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Masters Degrees (Vfx)

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. Read more
This MSc programme focuses on the development of sophisticated computer graphics applications and on the development of tools commonly used in the creation of content for these applications. It provides students with opportunity to develop important skills necessary for employment in this sector. They will use their expertise to, for example, develop interactive graphical scenes and deploy up to date techniques to implement real-time and offline visual effects.

Course Overview

This programme will equip students with skills at a high academic level and also crucially enable them to practically implement their knowledge because of the ‘hands-on’ emphasis of the programme.

The main themes of the programme are:
-Current and emerging algorithms and techniques used in film visual effects and games programming
-Approaches used to generate off-line visual effects
-Approaches used to generate real-time interactive games

The first theme develops in the student the necessary skills required to implement algorithms and techniques used to generate realistic scenes. These concepts will be explored in detail.

The second theme addresses the need for students to identify, evaluate and implement suitable methods to solve specific problems related to creating off-line visual effects.

The third theme recognises the need to solve these problems using approaches optimised for real-time computer games development and develops in the student the requisite skills.

Modules

-Animation Systems Development (20 credits)
-Artificial Intelligence for Games & VFX (20 credits)
-GPU Shader Development (20 credits)
-Leadership and Management (20 credits)
-Research Methods and Data Analysis (20 credits)
-Visual Simulation (20 credits)
-Major Project (60 credits)

Key Features

Applicants for this programme will have an interest in computer graphics and Computer Generated Imagery (CGI). The main themes of the programme are current and emerging algorithms and techniques used in film visual effects and games programming, approaches used to generate off-line visual effects and approaches used to generate real-time interactive games. This also includes the development/enhancement of tools used in the CGI and animation industry. Graduates will be concerned with the discipline of developing software and applications using high level programming languages. They will also be experienced in creating custom animated scenes using the powerful scripting languages of industry standard applications such as Maya and Houdini software. Graduates will have an advanced understanding of computer graphics, GPU shader development, and visual simulation methods making use of modern artificial intelligence and simulation techniques. Graduated are likely to find employment either within the film VFX industry, computer games or traditional software engineering sectors.

Assessment

An Honours Degree (2.2 or above) or advanced qualification in Computer Science or cognate discipline from a UK University or recognised overseas institution, or industrial experience in Computer Networking and an Honours Degree.

Where English is not your first language, we ask that you hold an Academic IELTS test with a score of at least 6.0 (no element less than 5.5) or TOEFL with a minimum score of 550 (213 for computer based test).

Career Opportunities

It is expected that graduates would seek positions such as:
-Software Engineers
-Senior Software Engineers
-App Developers
-CGI Special Effects Programmers
-Games Programmers
-Lead Programmers
-Render Manager
-VFX Programmer
-VFX Technical Directors

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

-Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
-Work with the latest software applications and digital camera technology.
-Tutored by artists, technicians and supervisors currently working in the Industry.
-Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
-Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
-A unique bridge to the post production and vfx industries.
-A Creative Skillset-supported course.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
-Digital Film Colourists (Baselight/Nucoda/Scratch)
-Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
-VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
-CG 3D Artists
-CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

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Introduction. MA Visual Effects (VFX) at London College of Communication is a practice-led course that will develop your technical computing skills, animation, lighting and editing capabilities. Read more

Introduction

MA Visual Effects (VFX) at London College of Communication is a practice-led course that will develop your technical computing skills, animation, lighting and editing capabilities. The course culminates in a collaborative project that will prepare you for integrated roles within the VFX industry.

Content

MA Visual Effects (VFX) at LCC is taught as a specialist subject within the broad and experimental visual practice of animated visual communication. The course explores the theoretical and historical contexts that inform how audiences perceive reality and photorealism.

You'll be introduced to a range of technical and conceptual approaches to VFX animation. You’ll also explore technologies and processes by producing short-form animation across the VFX spectrum, to set briefs. 

Structure

The course is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months. 

