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Masters Degrees (User Interface)

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As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems. Read more

Why take this course?

As a Data Visualisation Designer you can contribute innovative solutions with the potential to transform societal challenges, by designing the human interface to increasingly complex problems.

On this course, you will learn how to create rich and meaningful stories with data. We will study digital content in any mode, whether it is in alphanumeric form, binary, vector, pixel, video, or others. The designer provides an important interface, that allows us to explore data and generates meaningful communication. This communication is predominantly visual, but with developments in Wearables and the Internet of Things, is also becoming increasingly physical, affective, networked and interactive. Data Visualisation Design spans traditional graphic and information design, interaction design, information architecture, computational design, design thinking and user-centred and user experience design.

What will I experience?

On this course you can:

Learn the theory and practice of data visualisation, data, interface/interaction design and user experience, and apply this to your own design
Critically question the role of data related to the social, political, economic and cultural through contextual research
Explore live data sets from real world scenarios, such as industry or charities like the digital humanitarian network
Develop independent research and project ideas to create innovative, forward thinking design solutions and experiences for a digital and data driven world

What opportunities might it lead to?

The course will prepare you to work in the design disciplines of the creative industries, with a focus on data visualisation, information design, computational design, digital content, interactivity and user experience. Data Visualisation designers are in demand in sectors including business, research, health, education, government/public service, the arts.

The skills gained on this course can also be applied to employment in UI (user interface) design, or focus on interaction as a UX (User experience) designer. The critical and contextual outlook allows you to position yourself as a strategist and operate in a consultative manner. The research aspect of the course would also suit a career in compulsory, further and higher education.

Careers include:

Data Visualisation Design
Information Design
Digital Graphic Design
UI (user interface) / UX (user experience) design
Interaction design

Module Details

The course is offered over one year (full-time) or two years (part-time).

You will study five units, one of which is shared with other MA courses in the School of Art and Design. There will be preparatory units delivering a grounding in practical skills, theoretical context and academic research (competencies and skills). You will also study units that allow more thematic engagement with interactive and data driven design in terms of theory such as critical design, affordances, experience and complexity. It will also provide a unit oriented towards employability, and incorporate live briefs and group work. These units work to catalyse your own ideas and research direction for the Major Project unit.

Core units currently comprise:

A Question of Research
Fundamentals of Data and Interaction Design
Digital Futures – Themes and Issues in Practice
Design Solutions for Enterprise, Society and Culture
Major Project

Programme Details

The teaching combines interactive lectures and group seminar discussions with support through one-to-one tutorials. You also receive feedback on your work through friendly but critical peer review in group sessions with other students, members of faculty and other experts as appropriate. One of the units includes working as a team. Your project work emphasises self-initiated learning which gives you the freedom to explore the specialist area of your interest, while being helpfully guided by your supervisor. The curriculum is very closely related to the research areas in the department, so the staff have cutting edge knowledge of the field and its potential for innovation.

Your learning is mostly assessed through the submission of practical course work, such as digital prototypes, and the documentation of the learning journey in sketchbooks, diaries, blogs or journals.

This will be documenting contextual research as well as stages in practical experimentation and annotation of reflection. There are some written elements to be submitted as well, mostly accompanying proposals/reports to contextualise your practice. The assessment also includes individual and group presentations, this mode is also used to give you formative feedback on your work throughout.

Here's how we assess your work:

Digital artefacts / prototypes
Learning journals
Proposals
Reports
Oral presentation

Student Destinations

This course is an opportunity to focus your creative design practice on the interactive, data driven, user centred and culturally contextualised. It also enhances your design career by upgrading your skills and widening your knowledge and thinking in the digital arena, allowing you to stay one step ahead of the rest. The independent research aspect of the course prepares you for further education in terms of a research degree and employment in R&D and/or education.

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This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Read more

This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Students learn how to formulate requirements for a business system and are given an underpinning in the nature of software development and its inherent complexity. The programme also covers system modelling and user interface and database design. Students learn to develop a system from determining its requirements and graphic user interface to database implementation.

