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Masters Degrees (Production Designer)

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About the course. Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. Read more

About the course

  • Explore the most advanced studio techniques, technologies and processes at the forefront of current music production.
  • Discover advanced compositional devices and strategy applicable to DAW-based realisation of original material.
  • Unleash your creative potential and cultivate your own individual style to produce original works that stand out from the crowd in their artistic and technical sophistication.
  • Survey the most exciting aesthetic trends in current music-making with technology, and their relation to the demands of the music industry.

Why choose this course?

The MA Creative Music Production is aimed at applicants specifically interested in applying studio technologies and production skills to the creation of their own original music (as opposed to “producing” other artists’ music). In addition to equipping students with solid bases in studio technology, processes and practices, the course addresses the purely formal, artistic and aesthetic aspects of music-making, and the specific compositional devices and strategy applicable to DAW-based realisations of original material.

By surveying the defining traits and aesthetic concerns of a number of popular genres centred on electronic composition-production, students develop a sophisticated awareness of current artistic and aesthetic trends, and an enhanced knowledge of the musicology of production. On this course, you will develop a portfolio of original works showcasing your talent as a composer-producer, opening up a wide range of possibilities for your professional career.

Course content

Taught sessions will typically cover the following topics:

  • Studio Technology, processes and practices
  • Audio production and design
  • Compositional strategies in DAW environments
  • Musical form, structure and discourse in Electronica
  • Rhythm and kinesis in EDM
  • Experimentation in IDM
  • Noise in Techno
  • Timbre and texture in Ambient music
  • Machine aesthetics in House music
  • Sampling and re-contextualisation in Hip-Hop
  • Lo-fi aesthetics and Glitch
  • Retro-revivalism - analogue sound in the digital age

Resources

  • A large recording studio featuring the high-end SSL AWS 900+ SE mixing desk / Protools HD system and Quested and JBL monitoring (2.0, 2.1 and 5.1).
  • A medium-size studio featuring an Avid C24 / Protools HD system with RedNET and Neumann 5.1 monitoring.
  • 4 x iMac control/edit spaces with Slate Raven Mti touchscreen control and RedNET.
  • 2 x live recording booth/spaces.
  • 3 monitoring spaces for surround sound mixing.
  • a dubbing suite for A/V work (foley, ADR, etc.)
  • 2 x 30 seat dual-monitor Apple iMac labs.
  • A 150-seats state-of-the-art performance venue with Soundcraft vi1 console and full RedNET integration.
  • Top class outboard including Digidesign Pro Tools, Lexicon TLAudio, TC Electronic, Focusrite, and more.
  • Vast selection of top-quality dynamic, condenser and ribbon microphones, including Soundfield, Neumann, AKG, Coles, Shure, Audio-Technica, Beyerdynamic.

Careers

Graduates from this award will be equipped with a wide range of specialist knowledge and skills in the field of music technology and music creation – from purely technical to creative and intellectual. As such, they will be ideally positioned to pursue a career in the music and media industries, creating their own musical content for production music library, film/TV synch, or commercial release. You may, in addition, consider positions in music publishing, music journalism and criticism, or teaching, or you may continue your higher education at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance, recording, as necessary. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Staff team

The MA Creative Music Production is led by Bruce Aisher.  Bruce is a music producer, songwriter, composer, remixer, sound designer and technology journalist whose work is to be found on over 100 commercially released tracks (including a US Billboard Club Chart No.1) on TV programmes such as ‘CSI’ ‘Numb3rs’ and 'Top Gear' and products by Apple, Clavia and Native Instruments.

Industry links

Our industry partners include:

  • BAFTA
  • Splash Damage Videogame Company
  • Videofeet Media Company
  • Focusrite
  • SampleMagic
  • Dynamic Music
  • Extreme Music (Sony)
  • Grand Chapel Studios
  • iZotope
  • SSL

Entry requirements

A good (1st, 2.1 or 2.2) BMus/BSc/BA in Music / Music Technology (or equivalent qualification), or 5 years professional industry experience at the discretion of the admissions or programme tutor. Evidence of solid compositional work with technology prior to undertaking the course is required (determined by the submission of a small portfolio of original compositions with the student’s application).

All international students are required to demonstrate suitable levels of English language competence. This can be through previous study in English, but we often require specific performance in English tests. All undergraduates must be able to prove a minimum of IELTS 6.5 with at least 5.5 in every component or equivalent.

Fees and Funding

Fees for 2018/19 are still to be confirmed for home students.

International Students

Full time: £12,500 for the 2018 academic year

Part time: If you decide to study this course on a part time basis you will be charged £1040 per 15 credits for the 2018 academic year

*Tuition fees are charged annually. The fees quoted above are for the specified year(s) only. Fees may be higher in future years, for both new and continuing students. Please see the University’s Fees and Finance Policy (and in particular the section headed “When tuition fees change”), for further information about when and by how much the University may increase its fees for future years.

