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This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. Read more
This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. The course offers a mix of technological and production modules covering media technologies ranging from sound engineering and sound design to video post production, compositing and visual effects. The social technologies module provides a deeper understanding of audiences’ behaviour, online culture, spreadable media and digital identities. The production modules encourage creative skills in: television, audio engineering and video and audio post production.

Key benefits:

• Based at MediaCityUK
• Developed with advice from North West broadcast companies
• Great job prospects in an expanding area of future media

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-video,-audio-and-social-technologies

Suitable for

Graduates from a degree discipline that contains significant elements of media technology and production. We expect students to already have experience of recording studio practice and video production and post production techniques.

Programme details

You will learn advanced practical production skills alongside developing an understanding of the technologies that underpin future digital media and the production process. After all, digital media technologies are not just a tool, they are also a driver for creativity in many industries. You will learn a set of specialist skills across a range of future media technologies, including audio applications, social technologies, post production practices, and distribution of digital content. You will have live briefs working with industry during the course through your project work.

Format

• Mix of lectures and practical work in post-production studios
• Individual and group learning
• Mix of assessment, including practical coursework and reports/assignment
• Emphasis on motivated students' self-study

Semester 1

• Research in Emerging Technologies
• Audio Application Project

Semester 2

• Advanced Production Practices
• Spatial Audio and Studio Design
• Collaborative Projects

Semester 3

• Project

Assessment

Varied formative and summative assessment strategies, which are aligned to a module's learning outcomes, are used on this programme. The vocational nature of the programme lends itself to coursework assessment. These would typically include the design and production of video, animation or audio products involving both technical and creative skills.

Career potential

There is an expanding jobs market in new media. Graduates go on to production jobs in television, audio, digital media and emerging technologies. Possible career paths include:

• Broadcast engineer for radio or TV
• Video production, filmmaking
• Video post production, compositing, VFX, animation
• Recording studio, live sound engineer, music production
• Education
• Social media specialists
• Interactive Media content creation

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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This programme offers the opportunity to pursue an individual research project of your own choice (practice or theory) and engage with a wide range of approaches to independent and experimental film and video. Read more
This programme offers the opportunity to pursue an individual research project of your own choice (practice or theory) and engage with a wide range of approaches to independent and experimental film and video.

Designed for those who do not wish to take a taught MA and prefer to pursue a specific research project in film and video, this MRes addresses research issues and methods. It provides a grounding in research processes which are common to work generally in the arts, humanities, creative and cultural industries and related fields, and also explores research questions and methodologies which are specific to film and video – crucially as these relate to both practice and/or theory: students can decide to work in either a practice or theory mode or any permutation and combination of practice and theory.

The programme should particularly attract students who are interested in furthering their practice or theoretical knowledge in one of the following areas: artists’ film and video, experimental film and video (including fiction, documentary, drama documentary, animation); histories of autobiographical, experimental, avant-garde film and video; contemporary theoretical discourses about independent film (including film practice as research, film as philosophy); the study and use of archive film (including home movies) in different contexts and practices; the relationship of film and video to new forms of dissemination (with particular reference to the digital); collaborative projects involving different disciplines (eg performance); community-based and activist video.

Programme content
■ Critical screenings: mapping out the
interconnecting territories of independent
film/video making
■ Research in the arts and humanities:
development of generic research skills and
methods
■ Masters thesis: presenting a substantial
piece of work, either practice- or theorybased,
chosen by the student

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Composing for video games is one of the most exciting and innovative areas of media composition. It is the only truly interactive and non-linear medium. Read more
Composing for video games is one of the most exciting and innovative areas of media composition. It is the only truly interactive and non-linear medium. It’s like scoring a film that hasn’t been edited yet. That presents the most exciting technical and creative challenges. In the highly competitive world of professional composition, a career as a video game composer still offers some of the best opportunities.

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team. All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Our MA will bring you the real-world professional tuition you need to lay the solid foundations of a career composing music for video games.

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Audiovisual experiences are key drivers, not just for entertainment but also for business, security and technology development. Read more
Audiovisual experiences are key drivers, not just for entertainment but also for business, security and technology development. Video accounts for around 80 per cent of all internet traffic and some mobile network operators have predicted that wireless traffic will double every year for the next 10 years - driven primarily by video. Visual information processing also plays a major role underpinning other industries such as healthcare, security, robotics and autonomous systems.

This challenging, one-year taught Master’s degree covers a range of advanced topics drawn from the field of multimedia signal processing and communications. The programme covers the properties and limitations of modern communication channels and networks, alongside the coding and compression methods required for efficient and reliable wired and wireless audio-visual transmission. It provides students with an excellent opportunity to acquire the necessary skills to enter careers in one of the most dynamic and exciting fields in ICT.

The programme builds on the research strengths of the Visual Information Laboratory and the Communication Systems and Networks Group within the Faculty of Engineering at Bristol. Both groups are highly regarded for combining fundamental research with strong industrial collaboration and their innovative research has resulted in ground-breaking technology in the areas of image and video analysis, coding and communications. Both groups also offer extensive, state-of-the-art research facilities.

This MSc provides in-depth training in design, analysis and management skills relevant to the theory and practice of the communication networks industry. The programme is accredited by the Institution of Engineering and Technology until 2018, and is one of only a handful of accredited programmes in this field in the UK.

