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Created to challenge and inspire the next generation of theatre designers, the Theatre Design MA course at Bristol Old Vic Theatre School delivers intensive vocational training, enabling talented designers to develop their creative and technical ability in set and costume design for performance. Read more
Created to challenge and inspire the next generation of theatre designers, the Theatre Design MA course at Bristol Old Vic Theatre School delivers intensive vocational training, enabling talented designers to develop their creative and technical ability in set and costume design for performance.

The Theatre Design MA course has just four places on offer in each intake, students receive focused individual mentoring and support from the BOVTS team and high-profile visiting professionals, all set in the environment of an integrated company staging fourteen productions a year.

The course duration is four terms; starting in April the course runs until July the following year.

The full time course is aimed at multi-skilled postgraduate level students. We encourage applicants with a range of experience and previous training in Theatre, Art and Design, (Architecture, Costume, Graphics, Interiors, Film Design, Painting, Sculpture, Drama and Theatre). We do not limit entry to students with previous training, although the majority of applicants come from degree courses. A comprehensive portfolio of artwork is required at interview.

Collaborative working with students from a range of disciplines at BOVTS, design students are offered at least three leading design positions on public productions at a variety of respected venues – from The Bristol Old Vic Theatre to the Brewery Theatre.

Master-classes and workshops with visiting professional practitioners help build a thorough understanding of the subject, these include script analysis, life and figure drawing, model making, technical drawing, CAD, Photoshop and model photography. Specialist lectures cover theatre design and costume history. Research and practical work are supported by site and production visits including trips to theatre design events and exhibitions.

An extensive portfolio of industry-standard work can be achieved over the course of four terms, including staged productions and theoretical projects. Students leave BOVTS with the skills, knowledge and confidence to build careers as professional designers. There are end of year exhibitions at the Royal West Academy of Art in Bristol and in London.

Inspiring leadership by Head of Design Angela Davies, who is an award-winning theatre designer with high-level industry links. The course equips its graduates for entry into prestigious Theatre Design competitions such as the Linbury Prize for Stage Design and the RSC’s trainee scheme. BOVTS graduates held 5 out of the 12 final places in the Linbury Prize 2013.

Applications are accepted at least one year in advance of the course start date. The four-term course starts at the beginning of the summer term and completes at the end of the summer term of the following academic year.

Recent graduates have held design positions at the RSC, Pilmlico Opera, Bristol Old Vic, The Brewery Theatre and the Tobacco Factory, The Finsborough Theatre The Vault Festival and with Kneehigh Theatre Company.

To receive more information on course structure and highlights, please contact

Course Outline

Term 1
- Intensive skills-based classes from professional practitioners, including model-making and technical drawing
- Theatre script analysis and period research workshops
- Exploration of the collaborative creative process with a professional director and the MA Directors at BOVTS on the Theatre and Short Play Project
- Master-classes in advanced model-making techniques, technical drawing, an introduction to Photoshop and model photography
- Production and site visits.

Term 2
- Continued exploration of the design process through to presentation with meetings with a visiting professional on the Opera Project
- Regular design tutorials with additional workshops and classes to extend understanding.
- Theory is put into practice by designing the set or costumes for a BOVTS Spring production
- Collaborative working with a staff or visiting director and the BOVTS production teams for professional theatre venues

Term 3
- Design presentations and exploration of the production process through to full stage realisation.
- Close collaboration with actors, stage managers, technicians and scenic artists
- Work with the BOVTS MA Directors to complete production designs for the Brewery Theatre
- Skills classes and support in CAD and Photoshop and an introduction to portfolio design.

Term 4
- Series of small-scale productions for the Brewery Theatre
- Work begins on summer productions, exploring the role of set or costume designer in-depth
- More independent working with mentoring and support through the process
- Development of CV and professional portfolio
- Preparations for the end of year exhibitions at the Royal West Academy of Art, Bristol and London
- Exhibitions and Industry interviews with professional practitioners from a range of theatre disciplines, providing networking opportunities and pathways to work

PLEASE NOTE THAT APPLICATIONS ARE FOR APRIL 2016 ENTRY AND WILL CLOSE ON 27TH FEBRUARY 2015 AT 4PM.

Offline Applications
Please contact:The Admissions Office, 1-2 Downside Road, Bristol BS8 2XF.

Tel: 0117 973 3535.
Email: .

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The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more
The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

-Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
-Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
-This broad-based and flexible programme allows you to work across a variety of platforms.
-Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
-The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
-The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year.

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:
-Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
-The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
-You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
-A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD.

