• University of Glasgow Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • St Mary’s University, Twickenham Featured Masters Courses
  • University of Derby Online Learning Featured Masters Courses
  • New College of the Humanities Featured Masters Courses
  • Cardiff University Featured Masters Courses
  • Goldsmiths, University of London Featured Masters Courses
  • Coventry University Featured Masters Courses
King’s College London Featured Masters Courses
Barcelona Executive Business School Featured Masters Courses
Coventry University Featured Masters Courses
Ulster University Featured Masters Courses
Northumbria University Featured Masters Courses
"music" AND "computing"×
0 miles

Masters Degrees (Music Computing)

  • "music" AND "computing" ×
  • clear all
Showing 1 to 15 of 66
Order by 
We offer Industrial Experience options on all our full-time taught MSc programmes, which combine academic study with a one-year industrial placement between your taught modules and summer project. Read more
We offer Industrial Experience options on all our full-time taught MSc programmes, which combine academic study with a one-year industrial placement between your taught modules and summer project. Taking the Industrial Experience option as part of your degree gives you a route to develop real-world, practical problem-solving skills gained through your programme of study in a professional context.

This can give you an important edge in the graduate job market. As a leading research School, we have excellent links with industry. We also employ dedicated staff to help you arrange your year in industry. The Industrial Experience programmes are highly competitive and attract the best students given the limited availability of placements. We are unable to guarantee all students secure an industrial placement, as our industrial partners conduct their own employment application and interview processes.

The MSc in Sound and Music Computing responds to a growing skills shortage in industry for engineers and computer scientists trained specifically in sound and music processing, as digital media become ever more advanced and ubiquitous.

Developed by the acclaimed Centre for Digital Music (C4DM), this programme offers you a broad range of study options in methods of processing, analysis, synthesis and manipulation of musical signals. You will develop the knowledge and skills required for careers in the technical aspects of audio production, sound engineering, broadcasting, intelligent signal processing, computational music analysis, music information retrieval and other areas of sound and music computing. You will acquire an in-depth understanding of data analysis and signal processing techniques related to human speech and hearing, psychoacoustics and masking, and instrument and room acoustics.

The MSc is intended for graduates in a related discipline, who wish to hone and enhance their skills, and for industrialists with experience of sound and music computing, seeking formal qualifications. The taught modules are fully supported with computing and laboratory work.

You will graduate with an understanding of how today's audio and music technology works, possessing the potential to become a pioneer in developing future generations of leading edge music technologies.

This programme will:

Allow you to shape your own programme, by selecting two optional modules per semester to complement the core modules in Sound and Music Computing.
Give you and understanding of how today’s music and audio technology works, but also help you to become a leader in developing the next generation of sound and music computing technology.
Give you an understanding of the design and software development process for music recording, analysis and synthesis for home, studio and live performance environments.
Graduates from our programmes have gone on to work for companies such as Ableton, Last FM and Mix Genius.

Read less
This programme focusses the creative, historical, critical, technical, and performative aspects of electronic and computer music, emphasising the many ways in which technology and musical practice influence each other. Read more

Overview

This programme focusses the creative, historical, critical, technical, and performative aspects of electronic and computer music, emphasising the many ways in which technology and musical practice influence each other.

You’ll engage with current thinking and practice in areas including experimental electronic music, sound synthesis, electrical and electronic musical instruments, signal processing, technologically-mediated approaches to composition, live electronic music, interfaces and interactivity, sound spatialisation, electronic music in the museum, and more. You’ll also learn to place these developments within the aesthetic, critical, cultural and historical context of electronic music and music technology.

A distinctive feature of this programme is the balance it strikes between creative practice, technical skills and theory, and critical/cultural/historic context in electronic and computer music.

Electronic and computer music is a broad and exciting field of research, and you’ll learn from an academic team with a strong presence in the international computer music, sonic arts, and electronic music research communities. It’s a great opportunity for musicians, creative professionals, educators, scientists, or artists who are interested in the integration of music and technology to collaborate across disciplines in a city with a thriving music and cultural scene.

The degree is also available to study part-time over 24 months. The part-time MA may be of special interest to those who are working in related fields as part of their career development.

Facilities and Resources

We have a variety of excellent facilities to support your learning, including rehearsal, performance and practice spaces, a lab for studying the psychology of music and studios for sound recording, software development and computer music composition.