Programme structure

Your course will cover the following core subjects:
Semester One (50 credits)
-Coding theory
-Communication systems
-Digital filters and spectral analysis
-Mobile communications
-Networking protocol principles

Semester Two (70 credits)
-Digital signal processing systems
-Speech and audio processing
-Optimum signal processing
-Biomedical imaging
-Image and video coding
-Engineering research skills

Research project
You will complete a substantial research project, starting during Semester Two and completed during the summer. This may be based at the University or with industrial partners.

Careers

This one-year MSc programme covers all aspects of current and future image and video communications and associated signal processing technologies. It will prepare you for a diverse range of exciting careers, not only in the communications field, but also in other areas such as management consultancy, project management, finance and government agencies.

Our graduates have gone on to have rewarding careers in some of the leading multinational communications companies, such as Huawei, China Telecom, Toshiba, China Mobile and Intel. Some graduates follow a more research-oriented career path with a number of students going on to study for PhDs at leading universities.

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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more
If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more
Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own.

But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

The course is project focused. We want you to feel like you’re already doing the job.

All your tutors are working professional video game composers and sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

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Full-time (Sep). 12 months. MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. Read more

Course Duration

Full-time (Sep): 12 months

Course Summary

MSc Video Game Enterprise and Production is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. We give people who want to work in games an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Employers of our graduates include Rockstar North, Traveller’s Tales, Creative Assembly and Exient.

You'll get specialist skills training, mentoring and support from leading game developers, artists, producers and business owners, with experience at such big-name developers as Eurocom, Electronic Arts and Freestyle Games, while Programme Director Zuby Ahmed founded his own company, SmashMouth Games. The course is delivered in a series of ‘boot camps’ followed by one-to-one support, studio based game development and project delivery.

Employment Oppportunity

Successful students will be prepared for roles in production and design; more specifically as project managers, scrum masters and assistant producers within the games industry. They will also be able to work in product development, as product owners, as designers/scripters or in game and business analytics, and will also be confident and able to set up their own video games business.

Previous graduates now work in roles including mission scripter at Rockstar North, associate producer at Rockstar London, assistant producer at Exient and assistant producer at Traveller’s Tales.

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Introduction. The MA in Film Production is a 1 year full-time programme that begins in October of each year, and offers graduate students opportunities to undertake intensive study in production skills in 16mm film and video. Read more
Introduction
The MA in Film Production is a 1 year full-time programme that begins in October of each year, and offers graduate students opportunities to undertake intensive study in production skills in 16mm film and video.
The programme provides instruction in sound recording and design, camerawork, lighting, editing, scriptwriting, budgeting and directing.
The Department of Media is housed in a purpose built complex with professionally designed studios, cutting rooms and editing facilities.

Course Description
This MA Programme is aimed particularly at people who have a good first degree in a subject such as film, television, or media studies but who have limited practical experience. Good honours degrees in other subjects, together with evidence of a serious interest in film and video production outside a formal academic context, may also be appropriate.

This MA Programme will suit people who want a general introduction to all areas of pre-production, production and post-production within 16mm film and digital video. Although some degree of specialisation is possible this MA should be seen as a general introduction to all areas. One of the advantages of this approach is that all our MA students are encouraged to write and direct their own films.

During the first term of the programme (October - December) students undertake a number of familiarisation exercises in film and video, developing pre-production, production and post-production skills. These exercises include 4 short 16mm productions and a number of video productions. These are carried out in small teams and it should be noted that teamwork is a major focal point of this MA.
In the second term (January - March), the programme concentrates on the further development of skills in scriptwriting, cinematography, directing, sound design/dubbing with ProTools, editing with Avid and compositing with After Effects. During this term students carry out the pre-production for their assessed film/video.
This is then shot and edited in the final term (April - June). A budget of up to £500 is provided to cover the basic costs of production. Students receive support through individual tutorials, group seminars and studio classes.


The MA in Film Production is predominantly practical but it should not be seen only as a vocational preparation. Its important theoretical component is related to the practical side and a weekly two-hour session covers theoretical issues such as narrative style, representation or national identity. In addition, students are obliged to attend weekly screenings and playbacks in the final year undergraduate courses.
During July, August and September students research and write a 12000 word dissertation on the theory underpinning their assessed film.

Resources
The Department's video equipment includes DVC-PRO video cameras (equivalent to Digibeta), tracks, doorway dolly, jib, specialist lighting gear, editing on AVID Xpress Pro, sound dubbing in a digital dubbing suite using ProTools, and software such as Photoshop, After Effects and Flash. There is also a newly equipped 3 camera TV Studio using digital widescreen cameras, gallery with digital desk and sound room with 32 channel mixer.

Our film resources offer fully professional 16mm and Super 16 opportunities, using Arriflex, Aaton and Bolex cameras, Nagra sound recorders, solid state recorders, a fully equipped studio and portable lighting kits for location work.

Outside the Department there is a student run campus radio station, in which many students participate. BBC regional radio (Radio Kent) also operates a studio in the Media building and offers student involvement with professional broadcasting.

Student Destinations
Students who successfully complete the MA have gone onto a wide range of Media related careers often starting at the assistant level and moving up from there. A number of ex-students work within Camera Departments, Producing and Feature Film Editing. Lecturing within Further Education and Higher Education has also been a particularly successful employment route.