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television. Read more
The production designer plays a vital role in creating real or imagined worlds on the screen. This MA course in Production Design develops individual creativity and teaches technical skills essential for a career in film and television

Quick Facts

- 2 Year Course
- Full-time
- Course runs Jan-Dec each year
- Next intake: January 2017
- NFTS Scholarships available for UK Students

- Study in a collaborative filmmaking environment
- Design for live action shoots
- Use traditional and digital design techniques
- Work in fully-equipped design studios
- Work on both fiction and animation films
- Have opportunities and facilities for set builds
- Unlike other schools, all production costs are met by the School.

Visit the website https://nfts.co.uk/our-courses/masters/production-design

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

Uniquely in the UK, our MA Production Design students study alongside students of other filmmaking disciplines, engaging in a series of productions where working methods replicate professional practice.

The advent of digital technology has brought in new design tools and ways of working and this course promotes a lively interface between old and new methods. 3D and 2D computer techniques and Concept Art are taught alongside traditional skills such as set sketching, orthographic draughting, design geometry and model-making. The course offers the opportunity to specialise in Concept Art, particularly in the second year. Design students apply their skills to live action and animation films, television programmes and commercials, in the studio and on location, using built sets and green screen. Relevant business and management skills are also taught, equipping students to manage a small art department, its budget, personnel and logistical schedules, studio procedures and set decorating. Studio visits and placements familiarise students with a working art department and inspire them with actual film sets.

All staff, permanent and visiting, are Industry practitioners and students develop close links with the film and television industry while they train.

CURRICULUM

Central to the philosophy of the course is the recognition of the production designer’s role as a key player in film & television production while embracing the Creative impact of computer generated imagery and digital design

YEAR ONE:
The fundamental strategy in the first year is to provide all students on the course with an intensive foundation in language and grammar for the moving image, including computer skills. The intention is also to include some practical film and video projects and workshops to be realised on screen. The notion of independent learning and research is established, as is that of collaboration and commitment.

- Take One Painting: set build and green screen workshop with Cinematography and Digital Post Production students
- Visualisation and model-making
- Character of Place – pixillation workshop with Animation and Cinematography students
- Sci-fi and Fantasy - paper design project
- Construction budgeting
- First Year Film - design, possible set build, set dressing and location work
- CAD, Photoshop, MAYA Foundation
- Measured drawing

YEAR TWO:
In the second year the 'scaffolding' or 'water wings' are removed and students, now equipped with the necessary skills, are able to undertake work of originality and individuality. The work has to be seen to be showing a progression with an increase in quality and ambition. Students must be able to generate their own briefs and identify the design challenges they pose. Since film is a ‘‘deadline’’ business, time management becomes an essential part of the learning.

- Film Architecture - paper project with a foreign setting and in a particular period
- Design for animaiton
- Final Year Film - design, possible set build, set dressing and location work
- Personal projects - negotiated subject matter and scope
- CAD workshop
- MA Dissertation

Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

TUTORS

The head of the production design department is Caroline Amies (In The Name Of The Father, Ladies in Lavender, Miss Julie). Other key tutors include Moira Tait (a design background with the BBC, working with Stephen Frears, Alan Bennett and Brian Tufano), John Fenner (Raiders of the Lost Ark, The Shining, Return of the Jedi), and Jamie Leonard (Mona Lisa, Lorenzo's Oil, Tom & Viv).

ALUMNI

Production Designers Tom Conroy (Legend, Vikings, West is West, Breakfast on Pluto), Paul Kirby (Untitled Bourne Sequel, Bastille Day, Kingsman: The Secret Service, Captain Phillips), and Art Director Steven Lawrence (Jungle Book, Avengers: Age Of Ultron, Paddington, The Dark Knight) studied at the NFTS.

APPLY WITH

- A comprehensive portfolio of work which demonstrates an aptitude for spatial and 3D design, awareness of architecture, design for the moving image and a personal visual language. Please submit a hard copy portfolio, which can be A4, A3, A2, A1. If you have any questions regarding the content, format or amount of work to submit, please contact the Production Design department at the NFTS or Registry.

- CAD work – printouts (optional extra submission)

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR PRODUCTION DESIGN COURSE - https://nfts.co.uk/sign-me-up/apply-now/?nid=1

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio. Read more
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

The UK video games industry is worth £3.78 billion and there’s currently a recognised skills shortage of skilled games designers. If you have a first degree in computer science or a similar technical degree, our course will give you the skills to confidently create advanced level games.

Based in Cambridge, the heart of the UK’s games development industry, you’ll work in our Computer Game Development studio and hub, where you’ll create games both on your own and in teams, and gain the technical design skills to publish successfully across a range of platforms.

As well as furthering your development skills, you’ll also focus on games programming and tailor your research project so that you can concentrate on developing skills in an area that you’re passionate about.