How to apply

For more information about our new MA in Creative Music Production, please contact Bruce Aisher on



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Develop as a producer/director of factual programmes and extend your creative skills and technical knowledge. With talks by industry professionals, and access to a broad range of equipment, you’ll create a portfolio of work that will help you stand out from the crowd. Read more

Develop as a producer/director of factual programmes and extend your creative skills and technical knowledge. With talks by industry professionals, and access to a broad range of equipment, you’ll create a portfolio of work that will help you stand out from the crowd.

Overview

No matter what experience you have of filmmaking, our course will develop your knowledge of factual UK TV and digital media content production, and your creative skills, to an advanced level. Along the way, you’ll make seven films of different lengths and write a dissertation on a media subject that excites and interests you.

Focusing on two key roles, the director and the producer (which in current factual programming are merged into one), you’ll explore the dynamics of this ever-changing industry, and what it takes to succeed. You’ll learn to become a visual storyteller, a communicator, a collaborator, a motivator and a problem solver. You’ll also develop skills in scheduling, production managing, budgeting and marketing programmes. Although the emphasis is on factual programming, there is scope and flexibility to develop more creative films.

With specialist technical workshops on camera operation, sound, lighting and editing, you’ll develop professional skills in screen-based production. This will be supported by tutorials, diary work, and independent research, giving you a strong critical and contextual grounding for your practical work.

You’ll be encouraged to collaborate with other students on this course and others, becoming a flexible media professional who can produce and deliver high-quality video content for many different clients.

All our teaching staff have backgrounds in the film and television industries, and they're supported by industry specialists and visiting lecturers.

Teaching times:

Full-time:

Sept starters: Trimester 1 - Weds & Thurs 10.00 – 17.00; Trimester 2 – Tues & Weds 10.00 – 17.00; Trimester 3 – Tuesdays 10.00 – 13.00.

Jan starters: Trimester 2 - Weds & Thurs 10.00 – 17.00; Trimester 1 – Tues & Weds 10.00 – 17.00; Trimester 2 – Tuesdays 10.00 – 13.00.

Part time:

Semester 1: Thursday 10:00 - 17:00; Semester 2: Wednesday 10:00 - 17:00

Careers

Our course will prepare you for a career in TV or in the broader media, and help you to decide which areas of the industry attract you the most. Although the emphasis is on directing and producing, you might choose to move into cinematography, production management or even television programme sales once you graduate. You might also develop a particular interest in observational documentary, natural history films or science programming, and decide to follow a career in these fields.

Here at Cambridge School of Art, you’ll gain specialist skills that will be useful for traditional, experimental and creative documentary making, or films for education, training, public relations, current affairs, marketing and campaigning. Our course will prepare you to forge a portfolio or freelance career, and give you the ability to make high-quality content for broadcast, web, film festivals or cinema.

Core modules

Process and Practice as Research

Visual Storytelling

Understanding the Audience

Master's Dissertation Art and Design

Master's Project: Art and Design

Assessment

You’ll demonstrate your learning, and ensure you’re developing the knowledge and skills to complete the course, through:

• Producing and directing films of different lengths and styles

• Working in a team on a TV Studio production

• Written production analyses and reflective commentaries

• Essays

• Filming schedules & budgets

• Film pitches

• Final Masters Project: this film is your “calling card” for the industry

Your assignments are usually submitted at the end of each term. You’ll also be assessed informally and given feedback during the term to help you achieve to the highest level. Feedback could be on a film, a presentation or group participation; it will be given by your tutor and your fellow students.

Events

Our Wired events are specialist lectures and workshops run by industry professionals, where you’ll learn about up-to-date practices and get invaluable advice. Our past speakers have included Sean Bobbitt (cinematographer: 12 Years a Slave, The Place Beyond the Pines, Hunger), Peter Strickland and Nic Knowland (director and cinematographer: Berberian Sound Studio), Cilla Ware (freelance drama director of Silk, Spooks, Primeval), Kathy Lee (film editor: Abuelas, A Letter to Dad), and Larry Sider (sound designer, The Piano Tuner of Earthquakes, Mirrormask).

Our Creative Front Futures events, run by Creative Front Cambridgeshire, will give you a broader taste of the creative industries, and let you find out more about the world of film and television production as well as explore other career options.

You’ll also get first-hand experience of the industry at informal work placements throughout the course and benefit from our close links with Cambridge Arts Picturehouse, where we hold regular student and industry events.

Specialist facilities

When shooting your projects you’ll have access to our fully-equipped HD TV studio with full lighting rig; our ground-breaking digital exhibition space Ruskin Gallery; a mixer; an autocue, multi-purpose scenic backdrops suitable for current affairs, magazine programmes and dramas; a film studio with overhead lighting, tracks, dollies and green screens and sets for flats; a full range of HD cameras (including Steadicam); location lighting; and sound-recording equipment.

For post-production work you’ll get access to over 30 editing suites with the complete Adobe Creative Cloud software suite including Premier Pro, after Affects, audition and Speed Grade and the Adobe Creative Suite master collection. You’ll be trained on all our equipment by a team of experienced technical staff, who also maintain and manage the facilities.



