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Masters Degrees (User Interface Design)

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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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Overview. This course provides the theoretical grounding, practical knowledge, and hands on experience needed to shape computing systems for the 21st century. Read more

Overview

This course provides the theoretical grounding, practical knowledge, and hands on experience needed to shape computing systems for the 21st century.

As computing becomes ever more pervasive and reaches out into everyday life, academia and industry recognise that successful systems development increasingly relies on our ability to place people at the centre of the digital revolution.

Human-Computer Interaction (HCI) is a distinctive branch of computer science dedicated to understanding the relationship between people and computers, and to enabling systems designers and software engineers to develop computing applications that better respond to the needs of customers, clients and end-users. Related terms include human-centred design, interactive systems design, user experience design, user interface design, and usability engineering.

Is this course for me?

HCI is a key area of computing, promoted globally by the Association of Computing Machinery (ACM) and nationally by the British Computer Society (BCS). The course addresses core areas of the ACM SIGCHI Curricula for Human-Computer Interaction and is intended for students with diverse disciplinary backgrounds and experiences, including computer science, engineering, natural science, social science, and art and design.

Whatever your background, whether you are a software engineer seeking to further develop professional skill and competence or someone with little or no experience of systems design, if you believe that people should be at the heart of computing and are interested in shaping our digital future to meet human need, then this is the course for you.

Course structure

The course comprises 180 credits, split across 120 credits’ worth of compulsory and optional modules and a 60-credit research project. Please visit the online prospectus for detailed module information.

Careers

There is an increasing need in industry for graduates with an understanding of the human element in systems design. The MSc Human-Computer Interaction provides you with skills and knowledge essential to design companies that appreciate the value of human-centred design. The course will equip you with the knowledge and skill sets necessary to shape the development of new technology that puts people at the heart of computing, including core HCI techniques for identifying user needs, shaping systems design, and evaluating developed systems and applications. It provides a pathway to careers in interactive systems design, user experience design, user interface design, and usability engineering.

The MSc HCI is also good starting point for students who wish to study for a PhD in Human-Computer Interaction and the associated area of Computer Supported Collaborative Work (CSCW). Beyond academia, PhD students in the Mixed Reality Laboratory have also taken up internships in world-leading industrial labs across Europe and America, including Xerox, Microsoft, IBM, and Hewlett-Packard, where they have gone on to develop their careers.

Key facts

  • The course is provided by the School of Computer Science and the School of Mechanical, Materials and Manufacturing Engineering.
  • Both schools are ranked in the top ten for 'research power' (Research Excellence Framework 2014).
  • Modules are taught by members of the Mixed Reality Laboratory and Human Factors Research Group, specialists in HCI research.


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For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Read more
For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Especially when considering the development and production of technology based devices and services. MSc User Experience Engineering brings together knowledge and skill sets into a single programme focused on the user experience where computing technology is the heart of the devices and services.

Why study MSc User Experience Engineering at Dundee?

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful software development.

At the University of Dundee we provide students with the knowledge skills and support necessary to become move into a career in user experience engineering. The University of Dundee is at the forefront of computing and as such you will have the opportunity to learn from leading researchers.

What's great about User Experience Engineering at Dundee?

This course is designed to:
Give you a Masters-level postgraduate education in the knowledge, skills and understanding of user experience research and implementation in the domain of computing and technology.

Enable you to acquire advanced knowledge and skills in the professional procedures necessary to ensure that user experience research and requirements-gathering is both valid and actionable in technology implementation contexts.

Enable you to understand and engage with contemporary debate about the role, ethics and utility of user experience research in commercial and other settings.

An additional aim for overseas students is to provide you with educational and cultural experiences which are unique to the UK.

Our facilities:
You will have 24-hour access to our award winning and purpose-built Queen Mother Building. It has an unusual mixture of lab space and breakout areas, with a range of conventional and special equipment for you to use. It's also easy to work on your own laptop as there is wireless access throughout the building. Our close ties to industry allows us access to facilities such as Windows Azure and Teradata, and university and industry standard software such as Tableau for you to evaluate and use.

