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For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Read more
For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Especially when considering the development and production of technology based devices and services. MSc User Experience Engineering brings together knowledge and skill sets into a single programme focused on the user experience where computing technology is the heart of the devices and services.

Why study MSc User Experience Engineering at Dundee?

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful software development.

At the University of Dundee we provide students with the knowledge skills and support necessary to become move into a career in user experience engineering. The University of Dundee is at the forefront of computing and as such you will have the opportunity to learn from leading researchers.

What's great about User Experience Engineering at Dundee?

This course is designed to:
Give you a Masters-level postgraduate education in the knowledge, skills and understanding of user experience research and implementation in the domain of computing and technology.

Enable you to acquire advanced knowledge and skills in the professional procedures necessary to ensure that user experience research and requirements-gathering is both valid and actionable in technology implementation contexts.

Enable you to understand and engage with contemporary debate about the role, ethics and utility of user experience research in commercial and other settings.

An additional aim for overseas students is to provide you with educational and cultural experiences which are unique to the UK.

Our facilities:
You will have 24-hour access to our award winning and purpose-built Queen Mother Building. It has an unusual mixture of lab space and breakout areas, with a range of conventional and special equipment for you to use. It's also easy to work on your own laptop as there is wireless access throughout the building. Our close ties to industry allows us access to facilities such as Windows Azure and Teradata, and university and industry standard software such as Tableau for you to evaluate and use.

The start date is September each year. The MSc course lasts for 12 months and the PGDip lasts for 9 months.

How you will be taught

The programme will be delivered principally by a mix of traditional lectures, study of academic background texts, lab and studio based practice sessions, and field and project based learning. These will be supplemented by seminars and workshops on key areas of practice

What you will study

The course will be taught in 20 credit modules plus a 60 credit dissertation. Students will be required to complete 180 credits for the award of the MSc (including 60 credits for the dissertation). Students completing 120 credits (without the dissertation) will be eligible for a Postgraduate Diploma.

Semester 1 (Sept-Dec)
Computing the User Experience (20 Credits)
Elective Module- one from:
Internet and Computer Systems
Software Development
Software Engineering
Agile Engineering
Technology Innovation Management
Secure e-Commerce
Computer Graphics
Computer Vision
Multimedia Audio
International Marketing
Eye Movements & Cognition (10 Credits)
Quantitative Methods (10 Credits)

Semester 2 (Jan-Mar)
Research Methods (20 Credits)- experimental design requires researchers to understand the context of the research being undertaken and being able to apply appropriate methods to measure and compare data. This module aims to provide students with an understanding and knowledge of research methods relevant in the context of computing.
Research Frontiers(20 Credits) - Students select a total of four units from available units which currently include:
Accessibility & Computing (AC)
Applied Computational Intelligence (ACI)
Constraint Programming (CP)
Games (G)
Intelligent Agents (IA)
Aspects of Assistive Technology (AT) and Augmentative and Alternate Communication (AAC)
Interactive Systems Design (ISD)
Space Systems (SS)
What Computer Eyes Can Do (CE)
Eye Gaze Tracking
Human-Computer Interaction (HCI) (20 Credits) - the aim of this module is to provide you with a broad introduction to human-computer interaction through study of the components, both human and machine, which make up interfaces and the ways in which they interact, illustrating this with examples of good and bad practice.

Semester 3 (Apr-Sept)
Research Project or Field Project (60 Credits) - this module will provide you with a professional level experience of specifying, conducting and presenting a substantial piece of user experience research.
Please note that some of the modules in the programme are shared with other masters programmes and some of the teaching and resources may be shared with our BSc programme.

How you will be assessed

Assessment will be a mix of continuous or coursework assessments and exams, with group and individual projects assessed by set deliverables and final presentation.

Careers

This programme is intended to enhance the employability of graduates in the following ways:

For technologists and computing professionals, this programme should build their skills in implementing technology that are appropriate to the needs and wishes of users in the relevant usage context

For human factors specialists, this programme should build their understanding of the fit between users and technology and should enhance their methodology skill set when exploring beyind the understanding of the human factors towards the deployment of appropriate or enhanced user experiences.

For design specialists, this programme should build their skills in marrying technologies and materials to the requirements of users and in blending this within appropriate aesthetics.

For UX team managers this programme should enhance their insights and give them practical experience of the skill sets of all members of their teams in order to direct their work so as to optimize the user experience within real business and technical constraints.

For all professionals, this programme should enhance their ability to communicate the impact of the user experience investigations on their work and the impact of their work on the user experience, not only within the UX team but also to other business functions such as senior management and marketing.

