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Masters Degrees (Prototyping)

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Explore the design of products through physical and virtual modelling. Develop creative skills, technical knowledge and apply design thinking to a range of projects. Read more
Explore the design of products through physical and virtual modelling. Develop creative skills, technical knowledge and apply design thinking to a range of projects.

This course explores new and emerging methods for rapid prototyping, digital crafts and the repatriation of manufacture.

You’ll use old and new technologies for the virtual and physical modelling and testing of design ideas. With highly creative projects you’ll employ design prototyping and fabrication methods for various scales of production, critically informed by design research methods.

You’ll have the opportunity to shape your own ideas, concepts and theories through a self-directed major project, informed by design research and critical enquiry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Product-Design-Prototyping-Postgraduate-FullTime

What you'll learn

Research led and critically informed, this course encourages a process of re-thinking the form and function of prevailing design practice. Through applied research you’ll engage with speculative design provocations that test ideas through motifs, messages, signs, symbols and interventions.

In specialist prototyping modules you’ll develop specific skills and knowledge in CNC milling, laser cutting, 3D printing, digital crafts and Arduino (electronic prototyping), which will inform and enable highly developed 3D outcomes in your self-directed major project.

Collaboration with practitioners from other areas is encouraged.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners. You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes.

Modules

• Design Research Methods
• Sketching in Hardware & Software
• 3D Prototyping
• Design Management
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

The repatriation of manufacture is a key theme in promoting the creative economy of Scotland and Europe. The UK is a global leader in the design industry and many of our graduates have gone on to work in leading design consultancies or have set up their own businesses.

With a physical and digital/online portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also continue to study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Applied Technologies. Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. Read more
Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing.

The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods.

As well as practical techniques, students will have the opportunity to explore:

- Social impacts of increasingly decentralised & automated manufacturing
- New form and aesthetics
- Material innovation and sustainability
- Intellectual property and authorship
- Potential for new industries or businesses
- Automation of design and making
- Development of new manufacturing platforms
- Future technological scenarios

The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Course structure

1. Technology Issues – Within the technology issues unit, students will engage in 3-5 week project cycles that will allow them to explore 3d printing, 3d scanning and other rapid prototyping. These units are structured to encourage students to engage collaboratively with other students of the same and different disciplines.

2. Business and Innovation – Taught during the term prior to the major project unit this unit helps students develop an understanding of business and innovative practises in creative industries. It supports Applied Technologies students in turning their ideas into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for the research and development skills needed for students’ individual projects.

4. Concept and Prototyping – Allows students to further develop their skills. To identify a specialist area related to digital manufacturing and to pursue a single line of enquiry, idea or theory and develop, investigate, challenge and test that concept.

5. Major project - The Major project represents the culmination of the students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry. Read more
Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry.

This course will equip you with creative prototyping and programming skills for design. You’ll use software and hardware to respond to a range of design briefs dealing with human interaction in spaces and through objects and interfaces.

You’ll learn combined technical and creative skills and have the opportunity to shape your own ideas, concepts and theories through a self-directed major project, informed by design research and critical enquiry.

This course has a strong studio culture and is taught in a multidisciplinary space within a suite of post-graduate design courses where you’ll gain skills and knowledge highly sought after in industry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Interaction-Design-Postgraduate-FullTime

What you'll learn

In specialist prototyping modules you’ll develop specific skills and knowledge in Arduino and other forms of prototyping, which will inform and enable highly developed 3D outcomes in your self-directed major project. Working with specialist tutors, the major project allows you to model and develop design outcomes for human interactions.

Collaboration with practitioners from other areas is encouraged. You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners. You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes.

