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Masters Degrees (User Experience Design)

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This programme is designed to help you develop your critical awareness of major issues in interaction and user experience design. Read more
This programme is designed to help you develop your critical awareness of major issues in interaction and user experience design.

This programme was formerly named Interaction Design and has been renamed User Experience Design to better represent its content.

It aims to improve your effectiveness as a designer within industry and is beneficial to both recent graduates and those currently working within industry, advancing your knowledge and specialist skills to a higher level.

Loughborough Design School offers a unique combination of design and specialist human factors teaching which equips students with core Human Computer Interaction (HCI) and User Experience (UX) design skills. The content of the programme therefore enables you to develop your skills and competencies in both the creative and/or analytical aspects of User Experience whilst working on a diverse range of projects.

Key skills that you will develop include user experience design principles and practice, qualitative and quantitative design research methods, interactive screen based prototyping, usability testing, principles of sustainable business, enterprise and entrepreneurship, service and social design, team working and project management.

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The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. Read more
The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.

Key features
-This course was developed in consultation with our industry panel, which includes Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the British Interactive Media Association (BIMA) and support the User Experience Professionals' Association (UXPA UK).
-Technical facilities include a Tobii eye tracker, Noldus FaceReader and Morae usability testing software, editing suites, moving-image studios and 3D workshops.
-This course is accredited by the British Computer Society (BCS), The Chartered Institute for IT.

What will you study?

You will have the opportunity to:
-Take the role of a user experience (UX) designer/analyst in an interdisciplinary team of students from across the Digital Media Kingston programme, and use industry-standard techniques to deliver on time
-Learn about fundamental User Experience activities – analysis, design, prototyping and evaluation – in the context of practical projects. Projects are selected in consultation with students (and mostly individually), so that you can tailor your degree towards the industry sector, technology or job role that suits your interests and ambitions
-Consider user experience in relation to cutting-edge technologies (big screens, tablets, smart phones, context-aware embedded devices and multi-modal games console), current industry trends (big data, multi-channel services, digital lifestyles), and contemporary theory (cognition ‘in the wild', usability vs experience)
-Explore at least one kind of specialist practice in depth, to further distinguish and focus your learning, and practice track record
-Learn how to present yourself to potential employers through your online professional presence and portfolio
-Work with industrial hosts, and research-active academics to produce excellent, professional pieces of work that push the boundaries of current understanding and achieve design innovation

Assessment

Mock-ups, functional prototypes, demos, videos, presentations, design documents, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.

-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

The course comprises four taught modules and a final project:

Semester 1
-User Experience Design (Systems)
-Digital Studio Practice

Semester 2
-User Experience Design (Content)
-Media Specialist Practice

Final project (June to September)
-Digital Media Final Project

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We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. Read more

The Project

We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. The goal of this project is to design the user experience of the whole process, starting from the user deciding to book a flight to walking away from the landing area. All aspects of the process need to be considered, including payment, instructions, communication with staff, friends, and family. You will be using a user-centered design process to go through several iterations of concept development, design and evaluation. The whole process needs to offer an extremely user friendly and attractive design while managing the complexity of flight. The project will start in mid February 2018 as part of the Masters in Human Interface Technology (MHIT) program.

The Candidate

The ideal candidate for this project would have a background in user experience design. Knowledge of scenario writing, personas and user evaluation would be desirable.

About the HIT Lab NZ

The HIT Lab NZ is a dynamic, international, multidisciplinary environment, bringing together people with varying viewpoints to design new ways of supporting people in their everyday lives, be it at work, play, or school. We take a human-centred approach, starting by looking at the people we are looking to support (e.g., young, old, skilled, unskilled), the tasks they need help with (e.g., repairing a device, visualizing a new house), and the environment they will be in (e.g., at work, in the home, visiting a museum), then designing solutions within these constraints using appropriate advanced technologies.

We hope to provide a welcoming space for people from a wide breadth of areas pertaining to the human condition, such as technical, design, artistic, and psychological. When in doubt, contact us! We're always looking for innovative thinkers!

Requirements

International applicants will be required to arrange for their NZ student visa after an offer of a place. Please check http://www.immigration.govt.nz for information about what type of visa might be most suitable and the process of acquiring it. The university has various types of accommodation available on campus. Please check http://www.canterbury.ac.nz/future-students/accommodation/ for information about the options and prices. International students should also consult the International Student website at http://www.canterbury.ac.nz/international/ to learn about the cost of living, fees, and insurances.

How to apply

Please upload your complete application as one PDF file to our website at http://www.hitlabnz.org/index.php/jobs/user-experience-design-for-airborne-transportation-device/ by October 1st, 2017. Your application should include your CV, academic records, a one page statement of interest, and three references.

Please contact Dr. Christoph Bartneck () for further questions.

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The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting. Read more
The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting.

The course is for designers and software developers wishing to enhance their knowledge of user-centred design and usability evaluation of software-enabled products.

Course content has been designed for maximum relevancy to the marketplace.

Upon completion, you'll be able to apply your knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems and understand the commercial contexts of interaction design.

Course structure

The course can be studied full-time or part-time.

For full-time students the academic year is divided into three 15-week semesters.

The taught element of the course is delivered during the first two semesters. Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work. The third semester focuses on your major project.

Part-time students study alongside full-time students with a minimum attendance of one half day per week, depending on the number of modules taken.

Syllabus

On the course, you will study four core modules, two of which will require you to complete individual design projects.

You will also choose from a range of optional modules. These will allow you to specialise in the areas of the discipline that interest you the most.

