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Masters Degrees (Multimedia Technology)

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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/. Read more
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

-Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

-Pathway 2 is a theory and practice programme where you improve your skills, understanding and experience in one of the following areas:

Documentary
Image making
Journalism
Writing

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. You'll be taught by theorists and practitioners of international standing: Sarah Kember, Joanna Zylinska, Graham Young, Tony Dowmunt, Angela Phillips, Julian Henriques and David Morley.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. Recently these have come from Google, The Science Museum and N1creative.com.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

the history, sociology and philosophy of digital media
the application of critical conceptual skills to specialist areas and future forms of media
multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary
MA Digital Media students have access the pioneering option ‘After New Media’, a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As befits a course of this kind we will be combining media, and exploring their pedagogic potential – uniting digital-online technologies with more traditional teaching formats, such as reading groups, seminars and an end of year symposium.

Contact the department

If you have specific questions about the degree, contact Dr Sarah Kember.

Modules & Structure

The programme consists of:

Two compulsory core modules
Pathway 1 - between two and four option modules (worth 60 credits) OR
Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
The dissertation or the practice/theory project

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work in the area of documentary, image-making, journalism or fiction.

Programme overview

This is an exciting programme which offers a critical, contextual and practical approach to digital media and technology. It problematises approaches to the 'new' media in academic and professional debate, especially those which overemphasise the potential for radical social change led by a homogenised technology itself.

The programme is defined by its resistance to technological determinism and its insistence on the importance of addressing the social and historical contexts within which a range of media technologies are employed. In order to provide a contextual framework and facilitate the conceptualisation of digital media and technologies as fully cultural forms and processes, the programme will draw on a range of disciplines including: media and cultural studies, sociology, anthropology and philosophy. However, the programme will remain focused on key contemporary concerns about the potential role of digital media in society and on refiguring the contours of the 'new' media debate.

The programme offers two pathways. Pathway 1 addresses central theoretical and conceptual concerns relating to digital media. Pathway 2 combines theoretical analysis and practical work, offering students the opportunity to explore new media theories and concepts in practice. Pathway 2 is primarily aimed at students who already have some experience in one of the areas on offer: documentary; digital photography and image making; journalism; writing. It is meant to appeal to media industry professionals who are keen to reflect critically on their practice within a structured learning environment, graduates of practice-based courses but also those who have gained their practical experience in documentary; digital photography and image making; journalism or writing in informal settings.

Programme structure

The first compulsory core course is Digital Media - critical perspectives and this is taught in a small workshop format in the Autumn term. This course functions as a foundation for the second core course and offers students a map of the key debates in digital media. The course is taught in ten two hour workshop sessions and is supported by the provision of one-to-one tutorials.

The second compulsory core course is Technology and Cultural Form - debates, models, dialogues and this develops questions of technology, power, politics and subjectivity which were introduced in the first core course. The first part of this course highlights the key conceptual concerns of a contextualised approach to digital media plus the relevant debates and models formulated by key figures in the field. The second part of this course aims to generate a dialogue between theoreticians and practitioners around some of the most intellectually stimulating, contentious and contemporary ideas in the field without necessarily seeking a resolution. This course is taught in ten two hour workshop sessions during the Spring term and is supported by the weekly provision of one-to-one tutorials.

Students are required to take options from the lists provided by the Media and Communications, Anthropology, Comparative Literature and Sociology Departments as well as the Centre for Cultural Studies. Examples might include: After New Media, Nature and Culture, Cultural Theory, Globalisation, Risk and Control, Embodiment and Experience, Political Communications. Options are taught primarily through lectures and seminars and take place in the Autumn or Spring terms.

Each student's option profile is discussed with the programme convenor in order to ensure that the balance of subject-specific topics is appropriate for the individual concerned. Option courses are taught primarily through lectures, seminars and tutorials and take place in the Autumn or Spring terms.

All students are required to produce either a 12,000 word dissertation on a topic agreed by the student and supervisor or a practice/theory project in the area of documentary, photography and image making, journalism or fiction. The length of the practical element is dependent on the media and the form used and will be agreed in advance with the supervisor. It will, however, be comparable with practical projects undertaken in practice MA programmes in the relevant field. Students undertaking the practice/theory project will also be expected to submit a 3-4000 word analysis of their practice which locates it within the theoretical debates explored in the MA as a whole. This essay may be presented as a separate document or as an integral part of the project depending on the nature of the project and by a agreement with both theory and practice supervisors.

Programme outcomes

The programme's subject specific learning outcomes require students to analyse and contextualise developments in digital media and technology with reference to key debates in the history, sociology, anthropology and philosophy of the media. Students who opt for the practice/theory pathway will also be required to produce material of publishable or broadcast standard and to evaluate the ways in which theoretical and practical insights intersect. All students will develop a wide range of transferable qualities and skills necessary for employment in related or unrelated areas. These are described by the Quality Assurance Agency as: 'the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development'.

By the end of the programme students will be able to:

-Map and critically evaluate key debates in the field of new media
-Analyse and contextualise current and future developments in digital media and technology
-Evaluate and articulate key historical, sociological, anthropological and philosophical approaches to the study of digital media and technology
-Demonstrate in-depth knowledge of at least four differing areas of inquiry
-Demonstrate an advanced level of conceptual knowledge and (where relevant) practical skill appropriate for a sustained piece of work in the field
-Prepare and deliver clearly argued and informed work
-Locate, retrieve and present relevant information for a specific project
-Manage a complex array of competing demands and work effectively to a deadline
-Work resourcefully and independently
-Think critically and/or work practically within a given context

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

-media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
-research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
-media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)

Graduate Ekaterina discusses her career:

"I work for a company, called Visual DNA, which already sounds like life happening After New Media. The company is the largest data provider in Europe and is totally multinational. We actually try to analyse human visual DNA, you memories, feelings, thoughts about the future, anticipations, etc by creating personality quizzes where instead of verbal answers we tend to use images.

