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Masters Degrees (Usability)

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This course is designed to be undertaken by those who need to apply the knowledge of the role of human factors/ergonomics in the design, evaluation and use of interactive systems. Read more
This course is designed to be undertaken by those who need to apply the knowledge of the role of human factors/ergonomics in the design, evaluation and use of interactive systems.

It will provide an understanding of the key issues related to the design, evaluation and use of user centered technologies and provide you with additional resources to facilitate the learning process.

The distance learning format means tht most of the material and background reading can be undertaken in your own time but with access to and support from University staff.

The course consists of two 30 credit modules, each studied over 6 months.

Information on distance learning can be found on the University's distance learning pages.

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For Details see below. The deadline for Applicants who graduated outside of Europe allready expired. This international oriented 2-year master’s degree programme is based on the following pillars. Read more

Application for EU graduates until 30 September 2016

For Details see below. The deadline for Applicants who graduated outside of Europe allready expired.

About the Program

This international oriented 2-year master’s degree programme is based on the following pillars:
▪ The study of a range of topics within the field of human-computer interaction: usability, user-centred design and user interface testing and research, and innovative interface technologies such as virtual reality, mobile systems, adaptive systems, mixed reality, ubiquitous computing and graphic interfaces.
▪ Acquisition of key skills and competences through a project-based study approach.

In the English-language Human-Computer Interaction M.Sc. programme, students focus on theoretical and practical issues in current computer science research in the fields of user-centered design, interactive system development and evaluation. In addition, this technically-oriented HCI master offers the opportunity to participate in interdisciplinary projects and attend courses from Architecture and Urbanism, Art and Design, Media Studies and Media Management.

In general, our programme aims at people with a bachelor’s degree or minor in computer science. The medium of instruction for all mandatory courses is English. The program has received accreditation by Acquin until 30.09.2020 in April 2015.

More Information under https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/human-computer-interaction-msc/

Program Structure

The programme comprises 120 ECTS, distributed into the following components:
▪ Four compulsory modules (Advanced HCI, Information Processing and Presentation, Virtual/Augmented Reality and Mobile HCI), each comprising 9 ECTS.
▪ Elective module (24 ECTS in total).
▪ Two research projects (15 ECTS each).
▪ The Master’s thesis module (30 ECTS).

In accordance with the Weimar Bauhaus model, research-oriented projects contribute towards a large proportion of the master’s programme. The elective modules allows students to incorporate courses from other degree programmes such as Media Studies, Media Management, Architecture and Urbanism, and Art and Design alongside the general Computer Science and Media course catalogue. Graded language courses up to 6 ECTS may also be included, or an additional HCI related project. The fourth and final semester is dedicated to the master’s thesis.

Further information on the curriculum : https://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/curriculum-master-hci/

Career Perspectives

The HCI Master was developed based upon our experiences with the long-standing Computer Science & Media Master program. CS&M graduates have all readily found employment in industry and academia, in R&D departments at large companies (e.g. Volkswagen, BMW), research institutes (e.g. Fraunhofer), as well as at universities, with many continuing into a PhD.

Usability is becoming more and more important for computer systems as computers are embedded in many aspects of everyday life. The ability to design complex systems and interfaces with regard to usability and appropriateness for the usage context increases in importance. HCI graduates can work both in software development, in particular in conception and development of novel interface technologies, and in the area of usability and user research, which both grow in demand on the job market. Our unique project-based study approach provides graduates with a skill set that qualifies them both for research and industry careers.

Studying in Weimar

The Bauhaus, the most influential design school in the 20th century, was founded in 1919 in our main building. A tie to this history was established in the renaming as Bauhaus-Universität Weimar in 1996. We are an international university in the unique, cultural city of Weimar. We are a vibrant institution, not a museum. Experimentation and excellence prevail throughout the 4 faculties where transdisciplinary projects and co-operations in research and education are conducted.

Weimar is a medium-sized city with UNESCO World Cultural Heritage sites. It is known for its connection to literature, the arts and music and also has a music university. The affordable living costs in this area of Germany and the rich cultural program of Weimar make it a very attractive location for students.

Application Process

Applicants who graduated outside of Europe apply online at: http://www.uni-assist.de.
Applicants who graduated in Europe and do not require a visa apply online at: Online-Application.

For details see http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

Many typical questions about the program, application process and requirements are answered in our FAQ http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/

Requirements

Higher Education Entrance Qualification:

Students need a school leaving certificate for studies completed at secondary education level. The formal entrance qualifications for international students are checked by uni-assist (see application process).

Academic Background in Computer Science (CS):

You need some academic background in CS, such as a bachelor's degree in CS, business informatics, HCI or related areas with a focus on CS and HCI. Students with a minor in computer science (at least 60 European Credit Points) may apply, here, decisions are on a case-by-case-base.

Only diplomas of international accredited universities will be accepted. Non-academic, practical experience in computer science alone does not suffice to qualify you.

