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Intensive and specialised, MA Sound Arts at LCC gives you the chance to develop your conceptual and contextual understanding of sound arts in practice and in theory. Read more

Introduction

Intensive and specialised, MA Sound Arts at LCC gives you the chance to develop your conceptual and contextual understanding of sound arts in practice and in theory. Develop an individual approach, build a distinctive portfolio and tap into the College's Creative Research into Sound Arts Practice (CRISAP).

Content

Intensive and specialised, this programme is designed to further the development of students’ conceptual and contextual understanding of Sound Arts practice and its discourse. Students are encouraged to adopt a personal and distinctive approach to their work and research.

The course is designed for students who have a substantial background in producing sound-based work within the context of contemporary arts and media practice. You may have studied some aspect of sound arts - such as sound design, music technology and sonic art - at undergraduate level. You may come from other disciplines, such as fine art, digital arts, or time-based or performance art. Or you may have no formal qualifications but have significant experience of producing creative work with sound and wish to develop this work in an academic context. The main characteristic of a successful applicant is that they will already have achieved a distinctive and enquiring approach to and understanding of the aspects of sound arts that they wish to develop further in a creative and experimental academic environment.

The course includes a strong taught component combined with providing students with ample opportunities for practical work. You will be able to extend your portfolio within an academic context, engage in theoretical and practical research, develop your creative and critical skills, explore personal areas of interest in sound arts and engage in practice-based research. The aim of the course is to facilitate individual practice and guide you towards a professional career as a sound artist or into research.

Specialist areas of interest within the department include the following:

Composition
Sound recording and mixing
Phonography
Field recording and acoustic ecology
Interactive work
Sound installations
Live performance
Radiophonic practices
Sound for film
A variety of cross platform work

Structure

Phase 1

Induction
Practice based Research
Contemporary themes in Sound Arts practice

Phase 2

Project Development + workshops
Curatorial Contexts for Sound Art

Phase 3

Major Project

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MA Sound Arts is a creative, interdisciplinary course that enables you to investigate exploratory and innovative Sound Arts practices including experimental composition, sound installation, field recording, site-specific practice, sonic art and improvisation. Read more
MA Sound Arts is a creative, interdisciplinary course that enables you to investigate exploratory and innovative Sound Arts practices including experimental composition, sound installation, field recording, site-specific practice, sonic art and improvisation.

This programme is enhanced by a group of internationally active sound artists, composers and field recordists who curate and participate in the activities of the SARU (Sonic Art Research Unit) and the annual festival Audiograft. The weekly Listening Group complements the core provision and introduces you to the vibrant research culture around Sound Arts.

You will develop individual and collaborative practice-based work in a stimulating environment that encourages dialogue and growth as part of a reflective community. This is a good basis for the intensive, fascinating and challenging work that thrives in this supportive, innovative and creative context.

Why choose this course?

The School of Arts offers state-of-the-art technical facilities for Sound Arts and 24-hour studio access. This course is taught by leading Sound Arts practitioners creating ‘world-leading’ research as defined by the REF2014 (Research Excellence Framework). You will have access to expertise in sound art, field recording, electroacoustic composition, site-based practice, experimental composition and improvisation. Sound Arts is situated in an interdisicplinary context and you will work with students from Art & Design and Music.

The Sonic Art research Unit (SARU) and the annual ACE funded audiograft festival provide a stimulating environment for innovation and experimentation in your creative practice. Many of our Arts MA students progress to PhD study.

Teaching and learning

Teaching methods include:
-Lectures and seminars held by staff on specialised topics.
-Team teaching in group seminars involving generic issues in research methodologies for practice based research.
-Feedback from staff during group feedback sessions, where staff make comments and provide you with constructive criticism and analysis of your work.
-Staff led group discussions arising out of your practical work presentations.
-Individual tutorials that address your individual research concerns.
-Specialised introductions to creative strategies for generating and making practice based work.

Careers and professional development

Combining the academic rigour of a traditional programme with practical and vocational components, sonic arts and composition students at Oxford Brookes are well placed for a variety of careers in the creative sector. Many master's students who have developed their practice at postgraduate level will continue as practicing sound artists and new music composers, whilst others take up careers related to their knowledge, expertise or interests. This includes within teaching further or higher education; the media and new technologies, and cultural administration.

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In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. Read more
In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. We’ll help you develop the technical skills you need, but the course is about sound more than technology, and values lo-tech and no-tech as much as the latest technological developments.

You can work in any music genre, and/or cover areas such as soundscape recording and sound design, interactive audio (for applications such as live performance, gaming, VR, immersive environments and installations), spatial audio, hardware/software (instrument) design and interdisciplinary practice incorporating other media.

COURSE STRUCTURE

The course caters for those working in a wide variety of music genres, and at the same time also covers areas of practice such as soundscape recording and sound design, interactive audio, spatial audio, hardware/software design and interdisciplinary practice incorporating other media. Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them.

Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them. We believe this to be appropriate to the current employment landscape where many combine traditional roles in music with broader practice in sound and other media. The course also provides the breadth necessary for FE and HE teaching in this field, and provides a basis where required for PhD research and beyond.

