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Masters Degrees (Video Game Music)

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Humber’s Music Business graduate certificate starts in May and is a condensed summer program with two semesters rolled into one (May - August) followed by a third semester work placement in the fall. Read more
Humber’s Music Business graduate certificate starts in May and is a condensed summer program with two semesters rolled into one (May - August) followed by a third semester work placement in the fall. This program prepares you to work in any number of areas in the music industry. The program offers a unique combination of theoretical and practical knowledge of the music industry as well as entrepreneurial, business and project management skills. You will study the structure of the Canadian music industry, music production, manufacturing, contracts, licensing and copyright, national and international distribution, marketing, promotion, and sales. You will develop foundational music business expertise, including communication and interpersonal skills, in order to respond to industry demands for professionals who can interact with diverse teams and audiences. Opportunities for applied work and industry connections are important components of the program.

Course detail

Upon successful completion of the program, a graduate will:

• Situate music business decisions within key historical and current contexts of the music industry.
• Articulate the unique responsibilities of key personnel in the music industry.
• Analyze the marketplace and trends in the music industry and use the analysis for decision making in the music business environment.
• Develop and implement a viable and realistic business plan for a professional musician or musical company.
• Develop and implement a music marketing plan that includes sonic branding.
• Collaborate with a team to market an artist or new music.
• Adhere to legal principles, government legislation and regulations, copyright and contract requirements, and professional and industry codes of conduct.
• Assess existing and emerging market entry options for music products or services and implement the optimal market entry strategy.
• Apply negotiation, effective interpersonal communication, and human resource management skills to establish and maintain effective working relations.
• Prepare and interpret financial statements to inform music business decisions and/or practices.
• Identify and access public and private sources of capital to support music business plans.

Modules

Semester 1
• MUSB 5000: Music Industry Overview and History
• MUSB 5001: Government Relations and Industry Organizations
• MUSB 5002: Music Business and Finance
• MUSB 5003: Music, Brands, and the Media
• MUSB 5004: Communications, Psychology and Creativity
• MUSB 5005: Contracts, Legal Issues and Ethics
• MUSB 5500: Artist Management and Development
• MUSB 5501: Music Sales and Marketing
• MUSB 5502: Streaming and New Models
• MUSB 5503: Copyright, Licensing & Sync
• MUSB 5504: Touring and Events
• MUSB 5505: Music Enterprise

Semester 2
• MUSB 5549: Music Business Seminar
• MUSB 5550: Music Business Internship

Work Placement

Students are required to complete an industry work placement internship totalling 300 hours.

Your Career

Ontario is home to Canada’s largest and one of the world’s most diversified music sectors. Graduates from our program will be prepared to enter the industry and find employment with radio stations, recording studios, post production facilities, film houses, theatres, video game companies, performance groups, distribution companies, sync agencies, media manufacturers, record labels, as well as various agencies for artist representation, promotion, copyright and legal, royalty collection, presenters, and festivals, as well as industry organizations such as CIMA, CARAS, Music Canada, OMF and others.

How to apply

Click here to apply: http://humber.ca/admissions/how-apply.html

Funding

For information on funding, please use the following link: http://humber.ca/admissions/financial-aid.html

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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more

Award: Master of Arts, University of Chichester

If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game sound designer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Sound Design for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Sound Design for Video Games page on the ThinkSpace Education website for more details!

Read less
-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry. Read more
-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry
-Develop a showreel demonstrating your creative talent in composing music and designing sound for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work
-Collaborate with MA Film students in our School of Creative Arts
-Learn in the university’s top-class facilities, assisted by tutors who are themselves industry professionals

Why choose this course?

This course is conceived to meet the current industry’s demand for creative professionals who are equally versed in music composition as well as sound design, and can work effectively across a range of media – whether it’s video, narrative film or interactive games.

All aspects of the soundtrack are systematically explored in both linear and non-linear environments, leading to a fuller understanding of the discipline, of the industry, and of the production processes.

On this course, you will harness the whole gamut of sonic resources for your creative practice – from acoustic instruments to electroacoustic sound, utilising all the latest studio techniques and technologies.

You’ll study in the University’s top-class studios, supported by tutors who are experienced industry professionals, with potential to collaborate with students from our MA Film course.

With targeted sessions and expert guidance, you’ll develop a showreel demonstrating your creative talent in providing sound and music for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work.