Sufficient Marks from previous studies:

If the converted credit-weighted average grade of your Bachelor's degree is between 1.0 and 2.0 in the German system, your chances of acceptance are very good. Uni-assist does the conversion into the German system.

Language Requirements:

See http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/application-master-hci/

The medium of instruction is English, some electives can be taken in German. B2 level (CEFR) of English proficiency is needed. We require a standardised language certificate (unless your bachelor degree was done in a native-English speaking country). We accept three types of language proficiency certificates:

TOEFL (80 internet-based, 550 paper-based at minimum)
IELTS (6.0 minimum)
ESOL Cambridge First Certificate in English

To be admitted, international students have to provide proof of German proficiency at level A1 (CEFR). This is required for registration to the program. You can apply before having the A1 certificate, but might need to show you are registered for the exam for your visum.


Motivational Letter and CV:

We highly recommend a detailed CV and motivation letter. Please do not send lengthy standard letters. Make clear you know our curriculum and point out why you chose our programme, and describe your specific interest in HCI i and why you want to specialize in this area.

Further information

Please check our FAQ
http://www.uni-weimar.de/en/media/studies/computer-science-and-media-hci/faq-application-hci/


link to Video by an international Master student (from the sibling program) talking about her experiences: https://vimeo.com/77485926

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This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career. Read more
This course provides students with advanced knowledge, industry-valued skills and new design perspectives, empowering them to succeed in a User Experience (UX) career.

Who is it for?

This course is for people who share our ethos of wanting to design technology that meets user needs - interactive systems that are useful, easy-to-use and engaging. It is for people who get frustrated when they interact with unnecessarily complicated Websites, mobile apps or other interactive systems and think 'I want to be able to improve this.' It is for people that want to design technology based on an understanding of users' needs and to ensure that the products they and others design meet those needs. We welcome students who share this user-centred ethos.

Objectives

This course will equip you with the latest academic research, theories and techniques in Human-Computer Interaction (HCI), User Experience (UX), usability and Interaction Design and encourages you to think about design in new ways - recognising that there are many 'right' ways to design interactive systems.

You will gain a mix of theoretical and practical knowledge, along with the necessary skills and experience to create engaging user experiences. You will study modules that cover the entire user-centred design and evaluation process; from understanding user needs, to designing interactive systems that meet those needs, to evaluating the usability of those (and existing systems) through user research.

Placements

You will have the option to undertake a six month UX internship, after the taught part of the course has finished.

All internships are paid and provide valuable work experience, enhancing employability. As an internship student you can apply the HCI/UX knowledge and skills you have developed on the course in real-world projects and build a UX work portfolio. This supports you in standing out in the job market. You will also get the opportunity to conduct your independent research project on a topic of interest to both you and the internship company. This helps ensure the practical importance of the research.

Previous internships include positions at:
-London UX agencies (e.g Webcredible, Foolproof, Bunnyfoot)
-The BBC
-The Telegraph
-Nature.com

Academic facilities

You will benefit from the use of the City Interaction Lab - a combined commercial and research lab, where we have undertaken UX consultancy for prestigious companies including Virgin Atlantic. The lab is fitted with the latest technologies including a usability testing suite, mobile testing station, eye-tracker, interactive tabletop, brain interaction technology, 3D printer and more. We employ student consultants on some projects, providing the opportunity to work on real client projects.

Teaching and learning

The course is delivered by distinguished academics from City University London's Centre for HCI Design, who all have a passion for user-centred design. Industry professionals also participate in teaching and learning - by giving guest lectures, running practitioner tutorials and even by providing feedback on students' design outputs and input into module content, ensuring that students learn the knowledge and skills most valued by industry.

Assessment

The course is delivered through a combination of lectures, online activities and interactive workshops and tutorials. It is assessed in a variety of ways, including:
-Examinations (which focus on applying HCI theory in realistic situations).
-Coursework (which range from written reports and essays, to posters, presentations and design documentation - e.g. wireframe prototypes). A range of both group and individual courseworks are set during the course. Group courseworks are often centred around realistic design projects.
-Independent research project (dissertation). The independent project allows students to conduct original research on an HCI topic of their choice.
-Each of these account for around one-third of the total course assessment. However, the exact balance varies according to the chosen elective module.

Modules

You will study seven core modules and one elective module that cover the entire user-centred design and evaluation process. Modules are delivered through a combination of lectures, online activities and interactive workshops and tutorials. These include sessions delivered by guest lecturers from industry. Full-time students spend eight hours/week in lectures and four hours/week in seminars/tutorials. Part-time students spend half this time in classes. Overall workload is around 36 hours/week for full-time and 18 hours/week for part-time students.

You will also undertake an independent Research Project, for which our module on Research Methods and Professional Issues will prepare you.

