This interdisciplinary MSc offers a wide programme of study related to the physics of planetary and space environments, including planetary interiors, atmospheres and magnetospheres; the impact of the space environment on human physiology; and research project work which provides potential opportunity to work with established planetary researchers at UCL and Birkbeck, some of whom are involved in active or planned space missions.
Students develop insights into the techniques used in current projects, and gain in-depth experience of a particular specialised research area through project work as a member of a research team. The programme provides the professional skills necessary to play a meaningful role in industrial or academic life.
Students undertake modules to the value of 180 credits.
The programme consists of a choice of six optional modules (90 credits), a research essay (30 credits) and a dissertation (60 credits).
A Postgraduate Diploma consisting of six optional modules (90 credits) and a research essay (30 credits); full-time nine months is offered.
Optional modules 1 (15 credits each)
Students choose three from:
Optional modules 2 (15 credits each)
Students choose three from the following:
Alternatively students may also choose a fourth module from the Optional modules 1 list and two from the Optional modules 2 list above.
All students submit a critical research essay and MSc students undertake an independent research project which culminates in a substantial dissertation and oral presentation.
Teaching and learning
The programme is delivered through a combination of lectures, practical classes, computer-based teaching, fieldwork, and tutorials. Student performance is assessed through coursework and written examination. The research project is assessed by literature survey, oral presentation and the dissertation.
Further information on modules and degree structure is available on the department website: Planetary Science MSc
Candidates may be eligible for a Santander scholarship.
For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.
Physics-based careers embrace a broad band of areas, e.g. information technology, engineering, finance, research and development, medicine, nanotechnology and photonics. Graduates of MSc programmes at UCL go on to a variety of careers as research associates, postdoctoral fellows, consultants, and systems test engineers.
Recent career destinations for this degree
An MSc qualification from UCL is highly regarded by employers. Students engage in a variety of learning activities, including undertaking their own research projects, which encourages the development of problem-solving skills, technical and quantitative analysis, independent critical thinking and good scientific practice. In addition, teamwork, vision and enthusiasm make physics graduates highly desirable members in all dynamic companies.
Careers data is taken from the ‘Destinations of Leavers from Higher Education’ survey undertaken by HESA looking at the destinations of UK and EU students in the 2013–2015 graduating cohorts six months after graduation.
UCL Physics & Astronomy is among the leading departments in the UK for this subject area. The curriculum of the Planetary Science MSc draws on a variety of other academic departments within UCL including Space & Climate Physics (Mullard Space Science Laboratory), Earth Sciences, Cell & Developmental Biology and Birkbeck's Department of Earth and Planetary Sciences. The programme thus has a strong interdisciplinary flavour, in line with the ethos of the Centre for Planetary Sciences at UCL/Birkbeck.
The combination of taught modules, tutorials and project work allows prospective students to study a wide variety of topics related to planetary and space environments, such as: planetary interiors, atmospheres and magnetospheres; the impact of the space environment on human physiology and life; and the application of current knowledge to investigations of extrasolar planets, i.e. worlds in other stellar systems.
You will learn how to be a primary class teacher. By the end of the year, you will understand how to teach the entire primary curriculum to a class of 30 pupils, and be confident and competent in doing so.
ou will leave the course with outstanding subject knowledge across the curriculum. You will have an understanding of how to plan and deliver engaging and motivating lessons and how to support your pupils’ progress.
You will learn how to identify the strength and needs of your pupils and make sure that everyone in your class is included and challenged.
You are going to understand how to assess pupils’ learning, how to spot the gaps in their learning and how to plan to fill those gaps.
Everyone on the Primary PGCE learns how to teach the whole curriculum. You will also have extra sessions designed to help you teach English.
You will learn about creativity and innovation in engaging children in meaningful writing and reading for pleasure and you will learn to think critically about the role of English in the curriculum.
“You grow to expect the unexpected in east London. When the unexpected confronts you in your teaching career, you’ll be ready,” says Andrew Read, Head of Primary Initial Teacher Education.
“You get a rich experience in east London, in particular working with pupils from minority ethnic backgrounds and pupils for whom English is an additional language.”
This innovative course focuses on the development of a significant experimental animation production that synthesises research undertaken in areas such as drawing, live-action, drawing on film, under camera manipulation, stop-frame animation, pixilation and sound as art. A strong independent research base will underpin individual practice.