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Something happens when you add sound to an image. And filmmaking depends upon the strength of this relationship. Ultimately it’s what makes a film work – it’s what moves your audience. Read more

Something happens when you add sound to an image. And filmmaking depends upon the strength of this relationship. Ultimately it’s what makes a film work – it’s what moves your audience.

MA in Filmmaking (Sound Recording, Post-Production & Design), is housed in a new purpose-built media facility equipped with state-of-the art teaching spaces including a film studio for sound shooting, Pro Tools suites, Audio Postproduction facilities with Foley recording studios, Avid Media Composer, screening rooms and an Avid ISIS SAN network linking all teaching spaces. The new Curzon cinema provides the department with digital projection along with its weekly programme of first-run films.

The questions we explore

You'll learn the fundamental technical skills necessary to begin a career in screen sound, both as a location sound recordist and post-production sound designer. But equally importantly, you will gain an understanding of how a film’s narrative relies on the precise partnership between image and sound.

Within this MA programme you'll expand your existing knowledge of sound. Through recording and design you'll investigate what it means to listen with awareness and to translate that experience to your audience. And you'll study how sound is created, how you can manipulate its form, whether it’s natural, synthesised, digitised or analogue, and how to work with sound as a storytelling medium.

Our approach

The Sound curriculum focuses on the structure of the soundtrack, deconstructing it from its beginnings in pre-production to the final mix, experimenting with the ways in which different components (dialogue, atmospheres, sound effects, music) allow an audience to engage with a film’s story. Through iterative exercises, group reviews and regular feedback, you gain the awareness and ability to construct soundtracks that interpret stories through sound.

As a sound specialist you work on one film each term, ending with a major production. You learn about related fields such as directing, editing, producing and documentary, and work with students across specialisms within Goldsmiths Screen School. As well as developing your awareness of the discipline and learning software such as Pro Tools, the Options modules provide the opportunity to learn the concepts and debates informing the wider filmmaking industry. This means you have the chance to explore your craft with other filmmakers and get used to the unique dynamics of the industry

You'll also benefit from guest lecturers who bring their professional expertise into our classrooms. Last year, specialist classes featured Oscar-winning sound recordist Ray Beckett (The Hurt Locker), film/TV sound editor Adele Fletcher (The Imaginarium of Doctor Parnassus) and composer Stuart Earl (The Secret Agent, Lilting).

In addition, MA Filmmaking students collaborate with composers and players from Goldsmiths’ Department of Music who offer a wide range of musical styles from classical to electronic to popular.

Pro Tools tuition is offered to all Sound Recording, Post-Production & Design pathway students giving you the opportunity to achieve Pro Tools Certified User accreditation.

This MA doesn’t just deal with technique and technology and it’s not about objective theory. We explore the space in between. Not only do we want you to acquire the skills and understanding to follow a career in professional filmmaking but also we prepare you to use your new-found expertise in the wider world of media and the arts.

Modules & structure

You work in depth on at least one film per term in your specialist role, culminating in a major production towards the end of the degree. You will also lead and take part in a number of other sound-based and music-based projects in Screen Lab. This collaborative framework is designed to stimulate collaborative practice by providing you with a breadth of filmmaking knowledge combined with a high level of expertise in sound recording and design.

For two terms you will spend a full day a week in specialised contact with your specific programme convenor, plus a further day in Screen Lab working with colleagues across the programme in a Talent Campus-style project-led learning structure with:

  • Masterclassess
  • Pitches
  • Role-plays
  • Exercises aimed at using your skills specialism in a variety of live shoot situations

You will also have a variety of research projects to undertake, as well as other module options.

The third term will be taken up with your final substantive project, and in writing up a process paper on your work and research over the year.

Screen Lab

You will also advance your collaborative skills by working in teams with fiction and documentary producers and directors, edit, cinematography and music students, on a variety of projects and at least three scheduled films across the year.

You will leave the programme with a diverse portfolio of performed work that may span a variety of formats – music video, web series drama, documentary, campaign/commercial, experimental art pieces and feature-scale short fiction films.

Screen School options

As well as your Sound Recording, Post-Production & Design specialism, you will undertake three short courses to enhance your other skills and critical approaches. 

Skills & careers

The programme is a gateway to any career that involves sound, particularly those that concentrate on narrative storytelling. Our graduates go on to work in a range of fields from film, theatre, radio, and web design, to advertising, documentary, and animation.

Find out more about employability at Goldsmiths.



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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Read more

3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.

GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.

The curriculum will help you build your creative vision and technical skills as a 3D designer.

  • Explore the use of video and animation in digital video, multimedia and web publishing
  • Experiment with interactive media types and techniques
  • Sharpen your skills in creative thinking and generating ideas
  • Master digital video production and digital media integration techniques
  • Gain pre-production skills like planning, storyboarding and conceptualising
  • Practise production skills like 3D modelling, animation, lighting and rendering
  • Develop post-production skills in video editing and integrating 2D and 2D visuals
  • Work with cutting-edge computer applications and digital environments

At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.

Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.

What you will study

3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.

The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.

There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.

Digital Media Technology and Development

An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.

Digital Video and Motion Graphics

Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.

Digital Media Publishing and Commercialisation

Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.

Digital Portfolio and Industrial Production Techniques

This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.

Research and Project Methods

This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.

MSc Project

The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.

Assessment methods

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Graduate prospects

As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.



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Our. MA Interior Design. course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment. Read more

Our MA Interior Design course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment.

This degree provides you with a launchpad to potential higher level interior design careers within a diverse range of subjects. These include museum and exhibition design, design for film, television and digital games and brand interpretation for retail, leisure or promotional events.

An emphasis on ecological issues and processes is also a prominent aspect of this course, and underpins all aspects of the course.

Explore your interests

You'll explore your area of interest to an advanced level, through establishing new spatial paradigms that build on your existing knowledge. Our course, at UCA Canterbury, combines theoretical and practical skills, and encourages engagement with industry at all levels.

In-depth research into design processes and technologies, along with related work placement opportunities, will prepare you for new career directions. Your project work will be supported by ongoing staff research into sustainability, architecture, design-related digital technologies, experiential environments and brand communication.

You'll be taught through tutorials, seminars, self-directed study in relation to your project proposal, work-in-progress reviews and visits or references to sites of local and international interest.

Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

We've got extensive contacts across the range of interior design disciplines. Live projects, research analysis and feasibility studies will draw on our wide range of contacts and associations.

Connections include specialists in the related fields of audio-visual technologies, lighting design and interactive design.

Recent guest lecturers have included:

-David Callcott, CADA Design, retail and leisure design consultants (London and Hyderabad, India)

-Emma Vane, Production Designer for Atonement, the Harry Potter series, Tinker Tailor Soldier Spy, and Captain America: The First Avenger

-Finlay White, ModCell, sustainable construction

-Mick Pearce, award-winning international architect (Title: Bio-mimicry and the 3rd industrial revolution)

-Phil Hughes, Ralph Appelbaum Associates, museum and exhibition designers (London, New York, Beijing)

-Uwe R. Brückner, Atelier Brückner, exhibition design (Stuttgart, Germany).

Careers

Career opportunities exist within design or architectural consultancies in retail, leisure, exhibition, office, hotel, residential and cruise ship design, as well as in the fields of design management, interior or film-set design.

Our course has a strong ecological focus with opportunities for engaging with both the theoretical and practical aspects of real-world sustainability.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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“Science fiction, fantasy, musicals, and period films offer the most obvious platform of eye-catching design, but it should be remembered that even if the subject is contemporary, or the style emulates documentary, we are still witnessing an illusion which has been designed.”. Read more
“Science fiction, fantasy, musicals, and period films offer the most obvious platform of eye-catching design, but it should be remembered that even if the subject is contemporary, or the style emulates documentary, we are still witnessing an illusion which has been designed.”
Peter Ettedgui — Production Designer

The MA Film Production course is for gifted and emerging filmmakers seeking to learn on the job, to go beyond the short film, to define themselves as artists within a working film production crew, and to gain that vital production experience demanded by the industry.

Work Placements | In line with the courses’s emphasis on industry experience, you will be encouraged to undertake, seek out short-term work opportunities in your field. These can occur when your pathway is normally not involved in a particular production stage, for example with production designers during post-production. This opportunity is available for all students, Home/EU and for International, details can be found on our Working during and after page. The experience you and other students gain through this work out in the industry enhances and -compounds the learning and collaboration on the course.

NAMED AWARDS AVAILABLE IN

MA Film Production (Producing)
MA Film Production (Directing)
MA Film Production (Production Design)
MA Film Production (Cinematography)
MA Film Production (Editing)
MA Film Production (Sound Design)
MA Film Production (Documentary)
MA Film Production (Screenwriting)

Mirroring the working patterns of film production these named awards also reflect the degree of physical production engagement for these disciplines. With Producers, Directors and Documentary makers taking their films through all the stages from first idea, through to development, pre-production, production, post, and on right through to delivery to the audience. Whilst the disciplines of Production Design, Cinematography, Editing, Sound Design, and Screenwriting, over that same time period, will be engaged in the physical production, post of two or more films.

For the Portfolio Short Films made on the course, the budgets are seed funded. For other units, all the basic costs of materials and equipment are covered.

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The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television. Read more
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television.

-Study in a collaborative filmmaking environment
-Design for live action shoots
-Use traditional and digital design techniques
-Work in fully-equipped design studios
-Work on both fiction and animation films
-Have opportunities and facilities for set builds
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

Uniquely in the UK, our MA Production Design students study alongside students of other filmmaking disciplines, engaging in a series of productions where working methods replicate professional practice.

