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By the end of the program, students will have acquired the key competencies to manage fashion, design and luxury companies successfully and will be able to evolve professionally within the cosmopolitan, culture-intensive and hypercompetitive environment typical of these industries. Read more

Objectives

By the end of the program, students will have acquired the key competencies to manage fashion, design and luxury companies successfully and will be able to evolve professionally within the cosmopolitan, culture-intensive and hypercompetitive environment typical of these industries.

LOCATIONS

Students have the opportunity to follow the MSc in Fashion, Design and Luxury Management program in the following locations:

- Grenoble - http://en.grenoble-em.com/grenoble-vibrant-and-welcoming
- Paris - http://en.grenoble-em.com/paris
- London

WHY CHOOSE TO DO A MSC IN FASHION, DESIGN AND LUXURY MANAGEMENT?

The MSc in Fashion, Design and Luxury Management is designed to provide international companies in these industries with the profiles they need to be highly competitive in a complex environment.

The fashion, design and luxury industries are design-intensive and innovation-oriented industries, providing very good opportunities for growth in a hypercompetitive environment. For this reason, companies in these industries are seeking to recruit experts aware of the specific dynamics of these fields, able to manage companies and develop brands in a successful way.

Students enrolled in the MSc Fashion, Design and Luxury Management will benefit from a high-level faculty with both academic and professional experience.

Taught entirely in English, this program offers students the international perspective and the industry-specific culture they will need in order to become skilled managers in these hypercompetitive industries.

Through their coursework, students will acquire the management tools and techniques and the overall industry culture needed to develop and govern fashion, design and luxury brands in a highly competitive global and complex environment. The course covers essential management skills as well as more industry-specific competencies:

- Principles of luxury and luxury brand management
- Luxury sectorial analysis
- Technology and innovation in the fashion and design business
- Creative fundamentals of fashion and design
- Sustainable design, luxury and fashion management.

Program

MANAGEMENT ESSENTIALS

- Intercultural Management and International Negotiations
- Global Leadership and People Management
- International Trade
- Marketing
- Branding and Brand Equity Management
- Strategic Management
- Finance and Accounting

FASHION, DESIGN & LUXURY MANAGEMENT

- Technology and Innovation in the Fashion and Design Business
- Industrial Design
- Interior Design and Merchandising
- Sustainable Luxury and Design
- Luxury Sectorial Analysis:
- Food, Wine and Hospitality
- Boats, Cars and Motorbikes
- Jewelry and Watches
- Perfumes, Cosmetics and Eyewear
- Accessories and Leather Goods

- Distribution Channels and Digital Marketing in the Fashion Industry
- Fundamentals of Fashion and Design
- Principles of Luxury and Managing Luxury Brands
- Integrated Communications Strategy
- Production, Operations, Purchasing and Supply Chain in the Fashion Industry
- Customer Management and Customer Intelligence
- The Legal Context of the Design and Fashion Industry

STUDY TRIPS

Students will take part in an international study trip of one week in one European Fashion Capital. They will have the opportunity to meet with leading industry professionals and visit companies in the fashion, design and luxury industries.

During the company visits students will work on a project relating to one of these industries and in alignment with their future career ambitions.

INTERNSHIP

Each student will undertake an internship of a minimum of three months in a company of their choice at the end of the classroom part of the program. The internship will contribute directly to the content of the Final Management Project and may take place anywhere in the world.

FINAL MANAGEMENT PROJECT

The second year of the program is dedicated to the Final Management Project which will be undertaken under the supervision of a GGSB professor.
Students will focus on a management aspect of the fashion, design and luxury industries; they are also encouraged to choose the subject of the Final Management Project in coherence with their future career goals. It is possible to complete the project in parallel with an employment or an internship in France or abroad.

FOREIGN LANGUAGES

Foreign language skills are essential in a globally competitive business environment. The program is taught in English, and no prior knowledge of French is required to attend the program. Students have the possibility of learning French or another foreign language such as Spanish or Chinese during the program.
This language component, although not compulsory, is highly recommended for students who intend to pursue an international career, since companies in the Fashion, Design and Luxury industry are currently recruiting personnel speaking the language of the country in which they are based, in addition to English and in-demand languages like Chinese or Russian.

LOCATION

The MSc in Fashion, Design and Luxury Management will be offered at the GGSB Grenoble, Paris and London campuses.

PROGRAM BENEFITS

Students enrolled in the program will:

- Acquire and develop the specific management skills required for a successful career in fashion, design, and luxury industries
- Benefit from teaching staff with extensive scientific and professional industry experience
- Enjoy study trips with visits to companies and industry-specific fairs and events
- Study in a multicultural and creative learning environment
- Understand the creation of value in the fashion, design and luxury industries

Careers

It is expected that graduates of this MSc program will either take up positions in multinational companies in the fashion, design and luxury industries or will become entrepreneurs able to found and develop their own companies.

The program will prepare graduates for positions in sourcing, purchasing, product development, product management, public relations, events, store retail management, people management and entrepreneurship.

Admission

Candidates should have excellent written and oral communication skills, as well as strong interpersonal skills and the motivation to pursue an international career.

No prior knowledge of the fashion, design and luxury management industries is required, but applicants should demonstrate a strong interest in this area and have a clear idea of how the program will help them achieve career goals.

ENTRY REQUIREMENTS

- Bachelor-level undergraduate degree in any subject with good grade average.
- Work experience is not compulsory.
- Fluency in English (see test requirements below).

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This Masters Degree programme will prepare you to work in senior and specialised interior design roles fulfilling industry demands. Read more
This Masters Degree programme will prepare you to work in senior and specialised interior design roles fulfilling industry demands.

Why Study Design (Interior Architecture) at Griffith?

Our one-year MA in Design (Interior Architecture) is available on a full-time basis. This programme is designed to improve your mastery of creative design solutions and advance your professional competence within the business and team management.

You will gain the technical skills required to give you a competitive edge over your peers including the economic advantages of interior refurbishment and sustainable development.

You will gain an understanding of the requirement to develop new approaches and technologies, raise the consciousness of the issues, and continue to up/re-skill the design profession in these areas.

You will gain the confidence to “hit the ground running” and take the lead as either a part of a larger team or working on your own as a self-employed designer.