A series of optional, but recommended, practitioner tutorials supplement the taught modules. These include talks, workshops and field trips. Previous tutorials have featured HCI/UX practitioners from prestigious companies including Foolproof, Futureheads and eBay.

Taught Core Modules
-Interaction design (15 credits)
-Creativity in design (15 credits)
-Information architecture (15 credits)
.-Evaluating interactive systems (15 credits)
-Inclusive design (15 credits)
-Cognition and technologies (15 credits)
-Research, methods and professional issues (15 credits)

Taught Elective modules
-Web applications development (15 credits)
-Data visualisation (15 credits)
-Telemedicine (15 credits)

Career prospects

This course empowers students to succeed in a variety of User Experience (UX) roles in leading digital agencies, business consultancies, IT companies and commercial/government organisations.

Roles include:
-UX Designer/Consultant
-User Researcher
-Information Architect
-Accessibility Specialist.

There is an increasing need for specialists with a deep knowledge of Human-Computer Interaction design. As the industry continues to expand, there is no better time to become a Master in this field. The course is also an excellent starting point for those wanting to pursue a PhD in HCI.

Our course is highly respected by industry, with exceptional employability; Over 90% of students are employed within six months of graduating (City Graduate Destinations), in prestigious companies including Samsung, Tesco, Thomson Reuters and Google.

The median annual salary for our recent graduates is £34,000 per year (City Graduate Destinations).

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The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. Read more
The MSc in Human-Centred Interactive Technologies is a full-time, one-year taught course that is intended for students seeking a professional career related to human-computer interaction, user experience, usability or related fields or those wishing to pursue research in the area. The course is intended for students who already have a good first degree in a computer science or an appropriate discipline related to human-computer interaction or have equivalent industrial experience. The course covers a range of topics associated with designing interactive systems for good usability and enhancing the user experience. The course has been specifically designed for students wishing to specialise in the design and evaluation of interactive technologies.

The MSc Human-Centred Interactive Technologies course was updated for October 2016 entry. The course had been running successfully for eight years, but in that time the landscape of interactive systems has changed considerably, with the growth of iPhones and apps and the introduction of tablet computers. We have also responded to feedback from students who have asked for more integrated modules and more opportunities to practice interaction design.

Course Aims
The aims of the course are:
-To provide a specialist education in the theories of and methods for designing and evaluating interactive technologies
-To provide an opportunity to engage in a rigorous and scholarly manner with a range of current research topics around designing and evaluating interactive technologies
-To provide practical experience of designing and evaluating interactive technologies
-To develop the skills necessary to conduct research, particularly with users, into the design, engineering or science of interactive technologies
-To provide experience of undertaking a sizeable individual project, on a subject related to research in human-centred interactive technologies
-To prepare students for entry into research degrees or industry-based projects

Learning Outcomes
A fundamental objective of the course is to provide students with a sound theoretical knowledge and practical experience of the skills essential to the design and evaluation of interactive technologies. Having completed the course, students will be able to understand theories of the design of interactive technologies and critique individual technologies from a theoretical viewpoint. In particular they will be able to:
(a) choose appropriate methods for empirical investigations for the design, prototyping and evaluation of interactive technologies, including both quantitative and qualitative methods

(b) plan and undertake a range of empirical investigations of existing or proposed interactive technologies at all stages of the development lifecycle

(c) analyse, draw conclusions from and present the results of such investigations, and

(d) conduct a range of expert and theoretical analyses of interactive technologies to investigate their usability, accessibility and appropriateness for different user groups.

Graduates completing the course will be equipped to play leading and professional roles related to the designed and evaluation of interactive technologies in industry, commerce, academia and public service. The MSc in Human-Centred Interactive Technologies is also intended to provide a route into a PhD or research in this rapidly expanding field.

Project

The dissertation project undertaken by students over the summer is carried out individually, which might involve collaboration with another organisation. A collaborative project is still supervised by a member of the Department.

Projects are worth 50% of the total mark for the MSc. Examples of previous projects include:
-A Gesture Language for Interaction with Art and Cultural Artefacts in Museums
-Analysis of WCAG 2.0 Techniques and Remote Evaluation by People with Visual Disabilities
-Cultural issues in design of online banking websites: a Chinese case study
-Evaluating Human Error through Video Games
-Have the Same Image in Mind? Investigation of Personas in Web Design
-Inattention and Immersion in Video Games
-Measuring User Experience of Mobile Phones: a Study with Retrospective Protocol and Emotion Word Prompt List
-The Application of Game Mechanics to a Virtual Learning Environment
-The Design and Evaluation of NHS Pharmacy Dispensing Computer Software
-Using User-Generated Content as Discourses on the Gaming Experience

Careers

Here at York, we're really proud of the fact that more than 97% of our postgraduate students go on to employment or further study within six months of graduating from York. We think the reason for this is that our courses prepare our students for life in the workplace through our collaboration with industry to ensure that what we are teaching is useful for employers.