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing.

In trimester two, you'll study the Sonic Architecture module. This is intended as an expansion of traditional music composition teaching, where the aesthetic aspects of individual work will be examined and developed.

Alongside this core module, you’ll be offered a wide range of options.The Visual Music module explores the idea that musical thinking can be extended to the visual. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production. Post Production, from the Sound Design pathway, explores an industry-level workflow for Audio Post for picture.

There are also choices in Composition, Performance, Musicology and Professional Practice.

In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project. Allowing you to develop your own individual and original research area.

For detailed information on modules, please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-arts/

TEACHING METHODS

Most modules are taught through small-group seminars and workshops, where you’ll benefit from close interaction with tutors and peers. The Major Project and parts of the other modules are taught through individual tutorials where the focus will be entirely on your own practice.

ASSESSMENT MODULES

You’ll be assessed entirely on coursework. The majority of this will be practical and creative work, including the dissertation-equivalent Major Project. Some practical projects are accompanied by short informal written assignments, and for the Research Methodology and Context module you’ll produce a more substantial paper.

CAREER OPPORTUNITIES

Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.

MA Sound is a new course – this is based on MMus Creative Sound and Media Technology, which is its predecessor.

For information on facilities and resources, please go to our website: https://www.bathspa.ac.uk/courses/pg-sound-arts/

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All applicants will be required to present a portfolio of their work and will be interviewed by teaching staff. The course welcomes international applicants and requires an English level of IELTS 6.5 or equivalent. Read more
All applicants will be required to present a portfolio of their work and will be interviewed by teaching staff. The course welcomes international applicants and requires an English level of IELTS 6.5 or equivalent.

One of two strands of enquiry in arts practice at masters level (the other beting Arts Practice, Fine Art) the MA Arts Practice (Arts, Health and Wellbeing) course offers students the opportunity to explore their own art practice or to take an outward facing approach, in partnership with others. Students of the course develop the skills to evaluate, critique and implement methodologies, gaining the ability to articulate sound arguments relevant to their practice.

Graduates exploring the role of the Arts in realising health and wellbeing focus on the value of the arts in community engagement and also its impact on the environment. They make a significant contribution to the advancement of Arts in Health within Wales and further afield.

The broad and interdisciplinary nature ensures that our course reflects the diversity of activity and interest in this dynamic field.

The role of the arts in health and well-being is widely recognised and valued. The MA Arts Practice (Arts, Health and Wellbeing) course will be of interest to artists, arts or health managers, community workers and teachers, plus those with an interest in the relationship between arts and health. It aims to support and develop innovative practice and research in this vibrant and expanding sector, so you will be encouraged to engage in creative dialogue,collaboration and interdisciplinary working

See the website http://courses.southwales.ac.uk/courses/940-ma-arts-practice-art-health-and-wellbeing

What you will study

The MA Art Practice course runs over two calendar years if you choose part-time study, or one calendar year for full-time study:

Part One
- Critical Studies in the Arts (20 credits)
Learn about systems of enquiry, how to understand and engage with objects and issues that affect your particular domain

- Arts Practice 1 (40 credits)
Develop your skills in your chosen discipline, challenging genre and context to develop an original body of work in either a studio context or placement.

Please note: For students studying part-time the above modules will be undertaken between October – June during your first year.

Part Two
- Arts Praxis (40 credits)
Refine and build upon your line of enquiry, develop new skills, producing a body of work within a studio context or placement which demonstrates complexity of understanding.

- Professional Practice in the Arts (20 credits)
Explore entrepreneurial, marketing and management aspects of contemporary practice within a framework of social, political, economic and cultural responsibility

- Major Arts Project (60 credits)
Complete a detailed project demonstrating praxis; an area of research and practice relevant to your concerns, utilising research methods appropriate for an arts scholar and an appropriate means of presentation.

Please note: For students studying part-time the above modules will be undertaken between October – September during your second year.

Learning and teaching methods

The MA Art Practice course is delivered using specialist facilities in our post-graduate studios which are available seven days a week. The MA Art Practice course makes use of lectures, guest speakers, workshops, demonstrations and tutorials, field trips and visits (additional costs will apply for field trips and visits). Contact time will include weekly workshops or seminars, and regular group and individual tutorials. You will also be expected to develop your area of practice independently.

Work Experience and Employment Prospects

The course acknowledges the value of experience and partnerships to enable employability. A key element of the course involves establishing partnerships, internships, residencies and placements with arts organisations and galleries, NHS Trusts, social services, charitable trusts, schools, colleges, care homes and commercial companies to develop these. The course also develops your professional skills and positions your practice within critical and contextual frameworks.

You will have the opportunity to develop your practice and gain experience in the field through practical placements, mentoring and live projects matched to your needs whilst benefiting from specialist facilities and expertise to extend your skill sets.

Graduates can progress to careers in academia, arts administration, artists in residence, arts education, arts and disability, community arts, commissioned works, gallery administration and curatorship, health sector management, public art, studio practice, social services, and youth work.

Assessment methods

You will usually have to complete coursework as you progress, and normally sit exams at the end of each academic year.