We also have good working relationships with a range of prestigious arts organisations: we host BBC Radio 3 concerts, Leeds Lieder and the Leeds International Pianoforte Competition, as well as enjoying a close partnership with Opera North and many others in a city with a thriving music and cultural scene.

Course Content

You’ll work on your own practice from the beginning of the programme. A core module will allow you to complete different electronic and computer music exercises using a range of frameworks, while another will introduce you to the development of electronic and computer music and the current state of the art form. You’ll consider the people, institutions, innovations, repertoires, and critical perspectives that continue to shape electronic and computer music.

Throughout the year your knowledge and skills will be underpinned by Professional Studies, a module which introduces you to research methods in music and allows you to build important skills. You’ll also put this into practice with your major project, where you’ll research, plan and document an independent project on a related topic of your choice.

Outside of the field of electronic and computer music, you’ll also choose an optional module from those offered across the School of Music. You could study psychology of music, aesthetic theory or editing, or if you have some experience of composing or performing you could even continue with these.

Read less
The future of the music industry lies with computer technology – and what we can do with that technology. It affects how we create, perform and distribute music. Read more
The future of the music industry lies with computer technology – and what we can do with that technology. It affects how we create, perform and distribute music. Whether you’re a practising musician, a sound engineer or a professional looking to combine your background and passion for music, we’ll help you explore key concepts at the heart of music, science and technology. Immersed in a thriving research centre, our future-facing course will give you a wealth of new career opportunities.

This programme is also available as a Research Masters (ResM). Further details are available on these pages.

Key features

-Work as part of a global research centre – the Interdisciplinary Centre for Computer Music Research (ICCMR) – with staff, PhD students and post-doctoral researchers from all over the world. The latest Research Assessment Exercise (RAE) 2008 judged 100 per cent of our research to be internationally significant; 25 per cent of that was seen as world- leading, too.
-Projects can range from innovative approaches to composition and performance using computers, and the design of assistive music technology, to studying how music is processed in the brain.
-Take advantage of the ICCMR’s research collaborations with partners in Europe and USA, allowing you to visit renowned institutions such as IRCAM in Paris, NOTAM in Oslo and CalArts in the USA to develop your research project.
-Gain the skills necessary to progress to more advanced research at PhD level.
-Balance your work commitments and further education with the opportunity to study part-time for a masters-level qualification.
-Take part in the Peninsula Arts Contemporary Music Festival. Showcase your work in public, stay on top of new developments in the industry and get key insights into where music is headed in the future.
-Benefit from the multi-disciplinary nature of our programme. Whether you’re a practising musician, music graduate, musicologist, music educator, music technologist or just a graduate with proven knowledge of music or music technology, our programme provides many fascinating opportunities for collaboration.
-Focus on where you want to take your career, with the support you need to get there. An individual research project will enable you to explore what interests you most at the intersection of music, science and computing.

Course details

Over the course of our one-year programme, you’ll study three modules. In Advanced Topics in Computer Music Research you’ll be immersed in music programming techniques and software. Studying key contemporary composers working with technology in electronic and computer music, we’ll introduce you to current trends in computer music research, supplemented with course assignments and further reading. The Research in the Arts and Humanities module runs over five intensive days and focuses on interdisciplinary approaches to research into the arts, humanities and technology. You’ll also undertake a module that helps you manage your MRes project with your project supervisor. Your thesis can take the form of a written piece of theoretical work or a critical evaluation report, along with evidence of creative and/or professional practice.

Core modules
-MARE700 Research in the Arts and Humanities
-MARE701 Masters Thesis in the Humanities and/or Performing Arts
-MARE702 Advanced Topics in Computer Music

Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.

Read less
Our MA in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our MA in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme (which replaces the Production pathway of the Music MA) provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The MA in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course MA Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

Read less
Our PGCert in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our PGCert in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme (which replaces the Production pathway of the Music MA) provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The PGCert in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

Read less
Our Postgraduate Diploma (PGDip) in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice. Read more
Our Postgraduate Diploma (PGDip) in Music Production gives you time, facilities and authoritative guidance from academics and industry professionals to develop both practical studio craft along with a firm theoretical and critical understanding of modern technique and practice.

