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The future for writing and reading is moving towards transmedia and storytelling. Rather than a particular narrative being limited to a book, TV episode or graphic novel, storylines are now being extended into other platforms. Read more
The future for writing and reading is moving towards transmedia and storytelling. Rather than a particular narrative being limited to a book, TV episode or graphic novel, storylines are now being extended into other platforms.

This new MA will equip participants with the creative, professional and technical knowledge and craft skills required by professional screenwriters across a range of media—from interactive narratives, Twitter fiction and blogging to webisodes, mobisodes and movellas, as well as film and television.

Modules studied will include:

Future Narratives: Transmedia Storytelling

Writing for Film and Television

Writing for Interactive & New Media

Writing for Animation

Business Futures for Transmedia Writers

Research Methods: The Screenwriter's Craft & Practice

Masters Writing Project

Possible career routes include (but are not limited to)

scriptwriter, script editor, script reader, script supervisor

researcher

agent

writer-producer or writer-director

technical video scriptwriter

media journalist

teaching

museum, heritage and tourism writer (e.g., virtual/interactive tours)

e-learning developer

On a much broader scale, the programme will also enhance the individual qualities needed for employment in circumstances
requiring sound judgement, good communication skills, personal responsibility, creativity and initiative in the professional environment.

The MA will also provide a sound intellectual and stylistic platform for students to progress on to doctorate level study and a career in higher education.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change. Read more
The graduate program in Digital Futures responds to the increasingly important and sophisticated role of digital technology as a catalyst for change.

Digital Futures has an international student cohort and faculty. The program features collaborative overseas eGlobal courses with world-wide educational and industry partners. A global perspective is key to securing our graduates’ futures in the eclectic international creative digital industries, encompassing design, arts, creative services, entertainment, media and cultural industries. The Digital Futures program is offered in partnership with the Canadian Film Centre (CFC) Media Lab.

The Digital Futures student-centred learning approach applies to both research and practice. The curriculum ensures that you gain core digital knowledge and skills as you explore your specific areas of interest through electives, industry internships, residencies and independent study.

The program focuses on practice-based learning and prototyping, with an enterprise component and supporting thesis research. Industry partnerships help students to build a career runway in advance of graduating. You are encouraged to work with industry partners in internships which lead to mentorship for your thesis research.

WHO SHOULD APPLY?

You should have a background in design, technology, culture and/or enterprise as demonstrated by an undergraduate degree and relevant work experience. Our students are designers and artists, filmmakers, architects, journalists and media specialists, scientists, engineers and business people. This diversity drives peer learning and collaboration across disciplines in the program.

THE MASTER’S DEGREE IN DIGITAL FUTURES

The master's in Digital Futures is a two-year full-time program. In the program, you will develop practice-based and scholarly research in technologically advanced design, art and media through the following:

Critical thinking
Research and practice
Business and innovation studies
Computing and emerging digital methodologies

This is a full-time, 8-credit program comprising:

Foundational courses in computation, business creation, innovation and leadership
Core courses in digital methods, research, theory and practice
Intensive digital project and prototyping courses
Individual research and creation overseen by a principal advisor and supervisory committee
Summer internship and/or study abroad
Elective choices
Creative digital thesis project and supporting paper (MFA/MDes) or a written thesis and supporting creative project (MA)

Students declare their intention to pursue the Master of Design (MDes), Master of Fine Arts (MFA) or Master of Arts (MA) at the time of application. The outcomes of the chosen degree are distinctive. The MDes and MFA focus on practice-based research creation with a supporting thesis. The MA flips that focus, with an emphasis on a scholarly research thesis and a supporting creative project.

ELECTIVE CHOICES

New elective courses are continuously created in response to trends and emerging technologies. These cutting-edge courses cover theory and practice in design, art, media, technology and enterprise. Some examples include:

Body Centric Technologies
Dialogues in Feminism and Technology
Digital Games
Information Visualization
IP: Getting Value from Your Creativity
Web + Mobile System Design
Transmedia Storytelling
Ubiquitous Computing
Affect and Emotion in Practic
Making It Real
From Data to Perception
Special Topic: Family Camera at the ROM

WHERE MIGHT YOUR GRADUATE DEGREE IN THE DIGITAL FUTURES PROGRAM LEAD YOU?

