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Masters Degrees (Serious Games)

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Games are huge business nowadays and the technology behind today's games is being implemented. in other industries beyond entertainment. Read more
Games are huge business nowadays and the technology behind today's games is being implemented
in other industries beyond entertainment. Serious games are games with purposes beyond just
providing entertainment. Examples include, but are not limited to, edutainment, health games, and
games for policy and social change.

The serious games field has huge potential for growth, particularly in the realm of education. In fact, according
to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined
five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will
reach $413.2 million by 2015.

The academic sector is now responding to the growing global demand for Masters programmes in
this area. Based on our expertise in 3D modeling and animation, motion capture technology,
research activities of key members of academic staff in serious games, and the market demand of
serious games, we developed the

MSc in Visualisation (Serious Games)

programme.
This award will be appealing to students from a wide range of disciplinary backgrounds ranging from
computer science, life sciences, to business studies, education, social science and media studies, the
course will allow them to develop industry appropriate skills for the 21st century knowledge
economy, developing a unique portfolio of work and hands on experience.

The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and
self‐directed learning. Students will be expected to engage in a high level of self‐directed learning,
research and independent critical reflection, as well as participating in the taught elements of the
course of study.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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This specialist course allows you to develop your skills and experience in the use of new and emerging technologies. We utilise our state of the art facilities to ensure that you receive your training in the use of these technologies within a variety of settings. Read more
This specialist course allows you to develop your skills and experience in the use of new and emerging technologies. We utilise our state of the art facilities to ensure that you receive your training in the use of these technologies within a variety of settings. You will be able to pursue a particular passion during your research dissertation enabling you to tailor your programme to your own interests.

Course content

This programme is a collaboration between the Department of Computing and Immersive Technologies and the Department of Engineering at the University of Northampton. Consequently, you will have the opportunity to work with a diverse range of industrial partners. The theoretical basis of this course is reinforced by strong practical elements as well as close ties with industrial partners thus allowing you to develop the skills and experience necessary to succeed in your chosen career.

All modules are 20 credit modules except for the dissertation which is a 60 credit module. An MSc is awarded on successful completion of 180 credits (six 20 credit modules and one 60 credit dissertation module).

Course modules (16/17)

-Dissertation
-Immersive Technologies
-Programming
-Mobile Device Software Development
-Media Techniques
-Modelling for Serious Games

Methods of Learning

Theoretical lectures and seminars are reinforced by practical examples and case studies and using our state of the art computer simulation tools and laboratory facilities as well as external visits and collaborative projects with partners. Our virtual learning environment (VLE) enables you, course tutors and external partners to communicate easily, share ideas as well as post news and employment opportunities that may be of interest.

Assessments

Assessment is by coursework, oral presentations, group work, practical reports, critical reviews and all students undertake a substantial (15,000 to 20,000 word) independent research thesis.

Facilities and Special Features

Facilities available
You will have access to approximately 150 PC and Linux workstation computers housed in six bespoke computer laboratories, all with digital projection facilities, and maintained by two technicians. These facilities were brand new, state of the art hardware and furniture for the start of the calendar year 2010 in the newly refurbished Newton building. Having NVision as part of this course also enables access to cutting edge immersive technologies providing rare opportunities for you to gain meaningful and practical experience with equipment worth millions of pounds.

Special course features
This specialist postgraduate course allows you to pursue an area of particular interest utilising our recently upgraded facilities. We enrol small cohorts of students to ensure that you receive personalised care that will enable you to develop your skills and enhance your knowledge. We have developed this course to be studied around other commitments and you may only need to attend the University for two days per week.

Careers

The increasing use of 2D and 3D graphics in a variety of sectors has led to the computing discipline growing greatly over the last few years. Consequently, graduates from this course have excellent employment options and are able to enter a huge range of sectors depending on their interests and career aspirations.

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Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio. Read more
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

The UK video games industry is worth £3.78 billion and there’s currently a recognised skills shortage of skilled games designers. If you have a first degree in computer science or a similar technical degree, our course will give you the skills to confidently create advanced level games.

Based in Cambridge, the heart of the UK’s games development industry, you’ll work in our Computer Game Development studio and hub, where you’ll create games both on your own and in teams, and gain the technical design skills to publish successfully across a range of platforms.