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The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. Read more
The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.

Key features
-This course was developed in consultation with our industry panel, which includes Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the British Interactive Media Association (BIMA) and support the User Experience Professionals' Association (UXPA UK).
-Technical facilities include a Tobii eye tracker, Noldus FaceReader and Morae usability testing software, editing suites, moving-image studios and 3D workshops.
-This course is accredited by the British Computer Society (BCS), The Chartered Institute for IT.

What will you study?

You will have the opportunity to:
-Take the role of a user experience (UX) designer/analyst in an interdisciplinary team of students from across the Digital Media Kingston programme, and use industry-standard techniques to deliver on time
-Learn about fundamental User Experience activities – analysis, design, prototyping and evaluation – in the context of practical projects. Projects are selected in consultation with students (and mostly individually), so that you can tailor your degree towards the industry sector, technology or job role that suits your interests and ambitions
-Consider user experience in relation to cutting-edge technologies (big screens, tablets, smart phones, context-aware embedded devices and multi-modal games console), current industry trends (big data, multi-channel services, digital lifestyles), and contemporary theory (cognition ‘in the wild', usability vs experience)
-Explore at least one kind of specialist practice in depth, to further distinguish and focus your learning, and practice track record
-Learn how to present yourself to potential employers through your online professional presence and portfolio
-Work with industrial hosts, and research-active academics to produce excellent, professional pieces of work that push the boundaries of current understanding and achieve design innovation

Assessment

Mock-ups, functional prototypes, demos, videos, presentations, design documents, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.

-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

The course comprises four taught modules and a final project:

Semester 1
-User Experience Design (Systems)
-Digital Studio Practice

Semester 2
-User Experience Design (Content)
-Media Specialist Practice

Final project (June to September)
-Digital Media Final Project

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How can we model human task performance? How do our brains combine visual and auditory information? What is the ideal interface for a tired air traffic controller?. Read more
How can we model human task performance? How do our brains combine visual and auditory information? What is the ideal interface for a tired air traffic controller?

The Master's degree programme in Human-Machine Communication (HMC) focuses on Cognitive Science and its applications. By knowing more about cognition you can for example improve the communication between humans and complex computer systems, use language and speech technology or develop simulation models of users. HMC provides you with insights into human cognition and teaches you to use this knowledge in applied settings, such as tutoring systems, speech technology and human-computer interaction.

Two questions form the basis for this programme:
* How does human cognition work?
* How can we use this knowledge in applied settings?

To answer these questions, you have to know how humans perform specific tasks and how this performance limits and affect task performance. How do humans acquire new skills and how do they learn to adapt to a new task? It is important to know in which way information is transferred; the most natural way of human communication is language. But what about machines? Maybe keyboards, choice menus or multi-touch are more suitable.

This programme is unique in combining:
*Artificial Intelligence
*Cognitive Psychology
*Language & Speech Technology

Why in Groningen?

This programme is unique in its combination of:
- Artificial intelligence
- Cognitive psychology
- Language & speech technology

Job perspectives

Once you have obtained your Master's degree, you can then use your skills in industrial research & development departments or usability labs, where you make sure that knowledge about human thinking and acting is used as early as possible in the design process.

In companies where computer software and new media applications are made, user interface design experts, usability testers and interaction designers are needed. If you have specialized in the field of speech and language technology, you can for instance get a job at a telecommunication company.

You could also choose to get a job at a research institute where you work as a researcher. This can be done at a university (PhD studentship) or at a research institute like TNO. About 50% of our students choose a career as a scientist, mostly as PhD student.

Job examples

- Work for a telecommunication company
- Interaction designer
- Usability tester
- PhD research position

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This MSc course provides you postgraduate training in software engineering with a focus on dependability, aspects of which include security, specification, risk management, usability and design integrity. Read more
This MSc course provides you postgraduate training in software engineering with a focus on dependability, aspects of which include security, specification, risk management, usability and design integrity. You will learn advanced techniques in program design (including software patterns and component technologies) and information handling (structured information, databases). You will develop skills to manage software project risks and learn about tools to support decision-making.

This course provides you the necessary postgraduate training in software engineering with a focus on dependability, aspects of which include security, specification, risk management, usability and design integrity. You will learn advanced techniques in program design (including software patterns and component technologies) and information handling (structured information, databases). You will study key issues of interactive system design, leading to the ability to identify issues and trade-offs in the design of human-computer interaction, and to invent and evaluate alternative solutions to design problems. You will gain knowledge in the mathematical foundations of software and the practical application of these techniques. You will develop skills to manage software project risks and learn about tools to support decision-making. You will also gain essential team and research skills.

The course is intended to enable you to become competitive in the most technically oriented branch of software engineering, leading to positions such as software architect. Successful graduates may also enter into further research study for which the course also provides preparation.

