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Masters Degrees (User Interface)

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For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Read more
For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Especially when considering the development and production of technology based devices and services. MSc User Experience Engineering brings together knowledge and skill sets into a single programme focused on the user experience where computing technology is the heart of the devices and services.

Why study MSc User Experience Engineering at Dundee?

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful software development.

At the University of Dundee we provide students with the knowledge skills and support necessary to become move into a career in user experience engineering. The University of Dundee is at the forefront of computing and as such you will have the opportunity to learn from leading researchers.

What's great about User Experience Engineering at Dundee?

This course is designed to:
Give you a Masters-level postgraduate education in the knowledge, skills and understanding of user experience research and implementation in the domain of computing and technology.

Enable you to acquire advanced knowledge and skills in the professional procedures necessary to ensure that user experience research and requirements-gathering is both valid and actionable in technology implementation contexts.

Enable you to understand and engage with contemporary debate about the role, ethics and utility of user experience research in commercial and other settings.

An additional aim for overseas students is to provide you with educational and cultural experiences which are unique to the UK.

Our facilities:
You will have 24-hour access to our award winning and purpose-built Queen Mother Building. It has an unusual mixture of lab space and breakout areas, with a range of conventional and special equipment for you to use. It's also easy to work on your own laptop as there is wireless access throughout the building. Our close ties to industry allows us access to facilities such as Windows Azure and Teradata, and university and industry standard software such as Tableau for you to evaluate and use.

The start date is September each year. The MSc course lasts for 12 months and the PGDip lasts for 9 months.

How you will be taught

The programme will be delivered principally by a mix of traditional lectures, study of academic background texts, lab and studio based practice sessions, and field and project based learning. These will be supplemented by seminars and workshops on key areas of practice

What you will study

The course will be taught in 20 credit modules plus a 60 credit dissertation. Students will be required to complete 180 credits for the award of the MSc (including 60 credits for the dissertation). Students completing 120 credits (without the dissertation) will be eligible for a Postgraduate Diploma.

Semester 1 (Sept-Dec)
Computing the User Experience (20 Credits)
Elective Module- one from:
Internet and Computer Systems
Software Development
Software Engineering
Agile Engineering
Technology Innovation Management
Secure e-Commerce
Computer Graphics
Computer Vision
Multimedia Audio
International Marketing
Eye Movements & Cognition (10 Credits)
Quantitative Methods (10 Credits)

Semester 2 (Jan-Mar)
Research Methods (20 Credits)- experimental design requires researchers to understand the context of the research being undertaken and being able to apply appropriate methods to measure and compare data. This module aims to provide students with an understanding and knowledge of research methods relevant in the context of computing.
Research Frontiers(20 Credits) - Students select a total of four units from available units which currently include:
Accessibility & Computing (AC)
Applied Computational Intelligence (ACI)
Constraint Programming (CP)
Games (G)
Intelligent Agents (IA)
Aspects of Assistive Technology (AT) and Augmentative and Alternate Communication (AAC)
Interactive Systems Design (ISD)
Space Systems (SS)
What Computer Eyes Can Do (CE)
Eye Gaze Tracking
Human-Computer Interaction (HCI) (20 Credits) - the aim of this module is to provide you with a broad introduction to human-computer interaction through study of the components, both human and machine, which make up interfaces and the ways in which they interact, illustrating this with examples of good and bad practice.

Semester 3 (Apr-Sept)
Research Project or Field Project (60 Credits) - this module will provide you with a professional level experience of specifying, conducting and presenting a substantial piece of user experience research.
Please note that some of the modules in the programme are shared with other masters programmes and some of the teaching and resources may be shared with our BSc programme.

How you will be assessed

Assessment will be a mix of continuous or coursework assessments and exams, with group and individual projects assessed by set deliverables and final presentation.