Course summary

This new programme provides practical, theoretical and analytical study of the creation, perception and reception of audio productions. An interdisciplinary approach is adopted which examines how creative studio practice is informed by perspectives provided by science and engineering (acoustics, psychoacoustics, electroacoustics, signal processing) as well as composition, performance and musicology. Professional competences in various aspects of sound recording practice are developed and assessed, along with the underlying transferable knowledge. This is in addition to a cultural and historical perspective which encourages the understanding of production, with its own notions of style and genre, as an evolving and integral part of music making.

Aims

The PGDip in Music Production degree is aimed at students wishing to explore the practice and theory of Music Production. This combines a very broad view of the techniques and applications of production for audio media with the subsequent development of more tightly focussed individual skills and scholarship. Music Production might involve anything ranging from the creation of entirely synthetic material using computer-based techniques to the successful capture of acoustic performances, as well as the restoration and reconstruction of existing audio heritage. There are also important philosophies and technologies underlying this discipline that are constantly evolving.

Whether you are an electronic/computer-based composer or an early music specialist who wants to make the very best recordings, this course will provide you with the intellectual and practical skills to realise your goals. This is not a training course in specific pieces of software or hardware. It is a year-long exposure to thinking about and working in Music Production in its many forms. It is an opportunity to develop your own ideas, styles and career in this exciting discipline.

Structure and Ethos

The use of technology for the creation and capture of music is a core part of the Department of Music’s activities. The Department is home to the Music Research Centre: one of the finest facilities for listening to and recording sound in the UK. There is a large-scale neutral listening and performing space built to extremely low noise specifications (PNC15), a linked studio suite containing a dedicated performance space with configurable acoustics and two mix down/control rooms. The department’s main concert hall has a dedicated studio control room along with a suite of editing and programming rooms. This remarkable set of facilities is populated with a wide range of microphones and recording hardware/software. There are extensive computing facilities for practical work and research. Surround sound work is very well supported by multiple sets of 5.1 and full periphonic (i.e. with height) ambisonic reproduction systems.

Throughout the course Music Production students are expected to use these facilities to make recordings and other audio artefacts. Running alongside this practical activity are taught modules which provide an understanding and fluency in audio signals and systems and the production chain, listening and analytical skills. In the final six months students produce a self-directed portfolio as well as undertaking a large research project.

Industry and Employment Relevance

The role of producer is widely recognised within the music industry, across all styles and in many different areas of activity. This course will provide you with a versatile skill-set which will be of value for entrepreneurs or for candidates seeking professional appointments, be it with a small independent production house or a broadcaster with global reach. The department is home to professional sound recordists, producers, performers, composers and technology developers and so offers a unique combination of expertise in this field. Rather than a narrow set of competencies which will quickly date, you will graduate with a set of robust skills which will transfer to many different scenarios along with a breadth and depth of understanding of Music Production which will allow you to create meaningful and significant audio content, as well as critically analyse the work of other producers. A significant proportion of our graduates go on to do further research at PhD level.

Read less
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas. Read more
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas.

The MSc is designed for:
-Graduates of courses in Music Technology or Tonmeister
-Graduates of courses in technology, mathematics, science, engineering or computing who can demonstrate music performance or music production skills
-Graduates of a related subject who can demonstrate an understanding of music theory/digital audio, skills in music production or performance and technical experience or an aptitude for the technical aspects of audio

The course aims to:
-Provide students with a thorough grounding in scientific theory and engineering techniques as applied to digital audio technology
-Develop an understanding of audio processing and acoustic analysis as it relates to speech, singing, music and room/environmental acoustics
-Provide practical experience of audio software programming in a variety of coding languages and a creative approach to audio analysis and synthesis
-Develop communication skills for academic and public engagement purposes, in a variety of writing styles, or for oral presentations

There is a particular emphasis on practical application of theoretical aspects of audio signal processing and acoustic analysis and the programme also helps students to develop other skills such as critical analysis and evaluation, synthesis of theory and practice, creative problem-solving, design and implementation and oral and written communication skills.

The course is also designed to enhance your employability and to prepare you for entering the world of work or research after graduation. Some of the ways we do this are:
-Personal Professional Practitioner module dedicated to enhancing your employability, self-promotion and transferable skills, whether you go on to work in industry or running your own business.
-Hands-on experience of event and project management including the opportunity to design and deliver two events on campus.
-Project Development module furthers your skills in promoting your work/research to the public, presenting to an audience and developing a project plan.
-A substantial piece of individual research or development project, which you undertake over the summer under supervision from a staff member.
-Student section of the Audio Engineering Society regularly runs events with external speakers from the industry - a chance to network with the professionals.
-Group work in some modules allowing you to put your team work and management skills into practice.