Facilities

Practical facilities available to students include an MA base room, computer lab with software for digital imaging and film editing, printmaking studio, ceramics, casting, wood and metal workshops, photographic darkroom and studio.

Learning resources include the campus library, access to online journals and research.

Teaching

Our MA Art Practice staff are actively engaged in research, they embody a high level of knowledge, expertise and professional experience across a range of arts practices. Students on this course will benefit from interdisciplinary teaching delivered by a teaching team with extensive experience in exhibiting; project management; project realisation and practice within the public realm, NHS and community contexts.

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The Master of Arts in Contemporary Arts Practice is a multidisciplinary degree course for artists from the visual arts, the Performance arts, music and literature. Read more
The Master of Arts in Contemporary Arts Practice is a multidisciplinary degree course for artists from the visual arts, the Performance arts, music and literature. Its starting point is the student’s individual approach and choice of emphases; together with interdisciplinary projects it enables multidisciplinary exchanges with students and teaching staff from other disciplines.

The course aims to foster an independent artistic outlook within a framework of collective and interdisciplinary working interrelationships. The course of study sharpens students’ individual artistic practices through direct engagement with other artistic strategies. A knowledge of current discourse in other art forms causes their view of their own work to change.

Degree Structure

The Master’s degree comprises 120 ECTS credit points and is usually completed in four semesters. The degree is structured into three degree modules.

The degree places independent study and teaching, disciplinary foundations and transdisciplinary expansion in a balanced relationship. At the heart of the Master’s degree is artistic production, which includes an MA project in one of the specialisations. The didactic combination of one-to-one lessons with a high proportion of independent study, the targeted consolidation of technical and theoretical knowledge of the subject and context in elective courses, and the exchange between peers and professionals in various networks and in the joint Master’s fora support artistic production. Since in today’s artworld there is almost no generally binding canon of knowledge and skills, perfecting one’s art rests on individual decisions based on a wide-ranging knowledge of the dynamic state of the art.

Module Groups

Artistic Production/Master's Thesis (70 ECTS)
At the core of the programme, is the students' independent work on their own projects. This individual work is supervised by a personal mentor in one-to-one tuition. Students develop a deep understanding of their own authorship. They learn to present their work and to confront their own creativity with the strategies and approaches of other artists. In this endeavour, they are supported by numerous artistic personalities from the different departments of the BUA, as well as from the Fachhochschule Nordwestschweiz in Basel and from further partner institutions in an international network.

Transdisciplinarity: Individuality in Context (30 ECTS)
The transdisciplinary aspect of the studies is largely based on the study of other genres' strategies of artistic authorship and by the search for common parameters for content and structure.
In lectures and seminars on contemporary art theory and media studies, common terminology is developed to facilitate communication about artistic strategies and production procedures beyond the limits of each discipline's specific vocabulary. The exchange among the different specialisations of the CAP occurs within the framework of tuition as well as in the interdisciplinary projects, but primarily in the common theory blocks, in the encounters with mentors from other disciplines and in the thematic project weeks that take place once per semester. Here, there are talks and practical workshops, transdisciplinary meetings, discussions, project and work presentations as well as courses on research strategies and scientific work. These block events not only heighten the understanding of one's own and unfamiliar working processes, they also prepare students for their professional future, when large projects will be realised in specialised artistic collectives and networks, which must be able to communicate across their fields' boundaries.

There is also tuition beyond the subject's artistic boundaries - on professional skills in economic terms. Students gain a basic understanding of how to set up a company and how to conduct self-promotion. This includes tuition about management, administration, law and copyright, marketing, project management etc.

Subject-related Theory and Practice (20 ECTS)
The third module group addresses the theory and practice of the respective specialisations. This includes courses on technical specialisation and perfection (for instance: composition, musical strategies, specific software knowledge, lighting, curating, exhibiting) and on the subject-related theory (for instance: lectures and guest seminars on contemporary art/music; graduate societies) as well as excursions and encounters with artists, institutions, clients, teachers etc. The various courses are open to all students of the MA CAP and the partner institutions, if they meet the individual course's requirements.

The degree programme culminates in the Master thesis. This consists of the public presentation of an independent artistic creation and the written reflection on the student's own practice. The written part can be conducted as a research project. Content and form of the artistic presentation, reflectiveness and relevance are evaluated by external experts.

Specialisations

Fine Arts
In the Fine Arts specialisation current developments in art and the historical foundations of art are the reference for students’ work. Static and moving pictures in analogue or digital form, sculpture and installation techniques are options as much as conceptual and performative approaches or the treatment of social processes and documentary strategies. The course is notable for its strong engagement with the professional demands of sound, words and performative production. The Fine Arts specialisation collaborates closely with the Master of Fine Arts at the Academy of Art and Design Basel (HGK Basel). Students have a broad range of options from which to assemble the content of their studies according to their own needs. These are extended by the BUA’s membership in the Swiss Master of Fine Arts Network. The discipline-related foundations for the Fine Arts specialisation are generally laid by a Bachelor’s degree in Fine Arts.