Careers

This programme is intended to enhance the employability of graduates in the following ways:

For technologists and computing professionals, this programme should build their skills in implementing technology that are appropriate to the needs and wishes of users in the relevant usage context

For human factors specialists, this programme should build their understanding of the fit between users and technology and should enhance their methodology skill set when exploring beyind the understanding of the human factors towards the deployment of appropriate or enhanced user experiences.

For design specialists, this programme should build their skills in marrying technologies and materials to the requirements of users and in blending this within appropriate aesthetics.

For UX team managers this programme should enhance their insights and give them practical experience of the skill sets of all members of their teams in order to direct their work so as to optimize the user experience within real business and technical constraints.

For all professionals, this programme should enhance their ability to communicate the impact of the user experience investigations on their work and the impact of their work on the user experience, not only within the UX team but also to other business functions such as senior management and marketing.

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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Read more
This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Students learn how to formulate requirements for a business system and are given an underpinning in the nature of software development and its inherent complexity. The programme also covers system modelling and user interface and database design. Students learn to develop a system from determining its requirements and graphic user interface to database implementation.

This programme is of particular interest to those with a first degree in business or with business experience. Students are given an understanding of the information technologies upon which e-commerce is built and how these technologies provide us with new ways of organising and managing business. On successful completion of this programme, students should be proficient in the development of Internet, web and database technologies. They should also have the project management skills required for IT consultancy and strategic decision making.

Through our short course centre opportunity may also be provided to study for the Microsoft Technology Associate Exams.

Visit the website http://www2.gre.ac.uk/study/courses/pg/inftec/mbit

Computing - Information Technology

The School of Computing and Mathematical Sciences is an extremely successful part of the university and is recognised both nationally and internationally for its cutting edge research and its innovative approach to curriculum development.

Our up-to-date, relevant and exciting programs are designed in close collaboration with industry to provide the skills that employers really want. Our research record is outstanding, focusing on practical and important real-life problems.

What you'll study

Full time
- Year 1:
Students are required to study the following compulsory courses.

PG Project (CIS) (60 credits)
Systems Design and Development (15 credits)
Data Modelling (15 credits)
Project Management (15 credits)
Web and Intranet Content Management (15 credits)
Essential Professional and Academic Skills for Masters Students
English Language Support Course (for Postgraduate Students in the School of Computing and Mathematical Sciences)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Managing IT Security and Risk (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Organisational Awareness and Outsourcing (15 credits)

Part time
- Year 1:
Students are required to study the following compulsory courses.

Essential Professional and Academic Skills for Masters Students
English Language Support Course (for Postgraduate Students in the School of Computing and Mathematical Sciences)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Systems Design and Development (15 credits)
Managing IT Security and Risk (15 credits)
Web and Intranet Content Management (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Data Modelling (15 credits)
Organisational Awareness and Outsourcing (15 credits)
Project Management (15 credits)

- Year 2:
Students are required to study the following compulsory courses.

PG Project (CIS) (60 credits)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Systems Design and Development (15 credits)
Managing IT Security and Risk (15 credits)
Web and Intranet Content Management (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Data Modelling (15 credits)
Organisational Awareness and Outsourcing (15 credits)
Project Management (15 credits)

Fees and finance

Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: partial CITP. Your programme can therefore lead to partial exemption of the BCS Chartered IT Professional (CITP) status.

Career options

Graduates from this programme can pursue careers as business analysts, IT consultants and IT managers. Opportunities exist to develop a career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, teaching and training.

Find out about the teaching and learning outcomes here - http://www2.gre.ac.uk/?a=643973

Find out how to apply here - http://www2.gre.ac.uk/study/apply

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A user’s experience of technology depends on the design and engineering choices that influence their interactions. Emerging and future technologies will exceed the capabilities available today, so our experts will give you the research needed to exploit and market new possibilities for the benefit of users. Read more

A user’s experience of technology depends on the design and engineering choices that influence their interactions. Emerging and future technologies will exceed the capabilities available today, so our experts will give you the research needed to exploit and market new possibilities for the benefit of users.

