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Masters Degrees (Music Tech)

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The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries. Read more
The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries.

Modules in Creative Music Management, Economics, Lean Business Planning, Marketing, Legal and Business Affairs, Live Event Management and New Media Technology combine generic industry practice with a specialised focus on the music and entertainment industries.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists and is jointly delivered by UWTSD and Tileyard Studios. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios and 110 entertainment businesses, based in King’s Cross, London.‌‌‌

Course Overview

The MA Music Industry Entrepreneurship is delivered on the UWTSD London campus and at Tileyard Studios, King’s Cross, London. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios, 110 entertainment businesses and the new Tileyard Education Centre.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists. In addition to the UWTSD London Campus facilities and resources, Tileyard Studios provides students with direct access to more than 1000 creative industry entrepreneurs, while developing cutting edge thinking and insight into the management and growth of independent record labels, music publishing, artist management, promotion, marketing and new technology entrepreneurship.

The course provides a critical understanding of music and entertainment management and organisations in a global context both on and offline. The core of the programme focuses on digital and independent entrepreneurial skillsets and practice as well as more traditional business methods within the context of the new mixed media economy. The course consist of six taught modules in Part I and an industry-related major business project in Part II.

Alongside specialised modules in Creative Music Management, Marketing, Live Event Management and New Media Technology, MA Music Industry Entrepreneurship students will develop a major business plan project for presentation to a panel of seed and incubation investors and business angels, curated by Tileyard Studios, seeking to invest in new creative business opportunities and IP.

Students will have access to the new Tileyard Education Centre featuring a professional recording studio, audio-visual tech lab and writing production rooms where they can collaborate with other creative MA students such as Commercial Songwriting and Production.

This industry-centric course also includes regular, large-scale industry networking events, held at Tileyard Studios in partnership with Notting Hill Music and sponsors, an unrivalled masterclass series, a one-to-one electronic mentoring program, work-based learning projects and access to the annual calendar of industry-centric events held on site at Tileyard Studios.

Modules

-Creative Music Management
-Economics, Planning and Finance
-Legal and Business Affairs
-Entertainment Marketing
-New Technology in Music and Creative Entertainment
-Live Music and Event Management
-Creative Business Project

Key Features

-Industry-led, academically robust programme
-Direct involvement and access to industry networks
-One-to-one contact mentoring and supervision
-Co-learning opportunities with other students and creative practitioners to support discussion, sharing of ideas, innovation and practice
-Access to academic and professional facilities and resources

Assessment

The course assessment consist of a range of coursework including portfolios, essay, reports and presentations.

Career Opportunities

Graduates of the MA Music Industry Entrepreneurship can expect to find employment with or set up in business as:
-An independent (or major) record label
-A music publisher
-An artist / composer / songwriter producer manager
-A live agent or agency
-A live music or entertainment promoter
-A live events venue, company, promoter or music / cultural festival organiser
-A creative designer for music and entertainment
-A music marketing consultant or agency
-A music PR consultant or agency
-A new media creative entertainment business, platform, application or online community
-An independent or national TV broadcaster
-An independent or studio film production company
-A games development company
-A music synchronization business
-A creative songwriter / producer / artist brand / entrepreneur
-A lifestyle, entertainment or youth focused brand or agency
-A music and entertainment education practitioner or business
-A music legal, licensing and/or music accounting business
-A music product and merchandise creator, licensor or platform

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This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/. Read more
This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/

The opportunities for artists and technologists working in artistic domains have long encountered difficulties in finding appropriate ways to ‘measure’ artistic practice in ‘practice-based research’ terms.

The aim of the programme is to support students in their creation of new forms of artistic expression, and in their invention and application of new technologies that help make the art form possible.

We therefore expect you to take a novel and personal path of exploration. This path will be determined by the shifts you make between artistic, technical, practical, conceptual and theoretical domains in relation to your own unique vision.

The MPhil programme offers the opportunity for the student to continue their research to a PhD.

You will have two supervisors (one from arts practice, and one from computer science), and can attend weekly research seminars where students can present their findings to peers and staff; you are expected to give two presentations per year.

You also present your work at College level through interdisciplinary Graduate School seminars and at Spring Review week.

We have established a forum with the Creativity and Cognition studios at the University of Technology, Sydney for characterising practice situated across arts and computational technology, which offers the potential for collaborative research.

Assessment is by:

-written thesis (60-80,000 words)
-practical/technological component in an appropriate form

Contact the department

If you have specific questions about the degree, contact Professor Janis Jefferies.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

How to apply

Before you apply for a research programme, we advise you to get in touch with the programme contact, listed above. It may also be possible to arrange an advisory meeting.

Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.

If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.

Research proposals

Along with your application and academic reference, you should also upload a research proposal at the point of application.

This should be in the form of a statement of the proposed area of research and should include:

delineation of the research topic
why it has been chosen
an initial hypothesis (if applicable)
a brief list of major secondary sources

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The MA in Arts Management has been developed to take account of the significant changes taking place in the arts and across the creative industries. Read more
The MA in Arts Management has been developed to take account of the significant changes taking place in the arts and across the creative industries. Working in close collaboration with sector partners the course is appropriate and adaptive to this changing and challenging environment. Their direct input will help expand your theoretical understanding and professional knowledge through hands-on experience and work-based learning.

The course offers a unique opportunity to engage with an extensive range of regional, national and international arts and cultural organization covering the full range of the creative industries from dance, theatre and music to digital creativity, the fine arts and fashion to heritage, museums and cultural tourism.

"The arts stimulate us, educate us, challenge and amuse us. They are of instrumental, as well as intrinsic, value and their social benefits are numerous and beyond doubt." [Maria Miller, Culture Sector Minister, April 2013]

Culture, the arts and the creative industries in the UK are estimated to be worth around £36 billion to our economy – our creative and cultural excellence plays a crucial role in our national identity, and is recognized globally.