This programme is of particular interest to those with a first degree in business or with business experience. Students are given an understanding of the information technologies upon which e-commerce is built and how these technologies provide us with new ways of organising and managing business. On successful completion of this programme, students should be proficient in the development of Internet, web and database technologies. They should also have the project management skills required for IT consultancy and strategic decision making.

Through our short course centre opportunity may also be provided to study for the Microsoft Technology Associate Exams.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: partial CITP. Your programme can therefore lead to partial exemption of the BCS Chartered IT Professional (CITP) status.

Careers

Graduates from this programme can pursue careers as business analysts, IT consultants and IT managers. Opportunities exist to develop a career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, teaching and training.



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Overview. This course provides the theoretical grounding, practical knowledge, and hands on experience needed to shape computing systems for the 21st century. Read more

Overview

This course provides the theoretical grounding, practical knowledge, and hands on experience needed to shape computing systems for the 21st century.

As computing becomes ever more pervasive and reaches out into everyday life, academia and industry recognise that successful systems development increasingly relies on our ability to place people at the centre of the digital revolution.

Human-Computer Interaction (HCI) is a distinctive branch of computer science dedicated to understanding the relationship between people and computers, and to enabling systems designers and software engineers to develop computing applications that better respond to the needs of customers, clients and end-users. Related terms include human-centred design, interactive systems design, user experience design, user interface design, and usability engineering.

Is this course for me?

HCI is a key area of computing, promoted globally by the Association of Computing Machinery (ACM) and nationally by the British Computer Society (BCS). The course addresses core areas of the ACM SIGCHI Curricula for Human-Computer Interaction and is intended for students with diverse disciplinary backgrounds and experiences, including computer science, engineering, natural science, social science, and art and design.

Whatever your background, whether you are a software engineer seeking to further develop professional skill and competence or someone with little or no experience of systems design, if you believe that people should be at the heart of computing and are interested in shaping our digital future to meet human need, then this is the course for you.

Course structure

The course comprises 180 credits, split across 120 credits’ worth of compulsory and optional modules and a 60-credit research project. Please visit the online prospectus for detailed module information.

Careers

There is an increasing need in industry for graduates with an understanding of the human element in systems design. The MSc Human-Computer Interaction provides you with skills and knowledge essential to design companies that appreciate the value of human-centred design. The course will equip you with the knowledge and skill sets necessary to shape the development of new technology that puts people at the heart of computing, including core HCI techniques for identifying user needs, shaping systems design, and evaluating developed systems and applications. It provides a pathway to careers in interactive systems design, user experience design, user interface design, and usability engineering.

The MSc HCI is also good starting point for students who wish to study for a PhD in Human-Computer Interaction and the associated area of Computer Supported Collaborative Work (CSCW). Beyond academia, PhD students in the Mixed Reality Laboratory have also taken up internships in world-leading industrial labs across Europe and America, including Xerox, Microsoft, IBM, and Hewlett-Packard, where they have gone on to develop their careers.

Key facts

  • The course is provided by the School of Computer Science and the School of Mechanical, Materials and Manufacturing Engineering.
  • Both schools are ranked in the top ten for 'research power' (Research Excellence Framework 2014).
  • Modules are taught by members of the Mixed Reality Laboratory and Human Factors Research Group, specialists in HCI research.


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Learn to design digital products that solve business challenges and satisfy user needs. If you're not designing your product to meet your customer's needs, somebody else will. Read more

Learn to design digital products that solve business challenges and satisfy user needs.

If you're not designing your product to meet your customer's needs, somebody else will. The need for qualified, trained user experience (UX) designers is growing as businesses increasingly invest in UX design. Knowing this skill is mission-critical for success. In this program, you get the training needed to develop a portfolio and prepare to enter the field. Our instructors are experienced designers who present real-world challenges to show the theory behind UX. Learn essential user-centered design principles, interactive design techniques for multiple interfaces, prototyping software, content strategy, and decision making based on user research and user feedback. Ultimately, you learn to design digital products that solve business challenges and satisfy user needs.