Music and Media Art
In this programme the main focus is on sound art, experimental and electronic music. Students develop compositions, sound installations or other sound-based art forms. In seminars and lectures exemplary works of sound art from the past and present are discussed and analyzed. We teach compositional strategies and approach the subject matter from a contemporary and historical-theoretical point of view. Reference to one's own work is a key focus. The aim is not to solely work on the development of one's own artistic practices, but also to acquire a comprehensive knowledge of contemporary compositions and art forms. In addition to the MA CAP program students can attend other courses, which teach practical skills in programming with Max MSP,hardware hacking, audio technology or interface handling. The integration of sound and musical aspects into areas like performance art, literature and fine arts has increasingly gained importance over the last decades. Hence, this study program intensively deals with the musical-sound aspects of different art forms. In the MA CAP the interaction between the visual, performative, literary and sound aspects, brings students from different artistic areas together, encourages exchange and enables collaborative working.

Literary Writing/Translation
Literature reacts to other arts, just as much as it influences them. Students hoping to practice their literary art in the field of tension of contemporary art production and its advanced reflection, find in the CAP a wide range of teachers and students with diverse backgrounds. Alongside this vibrant exchange and proximity, they work on their own texts of all genres, under the supervision of mentors. This constitutes the core of the students` individual study profiles. Something unique about the CAP is, that the work of the literary translators (with the source languages German, French, Spanish, Italian, English and Russian and the target languages German or French) is regarded as artistic production. The offers for translators are expanded thanks to a cooperation with the "Centre de la Traduction Littéraire" at the University of Lausanne.

Performance
In the sense of physical presence, real or conceptual action, performance occurs in various artistic fields. It addresses certain issues relating to body, space and time. Considering the transdisciplinary history of performance, we understand it as a varied and open field of general performativity.
Performance is regarded as part of all the different artistic disciplines united under the umbrella of the CAP.
As an active form and physical action, it resides within music, fine arts and also literary writing and occurs in close connection with these separate forms. In addition, the focus on performativity opens up new forms of representation, viewing and listening, participating, which the studies are supposed to explore in the practical work as well as in the theoretical reflection.

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*New for 2017, subject to final approval. The MA in Sound Design is a forward thinking course, which invites you to explore the creative use of sound within film and other visual media at an advanced level. Read more
*New for 2017, subject to final approval.

The MA in Sound Design is a forward thinking course, which invites you to explore the creative use of sound within film and other visual media at an advanced level. The course focuses on the more creative aspects of sound design and post-production while providing you with the necessary technical skills.

You’ll develop your work within your areas of interest without stylistic boundaries. The content areas include:

• Sound editing (production audio, dialogue/ADR, SFX, music)
• The language and aesthetics of sound design (narrative, dramaturgy)
• Foley
• Field recording
• Sound sculpting and processing
• Working with directors
• Post-production workflows
• Dubbing
• Surround sound
• VR audio
• Industry deliverables

COURSE STRUCTURE

The course delivers a mixture of advanced technical skills related to sound design and audio post production for film and other visual media. It also provides creatively-oriented insights into contemporary sound design practice and encourages students to push the boundaries of the field. Subject areas include:

• Sound sculpting, processing and synthesis
• The language and aesthetics of sound design
• Storytelling and dramaturgy

MA Sound Design is part of a suite of postgraduate courses available across music and sound, operating alongside ‘sister’ pathways in Sound Production and Sound Arts, which allow further specialism in these areas.

For more information on the course structure, please go to: https://www.bathspa.ac.uk/courses/pg-sound-design/

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing.

In trimester two, the core module is the Sound Design Practice module. It explores the creative and practical application of Sound Design within a visual narrative and storytelling context.

Alongside this core module, you’ll be offered a wide range of options. The Post Production module explores an industry-level workflow for Audio Post within film and visual media and covers a wide range of associated skillsets. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production and what are considered more experimental genres. The Visual Music module, from the Sound Arts pathway, explores the idea that musical thinking can be extended to the visual, and encourages students to develop multimedia projects that explore this idea.

There are also choices in Composition, Performance, Musicology and Professional Practice.

In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project, supported by a reflective account.

For more information on modules please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-design/

TEACHING METHODS

The delivery of the course involves a mixture of teaching and learning activities, including lectures, workshops, seminars, online study materials and guest speaker sessions.

The workshop / seminar sessions will include ongoing peer review and tutor support opportunities. Some parts of the course are delivered using a ‘flipped classroom’ model, where students independently work through online study materials and tasks, which are followed up by practical support workshops.

ASSESSMENT

The assessment is majorly based around practical coursework, with the aim to build an extensive portfolio of sound design and post production work. Practical coursework is typically supported by a written commentary or evaluation. The Research Methodology and Context module is assessed through a more substantial written paper.

CAREER OPPORTUNITIES

You can use the course to develop an individually-tailored portfolio of skills. This will equip you for the current employment landscape, where a combination of traditional audio post production roles are required alongside broader practice in sound, music and other media.

Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.

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*New for 2017, subject to final approval. Develop your own signature sound and production style, through this forward-thinking, cutting edge music composition and production course. Read more
*New for 2017, subject to final approval.