In the 21st century, culture and arts policy and practice are being shaped against a background of enormous change and challenge across the creative sectors. Arts managers and administrators are instrumental in the governance and sustainability of the creative sectors. From policy makers to caretakers of arts buildings and infrastructure, from pioneers of economic innovation to leaders of excellence in creative practice, cultural leaders and managers of the arts will increasingly need to be flexible, responsive and imaginative practitioners, equally comfortable in a variety of settings, and adept at working in partnership with a wide range of organisations. They will need to be people who see the arts and culture as a vital part of the wider economy.

Bath, a relatively small city with a resident population of about 80,000, attracts over 4 million visitors every year. It hosts an annual series of internationally renowned arts and cultural festivals, has been a fashionable spa for leisure and pleasure since the 18th century, and is a World Heritage Site with a rich offering of museums and galleries. It is also a city at the heart of the South West, ideally situated between Bristol and London on the M4 high tech and creative industries ‘corridor’.

COURSE STRUCTURE AND CONTENT

The course builds on your previous experience and background, expanding your professional arts knowledge, management skills, entrepreneurial thinking, and creative leadership skills. Designed and delivered in close collaboration with leading arts organisations, the course will provide you with the theoretical framework, appropriate skills and practical experience to meet the challenges of working in your chosen field.

The modules cover theory, critical thinking, skills development and practical experience; they have been designed to allow you to demonstrate an ability to analyse historic and current debates in and about culture and the arts; to apply this analysis to contemporary practice, structures, funding and participation; and to relate both to the complex range of activities involved in ‘managing the arts’.

The programme is offered in a modular format. You will take a mix of taught modules in the first two trimesters (120 credits), including a compulsory work-placement and complete a dissertation or placement-based project in the third trimester (60 credits). To achieve the MA you will need to complete 180 credits in total.

MODULES

Trimester 1
• Arts Management in the 21st Century (core module, 30 credits)
• Management in Practice (core module, 30 credits)

Trimester 2
• Research and Writing for the Arts, Heritage and Culture (core module, 30 credits)
• Supported Placement (core module, 30 credits)

Trimester 3 (75 words per section)
• Placement Project or Research Project (option module, 60 credits)
OR
• Heritage, Museums and Arts Management: an international perspective* (option module, 60 credits)

TEACHING METHODS AND RESOURCES

The course will enable you to combine academic study with placements and practical work, and to accommodate the needs of those in paid employment. Learning is encouraged through participation in a wide variety of activities including lectures, seminars, workshops, tutorials, online activity and discussion, work-based learning, and research projects. Each module will include contributions from leaders in their field, whether for short lectures or longer workshops; a number of them will continue to act as mentors and help guide you through your placement project or final dissertation. The subject for this will be developed in consultation with the course leader and, where relevant, with your placement host.

Access to key thinkers and doers is an integral part of the course. As well as reflecting on the uncertainties of the moment, the course is intended to introduce you to people who are dealing with them for real.

Face-to-face contact during tutorials and workshops is intended to encourage and facilitate peer-support and shared learning; there will be opportunities for joint and group working.

STAFF / TUTORS

Staff on this course offer you access to a wide range of academic and practical expertise in Arts Management. We are committed to delivering the highest quality teaching and learning and the application of that learning to deliver effective practice in the workplace. There will also be a range of professional arts management practitioners from across the arts and cultural sectors who will deliver lectures and workshops, mentor students on placements and research projects, and work professionally with students on collaborative public projects.

CAREER OPPORTUNITIES

Careers in arts management are varied and cover every cultural and artistic area. They include roles in:
• Events and venue management
• Programming events and seasons
• Audience development
• Community engagement and social inclusion
• Education and learning
• Marketing, press and communications
• Production management
• Fundraising
• Visitor services, ‘front-of-house’ management, retail services
• Managing artists and performers

The course includes a range of generic skills and opportunities that are aimed at increasing employability for our postgraduates in the voluntary sector, social enterprises, fundraising, and a wide range of administrative and management roles.

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German is the native language of over 100 million people. It is one of the ten major languages of the world. It is spoken not only in Germany and Austria, but in Switzerland, Lichtenstein, Luxembourg, and parts of northern Italy, eastern Belgium and eastern France. Read more

Why Study German?

German is the native language of over 100 million people. It is one of the ten major languages of the world. It is spoken not only in Germany and Austria, but in Switzerland, Lichtenstein, Luxembourg, and parts of northern Italy, eastern Belgium and eastern France. German speakers have made major and lasting contributions to commerce, science, technology, religion, psychology, music, literature, and many other fields.

The German Program at The University of Alabama has an active German Club, a German House Living/Learning community, and numerous study abroad opportunities. The German Program offers small classes and individual attention, a range of scholarships, and the only German graduate program in the state. The University Scholars Program allows students to obtain BA and MA degrees in five years instead of the usual six.

German majors obtain jobs not only in teaching and translating, but also in many other fields of business and government. There are over 1200 German companies in the Southeastern United States, and many actively recruit German speakers. Recent and ongoing German investment in Alabama alone totals more than four billion dollars. Our German majors also can and do pursue graduate degrees, they also attend law school, business school, and medical school.

In collaboration with the College of Engineering students who are interested in Engineering and German may combine their interests and apply to the prestigious program Two Steps Ahead: International German Student Exchange Program. This program is designed to provide students with the opportunity to experience state-of-the-art automotive engineering technology and exposure to the high-tech environment in the German state of Baden-Württemberg, home to Mercedes-Benz, Porsche, Bosch, and ZF. In addition to technical knowledge, students will acquire along the way advanced German language and cultural skills to make them more successful in multinational companies.

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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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