My role is as Creative Developer. It involves working with images from concept to finding/shooting and post-production. My qualifications perfectly matched what they’ve been looking for, Digital Media rocks!

My tip for the new-to-be-graduates is this: physically go to places and companies and talk to people. It really opens up loads of possibilities, and when I tell someone where I’ve graduated from they look impressed, and there is some sort of respect coming from them."

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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The International Multimedia Journalism MA programme teaches multimedia journalism to graduates of universities outside the UK who aspire to pursue a career in the news industry. Read more
The International Multimedia Journalism MA programme teaches multimedia journalism to graduates of universities outside the UK who aspire to pursue a career in the news industry. You learn to report for newspapers, websites, radio and television in a live newsroom environment. Using state-of-the-art technology located in dedicated radio/television studios and multimedia newsrooms you work to real deadlines to make news programmes and upload your work to the internet. Your tutors are award-winning journalists with decades of front-line experience in national and international news. Every day starts with an editorial conference and the degree programme balances focus on journalism as practical reality with intense academic study and reflection.

This programme is especially designed for those students who do not intend to practise journalism in the United Kingdom.

About the Centre for Journalism

The Centre for Journalism is leading the development of journalism as an academic discipline rooted in professional newsroom practice. It was established in 2008 to achieve top standards in teaching and research.

A lively and welcoming community spirit exists within the Centre. There are regular social events, seminars and masterclasses. Recent visitors have included: Allan Little, BBC correspondent; Sarah Ivens founding Editor-in-Chief of OK! Magazine USA; Gavin Esler, former presenter of Newsnight; Jon Snow, presenter of Channel 4 News, Mark Thompson, former Director General of the BBC, Alex Crawford three times RTS TV journalist of the year, Stephanie Flanders former Economics Editor BBC and Stuart Ramsay Sky News chief Correspondent. Thanks to the range of research and professional interests in the Centre, we can offer wide scope for research supervision.

The Centre enjoys strong links with other academic departments including the School of History, Kent Law School and the School of Politics and International Relations. It encourages collaborative and interdisciplinary research and joint supervision.

Course structure

Compulsory modules in Reporting and Writing, Journalism and Free Expression and Practical Multimedia Journalism introduce you to the intellectual and professional challenges of reporting for newspapers, radio, television and the internet. You choose optional academic modules from a range including: History of Journalism; Reporting Conflict; Communication and Humanitarianism, Political Reporting and Propaganda - Media, Manipulation and Persuasion.

You may choose to complete a dissertation.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year.

JN800 - Reporting (45 credits)
JN802 - Practical Multimedia Journalism (45 credits)
JN804 - Dissertation in Multimedia Journalism (30 credits)
JN814 - Journalism and Free Expression (30 credits)
JN815 - Political Reporting (15 credits)
JN816 - Propaganda-Media, Manipulation and Persuasion (15 credits)
JN806 - Reporting Conflict (15 credits)
JN807 - Advanced Multimedia Storytelling (15 credits)
JN808 - Communication and Humanitarianism (15 credits)
JN813 - Sports Journalism (15 credits)

Assessment

The degree is taught by a combination of lectures, seminars, masterclasses, news days, tutorials and editorial conferences. Assessment is by coursework (including essays, reporting exercises and presentations) and examinations. The optional dissertation counts for a third of the final grade.

Programme aims

This programme aims to:

- teach the professional and academic skills required to practise multimedia journalism to those wishing to pursue a career in the news industry

- educate you to think critically about the ethics, duties and responsibilities of journalism in democratic societies and in emerging democracies and thus improve the quality of journalism as a profession

- produce graduates with a courageous and principled vision of the purpose of journalism and its constitutional value in contemporary democratic societies

- develop a detailed and systematic understanding of particular forms of journalism and their historic and contemporary role in the shaping of culture and society

- develop a systematic understanding and critical awareness of the impact of new technologies on journalism

- develop an appropriate range of cognitive, critical and intellectual skills and research skills

- foster lifelong learning skills that will enable you to work with self-direction and originality and to contribute to journalism and society

- bring scholarly and critical insights to bear on the subjects, activities and processes associated with multimedia journalism

- provide teaching and learning opportunities that are informed by high quality research and scholarship from within the Centre for Journalism and elsewhere.

Research areas

History of journalism, political reporting, environmental journalism, conflict reporting, documentary film, journalism technology, democracy, propaganda, global media

Study support

Postgraduate resources
The Centre is based in state-of-the-art multimedia newsrooms equipped with the latest audio and video-editing technology, a radio studio and broadcast-quality television facilities. A dedicated postgraduate newsroom opened in September 2010. Newsroom computers offer a wide range of software for teaching and research support. Students have access to Press Association news wires, Sky News Radio and Reuters World Television News feeds. They use the Centre’s dedicated multimedia website, http://www.centreforjournalism.co.uk which offers live publishing facilities in text, audio and video. The site is a forum for debate about issues in journalism and the news industry involving students and practitioners in Britain and abroad.