The start date is September each year. The MSc course lasts for 12 months and the PGDip lasts for 9 months.

How you will be taught

The programme will be delivered principally by a mix of traditional lectures, study of academic background texts, lab and studio based practice sessions, and field and project based learning. These will be supplemented by seminars and workshops on key areas of practice

What you will study

The course will be taught in 20 credit modules plus a 60 credit dissertation. Students will be required to complete 180 credits for the award of the MSc (including 60 credits for the dissertation). Students completing 120 credits (without the dissertation) will be eligible for a Postgraduate Diploma.

Semester 1 (Sept-Dec)
Computing the User Experience (20 Credits)
Elective Module- one from:
Internet and Computer Systems
Software Development
Software Engineering
Agile Engineering
Technology Innovation Management
Secure e-Commerce
Computer Graphics
Computer Vision
Multimedia Audio
International Marketing
Eye Movements & Cognition (10 Credits)
Quantitative Methods (10 Credits)

Semester 2 (Jan-Mar)
Research Methods (20 Credits)- experimental design requires researchers to understand the context of the research being undertaken and being able to apply appropriate methods to measure and compare data. This module aims to provide students with an understanding and knowledge of research methods relevant in the context of computing.
Research Frontiers(20 Credits) - Students select a total of four units from available units which currently include:
Accessibility & Computing (AC)
Applied Computational Intelligence (ACI)
Constraint Programming (CP)
Games (G)
Intelligent Agents (IA)
Aspects of Assistive Technology (AT) and Augmentative and Alternate Communication (AAC)
Interactive Systems Design (ISD)
Space Systems (SS)
What Computer Eyes Can Do (CE)
Eye Gaze Tracking
Human-Computer Interaction (HCI) (20 Credits) - the aim of this module is to provide you with a broad introduction to human-computer interaction through study of the components, both human and machine, which make up interfaces and the ways in which they interact, illustrating this with examples of good and bad practice.

Semester 3 (Apr-Sept)
Research Project or Field Project (60 Credits) - this module will provide you with a professional level experience of specifying, conducting and presenting a substantial piece of user experience research.
Please note that some of the modules in the programme are shared with other masters programmes and some of the teaching and resources may be shared with our BSc programme.

How you will be assessed

Assessment will be a mix of continuous or coursework assessments and exams, with group and individual projects assessed by set deliverables and final presentation.

Careers

This programme is intended to enhance the employability of graduates in the following ways:

For technologists and computing professionals, this programme should build their skills in implementing technology that are appropriate to the needs and wishes of users in the relevant usage context

For human factors specialists, this programme should build their understanding of the fit between users and technology and should enhance their methodology skill set when exploring beyind the understanding of the human factors towards the deployment of appropriate or enhanced user experiences.

For design specialists, this programme should build their skills in marrying technologies and materials to the requirements of users and in blending this within appropriate aesthetics.

For UX team managers this programme should enhance their insights and give them practical experience of the skill sets of all members of their teams in order to direct their work so as to optimize the user experience within real business and technical constraints.

For all professionals, this programme should enhance their ability to communicate the impact of the user experience investigations on their work and the impact of their work on the user experience, not only within the UX team but also to other business functions such as senior management and marketing.

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If you're an international student or working professional with an undergraduate degree, our Evening Certificate Programs can help enhance your skills and credentials. Read more

If you're an international student or working professional with an undergraduate degree, our Evening Certificate Programs can help enhance your skills and credentials.

These certificates offer a specialization in a specific field—in business, art, design or behavioral health sciences—and practical skills that you can apply immediately.

Our certificates offer as much academic rigor as a graduate program but can be completed in less time. In addition, certificates allow you to focus on topics most relevant to your career and avoid the extra coursework required for graduate degrees. Most of our certificates can be completed within one year.

Courses are offered in evenings and on weekends in locations in San Francisco and Berkeley, communities very close to Silicon Valley's creativity and innovation. Take courses and network with U.S. professionals, and immerse yourself in California culture.

Learn to design digital products that solve business challenges and satisfy user needs.