Modules

• Design Research Methods
• Sketching in Hardware & Software
• 3D Prototyping or Exhibition Design
• Major Design Project
• Light Art & Projection or Digital Creative
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

You’ll gain a rare blend of creative and programming skills which are highly sought after in industry. With a physical and digital portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also continue to study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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The aim of this MSc programme is to provide advanced training in all major aspects of product design from conceptual design, product modelling to prototyping to a high level of competence. Read more
The aim of this MSc programme is to provide advanced training in all major aspects of product design from conceptual design, product modelling to prototyping to a high level of competence. This programme will train you to develop reliable, high quality products with true market appeal, within the budgets and tight timescales demanded by competitive businesses.

You'll gain detailed expertise in product design's key concepts, tools and methodologies, including:-

innovative product development and design techniques
advanced CAD/CAM and modelling
materials selection
industrial design
rapid prototyping
total quality management
marketing

There's a strong practical element and you'll develop your skills through individual and group projects, using facilities that include:-

CAD (ProE)
CAM (Vericut, Machining Strategist)
rapid prototyping (3D Printing, FDM, SLM and vacuum casting)
reverse engineering (laser scanner and x-ray scanner).

As well as receiving excellent tuition from our world-renowned academics you'll be able to listen to visiting product designers and professors from the Royal Academy of Engineering talk about advanced concepts and case studies.

This programme is fully accredited by the Institution of Mechanical Engineers.

This 12-month programme consists of compulsory and optional taught modules over two semesters and a major design project in the summer. PROJECTS Project work contributes 60 credits, which will be based on a topic of industrial or scientific relevance, and will be carried out in laboratories in the University or at an approved placement in industry. The project is examined by dissertation, and award of the MSc (Eng) degree will require evidence of in-depth understanding, mastery of research techniques, ability to analyse assembled data, and assessment of outcomes.

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MA Interaction Design Communication is a practice-led design course that prepares students to design for an increasingly technologically informed and interdisciplinary design world with skills in the following areas. Read more

Introduction

MA Interaction Design Communication is a practice-led design course that prepares students to design for an increasingly technologically informed and interdisciplinary design world with skills in the following areas: interaction design, design prototyping, physical computing, user centered design, open source digital platforms, design research, foresight and insight, experience design, communication design, speculative and critical design, interactive design and digital arts.

Content

MA Interaction Design Communication provides an opportunity for experimental practice in an area of design that increasingly explores the intersection of the physical and digital domains. With a focus on synthesising thought through rigorous design prototyping (making), digital processes and user perspectives, the course is highly reflective of interdisciplinary practice within the contemporary design, media and communications industries.

The integrated approach of the course to critical thinking provides you with the opportunity to work with critical ideas in an applied design context – for example psycho-geographic practice as empirical research or engaging with other critical theories of space to generate user perspectives. This ensures that ideation processes take on both the macro as well as micro opportunities for innovation and speculation crucial to building a portfolio of highly engaged work.

As well as placing you in a position to work across the board spectrum of interaction, design and communication the course is just as interested in design questions as design answers. This means that the course also prepares you for progression to further design research at MPhil/PhD level as well as to advanced self-directed experimental practice.

LCC has an outstanding team of practitioners and published researchers and enjoys a powerful programme of visiting speakers. The course also benefits from a cross-European collaboration with design industry professionals and higher education institutions and there is an opportunity to visit at least one other centre in Europe during the course.

Structure

Phase 1

1.1 Theories and Technologies of Interaction Design (40 credits)
1.2 Research Practice and Human Centered Design (20 credits)

Phase 2

2.1 Interaction Futures and Speculative Design (40 credits)
2.2 Physical Computing and Design Prototyping (20 credits)

Phase 3

Unit 3.1 Final Major Research Project

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MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. Read more
MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed for those looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.

As well as providing opportunities to engage with more traditional areas of moving image such as short narrative film, promotions and branding, animation, motion graphics and broadcast design, the pathway also covers areas such as 3D projection and video mapping and CGI.