Funding
Significant funding may be available for UK and EU students who have a good academic background [e.g. a first class or 2.1 honours degree] from the Arts and Humanities Research Board (A.H.R.C.) Please see their website for application details (http://www.ahrb.ac.uk/) Please note that this application process takes some months with a completion deadline in April.

See our website http://www.canterbury.ac.uk/arts-humanities/media/courses/ma_media-production.asp for more details.

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Full time (Sep start). 12 months. Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. Read more

Course Duration

Full time (Sep start): 12 months

Course Summary

Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. We aim to help you become a perfect recruit for a career in the games industry- with not just the skills, but also the experience you’ll need. Our graduates have been employed by companies including Sony Evolution Studios, Ubisoft and Rockstar Games.

The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they needed to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published, and experience at every stage of the games development cycle. You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Rare and Codemasters.

Employment Opportunity

Students leaving Gamer Camp course have gone onto work with many of the industry’s biggest names. Roles secured by our graduates include Concept Artist at Sony Evolution Studios, Character Artist at Sega Hardlight Studios, Associate Producer at Spicy Horse Games, and Environmental Artist at Rockstar. MA and MSc students have also set up their own studios.

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If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you. The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning. Read more
If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you.

The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning.

PROGRAMME OVERVIEW

This degree provides in-depth training for students interested in a career in industry or in research-oriented institutions focused on image and video analysis, and deep learning.

State-of-the-art computer-vision and machine-learning approaches for image and video analysis are covered in the course, as well as low-level image processing methods.

Students also have the chance to substantially expand their programming skills through projects they undertake.

PROGRAMME STRUCTURE

This programme is studied full-time over 12 months and part-time over 48 months. It consists of eight taught modules and a standard project.

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Digital Signal Processing A
-Object Oriented Design and C++
-Image Processing and Vision
-Space Robotics and Autonomy
-Satellite Remote Sensing
-Computer Vision and Pattern Recognition
-AI and AI Programming
-Advanced Signal Processing
-Image and Video Compression
-Standard Project

EDUCATIONAL AIMS OF THE PROGRAMME

The taught postgraduate degree programmes of the Department of Electronic Engineering are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant). To fulfil these objectives, the programme aims to:
-Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing and Communications, from the UK, Europe and overseas.
-Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
-Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
-Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
-Provide a high level of flexibility in programme pattern and exit point
-Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

Intended capabilities for MSc graduates
-Know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin computer vision, machine learning as well as how they can be related to robotics
-Be able to analyse problems within the field computer vision and more broadly in electronic engineering and find solutions
-Be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
-Know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within computer vision, machine learning
-Be aware of the societal and environmental context of his/her engineering activities
-Be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
-Be able to carry out research-and-development investigations
-Be able to design electronic circuits and electronic/software products and systems

Technical characteristics of the pathway
This programme in Computer Vision, Robotics and Machine Learning aims to provide a high-quality advanced training in aspects of computer vision for extracting information from image and video content or enhancing its visual quality using machine learning codes.

Computer vision technology uses sophisticated signal processing and data analysis methods to support access to visual information, whether it is for business, security, personal use or entertainment. The core modules cover the fundamentals of how to represent image and video information digitally, including processing, filtering and feature extraction techniques.

An important aspect of the programme is the software implementation of such processes. Students will be able to tailor their learning experience through selection of elective modules to suit their career aspirations.

Key to the programme is cross-linking between core methods and systems for image and video analysis applications. The programme has strong links to current research in the Department of Electronic Engineering’s Centre for Vision, Speech and Signal Processing.

PROGRAMME LEARNING OUTCOMES

The Department's taught postgraduate programmes are designed to enhance the student's technical knowledge in the topics within the field that he/she has chosen to study, and to contribute to the Specific Learning Outcomes set down by the Institution of Engineering and Technology (IET) (which is the Professional Engineering body for electronic and electrical engineering) and to the General Learning Outcomes applicable to all university graduates.

General transferable skills
-Be able to use computers and basic IT tools effectively
-Be able to retrieve information from written and electronic sources
-Be able to apply critical but constructive thinking to received information
-Be able to study and learn effectively
-Be able to communicate effectively in writing and by oral presentations
-Be able to present quantitative data effectively, using appropriate methods

Time and resource management
-Be able to manage own time and resources
-Be able to develop, monitor and update a plan, in the light of changing circumstances
-Be able to reflect on own learning and performance, and plan its development/improvement, as a foundation for life-long learning

Underpinning learning
-Know and understand scientific principles necessary to underpin their education in electronic and electrical engineering, to enable appreciation of its scientific and engineering content, and to support their understanding of historical, current and future developments
-Know and understand the mathematical principles necessary to underpin their education in electronic and electrical engineering and to enable them to apply mathematical methods, tools and notations proficiently in the analysis and solution of engineering problems
-Be able to apply and integrate knowledge and understanding of other engineering disciplines to support study of electronic and electrical engineering

Engineering problem-solving
-Understand electronic and electrical engineering principles and be able to apply them to analyse key engineering processes
-Be able to identify, classify and describe the performance of systems and components through the use of analytical methods and modelling techniques
-Be able to apply mathematical and computer-based models to solve problems in electronic and electrical engineering, and be able to assess the limitations of particular cases
-Be able to apply quantitative methods relevant to electronic and electrical engineering, in order to solve engineering problems
-Understand and be able to apply a systems approach to electronic and electrical engineering problems