What our students say

“The course is well structured, giving opportunities to explore the field of composition in a very broad way and also focus on particular areas of interest. I have genuinely found it exciting and inspiring to participate and I found the atmosphere just as I hoped: creative, relevant, stimulating, professional and fun.”
Nicola Hutchison, teacher at Hertfordshire College of Music and active multidisciplinary artist

"The MSc Composition course was a real eye-opener as to the many applications of composition, allowing me to produce work far beyond the realms of what I thought possible."
Chris Moorhead, freelance composer for media, and session player

"It has been a life changing experience for me, and that is no overstatement. Your particularly vigorous and passionate dedication to cracking open our own personal artistic consciousness underpinned a revelatory roller coaster ride from which I learned and will continue to learn a great deal."
Alex Simler, instrumental teacher at Hertfordshire Music Services

Careers

Graduates from this programme will be ideally positioned to pursue a career in the thriving field of acoustic/electroacoustic composition and sound design for film, television, and interactive games. You may, in addition, consider positions in music publishing, music journalism and criticism, teaching or you may continue your higher education at doctoral level.

Graduate successes

Sebastien Crossley graduated in 2010, and is currently composing for a new Channel 4 sitcom.

Nichola Hutchison graduated in 2011 and teaches composition at Hertfordshire College of Music. She is also active as a multidisciplinary artist creating A/V installations for galleries.

Chris Barn graduated in 2012 and is composing for the Channel 4 Random Acts series with renowned poet Benjamin Zephaniah.

Edward Abela graduated in 2013, and has composed for several short films for SABB productions, SMMusic Library, and Candie & Bell, amongst others.

2014 graduate Jamie Stonehouse is now working as an assistant composer and audio engineer at media company Urban Soul Orchestra, and has just been awarded a 3-year studentship for doctoral studies at Kent University.

Callum Judd graduated in 2015 and is working as a free lance composer for a variety of commercial projects, including a documentary on Japan.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance, recording, as necessary. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Major Study:Music Projects
-Music, Media and Production (Discourse/Reflection)
-Practice 1:Soundtrack and the Cinematic
-Practice 2: Soundtrack in Digital and Interactive Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. Read more

Award: Master of Arts, University of Chichester

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team. All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Course Highlights

- Personal 1-to-1 tuition from top professional composers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game composer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Composing for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Composing for Video Games page on the ThinkSpace Education website for more details!

Read less
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music specialising in Audio Programming is designed to provide industry-relevant postgraduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers or Producers within recording, production or as software developers, consultants or audio-media specialists. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/96
-3 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Programming
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music and Sound Technology in Audio Engineering is designed to provide industry-relevant post-graduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers within recording, production or live sound settings. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/963 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Engineering
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more

Aims

Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

Fees and finance

2015/6 Home/EU International
Full time £5,750 £11,960
Part time £2,875

These fees are applicable for new entrants in 2015/6. Fees are for the academic year only, any subsequent years may be subject to an annual increase, usually in line with inflation.

The University also offers a postgraduate loyalty discount: If you have completed an undergraduate degree at the University of Wolverhampton, you may be eligible for a 20% discount on the first year of a taught postgraduate programme.

Employability

The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.

Outcomes

- Demonstrate knowledge and critical understanding of a variety of issues in the expanded field of contemporary music technology, taking an independent and rounded perspective.
- Apply theoretical discourse relating to aspects such as technologised production and performance, reactive/interactive/non-linear media, and computational creativity (etc.) to practice through a systematic understanding of historical, contextual, philosophical, technical and scientific theory.
- Select, interpret, develop and apply a variety of research methodologies appropriate for their work.
- Critically evaluate and use a wide variety of hardware and software technologies, and, where appropriate, develop their own.
- Exercise personal autonomy in learning through effective self-organisation and management of workload in both individual and group scenarios.
- Understand the possibilities afforded by the contemporary, expanded field of music technology (including its gaps and trends), and be able to position their own work, interests and aspirations within this wider context.

Why Wolverhampton?

The course offers an explicit and concerted move away from the notion of “training” in how to use specific software and/or other music technologies in favour of a more balanced synthesis of theory and practice.

The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.

Course staff specialise in both traditional/well-established areas of music technology (studio production, film sound, audio synthesis and processing) and flourishing areas of contemporary research (musical interaction, generative music).

A wide range of career routes are open to graduates of the course. These are largely dependent upon the nature of the work the student chooses to produce, but may include: studio production, sound for games and film/video/animation, interactive media, interaction design, creative software development, design for music technology, post-compulsory and higher education.

The University of Wolverhampton continues to develop state of the art facilities to greatly enhance your learning experience. The Performance Hub, opened in 2011, has a diverse range of fully equipped music teaching, performance and practice rooms (accommodating single person to large band / ensemble), two high-end professional recording studios, and two bespoke technology suites boasting sixty Apple iMacs running industry standard software including Pro Tools, Logic Pro, Max, Pure Data and SuperCollider.

