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Masters Degrees (Music Tech)

We have 8 Masters Degrees (Music Tech)

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The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries. Read more
The MA Music Industry Entrepreneurship combines traditional business practice with specialised tools, techniques, approaches and case studies unique to the music and entertainment industries.

Modules in Creative Music Management, Economics, Lean Business Planning, Marketing, Legal and Business Affairs, Live Event Management and New Media Technology combine generic industry practice with a specialised focus on the music and entertainment industries.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists and is jointly delivered by UWTSD and Tileyard Studios. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios and 110 entertainment businesses, based in King’s Cross, London.‌‌‌

Course Overview

The MA Music Industry Entrepreneurship is delivered on the UWTSD London campus and at Tileyard Studios, King’s Cross, London. Tileyard Studios is the largest professional music community in Europe featuring 82 recording studios, 110 entertainment businesses and the new Tileyard Education Centre.

The programme is designed to prepare students for a future as label owners, publishers, managers, promoters, new technology pioneers and creative business specialists. In addition to the UWTSD London Campus facilities and resources, Tileyard Studios provides students with direct access to more than 1000 creative industry entrepreneurs, while developing cutting edge thinking and insight into the management and growth of independent record labels, music publishing, artist management, promotion, marketing and new technology entrepreneurship.

The course provides a critical understanding of music and entertainment management and organisations in a global context both on and offline. The core of the programme focuses on digital and independent entrepreneurial skillsets and practice as well as more traditional business methods within the context of the new mixed media economy. The course consist of six taught modules in Part I and an industry-related major business project in Part II.

Alongside specialised modules in Creative Music Management, Marketing, Live Event Management and New Media Technology, MA Music Industry Entrepreneurship students will develop a major business plan project for presentation to a panel of seed and incubation investors and business angels, curated by Tileyard Studios, seeking to invest in new creative business opportunities and IP.

Students will have access to the new Tileyard Education Centre featuring a professional recording studio, audio-visual tech lab and writing production rooms where they can collaborate with other creative MA students such as Commercial Songwriting and Production.

This industry-centric course also includes regular, large-scale industry networking events, held at Tileyard Studios in partnership with Notting Hill Music and sponsors, an unrivalled masterclass series, a one-to-one electronic mentoring program, work-based learning projects and access to the annual calendar of industry-centric events held on site at Tileyard Studios.

Modules

-Creative Music Management
-Economics, Planning and Finance
-Legal and Business Affairs
-Entertainment Marketing
-New Technology in Music and Creative Entertainment
-Live Music and Event Management
-Creative Business Project

Key Features

-Industry-led, academically robust programme
-Direct involvement and access to industry networks
-One-to-one contact mentoring and supervision
-Co-learning opportunities with other students and creative practitioners to support discussion, sharing of ideas, innovation and practice
-Access to academic and professional facilities and resources

Assessment

The course assessment consist of a range of coursework including portfolios, essay, reports and presentations.

Career Opportunities

Graduates of the MA Music Industry Entrepreneurship can expect to find employment with or set up in business as:
-An independent (or major) record label
-A music publisher
-An artist / composer / songwriter producer manager
-A live agent or agency
-A live music or entertainment promoter
-A live events venue, company, promoter or music / cultural festival organiser
-A creative designer for music and entertainment
-A music marketing consultant or agency
-A music PR consultant or agency
-A new media creative entertainment business, platform, application or online community
-An independent or national TV broadcaster
-An independent or studio film production company
-A games development company
-A music synchronization business
-A creative songwriter / producer / artist brand / entrepreneur
-A lifestyle, entertainment or youth focused brand or agency
-A music and entertainment education practitioner or business
-A music legal, licensing and/or music accounting business
-A music product and merchandise creator, licensor or platform

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This program is designed for in-service music educators who wish to upgrade their skills in music technology and apply the materials, musicianship skills, and methodologies in a focused program to enhance music learning in all facets of the music curriculum, yet who do not wish to undertake a full master's degree curriculum. Read more
This program is designed for in-service music educators who wish to upgrade their skills in music technology and apply the materials, musicianship skills, and methodologies in a focused program to enhance music learning in all facets of the music curriculum, yet who do not wish to undertake a full master's degree curriculum.

Learning Outcomes

• Content and Pedagogical Specialist: Knows learners, subject matter, and curriculum.
• Assessment and Instructional Designer: Constructs effective learning experiences/outcomes assessments.
• Classroom Community Builder and Diversity Advocate: Values diversity and community in the classroom through practice.
• School and Community Professional: Applies knowledge of the context of education and engages in collaborative activities, partnerships, service, and advocacy.
• Self-Directed Practitioner: Directs personal growth, professional practice, and reflective practice.