This innovative programme will explore how people experience the world around them, particularly when using technology. You will learn how each layer of technology - from core hardware through to the way that media is handled - can affect user experience in practical tasks. Building on this, you will be given the skills for transforming user requirements into appropriate technical solutions.

A variety of elective modules in advanced technologies and psychology will be enable you to choose a path that emphasises the technology of your choice. Given the vocational nature of the programme, there is an option to undertake a field study thesis project as an alternative to the conventional academic thesis.

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful tech development. User-centric software and hardware continue to evolve and are becoming more important in product design as technological breakthroughs drive innovation. The ability to select and implement the appropriate technologies to deliver usable and satisfying solutions will address a current skill shortage and will equip students with in-demand vocational skills.

Goldsmiths is at the forefront of computing and creativity and as such you will have the opportunity to learn from leading researchers from computing, design, psychology and business.

Modules & structure

Core Modules

  • Computing for User Experience* (15 Credits): Covers the analysis of the impact of each layer of technology on the user experience and explores how technology can fit users’ requirements and capabilities
  • Introduction to Research Methods* (Level 7 15 Credits): Covers the methods used to ensure that technology developments reflect the needs of users and have been tested with users, including methods for using prototypes in the design and development processes
  • Interaction Science* (15 Credits): Explores the various interactions that can take place between people, including those interactions that utilise or are mediated by technology. The various methods for exploring interactions, including empirical, modelling, simulation, case studies, and design as science will be discussed
  • Research Design & Analysis (15 Credits): The aim of this module is to provide understanding and skills related to research design and to provide extra support for design aspects of dissertation work. Topics include: basic concepts; non-experimental methods; experimental methods; quasi-experimental methods; ethical considerations; experience using online databases and other resources; a seminar on design and statistics as principled argument
  • Applied Topics/Guest Lectures* (15 Credits): Invited guest speakers from various industries and commercial organisations will describe the part that technology and user experience impacts on their operations
  • Marketing Strategy (15 Credits): This module is divided into two sections: one theoretical and one practice based. We'll start by defining the role of marketing strategies within the business strategy and the corporate strategy of a company. We will then look at the process of creating a marketing plan. The module will then move on the formulation of marketing strategies.
  • Computing Project (60 Credits): The Project in Computing is an opportunity for students to apply the skills, knowledge and expertise that they have acquired whilst studying at the Department to a single and coherent body of work. The project allows students to follow an initiative that appeals to them

or

  • Field Project ( 60 Credits): This module aims to provide students with a professional level experience of specifying conducting and presenting a substantial piece of user experience research. Students will undertake (define, carry out, and analyze) field studies and associated desk/other research in order to uncover system, product or service design-relevant information about user needs, contexts, behaviours, and desires. Students will present the findings of user research to a variety of design industry stakeholders – users/participants, designers, engineers, managers, marketing and other professionals

Plus 2 Elective modules from computing or psychology to add skills and knowledge required for the thesis/project, chosen from an annually approved list of modules which may include:

  • IS71013A: Physical Computing (15 credits)
  • IS71014B: Workshops In Creative Coding 1 (15 Credits)
  • IS71070A Fundamentals of Web Development (15 Credits)
  • IS71055B: Critical Social Media Practices (15 Credits)
  • IS71060A Machine Learning And Statistical Data Mining (15 Credits)
  • IS71066A Interactive Data Visualisation (15 Credits)
  • IS71065A Physical Computing: Arduino And Related Technologies (15 Credits)
  • PS52006T: Cognition Psychology (15 Credits)
  • PS52004T: Developmental Psychology (15 Credits)

Modules marked with an * are not confirmed for 2018 entry and may change

Skills & careers

This programme is being delivered with input from an Industrial Advisory Board (IAB) who are assisting us to ensure that it is tuned to the current and future anticipated needs of employers in a variety of private and public sectors. The team delivering the programme are active in the UX forums on LinkedIn and other industry and academic groups in order to ensure that the programme is well known amongst prospective employers.