As a Digital Futures graduate, you’ll be qualified to work in positions such as:

App, web, and games designers and developers
Digital project leaders
Cultural industry producers
Managers and coordinators between art and design departments and IT
Creators and developers of your own start-ups
Film, television and digital transmedia producers
Digital strategists and educators

Graduates of the Digital Futures program will be poised to play leadership roles in research and development in the media, arts, technology, entertainment and education sectors.

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The Director is central to the creative process in media production and this course has been designed to build and develop your knowledge of the industry, enabling you to step up to the challenge of delivering winning productions. Read more
The Director is central to the creative process in media production and this course has been designed to build and develop your knowledge of the industry, enabling you to step up to the challenge of delivering winning productions. This hands-on course provides many opportunities for practical production across platforms and genres. It will enhance your storytelling skills and build your technical understanding of film, television and transmedia production, developing advanced skills as a director in line with current industry practice.

The Faculty of Media & Communication encourage dynamic collaborations between students across courses. Working with the producing, scriptwriting, cinematography, sound and editing students you will create a showcase of your skills as a visual, creative storyteller. Many of these collaborations have continued beyond the course as students set up their own production companies. This comprehensive course will equip you with the skills to understand and manage the entire production process, from effective planning and pre-visualisation to overseeing creative post-production work alongside our editing students.

Under the guidance of experienced media professionals, you will develop your own directorial flair and style, and will gain a sound theoretical grounding of the social, cultural and intellectual context for media production work. The final production project will allow you to use the technical and directorial skills you have developed to mastermind your own portfolio of work in collaboration with other students within The Faculty of Media & Communication. As an alternative, you can choose a research-based option to undertake a detailed study of an aspect of directing.

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Get your music-related business off the ground with our ‘JAMES’ accredited Masters programme and make the most of our industry connections with major and independent record labels. Read more
Get your music-related business off the ground with our ‘JAMES’ accredited Masters programme and make the most of our industry connections with major and independent record labels.

About the programme

The rise of the ‘new artist model’ - placing emphasis on commercial autonomy by artists and practitioners within the music sector – has created the need for the development of a new music business skillset which this programme addresses. It develops business models within the music industry and uses music as a core asset in developing businesses across all the creative industries and beyond.

Taught at Glasgow’s Centre for Contemporary Arts, the programme covers the creative economy, entrepreneurship, and social media, and involves weekly contributions from a variety of expert practitioners.

You will have access to networks that will provide you with creative, intellectual and business connections. This culminates with the presentation of your business idea to potential investors, where previous funding has secured £2,000 – £30,000.

Practical experience

You will receive credit for work-related learning during the Innovative Enterprise module.

Your learning

The programme has three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Global Music Industries: Creative Economy
• Innovation & Creativity
• Research Development: Methods & Practice

- Postgraduate Diploma (120 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Entrepreneurship
• Social Media: Manipulation & Impact

Options (students choose one module):
• Identity, Opportunity & Exploitation (SCQF 10)
• Music, Film & Sound Aesthetics (SCQF 10)
• Professional Music Practice (SCQF 10)

- MA (180 credits):
Innovative Enterprise: Music Project (60 credits at SCQF 11) – this is a live business proposition within the current music business environment, supported by academic and industry mentors.

Our Careers Adviser says

This programme is endorsed by practitioners at the highest levels of the creative industries who recognise that it produces individuals with the skillset to make a successful living from the 21st century music industry. A business that was ‘incubated’ within the MA received start-up funding of £40,000, with others receiving smaller amounts of seed funding.

Professional accreditation

This programme is accredited by JAMES (Joint Audio Media Education Support).