As well as furthering your development skills, you’ll also focus on games programming and tailor your research project so that you can concentrate on developing skills in an area that you’re passionate about.

We constantly focus on entrepreneurial opportunities, and sharing modules with our MA Computer Games Development (Art) means you’ll work with different strands of the games industry and meet and build your contacts ready for your career. Everything you design will also build into a valuable portfolio to help you secure your dream job when you graduate.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-computing

Careers

It can take up to three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.

As a game developer, you could design the visual styling as well as how it plays. You could be involved with animating characters and objects, creating audio, programming, testing and producing.

Besides working in the leisure/entertainment sector, you could use your skills to develop ‘serious’ games. These are used in rehabilitation, education and training, defence, science, health, city planning and engineering.

You could also go into a career in marketing, teaching or general technology.

You’re also in the perfect position to continue your academic career and move up to our Computer Science PhD.

Modules & Assessment

Core modules:
• Games Programming
• Portfolio
• Games Development 1
• Games Development 2
• Research Methods
• Major Project

Assessment

We’ll ensure you’re on track through a combination of written and practical work, both as an individual and as team activities.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have a range of industry standard software including Unity 3D, Unreal Engine 4, Maya, 3ds Max, Microsoft Visual Studio and Photoshop, as well as GameMaker, 3DGameStudio, Adobe Flash and Action Script, Microsoft XNA Game Studio, GIMP, Blender, Fusion, and Audacity.

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The MSc in Computer Science will be of particular relevance to graduates who have a first degree in computer science and now wish to extend their capability. Read more
The MSc in Computer Science will be of particular relevance to graduates who have a first degree in computer science and now wish to extend their capability. We are committed to the advancement of computer science and its related fields. Research in the Faculty includes Pervasive Computing, Distributed Computing and Applications; Innovative Applications for Interactive Worlds Serious Games and Virtual Worlds.

Our research activities are strengthened by collaborations both within the University and externally with prestigious institutions such as the Serious Games Institute. These links provide a close interface between high-level applied academic research and leading edge technology companies in the fields associated with computing.

The course is accredited by the BCS, The Chartered Institute for IT. The programme is delivered by a specialist team of academics, and the research in the Faculty is recognised as world-leading (RAE 2008).

WHY CHOOSE THIS COURSE?

The MSc in Computer Science programme curriculum consists of core topics and a substantial MSc project. Successful completion of both parts leads to an award of MSc in Computer Science. Completion of the taught modules without a project leads to an award of a Postgraduate Diploma.

WHAT WILL I LEARN?

The topics are as follows:
-Advanced Computing Technologies
-Computer Architectures and Principles
-Internet Systems Development
-Advanced Software Design and Development
-Research Methods
-The MSc Project

The Master of Computer Science postgraduate programme includes the completion an individual project. Guided by an expert tutor, the MSc project serves to provide a method of applying previous learning whilst further developing the skills necessary to carry out research and facilitate the acquisition of valuable professional experience integral to that of a computer science professional.

HOW WILL THIS COURSE ENHANCE MY CAREER PROSPECTS?

Careers open to you upon completion of this masters degree include:
-Software architect
-Software consultant
-Software designer
-Systems analyst

Opportunities also exist to complete a PhD research degree upon completion of the master’s course.

GLOBAL LEADERS PROGRAMME

Centre for Global Engagement logoTo prepare students for the challenges of the global employment market and to strengthen and develop their broader personal and professional skills Coventry University has developed a unique Global Leaders Programme.

The objectives of the programme, in which postgraduate and eligible undergraduate students can participate, is to provide practical career workshops and enable participants to experience different business cultures.

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The Advanced Child Protection MA is a distance learning programme which runs on a part-time basis for two or more years. The programme is for experienced professionals and is fully accredited by the University of Kent. Read more
The Advanced Child Protection MA is a distance learning programme which runs on a part-time basis for two or more years. The programme is for experienced professionals and is fully accredited by the University of Kent.

The MA gives a 360-degree perspective on child protection, introducing you to the viewpoints of academics, practitioners, organisations, parents, children and young people, integrated with contemporary research theory and policy. The impact that technology has on protecting children as well as the effect of the globalisation of the abuse and exploitation of vulnerable children is considered throughout.

