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Masters Degrees (Vfx)

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. Read more
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.

Course Overview

This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games

The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.

The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.

The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.

Modules

-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)

Key Features

Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.

Assessment

An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.

Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).

Career Opportunities

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior Software Engineers
-App Developers
-CGI Special Effects Programmers
-Games Programmers
-Lead Programmers
-Render Manager
-VFX Programmer
-VFX Technical Directors

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

-Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
-Work with the latest software applications and digital camera technology.
-Tutored by artists, technicians and supervisors currently working in the Industry.
-Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
-Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
-A unique bridge to the post production and vfx industries.
-A Creative Skillset-supported course.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
-Digital Film Colourists (Baselight/Nucoda/Scratch)
-Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
-VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
-CG 3D Artists
-CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

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The landscape of visual effects is changing at a lightning speed. Read more
The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general.

Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum.

In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables.

Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software.

Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level.

Course structure

1. Technology Issues – Within the Technology Issues unit, students will engage with 3 5-week project cycles that will allow them to explore CG, compositing and finishing. These units are structured to encourage students to engage collaboratively with fellow students.

2. Business and Innovation – Taught during the term prior to the Major Project Unit this unit helps students develop and understanding of business and innovative practices in the creative industries. It supports visual effects students in turning their ideas and skills into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for research and development skills needed for students’ individual projects.

4. Concept and Prototyping – allows students to further develop their skills, to identify a specialist area related to visual effects and to pursue a single line of inquiry, idea or theory embedded in visual effects and research and develop (investigate, challenge and test) the concept.

5. Major project - The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. Read more
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. You will gain advanced creative, technical and business skills, a sophisticated understanding of the business environment and a formalised work experience placement. The aim is to enhance your appeal in the job market and/or provide you with the tools needed to set up in freelance practice or to create your own business. Students will receive tuition in business skills that are designed and delivered specifically for creative practitioners as well as access to our extensive workshops and specialist facilities.

The course is designed to provide maximum flexibility, whether it is being studied on a full or part-time basis: All modules have an extensive distance learning component, combined with intensive, full-day workshops.

Course content

Modules you will study include:
-Creativity and Enterprise
-Developing Knowledge, Creative, Technical, Digital and Business Skills
-Creative Futures: Work Experience
-Creative Futures: Masters Project

There will also be an opportunity to choose from the following option modules:
-The Marketing Context
-Personal Branding
-Design Management
-Community Arts in a Global Perspective
-Creativity and Innovation
-New Media and Society
-Culture and Identity

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Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. Read more
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. You will gain advanced creative, technical and business skills, a sophisticated understanding of the business environment and a formalised work experience placement. The aim is to enhance your appeal in the job market and/or provide you with the tools needed to set up in freelance practice or to create your own business. Students will receive tuition in business skills that are designed and delivered specifically for creative practitioners as well as access to our extensive workshops and specialist facilities.

The course is designed to provide maximum flexibility, whether it is being studied on a full or part-time basis. All modules have an extensive distance learning component, combined with intensive, full day workshops.

Course content

Modules you will study include:
-Creativity and Enterprise
-Developing Knowledge, Creative, Technical, Digital and Business Skills
-Creative Futures: Work Experience
-Creative Futures: Masters Project

There will also be an opportunity to choose from the following option modules:
-The Marketing Context
-Personal Branding
-Design Management
-Community Arts in a Global Perspective
-Creativity and Innovation
-New Media and Society
-Culture and Identity

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The MA Cinematography course builds essential and practical skills to prepare you for a role as Cinematographer/Director of Photography (DOP). Read more
The MA Cinematography course builds essential and practical skills to prepare you for a role as Cinematographer/Director of Photography (DOP).

Cinematography is about understanding how to use camera and lighting techniques to tell a story, whether it is screened at the cinema, on TV, or through an iPhone. As technology continues to evolve at an ever increasing rate, the aim of this programme is about more than how to operate a particular piece of equipment – it’s about a deeper understanding of storytelling and the moving image to communicate something meaningful and entertaining to an audience.