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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Learn from industry professionals on Scotland’s only songwriting Masters programme. Ideal for graduates from a range of music/ performance disciplines and professional writers/performers, there is a strong focus on live projects to develop your professional career alongside your studies. Read more
Learn from industry professionals on Scotland’s only songwriting Masters programme. Ideal for graduates from a range of music/ performance disciplines and professional writers/performers, there is a strong focus on live projects to develop your professional career alongside your studies.

About the programme

The programme provides an exciting, transformative creative environment for the development of songwriting skills. Explore your creative identity through a series of structured collaborative projects interwoven with individual music briefs, with feedback from renowned industry practitioners. The programme provides a broad range of demanding content, strongly reflective of the creative industries but with an academic focus, to offer opportunities to conduct research and analysis, undertake critical reflection, and develop a major creative project.

Our Ayr Campus features state-of-the-art recording/television studios and performance spaces suitable for the development and completion of course work.

Practical experience

The modules and assessments are built on professional models. The Songwriting Workshop includes a five day co-writing residency, and a short work placement to develop and run a small-scale project within the community. The Creative Skills 2 module requires the completion of a professional project (e.g. record release). The Collaborative Project is an interdisciplinary module culminating in a music performance.

Your learning

Postgraduate Certificate (60 credits)
Awarded on successful completion of:
• Songwriting Workshop (40 credits)
• Analysing Songwriting (20 credits)

Postgraduate Diploma (120 credits)
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Songwriting Workshop (40 credits)
• Analysing Songwriting
• Collaborative Project
• Creative Skills 2 (NB you may opt for the Music Film and Sound Aesthetics module instead with the consent of the Programme Leader)
• Research: Critical Development

Masters Creative Project (60 credits)
A substantial practice-led research project, e.g. recording an album, the creation of a performance or series of performances with written contextualisation.

Our Careers Adviser says

UWS graduates enjoy recording and touring careers, writing and producing for other artists, developing and managing large-scale research/ knowledge exchange projects and teaching/supervising at school, undergraduate and MA level. Graduates are accomplished, reflective arts practitioners with a set of excellent creative tools and the ability to thrive autonomously in a range of professions.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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This practical, vocational programme is designed to produce graduates with the skills and knowledge employers would expect of professional journalists starting their careers. Read more
This practical, vocational programme is designed to produce graduates with the skills and knowledge employers would expect of professional journalists starting their careers.

About the programme

The programme has an outstanding employment record. Recent graduates have found work at the BBC and STV; a host of commercial radio stations such as Radio Clyde and Heart; and busy media offices and a range of high-quality journalism employers.

Your learning

Taught primarily in the University’s purpose-built television and radio studios in Ayr, students take six modules (20 credits each at SCQF 11):
• News Journalism – students compile and broadcast radio bulletins. Newswriting, interviewing, editing, and online content are taught. Professional voice coaching is also an important element of the module.

• Journalism Law and Regulation – the main legal and regulatory issues that confront working journalists are taught and analysed.

• Television Journalism – students make television packages, conduct live two-ways, write out of vision scripts, and present live television news bulletins.

• Advanced News Journalism – There is greater emphasis on presentation skills, online and social media content in this module, which requires students to file video, audio and written work for the web.

• Journalism and Public Affairs – students engage with the major debates surrounding the reporting of global issues, government and politics.

Plus one of either:
• Features and Packaging – you will be expected to produce and voice radio and video packages to a professional standard.

• Global Media Contexts – students are introduced to a range of critical and cultural debates and themes including environment, digital media, convergence, the past, and indigenous media.

By successfully completing these six modules you will be awarded a Postgraduate Diploma (120 credits). If you wish, you may continue to MA level (180 credits), which gives you the opportunity to produce a television or radio documentary.

Professional input is vital: lecturers have extensive experience of both BBC and commercial broadcasting. There is a course of guest lectures and talks from working broadcast journalists and editors as well as a series of industry visits.

Practical experience

Work placement is an integral part of the programme. Each student is sent on placement, often to commercial radio stations, which have actively recruited from the programme.

Our Careers Adviser says

We only accept students who we believe have a realistic chance of building a career as a broadcast journalist. This helps to sustain the excellent reputation of the University among employers, leading to the jobs record outlined above.