The advent of digital technology has brought in new design tools and ways of working and this course promotes a lively interface between old and new methods. 3D and 2D computer techniques and Concept Art are taught alongside traditional skills such as set sketching, orthographic draughting, design geometry and model-making. The course offers the opportunity to specialise in Concept Art, particularly in the second year. Design students apply their skills to live action and animation films, television programmes and commercials, in the studio and on location, using built sets and green screen. Relevant business and management skills are also taught, equipping students to manage a small art department, its budget, personnel and logistical schedules, studio procedures and set decorating. Studio visits and placements familiarise students with a working art department and inspire them with actual film sets.

All staff, permanent and visiting, are Industry practitioners and students develop close links with the film and television industry while they train.

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From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. Read more
From television, film and radio, to gaming, digital and online advertising, the demand for specialists who can use sound creatively has never been higher. This course will give you an understanding of the innovation and technology behind studio sound production and design.

You'll study the relationship between sound, music and image, and build your skills in sound production technology and music editing techniques. You'll develop the ability to produce original sounds and audio-visual media so you can create professional audio across a variety of media formats.

Our short course is a fantastic opportunity to learn from experienced music and film professionals in state-of-the-art studios. We're dedicated to providing you with hands-on, practical experience so you can produce your own work, developing your ability to deliver professional sound content to a specific brief.

Visit the website http://courses.leedsbeckett.ac.uk/creativesound_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

We believe a short course can make a big difference.Employment opportunities could be open to you in sound engineering,performance, digital media, gaming, music for film and television, production,radio, composition, sonic art, and music marketing and PR. If you would like tocontinue your studies, we offer a range of masters courses, such as AudioEngineering or Sound Design.

- Sound Designer
- Composer for Media
- Studio Engineer/Producer
- Audio Producer (Film, TV, Gaming)

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You might have just finished your degree, or be working in industry looking to acquire new skills for your professional development. Taught over four weekends in the year - Saturday to Monday - we've designed this course so that it fits around your lifestyle, requiring minimum time off work.

You'll have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, lab with soundcard and mixer, and computer workstations with software such as Sibelius, Pro Tools and SynthMaker, and music analysis tools.

You will access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

We also offer exciting short study opportunities in film, music and performing arts, taught during Easter and Summer. These creative workshops, ranging from two days to a week, are a great way to build your expertise for professional use, embrace a subject you're passionate about, or develop your skills before applying for one of our postgraduate qualifications.

Core Modules

Sound, Music & Image
Evaluate the relationships between sound, music and image, and create examples of audio-visual media to a professional standard.

Creative Sound Design
We will equip you with the expertise to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Martin Briggs

Senior Lecturer, Music & Sound

"We believe the particular combination of staff experience and expertise, first class facilities, real world practical assignments, guest lecturers and industry networks, contacts and accreditation make our specialist courses in sound second to none."

Originally training in music and media, Martin has worked as both a performer and producer in music, sound recording, video production and live events. His current research is concerned with collaborative partnerships and working practices in music and sound creation. Whilst still working as a musician and arranger, he is also involved in the promotion of local community music workshops, performances and events.

Facilities

- Sound recording & editing equipment
A comprehensive range of audio editing, composition and sound processing software is available.

You'll have access to a suite of professional music studios, including film composition and audio post production rooms, instruments, together with portable field recording equipment and extensive computer workstation facilities.

- Northern Film School
You will also be able to access an impressive range of facilities at our Northern Film School, including production studios, edit suites, production offices, and film and script archive.

- Library
Our Library is open 24/7, every day of the year. However you like to work, we have got you covered with group and silent study areas, extensive e-learning resources and PC suites.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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MA Film is a practical course in the production of film drama, from development and finance to distribution and exhibition. It is designed for students who want a hands-on, industry-orientated course, in the creative, technical and practical aspects of digital film production. Read more
MA Film is a practical course in the production of film drama, from development and finance to distribution and exhibition.

It is designed for students who want a hands-on, industry-orientated course, in the creative, technical and practical aspects of digital film production.

Taught through a combination of tutorials, lectures, technical workshops, mentoring, masterclasses and work placements, the course allows you to focus on one key specialism and develop it at postgraduate level, while encouraging you to engage creatively with related disciplines and wider filmic processes.

Within the collaborative unit you have a choice of pathways where you can collaborate with external partners and other courses within UAL. These pathways could be realised through work placements, cross-disciplinary collaboration, initiatives towards the Major Project or a combination of activities.
The theoretical programme underscores all of the practical elements of the course and offers a shared process for students to explore both their own and each other’s work.
What to expect
The course aims to produce graduates who are self-reliant, highly motivated and able to successfully navigate this increasingly competitive industry.
Applicants must demonstrate developed skills and an understanding of their chosen specialism at application, with major and minor roles allocated accordingly.
STRUCTURE

Term One

Term one begins with the Statement of Intent, which is designed to prepare you for both the Dissertation and the Major Project, and helps you position your work within the wider filmic environment.