Dynamic publishing culture
Staff regularly contribute to newspapers, magazines, journals and books. These have included: This is Today – a Biography of the Today Programme, The Phone Hacking Scandal: Journalism on Trial, Mirage in the Desert? Reporting the Arab Spring, Face the Future: Tools for the Modern Media Age and Afghanistan, War and the Media (Tim Luckhurst); What do We Mean by Local? (Ian Reeves), Specialist Journalism: Journalism Studies; Journalism: Theory, Practice & Criticism; Ethical Space; British Journalism Review; Parliamentary Affairs; Journal of Language and Politics; Environmental Communication; The Guardian; Media History; Political Quarterly; The Daily Telegraph; Independent; The Times; Sunday Telegraph; Toronto Globe and Mail; Los Angeles Times; The New Republic; The Word; Prospect.

Our students have obtained jobs at places such as Sky News, The Daily Mail, BBC Newsround and the Huffington Post.

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Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.


Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

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A letter of intent written by the applicant expressing professional and educational goals as applied to the program. Submission of two letters of recommendation, using the required recommendation form. Read more
• A letter of intent written by the applicant expressing professional and educational goals as applied to the program.
• Submission of two letters of recommendation, using the required recommendation form.
• Résumé or curriculum vitae.

E-mail: • Phone: 315-267-2165

Visit http://www.potsdam.edu/graduate to view the full application checklist and online application.

This program prepares students for technology leadership and management positions in business and organizations in private industry, the military, social service agencies, K-12 schools and higher education. For students holding an Initial certification, this degree program leads to recommendation for an additional New York certification as an Educational Technology Specialist. The program meets the standards established by the New York State Education Department (NYSED) and is NCATE certified. This program is also available for non K-12 students who are not seeking certification. Program start date: Summer, Fall, Spring.

Required Program Courses
Minimum of 36 credit hours

IT 614, Technology in Education .........................................3 credits
IT 625, History and Philosophy of Technology Utilization ...........3 credits
IT 635, Research and Theory on Comm and Performance ............3 credits
IT 647, Technology Coaching ..............................................3 credits
IT 651, Systematic Design for Performance Improvement ............3 credits
IT 654, Program Evaluation ...............................................3 credits
IT 657, Practicum in Technology ..........................................3 credits

Four electives focusing on web development, literacy, program- ming and authoring, and technology utilization: 12 credit hours

Culminating Experience: 3 credit hours

The GRE Exam (or equivalent) is required for all teacher preparation program candidates who are seeking certification (for applicants seeking admission for Fall 2015 forward). All other graduate programs, including non-certification options, do not require this exam. More information on the GRE exam can be found by visiting http://www.gre.org. SUNY Potsdam’s code for sending score reports is 2545.

Success Story

In the Fall 2012 semester, as part of a multimedia class for the MSED Educational Technology Specialist program, Trevor Dugan, Class of 2014, developed an app called PuzzleTopple. The app was published a year later and is available on both iOS and Android. Since the launch, the app has gone global, with 17,000 downloads in the Singapore region and over 25,000 downloads worldwide on iOS alone.

Uniqueness of Program

A teaching certificate is not required to enter this program; however, for those students who enter the program with an existing New York State teaching certificate, this degree may lead to an additional New York State certification.

Employment Diversity

Graduates of the program have obtained positions in, but not limited to, elementary education, secondary education, higher education, technology start-ups, and consulting firms.

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The M.S. in Instructional Design and Technology program at The University of Tampa addresses a growing field in learning and human performance, and provides a multidisciplinary area of study that draws students from many disciplines and backgrounds. Read more
The M.S. in Instructional Design and Technology program at The University of Tampa addresses a growing field in learning and human performance, and provides a multidisciplinary area of study that draws students from many disciplines and backgrounds. Instructional designers understand and utilize technologies as both product (e.g., Web-based courses) and process (e.g., iterative and formative approaches to learner assessment).

Given the diverse career tracks in instructional design, this program offers students the flexibility to customize their course of study based on individual goals and interests. Graduates of the program are well prepared to practice their unique, multidisciplinary profession in a variety of settings, including business, K-12 schools, higher education, government and military, or to pursue doctoral studies.

Visit the website http://www.ut.edu/InstructionalDesignandTechnology/

Who enrolls in this program?

Students who enroll in the M.S. in Instructional Design and Technology program intend to pursue careers as experts in the design, development, implementation and evaluation of instructional resources to improve learning and performance in multiple environments. Candidates come from a broad array of backgrounds, including communications, psychology, management and education, among other areas of specialization, but share a common interest in designing creative solutions to learning needs.

- What is the structure of the M.S. in Instructional Design and Technology program?

The M.S. in Instructional Design and Technology emphasizes theories of learning and cognition, multimedia design and development, systematic instructional design, technology and open learning environments. The curriculum couples hands-on, technology-based coursework with theories of education, learning and human performance. Candidates learn to develop effective, cross-media curricula for diverse audiences.

What courses are offered?