Develop your own signature sound and production style, through this forward-thinking, cutting edge music composition and production course. The MA Sound Production programme is tailored towards individuals who are keen to hone their composition and production skills inside an intertextual and cross-disciplinary framework that pushes at the stylistic boundaries of genre.

The content will cover aesthetic considerations as well as technology and techniques utilised in modern music making. The award is deliberately unbounded by genre and there are opportunities to take an interdisciplinary approach to sound production, including contemporary electronic music, studio and field recording, experimental music and sound design for composition.

COURSE STRUCTURE

The programme encourages interdisciplinary and collaborative working methods with students from the wider music community at Bath Spa, as well as visual media and other departments within the University. While the programme has a music production focus, it also covers key areas of practice such as:

• Sound design
• Electronic music composition
• Soundscape and field recording
• Traditional studio practices
• Sound engineering
• Spatial audio and sound design
• Composition for visual media

You won’t be expected to cover all of these areas. You’ll be able to use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them.

The course is part of a suite of courses available across music and sound, operating alongside ‘sister’ pathways in Sound Design and Sound Arts, which allow further specialism in these areas.

For more information on the 'sister' pathways please refer to the website: https://www.bathspa.ac.uk/courses/pg-sound-production/

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing. It is designed to give you the tools for an onward journey in academia, but not to be, in the colloquial sense, ‘academic’.

In trimester two, you’ll advance the knowledge gained in the the first trimester and begin exploring the intertextual possibilities of music composition. In addition, you’ll develop a creative project that will further extend the work undertaken on the trimester 1 Skills Portfolio module.

The module Intertextuality In Sound Production aims to capture and contextualise emerging trends and innovation at the forefront of sound production and composition, and develop composition skills that extend beyond the limits of genre.

Alongside the Sound Production modules there are additional optional modules that you can study from the other pathways. From the Sound Arts pathway, the Visual Music module explores the idea that musical thinking can be extended to the visual, and encourages students to develop multimedia projects that explore this idea. From the Sound Design pathway the Post Production module explores an industry-level workflow for audio post production for picture.

In trimester three, you'll complete the course with a independent research project. While most Masters level courses consist of a substantial written dissertation component, the MA Sound Production programme focuses more on high-level practical work and the concept of ‘practice as research’ through the creation of a large-scale practical project.

The project will fulfil the same function as the traditional dissertation; you’ll develop individual and original research, but through the creation of a portfolio of works, rather than through the written word.

For more information on modules and course structure please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-production/

TEACHING METHODS

Most modules are taught through small-group seminars and workshops, where you’ll benefit from close interaction with tutors and peers. The Major Project and parts of the other modules are taught through individual tutorials where the focus will be entirely on your own practice.

ASSESSMENT

You’ll be assessed entirely on coursework. The majority of this will be practical and creative work, including the dissertation-equivalent Major Project. Some practical projects are accompanied by short informal written assignments, and the for the Research Methodology and Context module you’ll produce a more substantial paper.

CAREER OPPORTUNITIES

You can use the course to develop an individually-tailored portfolio of skills. This will equip you for the current employment landscape, where a combination of traditional music roles are required alongside broader practice in sound and other media.The course also provides the breadth necessary for FE and HE teaching in the field, and provides the basis required for PhD research and beyond.

Read less
The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. Read more
The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Why this programme

◾We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
◾Glasgow offers a huge range of venues for creative sound work, including the Old Hairdressers, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
◾You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
◾The Glasgow Sound Network provides a forum for sharing of sonic practice involving some of Glasgow’s leading creative media companies, artists and academics, offering excellent opportunities for building professional networks.
◾Sound Design & Audiovisual Practice at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
◾The programme offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
◾We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
◾Your work can be showcased in our annual postgraduate event Sound Thought, which takes place at the Centre for Contemporary Arts.
◾Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival.
◾You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
◾Our students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
◾You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms.

Programme structure

The programme aims to:
◾provide artistic and technical experience in working with sound as a culturally significant medium
◾enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
◾enable you to design, repurpose and reconfigure technologies for creative compositional ends
◾enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MSc comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):
◾Sound Shaping and Design
◾Creating with Technology

Semester 2 compulsory courses (40 credits):
◾Field Recording, Sound and Place
◾Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):
◾Sonic Art Performance
◾Sound Art in Dialogue
◾Sonic Art Aesthetics and Criticism
◾Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.

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The Masters in Sonic Arts provides advanced training in creative practice with sound and audiovisual technologies. Read more
The Masters in Sonic Arts provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Key facts

• MMus: 12 months full-time; 24 months part-time
• PgDip 12 months full-time; 24 months part-time
• Contact: Dr Nick Fells:

Why Glasgow

• We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
• Glasgow offers a huge range of venues, including the Old Hairdressers, the Arches, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
• You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Behaviour, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
• Sonic Arts at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
• Sonic Arts at Glasgow offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
• We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
• Your work can be showcased in our annual postgraduate event Sound Thought, which has taken place at the Arches and the Centre for Contemporary Arts.
• Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival taking place in October this year.
• You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
• Our Sonic Arts students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
• You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms, and a dedicated postgraduate research space.