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This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Read more
This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Students learn how to formulate requirements for a business system and are given an underpinning in the nature of software development and its inherent complexity. The programme also covers system modelling and user interface and database design. Students learn to develop a system from determining its requirements and graphic user interface to database implementation.

This programme is of particular interest to those with a first degree in business or with business experience. Students are given an understanding of the information technologies upon which e-commerce is built and how these technologies provide us with new ways of organising and managing business. On successful completion of this programme, students should be proficient in the development of Internet, web and database technologies. They should also have the project management skills required for IT consultancy and strategic decision making.

Through our short course centre opportunity may also be provided to study for the Microsoft Technology Associate Exams.

Visit the website http://www2.gre.ac.uk/study/courses/pg/inftec/mbit

Computing - Information Technology

The School of Computing and Mathematical Sciences is an extremely successful part of the university and is recognised both nationally and internationally for its cutting edge research and its innovative approach to curriculum development.

Our up-to-date, relevant and exciting programs are designed in close collaboration with industry to provide the skills that employers really want. Our research record is outstanding, focusing on practical and important real-life problems.

What you'll study

Full time
- Year 1:
Students are required to study the following compulsory courses.

PG Project (CIS) (60 credits)
Systems Design and Development (15 credits)
Data Modelling (15 credits)
Project Management (15 credits)
Web and Intranet Content Management (15 credits)
Essential Professional and Academic Skills for Masters Students
English Language Support Course (for Postgraduate Students in the School of Computing and Mathematical Sciences)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Managing IT Security and Risk (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Organisational Awareness and Outsourcing (15 credits)

Part time
- Year 1:
Students are required to study the following compulsory courses.

Essential Professional and Academic Skills for Masters Students
English Language Support Course (for Postgraduate Students in the School of Computing and Mathematical Sciences)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Systems Design and Development (15 credits)
Managing IT Security and Risk (15 credits)
Web and Intranet Content Management (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Data Modelling (15 credits)
Organisational Awareness and Outsourcing (15 credits)
Project Management (15 credits)

- Year 2:
Students are required to study the following compulsory courses.

PG Project (CIS) (60 credits)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Systems Design and Development (15 credits)
Managing IT Security and Risk (15 credits)
Web and Intranet Content Management (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Data Modelling (15 credits)
Organisational Awareness and Outsourcing (15 credits)
Project Management (15 credits)

Fees and finance

Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: partial CITP. Your programme can therefore lead to partial exemption of the BCS Chartered IT Professional (CITP) status.

Career options

Graduates from this programme can pursue careers as business analysts, IT consultants and IT managers. Opportunities exist to develop a career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, teaching and training.

Find out about the teaching and learning outcomes here - http://www2.gre.ac.uk/?a=643973

Find out how to apply here - http://www2.gre.ac.uk/study/apply

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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. Read more

The Project

We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. The goal of this project is to design the user experience of the whole process, starting from the user deciding to book a flight to walking away from the landing area. All aspects of the process need to be considered, including payment, instructions, communication with staff, friends, and family. You will be using a user-centered design process to go through several iterations of concept development, design and evaluation. The whole process needs to offer an extremely user friendly and attractive design while managing the complexity of flight. The project will start in mid February 2018 as part of the Masters in Human Interface Technology (MHIT) program.

The Candidate

The ideal candidate for this project would have a background in user experience design. Knowledge of scenario writing, personas and user evaluation would be desirable.

About the HIT Lab NZ

The HIT Lab NZ is a dynamic, international, multidisciplinary environment, bringing together people with varying viewpoints to design new ways of supporting people in their everyday lives, be it at work, play, or school. We take a human-centred approach, starting by looking at the people we are looking to support (e.g., young, old, skilled, unskilled), the tasks they need help with (e.g., repairing a device, visualizing a new house), and the environment they will be in (e.g., at work, in the home, visiting a museum), then designing solutions within these constraints using appropriate advanced technologies.

We hope to provide a welcoming space for people from a wide breadth of areas pertaining to the human condition, such as technical, design, artistic, and psychological. When in doubt, contact us! We're always looking for innovative thinkers!

Requirements

International applicants will be required to arrange for their NZ student visa after an offer of a place. Please check http://www.immigration.govt.nz for information about what type of visa might be most suitable and the process of acquiring it. The university has various types of accommodation available on campus. Please check http://www.canterbury.ac.nz/future-students/accommodation/ for information about the options and prices. International students should also consult the International Student website at http://www.canterbury.ac.nz/international/ to learn about the cost of living, fees, and insurances.

How to apply

Please upload your complete application as one PDF file to our website at http://www.hitlabnz.org/index.php/jobs/user-experience-design-for-airborne-transportation-device/ by October 1st, 2017. Your application should include your CV, academic records, a one page statement of interest, and three references.