Term 1

1.1 VFX Animation Fundamentals (40 Credits)

1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)

Terms 2 and 3

2.1 Advanced and Experimental VFX Animation Techniques (40 Credits)

2.2 Collaborative Unit (20 Credits)

Term 4

3.1 Final Major Project VFX and Thesis (60 Credits)



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Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. Read more
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. You will gain advanced creative, technical and business skills, a sophisticated understanding of the business environment and a formalised work experience placement. The aim is to enhance your appeal in the job market and/or provide you with the tools needed to set up in freelance practice or to create your own business. Students will receive tuition in business skills that are designed and delivered specifically for creative practitioners as well as access to our extensive workshops and specialist facilities.

The course is designed to provide maximum flexibility, whether it is being studied on a full or part-time basis: All modules have an extensive distance learning component, combined with intensive, full-day workshops.

Course content

Modules you will study include:
-Creativity and Enterprise
-Developing Knowledge, Creative, Technical, Digital and Business Skills
-Creative Futures: Work Experience
-Creative Futures: Masters Project

There will also be an opportunity to choose from the following option modules:
-The Marketing Context
-Personal Branding
-Design Management
-Community Arts in a Global Perspective
-Creativity and Innovation
-New Media and Society
-Culture and Identity

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Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. Read more
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. You will gain advanced creative, technical and business skills, a sophisticated understanding of the business environment and a formalised work experience placement. The aim is to enhance your appeal in the job market and/or provide you with the tools needed to set up in freelance practice or to create your own business. Students will receive tuition in business skills that are designed and delivered specifically for creative practitioners as well as access to our extensive workshops and specialist facilities.

The course is designed to provide maximum flexibility, whether it is being studied on a full or part-time basis. All modules have an extensive distance learning component, combined with intensive, full day workshops.

Course content

Modules you will study include:
-Creativity and Enterprise
-Developing Knowledge, Creative, Technical, Digital and Business Skills
-Creative Futures: Work Experience
-Creative Futures: Masters Project

There will also be an opportunity to choose from the following option modules:
-The Marketing Context
-Personal Branding
-Design Management
-Community Arts in a Global Perspective
-Creativity and Innovation
-New Media and Society
-Culture and Identity

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On this programme, students develop a practical and critical approach to the relationship between film production workflows, digital film technology, and creative practice. Read more

On this programme, students develop a practical and critical approach to the relationship between film production workflows, digital film technology, and creative practice. The programme seeks to develop students' creative abilities to a high professional standard, preparing them for employment in increasingly dynamic film and media sectors, and to facilitate film projects that foreground the importance of practice-based research, expertise and experimentation.

The MA route allows students to refine a critical approach to creativity in areas such as writing, directing, and producing; the MSc focuses on creative technological agendas in areas such as cinematography, editing, and VFX. To find out more about the MA/MSc in Film Production visit our blog at http://blogs.gre.ac.uk/filmproduction.

From October to April, you will attend three core courses (Cinematography 1, Production Practice, Film Research Workshop) and choose four courses from the following options: Cinematography 2, Film Screenwriting, VFX, Directing Screen Performance, Sound Design and Editing. From May to September you will undertake a final project.

You will use digital camera equipment current in the industry, including RED, Canon C300 and Arri Alexa systems. Teaching takes place in brand new film production facilities in the Stockwell Street building, which includes studios, post-production suites, and a sound studio.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Assessment

Students are assessed on their film project work and creative portfolios.

Careers

This programme is aimed at students preparing to make the transition from education to employment in the film industry. The film sector needs graduates with specialist expertise, but also creative thinkers who are deadline-driven and project-minded; capable of managing digital workflows in an enterprising manner, and taking initiative. This is the kind of approach we encourage and help our students to develop.



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The MA Cinematography course builds essential and practical skills to prepare you for a role as Cinematographer/Director of Photography (DOP). Read more
The MA Cinematography course builds essential and practical skills to prepare you for a role as Cinematographer/Director of Photography (DOP).