The calibre of work produced by the Design Faculty has been recognised numerous times through industry awards and exhibitions.

An annual Creative Week showcases the Design faculty graduates with those of Media, Journalism, Computing, Film and Photography.

Is this course for you?

This course is suited to graduates from our undergraduate design degrees, students of related courses, or professionals with experience in the design industry. In particular, students from interior design, or a closely related spatial design discipline such as product and industrial design.

Substantial changes in legislation regulating the built environment are placing higher demands on the professional competence and responsibility of the designer. Complying with Irish Health and Safety and Building Control legislation demands significant specialised skill relating to accessibility, environmentally sustainable design, and delivering interior designs safely.

Course Content

Core modules:

• Business Management & Communications
• Design Theory in Cultural Context
• Material Technologies & Component Design
• Professional Practice in Design (Interior Architecture)
• Research Methodology
• Studio
• Sustainability, Conservation & Interior Environments
• Thesis by Practice

Optional modules:

• 3D Architectural Graphics and Visual Communication
• Advanced Material and Interior Architecture Technologies

Career Progression

Through the MA in Design (Interior Architecture), you will have gained valuable design experience, built a strong foundation of creativity, and covered a diverse range of topics. Previous graduates have gone on to successfully work in senior or specialised Interior Architect design positions. Graduates have also explored self-employment/entrepreneurship, after being specifically trained in business and management during the Master's course. There is a wide range of career options for our graduates including:

• Senior Interior Architect
• Retail Store Designer
• Materials Consultant
• Exhibition Designer
• Display Designer
• Self-Employment / Entrepreneurship
• Visual Merchandiser
• House Showroom Designer
• Set Designer
• Interior Stylist

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The course is structured to develop strategic and creative expertise within the design and delivery of innovative service experiences. Read more

CONTENT

The course is structured to develop strategic and creative expertise within the design and delivery of innovative service experiences. Students are encouraged to undertake projects that will tackle many of the social, corporate and environmental challenges facing the 21st century. Projects may be as diverse as conceiving services to mitigate the digital divide of the senior citizens of London borough, to designing a virtual reality in-store experience for a global insurance company, through to realizing an innovative business proposition for a personal start-up.

It is aimed primarily at students who have a graduate design discipline and wish to broaden their understanding of innovation and design as a collaborative interdisciplinary process. However, the course would also be of interest to students from social science backgrounds and related fields.

STRUCTURE

On the course you will have the opportunity to take part in design projects, workshops and study tours. These will be embedded in a sound theoretical framework of lectures, case studies, seminars and tutorials.

Terms 1 and 2 of the course will provide you with a detailed knowledge of core theory and skills in innovation and creativity. The skills and knowledge obtained will enable you to articulate design ideas, observations and solutions creatively as designers, as well as demonstrating rigour and critical evaluation in your work. You will be able to apply your design thinking strategically and add value to new and challenging contexts.

Term 3 builds on the knowledge and skills you have acquired and applies these to the creation of original design research projects. This involves the development of a major project on the basis of extensive research, investigation and a firm methodological approach.

In term 4 students will continue with the development and production of a final major project that will need to demonstrate the testing of ideas, exploring the context of the project as well as identifying key issues such as appropriate discourses, research methodologies, materials and media through which you can effectively communicate your ideas. The course will challenge existing orthodoxies and encourage design related communication, service and product innovation problems to form the focus of the final major project.

Autumn, Term One

Unit summary:
Service Experience Design for Social and Corporate Innovation (40 credits)
Entrepreneurial Strategy and Project Management (20 credits)

Spring, Term Two

Unit summary:
Collaborative Unit (20 credits)
Global Design Futures (20 credits)
Individual Concept Development (20 credits)

Summer, Term Three

Unit summary:
Global Design Futures (continued)
Individual Concept Development (continued)
Major Project (60 credits)

Autumn, Term Four

Unit summary:
Major Project (continued)

If you are unable to continue or decide to exit the course, there is a possible exit award. A Postgraduate Diploma will be awarded on successful completion of the first 120 credits.

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Are you fascinated by the fashion industry? Would you like a career that combines creativity with business acumen? Southampton Solent University’s postgraduate fashion merchandise management programme will help you to develop an advanced understanding of merchandising practices, retail space design, product buying, consumer behaviour, marketing and academic research methods. Read more

Overview

Are you fascinated by the fashion industry? Would you like a career that combines creativity with business acumen? Southampton Solent University’s postgraduate fashion merchandise management programme will help you to develop an advanced understanding of merchandising practices, retail space design, product buying, consumer behaviour, marketing and academic research methods.

- Students study under the guidance of veteran industry professionals with strong links to fashion and retail businesses.
- Core units cover contemporary retail innovation, industry contexts, marketing, retail design, research methods, fashion buying and merchandising.
- Students work closely with Solent’s industry contacts. Retailing company B&Q is currently involved in teaching the ‘Retail Futures: Innovation and Enterprise’ unit.
- Previous industry collaborators have included MRA Architecture & Interior Design, and IBM.
- Students will also have the opportunity to work in Re:So, our student-managed high-street retail boutique, or pitch for agency work through Solent Creatives.
- Students are supported by tutors to secure industry work placements.
- Graduates will have learnt transferable business management, marketing and employability skills that are sought after by employers in a range of sectors.
- Available facilities include a 24 hour library; industry-standard design software; photographic and fashion studios; and a range of merchandising equipment.

The industry -

The retail workforce is projected to grow between 2013 and 2020, with job opportunities expected to increase for managerial positions in particular (Prospects, 2015). This unique degree programme will help you to capitalise on the growth, developing key skills that visual merchandising and product buying employers are seeking.

The programme -

With increasing competition in the retail sector, fashion merchandisers play a vital role in transforming ordinary store environments into exciting retail experiences. Students studying on Southampton Solent’s unique fashion merchandise management programme will undertake in-depth study of visual merchandising, retail design and fashion buying – delving into the psychological and cultural factors that influence consumer spending.

The curriculum also covers technical innovation and the place of technology in the modern retail environment. These contemporary innovations are examined alongside retail design, visual merchandising, in-store branding and the benefits of customer interaction.