Modules:

Interaction Design and Evaluation Process
Interface and Information Design
Research Methods
Major Project

Options (subject to change):

Marketing for Interactive Technologies
Interactive Technologies Business Context
Intellectual Property Law
Web Development
Creative Design Lab
Project Management
Independent portfolio project
Independent research project

Employability

Graduates have gone on to work as commercial interaction designers on both software and software-enabled physical products, as well as using this as a starting point for a research career in human-centred interaction design.

Our graduates are working in roles that include:

• digital consultant
• senior developer
• UX designer
• web designer
• digital marketer.

At the end of the taught element there is the possibility of a placement with a digital media company for the major project module. This puts real experience on your CV as you consolidate your expertise.

Brighton is acknowledged as a major digital media cluster.

There are plenty of opportunities to network with companies and organisations in the sector both through the course through external speakers and taking your own initiative. The course cohort has regularly attended the annual conference UX Brighton and students can attend the many digital media events organised in the city.

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For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Read more
For most companies, understanding the complex web of relationships between people, technology and design the 'user experience' is vital in acquiring the competitive edge. Especially when considering the development and production of technology based devices and services. MSc User Experience Engineering brings together knowledge and skill sets into a single programme focused on the user experience where computing technology is the heart of the devices and services.

Why study MSc User Experience Engineering at Dundee?

The importance of human computer interaction and good interface design is increasingly recognised as the key to the future of successful software development.

At the University of Dundee we provide students with the knowledge skills and support necessary to become move into a career in user experience engineering. The University of Dundee is at the forefront of computing and as such you will have the opportunity to learn from leading researchers.

What's great about User Experience Engineering at Dundee?

This course is designed to:
Give you a Masters-level postgraduate education in the knowledge, skills and understanding of user experience research and implementation in the domain of computing and technology.

Enable you to acquire advanced knowledge and skills in the professional procedures necessary to ensure that user experience research and requirements-gathering is both valid and actionable in technology implementation contexts.

Enable you to understand and engage with contemporary debate about the role, ethics and utility of user experience research in commercial and other settings.

An additional aim for overseas students is to provide you with educational and cultural experiences which are unique to the UK.

Our facilities:
You will have 24-hour access to our award winning and purpose-built Queen Mother Building. It has an unusual mixture of lab space and breakout areas, with a range of conventional and special equipment for you to use. It's also easy to work on your own laptop as there is wireless access throughout the building. Our close ties to industry allows us access to facilities such as Windows Azure and Teradata, and university and industry standard software such as Tableau for you to evaluate and use.

The start date is September each year. The MSc course lasts for 12 months and the PGDip lasts for 9 months.

How you will be taught

The programme will be delivered principally by a mix of traditional lectures, study of academic background texts, lab and studio based practice sessions, and field and project based learning. These will be supplemented by seminars and workshops on key areas of practice

What you will study

The course will be taught in 20 credit modules plus a 60 credit dissertation. Students will be required to complete 180 credits for the award of the MSc (including 60 credits for the dissertation). Students completing 120 credits (without the dissertation) will be eligible for a Postgraduate Diploma.

Semester 1 (Sept-Dec)
Computing the User Experience (20 Credits)
Elective Module- one from:
Internet and Computer Systems
Software Development
Software Engineering
Agile Engineering
Technology Innovation Management
Secure e-Commerce
Computer Graphics
Computer Vision
Multimedia Audio
International Marketing
Eye Movements & Cognition (10 Credits)
Quantitative Methods (10 Credits)

Semester 2 (Jan-Mar)
Research Methods (20 Credits)- experimental design requires researchers to understand the context of the research being undertaken and being able to apply appropriate methods to measure and compare data. This module aims to provide students with an understanding and knowledge of research methods relevant in the context of computing.
Research Frontiers(20 Credits) - Students select a total of four units from available units which currently include:
Accessibility & Computing (AC)
Applied Computational Intelligence (ACI)
Constraint Programming (CP)
Games (G)
Intelligent Agents (IA)
Aspects of Assistive Technology (AT) and Augmentative and Alternate Communication (AAC)
Interactive Systems Design (ISD)
Space Systems (SS)
What Computer Eyes Can Do (CE)
Eye Gaze Tracking
Human-Computer Interaction (HCI) (20 Credits) - the aim of this module is to provide you with a broad introduction to human-computer interaction through study of the components, both human and machine, which make up interfaces and the ways in which they interact, illustrating this with examples of good and bad practice.

Semester 3 (Apr-Sept)
Research Project or Field Project (60 Credits) - this module will provide you with a professional level experience of specifying, conducting and presenting a substantial piece of user experience research.
Please note that some of the modules in the programme are shared with other masters programmes and some of the teaching and resources may be shared with our BSc programme.

How you will be assessed

Assessment will be a mix of continuous or coursework assessments and exams, with group and individual projects assessed by set deliverables and final presentation.

Careers

This programme is intended to enhance the employability of graduates in the following ways:

For technologists and computing professionals, this programme should build their skills in implementing technology that are appropriate to the needs and wishes of users in the relevant usage context

For human factors specialists, this programme should build their understanding of the fit between users and technology and should enhance their methodology skill set when exploring beyind the understanding of the human factors towards the deployment of appropriate or enhanced user experiences.

For design specialists, this programme should build their skills in marrying technologies and materials to the requirements of users and in blending this within appropriate aesthetics.

For UX team managers this programme should enhance their insights and give them practical experience of the skill sets of all members of their teams in order to direct their work so as to optimize the user experience within real business and technical constraints.