If you're not designing your product to meet your customer's needs, somebody else will. The need for qualified, trained user experience (UX) designers is growing as businesses increasingly invest in UX design. Knowing this skill is mission-critical for success. In this program, you get the training needed to develop a portfolio and prepare to enter the field. Our instructors are experienced designers who present real-world challenges to show the theory behind UX. Learn essential user-centered design principles, interactive design techniques for multiple interfaces, prototyping software, content strategy, and decision making based on user research and user feedback. Ultimately, you learn to design digital products that solve business challenges and satisfy user needs.

Required Courses

Sample Elective Courses



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A distinctive focus on digital media practice and theory sets this course apart from traditional communication design courses, preparing you for an exciting career in a range of design roles. Read more

A distinctive focus on digital media practice and theory sets this course apart from traditional communication design courses, preparing you for an exciting career in a range of design roles.

Introducing your course

MA Communication Design is the study of information and interface design, the course combines creativity with critical analysis of contemporary media and knowledge of the latest methodologies and tools. In our modern, well-equipped studios you’ll learn how to develop effective concepts and prototypes for current and emergent platforms, informed by user experience design principles. Your practice will be supported by excellent facilities including a recently launched Interaction and Prototyping Laboratory (iLab), 3D printing and laser cutting as well as traditional design and print equipment. You’ll learn from academics with industry experience in graphic design, interaction design and design for broadcast media. The course culminates in a practice-led research project, which is an exciting opportunity for you to engage with key debates shaping the design industry and scholarship. When you graduate you’ll be ready for a career in established and emerging design fields, such as, interaction design, user experience design, data visualisation, digital product design and publishing.

Overview

This course will be of interest to recent graduates or those with professional experience who wish to extend their creative skills and design knowledge into the realm of digital media, user experience design and design research. While a working knowledge of Windows and Adobe software is required, it is not a technical course; the focus is on how you effectively research users and contexts, develop innovative concepts and produce lo- and hi-fidelity prototypes.

Click here to download the full Programme Specification.

Career Opportunities

You’ll graduate with a portfolio of high-quality design work and the professional skills you need to secure employment, start your own businesses, or pursue further research.

The degree opens up a wealth of opportunities in the digital, media and design sectors. Depending on your interests there are opportunities to specialise in interaction design, data visualisation or digital product development, publishing or design research.

Past graduates have gone on to work for:

  • Ogilvy & Mather
  • Alibaba Group
  • Singapore Institute of Technology
  • EMI


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We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. Read more

The Project

We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. The goal of this project is to design the user experience of the whole process, starting from the user deciding to book a flight to walking away from the landing area. All aspects of the process need to be considered, including payment, instructions, communication with staff, friends, and family. You will be using a user-centered design process to go through several iterations of concept development, design and evaluation. The whole process needs to offer an extremely user friendly and attractive design while managing the complexity of flight. The project will start in mid February 2018 as part of the Masters in Human Interface Technology (MHIT) program.

The Candidate

The ideal candidate for this project would have a background in user experience design. Knowledge of scenario writing, personas and user evaluation would be desirable.

About the HIT Lab NZ

The HIT Lab NZ is a dynamic, international, multidisciplinary environment, bringing together people with varying viewpoints to design new ways of supporting people in their everyday lives, be it at work, play, or school. We take a human-centred approach, starting by looking at the people we are looking to support (e.g., young, old, skilled, unskilled), the tasks they need help with (e.g., repairing a device, visualizing a new house), and the environment they will be in (e.g., at work, in the home, visiting a museum), then designing solutions within these constraints using appropriate advanced technologies.

We hope to provide a welcoming space for people from a wide breadth of areas pertaining to the human condition, such as technical, design, artistic, and psychological. When in doubt, contact us! We're always looking for innovative thinkers!

Requirements

International applicants will be required to arrange for their NZ student visa after an offer of a place. Please check http://www.immigration.govt.nz for information about what type of visa might be most suitable and the process of acquiring it. The university has various types of accommodation available on campus. Please check http://www.canterbury.ac.nz/future-students/accommodation/ for information about the options and prices. International students should also consult the International Student website at http://www.canterbury.ac.nz/international/ to learn about the cost of living, fees, and insurances.