A comprehensive list can be found in the course catalog. A small sampling of the courses in the M.S. in Instructional Design and Technology program includes:

- Trends and Issues in Instructional Design and Technology

- Theories of Learning and Cognition for Instruction

- Open Learning Environments in the 21st Century

- Principles of Learner Motivation

- Design of Online Collaborative Learning

- Introduction to Distance Learning

- Multimedia Design and Development

- Management of Instructional Development

What are the benefits of the M.S. in Instructional Design program?
- Cutting-edge, multidisciplinary curriculum

- Rigorous coursework prepares graduates for highly skilled careers

- Professional networking and growth provided through classroom interactions

- Mentorship and career support from expert faculty members who hold doctorate degrees in the field

- Opportunities to build a professional portfolio to support job seeking

- Course specialization in individual areas of interest

- Exponential job growth predicted in the field

Find out how to apply here - http://www.ut.edu/apply

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Multimedia and wireless communications is a rapidly growing area in the booming communications industry. Read more
Multimedia and wireless communications is a rapidly growing area in the booming communications industry. New standards such as 3G and 4G for mobile networking enable applications including triple services for mobile networks, digital television, video streaming, interactive gaming, navigation services, and emergency and healthcare applications. It is technologically challenging to deliver these multimedia applications and services efficiently over emerging and diverse wireless networks. To meet this challenge, engineers need to have a deep understanding of wireless and multimedia technologies.

This programme aims to provide you with an understanding of the technical characteristics of wireless systems and multimedia technologies. It will cover advanced topics in wireless communications for voice, data and multimedia. You will benefit from:
• gaining a degree from a globally respected university
• excellent research facilities with advanced experimental equipment
• knowledge of cutting-edge technologies needed in the real job market
• abundant opportunities to get involved in various national or industrial-funded projects

Modules

Core Modules
• Advanced Signal Processing
• Image and Video Processing
• Data Communication and Communication Networks
• Mobile Communications
• Multimedia Communications
• Coding and Cryptography
• Project Management
• Msc Project

Elective Modules
• Renewable Kinetic Energy Technologies
• Power Electronics and Applications for Renewable Energy

What are my career prospects?

Graduates of this programme will have skills that are in-demand in the job market and offer abundant research and application opportunities. You will have the necessary skills to enter careers in some of the most dynamic fields in image and video communications, and will typically be employed as multimedia system engineers, multimedia system and information technology consultants, mobile projects managers, wireless and mobile communication consultants, and managers and team leaders in the communications industry.

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See the department website - http://saunders.rit.edu/graduate/mba_program.php. The master of business administration degree provides students with the capabilities for strategic and critical thinking needed for effective leadership in a global economy where creative management of both people and technology is vital. Read more
See the department website - http://saunders.rit.edu/graduate/mba_program.php

The master of business administration degree provides students with the capabilities for strategic and critical thinking needed for effective leadership in a global economy where creative management of both people and technology is vital. The curriculum begins with a solid grounding in the functional areas of business and combines that foundation with the flexibility that allows students to specialize in one or two areas of expertise. In the classroom, students learn the latest theories and concepts, and how they can be immediately applied to solve problems in the workplace.

Plan of study

The MBA program requires 48 credit hours and consists of 16 courses, 11 of which are devoted to core functional areas and five available in concentration areas and as electives.

- Concentrations

An MBA concentration is a sequence of three courses in one discipline, giving you in-depth knowledge in that subject matter. In addition to the program's core courses, at least one area of concentration must be selected to complete the MBA program.

Our most popular MBA concentrations are featured below. Customized concentrations can also be created that leverage graduate courses offered at Saunders, as well as the other RIT colleges, providing a wide array of disciplinary focus areas. While several examples are provided, many possibilities exist. Students may also elect to complete a second concentration, if they choose. A graduate advisor can assist in developing a customized plan of study.

- Accounting

Designed for students planning to enter corporate accounting, this concentration is also an excellent complement to a concentration in finance or management information systems.

- Entrepreneurship

The entrepreneurship concentration is designed to enable students to recognize and commercialize attractive business opportunities—either by new independent ventures or by established firms seeking growth or rejuvenation. It involves integrating all functions of business (marketing, innovation, finance, accounting, etc.) within one coordinated value-creating initiative.

The concentration requires an applied entrepreneurial learning experience that may be satisfied through either the Field Experience in Business Consulting (MGMT-753) course or an approved commercialization project. These projects may involve students developing their own businesses or working with RIT incubator companies, local start-up firms, or RIT multidisciplinary commercialization projects.

- Environmentally sustainable management

With a goal of familiarizing students with environmentally sustainable business practices, this concentration is attractive to those with an overall interest in understanding how firms can manage social and political demands for more environmentally sustainable products and operations. It may be of particular interest to those students in industries with a significant environmental impact such as the automotive, chemical, energy, transportation, or agricultural industries, where environmental issues are central to operational and strategic decision making.

- Finance

This concentration is designed to provide a foundation of knowledge in finance and allow students to choose courses appropriate for a career in investments or corporate finance. Students interested in investments will acquire advanced skills in securities evaluation and portfolio management. Those interested in corporate finance will acquire advanced skills in budgeting, planning, global financing and operations, and corporate risk management.

- International business

This concentration prepares graduates for today's global business environment. Regardless of size, nearly all enterprises operate globally: sourcing, producing, researching, and marketing worldwide. Suppliers and competitors are not only across the street, they are around the globe. Balancing the needs of local, regional, and national communities--and the benefits attained from global competition and cooperation--requires an understanding of the international dimensions of business. Managers and professionals must be able to think, market, negotiate, and make decisions designed for the diversity, complexity, and dynamism that are the hallmarks of global business.

- Management and leadership

Managers need to combine effective leadership with analytical reasoning. The management and leadership concentration provides students with the leadership skills needed to be successful managers in business, nonprofit, and public organizations. Students develop the essential analytical and decision-making skills for today's rapidly changing world. They learn why change is difficult, when to initiate change, and how to introduce and manage change in the workplace. These courses also prepare students for the demands of managing people and projects.

- Management information systems

This concentration enhances students' understanding of modern information systems. It was designed for students who may not have a background in computers or information systems.