For all professionals, this programme should enhance their ability to communicate the impact of the user experience investigations on their work and the impact of their work on the user experience, not only within the UX team but also to other business functions such as senior management and marketing.

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Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society. Read more

Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society.

Whether your background is in design or in another discipline, you’ll develop, test and evaluate innovative design solutions in real-life scenarios. You’ll gain first-hand experience of current needs and trends across a range of sectors, and focus on a large-scale design project within one of the specialisms offered (see the ‘Specialisms’ tab).

Taught by diverse staff with internationally recognised profiles in research and practice, you’ll build an interdisciplinary approach to design in a stimulating environment, while being exposed to and involved in cutting-edge research. You’ll gain practical and research skills to prepare you for a wide range of careers.

Specialist facilities

We have plenty of facilities to help you make the most of your time at Leeds. We have an impressive range of resources that you can use to develop your projects.

At the top of our research facilities we have the world’s most sophisticated mobile eye-tracking glasses, which are used to understand how users interact with design (see more information at http://www.tobiipro.com). Other excellent research facilities are our EEG equipment (electroencephalography) to understand how users interact with the world, and our colour analysis/prediction lab.

We also house the M&S Company Archive including documents, advertising, photos, films, clothing and merchandise from throughout Marks & Spencer’s history. ULITA, an archive of international textiles, is also housed on campus and collects, preserves and documents textiles and related areas from around the world. You can make appointments to view items, but it also has an online catalogue where you can explore the major collections.

You’ll also be able to develop your practice in well-equipped studios and purpose-built computer clusters so that you can build your skills on both PC and Mac. There is also a computer-aided design (CAD) suite with access to the latest design software, and some of the latest design technology, such as digital printing, screen printing, 3D printing, and laser cutting.

Course content

In Semester 1 you’ll study a set of compulsory modules that will allow you to develop a range of research, conceptual and practical design skills and tools to lay the foundations for the rest of the programme. You’ll have the chance to learn through case studies, practical exercises and work on briefs encompassing all specialisms offered.

In Semester 2 you’ll have a choice of optional modules that focus on current trends in design practice and research. These optional modules will give you the opportunity to work on live projects from industry and/or live research projects being conducted in the School of Design. You’ll work on group and/or individual projects to explore more specific and advanced skills and tools in your areas of interest.

In Semester 2 you’ll also choose and develop a specialist project in which the tools and skills learnt in Semester 1 are applied. Projects can be developed in a wide range of topics that suit your interests and career ambitions. These include: Branding Design, Digital and Interactive Design, Information Design, Instructional Design, Graphic and Visual Communication Design, Service Design, and Typographic Design.

In Semester 3 you can choose one of two pathways: 1) Continue with your specialist design project, develop it at a professional level and apply it in a real-life context (with suitable users) for evaluation; 2) Produce an independent research dissertation based around a relevant field or topic within the specialisms offered.

Course structure

Compulsory modules

In addition to the compulsory modules listed below, for your final project you will choose to do either: - Design Prototyping and Evaluation (40 credits) or - Design Dissertation (40 credits).

  • Digital Design Practice 20 credits
  • Research Methods for Design 20 credits
  • Design Thinking 20 credits
  • Design Principles and Applications 10 credits
  • Design Research and Integration 40 credits

Optional modules

You will select two modules from the list of optional modules below.

  • Branding Design in Context 15 credits
  • Information and Instructional Design 15 credits
  • Digital and Interactive Design Solutions 15 credits
  • Service Design Innovation 15 credits
  • Graphic and Typographic Design 15 credits

For more information on typical modules, read Design MA Full Time in the course catalogue

For more information on typical modules, read Design MA Part Time in the course catalogue

Learning and teaching

You’ll be taught and guided by a diverse team of staff who are leaders in their fields, with a wide variety of research interests and years of experience as design practitioners.

We use a range of teaching and learning methods so you can benefit from their expertise. These may include lectures, seminars, tutorials, workshops, group learning and meetings with your tutor or supervisor. However, independent study is crucial to this degree, as it allows you to develop your skills and explore your own ideas.

Assessment

Depending on the modules you choose you’ll be assessed by different methods. They’ll include individual and group projects, project proposals and reports, presentations and reflective reports.

Career opportunities

This programme will equip you with a range of design skills using different media, as well as allowing you to hone your specialist skills in an area of your choice. It will also equip you with advanced skills in research, analysis, teamwork, presentation and communication that will be valuable in a range of careers.

You’ll be well prepared for a career in design practice. You can set up your own freelance business or take up a key position in a design studio, agency or organisation.

You can also work in cross-disciplinary fields applying your design skills to business, marketing, applied psychology, healthcare communication, retail, government, the public or private sector, etc.

Many of our students also choose to continue benefiting from our cutting-edge and frontier research by doing a PhD and following a research and/or academic career.



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The MSc in Integrated Product Design course focuses on the design of innovative products, emphasising the balance between the interest of users, industry and society. Read more

About the course

The MSc in Integrated Product Design course focuses on the design of innovative products, emphasising the balance between the interest of users, industry and society. It covers the whole design process, integrating all aspects relevant to product development, in particular global new product design.

It meets industrial demand by integrating technology, management, aesthetics, environmental sustainability, ergonomics, marketing, business and design methods – to produce highly qualified and sought after designers able to cope with the challenges the global economy presents.

Specifically, the course aims to:

Provide an integrated programme of study across a broad range of knowledge and skills in product/industrial design
Develop design and technology research skills related to the design process through practicing applied research
Develop advanced design skills, enabling graduates to practice as an independent design professional and to further develop design and professional skills in product/industrial design engineering
Nurture scientific rigour as well as creativity to enable graduates to follow a successful career in product/industrial design and assume leadership roles in national and international companies and institutions.