Programme structure

The programme aims to:
• provide artistic and technical experience in working with sound as a culturally significant medium
• enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
• enable you to design, repurpose and reconfigure technologies for creative compositional ends
• enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MMus comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):
• Sound Shaping and Design
• Creating with Technology

Semester 2 compulsory courses (40 credits):
• Field Recording, Sound and Place
• Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):
• Sonic Art Performance
• Sound Art in Dialogue
• Sonic Art Aesthetics and Criticism
• Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.
The Postgraduate Diploma comprises 120 credits. You will produce two 15-minute creative portfolios each with a critical commentary of 2,000 words, under the guidance of a member of academic staff; they also attend research seminars and workshops.

The Postgraduate Certificate comprises 60 credits. You will produce a 15-minute creative portfolio with a critical commentary of 2,000 words, under the guidance of a member of academic staff; they also attend research seminars and workshops.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.

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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This programme builds on London's position as one of the most important musical centres in the world, with a diverse range of concert halls, theatres, cultural institutions and arts events that reflect its cosmopolitan and multicultural society- http://www.gold.ac.uk/pg/ma-arts-admin-cultural-policy-music-pathway/. Read more
This programme builds on London's position as one of the most important musical centres in the world, with a diverse range of concert halls, theatres, cultural institutions and arts events that reflect its cosmopolitan and multicultural society- http://www.gold.ac.uk/pg/ma-arts-admin-cultural-policy-music-pathway/

Although professional management practice is a major element of the programme, the 'creative arts event' is the starting point for all teaching.

A music pathway has been added to the MA in Arts Administration and Cultural Policy, which is run by the Institute for Creative and Cultural Entrepreneurship at Goldsmiths.

Instead of specialist theatre modules you take one 30 credit module from the MA Music or MMus programmes, and your dissertation/placement/business-plan will be directed towards musical organisations.

The MA introduces the key issues that concern the management of culture and in particular those within the performing arts.

Through both analysis of contemporary and recent practice, and practical work in a range of areas, you will develop a critical approach to the discipline.

The pathway provides an overview of the following areas:
arts funding structures in the UK (with reference to EU countries and the USA)
marketing for the arts
audience development
sponsorship
education programmes within the arts
programming
culture and tourism
cultural policy (including the role of the arts in national and cultural identity) and principles and structures of management
The aim of taught modules, projects and placements is to introduce you to new models of practice. These will be investigated and evaluated as a way of developing an understanding of management principles. Through this process, you will also be equipped with the necessary practical skills to enhance your potential as arts administrators.

Contact the department

If you have specific questions about the degree, contact Gerald Lidstone

Modules

Modules within ICCE

Cultural Policy and Practice- 30 credits
Introduction to Audience Development- n/a
Introduction to Fundraising- n/a
Seminar Series- n/a
The Management and Professional Practice 1: Internship- n/a
Management and Professional Practice 2: Business Planning for Arts Organisation- n/a
MA in Arts Administration & Cultural Policy Dissertation- 60 credits

Music Pathway option modules

The modules currently available include:

Contemporary Ethnomusicology- 30 credits
Critical Musicology and Popular Music- 30 credits
Material, Form and Structure- 30 credits
New Directions in Popular Music Research- 30 credits
Philosophies of Music-30 credits
Popular Music: Listening, Analysis and Interpretation-30 credits
Post-Tonal Theory and Analysis- 30 credits
Sound Agendas- 30 credits
Sources and Resources- 30 credits
Soviet and Post-Soviet Music and Politics- 30 credits
Strategies for Performance- 30 credits
Working with Original Musical Documents- 30 credits

Careers

This pathway allows you to pursue your interests in music, acting as a supplementary course to the main body of the Arts Administration programme.

Graduates typically go on to careers in the following areas:

Cultural policy: researching, developing, writing, analysing and evaluating policy for government agencies at national, regional and local level and for ‘think tanks’ concerned with culture and society
Management in building-based and touring theatre, dance, music and visual arts organisations
Arts education, arts regeneration and arts for social and community purposes
Audience development, fundraising, programming and planning
Independent producing in theatre, music or gallery-based organisations
Many students from this programme now have careers in major arts organisations worldwide or have progressed to MPhil/PhD degrees.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Graduates of this course win BAFTAs and multiple other awards every year. Read more
Graduates of this course win BAFTAs and multiple other awards every year. Our students have won the student section of the Los Angeles based Golden Reel Awards for best sound 13 times since 1996 (we won it again this year)! Sound Design students train in all aspects of audio post-production, developing the techniques and creative awareness required as dubbing editors, sound designers and dubbing mixers.

-Most comprehensive course in sound available.
-Study in a collaborative filmmaking environment.
-Aesthetic and technical skills developed.
-Facilities rival professional post-production houses.
-Work on both live action and animation films.
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/our-courses/masters/sound-design-film-television

COURSE OVERVIEW

The components of the soundtrack – dialogue, atmospheres, Foleys, ADR, designed fx and music – are explored in detail using facilities rivalling those of the best audio post-production houses. With a firm emphasis on storytelling, students develop an aesthetic awareness integrated with technical expertise, encouraging them to be collaborators from an early stage in all productions and throughout the whole post-production process.