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The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting. Read more
The User Experience Design MSc is a flexible course that you can tailor to your own professional interests. It will help to train you for roles that range from usability, interaction and interface design through to general project management and consulting.

The course is for designers and software developers wishing to enhance their knowledge of user-centred design and usability evaluation of software-enabled products.

Course content has been designed for maximum relevancy to the marketplace.

Upon completion, you'll be able to apply your knowledge and interaction design skills to novel interaction paradigms; make effective use of a broad range of design methods; obtain in-depth knowledge of developments in mobile, ubiquitous or wearable systems and understand the commercial contexts of interaction design.

Course structure

The course can be studied full-time or part-time.

For full-time students the academic year is divided into three 15-week semesters.

The taught element of the course is delivered during the first two semesters. Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work. The third semester focuses on your major project.

Part-time students study alongside full-time students with a minimum attendance of one half day per week, depending on the number of modules taken.

Syllabus

On the course, you will study four core modules, two of which will require you to complete individual design projects.

You will also choose from a range of optional modules. These will allow you to specialise in the areas of the discipline that interest you the most.

Modules:

Interaction Design and Evaluation Process
Interface and Information Design
Research Methods
Major Project

Options (subject to change):

Marketing for Interactive Technologies
Interactive Technologies Business Context
Intellectual Property Law
Web Development
Creative Design Lab
Project Management
Independent portfolio project
Independent research project

Employability

Graduates have gone on to work as commercial interaction designers on both software and software-enabled physical products, as well as using this as a starting point for a research career in human-centred interaction design.

Our graduates are working in roles that include:

• digital consultant
• senior developer
• UX designer
• web designer
• digital marketer.

At the end of the taught element there is the possibility of a placement with a digital media company for the major project module. This puts real experience on your CV as you consolidate your expertise.

Brighton is acknowledged as a major digital media cluster.

There are plenty of opportunities to network with companies and organisations in the sector both through the course through external speakers and taking your own initiative. The course cohort has regularly attended the annual conference UX Brighton and students can attend the many digital media events organised in the city.

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This MSc programme focuses on advanced theoretical and practical techniques in program design, and the management of software project risk. Read more
This MSc programme focuses on advanced theoretical and practical techniques in program design, and the management of software project risk. It includes training in vital areas such as security, specification, risk management, usability, and design integrity.

You will learn advanced techniques in program design (including software patterns and component technologies) and information handling (structured information, databases). You can study key issues of interactive system design, leading to the ability to identify issues and trade-offs in the design of human-computer interaction, and to invent and evaluate alternative solutions to design problems. You will gain knowledge in the mathematical foundations of software and the practical application of these techniques. You will develop skills to manage software project risks and learn about the development of tools to support decision-making.

The programme will enable you to become competitive in the most technically oriented branches of software engineering. Typical jobs after graduation include software risk analyst, system designer, software quality assurance, software engineer, programmer, usability consultant, systems analyst, and software architect.
Programme outline

Central modules can include:
Design for Human Interaction
Functional Programming
Program Specifications
Real Time & Critical Systems
Software Analysis and Verification
Software Risk Assessment
MSc Project

Further options can include:
Machine Learning
XML and Structured Documents
Advanced Program Design
Advanced Database Systems & Technology
Distributed Systems and Security
Mobile Services
Security and Authentication
Business Technology Strategy
Interactive Systems Design
The Semantic Web
High Performance Computing

Please note that module availability is subject to change.

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Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. Read more

Program overview

Human-computer interaction (HCI) addresses the design, evaluation, and implementation of interactive computing and computing-based systems for the benefit of human use. HCI research is driven by technological advances and the increasing pervasiveness of computing devices in our society. With an emphasis on making computing technologies more user-friendly, HCI has emerged as a dynamic, multifaceted area of study that merges theory from science, engineering, and design––as well as concepts and methodologies from psychology, anthropology, sociology, and industrial design––with the technical concerns of computing.

The master of science degree in human-computer interaction provides the knowledge and skills necessary for conceptualizing, designing, implementing, and evaluating software applications and computing technologies for the benefit of the user, whether the user is an individual, a group, an organization, or a society. Human, technological, and organizational concerns are interwoven throughout the curriculum and addressed in team- and project-based learning experiences.

Plan of study

The program is comprised of four required core courses, up to three program electives (depending upon capstone option chosen), two application domain courses, and a capstone project or thesis.

Core courses

The core courses provide knowledge and skills in the conceptual and methodological frameworks of HCI and HCI research. Emphasis is on understanding human cognition as it applies to information systems plus interaction design, interface prototyping, and usability evaluation.

Electives

Student choose up to three electives, depending on which capstone option they choose to complete.