How to apply

Please upload your complete application as one PDF file to our website at http://www.hitlabnz.org/index.php/jobs/user-experience-design-for-airborne-transportation-device/ by October 1st, 2017. Your application should include your CV, academic records, a one page statement of interest, and three references.

Please contact Dr. Christoph Bartneck () for further questions.

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It aims to produce successful individuals who can. - Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages. Read more

Course Overview

It aims to produce successful individuals who can:
- Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages.

- Appreciate commercial realities and the designer’s role in business.

- Design desirable products for bespoke, batch or mass manufacture.

- Understand sustainability, inclusively, and other important ethical and social issues that must be considered by today’s designers.

- Have traditional design skills such as sketching, dealing with form, communication and innovation.

- Are able to use design tools such as 3D CAD, CAM and rapid prototyping in order to optimise the design and reduce time to market.

The Cardiff School of Art & Design have substantial expertise in the delivery of courses at the interface of engineering and product design whilst the National Centre for Product Design & Development Research is one of the UK’s leading centres for rapid product design & development whose expertise covers the whole process from design management, concept and detailed design, ergonomics and CAD to prototyping, tooling and batch manufacture.

See the website https://www.cardiffmet.ac.uk/artanddesign/courses/Pages/mscapd.aspx

Course Content

MSc students take the following modules:
- APD401M Product Development Principles & Practice (20 Credits)
- APD403M Sustainability Issues in Design for Production (20 Credits)
- MAA7001 Research Methods in Art & Design (20 Credits)
- APD405M User Testing & Evaluation (20 Credits)
- APD406M Form Shape & Colour (20 Credits)
- APD407M Major Project (60 Credits)
- APD408M(A) Industrial Placement (20 Credits)

Each 20 credits is equivalent to 240 learning hours (80 typically are taught and 160 are directed study or independent study).

- Facilities
Dedicated studio space. Cardiff School of Art and Design offers an extensive range of spaces, workshops and equipment, creating a vibrant and creative learning environment, within a new purpose designed building and a fully renovated extension. Workshop and technical facilities include a foundry; and access to other workshops across the full range of Art and Design disciplines. Membership of the Fablab is included in the indicative coursework costs below. Cardiff School of Art and Design has a wide range of tools and equipment for use by students; necessary workshop training in their use includes access to materials used as part of timetabled workshop inductions. You also have access to and use of recycled materials within workshop areas.

Assessment

For each module, assessment is as follows:
- APD401M Product Development Principles & Practice (20 Credits) 6000 word equivalent assignment. This will normally be a written assignment.

- APD403M Sustainability Issues in Design for Production (20 Credits) 6000 word equivalent. This module will typically be assessed via a design project. A proportion of the assignment may however be awarded for written or presentatio​n work.

- MAA7001 Research Methods in Art & Design (20 Credits) Written submission, plus seminar presentation, typically 3,000 words plus a 10-20 minute presentation.

- APD405M User Testing & Evaluation (20 Credits) 6000 word equivalent. This module may be linked with others in order to provide a design project vehicle. In any case it will involve practical exercises and a proportion if not all of the assignment may be awarded for written or presentation work.

- APD406M Form Shape & Colour (20 Credits) 6000 word equivalent. This project is likely to be assessed through practical design activity, although a proportion of the assignment may be awarded for written or presentation work.

- APD407M Major Project (60 Credits). 18,000-word equivalent. Performance will be measured using the Final Report, Formal Presentation, Viva Voce examination and final product. Of the marks that are available for the project the allocation of the marks to each of the measures is as follows:

Final Report: 40%

Final Product (prototype): 40%

Formal Presentation: 5%

Viva Voce: 15%

- APD408M(A) Industrial Placement (20 Credits) 6000 word equivalent. A 3000 word ( maximum) report reflecting on the student’s experience within the professional working environment. A reflective placement Logbook (or Blog equivalent) recording critical reflections on events, activities and experiences. Important Note: Because of the difficulties of assessment in the workplace and the potential for disparity of treatment, this module is not awarded a mark other than “Pass” or “Fail”.

