• Gain a future-focused interdisciplinary qualification
• Learn performance skills influenced by new technology
• Strengthen your communication and analytical abilities - and guarantee your career progression.
Students come from a range of backgrounds with relevant practical experience from both arts and science backgrounds. For the artist, this course offers the opportunity for you to expand your technical language and skill base and for the science based graduate you will expand your creative skills and working methodologies. By the end of the course you will have a clear sense of your own practice and how this can be employed across a range of work settings.
This course has been designed to give you an edge in the job market through a highly-practical interdisciplinary study programme.
The course reflects the growing need for creative and design skill sets in traditional theatre, interactive cinema, the human-computer interface, pervasive media and creative media.
During your time with us, you will take a deeper look at the relationship of the performer to developing technologies.
Through your studies of theory and creative practice, you will refine your ability to think and perform dynamically and creatively.
• Practice as Research Level 1
• Critical Contexts
• Professionally Led Creative Group Project
• Research Methodology
• Creative Interactions
• Practice as Research Level 2
• Practice as Research Masters Level
• Professional Engagement Project
• Final Presentation
You will be able to work in a range of environments from the cultural sector to future media, interactive design and production, games design and content production, interactive communication systems providers. There will be opportunities whether you want to work as a freelancer, in your own business or as a consultant.
People who work in the field of digital performance are able to work across a wide range of applied areas of creative design and application. This ranges from traditional arts settings to the fields of interactive design, new media production and, as the use of digitally driven interfaces increases, into more commercially driven areas of work. Digital performance experts can have a broad set of skills from devising and composition, to technical design, production management, programming, script-development, video editing and post-production skills, dependent on the nature of the choice of application and target audience. Employers could include the cultural sector, new media content designers and providers, interactive interface providers, games designers, web content, and film companies. Digital performance skills can be used to problem solve many human communication problems and as such can also be employed for the purposes of consultancy.
Links with Industry
Locally we have strong partnerships with the Lowry Arts Centre and the BBC. Nationally we have links with a range of professional companies including Igloo, Blast Theory, and Imitating the Dog. Internationally our partners include MIT, Carnegie Mellon Entertainment Technology Lab, Pittsburg, RMIT, Australia and Waag Society Media Lab, Amsterdam.