Our two recording studios offer the perfect blend of digital and analogue technologies giving students the opportunity to combine classic analogue recording technique with the flexibility and reliability digital technology provides. As well as a dedicated live room each for recording, for increased flexibility and choice of room acoustic, any of the music rehearsal rooms surrounding each studio can also be patched into the studio's control room.

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Film and Television develops technical skills in compositional techniques and studio-based work. Designed for advanced composers, it provides an in-depth specialist training. Read more
Film and Television develops technical skills in compositional techniques and studio-based work. Designed for advanced composers, it provides an in-depth specialist training. Contextual knowledge of mainstream repertoire and significant previous experience of composition and orchestration are required.

Course detail

The MMus in Composition for Film and Television at London College of Music (LCM) is one of the longest-established qualifications of its kind. The course provides an ideal opportunity for in-depth examination of specific techniques (both historical and current) employed in the creation of music for modern media, and for drawing upon these procedures in a practical context by composing music for a diverse range of genres, including…

• television thrillers
• animation
• video game trailers
• science fiction
• dramatic cinema
• silent film
• costume drama
• documentary and…
• …horror!

In addition, you will hone and refine your skills as orchestrators by writing for a variety of specified ensembles. You will also expand your musical and dramatic vocabulary via an imaginative series of compositional pastiche exercises (an integral feature of the portfolio submission during Semester 1).

You will undertake further assessments in film score analysis (taking the form of an extended contextual essay, based upon a score/composer of your own choice) and in-studio ensemble conducting, working 'to click' with a group of 'live' performing musicians.

Modules

• Practical Composition 1 and 2
• Film and Television Score Production
• Business of Music
• Orchestration
• Combining Sounds
• Composers' Workshop Series.

Format

The course is taught mainly through individual tutorials, but may include group work, workshops, seminars and lectures.

Assessment

We assess written portfolio work through portfolios of compositions responding to verbal briefs, and in the second semester (or second year for part-time students), composing direct to picture. There is also a practical assessment in the Film and Television Score Production module and an extended essay project for the Business of Music module. There is a viva voce exam as part of the portfolio submissions in both semesters (or both years for part-time students).

Career and study progression

Course alumni have gone on to compose music for an excitingly diverse range of projects and for an impressive list of clients, including the BBC, BBC Worldwide, BBC Three, The National Theatre, Youth Music Theatre UK, Projection Pictures, The National Theatre, Sky, Channel 4 and the British Film Institute.

Also, in addition to orchestrating their own music, many specialise in orchestrating and conducting the music of other (notable) film composers.

While most students progress directly into the industry after completing this course, graduates may alternatively choose to undertake a PhD or further their compositional studies with a DMus.

How to apply

Click the following link for information on how to apply to this course: http://www.uwl.ac.uk/students/postgraduate/how-apply

Scholarships and bursaries

Information about scholarships and bursaries can be found here: http://www.uwl.ac.uk/students/postgraduate/scholarships-and-bursaries

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This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students. Read more

Game and Media Technology

This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students.

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.

The research field deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments.

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

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Run in partnership with Sky, the largest pay-tv broadcaster in the United Kingdom. - 12 Month Course. - Full-time. - Course runs Jan-Dec. Read more
Run in partnership with Sky, the largest pay-tv broadcaster in the United Kingdom.

Quick Facts

- 12 Month Course
- Full-time
- Course runs Jan-Dec
- Next intake: January 2017
- UK and EEA applicants only

- Unique 12 month course,
- Run in partnership with Sky, the largest pay-tv broadcaster in the United Kingdom
- Prepares you to work in a multicamera studio environment
- Work as a Vision Mixer, or a Camera/ Lighting or Sound specialist.
- Includes a six-week internship with Sky and some of the modules are taught at Sky Studios.
- Sky also guarantees to employ at least one graduate of the course each year.
- Unlike other schools, all production costs are met by the School.
- Broadcast Production Course Promo 2014 (http://screeningroom.nfts.co.uk/video/broadcast-production-promo-2014?current-channel=showreels-promos)

APPLICATION DEADLINE: 07 JUL 2016

Visit the website https://nfts.co.uk/our-courses/diploma/broadcast-production

COURSE OVERVIEW

This course commences in January each year. This intensely practical and pioneering course aims to prepare students for a successful future in multi-camera studio entertainment production. Students are taught by NFTS staff and visiting Industry Professionals and have hands-on experience of a variety of studio roles as well as in their specialisation.