- Through hands-on practical exercises, workshops, seminars, masterclasses and screenings you will gain the practical skills and knowledge required to work with cameras and lighting to industry standards and practices enabling you to demonstrate a range of industry-relevant skills upon graduation.

- Opportunities to gain wide range of skills across projects such as a short filmed project that you write and direct, Art Gallery field visits including the National Gallery, 35mm workshop and shooting exercise, location and night shooting with large sensor camera, greenscreen and VFX exercises, working collaboratively and learning the functions of each camera departmental role.

- Gain skills vital for look design and rushes management through creative and technical training in grading and processing software to enhance the visual aesthetics of your productions. Prepare for the world of VFX shooting with theory and practice in a range of techniques and experiences such as green screen shooting and VFX integration.

- You will get the chance to work as a director of photography alongside other MA students on short video content for external clients during the industry project, giving you the opportunity to further showcase your talents and build a competitive showreel.

- Learn from award-winning tutors with extensive professional experience as cinematographers, camera operators, focus pullers and gaffers in film, TV, documentary/factual programming and commercials. We’ve been recently visited by a legendary cinematographer Chung Chung-Hoon (Old Boy, Stoker, Me and Earl and the Dying Girl)

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On this programme, students develop a practical and critical approach to the relationship between film production workflows, digital film technology, and creative practice. Read more
On this programme, students develop a practical and critical approach to the relationship between film production workflows, digital film technology, and creative practice. The programme seeks to develop students' creative abilities to a high professional standard, preparing them for employment in increasingly dynamic film and media sectors, and to facilitate film projects that foreground the importance of practice-based research, expertise and experimentation.

The MA route allows students to refine a critical approach to creativity in areas such as writing, directing, and producing; the MSc focuses on creative technological agendas in areas such as cinematography, editing, and VFX. To find out more about the MA/MSc in Film Production visit our blog at http://blogs.gre.ac.uk/filmproduction.

From October to April, you will attend three core courses (Cinematography 1, Production Practice, Film Research Workshop) and choose four courses from the following options: Cinematography 2, Film Screenwriting, VFX, Directing Screen Performance, Sound Design and Editing. From May to September you will undertake a final project.

You will use digital camera equipment current in the industry, including RED, Canon C300 and Arri Alexa systems. Teaching takes place in brand new film production facilities in the Stockwell Street building, which includes studios, post-production suites, and a sound studio.

Visit the website http://www2.gre.ac.uk/study/courses/pg/ft/filmprod

Film and Television

This subject offers students the chance to develop creatively and technically. It affords the opportunity to acquire both the latest techniques and traditional skills in working with digital media, in television and film production and post-production. This course allow for original and creative minds who want to explore specialist areas of these professions and develop their portfolio.

What you'll study

Core courses:

Film Research Workshop (30 credits)
Cinematography 1 (15 credits)
Production Practice (15 credits)
Major Project (60 credits)

Four options from:

Film Screenwriting - compulsory for MA (15 credits)
Directing Screen Performance - compulsory for MA (15 credits)
Cinematography 2 - compulsory for MSc (15 credits)
VFX - compulsory for MSc (15 credits)
Sound Design (15 credits)
Editing (15 credits)

Fees and finance

Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.Find out more about our fees and the support available to you at our:
- Postgraduate finance pages (http://www.gre.ac.uk/finance/pg)
- International students' finance pages (http://www.gre.ac.uk/finance/international)

Assessment

Students are assessed on their film project work and creative portfolios.

Career options

This programme is aimed at students preparing to make the transition from education to employment in the film industry. The film sector needs graduates with specialist expertise, but also creative thinkers who are deadline-driven and project-minded; capable of managing digital workflows in an enterprising manner, and taking initiative. This is the kind of approach we encourage and help our students to develop.