In 2016, an NFTS student won the Verna Fields Award for Best Sound Editing in the student category of the US Motion Picture Sound Editors Golden Reel Awards. This is the 13th time a graduating NFTS student has won this award in the last 20 years and, together with the demand for new graduates, demonstrates the esteem with which this course is regarded within the film and television industry.

CURRICULUM

The course represents a steady progression beginning with the basic technology and skills that underpin and support the creative process and ending with the responsibility for sound design on a range of graduation films. At each stage additional skills are added through specific workshops - e.g. music recording, to provide a comprehensive education that is of great value in understanding and communicating with other industry professionals.

Using the latest equipment and technology, students work as sound designers on fiction, documentary and animation projects developing their skills in digital tracklaying and mixing.

YEAR ONE
A series of exercises focusing on sound editing and mixing techniques Workshops with Editing and Composing students:
-Abstract Film Workshop
-Without Images - a sound-only project
-Dramaturgy Workshop - focusing on script and script analysis, blocking and cover, and performance
-Editing the Scene - editing a scene to learn the basics of scene structure
-Short documentary - sound mixing
-Zen and Beyond - fiction workshop focusing on visual storytelling
-Documentary Poetry - exploring the use of non- synchronous sound and music
-Animation projects - the application of music and sound effects
-1st year Fiction film - collaborating with all other departments
-Cross Spec - an introduction to film language and storytelling involving all departments

YEAR TWO
-Investigative Documentary - sound post for the major 1st year Documentary production
-Remixing the 1st year Fiction film tracks
-Advanced editing, design and mixing techniques including surround sound mixing
-2nd Year Fiction production, shot on a digital format
-Graduation films in documentary, fiction and animation

On the short films and 2nd Year films, Sound Design students work as sound supervisors, creating the track from pre-production through to the mix.

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

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As public sector funding for the arts has become restricted, there is an increasing need for well qualified arts administrators, who are able to work at the interface between artistic creativity and sound business practice. Read more
As public sector funding for the arts has become restricted, there is an increasing need for well qualified arts administrators, who are able to work at the interface between artistic creativity and sound business practice. The growth of the arts and the creative industries has created a need for well qualified arts administrators. This MA has the potential to shape a new breed of professionals in the arts management field by offering Liberal Arts, Humanities, Fine Arts, Film, Media and Communication graduates the opportunity to acquire the appropriate management and business skills, thus enabling them to capitalize upon their previous grounding within the arts.

Thanks to AUR’s connections and collaborations with numerous artistic and cultural institutions both in Rome and in Italy, this MA also offers the opportunity to gain invaluable professional experience. Rome and Italy are especially attractive for the study of arts, in general, and arts management in particular, given enormous resources that are available to scholars, art world professionals and students. Italy has a long and rich tradition of collecting, sponsoring and exhibiting visual arts. A special advantage available to students of Arts Management in Italy is a possibility to study some of the world’s oldest private collections and a specific system of patronage in the arts. Students will have an opportunity to conduct their research and internship in Roman and Italian arts institutions, some of which exist for centuries and manage the world’s most prestigious collections. This creates a unique academic experience and study environment, in which students can grow both professionally and intellectually.

Potential career paths
With this MA, students will be able to either seek employment with art-related organizations or management, or to pursue research at the Ph.D. level.

• Duration: 15 months
• Start date: Fall 2015
• Credits: 36

Courses and thesis
• Six core courses: 21 credits total
• Three electives: 9 credits total
• Internship and Thesis: 6 credits total

The complexity of today’s globalizing art world requires a diverse set of knowledge and skills. The range of potential responsibilities of arts administrators requires a graduate program which will give future art managers in depth knowledge about the structure of the contemporary art world, the nature of artistic and cultural values in general in connection to their market value, a solid knowledge of the business and market principles, in their application to the sphere of artistic and cultural production, as well as high level skills that will make future professionals in the arts management desirable candidates for a variety of posts in particular institutions of the art world, such as museums, galleries, art fairs and media reporting on art and analyzing the current artistic scene. The AUR’s MA in Arts Management enables students to acquire basic skills in the fundamental areas of art management and art administration, giving them an opportunity, through the selection of elective courses and internship experience to specialize in a particular area of their interest.