Please contact Dr. Christoph Bartneck () for further questions.

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Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Read more

Overview

Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Study in the field incorporates a diverse range of topic areas including user-centred design, the development of new interface devices and technologies (hardware and software), evaluating these technologies within the application context, and studying the broader impact on human behaviour and society.
The master’s consists of 30 points of course work and a thesis to be completed full-time over one year. Graduates will have knowledge of key interface design principles, the ability to describe and evaluate interface hardware and software, and research and development skills.

Qualification structure and duration

The programme of study consists of a thesis and two courses:

HITD690 Thesis in Human Interface Technology
HITD602 Design and Evaluation
HITD603 Prototyping and Projects

The master’s consists of a course and a thesis to be completed full-time over one year.

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The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting. Read more
The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting.

The course is for designers and software developers wishing to enhance their knowledge of user-centred design and usability evaluation of software-enabled products.

Course content has been designed for maximum relevancy to the marketplace.

Upon completion, you'll be able to apply your knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems and understand the commercial contexts of interaction design.

Course structure

The course can be studied full-time or part-time.

For full-time students the academic year is divided into three 15-week semesters.

The taught element of the course is delivered during the first two semesters. Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work. The third semester focuses on your major project.

Part-time students study alongside full-time students with a minimum attendance of one half day per week, depending on the number of modules taken.

Syllabus

On the course, you will study four core modules, two of which will require you to complete individual design projects.

You will also choose from a range of optional modules. These will allow you to specialise in the areas of the discipline that interest you the most.

Modules:

Interaction Design and Evaluation Process
Interface and Information Design
Research Methods
Major Project

Options (subject to change):

Marketing for Interactive Technologies
Interactive Technologies Business Context
Intellectual Property Law
Web Development
Creative Design Lab
Project Management
Independent portfolio project
Independent research project

Employability

Graduates have gone on to work as commercial interaction designers on both software and software-enabled physical products, as well as using this as a starting point for a research career in human-centred interaction design.

Our graduates are working in roles that include:

• digital consultant
• senior developer
• UX designer
• web designer
• digital marketer.

At the end of the taught element there is the possibility of a placement with a digital media company for the major project module. This puts real experience on your CV as you consolidate your expertise.

Brighton is acknowledged as a major digital media cluster.

There are plenty of opportunities to network with companies and organisations in the sector both through the course through external speakers and taking your own initiative. The course cohort has regularly attended the annual conference UX Brighton and students can attend the many digital media events organised in the city.

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The impact of Information Systems on everyday life continually expands at a monumental rate. Computing is increasingly embedded in everything we use from; transport, financial and telecommunications systems to everyday personal items such as toothbrushes and running shoes. Read more
The impact of Information Systems on everyday life continually expands at a monumental rate. Computing is increasingly embedded in everything we use from; transport, financial and telecommunications systems to everyday personal items such as toothbrushes and running shoes. The pervasive nature of computing coupled with the ever increasing demand for improved products and services drives the discovery of innovative solutions through the use of information systems. This has led to a critical dependence emerging between computing and practically all industries.

Graduates and engineers who are able to fully exploit the potential that computing and information systems offer within a range industries including, Retail, Manufacturing, Health, and Communications; are highly sought after. If you are looking to further your employment options in your current industry, but have little or no technical experience, then this programme is for you.

* This programme is suited to students from a non-IT background or with little prior technical experience who want to further enhance or or change career focus, to widen employment opportunities in a vast selection of computing related industries and sectors.
* Designed for non-IT professionals who want to develop a firm technical foundation in the latest industry relevant programming languages and software development techniqus (agile, which can open up more technical and senior level positions in their current industry.
* Guided by academics with an extensive spectrum of industrial experience, the programme introduces you to the core aspects of computing and allows you to choose from a variety of optional specialist modules, such as Mobile Devices and Social Networks, Business Technology Strategy and Graphical User Interface design, developing both your practical and theoretical skills.
* The core modules introduce aspects of computing, including a double module in object-oriented programming (using Java) and a double module in information systems.
* These core modules are supplemented by optional specialist modules covering a broad range of subjects relevant to the software industry, such as Network Planning, Finance and Management, Entrepreneurship in Information Technology and Decision and Risk.
* Your project work will typically involve the design and implementation of a significant piece of software within your chosen specialism. Projects undertaken for external organisations focusing on an industrial or commercial application encouraged.
* You will learn about and develop extensive technical knowledge of the latest developments in new languages and tools for web systems (XML, Advanced databases, Semantic web).
* This intensive one year programme is aimed at students without a background in Computer Science � it is a conversion course for those who want a career in computing.