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We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. Read more

The Project

We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. The goal of this project is to design the user experience of the whole process, starting from the user deciding to book a flight to walking away from the landing area. All aspects of the process need to be considered, including payment, instructions, communication with staff, friends, and family. You will be using a user-centered design process to go through several iterations of concept development, design and evaluation. The whole process needs to offer an extremely user friendly and attractive design while managing the complexity of flight. The project will start in mid February 2018 as part of the Masters in Human Interface Technology (MHIT) program.

The Candidate

The ideal candidate for this project would have a background in user experience design. Knowledge of scenario writing, personas and user evaluation would be desirable.

About the HIT Lab NZ

The HIT Lab NZ is a dynamic, international, multidisciplinary environment, bringing together people with varying viewpoints to design new ways of supporting people in their everyday lives, be it at work, play, or school. We take a human-centred approach, starting by looking at the people we are looking to support (e.g., young, old, skilled, unskilled), the tasks they need help with (e.g., repairing a device, visualizing a new house), and the environment they will be in (e.g., at work, in the home, visiting a museum), then designing solutions within these constraints using appropriate advanced technologies.

We hope to provide a welcoming space for people from a wide breadth of areas pertaining to the human condition, such as technical, design, artistic, and psychological. When in doubt, contact us! We're always looking for innovative thinkers!

Requirements

International applicants will be required to arrange for their NZ student visa after an offer of a place. Please check http://www.immigration.govt.nz for information about what type of visa might be most suitable and the process of acquiring it. The university has various types of accommodation available on campus. Please check http://www.canterbury.ac.nz/future-students/accommodation/ for information about the options and prices. International students should also consult the International Student website at http://www.canterbury.ac.nz/international/ to learn about the cost of living, fees, and insurances.

How to apply

Please upload your complete application as one PDF file to our website at http://www.hitlabnz.org/index.php/jobs/user-experience-design-for-airborne-transportation-device/ by October 1st, 2017. Your application should include your CV, academic records, a one page statement of interest, and three references.

Please contact Dr. Christoph Bartneck () for further questions.

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Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Read more

Overview

Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Study in the field incorporates a diverse range of topic areas including user-centred design, the development of new interface devices and technologies (hardware and software), evaluating these technologies within the application context, and studying the broader impact on human behaviour and society.
The master’s consists of 30 points of course work and a thesis to be completed full-time over one year. Graduates will have knowledge of key interface design principles, the ability to describe and evaluate interface hardware and software, and research and development skills.

Qualification structure and duration

The programme of study consists of a thesis and two courses:

HITD690 Thesis in Human Interface Technology
HITD602 Design and Evaluation
HITD603 Prototyping and Projects

The master’s consists of a course and a thesis to be completed full-time over one year.

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The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting. Read more
The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting.

The course is for designers and software developers wishing to enhance their knowledge of user-centred design and usability evaluation of software-enabled products.

Course content has been designed for maximum relevancy to the marketplace.

Upon completion, you'll be able to apply your knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems and understand the commercial contexts of interaction design.

Course structure

The course can be studied full-time or part-time.

For full-time students the academic year is divided into three 15-week semesters.

The taught element of the course is delivered during the first two semesters. Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work. The third semester focuses on your major project.

Part-time students study alongside full-time students with a minimum attendance of one half day per week, depending on the number of modules taken.

Syllabus

On the course, you will study four core modules, two of which will require you to complete individual design projects.

You will also choose from a range of optional modules. These will allow you to specialise in the areas of the discipline that interest you the most.

Modules:

Interaction Design and Evaluation Process
Interface and Information Design
Research Methods
Major Project

Options (subject to change):

Marketing for Interactive Technologies
Interactive Technologies Business Context
Intellectual Property Law
Web Development
Creative Design Lab
Project Management
Independent portfolio project
Independent research project

Employability

Graduates have gone on to work as commercial interaction designers on both software and software-enabled physical products, as well as using this as a starting point for a research career in human-centred interaction design.