You will be expected to respond to new ideas, where the screen is not confined to the movie theatre or the living room. You will be encouraged to extend your knowledge of creative, interpretative and critical approaches to moving image practices. MA Moving Image provides an intensive arena for the discussion, development and production of high quality original audio-visual work. You will also be encouraged to engage with the wider context of moving image practice, for instance through submitting work to festivals and competitions.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Technology Issues unit, and Concept and Prototyping unit, you will have the opportunity to engage with industry standard software (for example: After Effects, Cinema 4D, Final Cut Pro, Flash, Illustrator, Photoshop).

Supported in particular by the Research Process and Technology Issues units, the pathway will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

New technologies have transformed the relationships between traditional film, video and digital formats, offering new opportunities for experimentation and the business context of this is explored through the Business and Innovation unit.

In the Concept and Prototyping unit you will develop your main concepts with reference to theoretical and business contexts; and this work will culminate in the Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. Read more
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.

In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.

You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.

The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.

By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.

- Collaborative project
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Through the Business and Innovation unit you will have the opportunity to explore the generation of innovative new business models that will help to shape your emerging project concept.

The Technology Issues unit encourages you to engage and explore emerging new technologies as well as skills in scripting and coding, first within a group, then as a cross-disciplinary, and finally in an individual project.

Through the Research Process unit, you will explore academic theoretical frameworks and research methodologies and their application within industry practice.

In both the Technology Issues and Concept and Prototyping units, youwill explore the dialogue between product and user, the function, usability and forms, flow and creativity and user experiences.

The course will culminate in your final Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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The MSc course in Autosport Engineering covers the latest state of the art computer based analysis and design techniques used in the automotive industry. Read more
The MSc course in Autosport Engineering covers the latest state of the art computer based analysis and design techniques used in the automotive industry. The course has been developed in conjunction with the Automotive Industry and will provide the graduate with an indepth insight into the key technological areas that are driving automotive engineering design.

Students gain a deep understanding of the engineering principles that affect all aspects of vehicle performance including engine, suspension and aerodynamics. The course is based around the use of industry standard engineering software and hardware provided by our partners. The student will gain an in depth understanding of PTC CREO, Cambridge Engineering Selector, ANSYS FEA, Cham Phoenics CFD, Boothroyd Dewhurst DFMA software and will gain hands on experience of related hardware such as Minolta Vi910 laser scanner, TESA coordinate measuring machine, ZCorporation and Startasys rapid prototyping, KRYLE 3 Axis Machining Centre and Beavor Turning Centre, Lister Petter Diesel engine dyno, Race Technology real time data acquisition.

Good laboratory support including a design studio with over 70 Design Workstations, Manufacturing facilities including CNC machining and rapid prototyping systems, and fully equipped automotive workshop. A placement opportunity of up to 12 months is designed as an option within the course.

Course content

The course consists of 8 taught modules plus a major personal project leading to a written thesis. The taught modules cover the broad range of activities involved in vehicle design. You will study topics such as solid and surface modelling, rapid prototyping, Finite Element Analysis, advanced engine design and aerodynamics. The subject area of your final thesis can be selected to suit your own aspirations and interests. You will be assigned a supervisor with whom you will work closely to develop an academically challenging portfolio of work. The focus of this project will determine whether you will opt for the title of MSc Automotive or MSc Autosport.

Core modules are:
-Research Methods & Project Management
-Design Technologies for Master
-Structural Integrity
-Advanced Engine Design
-Advanced Vehicle Aerodynamics
-Advanced Vehicle Dynamics
-Control Systems
-Project

Option Modules are:
-Applied Structural Integrity
-Sustainable Design & Manufacture
-Advanced Engineering Materials
-Industrial Placement MSc Engineering Handbook

Employment opportunities

Upon graduation you will be ideally placed to work in an automotive engineering company at a senior level working towards Chartered (CEng) status. The course also gives a good grounding in research techniques which could allow you to continue your personal research interests to PhD level.

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The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Read more
The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability.

Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice.

Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing.

Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field.

You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context.

Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

The Research Process unit supports you in gaining the research skills needed for the development of your individual projects.

Three five-week workshops in the Technology Issues unit will enable you to explore interdisciplinary, cross-disciplinary and individually negotiated projects.

In the Business Innovation unit, you are helped to develop an understanding of business and innovative practices in the creative industries.

The Concept and Prototyping unit allows you to further develop the skills you have learnt; for example: using hybrid bottom-up strategies and to take a single line of inquiry, idea or theory embedded in environment design and research and develop the concept.

The Major Project represents the culmination of the your investigation and the final stage of the research strategy.

Learning

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant critical dialogue to help create a professional and critical understanding of your individual creative process.

You will benefit from working alongside students on other MA pathways in a multi-disciplinary environment, creating opportunities to widen and expand approaches to your own research and practice giving the opportunity to adapt and adopt new and innovative methods and solutions.

The course benefits from its positioning and relationship to allied creative disciplines, such as the Applied Technologies, Fashion, and Interactive Digital Media pathways, affording opportunities for collaboration, cross-fertilisations and synergies. You are also expected to engage with the architectural design profession and to make full use of the resources and opportunities available in London.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals. Read more
Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals.

There is an overwhelming demand in the software and games industry for highly skilled application developers and we have launched this short course so you can create mobile application software and content for platforms such as iOS (iPhone) and Android.

The course is split into two key areas - Mobile Application Development and Mobile Games Prototyping - providing you with an opportunity practice your skills and develop professional standard mobile applications through project work.

If you are already working in the software development industry, this is excellent opportunity for professional development. You will look at the development of applications using two approaches - a WYSIWYG editor system and through the use of coding.

We'll enhance your understanding of the design and development of mobile device applications and, in addition to this, show you how applications can be used to benefit a range of business environments.

Visit the website http://courses.leedsbeckett.ac.uk/mobileappdevelopment_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As the mobile device application industry continues to expand, the demand for highly-skilled professionals also increases. You will be able to offer employers expertise in creative content design alongside technical software development skills that can be applied to industries around the world.

A more entrepreneurial route is also available to you, setting up your own business and bringing apps to market. Our teaching team can provide support and advice if this is something you wish to pursue.

- Application Developer
- Software Developer
- Web Developer
- Applications Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will be taught by experts in the field - software developers, creative designers, games designers and technologists - staff who will give you help and advice with your career or with setting up your own entrepreneurial activities.

You will also benefit from our strong links with industry, with access to our guest speakers programme and industry led seminars, developing your knowledge through the experience of respected professionals in the sector.

We have excellent equipment and resources including state-of-the-art laboratories supporting software development, 2D and 3D content design, audio content production and high level content creation tools.

Modules

Mobile Games Prototyping
Develop advanced skills and a systematic understanding of the key aspects in mobile games prototyping.

Mobile Application Development
Investigate the architectures, platforms and techniques available to build applications for mobile devices.

Meg Soosay

Senior Lecturer

"Recent years have seen a massive growth in the development of apps for mobile devices. We’ll provide you with the opportunity to design and develop quality mobile applications for the growing market, teaching you the problems at the forefront of app development and how to overcome them."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This course offers the academic training required for a career in scientific support of medical procedures and technology. The course is coordinated through the Medical Physics Departments in St. Read more
This course offers the academic training required for a career in scientific support of medical procedures and technology. The course is coordinated through the Medical Physics Departments in St. James's Hospital and St. Luke's Hospital, Dublin.

Students enter via the M.Sc. register. This course covers areas frequently known as Medical Physics and Clinical Engineering. It is designed for students who have a good honours degree in one of the Physical Sciences (physics, electronic or mechanical engineering, computer science, mathematics) and builds on this knowledge to present the academic foundation for the application of the Physical Sciences in Medicine.