Why study with us?

Queen Mary has a prestigious history in computing and electronic engineering, we had one of the first Computer Science Departments in the country, and The School of Electronic Engineering and Computer Science is rated in the top 20 universities in the UK for studying computer science and electronic engineering.

The best things I have found about the course have been the breadth of content available and the quality of teaching.
Anuruddha Jaithirtha

* This programme is available part-time
* It permits students to follow a technical or business focus
* There is a wide range of employment-relevant module choices
* Early coverage of Networks in core modules
* There are lectures and laboratories specific to students on this programme, a number of modules have invited talks from commercial and other organisations
* Up-to-date modules in real-time and critical systems, functional programming and security, intelligent and multi-agent systems (such as Siri), and web-based document databases

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This is a flexible course which you can tailor to suit your own specific areas of interest, experience and career aspirations. You will have the opportunity to choose from a range of modules in areas such as information systems, computing and creative technologies. Read more
This is a flexible course which you can tailor to suit your own specific areas of interest, experience and career aspirations. You will have the opportunity to choose from a range of modules in areas such as information systems, computing and creative technologies.

Our modules vary in their technical nature with either a practical or theoretical focus, and we will advise on which ones are right for you.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.January entrants please note: in order to complete 12 months of academic study delivered in University term time, the total length of your programme will be 18 months to include recognised University vacation periods.

Visit the website http://courses.leedsbeckett.ac.uk/informationandtechnology_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your employability is enhanced through our contacts with industry, our Careers Advice Service and providing you with up-to-date knowledge and skills which are in demand in this sector. You can look forward to a wide range of career opportunities in the field of internet, enterprise software development and information systems.

- Web Developer
- User Interface Designer
- PHP Developer
- IT Project Manager

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Our course has strong links with industry to ensure content is always relevant to the needs of the sector and you are encouraged to engage with our external clients for your final project. Guest lecturers are invited to speak and you will have the opportunity to get involved with industry related events.

Modules

Dissertation (40 Credits)

Research Practice (20 Credits)

Option Modules (Semester 2) (20 Credits each)
Service Oriented Architecture; Green Computing Strategies; Systems, Designs, Innovation; Software and Systems; Critical Perspectives on Information; Mobile Application Development; Data Warehouse Models and Approaches(SAS); Intelligent Systems and Robotics; Lean and Agile Engineering; Mobile Games Prototyping; BI Principles, Data Analysis and Visualisation(SAS); Network and Convergence Architectures; Green Computing Technologies; Engineering Systems Control; Design Patterns for Web Dev.

Option Modules (Semester 1) (20 Credits each)
Database Systems; Managing Information in the Digital and Global Environment; User Experience Design; Digital Video and Audio; Mobile and Wireless Communications; Advanced Software Engineering; Eco Engineering; Software Components and Architecture; ICT and Environment; Responsive Web Development; 3D Computer Technologies; Simulation and Modelling; Network Management.

Project Management (20 Credits)

Professor Mohammad Dastbaz

Dean, Faculty of Arts, Environment and Technology

"We aim to provide innovation in curriculum, engagement with current industry practices and standards, and to give our students the experience of working with staff whose research has national and international reputation."

Mohammad is responsible for the strategic leadership of the Faculty of Arts, Environment and Technology,having joined our University in June 2011 from the University of East London. A well published researcher, with over 50 refereed conference and Journal publications, his research profile includes many funded research programmes including JISC and EU FP7 projects. Mohammad’s first degree was in Electrical and Electronic Engineering. He then went on to complete a PhD in the 'Design, Development and Evaluation of Multimedia Based Learning Systems' at Kingston University. In 1989 he set up one of the UK's first multimedia PC companies, 'Systems 2000'.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Computers are now ubiquitous with many devices and systems being controlled by software. Building robust and reliable software systems requires a deeper knowledge of software design principles and programming methodologies. Read more
Computers are now ubiquitous with many devices and systems being controlled by software. Building robust and reliable software systems requires a deeper knowledge of software design principles and programming methodologies.

The MSc Computing is a full time, one year taught course with a focus on programming and programming related aspects. This is to enable our graduates to go on to a professional career in the computing industry in roles such as team leaders or skilled developers.

The course is designed for students who already possess a degree in IT or related discipline or have equivalent industrial experience, and want to deepen their knowledge in software systems. It covers a range of topics including advanced programming, software engineering and testing, privacy and security, advanced user-interface design and high performance computing.