Engineering tools
-Have relevant workshop and laboratory skills
-Be able to write simple computer programs, be aware of the nature of microprocessor programming, and be aware of the nature of software design
-Be able to apply computer software packages relevant to electronic and electrical engineering, in order to solve engineering problems

Technical expertise
-Know and understand the facts, concepts, conventions, principles, mathematics and applications of the range of electronic and electrical engineering topics he/she has chosen to study
-Know the characteristics of particular materials, equipment, processes or products
-Have thorough understanding of current practice and limitations, and some appreciation of likely future developments
-Be aware of developing technologies related to electronic and electrical engineering
-Have comprehensive understanding of the scientific principles of electronic engineering and related disciplines
-Have comprehensive knowledge and understanding of mathematical and computer models relevant to electronic and electrical engineering, and an appreciation of their limitations
-Know and understand, at Master's level, the facts, concepts, conventions, principles, mathematics and applications of a range of engineering topics that he/she has chosen to study
-Have extensive knowledge of a wide range of engineering materials and components
-Understand concepts from a range of areas including some from outside engineering, and be able to apply them effectively in engineering projects

Societal and environmental context
-Understand the requirement for engineering activities to promote sustainable development
-Relevant part of: Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk issues
-Understand the need for a high level of professional and ethical conduct in engineering

Employment context
-Know and understand the commercial and economic context of electronic and electrical engineering processes
-Understand the contexts in which engineering knowledge can be applied (e.g. operations and management, technology development, etc.)
-Be aware of the nature of intellectual property
-Understand appropriate codes of practice and industry standards
-Be aware of quality issues
-Be able to apply engineering techniques taking account of a range of commercial and industrial constraints
-Understand the basics of financial accounting procedures relevant to engineering project work
-Be able to make general evaluations of commercial risks through some understanding of the basis of such risks
-Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk) issues

Research and development
-Understand the use of technical literature and other information sources
-Be aware of the need, in appropriate cases, for experimentation during scientific investigations and during engineering development
-Be able to use fundamental knowledge to investigate new and emerging technologies
-Be able to extract data pertinent to an unfamiliar problem, and employ this data in solving the problem, using computer-based engineering tools when appropriate
-Be able to work with technical uncertainty

Design
-Understand the nature of the engineering design process
-Investigate and define a problem and identify constraints, including environmental and sustainability limitations, and health and safety and risk assessment issues
-Understand customer and user needs and the importance of considerations such as aesthetics
-Identify and manage cost drivers
-Use creativity to establish innovative solutions
-Ensure fitness for purpose and all aspects of the problem including production, operation, maintenance and disposal
-Manage the design process and evaluate outcomes
-Have wide knowledge and comprehensive understanding of design processes and methodologies and be able to apply and adapt them in unfamiliar situations
-Be able to generate an innovative design for products, systems, components or processes, to fulfil new needs

Project management
-Be able to work as a member of a team
-Be able to exercise leadership in a team
-Be able to work in a multidisciplinary environment
-Know about management techniques that may be used to achieve engineering objectives within the commercial and economic context of engineering processes
-Have extensive knowledge and understanding of management and business practices, and their limitations, and how these may be applied appropriately

FACILITIES, EQUIPMENT AND SUPPORT

To support your learning, we hold regular MSc group meetings where any aspect of the programme, technical or non-technical, can be discussed in an informal atmosphere. This allows you to raise any problems that you would like to have addressed and encourages peer-based learning and general group discussion.

We provide computing support with any specialised software required during the programme, for example, Matlab. The Faculty’s student common room is also covered by the University’s open-access wireless network, which makes it a very popular location for individual and group work using laptops and mobile devices.

Specialist experimental and research facilities, for computationally demanding projects or those requiring specialist equipment, are provided by the Centre for Vision, Speech and Signal Processing (CVSSP).

CAREER PROSPECTS

Computer vision specialists are be valuable in all industries that require intelligent processing and interpretation of image and video. This includes industries in directly related fields such as:
-Multimedia indexing and retrieval (Google, Microsoft, Apple)
-Motion capture (Foundry)
-Media production (BBC, Foundry)
-Medical Imaging (Siemens)
-Security and Defence (BAE, EADS, Qinetiq)
-Robotics (SSTL)

Studying for Msc degree in Computer Vision offers variety, challenge and stimulation. It is not just the introduction to a rewarding career, but also offers an intellectually demanding and exciting opportunity to break through boundaries in research.

Many of the most remarkable advancements in the past 60 years have only been possible through the curiosity and ingenuity of engineers. Our graduates have a consistently strong record of gaining employment with leading companies.

Employers value the skills and experience that enable our graduates to make a positive contribution in their jobs from day one.

Our graduates are employed by companies across the electronics, information technology and communications industries. Recent employers include:
-BAE Systems
-BT
-Philips
-Hewlett Packard
-Logica
-Lucent Technologies
-BBC
-Motorola
-NEC Technologies
-Nokia
-Nortel Networks
-Red Hat

INDUSTRIAL COLLABORATIONS

We draw on our industry experience to inform and enrich our teaching, bringing theoretical subjects to life. Our industrial collaborations include:
-Research and technology transfer projects with industrial partners such as the BBC, Foundry, LionHead and BAE
-A number of our academics offer MSc projects in collaboration with our industrial partners

RESEARCH PERSPECTIVES

This course gives an excellent preparation for continuing onto PhD studies in computer vision related domains.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry. Read more
-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry
-Develop a showreel demonstrating your creative talent in composing music and designing sound for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work
-Collaborate with MA Film students in our School of Creative Arts
-Learn in the university’s top-class facilities, assisted by tutors who are themselves industry professionals

Why choose this course?