We constantly focus on entrepreneurial opportunities, and sharing modules with our MA Computer Games Development (Art) means you’ll work with different strands of the games industry and meet and build your contacts ready for your career. Everything you design will also build into a valuable portfolio to help you secure your dream job when you graduate.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-computing

Careers

It can take up to three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.

As a game developer, you could design the visual styling as well as how it plays. You could be involved with animating characters and objects, creating audio, programming, testing and producing.

Besides working in the leisure/entertainment sector, you could use your skills to develop ‘serious’ games. These are used in rehabilitation, education and training, defence, science, health, city planning and engineering.

You could also go into a career in marketing, teaching or general technology.

You’re also in the perfect position to continue your academic career and move up to our Computer Science PhD.

Modules & Assessment

Core modules:
• Games Programming
• Portfolio
• Games Development 1
• Games Development 2
• Research Methods
• Major Project

Assessment

We’ll ensure you’re on track through a combination of written and practical work, both as an individual and as team activities.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have a range of industry standard software including Unity 3D, Unreal Engine 4, Maya, 3ds Max, Microsoft Visual Studio and Photoshop, as well as GameMaker, 3DGameStudio, Adobe Flash and Action Script, Microsoft XNA Game Studio, GIMP, Blender, Fusion, and Audacity.

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Discover how you can shape the environment around you by studying a combination of the technology and the design of the buildings we live and work in. Read more
Discover how you can shape the environment around you by studying a combination of the technology and the design of the buildings we live and work in. This course gives you the flexibility to do just that, at a time and pace convenient to you.

You will have the opportunity to tailor your study to your career ambitions and personal interests as you focus on several projects throughout your course. You could choose to explore commercial or residential buildings or any structures of interest to you. We will help you engage with the creative and technical aspects of the building industry using specialist software including AutoCAD, Revit, Photoshop and Google Sketch Up.

The requirements of buildings for different purposes and in different parts of the world vary hugely - you will study construction technology, construction law and building regulations, enabling you to create comprehensive specifications for the design projects you propose. Your projects will allow your individual design flair to emerge and you will produce a portfolio of work that highlights your skills and knowledge as an architectural technologist.

Visit the website http://courses.leedsbeckett.ac.uk/architecturaltechnology_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

You will graduate with the industry recognised skills and knowledge expected by The Chartered Institute of Architectural Technologists (CIAT). This and your portfolio of work will demonstrate your abilities to prospective employers. You could go on to start your own practice or progress in your current architecture or building surveying role, leading projects of all sizes from start to finish by offering a full architectural design service.

- Architectural Technologist

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

View the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course benefits

A great opportunity to explore your capabilities as an architectural technologist, this course allows you to balance the demands of studying with your everyday commitments so you can continue working while you learn. As a Leeds Beckett student you will be able to register for some software for free and other packages will be available at a discount.

You will be able to complete your projects independently using this specialist software, taking part in regular design review sessions where you can discuss your work as it progresses and seek early feedback and advice from your tutors. All the teaching materials you need will be available on our MyBeckett system to support you as a distance learning student.

Your learning will be mapped against the requirements of The Chartered Institute of Architectural Technologists (CIAT) and what they expect from architectural technology graduates, meaning you will graduate with the high level of skills and knowledge expected in the industry.

Dr Anna Pepe

Senior Lecturer

"If you have a passion for architecture and design, as well as construction and technical drawing, our course is a great option for you. We will help you develop your creativity and communication skills, enhance your problem solving abilities and explore your interests."

Anna joined our University in 2007, having previously studied and worked in Venice and Milan, and has a background in both architecture and architectural technology. Her teaching expertise includes history and theory of architecture, and the design, construction and communication of building projects. Anna’s research activities and interests are related to design and sustainability, the impact of new media on the technical information for construction industry professionals and the way architecture is envisioned and communicated.

Facilities

- Online Library
Global access to Leeds Beckett's extensive online library, plus free eBooks to supercharge your study.

- Dedicated Support Team
Just because you aren't learning on campus doesn't mean you'll have to cope on your own - you'll have the support of a personal tutor along with the University's Student Hub and Wellbeing Centre. They are on hand to offer you advice about everything from academic issues to stress and anxiety.

- Virtual Learning Environment
The VLE gives you access to course materials such as videos, e-books and other documents. You also use it to submit your assignments and to receive feedback.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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See the department website - http://cias.rit.edu/schools/design/graduate-visual-communication-design. The changing landscape of people’s everyday interactions has blurred the lines between respected design fields giving designers new responsibilities to shape experiences. Read more
See the department website - http://cias.rit.edu/schools/design/graduate-visual-communication-design

The changing landscape of people’s everyday interactions has blurred the lines between respected design fields giving designers new responsibilities to shape experiences. Designers must increase their knowledge in all areas of design, including print media, human-computer interaction design, motion graphics, and 3D digital graphics.

