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By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. Read more

By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.

You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.

Designed to meet the needs of industry

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:

Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:

  • co-curricula industry lectures
  • visits to games development companies
  • attending UK games events.

We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.

Specialist facilities

You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.

Course content

Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.

A series of compulsory modules will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:

  • low-level programming (C++, Graphic and Compute shaders)
  • multi-core and many core programming techniques
  • computer graphics, from core principles to the practical techniques used in games, including: geometric models; animation and simulation; advanced methods for visual realism.
  • game engine and tool development techniques.

Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.

Want to find out more about your modules?

Take a look at our High-Performance Graphics and Games Engineering module descriptions.

Course structure

Compulsory modules

  • MSc Project 60 credits
  • Parallel and Concurrent Programming 15 credits
  • Foundations of Modelling and Rendering 15 credits
  • Games Engines and Workflow 15 credits
  • Geometric Processing 15 credits
  • High-Performance Graphics 15 credits
  • Animation and Simulation 15 credits

Optional modules

  • Bio-Inspired Computing 15 credits
  • Data Mining and Text Analytics 15 credits
  • Cloud Computing 15 credits
  • Semantic Technologies and Applications 15 credits
  • Image Analysis 15 credits
  • Scheduling 15 credits
  • Scientific Computation 15 credits
  • Graph Theory: Structure and Algorithms 15 credits

For more information on typical modules, read High Performance Graphics and Games Engineering MSc in the course catalogue

Learning and teaching

We have an active research environment which feeds directly into our teaching. You’ll have regular contact with staff through lectures, seminars, tutorials, small group work and project meetings. Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.

Our close links with industry also mean that you have direct contact with industry and potential employers from an early stage in your course. Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry through industry lectures, visits to games development companies and attending UK games events.

Assessment

You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.

Career opportunities

There is a shortage of highly skilled graduates in this field, so once you’ve completed this course it’s highly likely that you will be in demand. You’ll be well placed to join the multi-billion pound global games industry, in positions such as a software developer, technology leader for graphics and rendering or a games development leader or a technical director. You’ll be expected to progress rapidly into leadership roles, becoming the ‘go to’ person for expertise in graphics technologies.

Outside the games industry, the programming skills you develop during this course would allow you to secure a position in other performance-driven industries, for example embedded systems. Your computer graphics expertise could lead to opportunities in the animation and visual production industries.



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The fields of graphics, vision and imaging increasingly rely on one another. Read more
The fields of graphics, vision and imaging increasingly rely on one another. This unique and timely MSc provides training in computer graphics, geometry processing, virtual reality, machine vision and imaging technology from world-leading experts, enabling students to specialise in any of these areas and gain a grounding in the others.

Degree information

Graduates will understand the basic mathematical principles underlying the development and application of new techniques in computer graphics and computer vision and will be aware of the range of algorithms and approaches available, and be able to design, develop and evaluate algorithms and methods for new problems, emerging technologies and applications.

Students undertake modules to the value of 180 credits.

The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits).

Core modules
-Mathematical Methods, Algorithmics and Implementation
-Image Processing
-Computer Graphics
-Research Methods

Optional modules
-Machine Vision
-Graphical Models
-Virtual Environments
-Geometry of Images
-Advanced Modelling, Rendering and Animation
-Inverse Problems in Imaging
-Computation Modelling for Biomedical Imaging
-Computational Photography and Capture
-Acquisition and Processing of 3D Geometry

Dissertation/report
All students undertake an independent research project related to a problem of industrial interest or on a topic near the leading edge of research, which culminates in a 60–80 page dissertation.

Teaching and learning
The programme is delivered through a combination of lectures and tutorials. Lectures are often supported by laboratory work with help from demonstrators. Student performance is assessed by unseen written examinations, coursework and a substantial individual project.

Careers

Graduates are ready for employment in a wide range of high-technology companies and will be able to contribute to maintaining and enhancing the UK's position in these important and expanding areas. The MSc provides graduates with the up-to-date technical skills required to support a wealth of research and development opportunities in broad areas of computer science and engineering, such as multimedia applications, medicine, architecture, film animation and computer games. Our market research shows that the leading companies in these areas demand the deep technical knowledge that this programme provides. Graduates have found positions at global companies such as Disney, Sony and Siemens. Others have gone on to PhD programmes at MIT, Princeton University, and Eth Zurich.