This course is conceived to meet the current industry’s demand for creative professionals who are equally versed in music composition as well as sound design, and can work effectively across a range of media – whether it’s video, narrative film or interactive games.

All aspects of the soundtrack are systematically explored in both linear and non-linear environments, leading to a fuller understanding of the discipline, of the industry, and of the production processes.

On this course, you will harness the whole gamut of sonic resources for your creative practice – from acoustic instruments to electroacoustic sound, utilising all the latest studio techniques and technologies.

You’ll study in the University’s top-class studios, supported by tutors who are experienced industry professionals, with potential to collaborate with students from our MA Film course.

With targeted sessions and expert guidance, you’ll develop a showreel demonstrating your creative talent in providing sound and music for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work.

What our students say

“The course is well structured, giving opportunities to explore the field of composition in a very broad way and also focus on particular areas of interest. I have genuinely found it exciting and inspiring to participate and I found the atmosphere just as I hoped: creative, relevant, stimulating, professional and fun.”
Nicola Hutchison, teacher at Hertfordshire College of Music and active multidisciplinary artist

"The MSc Composition course was a real eye-opener as to the many applications of composition, allowing me to produce work far beyond the realms of what I thought possible."
Chris Moorhead, freelance composer for media, and session player

"It has been a life changing experience for me, and that is no overstatement. Your particularly vigorous and passionate dedication to cracking open our own personal artistic consciousness underpinned a revelatory roller coaster ride from which I learned and will continue to learn a great deal."
Alex Simler, instrumental teacher at Hertfordshire Music Services

Careers

Graduates from this programme will be ideally positioned to pursue a career in the thriving field of acoustic/electroacoustic composition and sound design for film, television, and interactive games. You may, in addition, consider positions in music publishing, music journalism and criticism, teaching or you may continue your higher education at doctoral level.

Graduate successes

Sebastien Crossley graduated in 2010, and is currently composing for a new Channel 4 sitcom.

Nichola Hutchison graduated in 2011 and teaches composition at Hertfordshire College of Music. She is also active as a multidisciplinary artist creating A/V installations for galleries.

Chris Barn graduated in 2012 and is composing for the Channel 4 Random Acts series with renowned poet Benjamin Zephaniah.

Edward Abela graduated in 2013, and has composed for several short films for SABB productions, SMMusic Library, and Candie & Bell, amongst others.

2014 graduate Jamie Stonehouse is now working as an assistant composer and audio engineer at media company Urban Soul Orchestra, and has just been awarded a 3-year studentship for doctoral studies at Kent University.

Callum Judd graduated in 2015 and is working as a free lance composer for a variety of commercial projects, including a documentary on Japan.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance, recording, as necessary. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Major Study:Music Projects
-Music, Media and Production (Discourse/Reflection)
-Practice 1:Soundtrack and the Cinematic
-Practice 2: Soundtrack in Digital and Interactive Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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This is an exciting and dynamic time for documentary practice; in recent years there has been a renaissance in documentary, seeing huge developments in both technology and form. Read more
This is an exciting and dynamic time for documentary practice; in recent years there has been a renaissance in documentary, seeing huge developments in both technology and form. Documentary stories are now being told via telecommunications, in cinemas, on TV, and online.

In this contemporary course you will be provided tuition in the technological, ethical and intellectual developments in this recent boom in theatrical, broadcast and cross platform documentary. You will be taught by award winning documentary filmmakers and high profile TV, film and cross platform commissioners. Tutors Marc Isaacs , Helen Littleboy and Victoria Mapplebeck, are all active filmmakers with excellent industry contacts and through collaborating with them on work in progress you will gain a unique learning opportunity that will provide genuine vocational experience. We also welcome regular guest lecturers, giving students a direct link to industry professionals and the opportunity to learn from their substantial experience and expertise.

On graduating, our students are skilled in creative and professional documentary practice. We have one of the highest employability rates amongst UK Universities and our graduates have gone on to become award-winning filmmakers and journalists.

This is a split campus course, taught in both Egham and Bedford Square in central London.

See the website https://www.royalholloway.ac.uk/mediaarts/coursefinder/madocumentarybypractice.aspx

Why choose this course?

- We have had regular lectures from award winning filmmaker Marc Isaacs, Channel 4 commissioner Kate Vogel and Emily Renshaw Smith, commissioner of Current TV. Forthcoming guest lectures include BBC Director Adam Curtis, feature director Chris Waitts and Matt Locke, Commissioning Editor for New Media and Education at Channel 4.

- Guest commissioners provide students with knowledge of and links to current commissioning strategies. Several of our invited commissioners have subsequently worked with our students on developing their projects.

- You will have exclusive 24-7 access to six purpose-built editing rooms equipped with Final Cut Studio 2 on Mac Pro editing systems. Our Location Store provides an equipment loan and advisory support service with a lending stock that includes twenty Sony HVR-V1E cameras, twenty Sennheiser radio microphone kits and a selection of professional quality sound recording and lighting equipment.