Learning Outcomes
With the MA program in Arts Management, AUR’s mission is to educate future professionals with an advanced knowledge of the contemporary art world and art administration/art management, who would be able to apply their knowledge in the global society. Upon completing the program students will be able to apply their knowledge and skills in all areas identified as the needed in the contemporary art world and art market. Students will be able to demonstrate:

• Advanced skills in the sphere of institutional management, which includes: in-depth knowledge of the way in which the key institutions of the contemporary art world (such as museums, galleries, art fairs, auction houses, art dealers and private collectors, and art media) function, the ability to design and carry out institutional strategic plans, and the ability to organize teamwork and recognize individual potentials of team members

• Advanced skills in the sphere of art project management, in particular: capacity to design and carry out demanding projects, such as international exhibitions, art fairs, logistics in realization of major art projects, artistic projects of the alternative artistic production and emerging artistic scenes, fundraising abilities (the ability to locate potential donors, such as art foundations, governmental and non-governmental organizations that sponsor art projects, and individual contributors), knowledge of basics of the financial management, which enables future professionals to design budgets and work with multiple financial sources

• Advanced knowledge of art market principles, including: market, social, political and cultural factors that structure the art market, specific features of the art market and institutions of art in Europe, USA, and emerging art markets across the globe, structure of the market price of artworks and factors that influence the price of artworks

• Advanced knowledge of relevant art theories, that explain and contextualize the complex artistic production and functioning of the contemporary art world, with the focus on: the value of art and how the cultural and aesthetic values are related to the market value, the broader social status of creativity and creative inquiry and the ways in which creative works are valorized, understanding the dynamics of the globalizing art market and the complexity of theoretical issues that the globalizing art world and art market pose, that involve ideological, economic and political issues, in addition to aesthetic ones

• Advanced knowledge of the social and cultural role of particular institutions of the art, such as museums, galleries, art fairs, public art projects and art publications

• Advanced knowledge of curatorial practices and exhibition design principles

• Students will also be able to clearly demonstrate that they have acquired the following abilities and skills: research skills, necessary to study at the graduate level and to write research papers, the ability to plan and execute an extensive research project, high level analytical skills, and the ability to communicate ideas and arguments effectively.

A vital aspect of the learning process will also be the exposure of students to the cultural diversity of Rome and of Italy, and to make the most of the opportunities for on-site teaching visits.

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With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. Read more
With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

You will have access to a suite of high-quality professional music studios, and you will develop your expertise using real-world game engines, middleware and prototyping tools to implement sound and music into games.

Our close links with local and national music, arts and festival organisations provide you with opportunities to test your knowledge and skills in a variety of practical settings.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/sminteractivegames_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As well as mainstream games industry roles such as audio director, sound designer and composer, your course will give you access to opportunities in other related media and multimedia industries. The games industry is currently thriving and you will be well placed to take advantage of this growing area.

- Audio Director
- Audio Designer
- Composer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios - approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Studios - and you will also benefit from our links with local and national music, arts and festival organisations.

Our music facilities include five recording studios, each with a control room and live area with instruments and amps.

Core Modules

Collaborative Practice
Your opportunity to experience a collaborative environment, you will work in small groups to devise and develop a practical project that shows off your creative and technical skills.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive musical or artistic system design, as you create an original system for making and manipulating sound.

Creative Sound Design
Explore a range of sound production techniques and gain an understanding of the key technological developments, innovations and innovators within the field of sound design.

Research Practice
Develop your awareness of the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Sound & Music for Interactivity
Address the challenges of producing audio content for interactive media. You will evaluate the role of sound and music in games and use industry standard tools to produce audio that demonstrates your understanding.

Sound, Music & Image
Examine the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Major Individual Project
The final project gives you the opportunity to combine your previous learning into a significant piece of work in an area of interest to you.

Negotiated Skills Development
Broaden and deepen your knowledge by working with your tutor to identify a project and undertake a self-directed piece of work.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Headingley Campus
Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This programme is targeted at individuals interested in exploring the domain of sound in the wider context of new media theory and technology. Read more

This programme is targeted at individuals interested in exploring the domain of sound in the wider context of new media theory and technology. It is strongly interdisciplinary and course content ranges from the study of film sound to interactive audio design, sound installation and web design.

This programme will provide you with knowledge, skill and understanding in a range of sound design situations both commercial and experimental. Graduates of the programme will be armed with professional, practical, analytical and critical skills to take into sound-related industries or on towards further academic study such as a PhD.

The Reid Studio is our new surround-sound mixing and production studio, and our Russolo Room offers industry-standard recording equipment and software. Our Sound Lab, which hosts a number of fully equipped workstations, is available for your use.

Programme structure

Students will attend a combination of lectures, seminars, tutorials and practical sessions supported with occasional input from external professionals in the field of sound design and related areas.

Learning outcomes

Students who follow this programme will:

  • develop specific knowledge and obtain a broadly based foundation in sound design technologies
  • explore the use of existing computer-aided sound design techniques in a creative way
  • be able to analyse and critically think about sound and its role in a wider creative arts environment
  • develop understanding of the scope and limitations of computer applications in sound design
  • engage in cross-disciplinary collaboration in the context of audiovisual practice
  • discover new creative uses of advanced technologies
  • foster the ability to work cooperatively in groups in the context of design
  • develop an understanding of the potential for new technologies

Career opportunities

Thanks to the rich cross-disciplinary course of study this programme provides, you will graduate with advanced skills in multimedia, audio production, post-production and other digital technologies which are applied to sound design. These skills will allow you to take on commissions in professional sound design, or pursue your own creative path.

You will also gain a wide variety of transferable skills, such as research, teamwork and communication that will increase your employability.



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