Professional recognition

The programme is accredited by the Broadcast Journalism Training Council.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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Today’s audiences can watch documentaries and factual programming at cinemas and art galleries, on television and iPhones, or via YouTube and Vimeo. Read more
Today’s audiences can watch documentaries and factual programming at cinemas and art galleries, on television and iPhones, or via YouTube and Vimeo. Technological innovation and the digital revolution have changed the way we think and talk about factual content. This MA course focuses on the creative, technical and industry skills you need to develop documentaries and factual programming across the contemporary media landscape. We will teach you how to film reality from a variety of perspectives, understanding and sometimes challenging traditional interpretations of the documentary and its delivery. The course will equip you with the necessary skills, conceptual approach, and mindset for a career in the creative media industries.

Hands-on practical experience. Gain training and production experience in producing, directing, camera operation, sound and editing.

Real-life experience. Produce a documentary/factual project for an external industry client and work alongside the award-winning production facility, Met Film Production known for its critically acclaimed documentaries: Sour Grapes and the 2016 Grierson Trust winner – How To Change the World.

Learn how to film reality. Through practical work explore the creative, conceptual and ethical approaches to filming reality and documenting the experiences of real people.

Industry awareness. Build your understanding of the contemporary industry landscape for documentaries and factual programming, including commissioning, financing, distribution and exhibition, festivals, and the emerging world of interactive and transmedia digital content.

Professional feedback. Pitch your projects to industry professionals and receive ‘real world’ feedback and guidance to further develop your projects.

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The UWS Creative Media Academy is one of the higher education partners of the Scotland Film Talent Net.Work. This new degree equips aspiring and emerging filmmakers with the skills to transform their dreams into cinematic realities. Read more
The UWS Creative Media Academy is one of the higher education partners of the Scotland Film Talent Net.Work. This new degree equips aspiring and emerging filmmakers with the skills to transform their dreams into cinematic realities.

About the programme

Designed for graduates and industry professionals, the course explores an advanced level of filmmaking. Delivered by award-winning fiction and documentary film-makers and academic practitioners, you will be nurtured to develop your distinctive voice and original cinematic visions. Collaborative opportunities exist with our MA Screenwriting students, student directors, producers, directors of photography, sound designers and editors. This enables you to work with your peers in fully-fledged production teams, ensuring everyone sees their creative visions through to completion.

Practical experience

Directing students will produce at least two individually authored short films, and students in other specialisations will gain at least four production credits. Workshops and hands-on masterclasses with filmmakers and technicians are also offered.

Your learning

You will develop advanced skills and knowledge in various creative disciplines dedicated to the art and practice of filmmaking, creating your portfolio, and gaining production credits and an invaluable network of creative and professional contacts.

The programme has three stages:

- Postgraduate Certificate (60 credits):
Core modules include (20 credits each at SCQF 11 unless otherwise noted):
• Filmmaking in Context (20 credits) – film screenings, industry panels, and masterclasses by internationally acclaimed directors

• Screen Production 1 (40 credits) – practical workshops with UWS lecturers and invited filmmakers

- Postgraduate Diploma (120 credits):
Core module: Screen Production 2 (40 credits). Students work in teams to produce a short film, supported by masterclasses and mentoring from School and industry specialists.
You will choose one option module from a range including:
• Advanced Film Studies (20 credits)
• Screen Collaborations (20 credits)
• Working with Sound (20 credits)

- MA (180 credits):
Filmmaking Final Project (60 credits) – production of a substantial practice-led filmmaking project, e.g. a short fiction film or documentary, or digital media project with written contextualisation.

Our Careers Adviser says

Graduates are equipped to pursue careers in national and international film and television production, including fiction and documentary film director, creative producer and content producer. Alternatively you may wish to take advantage of the talent development schemes within the UK or abroad, or pursue a PhD by practice.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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The Master in International Screenwriting and Production is a graduate program that aims at creating professional scriptwriters, story editors and producers, providing them with a thorough understanding of the audiovisual industry and a strong knowledge of the storytelling techniques, which are the heart of every project of feature film and television series. Read more
The Master in International Screenwriting and Production is a graduate program that aims at creating professional scriptwriters, story editors and producers, providing them with a thorough understanding of the audiovisual industry and a strong knowledge of the storytelling techniques, which are the heart of every project of feature film and television series.