Find out how to apply here - http://www2.gre.ac.uk/study/apply

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Designed in conjunction with our partners in industry, this course is aimed at creating a new landscape of postgraduate computer animation tuition, ensuring that the voice of business is embedded at the heart of the curriculum. Read more
Designed in conjunction with our partners in industry, this course is aimed at creating a new landscape of postgraduate computer animation tuition, ensuring that the voice of business is embedded at the heart of the curriculum.

During the course you will develop advanced technical and professional animation production skills, in addition to the centrality of teamwork required for an industry that is becoming increasingly specialised with new roles and functions emerging all the time.
With industry assistance through Skillset, we are able to nurture emerging talent by seeding the growth of this new industry-facing
course.

The distinctive and explicit curriculum has been designed to build the appropriate depth of both subject-specific and generic skills to allow graduates to develop their career in a fast-moving and increasingly specialised industry.

The course consists of compulsory modules in Computer Animation Production, CGI Foundation – Animation / Still Image and Acquisition for VFX. You will then have the opportunity to choose from optional modules in rigging and creature effects, digital sculpture, CGI lighting and look development and effects animation.

What You Will Study

The distinctive and explicit curriculum has been designed to build the appropriate depth of both subject-specific and generic skills to allow graduates to develop their career in a fast-moving and increasingly specialised industry.

The MA Computer Animation course includes the following module structure:

Acquisition for VFX
CGI Foundation (Still image)
CGI Foundation – Animation
Computer Animation Production
Rigging & Creature Effects (option)
Digital Sculpture (option)
Effects Animation (option)
CGI Lighting & Look Development (option)
Research Methods, or Creative & Cultural Entrepreneurship (option)

How You Will Study

Studio and workshop tutorials are supplemented by visiting computer animation artists and practitioners lectures, seminars, discussion groups and presentations. All Staff are active in research, consultancy or employed within the animation Industry.

Course assessment is primarily through submitted project responses and a supporting portfolio of production resources.

Learning Through Employment

Learning Through Employment is a University of South Wales framework that offers students who are already in employment the opportunity to gain credits towards a postgraduate qualification.

The programme is structured so that the majority of learning takes place through active and reflective engagement with your work activities, underpinned by the appropriate academic knowledge and skills.

All postgraduate courses in the Faculty of Creative and Cultural Industries offer students the opportunity to undertake a 60 credit Learning Through Employment Research Project as an alternative to a traditional final dissertation, major project or production.

The focus of the project is an individual, organisational problem solving, knowledge-based approach.

As such, it has been is designed for practicing professionals to provide them with the tools to succeed in the workplace.

This truly flexible approach means that projects can be based on an agreed area of work, benefiting students and employers, and because the majority of the project is carried out in the workplace, it can potentially be undertaken anywhere in the world.

Possible Career Options

This specialist postgraduate Computer Animation course focuses on the higher level skills that will enable graduates to operate successfully across a range of roles within the Animation industry.

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-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level. Read more
-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level.
-You will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
-The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
-You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
-The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.

Why choose this course?

This award enables you to develop creative practical skills in a range of digital processes that are used in Animation and related fields. Within this course you can choose to focus in a particular area of animation such as VFX, 2D animation or 3D animation or even combine the areas to create new forms and ideas from the fusion of techniques and styles.

Within 2D animation you can look at traditional animation techniques and blend these skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.

3D digital animation has become the most popular form of animated imagery over the past decade,used by more experimental practitioners who question the appearance, form and uses it has in present-day media. In this form, you will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.

The postgraduate Animation programme involves an induction, seminars and social events for students and staff, allowing you to be part of a friendly and supportive postgraduate community of film-makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work, the audiences it is made for, the nature of creativity and the role of the cultural industries in a modern knowledge economy.

Through your study you will develop a range of project management skills and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments, as well as specialist modules in your chosen discipline area, the programme includes shared modules with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structures

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Read more
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

Course details

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great. You study four core modules in pairs and negotiate your personal learning goals for each module with your tutor. Topics can include:
-Compositing
-Animation
-Particle and fluid dynamics
-Python scripting and maths
-Motion capture
-Matte painting
-Set extensions
-Motion tracking
-Rigging

What you study

Block 1
-2D Tools and Techniques
-3D Tools and Techniques

Block 2
-Effects Animation
-VFX Industry Practice

And
-Major VFX Project

Modules offered may vary.