Required Courses

Sample Elective Courses



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Offered through the . Department of Computer Science. , the Master of Science in Computer Science helps students acquire advanced programming and coding skills that going beyond basic concepts to cover topics such as artificial intelligence, graphic and user interface and cloud computing. Read more

Offered through the Department of Computer Science, the Master of Science in Computer Science helps students acquire advanced programming and coding skills that going beyond basic concepts to cover topics such as artificial intelligence, graphic and user interface and cloud computing.

Taught by faculty from top-tier institutions and within the growing tech industry of the mid-Atlantic region, students can expect a rigorous curriculum that builds on the foundations of computer science while offering course options that address modern technological issues in the following areas:

  • Algorithms and theory
  • Computer architecture, networks, parallel and distributed computing
  • Computer security and information assurance
  • Database and information retrieval systems
  • Machine intelligence and cognition
  • Multimedia, animation, graphics and user interface
  • Software engineering and systems

Course Structure

  • Credit hours: 30
  • Thesis options: Thesis and non-thesis options are available. If student pursues a thesis, coursework will be replaced by research credit courses; if student does not pursue a thesis, additional coursework will fill the remaining credit hours.
  • Duration: Two years (full-time) or three years (part-time)


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For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Read more
For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Especially when considering the development and production of technology based devices and services. MSc User Experience Engineering brings together knowledge and skill sets into a single programme focused on the user experience where computing technology is the heart of the devices and services.

Why study MSc User Experience Engineering at Dundee?

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful software development.

At the University of Dundee we provide students with the knowledge skills and support necessary to become move into a career in user experience engineering. The University of Dundee is at the forefront of computing and as such you will have the opportunity to learn from leading researchers.

What's great about User Experience Engineering at Dundee?

This course is designed to:
Give you a Masters-level postgraduate education in the knowledge, skills and understanding of user experience research and implementation in the domain of computing and technology.

Enable you to acquire advanced knowledge and skills in the professional procedures necessary to ensure that user experience research and requirements-gathering is both valid and actionable in technology implementation contexts.

Enable you to understand and engage with contemporary debate about the role, ethics and utility of user experience research in commercial and other settings.

An additional aim for overseas students is to provide you with educational and cultural experiences which are unique to the UK.

Our facilities:
You will have 24-hour access to our award winning and purpose-built Queen Mother Building. It has an unusual mixture of lab space and breakout areas, with a range of conventional and special equipment for you to use. It's also easy to work on your own laptop as there is wireless access throughout the building. Our close ties to industry allows us access to facilities such as Windows Azure and Teradata, and university and industry standard software such as Tableau for you to evaluate and use.

The start date is September each year. The MSc course lasts for 12 months and the PGDip lasts for 9 months.

How you will be taught

The programme will be delivered principally by a mix of traditional lectures, study of academic background texts, lab and studio based practice sessions, and field and project based learning. These will be supplemented by seminars and workshops on key areas of practice

What you will study

The course will be taught in 20 credit modules plus a 60 credit dissertation. Students will be required to complete 180 credits for the award of the MSc (including 60 credits for the dissertation). Students completing 120 credits (without the dissertation) will be eligible for a Postgraduate Diploma.

Semester 1 (Sept-Dec)
Computing the User Experience (20 Credits)
Elective Module- one from:
Internet and Computer Systems
Software Development
Software Engineering
Agile Engineering
Technology Innovation Management
Secure e-Commerce
Computer Graphics
Computer Vision
Multimedia Audio
International Marketing
Eye Movements & Cognition (10 Credits)
Quantitative Methods (10 Credits)

Semester 2 (Jan-Mar)
Research Methods (20 Credits)- experimental design requires researchers to understand the context of the research being undertaken and being able to apply appropriate methods to measure and compare data. This module aims to provide students with an understanding and knowledge of research methods relevant in the context of computing.
Research Frontiers(20 Credits) - Students select a total of four units from available units which currently include:
Accessibility & Computing (AC)
Applied Computational Intelligence (ACI)
Constraint Programming (CP)
Games (G)
Intelligent Agents (IA)
Aspects of Assistive Technology (AT) and Augmentative and Alternate Communication (AAC)
Interactive Systems Design (ISD)
Space Systems (SS)
What Computer Eyes Can Do (CE)
Eye Gaze Tracking
Human-Computer Interaction (HCI) (20 Credits) - the aim of this module is to provide you with a broad introduction to human-computer interaction through study of the components, both human and machine, which make up interfaces and the ways in which they interact, illustrating this with examples of good and bad practice.

