This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.
Why this programme
-You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
-You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
-You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
-The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
-This programme is accredited by the Institute of Medical Illustrators.
You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.
Stage One: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)
-3D modelling and animation
-Applications in medical visualisation
-Volumetric and 3D surface visualisation
-Core research skills for postgraduates.
Stage Two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).
-Introduction to anatomy
-Structure and function of the human body
-Cadaveric dissection techniques.
In Stage Three you will complete a self-directed final project, supported throughout with individual supervision.
Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.
Here are some examples of roles and companies for our graduates:
-Interns and Clinical Assistants at Toshiba Medical Visualisation Systems
-Research Prosector (GU)
-3D printing industry
-Demonstrators in Anatomy
-PhD studies - medical history, medical visualisation