Plan of study

The MFA in visual communication design provides a learning environment for advancement in innovative research, user-centered design, and professional practice focusing on the creative potentials of visual communication through a full spectrum of media. Students may advance their design knowledge and technical skills by choosing one of three options: communication design, interaction design, or motion and 3D digital design.

The cross-disciplinary nature of the program offers a greater potential to foster innovation and creativity in visual communication design. The program reflects the current views and changes occurring in the professional design field. The skill sets required of graphic, interactive, and digital design have now crossed over and are interrelated.

Admission requirements

- Portfolio

A portfolio, along with written records of achievements and recommendations, serves to inform the faculty of the applicant’s readiness for advanced graduate study. It provides a visual statement of the applicant’s performance to date of a candidate's design skills, aesthetic development, and maturity.

The portfolio must demonstrate a strong understanding of design principles and visual computer skills using Adobe products, including Photoshop, Illustrator, and InDesign. A portfolio of 10-15 examples representing a cohesive body or bodies of recent work should be uploaded to rit.slideroom.com, the college's portfolio website, or via a personal website.

Examples must demonstrate a good sense of design, typography, and digital illustration in addition to the applicant's interests in and aptitudes for advanced study and, specifically, potential for success at RIT. Applicants are encouraged to submit only their best original work. Applicants should not submit work copies from film, television, photographs, magazine/book illustrations, or other sources.

- Application deadline

The application deadline is February 15th. Admission selection for the fall semester is made in the spring from among all portfolios and completed applications submitted. Acceptance after February 15th is based upon available space and accepted applicants may be placed on a waiting list.

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The Master's programme focuses on research and innovation in different sectors, with an emphasis on practical activities of design, to enable students to develop their creativity, refining tools and knowledge through a targeted and structured approach. Read more
The Master's programme focuses on research and innovation in different sectors, with an emphasis on practical activities of design, to enable students to develop their creativity, refining tools and knowledge through a targeted and structured approach: the fundamentals of Interior design of cars, both technically and psychologically, emerging technologies, identifying layout and models of use of interior space, traditional materials and the latest generation, new trimmings, technologies and integrated platforms with a particular emphasis on interface design.

From a cultural perspective, the Master in Car Interior Design and User Experience covers subjects such as the history and trends of Car Interior Design and the study of perception. Students improve their skills and techniques in the visualization and communication of ideas, forms and concepts. The laboratory of communication occurs with the practice in the advanced levels of 2D and 3D Photoshop and other industry-specific programs. The environment of the cockpit is examined in all its functionality. The user and his needs are always at the center of the project proposal. This means improving and facilitating the driving of the vehicle, the passenger compartment comfort in all aspects (functional, aesthetic, sound, touch) and its security.

Much importance is given to human-machine interface. The important flow of visual information, sound messages or control actions through devices and controls located on the dashboard in front of the driver requires a careful and intelligent planning that facilitates the interaction between the driver and the car as a function of maximum driving safety.
Over the past decade, the heavy investments made by the most influential international car manufacturers have greatly contributed to the research and technological
development of the passenger that, in its evolution, has changed the real idea of the car, considered primarily for its aesthetics design in the past. comfort and aesthetics have become increasingly important as the range of devices and interfaces of the latest generation, together, offer the driver a unique mobility experience often conveyed through the philosophy of a brand.

The curriculum includes a study of the marketing strategy: user profile, market analysis. The student is measured with the reality in a series of professional workshops held with the support of companies in the industry.

The final project is the synthesis of all the experiences, where the laboratory results and knowledge merge together inthe design of the interior of a vehicle according to the brief provided by the industry partner.

The course is recognised by MIUR as Master Academic Level I.

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If you're aiming to work in medical imaging, then you'll want to gain valuable experience using up-to-date medical equipment. That's where we come in. Read more
If you're aiming to work in medical imaging, then you'll want to gain valuable experience using up-to-date medical equipment. That's where we come in. Our excellent reputation for medical imaging training extends across the world, with courses designed to demonstrate academic ability as well as clinical proficiency. We'll help you develop in your role within medical imaging, gaining confidence and competence as well as critical evaluation skills.

Our Medical Imaging Laboratory is equipped with the latest industry-standard medical imaging workstations, allowing you to develop practical experience that will help you in finding future employment. We use Adobe Photoshop™ and other bespoke scientific packages such as 'Somisoft' specifically for image analysis, meaning you get to work with top quality programmes to make your training go as smoothly as possible. You'll learn everything you need to go into the world of medical imaging, so make sure you get the right level of training by taking this intellectually stimulating course.