Top career destinations for this degree:
-Senior Post-Doctoral Research Associate, University of Oxford
-Software Engineer, Sengtian Software
-Graduate Software Engineer, ARM
-IT Officer, Nalys
-MSc in Computer Games and Entertainment, Goldsmiths, University of London

Employability
UCL Computer Science was one of the top-rated departments in the country, according to the UK Government's most recent research assessment exercise, and our graduates have some of the highest employment rates of any university in the UK. This degree programme also provides a foundation for further PhD study or industrial research.

Why study this degree at UCL?

UCL Computer Science contains some of the world's leading researchers in computer graphics, geometry processing, computer vision and virtual environments.

Research activities include geometric acquisition and 3D fabrication, real-time photo-realistic rendering, mixed and augmented reality, face recognition, content-based image-database search, video-texture modelling, depth perception in stereo vision, colour imaging for industrial inspection, mapping brain function and connectivity and tracking for SLAM (simultaneous localisation and mapping).

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Explore advanced topics in computer science with this wide-ranging programme, which will equip you with the understanding and practical skills to succeed in a variety of careers. Read more

Explore advanced topics in computer science with this wide-ranging programme, which will equip you with the understanding and practical skills to succeed in a variety of careers.

Rooted in the established research strengths of the School of Computing, the programme will introduce topics like systems programming and algorithms before allowing you to specialise through your choice of modules.

You could look at emerging approaches to human interaction with computational systems, novel architectures such as clouds, or the rigorous engineering needed to develop cutting-edge applications such as large-scale data mining and social networks.

Building on your existing knowledge of computer science, you’ll develop the theoretical and practical skills required to design and implement larger, more complex systems using state-of-the-art technologies. You’ll even have the chance to work as an integral member of one of our research groups when you develop your main project.

Specialist facilities

You’ll benefit from world-class facilities to support your learning. State-of-the-art visualisation labs including a powerwall, a benchtop display with tracking system, WorldViz PPT optical tracking system and Intersense InertiaCube orientation tracker are all among the specialist facilities we have within the School of Computing.

We also have Ascension Flock of Birds tracking systems, three DOF and 6DOF Phantom force feedback devices, Twin Immersion Corp CyberGloves, a cloud computing testbed, rendering cluster and labs containing both Microsoft and Linux platforms among others. It’s an exciting environment in which to gain a range of skills and experience cutting-edge technology. 

Course content

Core modules in Semester 1 will lay the foundations of the programme by giving you an understanding of the key topics of algorithms and systems programming.

From there you’ll have the chance to tailor your studies to suit your own preferences. You’ll choose from a wide range of optional modules on diverse topics such as cloud computing, image analysis, machine learning, semantic technologies and developing mobile apps.

Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.

Want to find out more about your modules?

Take a look at the Advanced Computer Science module descriptions for more detail on what you will study.

Course structure

Compulsory modules

  • MSc Project 60 credits

Optional modules

  • Web Services and Web Data 10 credits
  • Distributed Systems 10 credits
  • Mobile Application Development 10 credits
  • Machine Learning 10 credits
  • Information Visualization 10 credits
  • User Adaptive Intelligent Systems 10 credits
  • Data Mining and Text Analytics 10 credits
  • Combinatorial Optimisation 10 credits
  • Secure Computing 10 credits
  • Graph Algorithms and Complexity Theory 10 credits
  • Big Data Systems 15 credits
  • Data Science 15 credits
  • Bio-Inspired Computing 15 credits
  • Knowledge Representation and Reasoning 15 credits
  • Algorithms 15 credits
  • Parallel and Concurrent Programming 15 credits
  • Foundations of Modelling and Rendering 15 credits
  • Games Engines and Workflow 15 credits
  • Geometric Processing 15 credits
  • High-Performance Graphics 15 credits
  • Animation and Simulation 15 credits
  • Data Mining and Text Analytics 15 credits
  • Cloud Computing 15 credits
  • Semantic Technologies and Applications 15 credits
  • Image Analysis 15 credits
  • Scheduling 15 credits
  • Scientific Computation 15 credits
  • Graph Theory: Structure and Algorithms 15 credits

Learning and teaching

Our groundbreaking research feeds directly into teaching, and you’ll have regular contact with staff who are at the forefront of their disciplines. You’ll have regular contact with them through lectures, seminars, tutorials, small group work and project meetings.

Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.

Assessment

You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.

Projects

The professional project is one of the most satisfying elements of this course. It allows you to apply what you’ve learned to a piece of research focusing on a real-world problem, and it can be used to explore and develop your specific interests.

Recent projects for MSc Advanced Computer Science students have included:

  • iPad interaction for wall-sized displays
  • Modelling the effects of feature-based attention in the visual cortex
  • Relevance and trust in social computing for decision making
  • Energy-efficient cloud computing
  • Smart personal assistant - Ontology-enriched access to digital repositories

A proportion of projects are formally linked to industry, and can include spending time at the collaborator’s site over the summer.

Career opportunities

Computing is an essential component of nearly every daily activity, from the collection, transformation, analysis and dissemination of information in business, through to smart systems embedded in commodity devices, the image processing used in medical diagnosis and the middleware that underpins distributed technologies like cloud computing and the semantic web.

This programme will give you the practical skills to gain entry into many areas of applied computing, working as application developers, system designers and evaluators; but further, links between the taught modules and our research provide our students with added strengths in artificial intelligence, intelligent systems, distributed systems, and the analysis of complex data. As a result, you’ll be well prepared for a range of careers, as well as further research at PhD level.

Graduates have found success in a wide range of careers working as business analysts, software engineers, wed designers and developers, systems engineers, information analysts and app developers. Others have pursued roles in consultancy, finance, marketing and education, or set up their own businesses.



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You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Read more
You are expected to come from a technical background (Computer Science, Physics, Maths, Engineering) with an existing knowledge of programming and the course will build upon this, providing you with a combination of artistic sensibilities, problem-solving and technical skills, which can be applied to the role of technical director within the animation and games industries. Technical directors often have to work alongside computer animators and resolve technical problems either by configuring existing software tools or designing new tools.

During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year. Emphasis is placed on the use of industry standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.

The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects. You will also have the opportunity to collaborate with students on the other two Master’s courses in the Group Project. This format provides a realistic setting to discover what it’s like working with other creative people and working to a strict timescale.

The course attracts students from all over the world, giving it a strong interdisciplinary, international feel.

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This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. Read more

This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry.

The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.

You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.

This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.

PlayStation®First

This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.

The Steel Minions

Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.

Professional recognition

This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council) and TIGA (The Independent Game Developers Association).

Course structure

Postgraduate certificate modules

  • C++ boot camp
  • Graphics and animation
  • Hardware-oriented software engineering
  • Software studio planning

Postgraduate diploma modules

  • Special techniques for graphics and animation
  • Game development practice
  • Multi-processing and parallel technologies

MSc modules

  • Research methods
  • Individual project

Assessment

  • PgCert – continuous assessment
  • PgDip – continuous assessment involving a large group-based industrial project
  • MSc – 25% continuous assessment and 75% individual research project

Employability

Good games software graduates are in high demand, and our course has been developed to meet the needs of the booming entertainment software industry.

We actively support your collaboration with external companies on your practical software development projects. This gives you real experience while learning and could lead directly to you gaining a job with one of these companies.



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Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Read more

Overview

Games development is the fastest growing entertainment industry in the world. Our MSc gives you the highly specialised set of skills needed to stay at the forefront of this demanding and constantly evolving field. Created with involvement from industry professionals, the course programme focuses on the technical aspects of game development and the underlying fundamentals of computer science. We cover a range of core concepts, including C++ programming, physics simulation, concurrency, advanced graphics, artificial intelligence, and game engine architecture. You will have use of our dedicated games development lab, equipped with the latest console development kits and top-spec PCs, plus access to the HIVE — our multi-million pound virtual environment lab, which provides access to emerging and new technologies for computer interaction, data collection and visualisation.