Program electives

Students will select two courses from the program electives list. In select cases, students can petition for approval to include a course complementray to the degree program as a program elective. See website for further details of available electives: https://www.rit.edu/programs/human-computer-interaction-ms

Application domain courses

To gain breadth in a technical area to which HCI concepts can be applied, students complete two courses in any of the following application domain areas. A special topics option is also available, with faculty approval, for individuals with interest in other HCI-related areas. See website for further details of available domain courses: https://www.rit.edu/programs/human-computer-interaction-ms

Thesis/Capstone project

Students may complete a thesis or capstone project. (Student who choose the capstone will complete one additional elective.) This experience is meant to be an empirical study of a HCI problem, which can be the development of a software product through user-centered design processes. The results are either published in a peer-reviewed journal or publicly disseminated in an appropriate professional venue.

Curriculum

Course sequence differs according to selected thesis/project option, see website for further details of a particular option's modules and electives: https://www.rit.edu/programs/human-computer-interaction-ms

Other admission requirements

-Have a minimum cumulative GPA of 3.0* (B average).
-Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
-Have prior study or professional experience in computing; however, study in other disciplines will be given consideration.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language. Minimum scores of 570 (paper-based) or 88 (Internet-based) are required.
-Applicants with undergraduate degrees from foreign universities are required to submit GRE scores.

*Applicants with a GPA below 3.0 may be considered, but are required to submit standard Graduate Record Exam (GRE) scores.

Additional information

Prerequisites:
The program requires strong technical and social science skills. Knowledge of quantitative statistical methodologies is important since students review research studies as well as analyze the results of their own usability evaluations. Students are also expected to have a solid background in computer programming. These competencies may be demonstrated by previous course work, technical certifications, or comparable work experience. Bridge courses are available to fulfill any gaps in an applicant's qualifications. Applicants will be made aware of any areas where additional course work may be necessary.

Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

Online option:
The program can be completed on campus or online.

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We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. Read more

The Project

We are developing a revolutionary new form of transportation at the intersection of airplane design, robotics and human-centered design. The goal of this project is to design an interactive dashboard touch screen for a new type of airplane. You will be using a user-centered design process to go through several iterations of concept development, design and evaluation. Your users will require special information before, during and after the flight and the interactive dashboard needs to offer an extremely user friendly and attractive design while managing the complexity of flight. The project will start in mid February 2018 as part of the Masters in Human Interface Technology (MHIT) program.

The Candidate

The ideal candidate would have a background in interaction design. Knowledge of the Adobe Product range, prototyping tools and usability evaluations would be essential.

About the HIT Lab NZ

The HIT Lab NZ is a dynamic, international, multidisciplinary environment, bringing together people with varying viewpoints to design new ways of supporting people in their everyday lives, be it at work, play, or school. We take a human-centred approach, starting by looking at the people we are looking to support (e.g., young, old, skilled, unskilled), the tasks they need help with (e.g., repairing a device, visualizing a new house), and the environment they will be in (e.g., at work, in the home, visiting a museum), then designing solutions within these constraints using appropriate advanced technologies.

We hope to provide a welcoming space for people from a wide breadth of areas pertaining to the human condition, such as technical, design, artistic, and psychological. When in doubt, contact us! We're always looking for innovative thinkers!

Requirements

International applicants will be required to arrange for their NZ student visa after an offer of a place. Please check http://www.immigration.govt.nz for information about what type of visa might be most suitable and the process of acquiring it. The university has various types of accommodation available on campus. Please check http://www.canterbury.ac.nz/future-students/accommodation/ for information about the options and prices. International students should also consult the International Student website at http://www.canterbury.ac.nz/international/ to learn about the cost of living, fees, and insurances.

How to apply

Please upload your complete application as one PDF file to our website at http://www.hitlabnz.org/index.php/jobs/interactive-touch-screen-based-dashboard-for-airplane/ by October 1st, 2017. Your application should include your CV, academic records, a one page statement of interest, and three references.

Please contact Dr. Christoph Bartneck () for further questions.

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Our established MA Librarianship degree includes guest lectures from industry professionals and field visits. Through group work, you’ll hone your organisational and teamworking skills. Read more

About the course

Our established MA Librarianship degree includes guest lectures from industry professionals and field visits. Through group work, you’ll hone your organisational and teamworking skills. We can also help you to develop leadership and management capabilities.

This CILIP-accredited course prepares you for a library career in a variety of sectors. Most applicants have around 12 months’ work experience but there is flexibility around this. Please contact us if you have queries about your work experience. If you’re more experienced, you should take the Professional Enhancement Programme.

Your career

Effective use of information improves the world and makes a positive difference to our lives. It is also central to economic development. The rapid pace of technological change and the globalisation of markets means that organisations in all sectors must realise the value of information systems.
The world needs graduates who are information literate.

Our graduates work for all kinds of organisations, in the public and private sectors. Employers include:

Adidas; BBC; British Red Cross; Cambridge University; The Department of Health; Ernst and Young; GCHQ; Goldman Sachs; Hewlett-Packard CDS; House of Commons Library; Imperial College London; IBM; Kings College London; NHS; Pepsico; Pricewaterhouse Coopers; Stanford University

If you’re already an experienced professional, you can develop new skills and advance your career with one of our Professional Enhancement Programmes.