Facilities

The course is supported by a wide range of facilities including:
-Three recording studios and Digital Audio Workstation production rooms
-Dedicated listening space with surround sound loudspeaker array
-6-sided anechoic chamber
-Newly equipped Mac Workstation suite specifically for audio app development
-State-of-the art equipment for voice analysis and synthesis
-The opportunity to access audio facilities across campus including the 3Sixty (immersive audio visual space) and the Arthur Sykes Rymer Auditorium (Music Research Centre) as availability allows

Read less
The course gives students the opportunity to develop their existing creative music production skills using our experienced staff and world-class facilities as resources. Read more
The course gives students the opportunity to develop their existing creative music production skills using our experienced staff and world-class facilities as resources. Students who complete the award will be equipped with the skillsets necessary to compete for work related to music and sound production in the highly competitive environments of the creative industries.

Music production today not only involves being able to record, mix, and edit music in a variety of different genres and situations; it also involves an understanding of composition and arranging, an ability to work in different software environments with a high level of competence, an understanding of performance practices in different contexts, and an understanding of the relationships between music, sound and other media.

There are opportunities to develop all of these skills on the award, always with an emphasis on creativity and a focus on rigorous academic underpinning. Successful students will thus be afforded the opportunity to progress to further postgraduate research should they wish to do so.

Course content

Semester One
-Modern Composition in Context
-Audio Visual Composition
-Negotiated Study: Music
-Option module (Options include Advanced Recording Techniques, Mixing Techniques, Acoustics, Mastering and Signal Processing)

Semester Two
-Research Methods for Music
-Performance Practices
-Creative Music Software Design
-Option module (Options include Pro Tools for Music Production, Mastering Techniques, Electronics for Musicians)

Graduate destinations

Just some of the routes taken by our students after graduating:
-Software engineering (SSL)
-Environmental acoustics (RPS Group Acoustic Consultants, Hann Tucker Associates)
-Education
-Live sound
-Film sound

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-comp/

The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules

In all pathways, this Masters programme contains four taught modules and a further dissertation/portfolio component.

All students take modules I and III, and Computing Pathway students choose options in games and entertainment for modules II and IV. Attendance is mandatory for all taught sections of the programme.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Department

Institute for Creative and Cultural Entrepreneurship

The creative industries and cultural sector are continuing to grow at a rapid rate. In the Institute for Creative and Cultural Entrepreneurship (ICCE) we specialise in preparing our students to understand, manage and innovate in these fascinating areas.

Many of our programmes are taught in partnership with international, regional and local cultural organisations, giving you the opportunity to gain direct experience of professional practice.

Computing

The Department of Computing offers a creative, contemporary and pioneering approach to the discipline.

From developing computers that can compose music and paint pictures, to defining and implementing new social media tools and applications, we aim to invigorate computing and the world around it.

Learn by doing

We place a great emphasis on creativity, independence and ‘learning by doing’. Students undertake practical work in real-world situations, carrying out projects in ways that mirror industry practice.

Interdisciplinary approach

We also promote an interdisciplinary approach to the subject: from computational arts to games and entertainment, and from data science to digital journalism.

Industry experts

You’ll be taught by industry experts – our academics are deeply engaged in current research, with many applying their knowledge and skills to developing cutting-edge technology. And we have close links with industry, too, regularly inviting leading professionals to deliver lectures and talks.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less
Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more

Aims

Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

Fees and finance

2015/6 Home/EU International
Full time £5,750 £11,960
Part time £2,875

These fees are applicable for new entrants in 2015/6. Fees are for the academic year only, any subsequent years may be subject to an annual increase, usually in line with inflation.

The University also offers a postgraduate loyalty discount: If you have completed an undergraduate degree at the University of Wolverhampton, you may be eligible for a 20% discount on the first year of a taught postgraduate programme.

Employability

The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.