- Marketing

The overall process of entering markets, creating value for customers, and developing profit for the firm are the fundamental challenges for today's marketing manager. Effective marketing must consider the target audience, along with the changing business environment and competitive pressures of technological and global challenges. Additionally, digital media, the Internet, and big data continue to drive the development of our global marketplace. Digital marketing is evolving quickly creating an enormous need to understand the implications of these shifts for strategic initiatives in marketing and advertising.

- Operations management and supply chain management

This concentration focuses on providing the knowledge to assist in developing, and implementing, efficient supplier systems in order to maximize customer value. Supply chain management is focused on the coordination of the associated processes required both within a business, as well as across businesses/suppliers, to deliver products and services - from raw materials to customer delivery. In addition to courses covering project management, quality control, process improvement and supply chain management, additional electives allow students to broaden their knowledge base across other relevant operations and supply chain management functions.

- Product commercialization

This concentration targets students who are interested in developing expertise in managing the marketing-related activities required to move new products and services through preliminary business and development stages to a successful launch. The commercialization of new corporate offerings is increasingly important as product life cycles get shorter.

- Quality and applied statistics

This concentration is for students interested in studying the technical aspect of managing quality (i.e., statistical quality control). Students gain an understanding of the basics of statistical process control, quality improvement, acceptance sampling, and off-line quality control techniques such as the design of experiments.

- Technology management

In a constantly changing environment, the ability of an organization to innovate and renew itself is critical if it is to survive and prosper. Technology managers, who are typically responsible for the innovation and application of new technology, are central to the long-term strategy and success of their companies. To manage these processes well, managers need to understand both business and technological perspectives. Co-op or internship experience in high-technology settings may be helpful to students pursuing a specialty in technology management.

- Customized concentration options

In addition to the above concentrations, MBA students may create a customized three-course concentration utilizing graduate courses from Saunders and other RIT colleges. Some examples are listed below, while additional options may be pursued on a case by case basis. To create a customized concentration the approval of a Saunders College graduate advisor is needed, and course prerequisites may apply.

- Communication and media technologies

Communication, and the technologies for message creation and dissemination, is at the center of dramatic economic, social, and cultural changes occurring as a result of technological development and global connectedness. This concentration, offered by the College of Liberal Arts, prepares students for careers as communication experts in commerce, industry, education, entertainment, government, and the not-for-profit sector.

- Health systems administration

Specifically designed for students employed in the health care environment, this concentration, offered by the College of Applied Science and Technology, introduces up-to-date, industry-relevant content that is continually developed in response to the changing health care environment. All courses in this concentration are offered online.

- Human resource development

The field of human resource development has grown in both size and importance over the last decade, leading to a higher demand for educated and skilled human resource professionals. This concentration, offered by the College of Applied Science and Technology, provides education in training, and career and organizational development.

- Industrial and systems engineering management

Organizations need individuals who possess a blend of technical and business skills, as well as the integrated systems perspective needed to commercialize complex products and services. This concentration, offered by the Kate Gleason College of Engineering, may be significantly interdisciplinary.

- Information technology

Corporations are aware of the cost savings and performance improvement possible when information technology is applied in a systematic manner, improving organizational information flow, employee learning, and business performance. Information technology includes a mixture of computers and multipurpose devices, information media, and communication technology. Students may choose from the following areas of specialization: Web programming/multimedia, software project management, programming, or telecommunications. This concentration is offered by the B. Thomas Golisano College of Computing and Information Sciences.

- Print media

Leadership and management in the print media industry require an understanding of the cutting-edge technology and emerging markets to articulate a corporate vision that encompasses new opportunities and directions. This concentration, offered by the College of Imaging Arts and Sciences, is designed to provide a solid technical background in cross-media digital workflow processes and a keen understanding of the issues and trends in the print media industry.

- Public policy

Formulating public policy and understanding its impact are critical, whether you work in government, not-for-profit, or the private sector. This concentration, offered by the College of Liberal Arts, gives students the skills to effectively formulate public policy and evaluate its impact, particularly as related to science and technology issues. The courses focus on policy formation, implementation, and analysis.

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Artists doing strange things with technology. This sums up our MADtech Programme. To imagine, interpret and change human interaction with a transforming world you will use and artistically explore different technologies. Read more
Artists doing strange things with technology. This sums up our MADtech Programme. To imagine, interpret and change human interaction with a transforming world you will use and artistically explore different technologies. You will do so with a tinker mentality: play and experimentation are important aspects in your development and will carry a special emphasis on the research you do. This mentality, combined with a critical reflective attitude and conceptual skills, will lead to unexpected perspectives, resulting in multimedia artistic work.

The Frank Mohr Institute at the Minerva Art Academy offers two international Masters of Arts:
-MA Painting
-MA MADtech (Media, Art, Design & Technology)*, each consisting of a two-year curriculum.


Past, present and future

At MA MADtech we are constantly searching for the dialogue between different viewpoints from the past, present and future: between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. We do so collectively, sharing our views and ideas, working in groups and learning from each other. At the same time, you will follow your own path, improving your knowledge and skills, learning to reflect critically on your own position, role and work as well as on the world around you.

Hybrid practice

Participants of our programme come from different practices, media, art and design, and share a fascination for technology. The combination of these areas gives you the opportunity to develop your artistic vision, working in a hybrid practice as a critical and engaged artist. As your art engages with the world, you will grow as an individual as well as in your artistic profession, reinforcing the power of your imagination and exploring your own connection to a transforming, technologically charged society.