Students will apply for, and be accepted onto the course in one of three craft specialisations:

I. Cameras and Lighting
Practise the core skills of TV studio camera operators, positioning the camera, framing and focus. Learn to use broadcast cameras in a multi-camera studio, repositioning and changing shot as the director demands while the vision mixer cuts and mixes the show. Learn to develop shots, moving with artists or in sympathy with music to create dynamic and exciting television. Begin to light simple interviews and more complex multi-camera lighting techniques. You’ll need a passion for pictures, quick reactions, clear and proactive thinking with excellent co-ordination and a good sense of musical rhythm.

II. Vision Mixing
Train on sophisticated broadcast vision mixing consoles, build and realise complex live visual effects to the director’s brief. Using these high-end production tools, Vision Mixing is like editing - but in real time! Cut, mix and wipe between cameras, pre-edited clips and other video sources live. Learn how to mix a variety of genres from situation comedy to fast paced entertainment and music shows adding digital effects and captioning in real time. You’ll need to be logical, quick thinking, calm under pressure and have an excellent feel for timing and rhythm, both dramatic and musical.

III. Sound (in a broadcast studio environment)
Sound carries the story, sets the mood and the tempo. It provides the enabling structure against which TV pictures can shine. Good sound is essential to a TV programme. Learn how to choose and place microphones for the best results for a variety of shows including live music. Train to use ‘Fisher booms’ - in great demand for sitcoms and soaps - to pick up drama dialogue. Mix studio sound in real time using sophisticated broadcast desks. Enhance the show with spot effects, music cues and audio processing to create atmosphere and energy. Learn how to manage TV comms including studio talkback systems allowing key production team members to communicate and collaborate effectively. You’ll need to be a quick, logical thinker, have a ‘good ear’ and a passion for high quality sound.

These are the core disciplines of multi camera studio operations and people trained at a high level in these craft areas are hotly in demand.

CURRICULUM

Students will be exposed to the creative challenge of working across a range of entertainment programming, including: Situation Comedy, Magazine Shows, Talent Shows, Panel Shows, Game Shows etc.

The award focuses on developing students’ specific capabilities, in the following areas:

- the language of entertainment television so that they can work effectively within production teams
- a high level technical understanding of their chosen specialist area
- a critical awareness of the production workflow and the impact of multiplatform on production

Modules include:

- The Grammar of Television Entertainment
- Media Technology
- Music and Magazine Programming
- Chat Shows and Panel Shows
- Comedy

The six week internship at Sky is constituted of two distinct elements. Firstly the student will shadow a Sky Production Services member of staff working in their specialisation (Vision Mixer, Sound, Camera/Lighting). This will cement the students understanding of the wide range of professional practices and competencies associated with each role. Secondly, students will undertake a range of simulated exercises (designed by the NFTS with Sky involvement) to hone their craft and understanding on the Sky equipment.

At the end of the course, students will be well placed to work professionally in their chosen job role within broadcast production. They will also have a thorough understanding of the television production process encompassing everything from the creative to the technical and the business aspects.

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The course is led by Ian Stubbs who has many years experience as a camera operator, director and producer at the BBC. Tutors include David G Croft (Shooting Stars, Live Aid, Crystal Maze), who is also Head of Television. Primary tutors are Ian Ridley (ex-BBC cameras), Richard Merrick (Sound Supervisor) and Kathryn Edmonds (Vision Mixer - National Lottery, Mock the Week). Other tutors who often teach at the school on television courses include Richard Boden (IT Crowd) Geoff Posner (Little Britain) and Steve Pinhay (SMTV, CD:UK)

In addition the course is supported by Production Services at Sky.

APPLY WITH

All applicants must provide:

- A description of a television production. Please tell us about a television production that you have been involved with or that you have observed. Please detail some of the technical production challenges which were faced in realising the project and in what ways you may have done things differently or enhanced the production. Include information on what preparation the production team would have needed to undertake. No more than one page (A4 paper).

Additionally for those who are applying for the Camera/Lighting specialisation we will need to see:

- A portfolio of photos. It should contain still photographs that you have taken. You may supply prints, digital media or a URL to a collection of your photographs. Please do not supply videos or stills taken from video files.

Or for those who are applying for the Sound specialisation please provide:

- Samples of your audio recording and/or mixing work. They should demonstrate your own, clearly identified sound work. You may supply a CD, audio files on other digital media or URLs.