Aims

Students master all aspects of integrated product design advancing their design skills and knowledge by applying systematic state-of-the-art theories and methodologies, and by integrating user, technology and business aspects. This not only opens up dynamic career options, but equips students with a comprehensive skillset to take into the commercial world.

The primary aim of this programme is to provide students with the practical knowledge and transferable skills required to be at the forefront of global product and services design research and development, in either an industrial or academic environment.
Graduates of this MSc will also have the independent learning ability required for both continual professional development and the acquisition of new skills at the highest level.

The course provides an integrated approach and promotes advanced studies in design theory, creativity and aesthetics, innovation methods, advanced design techniques, human factors and applied ergonomics, engineering, material and production science, sustainability and research methods.

Course Content

The first term includes three taught modules worth a total of 45 credits plus one double module of 30 credits which continues into the second term alongside three further modules. The thick module, Professional Design Studio, will include guest lectures, research seminars and group or individual project. The projects can be based on design research or product/industrial design.

The ‘Design Futures’ module will introduce the importance and potential value of future foresight techniques and develop a vision of the future and critically evaluate its implications for design, innovation and enabling technology.

The ‘Computer Aided Design and Manufacturing Techniques’ module will introduce CAD and graphics based design modelling, rendering techniques and tools, product design simulation techniques and tools, rapid prototyping and manufacturing techniques.

For the final four months of the programme (June to September), students can either continue their projects to greater depth as their dissertation project, or undertake a new subject. Students are encouraged to form industrial links as part of this project.

Typical Modules

Sustainable Design
Design Creativity and Aesthetic Awareness
Human Factors in Design
Professional Design Studio
Design and Innovation Futures: Seminar & Workshop
Computer Aided Design and Manufacturing Techniques
Strategic Design Management and Research
Dissertation Project

Assessment

Work in each module is predominantly assessed through practical project assignments including both individual and group work. The dissertation makes up a third of the overall degree and may include a substantial practical design element, but in all cases will be assessed through a final 20,000 word submission.

Special Features

High league table standings: Our courses are among the highest-ranking for Product and Industrial Design in the UK. In all the most recent university guides, as well as in the National Student Survey, Brunel Design is placed in the top four out of all UK Art and Design courses.

High employability: Design graduates enjoy excellent career prospects – see student graduate articles.

Accreditation

Brunel's Integrated Product Design course is accredited by the Institution of Engineering Designers (IED).

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MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. Read more
MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. The course prepares you for the demands of a rapidly changing, complex media world, where the ability to create meaningful and effective ideas is paramount.

Benefits:
- Learn from leading global design provocateurs and teachers in project challenges and study set
- Gain commercial experience through internships
- Work in a multi-million pound studio environment that mirrors leading contemporary design studios
- Specialist skills training, relevant for your project interests
- Final semester London show
- Digital final exhibition for global recognition and launch

Visit the website https://www.falmouth.ac.uk/communication-design-ma

How the course is taught

The course is structured over 45 weeks, across three semesters: deconstruction, reconstruction and reinvention.

You'll be in the studio most weekdays working on outcomes rooted in design process and the development of meaningful and innovative ideas. The experience is designed to be supportive yet provocative, so you can take your ideas and practice into new and exciting realms, that challenge you and the wider communications world.

Your learning is delivered across a mixture of set lectures, tutorials, workshops, and peer and tutor review.

Contact hours vary across the course, being most intensive during the first two semesters, with more self directed study as you develop your final project in the third semester. We expect some students to be away at points during the final semester, either working on research and project feedback, or attending internships.

Course outline

The course prioritises fresh and fearless thinking, developing students who see no boundaries to their work, curious to engage and discover while pursuing the highest level of innovation in communication design.

You'll gain an understanding of the global framework of communication design, and an approach to design process that delivers great ideas across diverse media platforms.

Mirroring the success of longstanding programmes at our School of Communication Design, you'll benefit from frequent industry contact, enabling you to stretch and question your practice, gaining inspiration from within and beyond your immediate boundaries.

Attracting a range of applicants, the course prepares you for independent or studio practice, in the applied creative industries, broader arts, or further academic research.

Our priority is to encourage your development by distilling and building your creative voice and ambition. We do so via three semesters, deconstruction, reconstruction and reinvention, with project outcomes mirroring a design process structure.

What you'll do

Semester 1: Deconstruction
- MACD 101: Process
(20 credits)
This module introduces the components of design process in relation to your own personal practice. Through provocation and critical debate you'll reflect on and challenge what you do, seeing how global, experiential and experimental insights can generate the most appropriate process models for a contemporary communications problem.

- MACD 102: Intersections
(20 credits)
This module examines the fundamental components to the production of design: human interaction and collaboration. Whether this interaction is between client and designer, object and user, or experience and emotion, it allows you to experience provocative challenges that hone your own standpoint. You'll learn how social engagement, polar tension or friction can inspire new thinking.

- MACD 103: Boundaries
(20 credits)
This module allows you to take more radical entry points into your understanding of practice; taking project interest into new forms or creating critical design response from more theorised or experimental catalysts.
Provocateurs will continue to challenge and stretch the limits of your enquiry, exploring new theoretical models and examining the debate of 'designer as author'; how works are translated or used; and how they or their work become the provocateur.