This unit combines guest lectures and student-led seminars on your specific discipline or field of practice. You will be encouraged to develop a strong dialogue within your groups and contribute shared and individual creative visions ahead of the Major Project.
Once the term is underway, you will begin the Major Project and undertake a Head of Department role, with a chosen specialism, on a fiction film of a prescribed length (max 30 minutes).
The Major Project provides an opportunity to sharpen your skills in one of six chosen specialisms (identified at application) on an ambitious production that spans the four terms of the course.

The specialism roles are:
Producer
Production Designer
Director
Director of Photography
Editor/VFX
Sound Mixer/ Designer
As a Head of Department, you will further develop team leadership skills, and balance individual and shared creative visions.

Term Two

In term two, the collaborative unit offers students the opportunity to engage in a specific collaboration with a related course at UAL or external partner, or in the form of a work placement.

UAL collaborations could provide opportunities to:
Work with LCC courses MA Documentary Film or MA Television in technical roles on documentary or television formats.
OR
Develop a funding and promotional strategy for the Major Project.
External collaborations could include:
Site-specific experimental work, developed in conjunction with a gallery or public body.
An agreed commission or campaign film for a charitable or commercial organisation.
A work placement in the relevant discipline.

Term Three

In term three, you will also undertake two Secondary Roles on course productions. These roles will enable you to explore associated aspects of your specialism, enhance your skillset and learn what it takes to effectively support a Head of Department.
The Secondary Roles are:
Production Manager
Locations Manager
Casting Director
Assistant Director
Set Dresser/Props
Camera Assistant
Gaffer
Script Supervisor
Sound Recordist/Boom Operator

Term Four

The Dissertation is a significant piece of research-based academic writing, designed to help students locate their work within the wider filmic environment.
Running throughout terms two and three, with a submission in term four, the 10,000 word Dissertation encourages you to reflect on your current practice/s, identify trends in the professional sphere and explore the production process.

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The NFTS trains composers in both live and electro-acoustic music for the moving image in a production context closely modelled on Industry working practices. Read more
The NFTS trains composers in both live and electro-acoustic music for the moving image in a production context closely modelled on Industry working practices.

-Training in live and electro-acoustic music
-Students compose for wide variety of audio visual material
-Creative and technical skills developed
-Study in a collaborative, filmmaking environment
-Flexible curriculum adaptable to individual needs
-Individual music suites
-Recording sessions with live musicians Business, legal and professional skills taught
-Unlike other schools, all production costs are met by the School.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

This course commences in January each year. Our emphasis on collaboration means that Composing students are informed and involved throughout the filmmaking process. In particular, composers work closely with other students in Editing and Sound Post Production, increasing their understanding of the relationship between audio and moving images.

Today’s language of screen music has shifted. While many scores still provide a musical commentary on the action, others find a way to integrate music into the fabric of the film itself, creating a seamless weave analogous to the camerawork or editing, to the assimilation of music into the sound world of the film as a whole. Sound design and music grow ever closer - in fact, the roles of sound designer and composer are becoming blurred to the extent that a close collaboration between the two processes is often essential.

The application of music to film - the choices inherent in the "when", "how" and "why" - all stem from an informed understanding of the intention of the film and the contribution music could make to it. Informed understanding, musical versatility and the fostering of an individual musical voice are the intentions of this course and these are determined by the practical and intellectual demands on composers working in the industry.

Composing graduates are qualified to take on all forms of work in film and television as well as productions in multimedia and interactive programming.

CURRICULUM

The Composing course is developmental and progressive. In year one, students are taught the techniques and contexts which inform writing music for the screen. The first term comprises an intensive process during which students compose to a variety of exercises, each one chosen to focus on a particular problem of film composition. Some of these exercises are completed by each student and discussed in seminars and individually assessed. In term two, further exercises concentrate on issues having to do with scoring for live instruments, the combination of live and electro-acoustic elements and the integration a limited range of sound design into film scores. In addition, students will begin engaging with projects generated by other students at the NFTS. This process will continue and dominate the third term. Each student contribution to those films will also be assessed. Students will also participate in visits from industry professionals.

In year two, students’ activities will be dominated primarily by work generated from other parts of the school. However, lectures, seminars and the occasional workshop will be provided to clarify and expand issues arising from those projects. As in year 1, students will also participate in visits from industry professionals.

YEAR ONE
A series of composing workshops combining practical exercises and seminars:
-Basic narrative techniques
-Midi (sampling) use of samples and audio
-Combining music and sound
-Narrative with dialogue
-Non-fiction scoring
-Instrumentation and orchestration
-Composing to script

Ongoing analysis of feature film soundtracks and film structure Orchestration and recording with live musicians

Workshops with Sound Design and Editing students:
-Abstract Film Workshop
-Without Images - a sound-only project
-Animation exercises
-Dramaturgy Workshop – focusing on script and script analysis, blocking and cover, and performance

Productions
-Zen and Beyond Time - fiction workshop focusing on visual storytelling
-Documentary poetry exercise collaborating with Documentary Direction, Editing and Sound Design
-First Year Film – the major 1st year fiction production collaborating with all other departments
-Investigative Documentary - the major first year documentary production
-Cross Spec - an introduction to film language and storytelling involving all departments