Course outline

You'll learn to demonstrate the judgement and problem solving skills necessary to produce the highest quality diagnostic medical images, preparing you for the next stage in your career. You'll develop an understanding and clinical expertise in the theory and application of medical imaging in a modern medical setting.

Graduate destinations

This qualification can lead to employment within the field of medical imaging. A masters level degree is becoming a requirement in many departments, so you will have a head start in finding work within the NHS or in the private sector.

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If you're aiming to work in medical imaging, then you'll want to gain valuable experience in using up-to-date medical equipment. That's where we come in. Read more
If you're aiming to work in medical imaging, then you'll want to gain valuable experience in using up-to-date medical equipment. That's where we come in. Our excellent reputation for medical imaging training extends across the world, with courses designed to demonstrate academic ability as well as clinical proficiency. We'll help you develop in your role within medical imaging, gaining confidence and competence as well as critical evaluation skills.

Our Medical Imaging Laboratory is equipped with the latest industry-standard medical imaging workstations, allowing you to develop practical experience that will help you in finding future employment. We use Adobe Photoshop™ and other bespoke scientific packages such as 'Somisoft' specifically for image analysis, meaning you get to work with top quality programmes to make your training go as smoothly as possible. You'll learn everything you need to go into the world of medical imaging, so make sure you get the right level of training by taking our stimulating course.

Course outline

You'll learn to demonstrate the judgement and problem solving skills necessary to produce the highest quality diagnostic medical images, preparing you for the next stage in your career. You'll develop an understanding and clinical expertise in the theory and application of medical imaging in a modern medical setting.

Graduate destinations

This qualification can lead to employment within the field of medical imaging. A masters level degree is becoming a requirement in many departments, so you will have a head start in finding work within the NHS or the private sector.

Read less
If you're aiming to work in medical imaging, then you'll want to gain valuable imaging techniques using up-to-date medical equipment. Read more
If you're aiming to work in medical imaging, then you'll want to gain valuable imaging techniques using up-to-date medical equipment. That's where we come in. Our excellent reputation for medical imaging training extends across the world, with courses designed to demonstrate academic ability as well as clinical proficiency. We'll help you develop in your role within medical imagine, gaining confidence and competence as well as critical evaluation skills.

Our Medical Imaging Laboratory is equipped with the latest industry-standard medical imaging workstations, allowing you to develop practical experience that will help you in finding future employment. We use Adobe Photoshop™ and other bespoke scientific packages such as 'Somisoft' specifically for image analysis, meaning you get to work with top quality programmes to make your training go as smoothly as possible. You'll learn everything you need to go into the world of medical imaging, so make sure you get the right level of training by taking this intellectually stimulating course.

Course outline

You'll learn to demonstrate the judgement and problem solving skills necessary to produce the highest quality diagnostic medical images, preparing you for the next stage in your career. You'll develop an understanding and clinical expertise in the theory and application of medical imaging in a modern medical setting.

Graduate destinations

This qualification can lead to employment within the field of medical imaging. A masters level degree is becoming a requirement in many departments, so you will have a head start in finding work within the NHS or the private sector.

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A fulfilling career as an art and design teacher is only a PGCE away! Put your passion for art to good use by inspiring and helping students at secondary school develop their talent as artists. Read more
A fulfilling career as an art and design teacher is only a PGCE away! Put your passion for art to good use by inspiring and helping students at secondary school develop their talent as artists. You will learn all the skills you need to teach art and design effectively, from the basics of structuring and planning lessons through to developing personal skills and confidence.

We offer extensive training in schools to give you a first-hand experience of the classroom, building valuable experience that will help you in your future career. Our experienced and supportive staff offer a variety of workshops, covering everything from drawing and painting to ceramics and textiles, and will help you develop your ICT skills to enhance your lessons further. Help the next generation of artists get the best start and enjoy an exciting and rewarding job as an art and design teacher.

Course outline

You will learn all the skills you need for effective teaching, from the basics of structuring and planning lessons through to developing personal skills and confidence. Our school-based programme is delivered through dedicated sessions with trainees and school mentors, and allows you to learn from working alongside experienced school colleagues.

We run a great variety of workshops covering ceramics, printmaking, textiles, drawing and painting, sculpture, brushes and books, and ICT workshops that look into the many ways to use technology to teach about design, such as animation, Photoshop, Publisher etc.

Graduate destinations

This course has QTS built in, allowing you to go straight into a successful career as a secondary school art and design teacher.

Other admission details

You are welcome to apply if you have a degree in any Art and Design related subject, for example fine art, graphic design, fashion and textiles, product design, 3D design, new media, ceramics, or history of art (with 50% practical content).

If you don't have an undergraduate degree but do have a Masters or other higher qualification, your application will be considered by our academic tutors on a one-to-one basis.