Cinematography is about understanding how to use camera and lighting techniques to tell a story, whether it is screened at the cinema, on TV, or through an iPhone. As technology continues to evolve at an ever increasing rate, the aim of this programme is about more than how to operate a particular piece of equipment – it’s about a deeper understanding of storytelling and the moving image to communicate something meaningful and entertaining to an audience.

- Through hands-on practical exercises, workshops, seminars, masterclasses and screenings you will gain the practical skills and knowledge required to work with cameras and lighting to industry standards and practices enabling you to demonstrate a range of industry-relevant skills upon graduation.

- Opportunities to gain wide range of skills across projects such as a short filmed project that you write and direct, Art Gallery field visits including the National Gallery, 35mm workshop and shooting exercise, location and night shooting with large sensor camera, greenscreen and VFX exercises, working collaboratively and learning the functions of each camera departmental role.

- Gain skills vital for look design and rushes management through creative and technical training in grading and processing software to enhance the visual aesthetics of your productions. Prepare for the world of VFX shooting with theory and practice in a range of techniques and experiences such as green screen shooting and VFX integration.

- You will get the chance to work as a director of photography alongside other MA students on short video content for external clients during the industry project, giving you the opportunity to further showcase your talents and build a competitive showreel.

- Learn from award-winning tutors with extensive professional experience as cinematographers, camera operators, focus pullers and gaffers in film, TV, documentary/factual programming and commercials. We’ve been recently visited by a legendary cinematographer Chung Chung-Hoon (Old Boy, Stoker, Me and Earl and the Dying Girl)

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“Science fiction, fantasy, musicals, and period films offer the most obvious platform of eye-catching design, but it should be remembered that even if the subject is contemporary, or the style emulates documentary, we are still witnessing an illusion which has been designed.”. Read more

“Science fiction, fantasy, musicals, and period films offer the most obvious platform of eye-catching design, but it should be remembered that even if the subject is contemporary, or the style emulates documentary, we are still witnessing an illusion which has been designed.”

Peter Ettedgui — Production Designer

The MA Film Production course is for gifted and emerging filmmakers seeking to learn on the job, to go beyond the short film, to define themselves as artists within a working film production crew, and to gain that vital production experience demanded by the industry.

Work Placements | In line with the courses’s emphasis on industry experience, you will be encouraged to undertake, seek out short-term work opportunities in your field. These can occur when your pathway is normally not involved in a particular production stage, for example with production designers during post-production. This opportunity is available for all students, Home/EU and for International, details can be found on our Working during and after page. The experience you and other students gain through this work out in the industry enhances and -compounds the learning and collaboration on the course.

NAMED AWARDS AVAILABLE IN

MA Film Production (Producing)

MA Film Production (Directing)

MA Film Production (Production Design)

MA Film Production (Cinematography)

MA Film Production (Editing)

MA Film Production (Sound Design)

MA Film Production (Documentary)

MA Film Production (Screenwriting)

Mirroring the working patterns of film production these named awards also reflect the degree of physical production engagement for these disciplines. With Producers, Directors and Documentary makers taking their films through all the stages from first idea, through to development, pre-production, production, post, and on right through to delivery to the audience. Whilst the disciplines of Production Design, Cinematography, Editing, Sound Design, and Screenwriting, over that same time period, will be engaged in the physical production, post of two or more films.

For the Portfolio Short Films made on the course, the budgets are seed funded. For other units, all the basic costs of materials and equipment are covered.

This course is part of Bournemouth Film School, along with BA (Hons) Film ProductionMA Animation ProductionBA (Hons) Animation Production, as well as BA (Hons) Visual Effects Design and Production. Together we make up the largest film school outside of London and one of few UK CILECT members.

Course content

All students are taught on specific discipline-focused and dedicated pathways. Allowing students to enhance their skills and knowledge and their ability to focus on their chosen pathway, together with its specific relation to the key aspects of the work of film production. Between course production blocks, all students are encouraged to seek out short work opportunities in the industry.