Course aims
-Advanced Programming: You will gain a thorough grounding of advanced programming concepts using Java, concurrent and real-time programming principles.
-User-Interfaces: You will be introduced to introductory and advanced methods in how users interact with systems (Human-Computer Interaction (HCI)).
-Advanced Software Engineering: You will learn the principles of software engineering using UML, formal methods and software testing.

Learning Outcomes
When you graduate from this course, you will have an in-depth understanding of software systems and programming principles and be able to lead a team of developers in the IT industry. You will have a thorough understanding of:
-Advanced programming knowledge including Java and principles for high performance computing.
-Designing and specifying software components and systems using UML.
-In-depth knowledge of user interface design principles.
-Software testing, privacy and security aspect of software engineering and software management.

Project

The individual project is undertaken by students in Terms 3 and 4 (Summer term and Vacation term). The subject matter of projects varies widely; most projects are suggested by members of staff, some by external organisations, and some by students themselves, allowing students to undertake work relating to an area of personal interest that they wish to develop further.

All project proposals are rigorously vetted and must meet a number of requirements before these are made available to the students. The department uses an automated project allocation system for assigning projects to students that takes into account supervisor and student preferences.

Examples of previous project titles include:
-Autosuggestions using Ajax to improve tag based tactile image retrieval
-An Implementation of Mobile Application in Location-aware Service Domain
-Design and Implementation of a Tool Support for Time Bands Modelling
-Image Anomaly Detection and Object Recognition
-Image retrieval using region of interest detection
-Modelling and Simulation of Business Processes
-Reinforcement Learning for the StarCraft Real-Time Strategy Game
-Software for Autistic Children with Communication Difficulties
-The Design, Implementation, and Safety Analysis of a Mobile ePrescription System
-Using Procedural Content Generation to Provide a Set of Game Challenges During a Single Playthrough

Information for Students

The MSc in Computing course is for those with some background in computing, and so we make some assumptions about your existing knowledge and understanding.

You'll start the course with a focus on writing and developing Java programs. We assume that you are familiar with programming concepts and terminology, so we advise you to review basic programming concepts, such as:
-Variables and their types
-Control structures (e.g. if-statements, loops)
-Subprograms (e.g. procedures, functions)
-Compilation and debugging.

If you have never used Java, you will benefit greatly from doing some reading and trying out Java programming before you arrive. We will teach you from first principles, but the pace will be fast and you will find it easier to keep up if you've practiced with the basics beforehand. Tutorials and practical exercises are the best way for you to prepare, and the Deitel and Deitel book below is a good source of these.

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On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry. Read more
On City's MSc in Computer Games Technology you can develop specialist technical skills for a career in the Computer Games Industry.

Who is it for?

This course is aimed at students with a passion for computer games and a strong interest in programming. It is designed for students with an undergraduate degree in a numerate subject with substantial computing content, or those who wish to update their skills after a time in industry as a computing professional.

Objectives

The course is designed for you to develop:
-Strong technical skills suitable for professional programming roles in the game industry.
-Specialist knowledge in computer graphics, AI, physics and audio.
-The ability to design and build game engines from scratch in industry standard languages, including C++.
-Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
-Experience of the planning, management and execution of a major games technology project.

Academic facilities

With over 1,300 workstations, the on-campus computer rooms provide a valuable learning resource and give an opportunity for individuals to do coursework and projects. Computers have games development software including:
-Unity3D
-Unreal
-Microsoft Visual Studio
-Microsoft XNA Game Studio
-MonoDevelop
-MonoGame
-NShader
-FMOD Studio
-FMOD Studio API
-OGRE SDK
-WildMagic Geometric Tools
-Blender
-Adobe Photoshop.

City has recently invested in a new computer lab equipped with high specification NVidia GPUs.

Through City's Interaction Lab and the Department of Computing, there is hardware that can be used for student projects, including:
-Oculus Rift VR Headset
-Emotiv Epoc EEG Headset
-Neurosky Mindwave EEG Headset
-X-Box One Kinect Sensor
-X-Box 360 Kinect Sensor
-Leap Motion (Gestural input device)
-Affectiva Q Band Galvanic Skin Response sensor
-Tobii X-60 Eye Tracker

Placements

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

present and exemplify the concepts underpinning a particular subject;
highlight the most significant aspects of the syllabus;
indicate additional topics and resources for private study.
Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem solving contexts.

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City’s online learning environment Moodle contains resources for each of the modules from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules and a final project.

The eight modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Core Modules - there are eight Core Modules.
-Games development process
-Computer game architectures
-Computer graphics
-Game Physics and Artificial Intelligence
-Digital Signal Processing and Audio Programming
-Programming in C++
-Systems Specification
-Research, Methods and Professional Issues

Career prospects

Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including Rockstar, Sony Computer Entertainment, Electronic Arts, and Codemasters, as well as start-ups and independent studios.