Our graduates are working in roles that include:

• digital consultant
• senior developer
• UX designer
• web designer
• digital marketer.

At the end of the taught element there is the possibility of a placement with a digital media company for the major project module. This puts real experience on your CV as you consolidate your expertise.

Brighton is acknowledged as a major digital media cluster.

There are plenty of opportunities to network with companies and organisations in the sector both through the course through external speakers and taking your own initiative. The course cohort has regularly attended the annual conference UX Brighton and students can attend the many digital media events organised in the city.

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We're passionate about web development - an industry which continues to boom. Our course will enable you to keep pace with this constantly changing sector, giving you the expertise to specialise in the design and development of online applications. Read more
We're passionate about web development - an industry which continues to boom. Our course will enable you to keep pace with this constantly changing sector, giving you the expertise to specialise in the design and development of online applications.

In recent years there has been a strong demand for software engineering skills in building websites, requiring a high standard of programming knowledge. We'll provide you with a thorough grounding in web development programming techniques.

You'll already have professional experience in web or software development, or you could be a graduate from one of our computing courses. We'll give you the ability to develop applications that can easily be displayed across different platforms.

You'll study e-marketing, security, e-commerce solutions, payment systems, web standards, web application architecture and web page design. We'll also improve your understanding of website development technologies and content management systems.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/webappdevelopment_APD

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

The web development industry is thriving - we know this because it's one of the biggest recruiters of computing graduates from our university. Web-based applications are now essential to support business and major organisations around the world, and your skills will be much sought after.

- Web Developer
- Web Designer
- Web Master
- User Interface Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

If you're a busy professional already working in computing, our course enables you to benefit from learning the latest theories and techniques in web applications development in the space of just a few months.

Experts currently working in web applications development are invited to give lecturers and you'll also meet like-minded students from different industries, allowing you to debate current issues, share ideas and benefit from alternative insights.

Modules

Responsive Web Development
Responsive websites aim at providing optimal viewing experiences across a wide range of devices. You will study the tools and best practice to design, develop and publish data-driven responsive websites.

Design Pattern for Web Application Development
An opportunity to look at the principles behind web application development. You will examine alternative design patterns and frameworks, evaluate and apply them to a case study.

Meg Soosay

Senior Lecturer

"You'll study e-marketing, security, e-commerce solutions, payment systems, web standards, web application architecture and web page design. We'll also improve your understanding of website development technologies and content management systems."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Our MSc in Communications, Networks and Software covers the key aspects of the changing Internet environment, in particular the convergence of computing and communications underpinned by software-based solutions. Read more

Our MSc in Communications, Networks and Software covers the key aspects of the changing Internet environment, in particular the convergence of computing and communications underpinned by software-based solutions.

Some of our students undertaking their project are able to work on one of our wide range of testbeds, such as internet technologies, wireless networking, network management and control, and internet-of-things (IoT) applications.

We also have specialist software tools for assignments and project work, including OPNET, NS2/3, and various system simulators.

Read about the experience of a previous student on this course, Efthymios Bliatis.

Programme structure

This programme is studied full-time over 12 months or part-time from 24 to 60 months. It consists of eight taught modules and a project.

Example module listing

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.

Educational aims of the programme 

The taught postgraduate degree programmes of the Department are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant).

To fulfil these objectives, the programme aims to:

  • Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing and Communications, from the UK, Europe and overseas
  • Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
  • Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
  • Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
  • Provide a high level of flexibility in programme pattern and exit point
  • Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

A graduate from this MSc Programme should:

  • Know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin communications, networks and software
  • Be able to analyse problems within the field of communications, networks and software and more broadly in electronic engineering and find solutions
  • Be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
  • Know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within communications, networks and software
  • Be aware of the societal and environmental context of his/her engineering activities
  • Be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
  • Be able to carry out research-and-development investigations
  • Be able to design electronic circuits and electronic/software products and systems