Support will be available through weekly small group seminars (normally no more than 16 students per group), exploring the theme of lectures and allowing students to clarify their understanding.

These sessions may also be workshops where practical demonstrations, involving student participation, are run. This may include, for example, communal writing or small group discourse analysis. Weekly tutorials will also be available.

Employability & Careers

Your year(s) of study with us enable you to develop professional contacts, observe how successful practitioners make their living, and hone your skills and ideas for commercial and professional advantage. Such cross-disciplinary collaborations prepare you for a world where you will inevitably work with people from all walks of life. Your live projects and assessments will get you accustomed to the importance of deadlines and working to specific briefs and tight specifications.

Over the next few years, CSAD will be developing opportunities for incubation of business proposals from its graduates and postgraduate training to get business opportunities up and running.

All students’ are expected to complete a portable ‘record of achievement’ and use their PDP to support employability and life-long learning, normally in the form of a blog, that integrates opportunities for self-reflection in programmes in order to help them develop as effective and confident learners.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

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The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting. Read more

The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting.

The course is for designers and software developers wishing to enhance their knowledge of user-centred design and usability evaluation of software-enabled products.

Course content has been designed for maximum relevancy to the marketplace.

Upon completion, you'll be able to apply your knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems and understand the commercial contexts of interaction design.

Course structure

The course can be studied full-time or part-time.

For full-time students the academic year is divided into three 15-week semesters.

The taught element of the course is delivered during the first two semesters. Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work. The third semester focuses on your major project.

Part-time students study alongside full-time students with a minimum attendance of one half day per week, depending on the number of modules taken.

Syllabus

On the course, you will study four core modules, two of which will require you to complete individual design projects.

You will also choose from a range of optional modules. These will allow you to specialise in the areas of the discipline that interest you the most.

Modules

  • Interaction Design and Evaluation Process
  • Interface and Information Design
  • Research Methods
  • Major Project

Options (subject to change):

  • Marketing for Interactive Technologies
  • Interactive Technologies Business Context
  • Intellectual Property Law
  • Web Development
  • Creative Design Lab
  • Project Management
  • Independent portfolio project
  • Independent research project

Employability

Graduates have gone on to work as commercial interaction designers on both software and software-enabled physical products, as well as using this as a starting point for a research career in human-centred interaction design.

Our graduates are working in roles that include:

  • digital consultant
  • senior developer
  • UX designer
  • web designer
  • digital marketer.

At the end of the taught element there is the possibility of a placement with a digital media company for the major project module. This puts real experience on your CV as you consolidate your expertise.

Brighton is acknowledged as a major digital media cluster.

There are plenty of opportunities to network with companies and organisations in the sector both through the course through external speakers and taking your own initiative. The course cohort has regularly attended the annual conference UX Brighton and students can attend the many digital media events organised in the city.



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The course is aimed at both professional practitioners wishing to pursue a sustained period of time developing new ideas or recent graduates wishing to focus their studies and refine ideas at an advanced level. Read more

The course is aimed at both professional practitioners wishing to pursue a sustained period of time developing new ideas or recent graduates wishing to focus their studies and refine ideas at an advanced level. The course will also consider students from a non-industrial / product background, providing they can offer clearly articulated and informed reasons for wishing to study Product Design at an advanced level.

A student defined placement module in the second semester of studies allows the student to further explore areas of relevance to their studies, either through arranged placement, collaborative activity or research visits. As well as ‘hard skills’ such as modelling, new product development, styling and product graphics, they are now also beginning to embrace the ‘soft skills’ of branding, user interface design, trend spotting and forecasting. Spin offs of these activities can now be seen as production management, new start up initiatives / own product development, corporate identity and qualitative market research

Students will be supported by staff input through a series of design activities during semester one that are designed to identify an area or interest that can then be fully explored through the following two semesters. Complementary to the design modules are two research modules that provide theoretical underpinning. There are opportunities to explore issues through a dynamic research experience that again is defined and structured by the individual. The final semester of studies allows students to bring together all that has been developed and researched during the course.