The course will be delivered as lectures, demonstrations, seminars, practicals and workshops. All students must take a Core Module. Upon completion of this, the student will then take one of three specialisation tracks in Diagnostic Radiology, Radiation Therapy or Clinical Engineering. The running of each of these tracks is subject to a minimum number of students taking each track and therefore all three tracks may not run each year.

Core Modules

Introduction to Radiation Protection andamp; Radiation Physics (5 ECTS)
Imaging Physics andamp; Technology (5 ECTS)
Introduction to Radiotherapy and Non-Ionising Imaging (5 ECTS)
Basic Medical Sciences (5 ECTS)
Introduction to Research Methodology and Safety (5 ECTS)
Medical Technology and Information Systems (5 ECTS)
Seminars (5 ECTS)
Specialisation Track Modules (Diagnostic Radiology)

Radiation Physics and Dosimetry (5 ECTS)
Medical Informatics and Image Processing (5 ECTS)
Ionising and Non-Ionising Radiation Protection (5 ECTS)
Imaging Physics and Technology 2 (10 ECTS)
Specialisation Track Modules (Radiation Therapy)

Radiation Physics and Dosimetry (5 ECTS)
Principles and Applications of Clinical Radiobiology (5 ECTS)
External Beam Radiotherapy (10 ECTS)
Brachytherapy and Unsealed Source Radiotherapy (5 ECTS)
Specialisation Track Modules (Clinical Engineering)

The Human Medical Device Interface (5 ECTS)
Principle and Practice of Medical Technology Design, Prototyping andamp; Testing (5 ECTS)
Medical Technology 1: Critical Care (5 ECTS)
Medical Technology 2: Interventions, Therapeutics andamp; Diagnostics (5 ECTS)
Medical Informatics and Equipment Management (5 ECTS)
Project Work and Dissertation (30 ECTS)

In parallel with the taught components, the students will engage in original research and report their findings in a dissertation. A pass mark in the assessment components of all three required sections (Core Module, Specialisation Track and Dissertation) will result in the awarding of MSc in Physical Sciences in Medicine. If the student does not pass the dissertation component, but successfully passes the taught components, an exit Postgraduate Diploma in Physical Sciences in Medicine will be awarded. Subject areas include

Radiation Protection and Radiation Physics
Imaging Physics and Technology
Basic Medical Sciences
Medical Technology Design, Prototyping and Testing
Medical Informatics
Image Processing
External Bean Radiotherapy
Brachytherapy and Unsealed Source Radiotherapy
The Human-Medical Device Interface
The course presents the core of knowledge for the application of the Physical Sciences in Medicine; it demonstrates practical implementations of physics and engineering in clinical practice, and develops practical skills in selected areas. It also engages students in original research in the field of Medical Physics / Engineering. The course is designed to be a 1 year full-time course but is timetabled to facilitate students who want to engage over a 2 year part-time process.

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Operations management is critical to the success of delivering customer satisfaction. This course gives you the theories, concepts and tools to be able to analyse and implement solutions to operations management issues in an engineering environment. Read more

Why this course?

Operations management is critical to the success of delivering customer satisfaction.

This course gives you the theories, concepts and tools to be able to analyse and implement solutions to operations management issues in an engineering environment.

You’ll gain an in-depth understanding in operational issues related to engineering industries worldwide.

The course is aimed at graduates wishing to broaden their expertise from a technological undergraduate degree, or who want to work within the engineering industry.

See the website https://www.strath.ac.uk/courses/postgraduatetaught/operationsmanagementinengineering/

You’ll study

The course focuses on the wider strategic and global issues facing engineering organisations. It examines the use and application of techniques that enable operations effectiveness. The final focus is on operational areas.

The course structure and content are based on the operational needs of 21st century engineering organisations. Much of the content also applies to some service organisations.

Major projects

You'll undertake a research dissertation related to operations management. This is an opportunity to showcase the skills acquired in classes during the year and to apply research practice. Supervised by a member of academic staff, you'll conduct a literature review and carry out an appropriate study.