Semester 3 (Apr-Sept)
Research Project or Field Project (60 Credits) - this module will provide you with a professional level experience of specifying, conducting and presenting a substantial piece of user experience research.
Please note that some of the modules in the programme are shared with other masters programmes and some of the teaching and resources may be shared with our BSc programme.

How you will be assessed

Assessment will be a mix of continuous or coursework assessments and exams, with group and individual projects assessed by set deliverables and final presentation.

Careers

This programme is intended to enhance the employability of graduates in the following ways:

For technologists and computing professionals, this programme should build their skills in implementing technology that are appropriate to the needs and wishes of users in the relevant usage context

For human factors specialists, this programme should build their understanding of the fit between users and technology and should enhance their methodology skill set when exploring beyind the understanding of the human factors towards the deployment of appropriate or enhanced user experiences.

For design specialists, this programme should build their skills in marrying technologies and materials to the requirements of users and in blending this within appropriate aesthetics.

For UX team managers this programme should enhance their insights and give them practical experience of the skill sets of all members of their teams in order to direct their work so as to optimize the user experience within real business and technical constraints.

For all professionals, this programme should enhance their ability to communicate the impact of the user experience investigations on their work and the impact of their work on the user experience, not only within the UX team but also to other business functions such as senior management and marketing.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Read more

The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.

What happens on the course?

  • Introduction to Human Computer Interaction
  • Accessible Systems
  • Research Methods for Mathematics
  • Group-based Software Development
  • Web Design
  • Information Interaction and Architecture
  • Dissertation

Career path

  • User interface designer
  • User-experience researcher
  • User experience designer
  • Usability analyst
  • Information architect
  • Usability engineer
  • Application developer
  • Interaction designer
  • Web developer
  • Human factors engineer
  • Software developer
  • Entrepreneur

What skills will you gain?

  • Demonstrate the ability to extract user requirements on interactive systems methodologically
  • Design and develop prototype systems based on HCI techniques
  • Evaluate existing interactive systems methodologically
  • Create and evaluate accessibility Systems
  • Design, create and evaluate information systems suitable for effective information interaction
  • Identify and model interactive behaviour of people as well as systems and analyse their efficiency


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We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. Read more

The Project

We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. The goal of this project is to design the user experience of the whole process, starting from the user deciding to book a flight to walking away from the landing area. All aspects of the process need to be considered, including payment, instructions, communication with staff, friends, and family. You will be using a user-centered design process to go through several iterations of concept development, design and evaluation. The whole process needs to offer an extremely user friendly and attractive design while managing the complexity of flight. The project will start in mid February 2018 as part of the Masters in Human Interface Technology (MHIT) program.

The Candidate

The ideal candidate for this project would have a background in user experience design. Knowledge of scenario writing, personas and user evaluation would be desirable.

About the HIT Lab NZ

The HIT Lab NZ is a dynamic, international, multidisciplinary environment, bringing together people with varying viewpoints to design new ways of supporting people in their everyday lives, be it at work, play, or school. We take a human-centred approach, starting by looking at the people we are looking to support (e.g., young, old, skilled, unskilled), the tasks they need help with (e.g., repairing a device, visualizing a new house), and the environment they will be in (e.g., at work, in the home, visiting a museum), then designing solutions within these constraints using appropriate advanced technologies.

We hope to provide a welcoming space for people from a wide breadth of areas pertaining to the human condition, such as technical, design, artistic, and psychological. When in doubt, contact us! We're always looking for innovative thinkers!

Requirements

International applicants will be required to arrange for their NZ student visa after an offer of a place. Please check http://www.immigration.govt.nz for information about what type of visa might be most suitable and the process of acquiring it. The university has various types of accommodation available on campus. Please check http://www.canterbury.ac.nz/future-students/accommodation/ for information about the options and prices. International students should also consult the International Student website at http://www.canterbury.ac.nz/international/ to learn about the cost of living, fees, and insurances.