Facilities, equipment and support

We have a full range of software support for assignments and project work, including:

  • Matlab/Simulink, C, C++ and up-to-date toolboxes, systemsview, OPNET and NS2/3 (you will be able to access system simulators already built in-house, including 3GPP, BGAN, DVB-S2-RCS, GSM, UMTS, DVB-SH, WCDMA, GPRS, WiMAX, LTE, HSPA and HSDPA)
  • Our Rohde and Schwartz Satellite Networking Laboratory includes DVBS2-RCS generation and measurement equipment and roof-mounted antennas to pick up satellites (a security test-bed also exists for satellite security evaluation)
  • A fully equipped RF lab with network analyser, signal and satellite link simulations
  • A small anechoic chamber for antenna measurements (a wideband MIMO channel sounder is available for propagation measurements)
  • SatNEX is a European Network of Excellence in satellite communications, and a satellite platform exists to link the 22 partners around Europe (this is used for virtual meetings and to participate in lectures and seminars delivered by our partners)
  • A fully equipped UHF/VHF satellite ground-station facility is located on campus, which is being expanded to S-band and is supported by the ESA GENSO project (at present, the station tracks amateur satellites and CubeSats)
  • Our wide coverage experimental wireless network test-bed is based on IPv4, and IPv6 for testing new networking protocols for mobility, handover, security, cognitive radio and networking can be carried out (most networking protocol projects use this test-bed, with the help of PhD students and staff)
  • We are the only university in the UK that has an IP-Multimedia Subsystem (IMS) test-bed for developing and experimenting with advanced mobile/wireless services/applications – you can use this to carry out your services and application-based projects for mobile multimedia, such as multi-mode user interface, service mobility, service discovery and social networking services
  • Our wireless sensor test-bed is unique; advanced routing protocols, middleware architectures, air interface and networking protocols for wireless sensor networks can be developed and tested

Global opportunities

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.



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Digital processes are transforming culture, the economy and society. This course explores the origins and impact of these changes. Read more
Digital processes are transforming culture, the economy and society. This course explores the origins and impact of these changes. It gives you the training to understand and make use of digital media
critically, creatively and productively.

If you’re pursuing a professional career in knowledge-based companies, whether in museums, marketing agencies, businesses, charities, new-media production companies, public relations or think-tanks, this course is for you. It will equally qualify you with the academic skills for further doctoral study.

You’ll develop a critical and practice-based understanding of the impact of links, queries, downloads and uploads, file formats, archives, databases and networks more generally. Core modules introduce you to the conceptual and methodological dimensions of the digital realm. You then select two or three option modules in areas that cover the theoretical and socioeconomic aspects of digital culture, urban science, big data and complexity. A dissertation allows you to explore your own questions and interests in more depth.

Core Modules

-Approaches to the Digital
-Digital Objects, Digital Methods
-Dissertation

Masters Optional Modules

-Visualisation
-Social Informatics
-Big Data Research
-Hype or Revolution?
-Complexity in the Social Sciences
-Media and Social Theory
-Digital Sociology
-Post Digital Books
-User Interface Cultures
-Design, Method and Critique
-Playful Media
-Ludification in the Digital Age

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Increasingly, big data are used to track and trace social trends and behaviours. In turn, governments, business and industries worldwide are rapidly recruiting graduates who can understand and analyse big data. Read more
Increasingly, big data are used to track and trace social trends and behaviours. In turn, governments, business and industries worldwide are rapidly recruiting graduates who can understand and analyse big data. This course addresses how big data challenge traditional research processes, and impact on security, privacy, ethics, and governance and policy. You will learn practical and theoretical data skills, both in quantitative methods and the wider theoretical implications about how big data are transforming disciplinary boundaries.

You will take three core modules and a dissertation. Three option modules (see below) allow further specialisation. Lab work, report writing, data skills training and guest lectures by industry experts will form an integral part of your learning experience. You will be invited to attend short certified ‘Masterclasses’ to further extend your methodological repertoire. An annual Spring Camp on a key theme (e.g. health; networks; food) is also provided, allowing you to gain expertise in a wide range of cutting-edge quantitative methods.