Outcomes

- Demonstrate knowledge and critical understanding of a variety of issues in the expanded field of contemporary music technology, taking an independent and rounded perspective.
- Apply theoretical discourse relating to aspects such as technologised production and performance, reactive/interactive/non-linear media, and computational creativity (etc.) to practice through a systematic understanding of historical, contextual, philosophical, technical and scientific theory.
- Select, interpret, develop and apply a variety of research methodologies appropriate for their work.
- Critically evaluate and use a wide variety of hardware and software technologies, and, where appropriate, develop their own.
- Exercise personal autonomy in learning through effective self-organisation and management of workload in both individual and group scenarios.
- Understand the possibilities afforded by the contemporary, expanded field of music technology (including its gaps and trends), and be able to position their own work, interests and aspirations within this wider context.

Why Wolverhampton?

The course offers an explicit and concerted move away from the notion of “training” in how to use specific software and/or other music technologies in favour of a more balanced synthesis of theory and practice.

The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.

Course staff specialise in both traditional/well-established areas of music technology (studio production, film sound, audio synthesis and processing) and flourishing areas of contemporary research (musical interaction, generative music).

A wide range of career routes are open to graduates of the course. These are largely dependent upon the nature of the work the student chooses to produce, but may include: studio production, sound for games and film/video/animation, interactive media, interaction design, creative software development, design for music technology, post-compulsory and higher education.

The University of Wolverhampton continues to develop state of the art facilities to greatly enhance your learning experience. The Performance Hub, opened in 2011, has a diverse range of fully equipped music teaching, performance and practice rooms (accommodating single person to large band / ensemble), two high-end professional recording studios, and two bespoke technology suites boasting sixty Apple iMacs running industry standard software including Pro Tools, Logic Pro, Max, Pure Data and SuperCollider.

Our two recording studios offer the perfect blend of digital and analogue technologies giving students the opportunity to combine classic analogue recording technique with the flexibility and reliability digital technology provides. As well as a dedicated live room each for recording, for increased flexibility and choice of room acoustic, any of the music rehearsal rooms surrounding each studio can also be patched into the studio's control room.

Read less
Develop a deep understanding of the technologies and principles behind modern music production and distribution. Learn advanced recording techniques, acoustics, mastering, digital sound synthesis, music software development and sound design. Read more
Develop a deep understanding of the technologies and principles behind modern music production and distribution. Learn advanced recording techniques, acoustics, mastering, digital sound synthesis, music software development and sound design.

“The MSc Music Technology has been a hugely enriching experience for me. The staff are enthusiastic and passionate about their fields and the richness of resources available is quite stunning.” Nick McCabe, Guitarist: Black Submarine, The Verve.

MSc Music Technology students benefit from superb resources including flagship recording and mixing studio with SSL AWS 900. We are also an Avid Learning Partner, so students have an opportunity to take Pro Tools Accreditation up to Avid 210M.

Taught modules include:
-Audio Recording
-Mastering and Signal processing
-Acoustics
-Modern Composition
-Advanced Pro Tools Techniques
-Electronics
-Electroacoustic Composition

Graduate destinations

Excellent destinations for graduates. Just some of the routes taken by our students after graduating:
-Software engineering (SSL)
-Environmental acoustics (RPS Group Acoustic Consultants, Hann Tucker Associates)
-Education
-Live sound
-Film sound

Read less
You may already be working professionally in the field you wish to research or you may already have extensive knowledge of your field. Read more
You may already be working professionally in the field you wish to research or you may already have extensive knowledge of your field. Alternatively, you may be a business professional with the basis of your research in mind, looking for a way to formalise and extend your knowledge and skills within the framework of a research degree.

The award of a UK doctorate is based solely upon individual research, presented in the form of a thesis.

We expect prospective candidates to have a good honours degree or its equivalent in a relevant discipline. You may also have an appropriate masters degree, or other demonstrable research experience and writing skills.

The doctorate-level programmes at the BLIS Research Centre are intended for professionals, graduates and career-minded individuals seeking to develop as a managerial, industrial, or academic professional in their chosen field of study. You should be seeking the knowledge that will allow you to respond operationally and strategically to the demands of, and function effectively within, a wide range of business and academic environments, and have a desire to make a significant contribution to knowledge in the field and to your own career development.

Research topics

- supply chain management

- global logistics

- information systems for supply chain and logistics

- use of open systems in business and management

- information systems and management

- strategic exploitation of ICT

- e-business

- strategy

- knowledge management

- operations management

- process modelling

- SME research

- risk management

- virtual learning environments (VLEs)

- music and creative technologies business.