How to apply

Please upload your complete application as one PDF file to our website at http://www.hitlabnz.org/index.php/jobs/user-experience-design-for-airborne-transportation-device/ by October 1st, 2017. Your application should include your CV, academic records, a one page statement of interest, and three references.

Please contact Dr. Christoph Bartneck () for further questions.

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We're passionate about web development - an industry which continues to boom. Our course will enable you to keep pace with this constantly changing sector, giving you the expertise to specialise in the design and development of online applications. Read more
We're passionate about web development - an industry which continues to boom. Our course will enable you to keep pace with this constantly changing sector, giving you the expertise to specialise in the design and development of online applications.

In recent years there has been a strong demand for software engineering skills in building websites, requiring a high standard of programming knowledge. We'll provide you with a thorough grounding in web development programming techniques.

You'll already have professional experience in web or software development, or you could be a graduate from one of our computing courses. We'll give you the ability to develop applications that can easily be displayed across different platforms.

You'll study e-marketing, security, e-commerce solutions, payment systems, web standards, web application architecture and web page design. We'll also improve your understanding of website development technologies and content management systems.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/webappdevelopment_APD

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

The web development industry is thriving - we know this because it's one of the biggest recruiters of computing graduates from our university. Web-based applications are now essential to support business and major organisations around the world, and your skills will be much sought after.

- Web Developer
- Web Designer
- Web Master
- User Interface Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

If you're a busy professional already working in computing, our course enables you to benefit from learning the latest theories and techniques in web applications development in the space of just a few months.

Experts currently working in web applications development are invited to give lecturers and you'll also meet like-minded students from different industries, allowing you to debate current issues, share ideas and benefit from alternative insights.

Modules

Responsive Web Development
Responsive websites aim at providing optimal viewing experiences across a wide range of devices. You will study the tools and best practice to design, develop and publish data-driven responsive websites.

Design Pattern for Web Application Development
An opportunity to look at the principles behind web application development. You will examine alternative design patterns and frameworks, evaluate and apply them to a case study.

Meg Soosay

Senior Lecturer

"You'll study e-marketing, security, e-commerce solutions, payment systems, web standards, web application architecture and web page design. We'll also improve your understanding of website development technologies and content management systems."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Our MSc in Communications, Networks and Software covers the key aspects of the changing Internet environment, in particular the convergence of computing and communications underpinned by software-based solutions. Read more

Our MSc in Communications, Networks and Software covers the key aspects of the changing Internet environment, in particular the convergence of computing and communications underpinned by software-based solutions.

Some of our students undertaking their project are able to work on one of our wide range of testbeds, such as internet technologies, wireless networking, network management and control, and internet-of-things (IoT) applications.

We also have specialist software tools for assignments and project work, including OPNET, NS2/3, and various system simulators.

Read about the experience of a previous student on this course, Efthymios Bliatis.

Programme structure

This programme is studied full-time over 12 months or part-time from 24 to 60 months. It consists of eight taught modules and a project.

Example module listing

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.

Educational aims of the programme 

The taught postgraduate degree programmes of the Department are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant).

To fulfil these objectives, the programme aims to:

  • Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing and Communications, from the UK, Europe and overseas
  • Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
  • Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
  • Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
  • Provide a high level of flexibility in programme pattern and exit point
  • Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

A graduate from this MSc Programme should:

  • Know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin communications, networks and software
  • Be able to analyse problems within the field of communications, networks and software and more broadly in electronic engineering and find solutions
  • Be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
  • Know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within communications, networks and software
  • Be aware of the societal and environmental context of his/her engineering activities
  • Be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
  • Be able to carry out research-and-development investigations
  • Be able to design electronic circuits and electronic/software products and systems

Facilities, equipment and support

We have a full range of software support for assignments and project work, including:

  • Matlab/Simulink, C, C++ and up-to-date toolboxes, systemsview, OPNET and NS2/3 (you will be able to access system simulators already built in-house, including 3GPP, BGAN, DVB-S2-RCS, GSM, UMTS, DVB-SH, WCDMA, GPRS, WiMAX, LTE, HSPA and HSDPA)
  • Our Rohde and Schwartz Satellite Networking Laboratory includes DVBS2-RCS generation and measurement equipment and roof-mounted antennas to pick up satellites (a security test-bed also exists for satellite security evaluation)
  • A fully equipped RF lab with network analyser, signal and satellite link simulations
  • A small anechoic chamber for antenna measurements (a wideband MIMO channel sounder is available for propagation measurements)
  • SatNEX is a European Network of Excellence in satellite communications, and a satellite platform exists to link the 22 partners around Europe (this is used for virtual meetings and to participate in lectures and seminars delivered by our partners)
  • A fully equipped UHF/VHF satellite ground-station facility is located on campus, which is being expanded to S-band and is supported by the ESA GENSO project (at present, the station tracks amateur satellites and CubeSats)
  • Our wide coverage experimental wireless network test-bed is based on IPv4, and IPv6 for testing new networking protocols for mobility, handover, security, cognitive radio and networking can be carried out (most networking protocol projects use this test-bed, with the help of PhD students and staff)
  • We are the only university in the UK that has an IP-Multimedia Subsystem (IMS) test-bed for developing and experimenting with advanced mobile/wireless services/applications – you can use this to carry out your services and application-based projects for mobile multimedia, such as multi-mode user interface, service mobility, service discovery and social networking services
  • Our wireless sensor test-bed is unique; advanced routing protocols, middleware architectures, air interface and networking protocols for wireless sensor networks can be developed and tested

Global opportunities

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.



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How can we model human task performance? How do our brains combine visual and auditory information? What is the ideal interface for a tired air traffic controller?. Read more
How can we model human task performance? How do our brains combine visual and auditory information? What is the ideal interface for a tired air traffic controller?

The Master's degree programme in Human-Machine Communication (HMC) focuses on Cognitive Science and its applications. By knowing more about cognition you can for example improve the communication between humans and complex computer systems, use language and speech technology or develop simulation models of users. HMC provides you with insights into human cognition and teaches you to use this knowledge in applied settings, such as tutoring systems, speech technology and human-computer interaction.

Two questions form the basis for this programme:
* How does human cognition work?
* How can we use this knowledge in applied settings?

To answer these questions, you have to know how humans perform specific tasks and how this performance limits and affect task performance. How do humans acquire new skills and how do they learn to adapt to a new task? It is important to know in which way information is transferred; the most natural way of human communication is language. But what about machines? Maybe keyboards, choice menus or multi-touch are more suitable.

This programme is unique in combining:
*Artificial Intelligence
*Cognitive Psychology
*Language & Speech Technology

Why in Groningen?

This programme is unique in its combination of:
- Artificial intelligence
- Cognitive psychology
- Language & speech technology

Job perspectives

Once you have obtained your Master's degree, you can then use your skills in industrial research & development departments or usability labs, where you make sure that knowledge about human thinking and acting is used as early as possible in the design process.

In companies where computer software and new media applications are made, user interface design experts, usability testers and interaction designers are needed. If you have specialized in the field of speech and language technology, you can for instance get a job at a telecommunication company.

You could also choose to get a job at a research institute where you work as a researcher. This can be done at a university (PhD studentship) or at a research institute like TNO. About 50% of our students choose a career as a scientist, mostly as PhD student.

Job examples

- Work for a telecommunication company
- Interaction designer
- Usability tester
- PhD research position

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The Mobile Applications Development program ensures you develop the necessary skills to enter the fast-growing mobile software applications ("apps") development market. Read more
The Mobile Applications Development program ensures you develop the necessary skills to enter the fast-growing mobile software applications ("apps") development market.

In the graduate certificate Mobile Application Development courses, you learn to develop mobile apps for Google Android and Apple iOS devices. In addition to core fundamental courses, the offering covers advanced topics in mobile app development, web and enterprise technologies, user interface (UI) and user experience (UX), emerging technologies and more.

The knowledge you gain is applied in a capstone project to develop mobile apps for business, gaming, health care, social networks, internet of things, and other areas of interest to which your imaginations takes you.