The MISP is a full-time intensive course, with a maximum enrollment of 42 students. The diploma, issued by Università Cattolica, is recognized as a first level Master’s degree by the Italian Government.

Learning objectives

The MISP will allow students to acquire the required knowledge to work in the entertainment industry, both as writers and/or professionals working in production or distribution companies, TV networks, talent agencies or as production assistants.

Students will receive a comprehensive and high level training which effectively combines the academic expertise of university professors with the professional know-how of high-ranking professionals with international profiles.

Career opportunities & professional recognition

Graduates from the MISP are exposed to a wide range of career opportunities. Graduates have both the theoretical knowledge and the methodological tools suited to pursue professional and managerial careers as:

● Screenwriters or creative producers of television series and feature films;

● Authors of TV entertainment programs and documentaries, copywriters, creators of video games and web series, writers of comic books and novels and fiction editors in publishing companies;

● Story editors and script consultants;

● Supervisors of evaluation, acquisition and programming of TV shows;

● Professionals working in different areas of the television and film industry (physical production, distribution, acquisition, product placement, etc.)

Guest Lecturers

Here is a list of some Professors and Guest Lecturers:

● Eleonora Andreatta - Director TV series and TV dramas for Rai Fiction

● Luca Bernabei, CEO Lux vide, Rome

● Armando Fumagalli, Director of the Master, professor of Semiotics and History of Cinema, UCSC; script consultant for Lux vide

● Robin Lyons - Animation Writer and Producer – Calon (UK)

● Luca Manzi - Writer for novel, theatre and television, and co-founder of the Master Program

● Cristiana Nobili - Director, Original Live Action Production, Disney Europe, Middle East and Africa (London)

● Paolo Sigismondi, professor of Global Entertainment, Annenberg School of Communication, University of Southern California, Los Angeles

● John Truby - Screenwriter and script doctor for Disney, Universal, Sony Pictures, Fox, HBO, BBC

Curriculum

● Screenwriting theory (8 ECTS/ CFU)

● Script analysis and project evaluation (8 ECTS/ CFU)

● Writing techniques for audiovisual products (12 ECTS/ CFU)
- Screenwriting practice: treatments, scenes and dialogues, scripts, pitches.
- The writing of genres and adaptation.
- Writing for different formats: comic books, novels, documentaries, entertainment TV shows, advertising, the web, mobile media, and transmedia projects.
- Screenwriting and production of animation projects.

● The audiovisual industry (4 ECTS/ CFU)
- Industries and audiences.
- TV acquisition and programming and film distribution
- The physical production: pre-production, shooting, post-production, contracts and budgeting.

● Communication ethics (4 ECTS/ CFU)

Final project

Three months before the end of theoretical classes, the students will have to choose between one of the following careers: screenwriting or production. The students, who choose the screenwriting career, will have to write and deliver a final project from which the writing abilities developed during the program should emerge. Typically,the final project takes the form of a script for a feature film, which can either be an original idea or an adaptation.

The final project can be written in English, Italian, French or Spanish. The students, who choose the production career, will have the opportunity to undertake an internship within an established production or distribution company, a TV network, an advertising agency or on a film set.

Industry related

The MISP aims at providing its stu- dents with the adequate knowledge, wide-ranging skills and contacts to meet the requests of an increasingly global and varied audiovisual industry.

Alumni achievements

In previous years, alumni from MISP (which, until 2015, was taught in Italian: Master in Scrittura e produzione per la fiction e il cinema) have been working as writers and producers for top rating TV series and highly successful feature films, or as writers of best selling novels, published in many countries; many of them have been working in high-ranking audiovisual companies such as Cattleya, Disney, Endemol, Focus Features, Freman- tle, Lux Vide, Mediaset, RAI, SKY, among others. They work not only in Italy, but also in London, Los Angeles, Madrid, New York, Paris, etc.