Students can get involved in retail activities at Re:So, Solent’s student-run high-street store. Re:So stocks a range of fashion and craft products produced by our creative students, making it the ideal place to get hands-on visual merchandising experience. The store’s upper floor ‘learning zone’ has previously hosted guest speakers from the fashion industry, workshops, photo-shoots and exhibitions – all with an emphasis on developing student retail, enterprise and employability skills.

The course concludes with a final master’s project. This is a chance for students to specialise in an area that suits their unique career ambitions, applying the skills that they have learnt throughout the course. Project supervisors are chosen based on the topic of the dissertation, ensuring that students have one-to-one access to expert support.

Course Content

Programme specification document - http://mycourse.solent.ac.uk/course/view.php?id=6152

Teaching, learning and assessment -

The course is taught through seminars, tutorials and workshops, with an emphasis on creativity and critical thinking. You will collaborate with our industry partners and take part in occasional group projects.

Work Experience -

We can provide support and guidance to help you find relevant work experience at a fashion or design company through our close links with industry. Former students have completed placements in a wide range of areas, including:

- trend reporting for WGSN
- merchandising at the Hobbs Head Office
- design/trend consultancy for Mudpie
- design at Jenny Packham
- marketing at Harvey Nichols
- MRA Architecture and Interior Design
- visual communication at Calvin Klein.

Assessment -

Assessment is through projects, reports and a dissertation.

Our facilities -

You will have access to multimedia and IT suites, photography and printing studios, fashion studios, design-and-make workshops, and excellent library facilities.

Study abroad -

There are opportunities for trips abroad, as well as regular excursions to museums and exhibitions in and around London.

Web-based learning -

Solent’s virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

Why Solent?

What do we offer?

From a vibrant city centre campus to our first class facilities, this is where you can find out why you should choose Solent.

Facilities - http://www.solent.ac.uk/about/facilities/facilities.aspx

City living - http://www.solent.ac.uk/studying/southampton/living-in-southampton.aspx

Accommodation - http://www.solent.ac.uk/studying/accommodation/accommodation.aspx

Career Potential

Following this course, you will be well prepared for a career in fashion merchandise management or the broader fashion industry.

Suitable roles for graduates include:

- Visual merchandiser
- Buyer/allocator
- Merchandising
- Creative marketing
- Consumer behaviour consultant
- Store planner/designer
- Retail management
- Visual merchandising
- Business owner.

Links with industry -

Industry professionals share their knowledge and experiences with students through guest presentations, lectures, one-to-one tutorials and portfolio-viewing workshops.
Recent visiting lecturers have included: Caryn Franklin, Perry Curties, Iain R Webb, Wayne Johns, Bruce Smith, Ellen Rogers, Hannah Al-Shemmeri, Elaine Waldron, Maria Bonet and Richard Billingham.

On this course, we also work closely with industry partners, including MRA and IBM, who are involved in teaching on two specialist units.

Transferable skills -

During the course you’ll develop your research, writing and critical thinking skills, along with experience in presentation, networking and teamwork.

Tuition fees

The tuition fees for the 2016/2017 academic year are:

UK and EU full-time fees: £6,695 per year

International full-time fees: £11,260 per year

UK and EU part-time fees: £3,350 per year

International part-time fees: £5,630 per year

Graduation costs -

Graduation is the ceremony to celebrate the achievements of your studies. For graduates in 2015, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £42 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost.
For more details, please visit: http://www.solent.ac.uk/studying/graduation/home.aspx

Next steps

Think a career in fashion retail might be for you? With an expert teaching team, industry-standard facilities and a long history of providing graduates for retail and fashion management roles, Southampton Solent University’s postgraduate fashion merchandise management programme could be the ideal next step towards your dream career.

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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more

Award: Master of Arts, University of Chichester

If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game sound designer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Sound Design for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Sound Design for Video Games page on the ThinkSpace Education website for more details!

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This course is designed to allow students to explore and produce creative strategies for fashion and retail brands, re-equipping them with the skills necessary to excel in the global fashion industry. Read more
This course is designed to allow students to explore and produce creative strategies for fashion and retail brands, re-equipping them with the skills necessary to excel in the global fashion industry. The course merges practical skills, with leading academic research surrounding areas such as business, marketing, consumer behaviour, branding and fashion theory – giving a solid platform for graduates to move into the industry or progress in their chosen career path.

MA Fashion Retail is designed to accommodate a range of student backgrounds, from those already within employment looking to add to their existing skills, to design graduates looking to expand their knowledge of branding and retail strategy, or even those seeking a change in career. Learning activities will focus on the needs of individual students, allowing them to focus projects on their area of expertise or future career ambitions.

The course has been developed to meet global fashion industry demand for graduates with both creative skills and business acumen, particularly surrounding multi-channel retailing, digital and social media strategies, brand management, retail design, marketing and communication. The course will take an international focus, to ensure graduate relevance across global markets.

If you choose to study on a creative postgraduate course at the University of South Wales, you will also benefit from being part of a vibrant international student community.

See the website http://courses.southwales.ac.uk/courses/1557-ma-fashion-retail

What you will study

Students will benefit from an immersion into the contemporary fashion industry, with modules addressing both the creative skills and theoretical application necessary. The course will combine a creative focus with the acquisition of technical skills and professional expertise via experiential learning and the strategical application towards live and industry simulated briefs.

Selection of Modules include:

- Academic and Professional Practice for Fashion
This module is design to cater to students individual learning needs, whether that be focused on research into the fashion industry or towards research and academic skills required for Masters level study. Students will consider their own personal experience and future career aspirations along with a focus on creative digital visualisation skills and industry standard software.

- Fashion Retail Interactions
This module will explore the landscape of fashion retail to encourage students to engage with contextual understanding, looking into areas such as consumer behaviour, sales management, visual merchandising, buying, multi-channel retailing and marketing communication. Students can choose an area of specialism to produce a visual research book, demonstrating their skills in research and analysis.

- Fashion Retail Space and Place
This module will encourage innovative thinking as students question what retail is and what it could be in the future. Students will use industry standard 3D visualisation software to design their own retail space that will be focused on a specific market and consumer base, considering the store environment, use of multi-platform integration across all levels of fashion retail.