We have well equipped studios and workshops, supported by highly skilled technical staff. Supporting the craft workshops and design studios, we have excellent suites of high spec computers for CAD, assignment writing and image manipulation. The University has excellent library / study facilities with a very extensive collection of design books and periodicals, together with many e-resources and support.

Graduates have developed successful careers within a wide range of design related disciplines, including designer / maker, freelance or in-house designer for manufacturing, teacher, design buyer and design manager to name a few.



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Programme description. Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. Read more

Programme description

Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking.

Human activity is being constantly shaped by the flow of data and the intelligences that process it, moving towards an algorithmically mediated society. Design Informatics asks how we can create products and services within this world, that learn and evolve, that are contextualised and humane. Beyond that, it asks questions about what things we should create, speculating about the different futures we might be building and the values behind them.

The central premise is that data is a medium for design: by shaping data, we shape the world around us. Data Science provides the groundwork for this, with Design Thinking underpinning reflective research through design. You will use this in working with the internet of things and physical computing, machine learning, speech and language technology, usable privacy and security, data ethics, blockchain technologies. You will connect technology with society, health, architecture, fashion, bio-design, craft, finance, tourism, and a host of other real world contexts, through case studies, individual, and collaborative projects. You will understand user experience in the wider socio-cultural context, through an agile programme of hacking, making and materialising new products and services.

Programme structure

Please be aware that the structure of the programme may change.

Throughout the programme, you will be working both individually and in teams of designers and computer scientists. Everyone will have to write code during the course, and everyone will have to make physical objects. Several courses, including the dissertation, will involve presenting the artefact, product, service, or interactive experience that you have created to the general public in a show.

In the first year, you will study:

  • Design Informatics: Histories and Futures
  • Data Science for Design (compulsory for MA/MFA, strongly recommended for MSc/ Advanced MSc)
  • Case Studies in Design Informatics 1
  • Design with Data
  • Design Informatics Project
  • 20 credits of elective courses

In Design with Data and Design Informatics Project, you are likely to work with an external partner, such as the Royal Bank of Scotland, Amazon, Edinburgh City Council, Royal Botanic Garden Edinburgh or the National Museum of Scotland.

MSc and MA students then undertake a dissertation in the summer before graduation.

MFA and Advanced MSc students take a summer placement with a relevant digital organisation then return for a second year of study, comprising:

  • Case Studies in Design Informatics 2
  • 60 credits of elective courses
  • A dissertation

Elective courses are drawn from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences. Courses are typically 10 or 20 credits.

Career opportunities

This programme will put you at the cutting edge of the intersection between data science, design, and information technology, opening a host of opportunities in working with companies, charities, and the public sector. We encourage entrepreneurship. For those who wish to stay in academia, the course provides a solid foundation for a PhD in related areas.



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Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking. Read more

Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking.

The central premise is that data is a medium for design: by shaping data, we shape the world around us. Data Science provides the groundwork for this, with Design Thinking underpinning reflective research through design. You will use this in working with the internet of things and physical computing, machine learning, speech and language technology, usable privacy and security, data ethics, blockchain technologies. You will connect technology with society, health, architecture, fashion, bio-design, craft, finance, tourism, and a host of other real world contexts, through case studies, individual, and collaborative projects. You will understand user experience in the wider socio-cultural context, through an agile programme of hacking, making and materialising new products and services.

The Advanced MSc programme offers students a unique opportunity to deepen their learning through an additional 6-10 week internship, followed by an additional two semesters at Design Informatics where students can develop further as reflective practitioners, makers, and innovators.

Programme structure

Please be aware that the structure of the programme may change.

Throughout the programme, you will be working both individually and in teams of designers and computer scientists. Everyone will have to write code during the course, and everyone will have to make physical objects. Several courses, including the dissertation, will involve presenting the artefact, product, service, or interactive experience that you have created to the general public in a show.