The experience gained enhances group learning and collaboration on the course. In their fourth term students undertake an industry pitching process, designed to overlap with the new student intake further increasing opportunities for group learning.

Structured in a way that builds systematically and in a logical sequence that mirrors the film industry, the course consists of four overlapping units, each building in complexity and demand. For the producing, directing and documentary pathways this will involve six or more shoots, and twelve or more shoots for the other pathways, as their numbers on the course are organised to facilitate this production engagement. This again mirrors industry experience for these pathways.

Cinematic Storytelling

This unit consists of two production blocks. The first block involves a number of exercise shoots in which student also involve themselves in script continuity and first AD roles.

The second block is a location/studio shoot of a script devised and developed by students during the unit. For this block and other productions; the BA (Hons) Film Production course students and graduates will be a valuable crewing option. All MA pathways collaborate together on these shoots.

Virtual Effects Project

This explores the realisation of expansive, action, cast heavy, costly sequence, beyond the scope of the short film. Scenes normally only possible on a large budget production which even then would be achieved by a mix of live action and computer generated imagery, such as in the opening scene of Les Miserables.

Through collaboration with the BA Visual Effects and MA Animation courses, the MA Film Production students produce a virtual action sequence using the industry standard software to cover a demanding and expansive scene of this scope.

This will then be edited, reviewed and analysed by the cohort together with experienced practicing directors, editors, producers, VFX designers and stunt arrangers. Use of green screen is an integral part of the unit. AUB has a branch of Framestore, Europe’s leading VFX company, on campus.

Portfolio Short Film

A short film shot over a week, or number of days to be determined by budget and negotiation. Using studio and/or location and image capture with Arri Film or Alexa Digital cameras. This film will be based on a script, or devised material that has been developed on the course. The expectation is that these films will have the potential to be entered into festivals.

Research and Project Development

This unit is about the genesis and development of long form/feature projects, beyond the scope of the short film. Graduates will take this out into the industry as part of their career progression. Over the first three terms this story/theme driven work for the pathways, includes research into process, feasibility and practice studies.

Bridge to the Industry

A two-day production block for this unit enables the shooting of a teaser or pilot scene. Furnished with these active projects, with industry networking, with a Portfolio Short Film and the experience gained on the course, graduates of the MA Film Production course will have a real bridge to the industry and to career development and progression.



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-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level. Read more
-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level.
-You will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
-The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
-You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
-The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.

Why choose this course?

This award enables you to develop creative practical skills in a range of digital processes that are used in Animation and related fields. Within this course you can choose to focus in a particular area of animation such as VFX, 2D animation or 3D animation or even combine the areas to create new forms and ideas from the fusion of techniques and styles.

Within 2D animation you can look at traditional animation techniques and blend these skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.

3D digital animation has become the most popular form of animated imagery over the past decade,used by more experimental practitioners who question the appearance, form and uses it has in present-day media. In this form, you will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.

The postgraduate Animation programme involves an induction, seminars and social events for students and staff, allowing you to be part of a friendly and supportive postgraduate community of film-makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work, the audiences it is made for, the nature of creativity and the role of the cultural industries in a modern knowledge economy.

Through your study you will develop a range of project management skills and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments, as well as specialist modules in your chosen discipline area, the programme includes shared modules with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structures

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. Read more

This is a truly international course, attracting students from all over the world with a diverse range of cultures and identities. It will provide you with a strong theoretical and technical underpinning for the principal areas of study thanks to lecture series on filmmaking techniques, green screen, MOCAP, computer graphic principles, the fusion of art and technology, personal research, and applied digital effects theory and practice.