Or for those who are applying for the Vision Mixing specialisation, please provide:

- A DVD, video file or URL (web link) to a YouTube or Vimeo clip that you have mixed or edited yourself or which includes vision mixing or editing which you consider to be good. If you are referencing somebody else’s work please explain why you have chosen that piece.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

- APPLY FOR BROADCAST PRODUCTION COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=376

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Graduates of this course win BAFTAs and multiple other awards every year. Read more
Graduates of this course win BAFTAs and multiple other awards every year. Our students have won the student section of the Los Angeles based Golden Reel Awards for best sound 13 times since 1996 (we won it again this year)! Sound Design students train in all aspects of audio post-production, developing the techniques and creative awareness required as dubbing editors, sound designers and dubbing mixers.

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- Most comprehensive course in sound available.
- Study in a collaborative filmmaking environment.
- Aesthetic and technical skills developed.
- Facilities rival professional post-production houses.
- Work on both live action and animation films.
- Unlike other schools, all production costs are met by the School.

TO APPLY CONTACT REGISTRY - https://nfts.co.uk/contact-us

Visit the website https://nfts.co.uk/our-courses/masters/sound-design-film-television

COURSE OVERVIEW

The components of the soundtrack – dialogue, atmospheres, Foleys, ADR, designed fx and music – are explored in detail using facilities rivalling those of the best audio post-production houses. With a firm emphasis on storytelling, students develop an aesthetic awareness integrated with technical expertise, encouraging them to be collaborators from an early stage in all productions and throughout the whole post-production process.

In 2016, an NFTS student won the Verna Fields Award for Best Sound Editing in the student category of the US Motion Picture Sound Editors Golden Reel Awards. This is the 13th time a graduating NFTS student has won this award in the last 20 years and, together with the demand for new graduates, demonstrates the esteem with which this course is regarded within the film and television industry.

CURRICULUM

The course represents a steady progression beginning with the basic technology and skills that underpin and support the creative process and ending with the responsibility for sound design on a range of graduation films. At each stage additional skills are added through specific workshops - e.g. music recording, to provide a comprehensive education that is of great value in understanding and communicating with other industry professionals.

Using the latest equipment and technology, students work as sound designers on fiction, documentary and animation projects developing their skills in digital tracklaying and mixing.

YEAR ONE:
A series of exercises focusing on sound editing and mixing techniques Workshops with Editing and Composing students:

- Abstract Film Workshop
- Without Images - a sound-only project
- Dramaturgy Workshop - focusing on script and script analysis, blocking and cover, and performance
- Editing the Scene - editing a scene to learn the basics of scene structure
- Short documentary - sound mixing
- Zen and Beyond - fiction workshop focusing on visual storytelling
- Documentary Poetry - exploring the use of non- synchronous sound and music
- Animation projects - the application of music and sound effects
- 1st year Fiction film - collaborating with all other departments
- Cross Spec - an introduction to film language and storytelling involving all departments

YEAR TWO:
- Investigative Documentary - sound post for the major 1st year Documentary production
- Remixing the 1st year Fiction film tracks
- Advanced editing, design and mixing techniques including surround sound mixing
- 2nd Year Fiction production, shot on a digital format
- Graduation films in documentary, fiction and animation

On the short films and 2nd Year films, Sound Design students work as sound supervisors, creating the track from pre-production through to the mix.

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The course is led by Sound Designer Chris Pow. Tutors include Graham Hartstone (Aliens, Eyes Wide Shut, Die Another Day, The World is Not Enough), Paul Davies (We Need to Talk About Kevin, The Queen), Andy Kennedy (Game of Thrones, Sherlock Holmes, Harry Potter and the Half-Blood Prince), Adrian Rhodes (The Hollow Crown, Aardman's Pirates!, the Wallace and Gromit films) and Ian Morgan (Vinyl, North and South, Alien vs Predator).

ALUMNI

Sound Designers Adrian Rhodes (The Queen, Wallace & Gromit: The Curse of the Were-Rabbit), Martin Jensen (The King's Speech, Atonement, The Fades), Paul Davies (We Need to Talk About Kevin, Hunger, The Queen), Miriam Ludbrook (The League of Gentlemen's Apocalypse, Sugar Rush), Stuart Hilliker (Jane Eyre, State of Play) and Lydia Andrew (Audio Director, Electronic Arts) studied at the NFTS.

APPLY WITH

- A DVD of no more than ten minutes running time, which you have recorded and/or track laid and/or mixed. This can be from a longer work.

- Those who do not have film/video experience: a narrative sequence of photographs, pictures or cartoons, with an associated speech, music and effects soundtrack recorded on audio CD, which demonstrates the way the applicant works creatively with the audio-visual relationship

- A sound montage made by the applicant on audio CD of approximately 3 minutes running time. It should include speech, but should not be limited to speech.

HOW TO APPLY

The application deadline has now passed, however there may still be a chance to apply. Please contact registry via email stating your name, course of interest and contact details:

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