Explore the potential of performance design with this wide-ranging programme.
You’ll develop an awareness of the performance events and experiences that can be created with the aid of lighting, projection, settings and objects, puppetry, props, costume, sound as well as newer technologies such as digital and pervasive media. You’ll have space to experiment and come up with innovative and creative ideas for performance, while learning more about the theories and concepts that are shaping emergent forms of theatre, art and performance practice.
As you build up your MA portfolio you’ll engage with contemporary performance and arts practices – including immersive and participatory forms of performance, as well as those outside of the theatre – while considering the role they play in their wider social, cultural and economic landscape. This is the only research-orientated programme in the UK tailored towards academic and practical engagement with performance design.
You’ll be based in our purpose-built landmark building [email protected], with two professional-standard and publicly licensed theatres that regularly host works by students and visiting theatre companies. One of these is a technically advanced research facility, and both are fully equipped with the latest technology. A dance studio, dressing rooms and box office are also in the building, and our School includes rehearsal rooms, two black-box studios, costume construction and wardrobe stores, a design studio and scenic workshop, video editing and sound recording suits as well as computer aided design.
But our biggest strength is our links with external organisations, which give you the chance to get outside the theatre and explore performance in different environments. Our partners include Opera North, West Yorkshire Playhouse, the National Media Museum, Leeds City Council, Red Ladder Theatre Company, Limehouse Productions, Phoenix Dance Theatre, the National Coal Mining Museum for England, HMP New Hall, Blah BlahBlah Theatre Company, the BBC and HMP Wetherby.
Throughout the programme, you’ll develop an awareness of research methods and approaches in performance and the cultural industries. In Semester One, you’ll also take a core module which introduces you to key concepts, theories and ideas in performance design, exploring ideas such as visuality and the theatre, spectacle, audience experience and multi-sensorial performance.
This foundation will inform the rest of your studies, including your practice. In Semester One you’ll also work with a range of scenographic materials to develop your own creative practice, spending time in practical workshops alongside lectures where you’ll consider current issues and debates in performance design and the role of practice-led research.
In Semester Two you’ll apply all the knowledge and skills you’ve gained to an independent research project, which could be practice-led or a written dissertation on a topic of your choice. You’ll also be able to spend more time on your practice – you’ll have the chance to complete an individual project, or to collaborate with fellow students from across the School, or work on another small-scale research project based on a two-week placement in an external organisation. Alternatively you could choose from optional modules on topics such as audience engagement or debates on culture and place.
If you choose to study part-time, you’ll study over a longer period and take fewer modules in each year.
We use different teaching and learning methods to help you develop your skills and make the most of our tutors’ expertise, including, practicals, seminars, tutorials, lectures and group learning. Independent study is also integral to the programme, since it helps you to form your own ideas and build skills in research and analysis.
The assessment methods you experience will vary depending on the module. However, to allow you to develop skills in a range of areas they will include essays, performances, visual documentation, verbal presentations, critical evaluations and reports.
This programme will give you the knowledge and skills to become an articulate and creative performance design practitioner. This could include; working as a designer or director in theatre, live performance, festivals or the events industry (either within a company or freelance), creating your own performance events or performance company, or working in community arts.
You’ll also gain a range of transferable skills in research, analysis, interpretation and communication, as well as imagination, independence and cultural awareness. This will equip you to work for a variety of roles across the cultural and creative industries, for example, in administration, marketing and management.
Because of the emphasis on research, it’s also good preparation for PhD-level study and teaching.
We encourage you to prepare for your career from day one. That’s one of the reasons Leeds graduates are so sought after by employers.
The Careers Centre and staff in your faculty provide a range of help and advice to help you plan your career and make well-informed decisions along the way, even after you graduate. Find out more at the Careers website.
Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations.
As a student of this programme, you will develop strong relationships with active professionals in your discipline and learn within a leading theatrical conservatoire that benefits from the intellectual stimulus of a major research-led university.
This unique programme is aimed at creative producers and directors and those who train and work with actors and performers to develop and direct their skills.
The programme offers three specialist pathways, including choreography and movement direction, directing, musical theatre creation, and you will also have the opportunity to develop a specialist practice within your chosen pathway.