We accept students from a broad range of art-based subject areas including fine art, photography, architecture, filmmaking, fashion design, and graphic design. We will also consider applications from non-art based subjects such as computer sciences or engineering, as long as good art skills can be demonstrated. Knowledge of digital effects and computer graphics are not a pre-requisite for entry, as everything is rapidly taught from basics. A strong set of traditional art and photography skills are however highly beneficial, and demonstration of all art-based skills should be done at application stage in the form of a digital portfolio.

MA Digital Effects and the National Centre for Computer Animation is the UK’s only officially recognised Houdini Certified School. This incredible software is now at the forefront of the VFX Industry, and knowledge of it is a must for anyone wanting to progress their careers in this field.

Digital Effects is one of three Master's degree pathways created by the National Centre for Computer Animation NCCA. All pathways share a great deal of core teaching, but also have specific pathway teaching. If your primary area of interest is mostly illustration or figurative character-based, then our 3D Computer Animation Programme may be a better choice for you. If your application portfolio is mostly technical or programming-based work without much in the way of original artwork, then our Computer Animation & Visual Effects Programme may be the better choice. Our assessment panels will automatically pass applications deemed better suited to another pathway onto them, so it is a good idea to familiarise yourself with all our Master's pathways to help ensure Digital Effects is the right programme for you.

Please watch the recorded BU Webinar 'MA Digital Effects'. Presented by Phil Spicer, Senior Lecturer In Computer Animation, this webinar will give you an excellent insight into this Master's programme.



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Develop your creativity and prepare for a career in film while gaining hands-on experience at Screen Academy Scotland on this Creative Skillset accredited course. Read more
Develop your creativity and prepare for a career in film while gaining hands-on experience at Screen Academy Scotland on this Creative Skillset accredited course.

This course has been designed to help you embark on a career as a professional fiction film-maker in one of the following disciplines:

• directing
• cinematography
• editing
• sound
• producing

Teaching is through a combination of collaborative shared modules and modules that are geared to each individual discipline. You’ll spend about half your time focusing on your chosen discipline and the other half acquiring general film making skills.

The year culminates in a major project module in which you’ll work in your chosen discipline on one or more short fiction films.

See the website http://www.napier.ac.uk/en/Courses/MA-Film-Postgraduate-FullTime

What you'll learn

Coursework consists of a large number of practical exercises and projects that will deepen your technical, creative and professional film making skills.

As an Edinburgh Napier student, you’ll have access to Screen Academy Scotland, an active film-making hub in Edinburgh. It offers great scope for collaboration with some 200 or so students engaged in diverse film activities.

At the Screen Academy, you’ll have access to a complete range of professional production and post-production equipment, including Arri Alexa, HDCam, Super 16 mm, Avid, Final Cut Pro, Pro-Tools and a dubbing facility. You'll be supported by tutors who themselves have significant experience in the industry.

The Screen Academy is a professionally equipped facility and we expect student work to aspire to a level that is close to industry standard. It's one of only three Film Academies in the UK accredited by Creative Skillset, the film industry’s skills body, giving our graduates significant credibility in the industry.

In addition, Screen Academy students can buy an industry pass at a heavily-discounted rate to attend screenings, master classes and networking events at the Edinburgh International Film Festival in June.

This course will advance your knowledge of your chosen specialist area as well as giving you a rounded understanding of other film making disciplines. The emphasis on professional skills will help maximise your chance of success.

Previous graduates have had their films screened at festivals around the world, including Venice, Beijing, Kolkata and Edinburgh. Many have gone on to win awards and commissions for TV and feature film projects.

This is a one year full-time course starting in September and is split up into three trimesters.

Modules

• Motion Graphics
• VFX
• Sound for Film 1
• Sound for Film 2
• Collaborative Techniques for Film 1
• Creative Practice for Film and TV
• Script Workshop 1
• Writing and Screen Project Development
• The Business of Screen Project Development
• Collaborative Techniques for Film 2
• Creative Practice for; Cinema
• Critical Film Study
• Masters Film Project

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

On completion of this course, we would expect graduates to be ready to take up an entry level job in the industry, or in the case of outstanding students, set themselves up as an independent practitioner as either a director, producer, cinematographer, editor or sound designer.