Your subject

Our courses are research-led, which means you’ll learn about the latest concepts from academics who work with organisations to drive developments in this field. Alongside the theory and technical skills, you’ll develop some valuable attributes including effective communication, application of research methods and creative problem solving.

How we teach

All our courses (except our distance learning courses) include lectures, seminars, tutorials, practical laboratory classes, group work, online discussion, case studies and lectures by visiting speakers. Our MA Librarianship course also includes visits to library and information service organisations. You’ll be assessed using a wide variety of methods including essays, reports, small projects, in-class tests, presentations, posters, group work and a research-based dissertation.

Learning Environment

Our dedicated departmental teaching suite contains two networked laboratories with 60 computers and a 30-seat lecture room. Our state of the art iLab includes a Usability Lab and Digital Media Lab designed to collect research data into human–computer interaction.

The iSpace is an open plan, social learning area for students. It has display facilities, open-access PCs and bookable partitioned group work areas. There is Wi-Fi coverage throughout the department, and you can connect your own laptop to our network. Mobile devices and tables are available for you to borrow for project work.

We’re right in the middle of the campus and close to the Information Commons and the new Diamond building so you’ll be able to access the University’s many resources.

Part time study

Part-time students normally take one or two taught module in each semester, depending upon whether the course is taken over three or two years. In the final year you’ll also take a dissertation module. For most modules, you’ll usually need to come in for three to four hours per week.

Core modules

Dissertation; Management for Library and Information Services; Information Retrieval: Search Engines and Digital Libraries; Information Literacy; Libraries, Information and Society; Research Methods and Dissertation Preparation.

Examples of optional modules

Including: Archives and Records Management; Information Governance and Ethics; Researching Social Media; Data and Society; Digital Advocacy; Business Intelligence; Database Design; Human Computer Information Interaction: Content Management Systems; Digital Multimedia Libraries; Public and Youth Library Services; Academic and Workplace Library, Information and Knowledge Services.

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This CILIP-accredited course focuses on the theoretical and practical skills you need for a career in information management. The aim is to make you into the kind of person employers are looking for. Read more

About the course

This CILIP-accredited course focuses on the theoretical and practical skills you need for a career in information management. The aim is to make you into the kind of person employers are looking for: information literate with the technical know-how to develop, design and manage information systems.

You’ll acquire valuable transferable skills such as presentation and report writing. We can help develop your skills as an information leader.

If you’re an experienced professional, you could consider taking the Professional Enhancement Programme

Your career

Effective use of information improves the world and makes a positive difference to our lives. It is also central to economic development. The rapid pace of technological change and the globalisation of markets means that organisations in all sectors must realise the value of information systems.
The world needs graduates who are information literate.

Our graduates work for all kinds of organisations, in the public and private sectors. Employers include:

Adidas; BBC; British Red Cross; Cambridge University; The Department of Health; Ernst and Young; GCHQ; Goldman Sachs; Hewlett-Packard CDS; House of Commons Library; Imperial College London; IBM; Kings College London; NHS; Pepsico; Pricewaterhouse Coopers; Stanford University

If you’re already an experienced professional, you can develop new skills and advance your career with one of our Professional Enhancement Programmes (page xxx).

Your subject

Our courses are research-led, which means you’ll learn about the latest concepts from academics who work with organisations to drive developments in this field. Alongside the theory and technical skills, you’ll develop some valuable attributes including effective communication, application of research methods and creative problem solving.

How we teach

All our courses (except our distance learning courses) include lectures, seminars, tutorials, practical laboratory classes, group work, online discussion, case studies and lectures by visiting speakers. Our MA Librarianship course also includes visits to library and information service organisations. You’ll be assessed using a wide variety of methods including essays, reports, small projects, in-class tests, presentations, posters, group work and a research-based dissertation.

Learning Environment

Our dedicated departmental teaching suite contains two networked laboratories with 60 computers and a 30-seat lecture room. Our state of the art iLab includes a Usability Lab and Digital Media Lab designed to collect research data into human–computer interaction.

The iSpace is an open plan, social learning area for students. It has display facilities, open-access PCs and bookable partitioned group work areas. There is Wi-Fi coverage throughout the department, and you can connect your own laptop to our network. Mobile devices and tables are available for you to borrow for project work.

We’re right in the middle of the campus and close to the Information Commons and the new Diamond building so you’ll be able to access the University’s many resources.

Core modules

Dissertation; Information and Knowledge Management; Information Governance and Ethics; Information Retrieval: Search Engines and Digital Libraries; Information Systems in Organisations; Research Methods and Dissertation Preparation.