Semester 2: Reconstruction
- MACD 104: Curate and build
(40 credits)
You'll deep dive into your emergent interests, exploring how technology and an increasingly complex consumer and cultural landscape may effect your enquiry. Thinking by doing, you'll elect and develop skill sets and a depth of study in both practice and theory. With the module running across the whole semester, it allows you to fully prepare and test ideas and craft, sectors and media as you begin to prepare your main MA project.

- MACD 105: Compete
(20 credits)
Ahead of the final semester, you'll begin to look at avenues and insights for your own practice and from a business or funding perspective. You'll build professional skills relevant to individual need and examine components of design development including publishing, presentations, production and IP.

The module will also examine other methodologies of delivering work around the world, whether through commission or employment, working in known fields of the creative industries or with museums, arts organisations or universities and research bodies.
Student will also engage in competitive projects set by external bodies.

Semester 3: Reinvention
- MACD 106, MA project
(60 credits)
This module allows you to realise your final major project, in a largely self directed semester, bringing together practice, theory and an evaluation phase that provides reflection and potential industry or funding opportunities to be negotiated ahead of graduating.

The first phase leads to exhibiting at a key industry or cultural event, with an interim show. The second sees you gather insights, industry or critical feedback, or undertake an internship, or preparing for the launch of your project. This final phase sees the production of an essay or strategic report, depending on future plans.

Facilities

- Dedicated MA studio space
- Lecture theatres, design lab, break out spaces and meeting rooms
- Digital printing facilities, Risograph machine, woodblock printing and presses, workshop and negotiated access to screen-printing studios
- Apple suite, with Adobe CS and full collection of Monotype typefaces
- Extensive library facilities and digital collections
- Negotiated use of other facilities such as film, photographic, textiles and product design studios

Staff

You'll be taught by staff with backgrounds spanning design, academic, writing and research careers. They offer decades of experience teaching and working for leading studios, working with international clients, arts and cultural organisations, exhibiting and publishing work and research. They are enaged with many of the world's top creative universities and organisations as keynote speakers, external examiners and consultants. Overall they are all inspired by design, teaching, nurturing and encouraging great and motivated students.

Assessment

- Individual project briefs
- Design research journal
- Essay
- Oral presentations, individually and in groups
- Critical review or business plan

Careers

Communication design is a broad field of study, with career choices depending largely on your own personal project focus.

Options include:

- Graphic design
- Advertising
- Packaging and brand design
- Service design
- Photography and film
- Type design or illustration
- Editorial design
- Motion graphics, interactive or digital design
- Information or UX design
- Design criticism and writing
- Teaching, research or PhD study
- Allied fields: television, the heritage sector or exhibition design

Interview and selection process

Please apply via submission of an application form, an outline of your key interest or masters proposal and a portfolio. Details about our portfolio requirements can be found on the application form.

Interviews are held in person at the School, online via Skype or by phone.

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACODEFC_SEP&code2=0001

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-MA Experience Design offers the opportunity to study an exciting and expanding area of the Creative Industries. -Experiment and explore immersive practice and develop innovative and effective combinations of practices, media and spatial design. Read more
-MA Experience Design offers the opportunity to study an exciting and expanding area of the Creative Industries
-Experiment and explore immersive practice and develop innovative and effective combinations of practices, media and spatial design
-Develop high-level skills in experience design incorporating your chosen specialisms or areas of interest supported by expert tutors
-Project-based work where the emphasis is on the creative, informed application of new technologies and devices to produce compelling user experiences
-You will be able to produce a substantial self-initiated experience design project supported by excellent resources and expertise

Why choose this course?

MA Experience Design is an interdisciplinary award which is designed to allow students to study a newly emergent subject area which combines a range of design practices whose main focus involves space (both physical and virtual) and the presentation of a range of digital (and other) media over a period of time.

Typical applications include museum exhibition design, theme park design, immersive theatre, fine art installations, locative and immersive games and virtual reality.

You will learn about interdisciplinary approaches to planning, design and evaluation of the products created within the experience economy, together with the ways specialist disciplines can be deployed as part of producing meaningful immersive experiences.

You are encouraged to experiment with designing audience experiences through digital ‘sketches’ and then, through developing more extended works informed by your individual interests, pursue a substantial, practical enquiry into an original creative application of experience design in a major project.

Careers

Exhibition designers for museums and heritage organisations, Immersive games developers, VR producers, User Experience innovators, Installation artists, Immersive theatre designers, digital entrepreneurs, interactive marketing designers.

Teaching methods

The course is delivered through a mix of seminars, lectures and tutorials by an expert, specialist, teaching team. As an Experience Design student, you will produce a range of practical projects and gain skills in a variety of technologies and systems while at the same time developing your knowledge of current developments and practices across the Experience Industry.

For your master’s degree project, you will specify and then produce a substantial artefact designed to provide a meaningful immersive experience which reflects your own interests and career plans.

We particularly encourage experimentation and cross-disciplinary projects including those that seek to redefine the ambitions, functions and social organisations that experience design can support. During the course, some students may participate in selected undergraduate technical classes in addition to their masters study so that they can update or develop specific skills. Professional, theoretical and critical skills are also taught alongside the technical and design content through the use of academic blogs and presentations.

All students on this course will work on a live commercial brief providing first hand experience of relevant professional practice.
All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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The School of Design offers a practice-based MRes pathway built on the wide range of our design research exploring the space between society and technology supported by expertise spanning Innovation Design Engineering, Global Innovation Design, Design Products, Healthcare Design, Service Design, Vehicle Design and Intelligent Mobility. Read more

The School of Design offers a practice-based MRes pathway built on the wide range of our design research exploring the space between society and technology supported by expertise spanning Innovation Design Engineering, Global Innovation Design, Design Products, Healthcare Design, Service Design, Vehicle Design and Intelligent Mobility.