The MA has attracted national and international students, all with a variety of experience in child protection. The opportunity to access this diverse pool of knowledge, within an environment that allows you to question and excel, has made the Advanced Child Protection MA a success.

Visit the website https://www.kent.ac.uk/courses/postgraduate/326/advanced-child-protection

About the Centre for Child Protection

The Centre for Child Protection is part of the School of Social Policy, Sociology and Social Research (SSPSSR) and is the first centre of its kind in Europe. Combining research with distance learning programmes and a range of innovative serious training games, the Centre for Child Protection is leading the way in building knowledge and training opportunities for professionals working in this area.

The Centre is led and informed by a team of experts in the field of child protection. With many years of experience in both research and practice, we are committed to improving the provision of continued professional development to enhance the skills of those involved in child protection.

The Centre’s range of serious game simulations provide research-based case studies and opportunities to explore the complex dynamics involved in making professional assessments and decisions in these contexts.

The University was presented with the 2016 Guardian University Award (http://www.kent.ac.uk/sspssr/ccp/news/news-summary.html?view=2805) for digital innovation in recognition of the ground-breaking 'Lottie' project, which provides an interactive simulation tool to help children become more aware of the dangers of sexual grooming.

Course structure

Teaching is based on guided study using an online learning environment (Moodle), videoed expert lectures, online seminars, 'serious games', acted and filmed role play, as well as web-based weekly forums.

The Centre for Child Protection is a leader in developing and disseminating interactive simulations dealing with a range of child protection issues.

During the programme you:

- develop innovative techniques for professional training and support

- translate and apply the latest research and knowledge to inform best practice

- create diverse and flexible learning programmes

- address gaps in post-qualification training provision and opportunities

- facilitate safe and realistic environments in which child protection professionals can develop and enhance their skills and professional practice.

We also offer a variety of 10 week online distance learning standalone MA modules. Visit the Centre's pages for more information.

The modules can be taken on their own or as a taster to Master's-level study. All the work is completed online where you participate in online forums and have access to journal articles and specialist materials. After successful completion of the assignment, the module is equivalent to 20 credits at Master’s level. For further information, see the Centre for Child Protection website (http://www.kent.ac.uk/sspssr/ccp).

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

SO926 - Understanding Social Research (20 credits)
SO927 - Definitions, Prevalance, Causes and Consequences of Child Abuse and Neg (20 credits)
SO928 - Contemporary Child Protection Practice and Policies (20 credits)
SO931 - The 'Unconscious at Work': The OrganizationalDimensions of Risk-Managem (20 credits)

Assessment

A range of assessment methods ensure that theory and research relate to contemporary professional practice.

Programme aims

Our aims are to provide students with:

- detailed knowledge of child protection and safeguarding research, practice and policy from a variety of inter-professional perspectives

- the knowledge to understand, respect and reflect on the roles of all professionals involved in child protection and to explore methods of communication between agencies

- advanced knowledge of contemporary child protection practice in the UK and globally

- the ability, through the use of innovative techniques, to explore the potential complexities and risk involved in child protection assessment and to explore different methods of working

- the opportunity to visit and revisit complex child protection scenarios, through the use of serious games, case studies, research, forum discussions and acted, filmed role plays, and the ability to apply knowledge from Serious Case Reviews to promote best practice

- with opportunities to critically evaluate support, help and current intervention strategies in child protection

- the ability to reflect on your own practice and situations that promote ‘hot cognitions’ in child protection and to explore how to react in an emotionally intelligent way

- to critically evaluate research and theoretical perspectives in key areas of child protection work

- the ability to work in a manner which respects diversity and equality.

Careers

Our Master’s and stand-alone modules give you the opportunity to further your career and expertise in child protection. As well as benefiting from Kent’s academic excellence, you gain insight into multi-agency relationships and responsibilities. The Centre attracts students from across social work, health, education, probation and the third sector, and widens your potential learning experience. The distance learning delivery of the Master’s programme enables you to fit learning around your life and work commitments and you have the chance to apply your knowledge as you progress. Each cohort contains a unique mix of experiences and professions, providing a valuable opportunity for information exchange and networking.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. Read more
This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners- http://www.gold.ac.uk/pg/ma-computer-games-art-design/

The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.