Career Opportunities

Program Highlights
-You learn app development on Google Android and Apple iOS platforms, two of the most popular platforms today.
-The program offers you experience in industry-standard technology.
-Mobile Applications Development courses employ project based learning (capstone project).
-Knowledgeable and approachable faculty members with diverse business experience and academic credentials teach the courses.

Accreditation
Accreditation will be pursued through the Canadian Information Processing Society (CIPS) and the Canadian Technology Accreditation Board (CTAB).

Career Outlook
-Mobile application developer
-Software developer
-Software tester

Areas of Employment
-Software companies
-Government
-Public institutions
-Banks
-Small and medium businesses

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Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Read more

Overview

Human Interface Technology aims to improve interactive technology to meet users’ needs. It is useful in a wide range of areas such as medicine, rehabilitation, education and training, entertainment and business. Study in the field incorporates a diverse range of topic areas including user-centred design, the development of new interface devices and technologies (hardware and software), evaluating these technologies within the application context, and studying the broader impact on human behaviour and society.
The master’s consists of 30 points of course work and a thesis to be completed full-time over one year. Graduates will have knowledge of key interface design principles, the ability to describe and evaluate interface hardware and software, and research and development skills.

Qualification structure and duration

The programme of study consists of a thesis and two courses:

HITD690 Thesis in Human Interface Technology
HITD602 Design and Evaluation
HITD603 Prototyping and Projects

The master’s consists of a course and a thesis to be completed full-time over one year.

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Designed to address the government's ambition of filling the current digital skills gap, this course will provide you with the specialist IT skills set required to succeed in industry. Read more

Designed to address the government's ambition of filling the current digital skills gap, this course will provide you with the specialist IT skills set required to succeed in industry. You will learn to deal with complex IT issues systematically and creatively, enhancing your ability to evaluate and apply advanced theories and techniques to a range of situations.

We recognise that you will have your own personal career aspirations, and this course will provide you with the flexibility to tailor your learning. You can study MSc Information & Technology by individual programme of study (IPOS), or by choosing one of three pathways.

MSc Information & Technology IPOS

Customise your course by selecting from a wide range of option modules. Depending on the modules you choose, you can direct the course towards your own interests or develop specific skills demanded by your current employer. You will select four option modules from the extensive list detailed below.

Alternatively, you can follow a specific pathway, studying specific modules to meet the requirements of your chosen pathway:

MSc Information & Technology (Software Engineering)

On this pathway, you will study course-specific core modules (Advanced Software Engineering and Software Engineering for Service Computing), four shared core modules, and select two option modules from the list below.

MSc Information & Technology (Network Systems)

On this pathway, you will study course-specific core modules (Network Management and Network & Convergence Architectures), four shared core modules, and select two option modules from the list below.

MSc Information & Technology (Information Technology Management)

On this pathway, you will study course-specific core modules (Managing Data in the Digital & Global Environment and Database Systems), four shared core modules, and select two option modules from the list below.

Across all pathways, our industry contacts and research expertise will ensure your course content will be current and highly relevant to the sector. You will be encouraged to engage with our external partners for your dissertation in order to refine your knowledge and enhance your professional networks. 

Research Excellence Framework 2014

Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Course Benefits

The range of option modules and pathways available on this course will give you the flexibility to tailor your learning and choose the technologies and skills in which you want to specialise. Building your own study path will allow you to meet your individual professional goals.

The course will help you develop sophisticated critical thinking and self-direction while addressing problems similar to those faced in industry. We take a hands-on teaching approach in most modules, allowing you to apply specialist skills in various contexts.

We have strong links with industry to ensure content is always relevant to the needs of the sector and you are encouraged to engage in a dissertation that reflects current contexts and solutions to problems in industry. Guest lecturers are invited to speak and you will have the opportunity to get involved with industry related events.

Job prospects

As well as giving you the up-to-date knowledge and skills which are in demand in this sector, our links to industry will enhance your career networks and our dedicated Employability Team will also be on hand to offer advice on your career path. You can look forward to a wide range of career opportunities in internet and enterprise software development and also information systems.

  • Web Developer
  • User Interface Designer
  • PHP Developer
  • IT Project Manager


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