- Fashion Brand Design and Communication
This module will critically explore the nature of branding, with both theoretical understanding and creative and practical application. Students will be encouraged to select an existing fashion brand or retailer, researching fully utilising both primary and secondary research methods, before proposing an opportunity for re-branding or re-positioning of the brand. Students will utilise create software to produce promotional materials relating to their ‘new’ brand concept. This module is designed to run as a live brief with a brand.

- Strategic Fashion Retail Innovation
Students will be asked to think globally, exploring the impact of wider factors on the design of fashion retail strategies for innovation. Students will consider a consumer group in a specific marketplace and produce a strategy for international expansion. This strategy will be accompanied by creative promotional material to enhance students research and analytical skills, as well as their visual communication.

The final semester of the degree will include a 60-credit project, which will develop through one of the above modules. The final major project enables students to focus on their area of expertise, designing their own major project brief (with help from lecturers) that will showcase their advance fashion retail knowledge and design skills. Students will be guided on an appropriate project, before working with tutors to create an outcome that can be used as a discussion point in future interviews or exhibitions. Alternatively, students can choose an extended work placement, or reflection on their own work practice, to utilise work placed learning into their MA Fashion Retail.

Common Modules:
The Faculty understands the importance of a strong grounding in research knowledge and skills, enterprise and innovation as part of a balanced postgraduate education.

We also recognise that each student has different requirements of their postgraduate experience.

You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.

- Creative and Cultural Entrepreneurship
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.

- Research and Practice in the Creative and Cultural Industries
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.

- Research Paradigms
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.

PLEASE NOTE: Modules are subject to change.

Learning and teaching methods

The academic staff have significant fashion industry experience within retail, business, design and marketing and have access to industry to bring guest speakers and attract world-renowned brands for live briefs in order to enhance the learning experience and networking opportunities.

Work Experience and Employment Prospects

This course is suitable for those looking to break into the fashion industry, along with those who are looking to take their current career towards a more senior role. This course would also suit those with a background in a more specific industry function (such as design and PR) to help them to enhance their skill-set and knowledge.

The course will give you rich knowledge of the fashion industry and a broad range of transferable skills. The skills and experience gained will allow you to go on to decision-making roles within fashion, in areas such as retail design, buying and merchandising, marketing, brand strategy, creative branding and management.

Assessment methods

The course is 100% course work and will include innovative and research informed teaching practices. Modules will include live project briefs from well-known fashion and retail brands to give you experience that reflects industry practice.

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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Reasons to study Business Management in the Creative Industries at DMU. The Business Management in the Creative Industries MSc will provide a platform for students to enhance career prospects within the creative industries through a combination of theoretical and practical learning. Read more
Reasons to study Business Management in the Creative Industries at DMU:

The Business Management in the Creative Industries MSc will provide a platform for students to enhance career prospects within the creative industries through a combination of theoretical and practical learning.

This programme is ideal for students coming from backgrounds in design, arts, media, technology design, gaming, film or other creative areas who are seeking to enhance their business skills. Students from other backgrounds who are interested in creative industries or in careers in marketing or advertising will also benefit from the course. We have expanded the range of optional modules, providing you with a greater opportunity to specialise according to your career and personal interests.

This course will develop your theoretical and applied knowledge in areas such as entrepreneurship, creativity and innovation, strategy, finance, people management, brand design and the future influence of technological innovations.

You will study a range of management issues and develop relevant skills for operating and managing in the creative industries, which have seen significant global growth in recent years.

Students will have the opportunity to take part in a placement or an internship as part of the Executive Company Project or participate in an Entrepreneurship Project providing the opportunity to prepare a full business plan under the guidance of an academic supervisor and industry mentor. Alternatively, students can pursue a Creative Research Project which is a 'hands-on' live design project or more traditional dissertation. All of the project options allow you to apply knowledge from the course to a real-world business environment.

If you are interested in this programme but are unsure of your eligibility to apply, please send your CV/resume or profile to for review.

•Option to pursue an Executive Company Project, Entrepreneurship Project, Creative Research Project or Dissertation

•Personal leadership mentoring and career coaching

•World-leading academics from the faculties of business, arts, humanities, design and technology

•Unique learning environment headquartered in the Great Hall of Leicester Castle

•Regular presentations by leading business figures

•Networking and peer support as a result of being part of a small, exceptionally talented tutor group

•Modules that have been developed in partnership with business, with the objective of providing students with key skills needed to lead and succeed in today’s global business environment

•Access to the postgraduate wing of the £35million Hugh Aston Building which has its own café and store

•Access to a high tech 24/7 high-tech library with a choice of learning environments. This in addition to new amenities such as the QEII Diamond Jubilee Leisure Centre

•Mentoring and one-to-one academic support from leading academics, at the forefront of their fields

•Excellent contact hours of 15 or more hours per week

•Emphasis on the development of business-relevant cultural awareness, including optional language study Valuable links to Leicester’s Curve Theatre, the British Library, Channel 4, the BBC, Leicestershire TV/Channel 2020, BBC Leicester, Harborough FM, GV Gallery London, The Phoenix Partners, Global Radio Dave’s Leicester Comedy Festival, one of Europe’s largest comedy festivals, amongst others

Teaching and Assessment

You will be taught through a combination of lectures, tutorials, seminars, group work and self-directed study. Assessment is through coursework (presentations, essays and reports) and usually an exam or test.
Your precise timetable will depend on the optional modules you choose to take, however you will normally attend around 15 hours of timetabled taught sessions (lectures and tutorials) each week. We expect you to undertake at least 15 further hours of independent study to complete project work and research.

Course Modules

•Entrepreneurial Finance and Financial Management

•Strategic Management
•Business Creation and Innovation

•Leadership and Culture in Organisational Contexts
•Introduction to the Creative Industries
•Integrated Brand Management
•The Business of the Performing Arts
•Knowing and Developing Yourself for Professional Success
•Global IP Management

Optional modules

•Creative Technologies
•Creative Research Methods

Either

•Dissertation involves research informed by a critical discussion, relevant issues and evidence. You will evaluate research methods available, identify and critically review literature, analyse information and draw conclusions relevant to a critical area.

•Creative Research Project is a hands-on live design project or more traditional disseration.