This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.

Potential employers include EA, Ubisoft, Sony SCEE, Creative Assembly, Microsoft, Cinesite, Framestore, and many others.

The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.

Industry placements
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:

Creative Assembly Sega
Reflections Ubisoft
Sony SCEE
Supermassive
Splash Damage
Climax Studios
Hadrian York
Ideaworks
Rebellion

Contact the department

If you have specific questions about the degree, contact Professor William Latham.

Modules

The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.

We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.

Skills
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.

It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations

Careers

You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.

Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.

Graduate employment destinations of our computing programmes include:

Games development studios (including Rebellion, Supermassive, Creative Assembly, MindCandy)
Games publishers (including EA, Ubisoft, Microsoft, Zynga and Sony SCEE)
Special effects and TV companies (including Framestore, Double Negative, The Foundry)
The advertising industry (including M&C Saatchi, JWT)
Web development and design companies (including Dock9, We R Interactive)
'Serious games' companies (including PlayGen)
Start-up companies founded by students

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The MSc in Advanced Computing allows a computing graduate or a graduate of a closely related discipline to further advance their professional computing skills at a postgraduate level by study of a portfolio of bespoke specialist computing topics. Read more
The MSc in Advanced Computing allows a computing graduate or a graduate of a closely related discipline to further advance their professional computing skills at a postgraduate level by study of a portfolio of bespoke specialist computing topics. As a leading University we are committed to the advancement of computing. Research in the Faculty includes Pervasive Computing, Distributed Computing and Applications; Innovative Applications for Interactive Worlds Serious Games and Virtual Worlds.

Our research activities are strengthened by collaborations both within the University and externally with prestigious institutions such as the Serious Games Institute. These links provide a close interface between high-level applied academic research and leading edge technology companies in the fields associated with computing.

The course is accredited by the British Computer Society. The programme is delivered by a specialist team of academics, and the research in the Faculty is recognised as world-leading (RAE 2008).

WHY CHOOSE THIS COURSE?

The MSc in Advanced Computing programme curriculum consists of core topics and a substantial MSc project. Successful completion of both parts leads to an award of MSc in Advanced Computing. Completion of the taught modules without a project leads to an award of a Postgraduate Diploma.

WHAT WILL I LEARN?

The mandatory study topics are as follows:
-Software Development
-Software Engineering Design

The remainder of the programme is bespoke, made up of topics from areas such as:
-Database Systems
-Software Process Management
-Open Systems Application Development
-Real-Time Embedded Systems

The Advanced Computing postgraduate programme includes the completion of an individual project. Guided by an expert tutor, the MSc project serves to provide a method of applying previous learning whilst further developing the skills necessary to carry out research and facilitate the acquisition of valuable professional experience integral to that of a computer professional.

HOW WILL THIS COURSE ENHANCE MY CAREER PROSPECTS?

Potential careers open to you depend on your skills and mix of subjects, but will include:
-Analyst programmer
-Systems analyst
-IT manager
-Software development manager
-Applications development manage

Opportunities also exist to complete a PhD research degree upon completion of the master’s course:

GLOBAL LEADERS PROGRAMME

Centre for Global Engagement logoTo prepare students for the challenges of the global employment market and to strengthen and develop their broader personal and professional skills Coventry University has developed a unique Global Leaders Programme.

The objectives of the programme, in which postgraduate and eligible undergraduate students can participate, is to provide practical career workshops and enable participants to experience different business cultures.

Read less
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

Read less
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:

- Game design
- Game AI
- 3D games development
- Mobile app programming
- Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Read less
Electronics is at the heart of a wide range of business and entertainment systems and is vital to the growth of the global economy. Read more
Electronics is at the heart of a wide range of business and entertainment systems and is vital to the growth of the global economy. This programme is designed to equip you with the knowledge and skills you will need to play a leading part in the future research, development and application of these technologies.

These systems are vital to the growth of the global economy; reducing costs, improving quality and providing ever more sophisticated services. All aspects of business, from research and development to production, marketing and sales, benefit from rapid advances in such technology. Our social lives, entertainment and education are also enhanced by continuing advances in personal electronic systems, media compression and seamless connectivity using communications systems.

This degree programme is designed to equip you with the knowledge and skills you will need to play a leading part in the future research, development and application of these technologies.