- With access to the latest digital recording and editing equipment, and covering areas from authorship to authenticity, this course offers you an in-depth study of creative production, taking you from conception through commissioning to research, composition and exhibition.

- You will be provided with excellent tuition in self-shooting documentary filmmaking techniques. You will be able to meet the growing demand for self-shooting directors and producers in both the independent and commercial documentary industries.

Department research and industry highlights

- TRENT is an exciting and innovative collaborative project between the British Universities Film and Video Council (BUFVC) and Royal Holloway, University of London (RHUL) and funded by the Arts and Humanities Research Council (AHRC). Led by John Ellis the project brings together the nine existing online databases hosted and curated by the BUFVC which provide important film, radio and television material along with accompanying metadata and contextual information for academics, students, teachers and researchers. This project brings together all the material contained in these databases, yet Trent is not simply a master database. Instead it foregrounds creative searching through a common interactive interface using real-time ‘intelligent’ filtering to bringing disparate databases into a single search and discovery environment whilst maintaining the integrity and individual provenance of each.

- The EUscreen project is major funded EU project which aims to digitise and provide access to European’s audio-visual heritage. This innovative and ambitious three year project began in October 2009 and the project consortium is made up of 28 partners from 19 European countries and is a best practice network within the eContentplus programme of the European Commission. The Department of Media Arts at Royal Holloway’s is responsible for the content selection policy for EUscreen and those involved include John Ellis, Rob Turnock and Sian Barber.

- Video Active is a major EU-funded project aiming to create access to digitised television programme content from archives around Europe. It involves collaboration between the Department of Media Arts at Royal Holloway and Utrecht University, and eleven European archives including the BBC, to provide access to content and supporting contextual materials via a specially designed web portal. The team from the Department of Media Arts, who are John Ellis, Cathy Johnson and Rob Turnock, are responsible for developing content selection strategy and policy for the project.

- Migrant and Diasporic Cinema in Contemporary Europe is an AHRC-funded international Research Network, led by Daniela Berghahn, which brings together researchers from ten UK and European universities, filmmakers, policy makers and representatives from the cultural sector. The Research Network explores how the films of migrant and diasporic filmmakers have redefined our understanding of European identity as constructed and narrated in European cinema. The project seeks to identify the numerous ways in which multi-cultural and multi-ethnic presences and themes have revitalised contemporary European cinema by introducing an eclectic mix of non-Western traditions and new genres.

- Lina Khatib was awarded an AHRC Research Leave Grant to complete a book on the representation of Lebanese politics and society in Lebanese cinema over the last thirty years. The study focuses on cinema’s relationship with national identity in the context of the Civil War and the post-war period in Lebanon.

- Gideon Koppel was awarded an AHRC Research Leave Grant to complete his feature-length documentary portrait of a rural community in Wales, The Library Van, which has been partly funded by the Arts Council of Wales.

Course content and structure

You will study three core units during the year.

Core course units:
- From Idea to Screen
From Idea to Screen introduces the practice of documentary film making - exploring eclectic notions of the genre, from the conventional to those more associated with fine art. The course tutors also use their own work which is deconstructed across all its constituent parts idea, conception, pre-production planning, and research, shooting and post-production. Ideas to Screen will explore ways of translating observations and ideas into imagery – both visual and aural. There will be an emphasis on experimental forms of narrative – at time crossing the boundaries between fine art and documentary. For the final and assessed project in this unit, each student will be asked make a video ‘portrait’ of a character.

- Foundations of Production
Contemporary documentary production requires managerial and business skills as well as creative ones. This unit will instruct you in the industrial skills required for the production of video, television and multimedia documentary. These include researching the market, writing proposals, acquiring funding for development and production, drafting contracts, drawing up budgets, copyright clearance, and marketing.

- Major Documentary Production – Dissertation
Developing out of study, research and practice from previous units, you will direct and produce a substantial documentary production. This is the largest assignment in the course and is appropriately weighted. The unit is tutorial based.

On completion of the course graduates will have:

- gained invaluable experience of both authored and commercial documentary production

- the ability to develop their own ideas, preparing them for the documentary industry but also finding ways to reinvent it

- an understanding of documentary film genre and its changing boundaries as well as the changing technologies and their impact on the genre

- an advanced understanding of the processes of making a documentary film from initial concept to final form and the various stages of production.

- an awareness of the institutions and mechanisms of the UK film and television industry

- a critical knowledge of the current and changing platforms for documentary film, from cinema to television and the internet.

Assessment

Assessment is carried out by a variety of methods including project work, photo essays and written production papers.

Employability & career opportunities

On graduating, our students will be skilled in creative and professional documentary practice. We have one of the highest employability rates amongst UK Universities and our graduates have become award-winning filmmakers and BBC journalists; recently one of our alumni Charlotte Cook was appointed Strand Co -Coordinator of BBC’s prestigious Documentary Strand Storyville.

Our graduate students have won and been nominated for many awards including, The One World Broadcasting Trust Award and The Jerwood First Cuts Documentary. In 2009 two of our students, Aashish Gadhvi and Michael Watts won the One World Student Documentary Fund which funds challenging international documentary projects.

