)

This moduled covers a range of core business skills relevant to both the independent and large scale development studios. This will be delivered by the Ipswich Waterfront Innovation Centre (IWIC) where students will have access to the Entrepreneurial Programme as well as unlimited access to the IWIC facilities. 

Final Project (mandatory)

The Final Project involves independent learning as an extended dissertation covering a detailed exploration of an element of the games industry. 

Research Methods (mandatory)

In this module, students will learn rigorous academic and commercial research skills.

Career opportunities

Work-based practice is embedded throughout the duration of the course. All modules will relate to work-based learning, relating to commercial management processes or understanding production within a working environment. This will enhance employability and give graduates a greater understanding of games development within the work place. 

Graudates can progress in to a range of careers including: Game Programmer, Games Designer, Games Artist, Quality Assurance, Serious Games Developer and Gamification Developer to name a few.

Facilities and Resources

The MSc Game Development course will have access to the Eclipse Suite where students can access the facilities on specific days for independent working and group projects.

Students can benefit from a dedicated lab, access to two other game development labs and a range of game development hardware including, Oculus Rift, Emotive EPOC+ Brain interface, Leap motion, Myo, Phidget components for building custom game controllers, a range of mobile phones and tablets to test your games on.

Students will also have access to a common room area for MSc students and a custom games cabinet in which to run student games.



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Full-time (Sep). 12 months. MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. Read more

Course Duration

Full-time (Sep): 12 months

Course Summary

MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. We give people who want to work in games an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Employers of our graduates include Rockstar North, Traveller’s Tales, Creative Assembly and Exient.

You'll get specialist skills training, mentoring and support from leading game developers, artists, producers and business owners, with experience at such big-name developers as Eurocom, Electronic Arts and Freestyle Games, while Programme Director Zuby Ahmed founded his own company, SmashMouth Games. The course is delivered in a series of ‘boot camps’ followed by one-to-one support, studio based game development and project delivery.

Employment Oppportunity

Successful students will be prepared for roles in production and design; more specifically as project managers, scrum masters and assistant producers within the games industry. They will also be able to work in product development, as product owners, as designers/scripters or in game and business analytics, and will also be confident and able to set up their own video games business.

Previous graduates now work in roles including mission scripter at Rockstar North, associate producer at Rockstar London, assistant producer at Exient and assistant producer at Traveller’s Tales.

Read less
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:

- Game design
- Game AI
- 3D games development
- Mobile app programming
- Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

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