You have a wide range of module choices in this degree programnme. The linkage between modules is minimised so that students are free to create a personalised study package. Thus topics from embedded systems, spoken language processing, image interpretation and 3D environments for virual reality and serious games, and some aspects of communications engineering can be combined in one degree programme.

About the School of Electronic, Electrical & Systems Engineering

Electronic, Electrical and Systems Engineering, is an exceptionally broad subject. It sits between Mathematics, Physics, Computer Science, Psychology, Materials Science, Education, Biological and Medical Sciences, with interfaces to many other areas of engineering such as transportation systems, renewable energy systems and the built environment.
Our students study in modern, purpose built and up to date facilities in the Gisbert Kapp building, which houses dedicated state-of-theart teaching and research facilities. The Department has a strong commitment to interdisciplinary research and boasts an annual research fund of more than £4 million a year. This means that wherever your interest lies, you can be sure you’ll be taught by experts in the field.

Funding and Scholarships

There are many ways to finance your postgraduate study at the University of Birmingham. To see what funding and scholarships are available, please visit: http://www.birmingham.ac.uk/pgfunding

Open Days

Explore postgraduate study at Birmingham at our on-campus open days.
Register to attend at: http://www.birmingham.ac.uk/pgopendays

Virtual Open Days

If you can’t make it to one of our on-campus open days, our virtual open days run regularly throughout the year. For more information, please visit: http://www.pg.bham.ac.uk

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This program is available on the Grenoble campus. The program is aimed at students wishing to pursue an international management career in a global context and. Read more

Objectives

This program is available on the Grenoble campus

The program is aimed at students wishing to pursue an international management career in a global context and:

- Acquire a specific knowledge and the understanding needed to work in HRM in an international context and to contribute to its development
- Experience a unique learning environment in working with people from different nationalities, culture and academic backgrounds and sharing the same interest in international people management
- Acquire an understanding of global business and culture and extend their international network.

The mission of the MSc International Human Resource Management and Organizational Development is to build the abilities and skills necessary for future managers to recruit, manage and enhance talent while facilitating change in multicultural and international environments. The program provides an understanding of the approach to handling international human resource management operations and the differences in international and domestic HRM.

Through a blending of theory and practice, using case studies and applied learning, students will develop the competencies to understand the HR issues facing business today and positively impact organizational structure and dynamics.

The MSc International Human Resource Management and Organizational Development focuses on the human resource and organizational issues facing companies that operate in the global market. It aims to train managers able to contribute to corporate performance and social responsibility through the effective management of the company's most valuable asset: its men and women.

A WORD FROM THE PROGRAM DIRECTOR

"The MSc in International Human Resource Management and Organizational Development combines theoretical knowledge with a strong technical and practical orientation to enable students to master key operational know-how and soft skills. Students will be able to apply this knowledge to decision-making in HR and organizational development within different geographical contexts. The program has an international focus, as an ever-increasing globalization of business impacts HRM.

Program delivery relies on a mixture of pedagogical methods and techniques from traditional to interactive lectures, e-learning activities, readings, exercises, case studies, presentations, simulations, individual and multicultural team-based work.

Students will also experiment a course based on a new pedagogy: serious games.

The Final Management Project - a supervised research paper of 20,000 words - allows students to become experts in an HR-related topic of their choice covering not only technical concepts, but also professional practices and implications."

Sabine Lauria

Program

The program explores how HR strategy fits into overall corporate strategy, the key differences between International Human Resource Management (IHRM) and domestic HRM, and the skills required to recruit, manage and enhance talent. It is designed for graduates who wish to pursue management careers at national and international levels.

Participants will develop the know-how and competencies to identify and understand the HR issues facing business today and develop appropriate strategies to ensure that effective people management strategies create competitive advantage and sources of value.

This program also emphasizes organizational development, as it is one of the new challenges in HR.