The pathway welcomes a broad approach to design research and encourages experimentation in practice-based methods supported by experienced researchers. Approaches can range from User Centred Design, Ethnographic, Anthropological, Action Research, Participatory Design Research, Cybernetics, Grounded Theory, to Transformation Design, Speculative, and Critical Design. We encourage diverse candidates who want to focus on commercial research, to prepare for doctoral studies and a future career in academic research or use the programme for career change to develop new skills and identify new research interests. Students will be introduced to relevant design research tools, methods, methodologies, theories and epistemologies aimed at supporting the development of a personal research approach. Applicants to the MRes Design pathway will benefit from an advanced practice-based design research culture and enjoy the freedom and autonomy that a self-directed research journey allows.

The School of Design has a long history of design research that can be traced back to Bruce Archer and the NHS hospital bed design in the 1960s through to today’s researchers who are internationally engaged in a broad range of areas from intelligent mobility through to citizen science, the future of making, socio-cultural design, experimental design, design for safety, design policy, service design and artificial intelligence and robotics as well as providing strategic advice to government and agencies. Recent commercial research funding partners have included Huawei, Tata, Airbus, Microsoft, and Intel amongst others with grant-maintained funding from the AHRC, EPSRC and the Lloyds Register Foundation.

We also have an excellent set of visiting experts and a global network of research collaborators that we draw on in our integrated School-wide research culture. These also bring strong synergies with the other RCA Schools and expertise areas including the Helen Hamlyn Centre for Design combined with a strong local set of collaborations with the Science Museum, the Victoria and Albert Museum, the Design Museum and Imperial College London with whom we share three of our master’s programmes.The pathway encourages experimentation in practice-based research, supported by experienced researchers working on both commercial and grant maintained projects across the School’s major research themes, in areas including mobility, healthcare and the future of making. The training we provide through designing research and researching through design will be suitable for both commercial and academic careers as a stand-alone qualification and act as an accelerator to prepare for doctoral studies.

The School has an excellent set of commercial partners and a global network of research collaborators that we draw on in our integrated School-wide research culture. These also bring strong synergies and collaborations with the other RCA Schools and expertise areas including the Helen Hamlyn Centre and Sustain. Commercial research projects include working with Huawei, Tata, Airbus, Microsoft and Intel amongst others. We also have a strong local network that includes collaborations with the Science Museum, the Victoria and Albert Museum, the Design Museum and Imperial College London, with whom we share two of our masters programmes. Applicants to the MRes Design pathway will benefit from an advanced practice-based design research culture and enjoy the freedom and autonomy of a self-directed research journey.



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MA Interaction Design Communication is a practice-led design course that prepares students to design for an increasingly technologically informed and interdisciplinary design world with skills in the following areas. Read more

Introduction

MA Interaction Design Communication is a practice-led design course that prepares students to design for an increasingly technologically informed and interdisciplinary design world with skills in the following areas: interaction design, design prototyping, physical computing, user centered design, open source digital platforms, design research, foresight and insight, experience design, communication design, speculative and critical design, interactive design and digital arts.

Content

MA Interaction Design Communication provides an opportunity for experimental practice in an area of design that increasingly explores the intersection of the physical and digital domains. With a focus on synthesising thought through rigorous design prototyping (making), digital processes and user perspectives, the course is highly reflective of interdisciplinary practice within the contemporary design, media and communications industries.

The integrated approach of the course to critical thinking provides you with the opportunity to work with critical ideas in an applied design context – for example psycho-geographic practice as empirical research or engaging with other critical theories of space to generate user perspectives. This ensures that ideation processes take on both the macro as well as micro opportunities for innovation and speculation crucial to building a portfolio of highly engaged work.

As well as placing you in a position to work across the board spectrum of interaction, design and communication the course is just as interested in design questions as design answers. This means that the course also prepares you for progression to further design research at MPhil/PhD level as well as to advanced self-directed experimental practice.

LCC has an outstanding team of practitioners and published researchers and enjoys a powerful programme of visiting speakers. The course also benefits from a cross-European collaboration with design industry professionals and higher education institutions and there is an opportunity to visit at least one other centre in Europe during the course.

Structure

Phase 1

1.1 Theories and Technologies of Interaction Design (40 credits)
1.2 Research Practice and Human Centered Design (20 credits)

Phase 2

2.1 Interaction Futures and Speculative Design (40 credits)
2.2 Physical Computing and Design Prototyping (20 credits)

Phase 3

Unit 3.1 Final Major Research Project

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Hyper Island's MA in Experience Design has been designed in response to demand from the industry. There is currently a gap between what schools teach and what a designer needs to know. Read more
Hyper Island's MA in Experience Design has been designed in response to demand from the industry. There is currently a gap between what schools teach and what a designer needs to know. How to build products, services, and systems in the real world, that give a great experience.

The role of a designer is shifting. A product today is rarely just physical and consumers expectations are higher than ever. The challenge for designers is to design and deliver meaningful experiences, both online and offline.

The MA in Digital Experience Design will develop your technical, creative and strategic skills as an experience designer to lead the change within this evolving industry.

You will explore experience design and related fields such as service design and interaction design, understanding human behavior, rigorous research, digital technologies and prototyping, project management, business acumen and how to build and lead an effective team.