The course begins in September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Industrial Experience

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

Study

The MSC is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code.
The modules in the first trimester include a range of materials designed to allow a smooth transition to postgraduate study, regardless of your background. As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities. In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Game Development Architecture
• Simulation and Concurrency
• Advanced Rendering and Artificial Intelligence for Games
• Development Project
Optional modules
• Computer Science Software Development Practice – pass/fail module
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework.
The largest assessment is the dissertation of up to 20,000 words, which is based on the work done in the third trimester.

Careers

The MSc programme supports career development in a number of ways. These include a mix of modules focused on professional skills and a project involving group work, CV development and personal reflection. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, many of which recruit straight from our labs.
We also have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

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The M.Sc. Read more
The M.Sc. programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation. The course, which has been developed in co-operation with leading indigenous and international game industry companies, immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.

The course is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The taught component will be composed of 30 ECTS of compulsory modules and 30 ECTS of elective modules. The compulsory components of the course are:

Numerical Methods and Advanced Mathematical Modelling
Software Engineering for Concurrent and Distributed Systems
Software Engineering Individual Project
Seminar Series
Interactive Entertainment Technology Group Project
Individual Research Dissertation

All students will select an additional 30 ECTS of elective modules from the following pool of topics:

Data Communications and Networks
Graphics and Console Hardware
Real-time Rendering
Artificial Intelligence
Autonomous Agents
Real-time Animation
Real-time Physics
Vision Systems
Augmented Reality

In addition, students will be expected to complete an individual research dissertation worth 30 ECTS.

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Cognitive therapy is a collaborative, structured approach to helping individuals with psychological difficulties. It views key beliefs and assumptions which an individual holds as being pivotal to maintaining their distress and rendering them vulnerable to recurring difficulties. Read more
Cognitive therapy is a collaborative, structured approach to helping individuals with psychological difficulties. It views key beliefs and assumptions which an individual holds as being pivotal to maintaining their distress and rendering them vulnerable to recurring difficulties. The course offers post-qualification training in the theory and practice of cognitive psychotherapy, as applied in a variety of mental health settings. Competence is developed through a combination of weekly clinical supervision, lectures, workshops and written assignments. Assessment is based on the submission of case studies and theoretical reviews, oral presentations and standardised rating of therapy sessions. Prospective candidates may pursue the option of a one year part-time (every Friday over three 12-week terms) postgraduate diploma course in cognitive therapy. Emphasis will be on helping participants gain clinical competence in utilising this approach in hospital-based and community-based health care settings. The course substantially contributes to academic and theoretical requirements for accreditation as a cognitive therapist and provides the opportunity to engage in introductory supervised clinical casework. Students would be required to complete further supervised clinical work to meet the clinical requirements for accreditation. For further information on accreditation as a cognitive therapist we recommend prospective students consult the BABCP website: http://www.babcp.com

The diploma course introduces the student to the basic theory of cognitive therapy and customised applications of this model to a range of clinical syndromes. The curriculum emphasises a knowledge of cognitive behavioural models, concepts and methods; competence in developing cognitive case formulations; devising and implementing individual treatment programmes for a range of emotional disorders, and evaluating their effects; understanding the links between cognitive therapy and developmental and cognitive psychology; ethics issues in practising psychotherapy.

Students are supervised treating a minimum of three cases (approx 40 - 50 hours of casework), and are taught the use of Cognitive Psychotherapy in relation to a variety of different areas and disorders. Teaching takes place one full day per week (Friday) during academic term. Assessment is based on evaluation of the student's clinical performance using the Cognitive Therapy Scale - Revised and four written assignments.

Admission Requirements

This course is offered as a specialised post-qualification course that builds on relevant knowledge and skills already possessed by prospective candidates. Suitable candidates for the course will:
- be currently employed in a healthcare setting and providing counselling or psychotherapy as part of their work, and;
- have achieved a recognised third level qualification in a mental health profession (e.g. psychology, nursing, social work, medicine) and;
- have relevant clinical experience and/or evidence of recognised foundation training in counselling/ psychotherapy and;
- have two years postgraduate experience.