City has a dedicated incubation space, called the Hangout, located in the heart of Tech City that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.

Professional roles include:
-3D Graphics Programmer
-Audio Programmer
-Physics Programmer
-Artificial Intelligence Programmer
-Simulation and Game Engine Programmer
-User Interface Programmer
-Tools and Utility Programmer
-Scripting Languages Programmer
-Networking Specialist
-Porting Programmer

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As technologies continue to develop in terms of availability and functionality, even greater opportunities will arise for those individuals who are able to combine traditional marketing insight with a true understanding of digital technology, capturing these benefits and articulating them at both an academic and vocational level. Read more

Why take this course?

As technologies continue to develop in terms of availability and functionality, even greater opportunities will arise for those individuals who are able to combine traditional marketing insight with a true understanding of digital technology, capturing these benefits and articulating them at both an academic and vocational level. These individuals will be at the forefront of the on-going “digital revolution”.

If you have a good undergraduate degree in business, technology, computing, design, psychology or other relevant subject, this course will allow you to build on your previous degree providing you with knowledge, technical skills and practical experience of digital media and marketing concepts.

What will I experience?

You will be taught by academically qualified and enthusiastic staff with relevant experience including, research, consultancy and links with industry.

You will also benefit from our wide links with companies and organisations willing to provide opportunities for invited guest speakers and live case studies.

What opportunities might it lead to?

Graduates of this programme have gone on to successful careers in digital marketing, social media, e-commerce and mobile advertising in all types of businesses around the world. In addition, this programme provides a solid basis for entrepreneurial-minded students who wish to start their own digitally-based businesses.

Module Details

The aim of this programme is to make you aware of the current practices relating to digital marketing. You will become aware of the latest developments in the field and you will also be equipped with the practical skills to implement them.

MA Digital Marketing includes two teaching periods and is followed by 2-3 months of independent study during which time you complete a practical project.

Teaching Period 1

Essentials of Marketing: This will provide you with a solid foundation for the advanced study of marketing. No prior knowledge of marketing is assumed but students will be expected to assimilate information rapidly and reflect upon the concepts discussed.

Contemporary Issues in Marketing: This unit will examine a number of contemporary issues related to marketing theory and practice. The unit will draw extensively on the expertise of industry experts and students will be expected to engage with the issues that marketing managers are dealing with.

Digital Marketing Strategy: The unit focuses on examining the strategies and methods used to design and manage digital media based marketing campaigns. An intrinsic part of this unit is to develop an understanding of the importance of applying a range of analytical and conceptual models to the technical and creative aspects of design of digital media marketing

Teaching Period 2

Digital Communication and Media Development: You will review the digital media development process, assess the potential of a range of applications and use software and multimedia-authoring tools to develop a digital marketing campaign.

Digital Media Marketing Development Project: The project enables you to demonstrate and showcase what you have learnt during the taught programme.

The project consists of:
Systems specification for a digital marketing campaign
Functional model/prototype developed from the above, using appropriate software tools
Critical assessment of the project in terms of design, functionality and end user interface

Programme Assessment

Teaching methods range from tutor-led presentation of material, in-class exercises to case study analysis, problem solving exercises, student presentation and in-class discussion. There will be significant use and exploration of marketing software systems and media application software.

Assessment will take the form of coursework assignments which may involve group work, presentations, case study analyses or reports and examinations which may be closed or open book. You will be allocated a personal tutor for the duration of their programme to offer you help and advice during your studies. A project supervisor is allocated to each student in April/May and provides support throughout the project period.

Student Destinations

On graduating from this course, you will possess the knowledge and practical skills to utilise digital media in the marketing environment. Research indicates that this combination of skills is in short supply and so highly sought after by many companies and organisations. You will have a distinct marketing speciality that will enable you to differentiate yourself in the employment market.