Syed Atef Amjad Ali has recently had his film The Red Mosque previewed at The Amsterdam International Documentary Festival. The Red Mosque was made with production funds Syed received from The Jan Virijman Fund and also from the One World-Broadcasting Award.

Chung Yee Yu has won the Cinematography Award at Next Frame (A Touring Festival of International Student Film and Video) Chung Yee Yu has also won the Silver Award of Open Category of IFVA (The Hong Kong Independent Short Film & Video Awards)

Recent graduate Suzanne Cohen has just has her work selected for the BBC’s Film Network website; an interactive showcase for ‘new British filmmakers, screening three new short films in broadband quality every week, adding to a growing catalogue of great shorts’.

How to apply

Applications for entry to all our full-time postgraduate degrees can be made online https://www.royalholloway.ac.uk/studyhere/postgraduate/applying/howtoapply.aspx .

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This course is for you if you want to develop your individual style and explore photography as a means of creative expression. You will create an impressive portfolio of work, which you will exhibit in real gallery space and disseminate to potential employers. Read more
This course is for you if you want to develop your individual style and explore photography as a means of creative expression. You will create an impressive portfolio of work, which you will exhibit in real gallery space and disseminate to potential employers.

Course overview

Through the MA Photography, you will develop a professional base for your future career. The course is tailored to your individual interests and we invite you to share your aspirations with us at interview.

During the course, we support the development of student-initiated projects in which individuals can implement, research and extend their practical and intellectual skills across the spectrum of photography, digital imaging and video. By the end of the course, you will have prepared a substantial portfolio of creative and written work and participated in a public exhibition and a publication.

At Masters level, the specialisms of tutors are an important factor. Sunderland’s academic team includes staff with world-class reputations whose research interests fall within the areas of landscape, documentary and diaristic photography, experimental and alternative photographic methods, and span a variety of themes, from representations of femininity, subcultures, curating and exhibiting art photography with a specialism in new photographic technologies and the networked image.

In addition, we operate the North East Photography Network (NEPN) which develops and promotes photography in the North East of England. We also have close links with major arts organisations such as the Arts Council, the Laing Art Gallery and the BALTIC Centre for Contemporary Art.

Graduates from Sunderland have gone on to work throughout the creative industries and education. A Masters qualification not only opens doors in the workplace but also helps you progress more rapidly once your career is underway.

To find out more about the part time version of this course, please view this web-page: http://www.sunderland.ac.uk/courses/artsdesignandmedia/postgraduate/photography-part-time/

Course content

The content of the course is shaped by your personal interests with guidance and inspiration from Sunderland's supportive tutors.

Modules on this course include:
Photography 1 - Certificate (60 Credits)
-Self-negotiated Research Project (40 Credits)
-Revisiting Photography Theory (20 Credits)

Photography 2 – Postgraduate Diploma (60 Credits)
-Self-negotiated Portfolio Project (40 Credits)
-Issues in Contemporary Photographic Practice (20 Credits)

Photography 3 – Masters Degree (60 Credits)
-Exhibition (40 Credits)
-Research Project (20 Credits)

Teaching and assessment

Compared to an undergraduate course, you will find that this Masters programme requires a higher level of independent working.

We use a wide variety of teaching and learning methods ranging from technical workshops, research seminars, theory lectures, practical demonstrations, peer critiques, and group discussions. These are supported by a range of guest speakers from diverse academic and industry backgrounds. You will also have high levels of contact with tutors who give regular feedback and support.

You will have the opportunity to meet established photographers and hear about their work and careers. Past speakers have included Simon Norfolk, Liz Wells, Julian Stallabrass, Peter Kennard, Bas Vroege, Michele Sank. Portfolio review days allow you to discuss your portfolio with leading national and international artists, and photographic professionals, publishers, gallery and museum curators.

Assessment methods include project reports, research files, essays, your portfolio of work and the final exhibition.

Facilities & location

The University has invested in modern facilities in the recently refurbished Northern Centre of Photography that include:
-Chemical darkrooms for colour and black and white printing. You can print from 35mm to 5x4 with a large horizontal enlarger to create extra large prints
-Separate chemical darkroom for alternative printing methods
-Digital darkrooms with state-of-the-art scanners and digital production and printing
-Photography studios equipped with tungsten and flash lighting equipment
-Cameras ranging from 35mm to 5x4 Pentax, Nikon, Mamiya, Hasselblad, Fuji 6x7, Toyo, Sinar and Linhof. We provide Digital Nikons and Leaf backs for high-end digital studio work as well as HD video cameras
-Digital suites with open-access Apple Macs for editing video and digital images
-Digital studio with video, sound editing and screening facilities
-Project spaces
-Large wall screen with HD projection for film and video screenings
-Art gallery

Arts and Design Library
Our Arts and Design Library has a specialist collection of over 120,000 books, CD-ROMs, videos, slides and one of the largest electronic information networks in the sector.

Journals and research
We subscribe to a comprehensive range of print and electronic journals so you can access the most reliable and up-to-date articles. Some of the most important sources for your course include:
-Art Full Text + Art Abstracts, which is a major resource for media and arts information
-British Universities Film and Video Council (BUFVC), which provides resources for the production, study and use of film and related media

Employment & careers

Postgraduates are highly employable and, on average, earn more than individuals whose highest qualification is an undergraduate degree. On completing this course, you will be equipped for a range of positions within the creative sector which include professional photography and arts practice, curatorial, editorial and design work as well as education.