Employment opportunities

The MISP aims at providing the students with a 360 degree education in the audiovisual field, so as to create pro- fessionals able to tackle both creative and organizational/managerial tasks and work in wide-ranging professional environments.

Scholarships

All scholarships are assigned on a merit basis and will be mostly given to students who apply by the priority deadline. Some scholarships may also target specific geographic regions.

Scholarship value: €4000

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This is a pioneering online programme offered by CREATe at the University of Glasgow. It is intended for people working in sectors where digital rights and obligations are a key concern. Read more
This is a pioneering online programme offered by CREATe at the University of Glasgow. It is intended for people working in sectors where digital rights and obligations are a key concern. Successful leadership in the digital creative economy requires linking complex legal provisions (such as copyright, trademarks, data protection and privacy) to economic analysis and strategic thinking about markets and regulation.

Why this programme

-The programme was developed by CREATe a leading copyright and IP research institute in the UK based at the University of Glasgow.
-Our online learning platform comprises cutting-edge learning tools and resources, populated with real-world research and case studies drawn from today’s creative industry challenges.
-The online structure of programme is designed to be compatible with work, and suitable for employer sponsorship and support from professional development schemes. The programme can be completed over 1, 2 or 3 years and can be studied on a modular basis.
-The programme requires previous professional engagement but no prior formal qualifications in law or economics.
-You will be able to take part in recorded lectures and events with renowned visiting speakers which take place throughout the year at CREATe.
-You will have the opportunity to network with peers from across the creative industries, policy, and technology sectors.
-On successful completion of the programme, you will have a detailed understanding of digital rights and obligations that enables strategic decisions and policy making.

Programme structure

This programme is taught online. You will take four core and two optional courses. Courses will last 8 weeks and consist of online lecture materials, readings and independent weekly activities. Assessment for each course will either be by exam or written assignment.

You will also undertake a research project, which may take the form of a Work-Based Learning (WBL) project or a dissertation. The work-based project is an opportunity for you to develop research relevant to your personal interests and work.

Core courses
-Copyright in the digital environment.
-Economics of innovation.
-Introduction to the creative economy: Law, technology & culture.
-Trademarks and brands.

Optional courses
-Information law and data management.
-Participation, communities and users.
-Regulation, policy and the creative economy.
-Strategic management in the creative economy.

Guest speakers and events

Those enrolled on the programme will have free access to all CREATe research events. The MSc will also feature video recordings of specially organised masterclasses given by leading public figures and experts from relevant disciplines (you are welcome to attend these masterclasses in person).

Industry links and employability

Creative industry workers are increasingly expected to understand the interface of intellectual property, information law and data & privacy management, and apply this knowledge. Interactive and transmedia projects often involve use of assets and creative input from across the firm – this new way of working in digital media introduces new challenges for workers used to working primarily in a single medium, or with a particular audience in mind.

Despite organisations urgently requiring professional development, there are very few credible opportunities for those working in the digital creative industries. This is pioneering executive education offering just that. We will develop future digital innovators and creative industry leaders. We aim to bridge the gap between understanding the law and understanding digital innovation. Successfully completing the programme will not only ensure you learn from the best people but it will also allow you to attach to your career the CREATe brand.

The programme is aimed principally at individuals working in the following areas
-New commercial, often digital, services that need to formalise after the start-up phase
-Large public sector initiatives involved in digitisation
-Policy organisations (government, PR, NGO).

It may also suit creative industry professionals as well as entrepreneurs in the digital creative economy.

Career prospects

This programme is ideal for those with some experience in the media or creative fields, who wish to augment their practical skills with expertise in intellectual property management. Upon successful completion of the programme, you will be well equipped to work in production and leadership roles in media organisations, or to use your acquired knowledge in the creative economy to work in policy or regulatory research and consulting roles.