Examples of optional modules

Including: Database Design Information Systems Change Management; Researching Social Media; Digital Advocacy; Business Intelligence; Academic and Workplace, Library, Information and Knowledge Services; Human Computer Information Interaction; Archives and Records Management: Information Systems Project Management; E-Business and E-Commerce; Information Literacy Research; Content Management Systems.

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This CILIP-accredited course will prepare you for a career in the private or the public sector. It’s run in partnership with the Department of Computer Science so you can specialise in either a technical computing route or an organisational and information-focused route. Read more

About the course

This CILIP-accredited course will prepare you for a career in the private or the public sector. It’s run in partnership with the Department of Computer Science so you can specialise in either a technical computing route or an organisational and information-focused route.

You’ll acquire valuable transferable skills such as presentation and report writing. We can help develop your skills as an information systems leader.

If you have little or no relevant work experience, this course is for you. If you’re more experienced, you should take the Professional Enhancement Programme.

Your career

Effective use of information improves the world and makes a positive difference to our lives. It is also central to economic development. The rapid pace of technological change and the globalisation of markets means that organisations in all sectors must realise the value of information systems.
The world needs graduates who are information literate.

Our graduates work for all kinds of organisations, in the public and private sectors. Employers include:

Adidas; BBC; British Red Cross; Cambridge University; The Department of Health; Ernst and Young; GCHQ; Goldman Sachs; Hewlett-Packard CDS; House of Commons Library; Imperial College London; IBM; Kings College London; NHS; Pepsico; Pricewaterhouse Coopers; Stanford University

If you’re already an experienced professional, you can develop new skills and advance your career with one of our Professional Enhancement Programmes (page xxx).

Your subject

Our courses are research-led, which means you’ll learn about the latest concepts from academics who work with organisations to drive developments in this field. Alongside the theory and technical skills, you’ll develop some valuable attributes including effective communication, application of research methods and creative problem solving.

How we teach

All our courses (except our distance learning courses) include lectures, seminars, tutorials, practical laboratory classes, group work, online discussion, case studies and lectures by visiting speakers. Our MA Librarianship course also includes visits to library and information service organisations. You’ll be assessed using a wide variety of methods including essays, reports, small projects, in-class tests, presentations, posters, group work and a research-based dissertation.

Learning Environment

Our dedicated departmental teaching suite contains two networked laboratories with 60 computers and a 30-seat lecture room. Our state of the art iLab includes a Usability Lab and Digital Media Lab designed to collect research data into human–computer interaction.

The iSpace is an open plan, social learning area for students. It has display facilities, open-access PCs and bookable partitioned group work areas. There is Wi-Fi coverage throughout the department, and you can connect your own laptop to our network. Mobile devices and tables are available for you to borrow for project work.

We’re right in the middle of the campus and close to the Information Commons and the new Diamond building so you’ll be able to access the University’s many resources.

Core modules

Foundations of Object-Oriented Programming; Professional Issues; Information Systems Project Management; Information Systems Modelling; Information Systems in Organisations; Information Systems and the Information Society; Dissertation.

Examples of optional modules

Including: Advanced Java Programming; Computer Security and Forensics; Web Technologies; Cloud Computing; E-Business and E-Commerce; Content Management Systems; Information Systems Change Management; Researching Social Media; Information Governance and Ethics; Business Intelligence; Database Design; Human Computer Information Interaction

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This course is designed to develop knowledge of the critical contribution that human factors/ergonomics plays in the design of products, jobs, workplaces and systems as well as in the wider context of organizations and society. Read more
This course is designed to develop knowledge of the critical contribution that human factors/ergonomics plays in the design of products, jobs, workplaces and systems as well as in the wider context of organizations and society. It also emphasizes the importance of a user-centred focus in the design of human interaction with advanced technologies and sociotechnical systems to ensure effectiveness and reliability as well as comfort, health and safety and satisfaction for the user, consumer or employee.

The consequences of neglecting human factors/ergonomics have been amply demonstrated over the past few years in major
reliability failures and accidents, unsuccessful introduction of technology, and labour relations problems.

Students will develop:
their learning in a world leading active research and teaching
environment
the ability to exercise original thought
the ability to communicate ideas effectively in written
reports, verbally and by the means of presentations to groups
the ability to plan and undertake an individual project
interpersonal, communication and professional skills
their knowledge of fundamental human factors/ergonomics
principles
their ability to apply theory to world problems and issues
key skills that will prepare them for a career in human in
academia or industry

Previous projects have included:

Evaluation of a private eye display for maintenance tasks
Implementing ergonomics in engineering design
Sub-sea engineering supervision
Manual handling on construction sites
What makes a VE (Virtual Environment) usable?
Assembly ergonomics for automotive design engineers
Data visualisation and 3D displays
Situational awareness measurement in rail traffic control
Distance judgement in vehicle navigation systems
Importance of usability in product choice

This course is accredited as the educational qualification for Membership of The Institute for Ergonomics and Human Factors.

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