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Students on this programme are supported by staff input through a series of design activities during Semester 1 that are designed to identify an area or interest that can then be fully explored through the following two semesters. Read more
Students on this programme are supported by staff input through a series of design activities during Semester 1 that are designed to identify an area or interest that can then be fully explored through the following two semesters. Complementary to the design modules are two research modules that provide theoretical underpinning, one being studied during Semester 1, the other during Semester 2. Semester 2 provides the opportunity to explore issues through a dynamic research experience that again is defined and structured by the individual. Through a series of self-arranged visits, the student is able to undertake further exploration directly within the context of their chosen area. The final semester of studies provides the individual with the opportunity to bring together all that has been developed and researched through the preceding two semesters of study. A final major design activity and dissertation are undertaken and presented at an end of year show.
The programme is aimed at both professional practitioners wishing to pursue a sustained period of time developing new ideas or recent graduates wishing to focus their studies and refine ideas at an advanced level. The course will also consider students from a non-industrial/product background, providing they can offer clearly articulated and informed reasons for wishing to study Consumer Product Design at an advanced level. A student defined placement module in the second semester of studies allows the student to further explore areas of relevance to their studies, either through arranged placement, collaborative activity or research visits. As well as ‘hard skills’ such as modeling, new product development, styling and product graphics, they are now also beginning to embrace the ‘soft skills’ of branding, user interface design, trend spotting and forecasting. Spin offs of these activities can now be seen as production management, new start up initiatives/own product development, corporate identity and qualitative market research.

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This award is aimed at graduates of Computing-related degrees who want to develop the key skills needed to create applications for phones, tablets, and other mobile devices. Read more
This award is aimed at graduates of Computing-related degrees who want to develop the key skills needed to create applications for phones, tablets, and other mobile devices. As well as downloadable applications for the consumer market, you will learn to create mobile clients for larger computer systems.

This is a full-time, on campus award with a placement but you can also study Mobile Device Application Development part-time by distance learning.

Course content

You need to be an experienced programmer before you start. Core modules on the award will teach you the programming and software engineering skills needed to develop and publish applications on three of the most popular mobile platforms: Android (Java), iOS (Objective-C) and Windows Phone (C#).

You will also study the design aspects of mobile systems, from user interface design to the design of enterprise systems which incorporate mobility.

You will undertake 12 month industrial placement where the University will advise you and help you in finding a placement opportunity. There is also a non-sandwich version of this award, which does not include the placment.

You will undertake an MSc dissertation which will involve researching and demonstrating advanced techniques in mobile application development.

Our laboratories are equipped with high-spec PCs with development environments for Android (Android Studio) and Windows Phone. iPhone and iPad development is supported with a laboratory of iMacs equipped with the XCode developer toolset. There are a variety of mobile devices available for application deployment and testing.

Core modules
-Enterprise Mobility
-Android Application Development
-Advanced Android Application Development
-Location Aware Mobile Application Development
-Application Development for iOS Devices
-Professional Development
-Research Methods
-MSc Dissertation

Plus one option from a selection of Masters-level Computing modules.

Graduate destinations

On graduating from this award you will be well equipped to become an independent developer of mobile applications, as well to work in the computing industry developing mobile clients and systems. You will also have a good foundation to progress to further research study.

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The Computer Science MSc provides a balance between computer science theory and practical software engineering skills, including teamwork for industrial or research clients. Read more
The Computer Science MSc provides a balance between computer science theory and practical software engineering skills, including teamwork for industrial or research clients. Graduates find employment in the IT industry, or complement their first degree subject with computer science knowledge, leading to interdisciplinary industrial positions and PhD research.

Degree information

You will learn fundamental aspects on how computers work by taking modules in computer architecture, operating systems, compilers, data structures and algorithms. You will also gain practical knowledge in areas such as human-computer interaction, App design, databases and software engineering. You will develop programming skills in modern languages, such as object-oriented Java for Android development.

Team working, project planning and communication skills are developed by working in small groups developing software for real industrial and research clients. Optional modules allow specialisation in subjects such as functional programming, computer music, entrepreneurship and artificial intelligence.

Students undertake modules to the value of 180 credits.

The programme consists of five core modules (75 credits), three optional modules (45 credits) and a research project (60 credits).

Core modules
-Introductory Programming
-Apps Design
-Architecture and Hardware
-Systems Infrastructure
-Algorithmics

Optional modules
-Artificial Intelligence and Neural Networks
-Computer Music
-Database Systems
-Entrepreneurship: Theory and Practice
-Functional Programming
-Interaction Design
-Software Engineering
-Project Management

Dissertation/report
All students undertake an independent computer-based science project which culminates in a dissertation in the form of a project report.

Teaching and learning
The programme is delivered through a combination of lectures and tutorials. Lectures are often supported by laboratory work with help from demonstrators. Student performance is assessed by unseen written examinations, coursework and a substantial individual project.

Careers

Graduates from UCL are keenly sought by the world's leading organisations, and many progress in their careers to secure senior and influential positions. UCL Computer Science graduates are particularly valued as a result of the department's strong international reputation, strong links with industry, and ideal location close to the City of London. Our graduates secure careers in a wide variety of organisations; for example with global IT consultancies, as IT analysts with City banks, or as IT specialists within manufacturing industries.