INTRODUCTION WEEK

- Introduction to the Program and to the role of HRM today.
- Study Skills and Techniques (Case Study Methodology, Academic and Professional Writing, Presentation Skills etc.)
- Team Building and integration activities
- Moodle e-learning platform user training
- Introduction to the Library and Computing Services at GGSB
- Student Administrative Issues
- Alumni Association information

THE FIVE MAIN COMPONENTS OF THE PROGRAM

1) Business Environment

- Global Business Environment and Strategic Management
- International Labor Economics
- Finance and Accounting for HR Managers

2) Fundamentals of HRM

- Fundamentals of Human Resource Management
- Compensation and Benefits
- HR Reporting
- Information Systems for HR Managers
- Staffing
- Recruitment Process and e-Recruitment
- Personality Tests and Interview Techniques

3) International HR Management and Contemporary Issues

- Strategic IHRM
- HR as a Business Partner
- HR Innovations (Serious Game)
- Managing an HR Department (Simulation)
- Legal Context
- Employee Relations, Grievances and Representation
- Comparative Legal Contexts of International HRM
- People Development
- Talent Development and Performance Management
- International Career Path and Expatriation
- Social Management
- Creating and Managing a Well-Balanced Workplace
- Managing Diversity and Ethics

4) International Organizational Development

- International Team Behavior
- Leadership, Group and Team Dynamics
- Intercultural Management
- Organizational Development
- Managing Corporate Culture and Structure
- Corporate Social Responsibility
- Change and Lean Management
- International Organization
- Company Profile

5) Research Methodology and Final Management Project Workshop

PERSONAL AND PROFESSIONAL DEVELOPMENT WORKSHOPS

In addition to the core courses, students can attend personal and professional development workshops. These workshops cover current topics of interest, recent trends in management and career development. They serve as a complement to the core modules.

COMPANY ANALYSIS AND PROFILE

Students will select a company with international business located in different national culture. The purpose is to evaluate the impact of organization design on human resources roles and responsibilities. The objective is to gather public and internal information to develop their own analysis of the situation.

The program encourages effective teamwork as the major part of modules expects students to work in groups. These groups will consist of students of different nationalities and rhythms, as some students attend courses part-time.

RESEARCH TECHNIQUES AND PROJECT PROPOSAL

A research techniques module has been created to provide the skills required to effectively work on the Final Management Projects and on future professional projects.

FINAL MANAGEMENT PROJECT

The second year of the program is dedicated to the Final Management Project, a written work of approximately 20,000 words, conducted under the supervision of a tutor from GGSB. Students will choose an aspect of International HR Management and are encouraged to link the chosen subject matter to their future career. The project can be completed in parallel with full-time employment or an internship based in France or abroad.

FOREIGN LANGUAGES

Operating in an international environment requires foreign language fluency and therefore a foreign language module is an option on the program for all students.

Non-French speakers may study French (beginner to advanced level). This option is highly advised for those who are looking to become professionals in France. French speakers may choose from a number of other languages at beginner level.

Careers

Graduates of this MSc program will be qualified for posts in both multinational corporations and companies experiencing rapid expansion in international markets.

Graduates may equally enter the consulting field in the areas of HR and organizational development.

Admission

This postgraduate MSc program is open to both young and mature graduates from any field and with no or limited work experience. Candidates should have excellent interpersonal skills, good oral and communication written skills and a strong motivation for international relations and business.

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Course content

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-Computer Networks
-Databases
-Dissertation
-Mobile Device Software Development
-Modern Computer Architecture
-Visual Object Software
-Distributed Systems
-Formal Methods for Software Construction
-Immersive Technologies
-Intelligent Systems
-Internet Programming
-Internet Security
-Media Techniques
-Modelling for Serious Games
-Software Engineering
-Specification Analysis and Design
-Programming

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Facilities and Special Features

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You will have access to approximately 150 PC and Linux workstation computers housed in six bespoke computer laboratories, all with digital projection facilities, and maintained by two technicians. These facilities were brand new, state-of-the-art hardware and furniture for the start of the calendar year 2010 in the newly refurbished Newton building.

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Today’s need for Internet security products and services, has led to a demand for people with relevant knowledge and expertise to design, implement and manage secure Internet applications. The MSc in Internet Technology and Security is designed to equip you with the necessary knowledge and skills whilst providing the opportunity to become specialised in a field that is highly sought after.

While primarily having a technological focus, this pathway also provides an awareness of the business context, encourages development of interpersonal skills which can make a vital contribution to problem solving in business.