Available projects

Projects which are currently being undertaken by research degree candidates include:

The use of open source ERP system in SMEs;

North West Aerospace supply chain restructuring;

Knowledge portals for SMEs;

The use of open source product development management tools;

Applying patterns to web services based solutions of Internal Enterprise Applications Integration (EAI) within small to medium businesses (SMEs);

The role of customer service in B2B marketing;

Portfolio incomes and the live music industry;

Artist development in the dance music genre;

E-marketing in the UK grocery retailing sector.

Read less
Audio engineering and the science behind it plays a major role in the delivery of music and sound, be that during gigs, conferences or in the recording studio. Read more
Audio engineering and the science behind it plays a major role in the delivery of music and sound, be that during gigs, conferences or in the recording studio.

Your course combines the study of acoustics, audio system design and software engineering, ensuring you gain a thorough understanding of all aspects of audio and the science behind it. It's our facilities that make us stand out from the crowd. They include a reverberation and anechoic chamber, a suite of high-quality professional music studios and the latest computer resources for software engineering.

You will study advanced audio engineering, including loud speaker design, interface and interactivity, theoretical acoustics, applied acoustics, advanced audio engineering and audio software engineering. You will learn digital signal processing, how to generate audio effects, how to use research on psychoacoustics, analogue modelled effects and music information retrieval. You will also examine the very latest research which is leading to better audio effects.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts

Visit the website http://courses.leedsbeckett.ac.uk/audioengineering_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Whether you are a recent graduate or an audio professional wanting to move up the career ladder, your course combines so many areas of audio you will be able to tailor your studies to your individual interests and ambitions. This could be in live sound, designing venues for live sound, studio design, or as a sonic artist.

- Audio Designer
- Production Engineer
- Acoustic Consultant
- Live Sound Engineer

Careers advice:
Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a phenomenal array of the latest equipment, including our reverberation chamber - in which you can move panels to control reverberation time and accurately create spaces - while our anechoic chamber will provide you with experience of measuring audio equipment.

Thanks to our strong links with live sound industries and audio plug-in development software companies you will hear from industry experts at guest lectures, while our tutors are some of the best acousticians around.

If you're an audio professional, we'll help you formalise your knowledge of acoustics and live sound - from setting up PA systems, sound checks and making modifications when the audience arrives, to improving your knowledge of what is happens to sound so you can build a system that gives an audience the best possible experience.

Core Modules

Acoustics
Develop your expertise in the application of acoustic theory and measurement techniques, and develop skills in communicating their findings in a professional manner.

Advanced Audio Engineering
Explore the technical considerations and challenges behind capturing, processing, recording and reproducing audio signals.

Audio Software Engineering
Study the role that software design and engineering plays in the professional audio industries. You will investigate digital signal processing techniques used for the analysis and manipulation of sound in the production of your own audio software.

Research Practice
Develop your awareness of the methods and skills required in order to carry out successful masters level research.

Final Individual Project
Combine your previous learning into a significant piece of work, the nature of which is determined by you. You will need to reflect and critically evaluate the methods you use.

Interfaces & Interactivity
You will create interactive (or reactive) musical or artistic systems, learning how to integrate control technologies in practical projects, and develop original systems for creating and manipulating sound or music.

Negotiated Skills Development
We will provide you with the opportunity to develop high-level skills in your particular field of study, with the aim of enhancing both your knowledge and employability.

Collaborative Practice
An opportunity to work in a collaborative environment, developing creative and technical work in small groups. We will provide you with guidance on group management, communication, creativity and inclusivity.

Michael Ward

Senior Lecturer

"Whether you're a recent graduate with a music technology or computing qualification, or an audio professional wanting to move up the career ladder - studying a course that combines so many areas of audio will enhance your employability."

Michael Ward spent many years working simultaneously but separately as a software engineer and as a sound engineer before deciding to combine the two interests and entered academia. As well as taking a lead in the MSc Audio Engineering, Michael also combines his industry experience and takes a lead in undergraduate modules in Audio Software Systems, Acoustics and Critical Listening and Mixing and Mastering. He now combines his academic work with a practice as a mastering engineer.

Facilities

- Library
Our Library is one of the only university libraries in the UK open 24/7 every day of the year. However you like to study, our Library has you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

Read less
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

Read less
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-media/

The Media and Communications Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in media for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Careers

The programme will enable those who have previously studied an area of creative study/practice, such as computing (games and entertainment), to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.

The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

Read less

Show 10 15 30 per page



Cookie Policy    X