Art & Research

MADtech is all about combining art and technology, creating hybrid forms of art, using traditional as well as brand new, unexpected means, content and media. Experimentation, tinkering and playing are vital methods for developing your work, backed up by thorough reflection. Artistic technology research is therefore a major part of the master programme. You will take part in collaborative artistic research projects, exploring the possibilities and limitations of transdisciplinary and transmedial situations in contemporary culture. This will help you to understand the links between aesthetics, technology, materiality, thinking and politics.

Enriching your work and ideas

You enter this programme with your own research topic. You will develop and refine these ideas during your first year, enriching your ideas through the knowledge and skills that you will gain, the experiments that you will carry out and the collaboration that you'll encounter. The second year is almost entirely devoted to your graduation work and artistic research, leading to your master thesis. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other.

Hybrid Arts Lab

For most of your work, research and lectures you will go to our building on the Praediniussingel. There you will find our Hybrid Arts Lab, also called HAL 24/7.
It includes an artistic technology research lab, seminar, project, lecture and exhibition rooms, media and photography studios, common workplaces, common kitchen and individual studios. You also have access to your studio 24 hours a day, seven days a week. At HAL we provide plenty of facilities, which you can use, technologically and otherwise as well as sufficient technical support. If you require more complex, technological facilities, you are welcome to make use of the Hanze facilities at the Institute of Engineering in Assen.

Expert meetings, artist's talks and exhibitions

You can attend interesting expert meetings, artist's talks and exhibitions, for instance by lectors of the Centre of Applied Research and Innovation Art & Society. During the 'Energize Festival' an international workshop called 'Recycling Electronics' took place here. Another interesting example is the expert meeting concerning photography research in cross-disciplinary and cross-cultural artistic practices, which involved current students and alumni. Every year, the course Research & Development/New Media Art Practices organises different collaborative projects and workshops, for example, with CREW Immersive Media and Blast Theory.

Centre of Applied Research and Innovation Art & Society

The Art & Society research centre of the Hanze University of Applied Sciences Groningen covers the practice based research of Minerva Art Academy. The Art & Society research centre consists of three research groups: Lifelong Learning in Music, Image in Context and Popular Culture, and Sustainability & Innovation.

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Strongly interdisciplinary in nature, the Institute for Language, Cognition and Communication (ILCC) is dedicated to both basic and applied research in the computational study of language, communication, and cognition, in both humans and machines. Read more

Research profile

Strongly interdisciplinary in nature, the Institute for Language, Cognition and Communication (ILCC) is dedicated to both basic and applied research in the computational study of language, communication, and cognition, in both humans and machines.

As technology focuses increasingly on language-based communication tools, research into the automation of language processing has become vital. ILCC offers you the broadest research scope in the UK, and a strong computational focus.

Our primary areas of research are:

natural language processing and computational linguistics
spoken language processing
dialogue and multimodal interaction
information extraction, retrieval, and presentation
computational theories of human cognition
educational and assistive technology
Much of our research is applied to software development, in areas as diverse as social media, assisted living, gaming and education.

You may find yourself working closely with other departments of the University, particularly the School of Philosophy, Psychology & Language Sciences.

Many of our researchers are involved in two cross-disciplinary research centres:

Centre for Speech Technology Research (CSTR)

The Centre for Speech Technology Research (CSTR) is an interdisciplinary research centre linking Informatics and Linguistics. Founded in 1984, it is now one of the world's largest concentrations of researchers working in the field of language and speech processing.

CSTR is concerned with research in all areas of speech technology including speech recognition, synthesis, signal processing, acoustic phonetics, information access, multi-modal interaction and dialogue systems.

The Centre is home to state-of-the-art research facilities including specialised speech and language-orientated computer labs, a digital recording studio, perception labs and a meeting room instrumented with multiple synchronised video cameras and microphones. There is also access to high-performance computer clusters, the University storage area network, a specialist library, and many speech and language databases.

Human Communication Research Centre

The Human Communication Research Centre (HCRC) is an interdisciplinary research centre at the Universities of Edinburgh and Glasgow that brings together theories and methods from several formal and experimental disciplines to understand better how this happens.

We focus on spoken and written language; we also study communication in other visual, graphical and computer-based media.

Training and support

You carry out your research within a research group under the guidance of a supervisor. You will be expected to attend seminars and meetings of relevant research groups and may also attend lectures that are relevant to your research topic. Periodic reviews of your progress will be conducted to assist with research planning.

A programme of transferable skills courses facilitates broader professional development in a wide range of topics, from writing and presentation skills to entrepreneurship and career strategies.

The School of Informatics holds a Silver Athena SWAN award, in recognition of our commitment to advance the representation of women in science, mathematics, engineering and technology. The School is deploying a range of strategies to help female staff and students of all stages in their careers and we seek regular feedback from our research community on our performance.

Facilities

The award-winning Informatics Forum is an international research facility for computing and related areas. It houses more than 400 research staff and students, providing office, meeting and social spaces.

It also contains two robotics labs, an instrumented multimedia room, eye-tracking and motion capture systems, and a full recording studio amongst other research facilities. Its spectacular atrium plays host to many events, from industry showcases and student hackathons to major research conferences.

Nearby teaching facilities include computer and teaching labs with more than 250 machines, 24-hour access to IT facilities for students, and comprehensive support provided by dedicated computing staff.

Among our entrepreneurial initiatives is Informatics Ventures, set up to support globally ambitious software companies in Scotland and nurture a technology cluster to rival Boston, Pittsburgh, Kyoto and Silicon Valley.