All modules are 20 credit modules except for the dissertation which is a 60 credit module. An MSc is awarded on successful completion of 180 credits (six 20 credit modules and one 60 credit dissertation module). Not all the designated modules may run or be offered in Stage two due to staff availability or low numbers of students choosing a module.

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-Databases
-Dissertation
-Internet Programming
-Internet Security
-Modern Computer Architecture
-Visual Object Software
-Computer Networks
-Distributed Systems
-Formal Methods for Software Construction
-Immersive Technologies
-Intelligent Systems
-Media Techniques
-Mobile Device Software Development
-Modelling for Serious Games
-Software Engineering
-Specification Analysis and Design

Methods of Learning

Theoretical lectures and seminars are reinforced by practical examples and case studies and using state of the art computer simulation tools and laboratory facilities.

Assessments

Assessment is by coursework, oral presentations, group work, practical reports, critical reviews and all students undertake a substantial independent research dissertation.

Facilities and Special Features

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Course modules (16/17)

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-Internet Security
-Media Techniques
-Mobile Device Software Development
-Modelling for Serious Games
-Specification Analysis and Design
-Formal Methods for Software Construction
-Programming

Methods of Learning

Theoretical lectures and seminars are reinforced by practical examples and case studies and using state of the art computer simulation tools and laboratory facilities.

Assessments

Assessment is by coursework, oral presentations, group work, practical reports, critical reviews and all students undertake a substantial independent research dissertation.

Facilities and Special Features

Facilities available
You will have access to approximately 150 PC and Linux workstation computers housed in six bespoke computer laboratories, all with digital projection facilities, and maintained by two technicians. These facilities were brand new, state of the art hardware and furniture for the start of the calendar year 2010 in the newly refurbished Newton building. Having NVision as part of this course also enables access to cutting edge immersive technologies providing rare opportunities for you to work with technological equipment worth millions of pounds in a meaningful and practical way.

Special course features
This specialist postgraduate course allows you to pursue an area of particular interest utilising our recently upgraded facilities. At the University of Northampton we enrol small cohorts of students to ensure that you receive personalised care that will enable you to develop your skills and enhance your knowledge. We have developed this course to be studied around other commitments and you may only need to attend the university for two days per week.

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Course content

The Interactive Factual Narrative MA has a totally different approach from any masters degree course you might know of. It has been conceived as a multi-disciplinary lab that will be taught in burst mode - blocks of three full days every two to three weeks. This is to enable you to work alongside of your studies, while developing your dream personal project on the side. Perhaps you will use the course to research and develop your company’s special project, or as a way to stay creative and socially engaged while keeping your day-to-day job. Whatever your situation, the Interactive Factual Narrative MA offers you a creative space to engage with your passions.

Modules on this course are following the production schedule of an interactive project and adopt an iterative way of working. Testing and user experience is taken in consideration at each step of the creative process. It will feel as a safe playing ground where you will be encouraged to learn, fail, re-iterate and ultimately think outside of the box.

You will be asked to adopt a collaborative ethos and open your professional expertise to the benefit of your course peers. In doing so, you will feel part of a creative community that will support you when needed, and may serve you as a network even after the course has finished.

The modules will be very hands-on and will be lead by a mixture of professionals from the field and university staff. All modules will be compulsory – this is to allow the different groups to advance at a similar pace.

By the end of the year you will have expanded your ideas of what an interactive narrative can be, acquired a solid knowledge of the field, consolidated a multi-skilled network of people and developed a digital prototype of your group idea. By then your project should be ready to be presented to potential financers and media partners.

Modules

The following modules are indicative of what you will study on this course. For more details on course structure and modules, and how you will be taught and assessed, see the full course document.
-INTERACTIVE FACTUAL FUNDAMENTALS (IF FUNDAMENTALS)
-IDEATION: INTERACTIVE STORYTELLING AND PROTOTYPING
-BUILDING 1: PLATFORMS, DESIGN AND TECHNOLOGY
-BUILDING 2: THE BUSINESS OF INTERACTIVE STORYTELLING
-MAJOR PROJECT

Associated careers

The course is mainly geared at giving you the right support and methodology to develop your interactive project during the course. The critical awareness and the iterative methodology that you will gain will then serve you to remain competitive in the digital creative industries you might enter in the future, regardless of the technologies they use.

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