Top career destinations for this degree:
-IT Consultant, BAE Systems
-Software Developer, Arts Alliance Media
-User Experience Designer / User Interface Developer, Retechnica
-Senior Consultant, EY
-Software Developer, Tryzens

Employability
This degree opens up many different career routes. Recent graduates have been employed by some of the world's leading IT companies such as Accenture, Barclays Capital and Credit Suisse. The entrepreneurial spirit is ignited in other students and they may either start their own companies or join the excitement of dynamic start-ups. Other graduates have gone on to PhD study to conduct cutting-edge research in areas that interest them.

Why study this degree at UCL?

UCL Computer Science is recognised as a world leader in teaching and research, and was one of the top-rated departments in the country according to the UK government's recent Research Excellence Framework.

Our Master's programmes have some of the highest employment rates and starting salaries, with graduates entering a wide variety of industries from entertainment to finance.

We take an experimental approach to our subject, enjoy the challenge and opportunity of entrepreneurial partnerships and place a high value on our extensive range of industrial collaborations.

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This course allows you to study two or more areas of computing that relate to your interests along with key core areas of computer science. Read more
This course allows you to study two or more areas of computing that relate to your interests along with key core areas of computer science. Depending on the modules chosen, it can lead to a career in areas such as software development, systems design, user interface design, or database design and administration.

About the course

The MSc Advanced Computer Science course consists of two major parts: taught modules and an MSc project. Each taught module has an assigned number of credits (either 15 or 30). Some modules are compulsory and some are optional. The project is compulsory and has a modular value of 60. In order to obtain an MSc degree you must study and pass 120 credits of taught modules plus the project i.e. 180 credits in total.

Why choose this course?

-This MSc is available with an optional one year industry placement. The 'with placement' programmes give you additional industrial experience by applying the skills you have learned throughout your studies
-This MSc is one of a range of advanced courses within our postgraduate masters programme in Computer Science
-You will develop knowledge and skills in the models, methodologies, measures and tools that can be employed in your future career
-You will be taught by a highly-regarded and long-established computer science department with strong links to business
-Half the research outputs in Computer Science at the University of Hertfordshire have been rated at world-leading or internationally excellent in the Research Excellence Framework (REF 2014)

Careers

Our masters programme is designed to give Computer Science graduates the specialist, up-to-date skills and knowledge sought after by employers, whether in business, industry, government or research. This particular course will prepare you for a career such as a software engineer, developer or project manager.

Teaching methods

Classes consist of lectures, small group seminars, and practical work in our well-equipped laboratories. We use modern, industry-standard software wherever possible. There are specialist facilities for networking and multimedia and a project laboratory especially for masters students. In addition to scheduled classes, you will be expected a significant amount of time in self-study, taking advantage of the extensive and up-to-date facilities. These include the Learning Resource Centres, open 24x7, with 1,500 computer workstations and wifi access, Studynet our versatile online study environment usable on and off campus, and open access to our labs.

Work Placement

This MSc is available with an optional one year industry placement. The 'with placement' programmes give you additional industrial experience by applying the skills you have learned throughout your studies.

This offers you the opportunity to work for one year in a highly professional and stimulating environment. You will be a full time employee in a company earning a salary and will learn new skills that can't be taught at University. During the placement, you will be able to gain further insight into industrial practice that you can take forward into your individual project.

We will provide excellent academic and personal support during both your academic and placement periods together with comprehensive careers guidance from our very experienced dedicated Careers and Placements Service.

Although the responsibility for finding a placement is with you, our Careers and Placements Service maintains a wide variety of employers who offer placement opportunities and organise special training sessions to help you secure a placement, from job application to the interview. Optional one-to-one consultations are also available.

In order to qualify for the placement period you must maintain an overall average pass mark of not less than 60% across all modules studied in semester ‘A’.

Structure

Year 1
Core Modules
-Programming Paradigms
-Preparation for Placement
-Professional Work Placement for MSc Computer Science

Optional
-Professional Issues
-Investigative Methods for Computer Science
-Data Mining
-Mobile Standards, Interfaces and Applications
-Human Computer Interaction: Principles and Practice
-Advanced Databases
-Measures and Models for Software Engineering
-Programming for Software Engineers
-Software Engineering Practice and Experience
-Distributed Systems Security
-Secure Systems Programming
-Network System Administration
-Multicast and Multimedia Networking
-Wireless, Mobile and Ad-hoc Networking
-Artificial Life with Robotics
-Neural Networks and Machine Learning
-Theory and Practice of Artificial Intelligence
-Information Security, Management and Compliance
-Digital Forensics
-Penetration Testing

Year 2
Core Modules
-Advanced Computer Science Masters Project

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