Career opportunities

While many of our graduates pursue an academic career, others find their skills are highly sought after in the technology industry. A number of our students serve internships with large UK and international software developers, while others take up positions with major social media companies.

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To meet the objectives of this master's degree, students will do the following. -Analyse the potential of ICTs as new platforms for learning and knowledge management, focusing on the advances achieved in this field by e-learning. Read more
To meet the objectives of this master's degree, students will do the following:
-Analyse the potential of ICTs as new platforms for learning and knowledge management, focusing on the advances achieved in this field by e-learning.
-Identify the theories and strategies of the teaching-learning process on which e-learning media are.
-Acquire criteria for designing multimedia for education
-Analyse the potential of ICTs as new platforms for learning and multimedia applications.
-Structure and develop multimedia teaching material according to the target audience.
-Learn and understand the parameters that define the process of digitisation and reproduction of teaching materials.
-Acquire skills to manage information and knowledge.
-Determine the economic feasibility of multimedia projects.
-Develop a practical application in the field of materials design and/or training environments.
-Have their first contact with research methodology in educational technology.

Student Profile

This master's degree is intended for teaching staff, education managers and instructional designers. It is also suitable for university graduates with motivation and experience in areas related to education, information and communication technologies, and computer engineering.

In order to successfully follow the content of all the subjects, advanced users of the information and communication technologies will need to have an interest in educational innovation.

Students need to be responsible and independent, because although distance learning is suited to individual tuition, the subjects of the programme require continual dedication.

Applicants should therefore be university graduates with the following characteristics:
-Motivation for educational innovation
-Technical knowledge
-Autonomy and responsibility

Career Opportunities

The graduates in the Inter-university master's degree in Educational Technology: E-Learning and Knowledge Management are capable of working in:
-Design and development of e-learning projects
-Management of virtual campuses and training services
-Design and development of training materials
-Technical consultancy and teaching
-Information and knowledge management
-Design and development of research projects in the field of educational technology
-Management of research projects in the field of e-learning
-Design and development of basic research and R&D projects
-Technical and pedagogical advice on research projects in the field of educational technology

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Taking the science of musical sound as your focus, you’ll work in a cross-disciplinary environment, using theoretical and experimental work to explore the musical, technical and multimedia applications of acoustics and audio technology. Read more

Programme description

Taking the science of musical sound as your focus, you’ll work in a cross-disciplinary environment, using theoretical and experimental work to explore the musical, technical and multimedia applications of acoustics and audio technology.

The programme aims to:

provide a broadly based, scientifically oriented foundation in the area of music, acoustics and audio technology
develop skills in research, computation, design and analytical problem-solving
create a multidisciplinary learning environment that will prepare the student for careers in which a strong understanding of music/audio technology is required
develop an ability to appreciate, understand and develop the creative potential of sound design

The emphasis of this programme is on science and technology in the context of musical and multimedia applications.

Programme structure

The MSc is taught by a combination of lectures, seminars, tutorials and practical work. Courses are assessed through a combination of report submissions and written examinations. In the final three months, you will carry out an individual project, which is assessed by submission of a dissertation.

Learning outcomes

Students who successfully complete this cross-disciplinary programme will develop skills in the area of music, acoustics and audio technology.

Graduates will have a thorough understanding of the appropriate technologies and the science underlying them, as well as an understanding of their role in a wider creative arts environment.

Career opportunities

A knowledge of the science behind music and music production can prove a great asset in your career. Qualified technicians and producers are in demand in all areas of music, as are acoustic scientists. The programme will provide you with the perfect foundation for further study if you’d prefer to continue on an academic path. The highly transferable skills you’ll gain in communication and project management will also take you further up whichever career ladder you choose to climb.

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The programme is co-organised by Vrije Universiteit Brussel (VUB) and Universite Libre de Bruxelles (ULB), offering students the possibility to obtain a double master's degree at the end of the programme. Read more

About the programme

The programme is co-organised by Vrije Universiteit Brussel (VUB) and Universite Libre de Bruxelles (ULB), offering students the possibility to obtain a double master's degree at the end of the programme. The first year of courses is taught at the ULB Engineering Campus in Brussels, while the second year is taught at VUB.

This Master offers:

- A broad scientific and profound practical knowledge of technology, with attention to the social, moral, juridical, economical and environmental aspects of their activities.
- A profound knowledge of electronic circuits and systems knowledge of telecommunications and computer-controlled systems.
- Basic knowledge of information theory, treatments of signals and images, multimedia and photonics.
- A profound knowledge of modeling, systemidentification, electric and electronic
measurements and industrial control.
- Basic knowledge of economics and management informatics and software
engineering.

Learning outcomes:

- The students are ready for an international career with English as working language.
- They are prepared to take responsibilties, can withstand stress, can act individually but can also function in a group.
- They are intellectually mobile and curious, they can act upon necessary evolutions, they are prepared for life-long learning, especially in their own field of specialization.
- Scientific knowledge in their own field
- The students already have some experience in conducting research and can consequently contribute to technological and/or scientific innovations.
- They have a profound and active knowledge of the theory and applications of electronics and information technology.

Student profile

Are you interested in electronics and information technology?
Are you looking for a balance between a rigorous scientific and technical formation and practical skills, with emphasis on independence, creativity and inventiveness?
Are you interested in specialising in electronics and information technology engineering while maintaining a broad-based education by balancing the specialisation with more general subjects?
Are you looking for an academic programme closely linked to scientific research?