You don’t need a computer science, mathematics or statistics background to apply. The focus is on conducting and understanding applied quantitative social science, so a willingness to engage with real world social science issues is essential.

Course Overview

Core Modules
-Big Data Research: Hype or Revolution?
-Principles in Quantitative Research
-Advanced Quantitative Research
-Dissertation

Masters Optional Modules
-Visualisation
-Social Informatics
-Big Data Research
-Hype or Revolution?
-Complexity in the Social Sciences
-Media and Social Theory
-Digital Sociology
-Post Digital Books
-User Interface Cultures
-Design, Method and Critique
-Playful Media
-Ludification in the Digital Age

Assessment
A combination of essays, reports, design projects, technical report writing, practice assessments, group work and presentations and an individual research project.

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How can we model human task performance? How do our brains combine visual and auditory information? What is the ideal interface for a tired air traffic controller?. Read more
How can we model human task performance? How do our brains combine visual and auditory information? What is the ideal interface for a tired air traffic controller?

The Master's degree programme in Human-Machine Communication (HMC) focuses on Cognitive Science and its applications. By knowing more about cognition you can for example improve the communication between humans and complex computer systems, use language and speech technology or develop simulation models of users. HMC provides you with insights into human cognition and teaches you to use this knowledge in applied settings, such as tutoring systems, speech technology and human-computer interaction.

Two questions form the basis for this programme:
* How does human cognition work?
* How can we use this knowledge in applied settings?

To answer these questions, you have to know how humans perform specific tasks and how this performance limits and affect task performance. How do humans acquire new skills and how do they learn to adapt to a new task? It is important to know in which way information is transferred; the most natural way of human communication is language. But what about machines? Maybe keyboards, choice menus or multi-touch are more suitable.

This programme is unique in combining:
*Artificial Intelligence
*Cognitive Psychology
*Language & Speech Technology

Why in Groningen?

This programme is unique in its combination of:
- Artificial intelligence
- Cognitive psychology
- Language & speech technology

Job perspectives

Once you have obtained your Master's degree, you can then use your skills in industrial research & development departments or usability labs, where you make sure that knowledge about human thinking and acting is used as early as possible in the design process.

In companies where computer software and new media applications are made, user interface design experts, usability testers and interaction designers are needed. If you have specialized in the field of speech and language technology, you can for instance get a job at a telecommunication company.

You could also choose to get a job at a research institute where you work as a researcher. This can be done at a university (PhD studentship) or at a research institute like TNO. About 50% of our students choose a career as a scientist, mostly as PhD student.

Job examples

- Work for a telecommunication company
- Interaction designer
- Usability tester
- PhD research position

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Why study at Roehampton. A professionally-oriented course offering students a wide range of contacts in industry in the UK and abroad. Read more

Why study at Roehampton

  • A professionally-oriented course offering students a wide range of contacts in industry in the UK and abroad.
  • A flexible course that allows students the option to either develop a range of translation skills or focus particularly on those they wish to pursue.
  • The course is part of the European Masters in Translation network, recognised by the European Commission as a course of excellence and can lead to further opportunities in doctoral research.
  • Roehampton is ranked best modern university in London (Complete University Guide 2018) and the most research-intensive modern university in the UK (Research Excellence Framework 2014).

Course summary

The MA in Audiovisual Translation is an internationally leading course in its field, recognised by the European Commission as a European Masters in Translation.

This international leading programme addresses the growing demand for translators with skills in translating audiovisual texts. It covers a range of areas, including subtitling, accessibility (subtitling for the deaf and hard of hearing, audio description and live subtitling), multimedia localisation, dubbing and voice-over for films. The programme is open to bilingual students wishing to work between different languages, but it also welcomes monolingual English-speaking students.