YEAR TWO
-Orchestration and recording with live musicians
-Continued analysis of films
-2nd year short fiction production, shot on a digital format
-Graduation films in documentary, fiction and animation

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

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Created to challenge and inspire the next generation of theatre designers, the Theatre Design MA course at Bristol Old Vic Theatre School delivers intensive vocational training, enabling talented designers to develop their creative and technical ability in set and costume design for performance. Read more
Created to challenge and inspire the next generation of theatre designers, the Theatre Design MA course at Bristol Old Vic Theatre School delivers intensive vocational training, enabling talented designers to develop their creative and technical ability in set and costume design for performance.

The Theatre Design MA course has just four places on offer in each intake, students receive focused individual mentoring and support from the BOVTS team and high-profile visiting professionals, all set in the environment of an integrated company staging fourteen productions a year.

The course duration is four terms; starting in April the course runs until July the following year.

The full time course is aimed at multi-skilled postgraduate level students. We encourage applicants with a range of experience and previous training in Theatre, Art and Design, (Architecture, Costume, Graphics, Interiors, Film Design, Painting, Sculpture, Drama and Theatre). We do not limit entry to students with previous training, although the majority of applicants come from degree courses. A comprehensive portfolio of artwork is required at interview.

Collaborative working with students from a range of disciplines at BOVTS, design students are offered at least three leading design positions on public productions at a variety of respected venues – from The Bristol Old Vic Theatre to the Brewery Theatre.

Master-classes and workshops with visiting professional practitioners help build a thorough understanding of the subject, these include script analysis, life and figure drawing, model making, technical drawing, CAD, Photoshop and model photography. Specialist lectures cover theatre design and costume history. Research and practical work are supported by site and production visits including trips to theatre design events and exhibitions.

An extensive portfolio of industry-standard work can be achieved over the course of four terms, including staged productions and theoretical projects. Students leave BOVTS with the skills, knowledge and confidence to build careers as professional designers. There are end of year exhibitions at the Royal West Academy of Art in Bristol and in London.

Inspiring leadership by Head of Design Angela Davies, who is an award-winning theatre designer with high-level industry links. The course equips its graduates for entry into prestigious Theatre Design competitions such as the Linbury Prize for Stage Design and the RSC’s trainee scheme. BOVTS graduates held 5 out of the 12 final places in the Linbury Prize 2013.

Applications are accepted at least one year in advance of the course start date. The four-term course starts at the beginning of the summer term and completes at the end of the summer term of the following academic year.

Recent graduates have held design positions at the RSC, Pilmlico Opera, Bristol Old Vic, The Brewery Theatre and the Tobacco Factory, The Finsborough Theatre The Vault Festival and with Kneehigh Theatre Company.

To receive more information on course structure and highlights, please contact

Course Outline

Term 1
- Intensive skills-based classes from professional practitioners, including model-making and technical drawing
- Theatre script analysis and period research workshops
- Exploration of the collaborative creative process with a professional director and the MA Directors at BOVTS on the Theatre and Short Play Project
- Master-classes in advanced model-making techniques, technical drawing, an introduction to Photoshop and model photography
- Production and site visits.

Term 2
- Continued exploration of the design process through to presentation with meetings with a visiting professional on the Opera Project
- Regular design tutorials with additional workshops and classes to extend understanding.
- Theory is put into practice by designing the set or costumes for a BOVTS Spring production
- Collaborative working with a staff or visiting director and the BOVTS production teams for professional theatre venues

Term 3
- Design presentations and exploration of the production process through to full stage realisation.
- Close collaboration with actors, stage managers, technicians and scenic artists
- Work with the BOVTS MA Directors to complete production designs for the Brewery Theatre
- Skills classes and support in CAD and Photoshop and an introduction to portfolio design.

Term 4
- Series of small-scale productions for the Brewery Theatre
- Work begins on summer productions, exploring the role of set or costume designer in-depth
- More independent working with mentoring and support through the process
- Development of CV and professional portfolio
- Preparations for the end of year exhibitions at the Royal West Academy of Art, Bristol and London
- Exhibitions and Industry interviews with professional practitioners from a range of theatre disciplines, providing networking opportunities and pathways to work

PLEASE NOTE THAT APPLICATIONS ARE FOR APRIL 2016 ENTRY AND WILL CLOSE ON 27TH FEBRUARY 2015 AT 4PM.

Offline Applications
Please contact:The Admissions Office, 1-2 Downside Road, Bristol BS8 2XF.

Tel: 0117 973 3535.
Email: .