Curriculum

Core modules:

• MUE 591 Intro Notation, Sequencing & Elec Inst
• MUE 592 Intro CAI, Multimedia and Internet
• MUE 598 Integrating Music Tech in Classroom
• MUE 593 Notation for Music Educators

PLUS one from:

• MUE 596 Multimedia Authoring Mus Ed
• MUE 597 Digital Media for Music Educators

PLUS

• One Music Technology elective worth 3 credits.

Please see the website for more detailed information about these modules:

http://catalog.wcupa.edu/general-information/index-course-prefix-guide/course-index/graduate/mue/

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In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. Read more

In the MA for Sound Arts you will explore sound as a creative medium at an advanced level, and focus on the areas that interest you most. We’ll help you develop the technical skills you need, but the course is about sound more than technology, and values lo-tech and no-tech as much as the latest technological developments.

You can work in any music genre, and/or cover areas such as soundscape recording and sound design, interactive audio (for applications such as live performance, gaming, VR, immersive environments and installations), spatial audio, hardware/software (instrument) design and interdisciplinary practice incorporating other media.

COURSE STRUCTURE

The course caters for those working in a wide variety of music genres, and at the same time also covers areas of practice such as soundscape recording and sound design, interactive audio, spatial audio, hardware/software design and interdisciplinary practice incorporating other media. Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them.

Most students won’t cover all of these areas, but will use the course to develop an individually-tailored portfolio of skills, experience and top-level work across them. We believe this to be appropriate to the current employment landscape where many combine traditional roles in music with broader practice in sound and other media. The course also provides the breadth necessary for FE and HE teaching in this field, and provides a basis where required for PhD research and beyond.

MODULES

In trimester one, you'll gain the skills you’ll need to fulfil the rest of the course. The Skills Portfolio module is built on the idea that you’ll already have technical skills in this area. It therefore allows you to choose a handful of skills projects from a large number of options – these cover skills right across the Sound Arts, Sound Design and Sound Production pathways and include (optional) elements of multimedia.

The Research Methodology and Context module develops skills in postgraduate-level research and writing.

In trimester two, you'll study the Sonic Architecture module. This is intended as an expansion of traditional music composition teaching, where the aesthetic aspects of individual work will be examined and developed.

Alongside this core module, you’ll be offered a wide range of options.The Visual Music module explores the idea that musical thinking can be extended to the visual. Intertextuality in Sound Production, from the Sound Production pathway, explores the overlap between Urban Music production. Post Production, from the Sound Design pathway, explores an industry-level workflow for Audio Post for picture.

There are also choices in Composition, Performance, Musicology and Professional Practice.

In trimester three, you'll complete the course with a independent research project, compromising of a large-scale practical project. Allowing you to develop your own individual and original research area.

For detailed information on modules, please visit the course webpage: https://www.bathspa.ac.uk/courses/pg-sound-arts/

TEACHING METHODS

Most modules are taught through small-group seminars and workshops, where you’ll benefit from close interaction with tutors and peers. The Major Project and parts of the other modules are taught through individual tutorials where the focus will be entirely on your own practice.

ASSESSMENT METHODS

You’ll be assessed entirely on coursework. The majority of this will be practical and creative work, including the dissertation-equivalent Major Project. Some practical projects are accompanied by short informal written assignments, and for the Research Methodology and Context module you’ll produce a more substantial paper.

CAREER OPPORTUNITIES

Our graduates have range of successful careers in production, composition, music for film and TV, sound design for moving image and games, sound art, software development, engineering, further education, higher education and research.

MA Sound is a new course – this is based on MMus Creative Sound and Media Technology, which is its predecessor.

For information on facilities and resources, please go to our website: https://www.bathspa.ac.uk/courses/pg-sound-arts/



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Do you want to develop and launch a creative business or new venture with the support of the UK's most successful media business leaders? Our unique MA gives you all the tools to create the media businesses of the future – in Publishing, Theatre, Games, Film, Television, Music and Digital Entertainment. Read more
Do you want to develop and launch a creative business or new venture with the support of the UK's most successful media business leaders? Our unique MA gives you all the tools to create the media businesses of the future – in Publishing, Theatre, Games, Film, Television, Music and Digital Entertainment. Taught by over 100 major players from across the industries, at one of the world’s best media schools, this is a one-of-a-kind opportunity.

-Unique in Europe, the course gives students both the professional and personal tools to build a business that spans the creative sector.
-Taught by over 100 major business leaders across: Television; Film; Theatre; Music; Publishing; Games; and Digital Entertainment, giving alumni the best ‘address book’ in the creative industries.
-Split between NFTS campus and London students will benefit from the state-of-the-art facilities at NFTS and London’s ‘global hub’.
-Students will have the opportunity to raise real seed funding for their 2nd year project.
-Supported by media investors Ingenious, law firm Lee & Thompson and accountancy firm Saffery Champness.
-Students graduate with a completed and investor-tested business plan.
-Access to NFTS Masterclasses led by major creative figures from film, television and games.