You'll also undertake an industrial team project with a business organisation. A company representative is appointed to liaise with the team. Teams are allocated a Department academic mentor who provides support and guidance throughout the project. The final project solution typically includes:
- a report which should be of strategic benefit to the client organisation
- supporting models and information
- a presentation at the Department industrial projects event

Facilities

The Department of Design, Manufacture & Engineering Management laboratories are equipped with state-of-the-art rapid prototyping and manufacturing tools and machinery. This helps you to design, prototype, manufacture and perform research on a broad range of items.

We’ve one of the UK's only digital design suites to combine virtual and physical design and prototyping.

Pre-Masters preparation course

The Pre-Masters Programme is a preparation course for international students (non EU/UK) who do not meet the entry requirements for a Masters degree at University of Strathclyde. The Pre-Masters programme provides progression to a number of degree options.

To find out more about the courses and opportunities on offer visit isc.strath.ac.uk or call today on +44 (0) 1273 339333 and discuss your education future. You can also complete the online application form. To ask a question please fill in the enquiry form and talk to one of our multi-lingual Student Enrolment Advisers today.

Learning & teaching

This course is delivered through a balanced mix of lectures, tutorials and project works. Emphasis is placed on the industrial team project that brings you in contact with industry. Industrial contacts are regularly invited to present based on their experience.

Assessment

Assessment is by assignments, individual and group projects, presentations and examinations.
For the Master project, you'll have the opportunity to select a thesis topic.

Careers

- Where are they now?
88.9% of our graduates are in work or further study.**

Job titles include:
- Business Improvement Specialist
- Electronic Operations Manager
- Head of Change & Scope Management
- Project Manager
- Quality Engineer
- Senior System Specialist
- Wholeship Assembly Manager (Aviation)

**Based on the results of the national Destinations of Leavers from Higher Education Survey (2010/2011 and 2011/12).

Find information on Scholarships here http://www.strath.ac.uk/search/scholarships/index.jsp

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It aims to produce successful individuals who can. - Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages. Read more

Course Overview

It aims to produce successful individuals who can:
- Understand the whole of the professional design development process and how the initial phases flow to inform the latter stages.

- Appreciate commercial realities and the designer’s role in business.

- Design desirable products for bespoke, batch or mass manufacture.

- Understand sustainability, inclusively, and other important ethical and social issues that must be considered by today’s designers.

- Have traditional design skills such as sketching, dealing with form, communication and innovation.

- Are able to use design tools such as 3D CAD, CAM and rapid prototyping in order to optimise the design and reduce time to market.

The Cardiff School of Art & Design have substantial expertise in the delivery of courses at the interface of engineering and product design whilst the National Centre for Product Design & Development Research is one of the UK’s leading centres for rapid product design & development whose expertise covers the whole process from design management, concept and detailed design, ergonomics and CAD to prototyping, tooling and batch manufacture.

See the website https://www.cardiffmet.ac.uk/artanddesign/courses/Pages/mscapd.aspx

Course Content

MSc students take the following modules:
- APD401M Product Development Principles & Practice (20 Credits)
- APD403M Sustainability Issues in Design for Production (20 Credits)
- MAA7001 Research Methods in Art & Design (20 Credits)
- APD405M User Testing & Evaluation (20 Credits)
- APD406M Form Shape & Colour (20 Credits)
- APD407M Major Project (60 Credits)
- APD408M(A) Industrial Placement (20 Credits)

Each 20 credits is equivalent to 240 learning hours (80 typically are taught and 160 are directed study or independent study).

- Facilities
Dedicated studio space. Cardiff School of Art and Design offers an extensive range of spaces, workshops and equipment, creating a vibrant and creative learning environment, within a new purpose designed building and a fully renovated extension. Workshop and technical facilities include a foundry; and access to other workshops across the full range of Art and Design disciplines. Membership of the Fablab is included in the indicative coursework costs below. Cardiff School of Art and Design has a wide range of tools and equipment for use by students; necessary workshop training in their use includes access to materials used as part of timetabled workshop inductions. You also have access to and use of recycled materials within workshop areas.