You will leave us primed for roles across human-centred design such as Experience Designer, Information Architect, Interaction Designer and Service Designer. Within these roles, graduates will be able to design and develop high quality experiences, products and services. You will be able to work across disciplinary, cultural, and geographical boundaries to design innovative solutions to meet user and business needs. Above all, you will be able to operate strategically as an agent of change and have the knowledge, skills, and competence to work at the forefront of this fast-paced industry.

The MA Digital Experience Design represents an alternative option in industry-led learning here in the UK. At Hyper Island, you will be immersed in collaborative and high-energy learning environments that mirror the modern workplace dynamics. We value both professional and personal development and we seek to help you achieve that by supporting you with new methods, tools, and knowledge to develop your abilities. It is a post-graduate Master of Arts degree awarded by Teesside University.

Hyper Island partners with leading companies such as ustwo, Dare, IDEO, Plan, Tobias & Tobias, Google, MTV, Oxfam, Sony Games and Greenpeace, giving you access to the world’s most successful and innovative thinkers.

Following successful completion of the school-based part of the programme (24 weeks), you will progress to an industry research project (18 weeks). This is your chance to put your learning to work in an independent research or professional context and helps you to take the next step in your career. This can take place anywhere in the world.

Hyper Island will help you design your project and apply it within your career domain. To successfully graduate with a Master's degree, you will present the findings from your project using reports, videos and prototypes as appropriate to your chosen problem to examiners from industry, Teesside University and Hyper Island.

What you learn on the programme:

- Digital strategy
- Business modelling
- Working with agile/lean processes
- Emerging and established technologies for creating experiences
- Human-centred design processes
- Idea generation, selection, and development
- Behavioural psychology
- Participatory research tools
- Building balanced teams to meet project requirements
- Global and remote collaboration
- Leadership and group dynamics

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It aims to produce successful individuals who can. - Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages. Read more

Course Overview

It aims to produce successful individuals who can:
- Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages.

- Appreciate commercial realities and the designer’s role in business.

- Design desirable products for bespoke, batch or mass manufacture.

- Understand sustainability, inclusively, and other important ethical and social issues that must be considered by today’s designers.

- Have traditional design skills such as sketching, dealing with form, communication and innovation.

- Are able to use design tools such as 3D CAD, CAM and rapid prototyping in order to optimise the design and reduce time to market.

The Cardiff School of Art & Design have substantial expertise in the delivery of courses at the interface of engineering and product design whilst the National Centre for Product Design & Development Research is one of the UK’s leading centres for rapid product design & development whose expertise covers the whole process from design management, concept and detailed design, ergonomics and CAD to prototyping, tooling and batch manufacture.

See the website https://www.cardiffmet.ac.uk/artanddesign/courses/Pages/mscapd.aspx

Course Content

MSc students take the following modules:
- APD401M Product Development Principles & Practice (20 Credits)
- APD403M Sustainability Issues in Design for Production (20 Credits)
- MAA7001 Research Methods in Art & Design (20 Credits)
- APD405M User Testing & Evaluation (20 Credits)
- APD406M Form Shape & Colour (20 Credits)
- APD407M Major Project (60 Credits)
- APD408M(A) Industrial Placement (20 Credits)

Each 20 credits is equivalent to 240 learning hours (80 typically are taught and 160 are directed study or independent study).

- Facilities
Dedicated studio space. Cardiff School of Art and Design offers an extensive range of spaces, workshops and equipment, creating a vibrant and creative learning environment, within a new purpose designed building and a fully renovated extension. Workshop and technical facilities include a foundry; and access to other workshops across the full range of Art and Design disciplines. Membership of the Fablab is included in the indicative coursework costs below. Cardiff School of Art and Design has a wide range of tools and equipment for use by students; necessary workshop training in their use includes access to materials used as part of timetabled workshop inductions. You also have access to and use of recycled materials within workshop areas.

Assessment

For each module, assessment is as follows:
- APD401M Product Development Principles & Practice (20 Credits) 6000 word equivalent assignment. This will normally be a written assignment.

- APD403M Sustainability Issues in Design for Production (20 Credits) 6000 word equivalent. This module will typically be assessed via a design project. A proportion of the assignment may however be awarded for written or presentatio​n work.

- MAA7001 Research Methods in Art & Design (20 Credits) Written submission, plus seminar presentation, typically 3,000 words plus a 10-20 minute presentation.

- APD405M User Testing & Evaluation (20 Credits) 6000 word equivalent. This module may be linked with others in order to provide a design project vehicle. In any case it will involve practical exercises and a proportion if not all of the assignment may be awarded for written or presentation work.

- APD406M Form Shape & Colour (20 Credits) 6000 word equivalent. This project is likely to be assessed through practical design activity, although a proportion of the assignment may be awarded for written or presentation work.

- APD407M Major Project (60 Credits). 18,000-word equivalent. Performance will be measured using the Final Report, Formal Presentation, Viva Voce examination and final product. Of the marks that are available for the project the allocation of the marks to each of the measures is as follows:

Final Report: 40%

Final Product (prototype): 40%

Formal Presentation: 5%

Viva Voce: 15%

- APD408M(A) Industrial Placement (20 Credits) 6000 word equivalent. A 3000 word ( maximum) report reflecting on the student’s experience within the professional working environment. A reflective placement Logbook (or Blog equivalent) recording critical reflections on events, activities and experiences. Important Note: Because of the difficulties of assessment in the workplace and the potential for disparity of treatment, this module is not awarded a mark other than “Pass” or “Fail”.

Support will be available through weekly small group seminars (normally no more than 16 students per group), exploring the theme of lectures and allowing students to clarify their understanding.