Challenging the parameters of film and video production, and identifying new approaches to the notion of art films will be encouraged, as will incorporating experimentation in production and post-production stages.
Animation is part of the Department of Media at Manchester School of Art which has an established community of interdisciplinary staff, and research students with expertise in fields that include Animation, Filmmaking, Photography, Media Theory and Multimedia Digital practices.
The Department promotes a blending of arts practices responsive to current cultural and digital industries demands; inspiring students to engage with real world scenarios through creative and imaginative responses.
It has developed a framework that fosters interesting and diverse approaches to engage with external partners within the city, the region, nationally and internationally. Recent partners include HOME, BBC (Media City), CITV, Manchester City and Regional Art Galleries, Open Eye Photography Gallery, Red Eye Photography Network, International Anthony Burgess Foundation and international partnerships in China, India, Brazil, Russia and Europe.
Core to all of the teaching and research in the Media department is the continuing exploration of new modes of expression through digital technologies and support students in developing a robust and individual creative practice that has relevance to a diverse range of cultural industries.
The MA Animation is made up of four units totalling 180 credits.
The programme is designed to help you acclimatise to the challenges of MA level research and practice, enabling you to identify and describe a clear direction for your postgraduate design study.
You will be encouraged to develop design propositions that encompass key design issues and have complexity and ambition, taking full consideration of the relative contextual drivers.
You will also be encouraged and supported to extend your experience in the professional sphere, either through a practical project, research context, exchange, work experience, or other negotiated professional set of interactions with an external partner, groups of students and creative industry.
Towards the end of the programme you will undertake a major project to consolidate your past research and practice into fully realised collections, pieces, proposals, business plans, or exhibitions – whatever means is appropriate to the work. ou will also have developed a strategy for the continuation of your practice located and contextualised to the profession or discipline.
If you choose to progress to MFA Animation award you will study a further two units of 60 credits each.
This route is focused on the continuation of your practice aligned to the research and selection of appropriate public or professional venues and platforms to disseminate a significant body of work. You will be required to produce work for a public audience in the most relevant and appropriate form along with any implicit publicity and dissemination material.
The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand.
Scoring video games is rewarding and challenging but highly competitive.
Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level.
Being able to provide a complete audio service makes you much more employable.
The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own.
But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.
The course is project focused. We want you to feel like you’re already doing the job.
All your tutors are working professional video game composers and sound designers.
You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. Y
ou will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.
Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.
You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.
We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course. All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.
You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.
This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.
DAW (Digital Audio Workstation):
We expect you to have a good knowledge of one computer based DAW:
You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available through the VLE.
Recommended Additional Software:
Literature is a dynamic force for change. Hull English postgraduates gain insight into society, culture and politics by developing an understanding of the power of language. And both the MA and the MRes programmes provide students with a thorough grounding in research methods and practices.
We offer dedicated routes for study and supervision in both Literary Studies and Creative Writing. There are also designated pathways allowing students to focus their studies on Medieval and Renaissance Literature and Culture, Nineteenth-Century Literature and Culture, and Modern and Contemporary Literature and Culture. Creative Writing modules allow students to focus their interests on both fiction and non-fiction prose forms, and / or poetry. Students can opt to take a combination of Literary Studies and Creative Writing modules if suitably qualified.
Staff are internationally renowned and working at the cutting edge of their disciplines, both literary and creative.
Students will be taught and supervised by experts specialising in wide-ranging chronological pathways from Chaucer to the 21st century. We make full use of tutor research interests in areas such as Shakespeare, Victorian visual culture, contemporary fiction, gender and popular culture, children’s literature, the Gothic, and creative writing.
All MA and MRes students undertake a core training module on Research, Creativity and Engagement in the first semester. This culminates in a one-day postgraduate conference, a process through which students will be guided and supported by the module tutors and convenor. Students will also take three optional modules in their chosen subjects, which will all include elements of research / creative training.
For MA students, there is a final dissertation / creative portfolio worth 60 credits, and taught modules are worth 120 credits in total (30 credits each module). For MRes students, the final dissertation / portfolio is worth 120 credits, and the taught modules are worth 60 credits (2 x 30-credit modules).
Teaching methods will include three-hour seminars, creative writing workshops, student presentations and small group exercises.
* All modules are subject to availability.
You will leave Hull with enhanced communication and research skills.
Career options include writing and editing jobs, in fields such as journalism, marketing or promotions. Many students opt to pursue further research or a career in academia or teaching.