Please note that supplementary documentation is required as part of the online application process. Shortlisting of applicants will occur in mid April and interviews for those who are successfully shortlisted are scheduled to take place in St. Patrick's University Hospital on the 10th of May.

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computer Science at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computer Science at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

The MSc in Computer Science course is for you if you are a graduate from one of a wide range of disciplines and are looking to change direction or because of the needs of your chosen career, require a solid foundation in Computer Science.

As the use of computers and computer based systems continues to grow in all aspects of life, at home and at work, it is apparent that there will be for years to come a need for many people who can combine a knowledge of Computer Science, the discipline that underlies Information Technology, and degree level knowledge in a wide variety of other disciplines.

Over the duration of the MSc Computer Science course you will study a variety of modules taught by academic staff that are part of internationally renowned research groups. The course is also regularly updated to ensure that it keeps pace with the rapid developments in Computer Science.

Key Features of Computer Science MSc

• We are top in the UK for career prospects*

• We are 3rd in the UK for teaching quality**

• 5th in the UK overall*

• 7th in the UK for student satisfaction with 98% [National Student Survey 2016]

• 7th in the UK overall and Top in Wales*

• High employability prospects - we are 8th in the UK for graduate prospects*

• 92% in graduate employment or further study six months after leaving University [HESA data 2014/15]

• UK TOP 20 for Research Excellence [Research Excellence Framework 2014]

• Our Project Fair allows students to present their work to local industry

• Strong links with industry

• £31m Computational Foundry for computer and mathematical sciences will provide the most up-to-date and high quality teaching facilities featuring world-leading experimental set-ups, devices and prototypes to accelerate innovation and ensure students will be ready for exciting and successful careers. (From September 2018)

*Guardian University Guide 2017

**Times & Sunday Times University Guide 2016

Modules of Computer Science MSc

Modules for the MSc in Computer Science include Computer Science Project Research Methods but please visit our course page for more information.

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Careers

All Computer Science courses will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

94% of our Postgraduate Taught Graduates of Computer Science were in professional level work or study [DLHE 14/15].

Student Profile

“I chose the MSc Computer Science as a conversion from my previous War and Society degree, primarily employment opportunities. The course was by no means easy for me coming from an arts background, and the first few weeks I felt a little over my head, but thanks to the truly stimulating content from the syllabus and the high quality of the teaching within the department I soon caught up and began to thrive on the course. My project revolved around a comparative study of the Haskell Web-Framework Yesod and ASP.NET. During the completion of this I picked up many of the skills that I now use on an everyday basis in my role at Kinspeed (A Sheffield based Software House). Since starting work I have been able to apply many of the skills I obtained during my time at Swansea and have no doubt that choosing to study the MSc Computer Science at Swansea was one of the better decisions of my life.”

Chris Swires

Research

The results of the Research Excellence Framework (REF) 2014 show that Swansea Computer Science ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).



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The MSc in Integrated Product Design course focuses on the design of innovative products, emphasising the balance between the interest of users, industry and society. Read more

About the course

The MSc in Integrated Product Design course focuses on the design of innovative products, emphasising the balance between the interest of users, industry and society. It covers the whole design process, integrating all aspects relevant to product development, in particular global new product design.

It meets industrial demand by integrating technology, management, aesthetics, environmental sustainability, ergonomics, marketing, business and design methods – to produce highly qualified and sought after designers able to cope with the challenges the global economy presents.

Specifically, the course aims to:

Provide an integrated programme of study across a broad range of knowledge and skills in product/industrial design
Develop design and technology research skills related to the design process through practicing applied research
Develop advanced design skills, enabling graduates to practice as an independent design professional and to further develop design and professional skills in product/industrial design engineering
Nurture scientific rigour as well as creativity to enable graduates to follow a successful career in product/industrial design and assume leadership roles in national and international companies and institutions.