Assessment

For each module, assessment is as follows:
- APD401M Product Development Principles & Practice (20 Credits) 6000 word equivalent assignment. This will normally be a written assignment.

- APD403M Sustainability Issues in Design for Production (20 Credits) 6000 word equivalent. This module will typically be assessed via a design project. A proportion of the assignment may however be awarded for written or presentatio​n work.

- MAA7001 Research Methods in Art & Design (20 Credits) Written submission, plus seminar presentation, typically 3,000 words plus a 10-20 minute presentation.

- APD405M User Testing & Evaluation (20 Credits) 6000 word equivalent. This module may be linked with others in order to provide a design project vehicle. In any case it will involve practical exercises and a proportion if not all of the assignment may be awarded for written or presentation work.

- APD406M Form Shape & Colour (20 Credits) 6000 word equivalent. This project is likely to be assessed through practical design activity, although a proportion of the assignment may be awarded for written or presentation work.

- APD407M Major Project (60 Credits). 18,000-word equivalent. Performance will be measured using the Final Report, Formal Presentation, Viva Voce examination and final product. Of the marks that are available for the project the allocation of the marks to each of the measures is as follows:

Final Report: 40%

Final Product (prototype): 40%

Formal Presentation: 5%

Viva Voce: 15%

- APD408M(A) Industrial Placement (20 Credits) 6000 word equivalent. A 3000 word ( maximum) report reflecting on the student’s experience within the professional working environment. A reflective placement Logbook (or Blog equivalent) recording critical reflections on events, activities and experiences. Important Note: Because of the difficulties of assessment in the workplace and the potential for disparity of treatment, this module is not awarded a mark other than “Pass” or “Fail”.

Support will be available through weekly small group seminars (normally no more than 16 students per group), exploring the theme of lectures and allowing students to clarify their understanding.

These sessions may also be workshops where practical demonstrations, involving student participation, are run. This may include, for example, communal writing or small group discourse analysis. Weekly tutorials will also be available.

Employability & Careers

Your year(s) of study with us enable you to develop professional contacts, observe how successful practitioners make their living, and hone your skills and ideas for commercial and professional advantage. Such cross-disciplinary collaborations prepare you for a world where you will inevitably work with people from all walks of life. Your live projects and assessments will get you accustomed to the importance of deadlines and working to specific briefs and tight specifications.

Over the next few years, CSAD will be developing opportunities for incubation of business proposals from its graduates and postgraduate training to get business opportunities up and running.

All students’ are expected to complete a portable ‘record of achievement’ and use their PDP to support employability and life-long learning, normally in the form of a blog, that integrates opportunities for self-reflection in programmes in order to help them develop as effective and confident learners.

Find information on Scholarships here https://www.cardiffmet.ac.uk/scholarships

Find out how to apply here https://www.cardiffmet.ac.uk/howtoapply

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NOTE Are you a student from outside the EU?. If you are an International student we have designed a version of this award especially for you! It is called the Extended International Master in Automotive Engineering. Read more
NOTE Are you a student from outside the EU?

If you are an International student we have designed a version of this award especially for you! It is called the Extended International Master in Automotive Engineering. It includes an extra semester of preliminary study to prepare you for postgraduate learning in the UK. We strongly recommend that all international students take this option as it is proven to improve your chances of success. Take a look at this alternative course here.

The Automotive courses are based around the use of industry standard engineering software and hardware provided by our partners. The student will gain an in depth understanding of Pro Engineer Wildfire, Alias Auto Studio, Cambridge Engineering Selector, ANSYS FEA, Cham Phoenics CFD, Boothroyd Dewhurst DFMA software and will gain hands on experience of related hardware such as Minolta Vi910 laser scanner, TESA coordinate measuring machine, ZCorporation and Startasys rapid prototyping, KRYLE 3 Axis Machining Centre and Beavor Turning Centre, Lister Petter Diesel engine dyno, Race Technology real time data acquisition.