GCSE grade C or above in English Language and Mathematics or equivalent qualifications. All successful applicants must have met this requirement by 31 July 2016.

Successful completion of the QTS skills test in literacy and numeracy by 31 July 2016. A satisfactory Enhanced Disclosure and Barring Service (DBS) background clearance check prior to starting the course. Satisfactory Occupational Health medical check prior to starting the course

Evidence of a satisfactory level of literacy on the application form and a satisfactory personal statement.

Evidence of motivation and appropriate professional values. A strong personal statement conveying an enthusiasm for the subject, for working with young people and for teaching and learning.

A satisfactory academic (University) or a satisfactory professional reference if it is more than 5 years since academic work. Evidence of the potential to work at Masters level.

We strongly recommend that you obtain a minimum of 5 days secondary school experience in a mainstream UK secondary school observing a class in your chosen teaching specialism before applying.

At interview, all candidates undertake a range of tasks including a micro-teaching task; group discussions; individual interview; subject knowledge tests; and other written tasks as appropriate, including testing of literacy levels and the ability to think and write at Masters level.

There are currently no AP(E)L opportunities for entry to this programme.

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Introduction. The MA in Film Production is a 1 year full-time programme that begins in October of each year, and offers graduate students opportunities to undertake intensive study in production skills in 16mm film and video. Read more
Introduction
The MA in Film Production is a 1 year full-time programme that begins in October of each year, and offers graduate students opportunities to undertake intensive study in production skills in 16mm film and video.
The programme provides instruction in sound recording and design, camerawork, lighting, editing, scriptwriting, budgeting and directing.
The Department of Media is housed in a purpose built complex with professionally designed studios, cutting rooms and editing facilities.

Course Description
This MA Programme is aimed particularly at people who have a good first degree in a subject such as film, television, or media studies but who have limited practical experience. Good honours degrees in other subjects, together with evidence of a serious interest in film and video production outside a formal academic context, may also be appropriate.

This MA Programme will suit people who want a general introduction to all areas of pre-production, production and post-production within 16mm film and digital video. Although some degree of specialisation is possible this MA should be seen as a general introduction to all areas. One of the advantages of this approach is that all our MA students are encouraged to write and direct their own films.

During the first term of the programme (October - December) students undertake a number of familiarisation exercises in film and video, developing pre-production, production and post-production skills. These exercises include 4 short 16mm productions and a number of video productions. These are carried out in small teams and it should be noted that teamwork is a major focal point of this MA.
In the second term (January - March), the programme concentrates on the further development of skills in scriptwriting, cinematography, directing, sound design/dubbing with ProTools, editing with Avid and compositing with After Effects. During this term students carry out the pre-production for their assessed film/video.
This is then shot and edited in the final term (April - June). A budget of up to £500 is provided to cover the basic costs of production. Students receive support through individual tutorials, group seminars and studio classes.


The MA in Film Production is predominantly practical but it should not be seen only as a vocational preparation. Its important theoretical component is related to the practical side and a weekly two-hour session covers theoretical issues such as narrative style, representation or national identity. In addition, students are obliged to attend weekly screenings and playbacks in the final year undergraduate courses.
During July, August and September students research and write a 12000 word dissertation on the theory underpinning their assessed film.

Resources
The Department's video equipment includes DVC-PRO video cameras (equivalent to Digibeta), tracks, doorway dolly, jib, specialist lighting gear, editing on AVID Xpress Pro, sound dubbing in a digital dubbing suite using ProTools, and software such as Photoshop, After Effects and Flash. There is also a newly equipped 3 camera TV Studio using digital widescreen cameras, gallery with digital desk and sound room with 32 channel mixer.

Our film resources offer fully professional 16mm and Super 16 opportunities, using Arriflex, Aaton and Bolex cameras, Nagra sound recorders, solid state recorders, a fully equipped studio and portable lighting kits for location work.

Outside the Department there is a student run campus radio station, in which many students participate. BBC regional radio (Radio Kent) also operates a studio in the Media building and offers student involvement with professional broadcasting.

Student Destinations
Students who successfully complete the MA have gone onto a wide range of Media related careers often starting at the assistant level and moving up from there. A number of ex-students work within Camera Departments, Producing and Feature Film Editing. Lecturing within Further Education and Higher Education has also been a particularly successful employment route.

Funding
Significant funding may be available for UK and EU students who have a good academic background [e.g. a first class or 2.1 honours degree] from the Arts and Humanities Research Board (A.H.R.C.) Please see their website for application details (http://www.ahrb.ac.uk/) Please note that this application process takes some months with a completion deadline in April.

See our website http://www.canterbury.ac.uk/arts-humanities/media/courses/ma_media-production.asp for more details.

