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Modern industry operates within a highly competitive global market, the adoption, exploration and management of technology across both design and manufacture is at the forefront of providing successful business with the competitive edge needed to survive and grow. Read more
Modern industry operates within a highly competitive global market, the adoption, exploration and management of technology across both design and manufacture is at the forefront of providing successful business with the competitive edge needed to survive and grow. In addition society is demanding that such business enterprises become evermore proactive in terms of sustainability and to adopt a social conscious across their business strategies.


This course aims to develop your knowledge and understanding of modern sustainable technologies in terms of product development, optimisation and manufacture. You will gain a comprehensive understanding of how various IT based tools and systems function while also gaining insights into how these are implemented effectively within the manufacturing and industrial sectors. You will be equipped to undertake cross-functional management roles and to evaluate how modern organisations can strategically exploit existing and emerging technologies. This reflects the growing demand for specialists with advanced skills and knowledge to drive forward effective new product development and introduction across all of the major industrial sectors including automotive, aerospace and general manufacture.

To help you meet the challenges presented by this fascinating and key area, the School of Technology not only supports you with a wealth of experience and unique expertise, it also gives you access to state of the art Computing and Product Development facilities including the Virtual Design Enterprise Centre equipped with high specification PC’s and immersive 7 metre wide stereoscopic visualisation screen.

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This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. Read more
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.

Key features
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

What will you study?

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project

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The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. Read more
The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. These majors emphasize a combination of theory and practice relevant to their discipline. Faculty, comprised of artists and scholars, foster an environment of active engagement with material, critical and conceptual investigations in production and performance. The M.F.A. program allows graduate students to concentrate in their chosen disciplines and to synthesize their research into a unique and challenging Thesis Project. Exceptional facilities, integrated technical support, a lively community of arts and culture, and a commitment to academic and creative excellence are integral qualities of the Faculty of Fine Arts.

Masters of Fine Arts - New Media

Building on our reputation for excellent undergraduate education in the areas of 3D art and animation, the moving image, interactive arts, digital design, and new media theory and culture, the Master of Fine Arts (MFA) in New Media offers students the opportunity to join a dynamic community of artists, designers, and scholars.

As a smaller program with high calibre students, the MFA in New Media encompasses a strong theoretical and practical foundation in areas related to faculty research interests. Students hone their creative talents using first rate design and animation software, motion-capture technology, and digital video production equipment. The program offers an exceptional level of interaction with faculty and staff. The MFA in New Media degree is a two-year, full-time studio program of applied and academic study. The University of Lethbridge is committed to providing competitive financial support to all graduate students.

Located a short drive from Calgary, the United States border, and the Canadian Rockies, Lethbridge is a growing city that enjoys a diverse geography of prairie, rolling hills, and an expansive natural river valley area. Lethbridge is home to numerous art collectives and a number of contemporary art galleries including the University of Lethbridge Art Gallery, Casa, Trianon Gallery, Parlour, and the nationally acclaimed Southern Alberta Art Gallery. Several sites for exhibitions are available to graduate students, including the University of Lethbridge Penny Building, which provides a strong downtown presence.

The program offers students unique opportunities to contribute to the vibrant cultural life on campus and in the broader community of Lethbridge. MFA students are encouraged to augment their studio practice through interactions with other graduate programs in the Faculty of Fine Arts (Art, Music, and Drama). The University’s liberal arts focus offers opportunities to take courses and explore collaborations with the Humanities, Sciences, and Social Sciences.

Located in the U of L Centre for the Arts, the New Media Department is supported by excellent studios, labs, specialized workshops, and digital facilities, including:

•Teaching and research computer labs equipped with dedicated workstations for computer graphics and visual content development
•Green Screen Studio combined with Digital Photo Studio facilities supported by digital video and photo cameras, dedicated mobile and studio lighting equipment kits, and professional sound recording and editing equipment
•Faculty research labs with cutting edge stereoscopic visualization technology
•Motion Capture Studio based on Vicon technology
•Dedicated animation work stations integrated into new media computer labs
•HD video and digital cameras, lighting kits, and sound equipment

How to apply

In order to apply, you will need to provide the following documentation:

• Academic Transcripts
• Curriculum Vitae
• Three Letters of Reference
• Letter of Intent
• English Language Proficiency (ELP)

All applications and supporting documents must be provided through the online portal: https://www.uleth.ca/future-student/graduate-studies/apply

Funding

Find information on Scholarships here http://www.uleth.ca/graduate-studies/master-arts/award-opportunities

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