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The short course “New Sustainable Fashion” aims at sharing with the participants the most updated information and interesting examples on innovative business models in fashion & luxury. Read more
The short course “New Sustainable Fashion” aims at sharing with the participants the most updated information and interesting examples on innovative business models in fashion & luxury. The course focuses on the driver of sustainability for the creation of shared value. Creating shared value in fashion means being able to answer the needs of many stakeholders: the environment, society, institutions, art, culture, territory and the consumers. A responsible fashion company has already started the long and complex journey of integrating ethics and aesthetics into the value chain, in constant balance with all the stakeholders.
Here are some of the keywords that will lead the way in fashion responsible innovation and that will be explored during the lectures, class discussions and company visits: circular economy, recycling, upcycling, prosumer-creation, open-source, crowdfunding, wearable-technologies, online-offline integration, transmedia-storytelling, B-corporations and open-innovation among others.

The teaching model is composed as follows:
- In classroom lectures
- Case studies
- Company visits
- Project works
- Sessions of Career orientation and/or reviews on business ideas

Traditional in classroom lectures are alternated with case discussions, meetings with managers and other representatives of the business community, company visits, in class activities and project works.
Career orientation will be provided to the students that aim at working in the industry; feedbacks to the business ideas will be shared with participants that are willing to become entrepreneurs.

At the end of the course a MFI certificate is delivered to each student.

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The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Read more
The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Today’s designers, coders, journalists, documentary film makers, photographers, educators, broadcasters, radio producers and social campaigners need to have the appropriate digital media skills to “tell their stories” in an interactive way.

The Interactive Factual Narrative MA is designed to create a safe experimental environment where you will acquire the methodology you need in order to develop your interactive factual stories. As this is a new field, terminology is still confusing and you will have heard wording as varied as i-docs, web-docs, social apps, mobile news, immersive journalism, VR stories, factual digital experiences, serious games, stories for change, transmedia non-fiction and more.

We have conglomerated all these different terminologies into the larger family of interactive factual narratives, or “interfactuals” – stories that use digital interactive media to portray the world around us and who want to initiate change.

Course content

The Interactive Factual Narrative MA has a totally different approach from any masters degree course you might know of. It has been conceived as a multi-disciplinary lab that will be taught in burst mode - blocks of three full days every two to three weeks. This is to enable you to work alongside of your studies, while developing your dream personal project on the side. Perhaps you will use the course to research and develop your company’s special project, or as a way to stay creative and socially engaged while keeping your day-to-day job. Whatever your situation, the Interactive Factual Narrative MA offers you a creative space to engage with your passions.

Modules on this course are following the production schedule of an interactive project and adopt an iterative way of working. Testing and user experience is taken in consideration at each step of the creative process. It will feel as a safe playing ground where you will be encouraged to learn, fail, re-iterate and ultimately think outside of the box.

You will be asked to adopt a collaborative ethos and open your professional expertise to the benefit of your course peers. In doing so, you will feel part of a creative community that will support you when needed, and may serve you as a network even after the course has finished.

The modules will be very hands-on and will be lead by a mixture of professionals from the field and university staff. All modules will be compulsory – this is to allow the different groups to advance at a similar pace.

By the end of the year you will have expanded your ideas of what an interactive narrative can be, acquired a solid knowledge of the field, consolidated a multi-skilled network of people and developed a digital prototype of your group idea. By then your project should be ready to be presented to potential financers and media partners.

Modules

The following modules are indicative of what you will study on this course. For more details on course structure and modules, and how you will be taught and assessed, see the full course document.
-INTERACTIVE FACTUAL FUNDAMENTALS (IF FUNDAMENTALS)
-IDEATION: INTERACTIVE STORYTELLING AND PROTOTYPING
-BUILDING 1: PLATFORMS, DESIGN AND TECHNOLOGY
-BUILDING 2: THE BUSINESS OF INTERACTIVE STORYTELLING
-MAJOR PROJECT

Associated careers

The course is mainly geared at giving you the right support and methodology to develop your interactive project during the course. The critical awareness and the iterative methodology that you will gain will then serve you to remain competitive in the digital creative industries you might enter in the future, regardless of the technologies they use.

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