Aims

Students master all aspects of integrated product design advancing their design skills and knowledge by applying systematic state-of-the-art theories and methodologies, and by integrating user, technology and business aspects. This not only opens up dynamic career options, but equips students with a comprehensive skillset to take into the commercial world.

The primary aim of this programme is to provide students with the practical knowledge and transferable skills required to be at the forefront of global product and services design research and development, in either an industrial or academic environment.
Graduates of this MSc will also have the independent learning ability required for both continual professional development and the acquisition of new skills at the highest level.

The course provides an integrated approach and promotes advanced studies in design theory, creativity and aesthetics, innovation methods, advanced design techniques, human factors and applied ergonomics, engineering, material and production science, sustainability and research methods.

Course Content

The first term includes three taught modules worth a total of 45 credits plus one double module of 30 credits which continues into the second term alongside three further modules. The thick module, Professional Design Studio, will include guest lectures, research seminars and group or individual project. The projects can be based on design research or product/industrial design.

The ‘Design Futures’ module will introduce the importance and potential value of future foresight techniques and develop a vision of the future and critically evaluate its implications for design, innovation and enabling technology.

The ‘Computer Aided Design and Manufacturing Techniques’ module will introduce CAD and graphics based design modelling, rendering techniques and tools, product design simulation techniques and tools, rapid prototyping and manufacturing techniques.

For the final four months of the programme (June to September), students can either continue their projects to greater depth as their dissertation project, or undertake a new subject. Students are encouraged to form industrial links as part of this project.

Typical Modules

Sustainable Design
Design Creativity and Aesthetic Awareness
Human Factors in Design
Professional Design Studio
Design and Innovation Futures: Seminar & Workshop
Computer Aided Design and Manufacturing Techniques
Strategic Design Management and Research
Dissertation Project

Assessment

Work in each module is predominantly assessed through practical project assignments including both individual and group work. The dissertation makes up a third of the overall degree and may include a substantial practical design element, but in all cases will be assessed through a final 20,000 word submission.

Special Features

High league table standings: Our courses are among the highest-ranking for Product and Industrial Design in the UK. In all the most recent university guides, as well as in the National Student Survey, Brunel Design is placed in the top four out of all UK Art and Design courses.

High employability: Design graduates enjoy excellent career prospects – see student graduate articles.

Accreditation

Brunel's Integrated Product Design course is accredited by the Institution of Engineering Designers (IED).

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-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level. Read more
-The MA Games Art and Design degree allows you to develop your Games Art and Design skills and knowledge to a professional level
-You will produce a commercial-standard personal portfolio that reflects the forefront of current practices in approach, style and vision
-Explore the theoretical and contextual understanding of games art, its audiences and significances in our contemporary media culture
-Develop professional-level enquiry, research, creative invention, project planning and management practices
-On this masters degree you will learn in a multi-disciplinary environment through discussion and the exploration of ideas

Why choose this course?

This MA Games Art and Design degree meets the needs of the games industry. The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. The current games art and design practitioner is likely to become a specialist in one area, such as character modelling, environment creation, lighting, animating etc. This award fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist.

On this postgraduate Games Art and Design degree, your study will include ways of thinking about the cultural resonance of your work and about the audiences it is made for, about the nature of creativity, and the role of the Cultural Industries in a modern knowledge economy. Through your study you will develop a range of project management skills, and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments. Enquiry, research and clear communication underpin work throughout the programme. As well as specialist modules in your chosen discipline area the programme includes modules that are shared with other postgraduate awards in the School of Creative Arts.

The structure of MA Games Art and Design promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop the key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and for further academic study.

The MA Games Art and Design course, part of the postgraduate Media programme, offers you a coherent learning in one of several awards. It enables you to develop creative practical skills in a discipline of your choosing. That work may extend your existing skills, knowledge and understanding, or it may mean a change of direction, new learning, and new experiences. Induction, seminars and social events for students and staff mean that you will be part of a friendly and supportive postgraduate community, which includes film makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping you to develop original and challenging work.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an Games Artist. The course is designed to help you understand and work within the contemporary media environment.

You will also acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs.

Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Games Art and Design
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Read more

Overview

Computer science has an ever-greater influence on our lives, and the technological breakthroughs of today shape the way we live tomorrow. Opportunities continue to grow for highly skilled practitioners, and the taught Masters course allows you to make great advancements on your existing skills and knowledge. By the end of the programme you will be equipped to thrive in one of the fastest moving industries in the world.

Industrial Placement Trimester

There is the option to take an Industrial Experience variant, with the opportunity to extend the period of study by a trimester, to gain experience of working alongside commercial software developers within a commercial software development facility on site (SEED), promoting real-world applications of the advanced concepts met in the course.

You will learn specialist computer science techniques and fundamental theories, but you’ll also have the opportunity to put this knowledge into practice by developing applications and working with real software. We cover a range of topics, including real time graphics and computational science, and you can choose from options including artificial intelligence, robotics and visualisation – built upon a solid foundation of good programming skills.

The course begins each September each year and lasts twelve months. There are two trimesters of taught modules, followed by an individual dissertation project during the third trimester. There is an option to take an extra trimester – either immediately before or after the dissertation – gaining industrial experience through a module based in SEED, our software development unit working with commercial clients and software. This is unique to Hull.

The Department of Computer Science creates an excellent experience for students, with a supportive student community. We have an international reputation for our research activities, with a strong record of industrial and public grant funding. We are also affiliated with Microsoft’s DreamSpark programme, which allows you to access the latest Microsoft operating systems and development software for home use. Once registered with the department, you can download the software free of charge.

Study

The MSc programme is designed to support students with various levels of computing and programming practice experience. However, this programme is particularly suited to those with significant experience of writing code. There is a focus on the transition to postgraduate study, with suitable content on professional skills and the importance of ethics for practising computer scientists.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.

Core modules

• C++ Programming and Design
• Real Time Graphics
• Advanced Computational Science
• Development Project

Optional modules

• Game Development Architecture
• Simulation and Concurrency
• Visualization
• Advanced Rendering and Artificial Intelligence for Games
• Trustworthy Computing
• Dissertation (There is the option of taking this module either in trimester 3 or trimester 4, depending on whether you take the Industrial Experience module.)
• The Industrial Experience optional 60-credit single trimester module allows students to gain significant commercial experience.

Teaching and learning

We place a strong emphasis on practical laboratory sessions. This will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.

Assessment

Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems.
Written coursework is used to assess your descriptive and critical skills, as well as verify the methodology used to complete your practical coursework. The largest assessment is the dissertation, which is based on the work done in the third trimester (or fourth, depending on your option choices) and documented in a report of up to 20,000 words.

Careers

The MSc Advanced Computer Science programme is designed to open up pathways to postgraduate research, as well as a wide range of careers. The computational science module introduces concepts and ideas which will help prepare you for postgraduate study; the industrial placement option, meanwhile, will enable you to practise your skills and knowledge of computer science ‘in situ’, giving you a useful insight and advantage when it comes to starting your career.
We have a range of inspirational extra-curricular activities including the Three Thing Game, Imagine Cup Worldwide Software Development Challenge, Really Useful Seminars and Global Game Jam. They are designed to boost your CV and employability, and taking part costs very little.

Our MSc graduates typically gain roles including: Applications Developer, Business Systems Analyst, Computer Analyst, Computer Programmer, Computer Operations Manager, Data Management Analyst, Database Assistant, Developer Support Engineer, Games Programmer, Games Programmer (Engine design), Information Manager, IT Design, IT Systems Manager, IT Technician, IT user Support, Mobile Developer, Operations Director, Software Designer, Software Developer, Software Engineer, Solutions Developer, Systems Engineer, Technical Sales, Technical Specialist, Web Developer.

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Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation. Read more
Study the 3D Design for Virtual Environments masters course and greatly advance your skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

You will master the techniques seen in current 3D modelling and animation, digital video production and digital media integration as well as further developing your existing skills and style.