Recent Sunderland graduates are now working in art institutions, museums, community arts organisations, Further Education Colleges and the wider media industry.

A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation. Read more
Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

You will master the techniques seen in current 3D modelling and animation, digital video production and digital media integration as well as further developing your existing skills and style.

This course also has a part time option. For more information, see the web-page: http://www.gcu.ac.uk/ebe/study/courses/details/index.php/P00722-1FTA-1718/3D_Design_for_Virtual_Environments?utm_source=ZZZZ&utm_medium=web&utm_campaign=courselisting

Programme Description

With the increased acceptance of 3D visualisation and animation in everyday use in areas as diverse as computer games development, film and television special effects, online virtual world development, architecture, product design, industrial design and marketing, the MA 3D Design for Virtual Environments is designed to enable you to develop advanced skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

The programme is oriented towards current industrial needs, technology and practice and provides the key skills required to develop both practical and theoretical proficiency in any specialist area of 3D animation. The programme addresses the demand for visual designers with the creative vision and technical skills needed to support core design skill sets that exploit the animation and visualisation processes.

Working in a predominately digital environment, you will also explore the relationships between the use of video and animation materials within digital video, multimedia and web publishing. This allows for the experimentation with interactive media types and techniques in order to enhance understanding, learning and product conceptualisation.

The programme assumes no prior knowledge of 3D design; it provides the opportunity to add specialist 3D expertise in 3D modelling and animation, digital video production and digital media integration techniques to your existing skill set.

Why Choose This Programme?

The course assumes no prior knowledge of 3D design which will enable students from other disciplines to take this opportunity to add specialist 3D expertise in three dimensional modelling and animation, digital video production and digital media integration techniques to their existing skill set. Students will gain knowledge and experience of the different production phases of a digital media project. Pre production skills such as planning, storyboarding and developing conceptualisation skills, production skills in 3D modelling, animation, lighting and rendering using advanced 3D applications such as 3DS Max and Maya, post production skills in video editing, integration of 2D and 3D visuals and DVD production will all be covered.

Assessment

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Career Opportunities

3D is becoming increasingly important for graduates pursuing careers in advertising design, communication design, graphic design, book design, typographic design, illustration and website design.

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This intensively taught MA is designed for artists using film, video and moving image who want to develop their practice and their networks to a level that enables them to work within the professional art world - http://www.gold.ac.uk/pg/ma-artists-film/. Read more
This intensively taught MA is designed for artists using film, video and moving image who want to develop their practice and their networks to a level that enables them to work within the professional art world - http://www.gold.ac.uk/pg/ma-artists-film/

Goldsmiths Art Department has the most accomplished and significant concentration of artist filmmakers of any Fine Art Programme in Europe. We also have a number of staff who publish theoretical and critical writings on film.

Staff teaching on the course will include Stephen Johnstone, Michael Newman, Janice Kerbel, Simon Martin, Lucy Clout, Bonnie Camplin, Gail Pickering, Saskia Olde Wolbers, Lindsay Seers, Nina Danino, Grace Schwindt, Michelle Williams Gamaker, Ros Gray and Rosalind Nashishibi

The College has a full compliment of technical resources: studios, editing suites, sound studios and film equipment, and first rate technical support.

Applicants should apply with a film or video or moving image project (as these are understood in a Fine Art context). The Programme will focus on the development of this project, together with an intensive critical studies course, technical skills training and a unique professional development programme. The purpose of the proposal at application stage is to ensure that the students are already capable of benefiting from a focused, practice-based and student-centred curriculum.

The Department intends to work with professional film and video organisations in London to provide a nuanced and integrated professional development component to the course. Students should expect to develop their professional skills, networks and opportunities while studying with us.

As a one year, professionally focused and practice based MA, this course is unique in the UK and Europe.

Subject to validation

Please note: 'subject to validation' means that we will be offering this degree providing it is approved by the Goldsmiths Academic Board.

Contact the department

If you have specific questions about the degree, contact Professor Richard Noble.

Modules

The MA will consist of 2 summative modules and one formative module. Click on the module title below to find out more information.

Methodologies of Artists' Film (150 credits)
History and Theory of Artists' Film (30 credits)
Professional Development

Assessment

Students will be assessed by project presentations leading to an end of year degree show, annotated research journals, essays and a dissertation.

Please note that due to staff research commitments not all of these modules may be available every year.

Skills and Careers

The MA in Artists’ Film will primarily support students who want to make careers as artists working in film, video and moving image. This includes developing their practice to a level that will enable them to get both public and private funding for their work, as well as networks and support systems that will enable them to get their work produced and distributed. This course also has a strong academic component, which will provide students interested in pursuing a practiced based research project in film with excellent preparation for PhD, as well as for teaching in art and film programmes in the HE sector.

There will be many opportunities for students to improve their employability skills as artist filmmakers with individual mentoring from professionals in film and video organisations in London, master classes with established artist filmmakers, workshops by film curators, Arts Council England and other supporters of film, grant writing seminars and seminars on film finance.

This course will also provide transferable skills for those who might wish to go on make narrative films, commercial videos or adverts, get involved in the gaming industry, make documentary films, curate or write about film or become film producers. The transferable skills they will acquire on the course will give them a strong platform for developing their careers in any of these areas.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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