•Executive Company Project offers an opportunity to complete a practical management project in the workplace, so you can link theory to practice and develop practical skills for leadership. You will research a management issue provided by a sponsoring organisation, supported by both academic and work-based supervisors, while engaging with the business world.

•Entrepreneurship Project gives you a chance to prepare a full business plan under the guidance of an academic supervisor and industry mentor. Alternatively, you can pursue a Creative Research project, which is a hands on, ‘live’ design project or a more traditional dissertation.

Graduate Careers

A degree in Business Management and the Creative Industries will open up a wide range of career opportunities as you develop a broad base of skills that are in great demand with global employers.
You may choose to pursue careers in brand management, account management, talent management or a variety of other roles within the creative industries.
You will benefit from access to DMU’s established Careers and Employability Team, who offer employability sessions and workshops and can advise you on your options.

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The MSc Advanced Computer Science course prepares students to work in roles that require the use of data management, analysis and presentation tools, the development of software to deliver services or to control complex processes and equipment, or to provide system analysis and development consultancy to a varied range of clients. Read more

Overview

The MSc Advanced Computer Science course prepares students to work in roles that require the use of data management, analysis and presentation tools, the development of software to deliver services or to control complex processes and equipment, or to provide system analysis and development consultancy to a varied range of clients. The course does not require background in programming or data analysis and for those with no such background appropriate training is offered to catch up with others who already have such training or experience. The course aims to match the needs of business that compete globally in a world driven by advances in information technology. The programme aims to develop both technical and people skills making our graduates ready for jobs that offer high satisfaction and regular challenge at the same time. The first semester of the course is organised into modules delivered intensively over three week periods. The second semester is organised using usual semester-long modules with the difference that all these modules are assessed by coursework only. The summer semester is dedicated to a Master’s level research or development project

See the website https://www.keele.ac.uk/pgtcourses/advancedcomputersciencemsc/

Course Aims

The aims of the programme are to equip students with knowledge of a range cutting-edge areas of computer science research and applications and to prepare students to be successful in a variety of computer science related jobs. The course covers advanced computer science topics, including user interaction design, big data, cloud computing, security, intelligent systems and mobile-oriented web applications. The course also provides a good grounding in collaborative team work and general skills for technology consultants.

Core Modules:

User Interaction Design (15 credits – Semester 1): The module provides the knowledge and skills required for a student to be able to work on User Interaction Design based on an evaluated assessment of the factors associated with a given application or user interaction scenario.

Distributed Intelligent Systems (15 credits – Semester 1): This module provides the knowledge and skills required for a student to be able to develop applications to control intelligent systems in a distributed and collaborative context, including the programming of robots or intelligent home appliances (e.g. TV, fridge, etc. equipped with embedded computers).

Statistical Techniques for Data Analytics (15 credits – Semester 1): This module provides the knowledge and skills required for a student to be able to develop applications to store, process, distribute, visualise and analyse large volumes of big data using distributed databases, statistical techniques and machine intelligence methods.

Cloud Computing (15 credits – Semester 2): The module provides the knowledge and skills required for a student to be able to understand the principles of operations of cloud computing and to develop applications for cloud computing environments, e.g. data storage and distribution, software-as-service, interactive content services.

Web Technologies and Security (15 credits – Semester 2): To module provided an understanding of contemporary web technologies used for both server and client side development of web applications, with particular focus on mobile applications, and an understanding of security aspects of such applications and of the defence methods and techniques employed to provide security.

Collaborative Application Development (15 credits – Semester 2): The module places students in a real world scenario requiring co-operation and communication as well as analysis and design skills. This will involve work for a real world client working as a development team.

Problem Solving Skills for Consultants (15 credits – Semester 1 & 2): This module explores skills such as project management, communication and team working and building. It also provides knowledge of ethical, legal and social issues related to the development and deployment of Information Technology.

Optional Modules:

System Design & Programming (15 credits – Semester 1): This module provides the knowledge and skills required for a student to be able to design software systems and write object oriented programs in an appropriate programming language (e.g. Java, C#).

Research Horizons (15 credits – Semester 1): To module provides the knowledge for a student about a selected computer science research area and the skills required for the development of a mini-project in this area

Project or Industrial Placement

MSc Project or Industrial Placement (60 credits – Semester 3): Provides an integration of concepts taught on the course in either an academic or business environment

Teaching & Assessment

All first semester 15 – credit taught modules, with the exception of one module delivered over two semesters, will be delivered in block mode, i.e. each of these modules will be delivered over a period of six consecutive weeks. In any week at most two block mode modules will be scheduled to be delivered during the first semester. All taught modules in the second semester are delivered along the whole semester.

The taught modules are mainly assessed by coursework, with examinations in some of the modules. Project assessment is based largely on a substantial final report.

Additional Costs

Additional costs may be incurred for text books, inter-library loans and potential overdue library fines. Some travel costs may be incurred if an external project or placement is undertaken; any such costs will be discussed with the student before the project is confirmed. It will be possible for the student to select an internal project and that would not incur any additional travel costs.

Find information on Scholarships here - http://www.keele.ac.uk/studentfunding/bursariesscholarships/

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At IED Barcelona Fashion Management is taught by a faculty body of practitioners from Fashion & Business, through the analysis of case studies and the execution of real-industry projects commissioned either by multinational companies competing in the global economy, or local companies competing in the international markets. Read more
At IED Barcelona Fashion Management is taught by a faculty body of practitioners from Fashion & Business, through the analysis of case studies and the execution of real-industry projects commissioned either by multinational companies competing in the global economy, or local companies competing in the international markets. All the contents, methodologies and tools are taught from the specificity of the fashion industry. This approach facilitates the training in decision making, placing the students in a real context for innovation and experimentation.

With the aim of giving a broad and complete preparation to develop their professional careers in the fashion market, students are trained in different and complementary fields. The complexity of managing a fashion business requires a proper knowledge on diverse tools, and the ability to apply critical analysis to quickly react on a changing landscape.

Fashion Managers should manage the complete cycle of fashion, from product conceptualization until the product is set on the store and packed in consumer’s shopping bag. The expertise on the fashion market is approached from the key disciplines involved in the fashion system. Experts in these fields will transmit students their experience on fashion trends, process of product design and production, branding, retail and visual merchandising. The awareness on Fashion Culture, complemented with Semiotics, Market Research and Trends will give a proper awareness to understand the target.