This course also has a part time option. For more information, see the web-page: http://www.gcu.ac.uk/ebe/study/courses/details/index.php/P00722-1FTA-1718/3D_Design_for_Virtual_Environments?utm_source=ZZZZ&utm_medium=web&utm_campaign=courselisting

Programme Description

With the increased acceptance of 3D visualisation and animation in everyday use in areas as diverse as computer games development, film and television special effects, online virtual world development, architecture, product design, industrial design and marketing, the MA 3D Design for Virtual Environments is designed to enable you to develop advanced skills, knowledge and understanding within the field of 3D visualisation and computer based animation.

The programme is oriented towards current industrial needs, technology and practice and provides the key skills required to develop both practical and theoretical proficiency in any specialist area of 3D animation. The programme addresses the demand for visual designers with the creative vision and technical skills needed to support core design skill sets that exploit the animation and visualisation processes.

Working in a predominately digital environment, you will also explore the relationships between the use of video and animation materials within digital video, multimedia and web publishing. This allows for the experimentation with interactive media types and techniques in order to enhance understanding, learning and product conceptualisation.

The programme assumes no prior knowledge of 3D design; it provides the opportunity to add specialist 3D expertise in 3D modelling and animation, digital video production and digital media integration techniques to your existing skill set.

Why Choose This Programme?

The course assumes no prior knowledge of 3D design which will enable students from other disciplines to take this opportunity to add specialist 3D expertise in three dimensional modelling and animation, digital video production and digital media integration techniques to their existing skill set. Students will gain knowledge and experience of the different production phases of a digital media project. Pre production skills such as planning, storyboarding and developing conceptualisation skills, production skills in 3D modelling, animation, lighting and rendering using advanced 3D applications such as 3DS Max and Maya, post production skills in video editing, integration of 2D and 3D visuals and DVD production will all be covered.

Assessment

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Career Opportunities

3D is becoming increasingly important for graduates pursuing careers in advertising design, communication design, graphic design, book design, typographic design, illustration and website design.

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The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Advanced Software Technology at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Advanced Software Technology at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

Computing is about data, algorithms, programs and computers. It is a young academic discipline and is rich in applications, since computing systems are everywhere: in science and engineering, medicine, design and manufacture, commerce and public service, defence, transportation, arts and the media, and the home.

The MSc Advanced Software Technology is suitable you if you are a Computer Science graduate or have gained some experience of computing and basic programming in your first degree. This programme in Advanced Software Technology will also be of interest to you If you have substantial relevant experience gained from working in a computer related environment for some time and are looking to update or broaden your knowledge.

Key Features of Advanced Software Technology MSc

• We are top in the UK for career prospects*

• We are 3rd in the UK for teaching quality**

• 5th in the UK overall*

• 7th in the UK for student satisfaction with 98% [National Student Survey 2016]

• 7th in the UK overall and Top in Wales*

• High employability prospects - we are 8th in the UK for graduate prospects*

• 92% in graduate employment or further study six months after leaving University [HESA data 2014/15]

• UK TOP 20 for Research Excellence [Research Excellence Framework 2014]

• Our Project Fair allows students to present their work to local industry

• Strong links with industry

• £31m Computational Foundry for computer and mathematical sciences will provide the most up-to-date and high quality teaching facilities featuring world-leading experimental set-ups, devices and prototypes to accelerate innovation and ensure students will be ready for exciting and successful careers. (From September 2018)

*Guardian University Guide 2017

**Times & Sunday Times University Guide 2016

Modules of Advanced Software Technology MSc

Modules for the MSc in Advanced Software Technology include Computer Science Project Research Methods but please visit our course page for more information.

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Careers

All Computer Science courses will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

94% of our Postgraduate Taught Graduates of Computer Science were in professional level work or study [DLHE 14/15]

Student profiles

“One of the main reasons I chose Swansea was because of the excellent reputation of the Computer Science Department which is ranked among the top 25 in the UK. The Lecturers in the Department are excellent, and are equally very accessible to students. Many are actively involved in world class research. Their knowledge is shared with us in lectures. I love Swansea. I have recently completed the MSc and intend to gain further experience in the software industry before pursuing a PhD at Swansea University. “

Manikanta Gudur - MSc in Advanced Computer Science Graduate



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