The programme is primarily designed for graduates in drama, theatre and dance from universities and conservatoires, but will also appeal to those who have established themselves professionally and wish to refresh their skills and perspectives and take on leadership, coaching, creative or directing roles.
This programme is studied full-time over one academic year and part-time over two academic years. It consists of eight taught modules and an Advanced Creative Practice module.
Students enter the MA Creative Practices and Direction to a specified pathway, personally supervised by their pathway leader, an expert in the subject area.
Example module listing
The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
Movement Direction and Choreography pathway
Students on this pathway follow and practically investigate a number of techniques and ideas dealing with onstage physicality.
The focus is also on the development of movement language, through the investigation of the ideas and practices of seminal dance-based ideas (Laban, Bausch, Cunningham, Fosse, Graham, Horton, etc.) and methods for working with music and sound.
This programme is a practice-led pathway incorporating methodologies and techniques that focus on approaches to theatre directing, dramaturgy, collaboration with other practitioners.
Musical Theatre Creation pathway
This pathway is designed for those who wish to study writing, and creative roles specifically in Musical Theatre. These might be as a director, choreographer, composer, librettist, musical director or creative producer.
Educational aims of the programme
The School of Arts facilities include the 200-seat theatre in the Ivy Arts Centre, dark and light studios, digital creation stations and editing facilities, scenic, props and costume workshops, and interconnected sound recording and music facilities.
Teaching and workshop activity takes place largely in GSA’s dedicated rehearsal rooms, performance studios and design workshops. Lectures, presentations and seminars will occur in rooms across campus.
The University Library contains the majority of set texts, key journals, scripts, play texts and video materials necessary for the programme. Students have access to extensive facilities through the virtual learning environment, SurreyLearn, and IT Services.
Additional support is available in the Learning Resource Centre in the University Library.
Equipment is provided on a project-by-project basis according to the nature of the work in hand and the parameters of the project, which are negotiated with the tutor.
Facilities and equipment for production work will be booked by students according to specific project briefings and advertised resource parameters.
Academic support is provided by way of ongoing contact with the programme director and module leaders, group briefings and feedback, individual tutorials, and mentoring.
The programme makes use of a peer feedback system designed to provide a useful and supportive account of areas of strength and effectiveness, along with areas for improvement.
You are encouraged to identify personal learning and creative objectives that can be pursued in alignment with group project work.
The School of Arts includes study in dance, digital arts, film, music, sound and theatre, with research activity in all areas, often with significant interdisciplinary connections.
With an integrated approach that comprises documentation, analysis and performance, Surrey’s agenda for research aims to engage critically with the past and present, while rigorously articulating new frameworks for understanding and practising the arts and culture in the twenty-first century.
Research infrastructure includes the Digital World Research Centre and the Laban Archive in the National Resource Centre for Dance (NRCD).
The School of Arts hosts and supports established research centres, research groupings and networks as well as individual research projects. Our research extends to partnerships with the artistic community, for instance, in support of public debates or in the dissemination of documentation for arts practice through the digital and print media.
We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.
In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.
This course is aimed at creative graduates who want to develop the skills to work in the exciting area of games design. On this course you develop specialist skills to produce real-time game art with the latest 3D software used by industry. Areas include 3D modelling, asset design for props, environments and characters. The course is designed to allow you to specialise in the area of games design that is the most interest to you.
You focus on art and design fundamentals to underpin your 3D game designs as well as engaging with theory to develop your awareness of game mechanics and what makes games fun. These skills can be applied through game development projects undertaken in small teams with ‘Games Software Development’ students. You work in an ‘industry simulation’ style environment to produce game prototypes which could be released through our commercial studio ‘Steel Minions’. This gives you the opportunity to experience commercial team development practices in preparation for entering the industry.
Also • games design futures project • creative media research and development proposal • creative media professional practice project • creative media masters project
Creative and skilled games artists and designers are in demand to meet the need for new and exciting products, as the industry relies on them to develop the next generation of games. Areas of work include • 2D and 3D art • animation • concept design • mobile, console and PC based platforms.