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This course is due to be revalidated, please continue to check the website for changes to the programme. Read more
This course is due to be revalidated, please continue to check the website for changes to the programme.

The MA in Contemporary Arts offers a comprehensive introduction to creative strategies and practice-based research methodologies for developing innovative contemporary arts and enabling an in depth development of your concerns and interests. It provides an excellent basis for both doctoral research and ongoing independent practice.

The course has been designed to allow artists to develop their interests in a vibrant, interdisciplinary context. It encourages students to develop experimental approaches to their work and examines the conceptual and creative role of the artist in 21st century arts practice.

Key elements include a focus of the role of site, context and location, together with an examination of the relationship between work and audience.

It is one of four taught postgraduate courses for artists, composers and interdisciplinary practitioners currently offered by the School of Arts at Oxford Brookes University. The other three courses are:
- MA in Contemporary Arts
- MA in Contemporary Arts and Music
- MA in Social Sculpture.

See the website http://www.brookes.ac.uk/courses/postgraduate/contemporary-arts/

Why choose this course?

- The School of Arts offers a unified hub for the arts in the Richard Hamilton Building, with state-of-the-art technical facilities and 24-hour studio access.

- A special feature of all four interdisciplinary arts MA courses is the MA Forum, in which students and staff meet to discuss creative practice in a supportive and stimulating environment.

- Innovative cross-disciplinary and socially-engaged creative practices, including internationally renowned programmes in sonic art and social sculpture.

- A stimulating environment where creative practitioners and writers about the arts and culture work closely together to form specialist research units and interdisciplinary research clusters in areas including the Sonic Art. Popular Music, Opera and Social Sculpture.

- Research and teaching programmes linked to some of Oxford’s leading cultural organisations such as Modern Art Oxford, Oxford Contemporary Music, and events such as the annual OXDOX International Documentary Film Festival.

- You have the opportunity to spend a semester at one of the following institutions: the Bauhaus University in Weimar; Piet Zwart Institute, Rotterdam; or the Vilnius Art Academy.

- The School of Arts has a thriving culture of practice-based PhD research students, linked to our specialist research units. Seventy per cent of these research students began on our MA courses.

- Opportunities for international study, with students recently visiting the United States, Europe and Australia.

Specialist facilities

The MA in Contemporary Arts is situated in the Richard Hamilton Building, which includes a large lecture theatre, a smaller lecture room, studios and installation rooms, music practice rooms and a research room for postgraduate students. Access to the Richard Hamilton Building is available 24 hours a day for all arts students.

The department also has access to the drama studio where performances and installations can take place. This provides a live performance venue with versatile sound, lighting and staging possibilities, including surround sound, projections and raised staging and seating.

- Arts related workshops and IT
Contemporary Arts students have access to well equipped workshops run by technical specialists in Artists’ Books, Printmaking, Photography, Video and a range of processes including casting, metalwork and woodwork. General internet, email and office software are available as well as workstations with more specialist programmes including Photoshop, Illustrator, Adobe Audition 3.0; Sibelius 6; Cubase Essential 4; Pure Data; Hyperprism; GRM Tools and Composers Desktop Project.

Field trips

You have the opportunity to spend a semester at the Bauhaus University in Weimar; Piet Zwart Institute, Rotterdam;or the Vilnius Art Academy.

Attendance pattern

Full-time students meet twice weekly in the first semester - Mondays and Tuesdays, and in the second semester, on Tuesdays only.

In the summer Full-time students work to develop their Major Project, which concludes in early October the following year.

Part-time students meet once a week every Tuesday in their first year, and in their second year, once a week on Mondays in Semester 1 and Tuesdays in Semester 2. In Year 2 they work through the summer on their Major Project which concludes in October of their second year.

Students doing full-time need to be on-site or nearby, at least half the week, and put in about 40 hours per week.

Part-time students are expected to be in at least one day a week, and work in their own time for at least 20 hours per week, on or off site, as appropriate.

Careers

This unique programme enables students to develop excellent creative capacities, combining the rigour of a more traditional academic arts programme with innovative practical and vocational components which makes them well placed for a variety of careers in the creative sector and to work as practising artists.

Many Contemporary Arts master's students who have developed their practice at postgraduate level continue as practising artists whilst others develop careers related to their knowledge, expertise or interests, for example within art galleries and museums; teaching further or higher education; new technologies; arts administration; arts and regeneration, conservation.

Free language courses for students - the Open Module

Free language courses are available to full-time undergraduate and postgraduate students on many of our courses, and can be taken as a credit on some courses.

Please note that the free language courses are not available if you are:
- studying at a Brookes partner college
- studying on any of our teacher education courses or postgraduate education courses.