Year 1:

Compulsory Courses:

  • Design Informatics: Histories and Futures
  • Data Science for Design (not compulsory yet, but strongly recommended for MSc/ Advanced MSc)
  • Case Studies in Design Informatics 1
  • Design with Data
  • Design Informatics Project

In Design with Data and Design Informatics Project, you are likely to work with an external partner, such as the Royal Bank of Scotland, Edinburgh City Council, or the National Museum of Scotland.

Elective Courses:

In addition to the compulsory courses, you can choose 1-4 elective courses from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences.

Students in the Advanced MSc programme will complete a 6-10 week internship with a company, charity, government, or third sector organisation over the summer.

Year 2:

Compulsory Courses:

  • Case Studies in Design Informatics 1
  • Dissertation

Elective Courses:

In addition to the compulsory courses, you can choose 2-4 elective courses from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences.

Career opportunities

This degree will put you at the cutting edge of the intersection between data science, design, and information technology, opening a host of opportunities in working with companies, charities, and the public sector. We encourage entrepreneurship. For those who wish to deepen their research practice, the course provides a solid foundation for a PhD in related areas.



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Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking. Read more

Design Informatics combines Data Science with Design Thinking in a context of critical enquiry and speculation. We build a value-aware, reflective practice at the interface between data and society by combining theory and research with an open-ended process of making and hacking.

The central premise is that data is a medium for design: by shaping data, we shape the world around us. Data Science provides the groundwork for this, with Design Thinking underpinning reflective research through design. You will use this in working with the internet of things and physical computing, machine learning, speech and language technology, usable privacy and security, data ethics, blockchain technologies.

You will connect technology with society, health, architecture, fashion, bio-design, craft, finance, tourism, and a host of other real world contexts, through case studies, individual, and collaborative projects. You will understand user experience in the wider socio-cultural context, through an agile programme of hacking, making and materialising new products and services.

Programme structure

Please be aware that the structure of the programme may change.

Throughout the programme, you will be working both individually and in teams of designers and computer scientists. Everyone will have to write code during the course, and everyone will have to make physical objects. Several courses, including the dissertation, will involve presenting the artefact, product, service, or interactive experience that you have created to the general public in a show.

Compulsory Courses:

  • Design Informatics: Histories and Futures
  • Data Science for Design (not compulsory yet, but strongly recommended for MSc/ Advanced MSc)
  • Case Studies in Design Informatics 1
  • Design with Data
  • Design Informatics Project
  • Dissertation In Design with Data and Design Informatics Project, you are likely to work with an external partner, such as the Royal Bank of Scotland, Edinburgh City Council, or the National Museum of Scotland.

Elective Courses:

In addition to the compulsory courses, you can choose 1-4 elective courses from the Masters Programmes of the School of Informatics, Edinburgh College of Art, and Philosophy, Psychology, and Language Sciences.

Career opportunities

This degree will put you at the cutting edge of the intersection between data science, design, and information technology, opening a host of opportunities in working with companies, charities, and the public sector. We encourage entrepreneurship. For those who wish to deepen their research practice, the course provides a solid foundation for a PhD in related areas.



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Our programme centres on the exploration of problem spaces, understanding that much of what product designers do is redefine and reinterpret products and their contexts, enabling people to lead engaged, productive and meaningful lives. Read more

Our programme centres on the exploration of problem spaces, understanding that much of what product designers do is redefine and reinterpret products and their contexts, enabling people to lead engaged, productive and meaningful lives.

Product design is a broad discipline, which we understand through an ethnomethodological lens. At the heart of our programme are people; particularly those who currently struggle with existing objects in identified circumstances. We embrace a variety of approaches to people-centred design practice including participatory action research; affective design; design for disruption and inclusive design. The core of our approach is to speculate and build preferred futures, based on design-led evidence constructed through observation and engagement with others. Our aim is to understand the agency of objects and configure intended impacts on communities of people moving through and across various services and systems.

You will join a vibrant, international community of creative practitioners and researchers. We are involved in a variety of research interests relevant to design production, maintaining partnerships in allied disciplines such as engineering, informatics, anthropology, sociology, health and business.