This virtual design and analysis approach is backed up by experimental analysis on real vehicles which will be supported by partners such as James Watt Automotive who have a wealth of experience in developing and running vehicles for motorsport.

Course content

The course consists of 8 taught modules plus a major personal project leading to a written thesis. The taught modules cover the broad range of activities involved in vehicle design. You will study topics such as solid and surface modelling, rapid prototyping, Finite Element Analysis, advanced engine design and aerodynamics. The subject area of your final thesis can be selected to suit your own aspirations and interests. You will be assigned a supervisor with whom you will work closely to develop an academically challenging portfolio of work. The focus of this project will determine whether you will opt for the title of MSc Automotive or MSc Autosport.

Core modules are:
-Research Methods & Project Management
-Design Technologies for Master
-Structural Integrity
-Advanced Engine Design
-Advanced Vehicle Aerodynamics
-Advanced Vehicle Dynamics
-Control Systems
-Project

Option Modules are:
-Applied Structural Integrity
-Sustainable Design & Manufacture
-Advanced Engineering Materials
-Industrial Placement MSc Engineering Handbook

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Ravensbourne’s MA Fashion has innovation at its heart, challenging the boundaries of traditional fashion design, practice and manufacture; and has been developed in response to market forces shaping the fashion industry today, where cutting-edge design practice is balanced with sophisticated commercial strategy. Read more
Ravensbourne’s MA Fashion has innovation at its heart, challenging the boundaries of traditional fashion design, practice and manufacture; and has been developed in response to market forces shaping the fashion industry today, where cutting-edge design practice is balanced with sophisticated commercial strategy.

This is a creative, project-based course focusing on the dynamic between creativity, technology and business awareness. The course develops the critical and creative, and technical and professional skills necessary to advance practice and stimulate innovation in the fashion industry.

As an MA Fashion student, you will explore the boundaries of creative fashion design and develop your digital skills utilising a range of prototyping technologies. The course will challenge you to re-examine the underpinning methodologies and ways of working that characterise creative practice in fashion. You will be encouraged to challenge the boundaries of traditional fashion design, practice and manufacture, and explore the creative opportunities offered by technology and new ways of working.

Innovation often emerges from meaningful collaboration with other disciplines and you will benefit from Ravensbourne’s unique postgraduate ethos where the course is not only positioned within a wide range of creative postgraduate courses but you will collaborate with practitioners in the other disciplines to gain a multi-disciplinary perspective.

The course will equip you with an in-depth knowledge and understanding of the international fashion business and marketing, enabling you to apply and integrate this into the creative design and making process.

Throughout the course, you will develop new experimental approaches to fashion and/or textile design, strengthening your own practice and developing new creative, technological and commercial skills.

Course structure

1. Technology issues – Within the technology issues unit students will engage with 3 to 5 week project cycles that will enable them to explore ideas and build on skills in interdisciplinary, cross disciplinary and individually negotiated projects. These units are structured to encourage students to engage collaboratively with fellow students.

2. Business and innovation – Taught during the term before the Final Major Project Unit, this unit helps students develop an understanding of business and innovative practices in the creative industries. It challenges and supports fashion design students in turning their ideas and skills into viable, innovative market propositions and business plans.

3. Research process – This unit supports students in gaining the research skills needed for the development of students' individual projects. Concept and prototyping – Allows students to further develop their skills, focusing on their chosen specialist area within fashion and pursue a single line of inquiry, idea or theory embedded in fashion and research and develop the concept.

4. Major project – For the Major Project, students will develop and manage an individual programme of enquiry and creative development in fashion culminating in the realisation of a final collection, fully informed by professional and industrial contexts and multi-disciplinary perspectives.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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