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This course is due to be revalidated, please continue to check the website for changes to the programme. Read more
This course is due to be revalidated, please continue to check the website for changes to the programme.

The MA in Contemporary Arts and Music offers a comprehensive introduction to creative strategies and practice-based research methodologies for developing innovative contemporary arts and music and enabling an in depth development of your concerns and interests. It provides an excellent basis for both doctoral research and ongoing independent practice.

The course has been designed to allow artists and musicians/composers to develop their interests in a vibrant, interdisciplinary context. It encourages students to develop experimental approaches to their work and examines the conceptual and creative role of the artist and musician/composer in 21st century arts practice.

Key elements include a focus of the role of site, context and location, together with an examination of the relationship between work and audience.

It is one of four taught postgraduate courses for artists, composers and interdisciplinary practitioners currently offered by the School of Arts at Oxford Brookes University. The other three courses are:
- MA in Contemporary Arts
- MA in Contemporary Arts and Music
- MA in Social Sculpture.

See the website http://www.brookes.ac.uk/courses/postgraduate/contemporary-arts-and-music/

Why choose this course?

- The School of Arts offers a unified hub for the arts in the Richard Hamilton Building, with state-of-the-art technical facilities and 24-hour studio access.

- A special feature of all four interdisciplinary arts MA courses is the MA Forum, in which students and staff meet to discuss creative practice in a supportive and stimulating environment.

- Innovative cross-disciplinary and socially-engaged creative practices, including internationally renowned programmes in sonic art and social sculpture.

- A stimulating environment where creative practitioners and writers about the arts and culture work closely together to form specialist research units and interdisciplinary research clusters in areas including the Sonic Art. Popular Music, Opera and Social Sculpture.

- Research and teaching programmes linked to some of Oxford’s leading cultural organisations such as Modern Art Oxford, Oxford Contemporary Music, and events such as the annual OXDOX International Documentary Film Festival.

- You have the opportunity to spend a semester at one of the following institutions: the Bauhaus University in Weimar; Piet Zwart Institute, Rotterdam; or the Vilnius Art Academy.

- The School of Arts has a thriving culture of practice-based PhD research students, linked to our specialist research units. Seventy per cent of these research students began on our MA courses.

- Opportunities for international study, with students recently visiting the United States, Europe and Australia.

Specialist facilities

The MA in Contemporary Arts and Music is situated in the Richard Hamilton Building, which includes a large lecture theatre, a smaller lecture room, studios and installation rooms, music practice rooms and a research room for postgraduate students. Access to the Richard Hamilton Building is available 24 hours a day for all arts students.

The department also has access to the drama studio where performances and installations can take place. This provides a live performance venue with versatile sound, lighting and staging possibilities, including surround sound, projections and raised staging and seating.

- Arts-related workshops and IT
Contemporary Arts and Music students have access to well-equipped workshops run by technical specialists in Artists’ Books, Printmaking, Photography, Video and a range of processes including casting, metalwork and woodwork. General internet, email and office software are available as well as workstations with more specialist programmes including Photoshop, Illustrator, Adobe Audition 3.0; Sibelius 6; Cubase Essential 4; Pure Data; Hyperprism; GRM Tools and Composers Desktop Project.

Field trips

You have the opportunity to spend a semester at the Bauhaus University in Weimar.

Attendance pattern

Full-time students meet twice weekly in the first semester - mondays and Tuesdays, and in the second semester, on Tuesdays only.

In the summer Full-time students work to develop their Major Project, which concludes in early October the following year.

Part-time students meet once a week every Tuesday in their first year, and in their second year, once a week on Mondays in Semester 1 and Tuesdays in Semester 2. In Year 2 they work through the summer on their Major Project which concludes in October of their second year.

Students doing full-time need to be on-site or nearby, at least half the week, and put in about 40 hours per week.

Part-time students are expected to be in at least one day a week, and work in their own time for at least 20 hours per week, on or off site, as appropriate.

Careers

This unique programme enables students to develop excellent creative capacities, combining the rigour of a more traditional academic arts programme with innovative practical and vocational components which makes them well placed for a variety of careers in the creative sector and to work as practising cross artform practitioners.

Many Contemporary Arts and Music master's students who have developed their practice at postgraduate level continue as practising cross artform practitioners and sound artists, whilst others develop careers related to their knowledge, expertise or interests, for example within performance, festival management, new technologies; arts administration; arts and music teaching, arts for health, acoustic ecology, and as community cross artform activists.

Free language courses for students - the Open Module

Free language courses are available to full-time undergraduate and postgraduate students on many of our courses, and can be taken as a credit on some courses.

Please note that the free language courses are not available if you are:
- studying at a Brookes partner college
- studying on any of our teacher education courses or postgraduate education courses.

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