Teaching

You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore

Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.

You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.

We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.

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This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. Read more
This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.

We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.

MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.

Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.

Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.

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This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. Read more
This postgraduate course offers students, who already have a production technology background, an opportunity to develop high level knowledge, skills and understanding in audio and video technology. The course offers a mix of technological and production modules covering media technologies ranging from sound engineering and sound design to video post production, compositing and visual effects. The social technologies module provides a deeper understanding of audiences’ behaviour, online culture, spreadable media and digital identities. The production modules encourage creative skills in: television, audio engineering and video and audio post production.

Key benefits:

• Based at MediaCityUK
• Developed with advice from North West broadcast companies
• Great job prospects in an expanding area of future media

Visit the website: http://www.salford.ac.uk/pgt-courses/digital-media-video,-audio-and-social-technologies

Suitable for

Graduates from a degree discipline that contains significant elements of media technology and production. We expect students to already have experience of recording studio practice and video production and post production techniques.

Programme details

You will learn advanced practical production skills alongside developing an understanding of the technologies that underpin future digital media and the production process. After all, digital media technologies are not just a tool, they are also a driver for creativity in many industries. You will learn a set of specialist skills across a range of future media technologies, including audio applications, social technologies, post production practices, and distribution of digital content. You will have live briefs working with industry during the course through your project work.

Format

• Mix of lectures and practical work in post-production studios
• Individual and group learning
• Mix of assessment, including practical coursework and reports/assignment
• Emphasis on motivated students' self-study

Semester 1

• Research in Emerging Technologies
• Audio Application Project

Semester 2

• Advanced Production Practices
• Spatial Audio and Studio Design
• Collaborative Projects

Semester 3

• Project

Assessment

Varied formative and summative assessment strategies, which are aligned to a module's learning outcomes, are used on this programme. The vocational nature of the programme lends itself to coursework assessment. These would typically include the design and production of video, animation or audio products involving both technical and creative skills.

Career potential

There is an expanding jobs market in new media. Graduates go on to production jobs in television, audio, digital media and emerging technologies. Possible career paths include:

• Broadcast engineer for radio or TV
• Video production, filmmaking
• Video post production, compositing, VFX, animation
• Recording studio, live sound engineer, music production
• Education
• Social media specialists
• Interactive Media content creation

How to apply: http://www.salford.ac.uk/study/postgraduate/applying

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Develop your creativity and prepare for a career in film while gaining hands-on experience at Screen Academy Scotland on this Creative Skillset accredited course. Read more
Develop your creativity and prepare for a career in film while gaining hands-on experience at Screen Academy Scotland on this Creative Skillset accredited course.

This course has been designed to help you embark on a career as a professional fiction film-maker in one of the following disciplines:

• directing
• cinematography
• editing
• sound
• producing

Teaching is through a combination of collaborative shared modules and modules that are geared to each individual discipline. You’ll spend about half your time focusing on your chosen discipline and the other half acquiring general film making skills.

The year culminates in a major project module in which you’ll work in your chosen discipline on one or more short fiction films.

See the website http://www.napier.ac.uk/en/Courses/MA-Film-Postgraduate-FullTime

What you'll learn

Coursework consists of a large number of practical exercises and projects that will deepen your technical, creative and professional film making skills.

As an Edinburgh Napier student, you’ll have access to Screen Academy Scotland, an active film-making hub in Edinburgh. It offers great scope for collaboration with some 200 or so students engaged in diverse film activities.

At the Screen Academy, you’ll have access to a complete range of professional production and post-production equipment, including Arri Alexa, HDCam, Super 16 mm, Avid, Final Cut Pro, Pro-Tools and a dubbing facility. You'll be supported by tutors who themselves have significant experience in the industry.