We welcome EU/EEA Students. Those accepted onto courses starting in 2018 will have their fees guaranteed at the UK rate for both years of the course. Postgraduate students can apply for a loan to help with their studies via the Student Loans Company Loans. A £ 10,000 loan is available to contribute to course and living costs. The Post Graduate Loan is only open to EU/EEA and UK Students who normally live in England. It is not currently available to Scottish, Welsh or Northern Ireland Students. Find out more here: https://nfts.co.uk/fees-funding/funding-guide

COURSE OVERVIEW

CBEE (Creative Business for Entrepreneurs and Execs*) is the cutting-edge multi-media MA business course for those who want to succeed as business builders and business leaders in the creative industries.

Targeted at the brightest and best young entrepreneurs and executives globally, the course is brought to you by the world’s No. 1 international film, television and games School at its campus in Beaconsfield and in central London.

“This course gives young entrepreneurs in the creative industries the compass to navigate their way across those domains, with practical knowledge and practical guidance. It’s about giving a new generation of ‘makers and doers’ the best possible chance to succeed and change their world. It’s about making smart young people confident they can do something new, and showing them ways to succeed. That’s why I think this course is such a terrific idea.”
Richard Branson, CBEE course champion

“I am delighted to support this course. Building business capacity in the cultural and creative industries is vital to future competitiveness. We need entrepreneurs, financiers and managers who truly understand the creative process as well as business and commerce. My belief is that this course will make a significant contribution to achieving these goals.”
Patrick McKenna, Chief Executive, Ingenious

CBEE benefits from the unique position that London now occupies in the creative industries worldwide. Long known as a centre of excellence, innovation and commerce in the worlds of Theatre, Publishing and Music, the last twenty years have seen the city consolidate its place as the second largest global production centre for Film and Television behind Los Angeles.

In the last ten years the city has also become the second largest hub for Online/Tech and Games innovation after Silicon Valley.

With such a wealth of activity, the city has attracted a unique concentration of creative, executive and business talent across all seven domains, supported by its long-established place as a global financial hub. It hosts the European corporate HQ’s for every leading media brand from Google, YouTube, and Warners, to Penguin Random House and Sony. Yet is also home to some of the most dynamic independent players in each field, from Beggars Banquet in music to Working Title in film.

Students benefit directly from this pool of creative business talent, since course tutors are drawn directly from it. But students also benefit, as consumers, from the extraordinary vibrancy of the city’s cultural offering.

Where better in the world to train as an entrepreneur in the cultural industries?

CBEE for Entrepreneurs.
Over the course of the two years, participants looking to set up or build upon their own existing business will expect to:
-Learn the business and creative dynamics of each of the seven domains.
-Gain all the personal and professional tools needed to set up and run their own business.
-Leave with a fully worked-through business proposal or plan that has been taken to investors, partners and has been mentored by a dynamic business leader in the field.

CBEE for Executives.
Over the course of the two years, Participants already working within a business can expect to take back:
-A 360-degree view of the creative business sectors adjacent to their own existing specialisation.
-Management, legal, accountancy and planning skills that are key to the development of any business and of their own careers.
-A fully worked-through proposal for a new venture, a new division, or a new solution to an existing project or business plan proposal in need of development.

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This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/. Read more
This is the only programme in the University of London in which students can include creative work and an arts-based context of their practice within the distinctive field of arts and creative technologies- http://www.gold.ac.uk/pg/mphil-phd-arts-computational-tech/

The opportunities for artists and technologists working in artistic domains have long encountered difficulties in finding appropriate ways to ‘measure’ artistic practice in ‘practice-based research’ terms.

The aim of the programme is to support students in their creation of new forms of artistic expression, and in their invention and application of new technologies that help make the art form possible.

We therefore expect you to take a novel and personal path of exploration. This path will be determined by the shifts you make between artistic, technical, practical, conceptual and theoretical domains in relation to your own unique vision.

The MPhil programme offers the opportunity for the student to continue their research to a PhD.

You will have two supervisors (one from arts practice, and one from computer science), and can attend weekly research seminars where students can present their findings to peers and staff; you are expected to give two presentations per year.

You also present your work at College level through interdisciplinary Graduate School seminars and at Spring Review week.

We have established a forum with the Creativity and Cognition studios at the University of Technology, Sydney for characterising practice situated across arts and computational technology, which offers the potential for collaborative research.

Assessment is by:

-written thesis (60-80,000 words)
-practical/technological component in an appropriate form

Contact the department

If you have specific questions about the degree, contact Professor Janis Jefferies.

Department

Computing at Goldsmiths is ranked 17th in the UK for the quality of our research**

**Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

How to apply

Before you apply for a research programme, we advise you to get in touch with the programme contact, listed above. It may also be possible to arrange an advisory meeting.