Programme structure

There are two semesters in your first year, each providing the opportunity to engage three courses: one core requirement, and two elective options from supporting programmes relevant to the ethos of the programme.

Core courses foster exploration and development of ethnomethodological approaches to product design research and development, with a strong emphasis on action research, ethnographic observation, participation and prototyping, driven through a strong iterative approach to practice.

One-year MA degree

If you choose to pursue the one year MA degree, you will engage your dissertation in the summer period following the first year of study, focusing on the development of an individual project which emphasises product theory in context.

Emphasis on the MA degree pathway is to prepare students with interests in design management, policy or direction, or pursuing further academic research programmes such as the PhD.

Two-year MFA degree (Under review for 2018 entry)

Students enrolled on the two year MFA degree demonstrate interest in pursuing a career as autonomous designers, often establishing their own studios of practice.

In Year 2 of the MFA, you will undertake an additional four courses, with a core component in semester 1 entitled "Incubator", which is designed to help develop your skills in researching, developing and delivering a practice-led thesis.

The MFA dissertation takes place in your final semester, and culminates in the presentation of a significant body of work presented in exhibition format, showcasing exceptional skills in making, prototyping and manufacturing of high-quality, proof of concept models which articulate your understanding of theory in practice through artefacts, images and text relevant to people-centred design.

Career opportunities

The professional knowledge, skills and abilities developed on this programme will prepare you for a rewarding career as a product/industrial designer, designer-maker, user-experience designer, user-interface designer, design manager, production manager, or a variety of other related roles within design-related industries.

Our graduates have an excellent track record moving into employment in a variety of sectors following graduation.



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Programme description. This is a unique programme of study that addresses the growing need for professional education in digital technology applied to design, including its social, cultural and philosophical implications. Read more

Programme description

This is a unique programme of study that addresses the growing need for professional education in digital technology applied to design, including its social, cultural and philosophical implications.

Based in a lively studio environment, the programme develops wide skills in digital techniques and a critical framework to appraise the application of these technologies to design.

The programme addresses the needs of practitioners, managers, decision-makers and educators who want to be informed by first-hand knowledge of the technical possibilities of digital technology and an awareness of social, cultural and business contexts.

Our programme is design and technology led and there are significant demands on our students to create innovative work across a range of creative contexts including visual design, user interface and experience, interactive media, mobile web applications, animation, gaming and virtual environments.

Programme structure

Teaching is through a combination of lectures, seminars, tutorials, practical sessions and studios. Projects encourage original thinking and independent achievement within a framework of team-working and creative ability.

Learning outcomes

Students will:

  • acquire a broadly based foundation in design technologies
  • develop their ability to work cooperatively in groups in the context of design
  • develop understanding of the potential for new technologies and their new creative uses
  • enable the use of existing digital design techniques in a creative way
  • develop skills in entrepreneurial thinking and business planning
  • find an analytical and critical framework to develop fresh thinking in design

Career opportunities

The prospects for employment are diverse. Recent graduates are now working in multimedia and web design for architectural and urban design practices, computer system design and management, and tertiary-level teaching. The programme is also ideal if you are considering continuing on to advanced research at a doctoral level.



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This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Read more

This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Students learn how to formulate requirements for a business system and are given an underpinning in the nature of software development and its inherent complexity. The programme also covers system modelling and user interface and database design. Students learn to develop a system from determining its requirements and graphic user interface to database implementation.

This programme is of particular interest to those with a first degree in business or with business experience. Students are given an understanding of the information technologies upon which e-commerce is built and how these technologies provide us with new ways of organising and managing business. On successful completion of this programme, students should be proficient in the development of Internet, web and database technologies. They should also have the project management skills required for IT consultancy and strategic decision making.

Through our short course centre opportunity may also be provided to study for the Microsoft Technology Associate Exams.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: partial CITP. Your programme can therefore lead to partial exemption of the BCS Chartered IT Professional (CITP) status.

Careers

Graduates from this programme can pursue careers as business analysts, IT consultants and IT managers. Opportunities exist to develop a career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, teaching and training.



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