The Screen Academy is a professionally equipped facility and we expect student work to aspire to a level that is close to industry standard. It's one of only three Film Academies in the UK accredited by Creative Skillset, the film industry’s skills body, giving our graduates significant credibility in the industry.

In addition, Screen Academy students can buy an industry pass at a heavily-discounted rate to attend screenings, master classes and networking events at the Edinburgh International Film Festival in June.

This course will advance your knowledge of your chosen specialist area as well as giving you a rounded understanding of other film making disciplines. The emphasis on professional skills will help maximise your chance of success.

Previous graduates have had their films screened at festivals around the world, including Venice, Beijing, Kolkata and Edinburgh. Many have gone on to win awards and commissions for TV and feature film projects.

This is a one year full-time course starting in September and is split up into three trimesters.

Modules

• Motion Graphics
• VFX
• Sound for Film 1
• Sound for Film 2
• Collaborative Techniques for Film 1
• Creative Practice for Film and TV
• Script Workshop 1
• Writing and Screen Project Development
• The Business of Screen Project Development
• Collaborative Techniques for Film 2
• Creative Practice for; Cinema
• Critical Film Study
• Masters Film Project

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

On completion of this course, we would expect graduates to be ready to take up an entry level job in the industry, or in the case of outstanding students, set themselves up as an independent practitioner as either a director, producer, cinematographer, editor or sound designer.

High achieving students on the programme who would like to continue their studies will have the opportunity to apply for the MFA Advanced Film Practice. This provides a further year of intense, project-based film-making.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Programme description. Animation is a fantastically diverse medium, and its possibilities are expanding continually. Animators are dealing with new platforms for delivery, new technologies for production and new audiences as the theories and contexts of animation are being developed and understood. Read more

Programme description

Animation is a fantastically diverse medium, and its possibilities are expanding continually. Animators are dealing with new platforms for delivery, new technologies for production and new audiences as the theories and contexts of animation are being developed and understood.

Animation has become an integral element of most feature production through VFX pipelines, documentary production through the use of data visualisation and improved compositing techniques, and a vital part of any interactive production.

In order to address the wide range of potential interests within the discipline of animation, our courses are non-prescriptive in terms of methodology and output and take advantage of extensive classical and digital technical resources.

A large part of your research work on the course will relate to both your chosen way of working and how to position yourself in the wider milieu of animation. You will develop an awareness of how to affect dynamic transformation and movement, whether it’s upon a product, an environment, a data set or a film narrative. You will be required to be resourceful, critical, and above all independent.

Programme structure

*Please note that the one year MA is under review for 2017/18. Applications are currently being accepted for the two year MFA only.

The main focus of your programme, whether you apply for the one year MA or the two year MFA, will be the production of a short animated film. Although there is no set limit, most students produce a piece of between five and 12 minutes in length. This will be part of a substantive body of practical and written work that will also be submitted for assessment.

The one year MA is best suited to candidates who already have experience of studying at ECA.

The two year MFA allows more time to experiment, and importantly, to explore the new opportunities that Edinburgh offers as a location in which to base your studies, and to allow possible participation in the events of the Edinburgh Festival.

While the MA can be completed as a standalone degree in one year, continuation to the MFA is possible. Both programmes include a combination of practical studio work, theory, written studies, professional practice preparation, and a lecture/seminar series, which explores the wider context of your discipline.

It is important to mention that neither of our postgraduate programmes are focused on a particular piece of software, or a particular technique. To this end it is vital that you have some experience of film making before you consider studying with us for either an MA or MFA, we would expect this to be evident in your application portfolio.

Career opportunities

Our graduates find work in four main arenas: animation for cinema, broadcast and web platforms; interactive animation; compositing and visual effects; and data visualisation. Many of our graduates have gone on to careers as award winning independent filmmakers or have followed the studio route and worked with companies such as the BBC, Channel 4, Rushes, Aardman, Laika, Passion Pictures, KoLik, and Nexus Productions, or with directors such as Tim Burton and Sylvain Chomet.



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