These sessions may also be workshops where practical demonstrations, involving student participation, are run. This may include, for example, communal writing or small group discourse analysis. Weekly tutorials will also be available.

Employability & Careers

Your year(s) of study with us enable you to develop professional contacts, observe how successful practitioners make their living, and hone your skills and ideas for commercial and professional advantage. Such cross-disciplinary collaborations prepare you for a world where you will inevitably work with people from all walks of life. Your live projects and assessments will get you accustomed to the importance of deadlines and working to specific briefs and tight specifications.

Over the next few years, CSAD will be developing opportunities for incubation of business proposals from its graduates and postgraduate training to get business opportunities up and running.

All students’ are expected to complete a portable ‘record of achievement’ and use their PDP to support employability and life-long learning, normally in the form of a blog, that integrates opportunities for self-reflection in programmes in order to help them develop as effective and confident learners.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

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Explore and re-think the form and function of prevailing design practice and shape your ideas and concepts on this research led, critically informed course. Read more
Explore and re-think the form and function of prevailing design practice and shape your ideas and concepts on this research led, critically informed course.

The MA/MDes Exhibition Design brings together a range of design disciplines to explore the interpretation and presentation of images, objects, spaces and experiences, both virtual and physical, for a range of audiences and user groups.

You’ll undertake specialist modules in exhibition design, lighting design and design interpretation. You'll shape your own ideas, concepts and theories through a self-directed major project informed by design research and critical enquiry.

This course is well connected with the local exhibition design practices industry and Scotland’s vibrant museum, heritage, tourism and events sectors.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Exhibition-Design-Postgraduate-FullTime

What you'll learn

Playing with facts, fictions and truths you’ll be encouraged to think that we need not confine ourselves to the world as it appears. Instead, the course stresses the capacity of texts, objects and spaces to playfully precipitate new ways of thinking about the social world.

In exhibition, design interpretation and lighting modules you'll develop specific design skills which will inform and enable highly developed outcomes in your self-directed major project. Collaboration with practitioners from other areas is encouraged.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

Working with specialist tutors, the major project allows you to create and develop design outcomes for exhibitions, museum and heritage interpretation and/or site specific installations.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry-based practitioners, allowing for cross-disciplinary critiques, collaborations and partnerships which may continue into professional life.

You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes and design interventions.

Modules

• Design Research Methods
• Spatial Lighting Design
• Exhibition Design
• Interpretative Design
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

With a physical and digital portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also wish to continue study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Read more
This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Students learn how to formulate requirements for a business system and are given an underpinning in the nature of software development and its inherent complexity. The programme also covers system modelling and user interface and database design. Students learn to develop a system from determining its requirements and graphic user interface to database implementation.

This programme is of particular interest to those with a first degree in business or with business experience. Students are given an understanding of the information technologies upon which e-commerce is built and how these technologies provide us with new ways of organising and managing business. On successful completion of this programme, students should be proficient in the development of Internet, web and database technologies. They should also have the project management skills required for IT consultancy and strategic decision making.

Through our short course centre opportunity may also be provided to study for the Microsoft Technology Associate Exams.

Visit the website http://www2.gre.ac.uk/study/courses/pg/inftec/mbit

Computing - Information Technology

The School of Computing and Mathematical Sciences is an extremely successful part of the university and is recognised both nationally and internationally for its cutting edge research and its innovative approach to curriculum development.

Our up-to-date, relevant and exciting programs are designed in close collaboration with industry to provide the skills that employers really want. Our research record is outstanding, focusing on practical and important real-life problems.

What you'll study

Full time
- Year 1:
Students are required to study the following compulsory courses.

PG Project (CIS) (60 credits)
Systems Design and Development (15 credits)
Data Modelling (15 credits)
Project Management (15 credits)
Web and Intranet Content Management (15 credits)
Essential Professional and Academic Skills for Masters Students
English Language Support Course (for Postgraduate Students in the School of Computing and Mathematical Sciences)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Managing IT Security and Risk (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Organisational Awareness and Outsourcing (15 credits)

Part time
- Year 1:
Students are required to study the following compulsory courses.

Essential Professional and Academic Skills for Masters Students
English Language Support Course (for Postgraduate Students in the School of Computing and Mathematical Sciences)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Systems Design and Development (15 credits)
Managing IT Security and Risk (15 credits)
Web and Intranet Content Management (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Data Modelling (15 credits)
Organisational Awareness and Outsourcing (15 credits)
Project Management (15 credits)

- Year 2:
Students are required to study the following compulsory courses.

PG Project (CIS) (60 credits)

Students are required to choose 30 credits from this list of options.

Cyber Security (15 credits)
Systems Design and Development (15 credits)
Managing IT Security and Risk (15 credits)
Web and Intranet Content Management (15 credits)
User Centred Web Engineering (15 credits)
Strategic IT (15 credits)

Students are required to choose 30 credits from this list of options.

System Modelling (15 credits)
Audit and Security (15 credits)
User Experience Design (15 credits)
Data Modelling (15 credits)
Organisational Awareness and Outsourcing (15 credits)
Project Management (15 credits)

Fees and finance

Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: partial CITP. Your programme can therefore lead to partial exemption of the BCS Chartered IT Professional (CITP) status.

Career options

Graduates from this programme can pursue careers as business analysts, IT consultants and IT managers. Opportunities exist to develop a career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, teaching and training.

Find out about the teaching and learning outcomes here - http://www2.gre.ac.uk/?a=643973

Find out how to apply here - http://www2.gre.ac.uk/study/apply

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