Business skills are taught from the perspective of fashion business. Marketing, sales, finances, distribution and supply chain are tackled from the fashion business specificity, from the big company’s perspective, but also giving the tools to undertake start-up projects as entrepreneurs.

Following the learning-by-doing methodology, students are constantly developing projects in teams. The Fashion Management Master students are hosted in a dedicated classroom, a space that it's transformed in an innovation design studio where students experiment with new tools an knowledge, with the guidance of the faculty. Small groups of students in the class facilitate the application of this hand-on methodology.

Leading managers need to have strong personal skills, to head projects involving heterogeneous teams of people. They should be capable to be the reference for the working team, but also transmit confidence to senior positions and investors. Personal branding, people management and creative leadership will be then integrated during the development of classes.

Fashion leaders must be able to communicate very clearly their concepts, either to the business staff or to the working team in order to achieve the desired results. Therefore the students are taught a very diverse set of tools, to train their skills to a level where they can communicate well.

With the aim of creating synergies between future professionals, some transversal activities will be held for exchanging knowledge with students of different programs is part of IED philosophy.

PERSONAL RESEARCH PROJECT

The Personal Research Project is the single most important piece of written work that students undertake during their RSP Research Study Program. PRP is the culmination Master and should demonstrate that the student has acquired skills, knowledge and analytical capabilities.

The project is an original piece of research involving primary data collection which aim is to undertake an individual work that meets the requirements outlined in these guidelines in order to achieve a passing grade.

The objectives of the thesis process are the following:

.To identify a feasible project in the student’s area of study

.To establish clearly defined objectives and/or questions to be investigated

.To design and implement an appropriate (design research/process) methodology

.To understand the adding value proposition (concept)

.To create a business development plan based on the previous concept.

.To create feasible and concrete design proposals

.To demonstrate analytical skills and produce valid findings

.To apply theory to practical reality

.To draw appropriate conclusions and recommendations where necessary

.To produce a well organized and well-written final document and an effective oral presentation of the thesis

INTERNSHIP

After finishing classes and presenting the two real industries projects, students have the opportunity to implement and prove all the knowledge acquired and skills developed in a three months internship.

In the same period students are working on their PRP so that they can choose to focus their investigation on a personal project or to connect it with the internship.

FIELD TRIPS

To give students a wider understanding of market state-of-the-art, 2 field trips are scheduled in the course curriculum, one to Milano and the other to Paris.

With the guidance of professors and coordination, students will explore different markets and professional contexts in Europe.

Field trips take students for 4 days to European Fashion Capitals to exchange knowledge in different environments. After this days devoted to academic activities, students have the opportunity to discover the city by their own.

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The two year MSc programme Biosystems Engineering is for students with an (agricultural) engineering background on bachelor level that are interested to pursue a MSc degree in a field where the interaction between technology and biology plays an important role. Read more

MSc Biosystems Engineering

The two year MSc programme Biosystems Engineering is for students with an (agricultural) engineering background on bachelor level that are interested to pursue a MSc degree in a field where the interaction between technology and biology plays an important role.

Programme summary

During the master Biosystems Engineering, students are educated in finding innovative solutions. The programme combines knowledge of technology, living systems, natural and social sciences with integrated thinking using a systems approach. Solutions can be applied to either the field of food or nonfood agricultural production. During the programme, you develop independence and creativity while acquiring skills that enable you to analyse problems and work as part of an interdisciplinary team. Biosystems Engineering is a tailor-made, thesis oriented programme based on the specific interests and competencies of the student.

Thesis tracks

Farm Technology
This topic consists of four main themes, namely automation for bioproduction, greenhouse technology, livestock technology and soil technology. All these topics have the shared goal of designing systems in which technology is applied to the demands of plants, animals, humans and the environment. Examples of such applications include precision agriculture, conservation tillage, fully automated greenhouses and environmentally friendly animal husbandry systems that also promote animal welfare.

Systems and Control
Production processes and various kinds of machinery have to be optimised to run as efficiently as possible; and with the least amount of possible environmental impact. To achieve this, computer models and simulations are developed and improved. Examples include designing control systems for a solar-powered greenhouse to include a closed water cycle and designing a tomato-harvesting robot.

Information Technology
Information and communication play a vital role in our society. It is necessary to acquire, use and store data and information to optimise production processes and quality in production chains. This requires the design and management of business information systems, software engineering, designing databases and modelling and simulation.

Environmental Technology
Environmental technology revolves around closing cycles and reusing waste products and by-products. Processes have to be designed in such a way that they either reuse waste or separate it into distinct and reusable components. Examples include the production of compost, the generation of green energy or the design of environmentally friendly animal husbandry systems and greenhouses.

AgroLogistics
The goals of agrologistics are to get the right product in the right quantity and quality at the right time and to the right place as efficiently as possible while fulfilling the requirements of the stakeholders (such as government legislation and regulations). This requires the design of effective, innovative logistics concepts in agrifood chains and networks. Examples are the design of greenhouses developed for optimal logistics or designing a dairy production process with minimal storage costs.

Biobased Technology
The importance of biobased economy is increasing. Energy savings and the use of renewable energy are directions for achieving an environmentally sustainable industrial society. Biomass of plants, organisms and biomass available can be turned into a spectrum of marketable products and energy. In this track, you learn more about process engineering, biological recycling technology, biorefinery and how to abstract a real system into a physical model and analyse the physical model using dedicated software.

Your future career

Most graduates are employed in the agrofood sector, or related sectors of industry and trade, from local to international companies. They are project leaders, product managers, technical experts, sales specialists or managers at many kinds of companies including designers of agricultural buildings (animal husbandry systems, greenhouses) and bioenergy production systems. Others find jobs with IT companies (climate control computers, automated information systems) or firms in the agro-food chain that produce, store, process, distribute and market agricultural products. In the service sector or at governments, graduates enter careers as consultants, information officers or policymakers in the fields of technology and sustainable agricultural production, while others enter research careers at institutes or universities.