Before you start at Goldsmiths, the actual topic of your research has to be agreed with your proposed supervisor, who will be a member of staff active in your general field of research. The choice of topic may be influenced by the current research in the department or the requirements of an external funding body.

If you wish to study on a part-time basis, you should also indicate how many hours a week you intend to devote to research, whether this will be at evenings or weekends, and for how many hours each day.

Research proposals

Along with your application and academic reference, you should also upload a research proposal at the point of application.

This should be in the form of a statement of the proposed area of research and should include:

delineation of the research topic
why it has been chosen
an initial hypothesis (if applicable)
a brief list of major secondary sources

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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German is the native language of over 100 million people. It is one of the ten major languages of the world. It is spoken not only in Germany and Austria, but in Switzerland, Lichtenstein, Luxembourg, and parts of northern Italy, eastern Belgium and eastern France. Read more

Why Study German?

German is the native language of over 100 million people. It is one of the ten major languages of the world. It is spoken not only in Germany and Austria, but in Switzerland, Lichtenstein, Luxembourg, and parts of northern Italy, eastern Belgium and eastern France. German speakers have made major and lasting contributions to commerce, science, technology, religion, psychology, music, literature, and many other fields.

The German Program at The University of Alabama has an active German Club, a German House Living/Learning community, and numerous study abroad opportunities. The German Program offers small classes and individual attention, a range of scholarships, and the only German graduate program in the state. The University Scholars Program allows students to obtain BA and MA degrees in five years instead of the usual six.

German majors obtain jobs not only in teaching and translating, but also in many other fields of business and government. There are over 1200 German companies in the Southeastern United States, and many actively recruit German speakers. Recent and ongoing German investment in Alabama alone totals more than four billion dollars. Our German majors also can and do pursue graduate degrees, they also attend law school, business school, and medical school.

In collaboration with the College of Engineering students who are interested in Engineering and German may combine their interests and apply to the prestigious program Two Steps Ahead: International German Student Exchange Program. This program is designed to provide students with the opportunity to experience state-of-the-art automotive engineering technology and exposure to the high-tech environment in the German state of Baden-Württemberg, home to Mercedes-Benz, Porsche, Bosch, and ZF. In addition to technical knowledge, students will acquire along the way advanced German language and cultural skills to make them more successful in multinational companies.

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This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

This programme is aimed at building your knowledge and developing expertise in a range of digital creative media topics, so as to be able to help understand, design and develop creative media applications which are growing in popularity including smart phone applications.
User interaction techniques with human perception and quality of users’ experience assessment methods are also included in the programme. Specific modules dedicated to gaming technologies, 3D media processing and users’ perception evaluation, creative media context and practices are taught by the leading experts in the area. You will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Programme Aims

a) Develop students’ knowledge and expertise in multimedia signal capturing, rendering, coding, processing, and adaptation through practical application analysing and evaluating problems and responding to challenges in real time.
b) Develop students’ critical thinking to assess the development, evaluation and implementation of high-end home and low-end mobile media applications in response to addressing real world problems/opportunities.
c) Develop students’ critical thinking to assess media applications through user interaction techniques, human perception and quality of experience assessment methods.
d) Use action-based learning to provide individuals and teams with employment skills essential to the digital/tech industry.

Programme Structure

To complete the MSc Digital Creative Media students must complete 8 x 15 credit modules. Students must also choose and complete 4 of the 6 optional modules. Students will pick a second subject from the list of nominated second subject modules offered by the other Institutes in the first semester. All students must complete a Dissertation worth 60 credits.

Assessment

Modules are assessed primarily by exams and also include a combination of group exercises, presentations and time-constrained coursework and assignments with varying levels of weighting depending on the nature of each module.

Career Prospects

Graduating from this programme will provide students with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. Graduates will also have the knowledge required to enter a wide research field related to creative media including their design and applications.
Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

Compulsory Modules

-Collaborative Project
-Media and Creative Industries: Context and Practices
-Second Subject Module
-Dissertation
-Media Design and Production

Optional Modules

Choose four modules only:
-Media Processing and Coding
-Advanced 3D User Environments
-Internet of Things and Applications
-Introduction to Programming and MatLab
-Media Cloud Applications and Services
-Creative Industries in a Global Perspective
-Gaming Technologies and Systems

Second Subject Modules

Choose one module only:
-Design Thinking
-Media and Creative Industries: Critical Perspectives
-Principles of Entrepreneurship and Innovation Management
-Business Model Development
-Introduction to Diplomacy
-Sports Media and Marketing

Find more information on modules here http://www.lborolondon.ac.uk/study/institutes-programmes/msc-digital-creative-media/

For more information on fees, please see our fees and finance page: http://www.lborolondon.ac.uk/study/fees-finance/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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