This programme places significant emphasis on accessibility in the media and offers a grounding in translation theory and research methods. Through your work with dedicated software and high-tech industry-standard equipment, you will equip yourself with the skills necessary to enter the professional market and the knowledge to pursue further research in this field.

You will be taught by staff who are experts in their field and influence the policies of organisations such as OFCOM. They will bring their professional experience into the classroom, meaning you will always be benefiting from the most up-to -date research and practice.

Roehampton’s location in London means you are ideally situated, as the city has established itself as one of the main centres for translation in the world. Work placements opportunities are also available on the course; in addition to putting the skills you have learnt on the course into practice, you'll also learn valuable new ones, build a strong CV and make vital industry contacts.

Content

This course covers the theoretical and the practical aspects of audiovisual translation. During the course you will address the main theoretical issues shaping translation today and understand how these theories relate to the practice of translation. You will also explore the broad range of approaches to translation, including, but not limited to: linguistic, socio-linguistic, cultural, cognitive, descriptive, gender and postcolonial. You will also gain the practical skills of translation you will require for a career fit for the 21st century. You will learn how to subtitle, to translate for dubbing and voiceover, and/or to provide captioning for the deaf and the hard-of-hearing.

IT skills are central to a translator's work, so we offer a module on ‘Translation Tools’ that will familiarise you with some of the tools you will be using in your professional life. These include terminology databases, translation memory tools, and other computer assisted translation systems.

Other optional modules currently include ‘The Localisation of Video Games’, where you will examine the principles and practices of localisation in the area of multimedia interactive entertainment software. You will gain the practical experience of working with the various types of materials that make up the localisation process, including in-game, user interface, interactive subtitles, online help, voice-over, manuals, packaging, graphics files and official websites.

You will complete your MA with a dissertation, which allows you to apply your understanding, knowledge, analytical, conceptual and personal skills to an in-depth investigation of a translation-related topic.

Modules

Compulsory modules (MA & PGD)

  • Translation Theory and Practice Module code: AST040L730A 
  • Subtitling: Concepts and Practice Module code: AST040L748A 

Optional modules (MA & PGD)

  • Translation Tools Module code: AST020L734S 
  • Dubbing and Voice-over Module code: AST020L741S
  • Media Access: Audiodescription, Subtitling for the Deaf and Respeaking Module code: AST020L742S
  • Translation Project Module code: AST020L743S
  • Accessible Filmmaking: Theory and Practice Module code: AST020L744
  • The Localisation of Video Games Module code: AST020L747S 
  • Transnational Cinemas from the Multiplex to the Web Module code: FSC020L004S

Compulsory module (MA students only)

  • Dissertation Module code: AST060L775Y

Career options

Students go on to careers in a broad range of media companies and broadcasters, subtitling companies, translation and localisation providers, and production houses with in-house translation teams.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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This award is aimed at graduates of Computing-related degrees who want to develop the key skills needed to create applications for phones, tablets, and other mobile devices. Read more
This award is aimed at graduates of Computing-related degrees who want to develop the key skills needed to create applications for phones, tablets, and other mobile devices. As well as downloadable applications for the consumer market, you will learn to create mobile clients for larger computer systems. This is a part-time, distance learning award - you can also study Mobile Device Application Development full-time on campus.

Course content

You need to be an experienced programmer before you start. Core modules on the award will teach you the programming and software engineering skills needed to develop and publish applications on three of the most popular mobile platforms: Android (Java), iOS (Objective-C) and Windows Phone (C#).

You will also study the design aspects of mobile systems, from user interface design to the design of enterprise systems which incorporate mobility. You will undertake an MSc dissertation which will involve researching and demonstrating advanced techniques in mobile application development.

Core modules
-Enterprise Mobility
-Android Application Development
-Advanced Android Application Development
-Location Aware Mobile Application Development
-Application Development for iOS Devices
-Professional Development
-Research Methods
-MSc Dissertation
-Plus one option from a selection of Masters-level Computing modules

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