High achieving students on the programme who would like to continue their studies will have the opportunity to apply for the MFA Advanced Film Practice. This provides a further year of intense, project-based film-making.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Programme description. Animation is a fantastically diverse medium, and its possibilities are expanding continually. Animators are dealing with new platforms for delivery, new technologies for production and new audiences as the theories and contexts of animation are being developed and understood. Read more

Programme description

Animation is a fantastically diverse medium, and its possibilities are expanding continually. Animators are dealing with new platforms for delivery, new technologies for production and new audiences as the theories and contexts of animation are being developed and understood.

Animation has become an integral element of most feature production through VFX pipelines, documentary production through the use of data visualisation and improved compositing techniques, and a vital part of any interactive production.

In order to address the wide range of potential interests within the discipline of animation, our courses are non-prescriptive in terms of methodology and output and take advantage of extensive classical and digital technical resources.

A large part of your research work on the course will relate to both your chosen way of working and how to position yourself in the wider milieu of animation. You will develop an awareness of how to affect dynamic transformation and movement, whether it’s upon a product, an environment, a data set or a film narrative. You will be required to be resourceful, critical, and above all independent.

Programme structure

*Please note that the one year MA is under review for 2017/18. Applications are currently being accepted for the two year MFA only.

The main focus of your programme, whether you apply for the one year MA or the two year MFA, will be the production of a short animated film. Although there is no set limit, most students produce a piece of between five and 12 minutes in length. This will be part of a substantive body of practical and written work that will also be submitted for assessment.

The one year MA is best suited to candidates who already have experience of studying at ECA.

The two year MFA allows more time to experiment, and importantly, to explore the new opportunities that Edinburgh offers as a location in which to base your studies, and to allow possible participation in the events of the Edinburgh Festival.

While the MA can be completed as a standalone degree in one year, continuation to the MFA is possible. Both programmes include a combination of practical studio work, theory, written studies, professional practice preparation, and a lecture/seminar series, which explores the wider context of your discipline.

It is important to mention that neither of our postgraduate programmes are focused on a particular piece of software, or a particular technique. To this end it is vital that you have some experience of film making before you consider studying with us for either an MA or MFA, we would expect this to be evident in your application portfolio.

Career opportunities

Our graduates find work in four main arenas: animation for cinema, broadcast and web platforms; interactive animation; compositing and visual effects; and data visualisation. Many of our graduates have gone on to careers as award winning independent filmmakers or have followed the studio route and worked with companies such as the BBC, Channel 4, Rushes, Aardman, Laika, Passion Pictures, KoLik, and Nexus Productions, or with directors such as Tim Burton and Sylvain Chomet.



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Our lives, now more than ever, inhabit the digital world. Read more
Our lives, now more than ever, inhabit the digital world. Most day-to-day activities are mediated through online platforms and processes, whether through dealing with big data through new modes of visualisation, having new user-digital-experiences, or encountering digital visual effects in animation, photography, motion design and online advertising. Digital media represents an embedded set of practices within the creative and cultural industries and looks set to evolve and expand in innovative ways in the future.

Our MA in Digital Media offers continuing or recent graduates from creative design subjects with an opportunity to enhance their knowledge, creative skills and employment prospects. We encourage our students to explore the growth potential of digital media platforms and processes with the development of innovative and imaginative concepts and ideas. The course guides you in your development of core specialist themes which may include data visualisation, app design, motion design, animation, visual effects (VFX), advertising, commercial and/or artist-led photographic practices or user experience design (UXD). Our practice-led modules facilitate opportunities for you to produce high quality portfolios often underpinned by industry focused trends and competition briefs.

The expectation is that you will be seeking to enter the cultural and creative industries into roles such as data visualisers, motion designers, animators, editors, visual effects artists and user experience designers (UX). You may also be seeking to develop proposals for further postgraduate research.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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