Alumnus Patrick Honcoop.
"I am working as a product manager at 365 FarmNet in Germany. 365FarmNet supports farmers to manage their whole agrarian holding with just one software application. I am responsible for the content of the software. I am the link between the farmers, the agrarian holdings and the software developers. I really enjoy these dynamics and variety within my function. Just like during my studies, when we visited farmers, companies and fairs during courses and excursions organised by the study association."

Related programmes:
MSc Animal Sciences
MSc Plant Sciences
MSc Geo-information Science
MSc Geographical Information Management and Applications
MSc Organic Agriculture

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A programme aimed at students who wish to pursue a management or creative career in multi-channel fashion retailing. MA Fashion Retail Management aims to stimulate creative solutions for multi-channel fashion retailing, and to exploit the design and communication potential of the physical and virtual store. Read more

Introduction

A programme aimed at students who wish to pursue a management or creative career in multi-channel fashion retailing.

Content

MA Fashion Retail Management aims to stimulate creative solutions for multi-channel fashion retailing, and to exploit the design and communication potential of the physical and virtual store. This course bridges a gap between retail disciplines, reflecting a shift in the fashion industries’ demands for a multi-skilled workforce; notably marketing management, information and communication technologies (ICT) and design. It encompasses digital and new media practices to encourage multi-channel practices, interactive communications and innovative solutions within the fashion retail environment.

You will be able to combine cutting-edge media approaches with retail formats and brand management to develop appropriate solutions for specific fashion retail environments. You will have the knowledge to critically evaluate trends in consumption, as well as broader societal, economic and regulatory changes, technological development, retail formats and their application to the fashion retail environment. You will also examine and analyse the influence of lifestyle retailing and multi-channel retailing and explore the concept of customer experience with experiential and sensory design from real to virtual situations. Your creative expertise will be utilised to design and implement creative technologies fitting with the retail brand and the convergence of the physical and virtual store.

Structure

12 months level 7 180 credits

Term One

Fashion Retail Management (20 credits)
Fashion Branding (20 credits)
Research Methods (20 credits)

Term Two

International Retailing Strategies (20 credits)
Creative Retail Spaces (20 credits)
Collaborative Unit (20 credits)

Term Three

Masters Project (60 credits)

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An increasing number of organisations store, manipulate and communicate valuable and confidential information electronically. However, a number of threats compromise the security of this information. Read more
An increasing number of organisations store, manipulate and communicate valuable and confidential information electronically. However, a number of threats compromise the security of this information.

The MSc Information and Network Security aims to produce computing specialists who are able to design and maintain secure information systems and networks.

Visit the website: http://www.rgu.ac.uk/computing/study-options/part-time-learning/information-and-network-security

Course detail

This course is designed to satisfy the demands of industry and IT providers for software developers and computing practitioners who:

• know the legal requirements of information security and are able to implement current information security standards;
• are proficient in the use of state-of-the-art principles, techniques, tools and methodologies for& the design, implementation and maintenance of secure information systems;
• are able to design and maintain secure computer networks;
• can safely recover an information system or network from a successful security attack.

Modules

- Computer Security
- Database Security
- System Programming and Security
- Network Management (CISCO CCNA)
- Network Security
- Web System Development
- Professional Development and Research Skills
- Project

Format

Throughout the course, content is complemented by practical work, allowing you to support your theoretical development by providing real-life simulation. You will be taught through a mixture of lectures, tutorials, labs and external speakers. You will also be supported through our online virtual learning environment where you can access a wide variety of resources and other support materials.

The course will include industry sessions.

The individual project provides an opportunity for applying specialist knowledge together with analytic, problem-solving, managerial and communication skills to a particular area of interest within the secure information systems and networks. Working with the full support and guidance of an allocated project supervisor, you will be given the opportunity to propose, plan, specify, develop, evaluate, and present a substantial project.

Placements and accreditations

Students who perform particularly well during their first semester of studies will be invited to apply for a 45-week internship.

Careers

The course prepares you for a career in information and network security. Job openings include: IT security engineer, information and data security analyst, network manager, IT security developer, IT risk and fraud specialist and e-business security analyst.

Aberdeen is home to many multinational oil and gas companies and associated suppliers such as mainstream software houses, IT providers to major oil-related companies, specialist software consultancies, and venture capital start-ups.

The university is involved in a number of commercial collaborations on a local, national and international scale with organisations such as BP, British Geological Survey, Wood Group PSN, Accenture, WIPRO and many Aberdeen-based software development companies.

The course also prepares students for research careers by providing the skills necessary of an effective researcher. Suitable MSc graduates may continue to PhD programmes within the school.

How to apply

To find out how to apply, use the following link: http://www.rgu.ac.uk/applyonline

Funding

For information on funding, including loans, scholarships and Disabled Students Allowance (DSA) please click the following link: http://www.rgu.ac.uk/future-students/finance-and-scholarships/financial-support/uk-students/postgraduate-students/postgraduate-students/

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Immerse yourself in hands-on filmmaking and real production budgets on this unique course. Creativity and collaboration are at the heart of our teaching, which takes place in our very own Northern Film School (http://www.northernfilmschool.co.uk/), giving you access to state-of-the-art equipment and facilities. Read more
Immerse yourself in hands-on filmmaking and real production budgets on this unique course.

Creativity and collaboration are at the heart of our teaching, which takes place in our very own Northern Film School (http://www.northernfilmschool.co.uk/), giving you access to state-of-the-art equipment and facilities. Designed to mirror real international, independent film production, this course gives you the opportunity to gain specialist knowledge of seven main areas - producing, screenwriting, directing, cinematography, production design, sound and editing.

The course is driven by filmmaking itself, but you will also focus on theory - we want you to think, research, discuss and watch films. We encourage ideas based around independent filmmaking and look for inspired stories and concepts on which to base our productions. We will also supply funding for your masters' project.

Whether your passion lies in making fiction, documentaries or experimental films, you will have the support of a teaching team with ongoing and extensive industry experience.

- Research Excellence Framework 2014: 38% of our research was judged to be world leading or internationally excellent in the Communication, Culture and Media Studies, Library and Information Management unit.

Visit the website http://courses.leedsbeckett.ac.uk/filmmaking_ma

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course aims to give you a competitive edge in a challenging industry. We offer a route into film and television through working with tutors, mentors and visiting professionals and by developing your own creative abilities and work. We promote our graduation films on the international festival circuit, as well as giving you the opportunity to attend film festivals during the course.