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Application period/deadline. November 1, 2017 - January 24, 2018. Multidisciplinary studies combine process engineering to environmental engineering. Read more

Application period/deadline: November 1, 2017 - January 24, 2018

• Multidisciplinary studies combine process engineering to environmental engineering

• The programme provides skills to solve environmental problems and challenges

• Programme’s industry-branch-independent, phenomena-based approach provides excellent skills in different areas of environmental engineering

This international 2-year master’s programme concentrates on energy production systems and cleaner production methods and on sustainable technologies. The programme will give you relevant skills and core knowledge of the latest technologies, tools, and methods of the field, such as:

• Sustainable technologies related to energy systems and cleaner production methods

• Abilities to control, optimize, design and develop industrial environmental processes

• Tools in controlling and reducing harmful environmental effects

• Methods for water and waste water treatment, water resources and water engineering

The programme has two options for specialization fully available in English:

• Energy Systems and Cleaner Production, and

• Water Engineering.

These study options provide knowledge on how to manage environmental issues with an industry-branch-independent, phenomena-based approach in energy production and water engineering, protection and restoration of natural environments, and in water and waste water processes by application of proper production methods, tools, and technologies.

The programme educates environmental engineers with skills to solve environmental problems and challenges, both locally and globally, in areas rich in natural resources of high economic value contained in an ecologically sensitive nature.

The graduates will have knowhow for scientific and applied work both in industry and academia. The graduates are able to work in different environment related business sectors, in local and regional public administration, as well as environmental authorities or research institutes.

Possible job titles include:

• Researcher

• Specialist

• Chemical process designer

• Environmental engineer

• Plant engineer

• Development manager

• Production manager

Students applying for the programme must possess a bachelor’s degree or equivalent in a suitable field of engineering, e.g. in environmental, process, chemical, or civil engineering.

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This course builds your design, technological, management and business knowledge, and develops the research and communication skills you will need to work in a web or digital media organisation. Read more
This course builds your design, technological, management and business knowledge, and develops the research and communication skills you will need to work in a web or digital media organisation.

This MSc qualification was developed in partnership with local industry, which identified a need for people who can communicate with customers, designers and developers in order to manage projects.

The city of Brighton & Hove is one of Europe's most vibrant creative, digital and IT (CDIT) clusters and this innovative environment is complemented by our teaching style. Invitations to industry conferences form part of our course's induction and industry leaders are often asked to speak with our students.

The course has been developed with regard to the Skillset (Sector Skills Council for the Audio Visual Industries) National Occupational Standards for Interactive Media.

Course structure

This flexible course can be studied either full-time or part-time.

Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work.

The course ends with a major project. This may take the form of an internship at a digital media company, an individually directed development project (which might entail creating your own brand/business) or carrying out a substantial piece of research.

Syllabus

You will study seven core modules and two optional modules. The option modules allow you to specialise in the areas of the course that interest you the most.

Core modules:

Web Development
Creative Design Lab
Interaction Design and Evaluation Process
Interface and Information Design
Research Methods
Project Management
Major project

Options:

Marketing for Interactive Technologies
Interactive Technologies Business Context
Intellectual Property Law
New Media Application Development
Individual project and research options

Employability

Graduates of the course have gone on to work in a number of roles in digital media including:

• Digital Media Project Manager
• Digital Content Executive
• UI Designer
• VP Strategic Content Marketing

Brighton is acknowledged as a major digital media cluster. There are plenty of opportunities to network with companies and organisations in the sector. Many of these will be made available to you through the course itself.

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How can you design an electronic toll collection system? How can a production plant minimize production costs without compromising on quality and safety? How can you design a complex consumer product?. Read more
How can you design an electronic toll collection system? How can a production plant minimize production costs without compromising on quality and safety? How can you design a complex consumer product?

These are typical questions that a graduate of the Master's programme Industrial Engineering and Management (IEM) can address. In a progressively technological society, IEM engineers will increasingly become leaders of technological innovation and design.

A Student of the Master's degree programme Industrial Engineering and Management (IEM) learns how to deal with practical problems in businesses. A focus lies on how to find solutions to problems while taking on a technical and scientific design perspective. The general aim of the IEM Master's programme is to train engineers to acquire a thorough overview of all primary and secondary business processes, especially with respect to the design of a technological product or process.

More than its nearest competitors, the IEM Master's degree programme of the University of Groningen focuses on technology. About 65% of the curriculum is dedicated to engineering and technology, and about 35% focuses on management and business. You can choose between two specialisations:

* PTL: Production Technology and Logistics

* PPT: Product and Process Technology

Why in Groningen?

- Integration of technology and management
- Strongly embedded in a specific technology of your choice

Job perspectives

Career opportunities are abundant for Industrial Engineering and Management(IEM)engineers. Career-market analyses consistently show that there is a strong need for professionals with a combined technical and managerial background.

- IEM engineers with a Production Technology and Logistics (PTL) specialization
IEM engineers with a PTL specialization can start a career as a product manager, involved in the development of new innovative products within the tight boundaries of technical, market and product-related constraints.

-Product and Process Technology (PPT) specialized IEM engineers
PPT-specialized IEM engineers can become members of product and process design teams or for example begin a career as a production manager in industrial companies.

Job examples

- Product manager
- Product developer
- Production manager
- Process designer

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