- Creative Producer
- Cinematographer
- Screenwriter
- Director

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

As film financing, production and distribution move away from old models our course prepares you for an industry that expects you to be self reliant and self-employed.

You will be taught by practising filmmakers with experience across documentary and fiction, from cinematography to editing, some of whom can boast BAFTA and Oscar nominations. As a consequence of relationships between staff and the industry, you will have the opportunity to learn from visiting filmmakers during guest lectures and workshops. The Northern Film School (http://www.northernfilmschool.co.uk/) is also a member of The International Association of Film and Television Schools (CILECT), an organisation of only the best film schools worldwide.

The School is the first and only film school in the UK to receive JAMES accreditation, in recognition of the professional expertise of our staff, the professional level of our facilities and the opportunities for our students to crew on professional shoots. JAMES represents creative and technical organisations across the media industries sector such as the Association of Professional Recording Services (APRS), the Music Producers Guild (MPG), UK Screen and UK Drama. On our JAMES approved course, you will be studying the latest in industry practice and gain access to professional contacts and work experience opportunities. JAMES described us as 'a benchmark against which all other film courses need to be measured'.

At the Electric Press in Leeds city centre where the School is based, you will have access to an impressive range of facilities. These include both 16mm and digital production equipment, two production studios, professional level edit suites, production offices, screening facilities, a props store and film and script archive.

Keith Dando

Senior Lecturer

"Our course aims to empower you to not just get into the industry but to 'be' the industry on a creative as well as business level, and to leave the course having made long lasting collaborative relationships."

Keith’s career has included work on short and feature films, television series and computer games in projects for the BBC, Channel Four, Channel Five and many independent film and TV companies. Keith has also co-written screenplays that have reached the finals in the prestigious Zoetrope and Final Draft screenwriting contests, and worked with upcoming and respected filmmakers such as Clio Barnard and Penny Woolcock.

Facilities

- Film Studios
Based in the Electric Press, our two expansive production studios, East and West Side enable the building of substantial film sets. This affords film students the opportunity to fully explore set design and prop building.

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This course is one of our three specialist pharmacy MSc courses (Pharmaceutical Sciences, Drug Delivery, or Pharmacokinetics). Read more
This course is one of our three specialist pharmacy MSc courses (Pharmaceutical Sciences, Drug Delivery, or Pharmacokinetics).

You’ll gain a thorough understanding and awareness of your chosen area of pharmacy, the research methods required to complete a final supervised research project and an overview of the drug discovery process.

These courses are primarily designed to prepare you for an academic or industrial career in the relevant area. You may be a scientist already working within the pharmaceutical industry or a recent science graduate.

You will undertake a variety of compulsory modules and a research project. This project will last approximately four months and you will work under the supervision of recognised experts in their field. The project allows you to undertake a detailed investigation and develop practical expertise in a specialist pharmaceutical sciences area. The University also has strong links with numerous pharmaceutical companies - there may be the opportunity to undertake your project in collaboration with one of these companies.

Pharmacokinetics is a key aspect of drug safety and investigates the fate of a drug in the body, and how the substance is absorbed, distributed, metabolised and eliminated. Develop your skill and knowledge in the application of pharmacokinetics to the design and optimisation of new therapeutics. This course has been developed with an emphasis on describing mechanistic approaches to assessing and predicting the pharmacokinetics of drugs throughout the drug development process. You will encounter a broad range of experiences in the application of pharmacokinetics from early discovery and development, through to market authorisation and clinical applications.

What you will study

All students studying one of our three pharmacy MSc courses will take the following core modules:
-Research Methods 1: Professional Development
-Research Methods 2: Communication Skills
-Research Project
-Drug Discovery

Depending upon the course you chose, you will also undertake the following modules:
-Chemotherapy & Selective Toxicity
-Drug Dosage Form & Design
-Pharmacology

Learning, teaching & assessment

Ranked in the UK's top 10 in the 2017 Complete University Guide, Aston Pharmacy excellent links with the profession. In addition, our research profile ensures relevant, expertise-led teaching for the students who enrol onto our courses each year. We have a long history of proving sector-leading courses - did you know that Aston Pharmacy School can trace its roots back to 1841?

You will learn in lectures, seminars, workshops and tutorials. Some modules may also use computer modelling and simulation sessions.

Our courses are assessed by a mixture of coursework, examinations, practical work and oral and written presentations. The research project module will be assessed on the basis of a submitted project report and an oral defence of a poster.

Your future career prospects

Graduates from our MSc programmes have taken up careers within the Pharmaceutical Industry in various disciplines such as analytical sciences, formulation development and project management. Our programmes provide the wider context and practical laboratory experience for pursuing careers in regulatory affairs, scientific writing and further studies.

Recent graduates have entered roles such as:
-Assistant Lecturer, University of Sulaimaniyah
-Associate Product Manager, AstraZeneca
-Business Development Manager, Crete Designs Limited
-Clinical Technician / Worker, Bridgewater Hospital
-Compound Technician, Sterling Pharmaceuticals
-Drug Designer, Unspecified Drug Company
-Drug Safety Specialist, PPD
-Drug Store Manager, Qaiwan group company
-Inhalation R & D Analyst, Aesica Pharmaceuticals Ltd (R5)
-Lecturer, University of Lagos, Nigeria
-Locum Pharmacist, various
-Molecular Modeller / Community Pharmacist, Verax Care Pharmacy
-OSD Technologist, GSK
-Pharma Benefit Associate, UnitedHealth Group
-Pharmacist, Government of India
-Pharmacist, Kerbala University
-Pharmacologist, Unspecified
-PhD Research Scholar, NIRMA University
-Recruitment Consultant, SRG
-Regulatory affairs trainee, PharmaLeaf India Pvt Ltd
-Research assistant, University of Leeds
-Research Scientist, Pluss Polymers
-Research Scientist, Wintean
-Researcher, Sunny Pharmtech Inc.
-Sales Relationship Coordinator, Wesley Assurance Society
-Science Teacher, Perry Beeches School
-Senior Regulatory officer, Roche Pharmaceuticals

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