Curriculum

Available on http://www.vub.ac.be/en/study/electronics-and-information-technology-engineering/programme

The standard track in the Master of Science in Electronics and Information Technology Engineering (120 ECTS) consists out of 5 modules:
1) Common compulsory courses (47 ECTS)
2) Compulsory/Elective courses in year 1 (13 ECTS)
3) One compulsory, masterspecific option package (1 set to accomplish out of 3 sets provided, 24 ECTS each)
4) Free elective courses and/or an internship (12 ECTS)
5) Master Thesis Electronics and IT-Engineering (24 ECTS)

Each of the modules should be succesfully completed to obtain the master degree. The student should respect the specified registration requirements. The educational board strongly suggests the student to follow the standard learning track. Only this model track can guarantee a timeschedule without overlaps of the compulsory course units.

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With a new focus on the subject in schools and a resurgent interest in computer technology like the Raspberry Pi and Codebug, it is an ideal time to train as a teacher of computing. Read more
With a new focus on the subject in schools and a resurgent interest in computer technology like the Raspberry Pi and Codebug, it is an ideal time to train as a teacher of computing.

This PGCE will equip you with the range of academic, professional and vocational knowledge, understanding, skills and values necessary to become a high quality and skilled teacher of the subject. You will learn to teach all aspects of computing, including computer science, digital literacy and information technology.

The programme aims to develop reflective and analytical skills as well as providing practical experience in planning effective lessons and learning strategies, hands-on classroom experience, and opportunities to further your own subject knowledge.

You will have the opportunity to interact with the latest specialist computer science and computing software and tools in schools in order to both increase trainees’ knowledge of computer science, digital literacy and information technology, and support and enhance other aspects of teaching and learning in secondary schools.

If you are a graduate with a degree in computer science, information technology or a related subject (or if you work in an IT environment) and you are passionate about developing the technical creativity and computing skills of secondary school pupils, this PGCE in Computer Science and Information Technology is for you.

What will I study?

You will start with an extensive subject knowledge and understanding audit, to identify your main strengths and weaknesses, and enable your tutor to focus on your individual development needs.

During 12 weeks of study on campus, you will develop:

- Knowledge of essential educational theory;
- Awareness of appropriate and innovative teaching and assessment methods
- Strategies to encourage students’ practical skills development;
- Understanding of the computing curriculum, including a range of software used in schools from Key Stage 3 to post-16 qualifications;
- Ability to plan lessons effectively;
- Excellent working knowledge of the latest software tools used in schools, and the ability to assist other teaching colleagues in the use of them;
- Enhanced subject knowledge in a range of areas, including programming, computational thinking, applications and database design, multimedia, spreadsheet modelling, web authoring, desktop publishing and aspects of computer control;
- Wider awareness of your role within the teaching profession through study of professional roles and responsibilities.

How will I study?

A combination of academic and technical study, group discussion and reflection, and practical, work-based learning in the classroom will give you all the knowledge and skills you need to become a creative and innovative teacher. The programme aims to develop a reflective and critically analytical approach to education.

You will spend 26 weeks on placement in schools, colleges and other educational settings, putting your training into practice through assisting in and taking responsibility for classes, and working alongside mentors and peers to further your professional development. The focus initially is on observation and supporting teaching and learning. Your teaching timetable will increase as your training progresses and you become more confident and competent in the classroom.

How will I be assessed?

A balanced combination of coursework and observed classroom experience will be assessed against academic criteria at Level 7 and the QTS Standards. Various other tasks will enable you to show your competence in computer science and information technology, including creating an interactive teaching pack and undertaking action-based research.

Before the end of your PGCE you will need to complete a Career Entry and Development Profile (CEDP) which acts as a useful bridge between your initial teacher training programme and your Induction Year as a Newly Qualified Teacher.

Who will be teaching me?

The programme is managed and developed by a team of experienced tutors all of whom have experience of teaching in schools.

What are my career prospects?

Successful completion of this programme will allow you to gain QTS status and progress onto employment as a Newly Qualified Teacher (NQT) at secondary school level in computing.

Our proactive careers advisory service can help you to find job vacancies and offers in-depth advice on teacher job applications and interviews, to help you secure work.

Teaching is a rewarding job and there are many ways in which you could progress in your career, either in the classroom or in a leadership role.

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This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students. Read more

Game and Media Technology

This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students.

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.

The research field deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments.

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This course is intended primarily for those with experience of music technology who wish to explore the field in more depth, or broaden their experience in interdisciplinary and multimedia work. Read more
This course is intended primarily for those with experience of music technology who wish to explore the field in more depth, or broaden their experience in interdisciplinary and multimedia work. It would also benefit those with a general musical background who wish to gain more experience working with technology, and those with experience in media-based technologies who wish to focus on sound.

We take a creative and experimental approach, whilst remaining non genre-specific. The course spans a wide variety of styles and approaches, and will be of interest to those involved in such areas as electro-acoustic/acousmatic music, soundscape, acoustic ecology, computer music, sound/sonic art, electronica, visual music and audiovisual work.

The emphasis of the course is largely practical, giving students the opportunity to produce a substantial body of creative work over the duration of the course. Students engage with a wide variety of technical and creative skills - these range from classic techniques derived from areas such as musique concrete and visual music to more contemporary practice, and include advanced skills such as software development using Max/MSP/Jitter and multimedia skills. The course will also include a grounding in postgraduate-level research methodology, and opportunities to collaborate with other musicians, performers and media practitioners.

COURSE STRUCTURE AND CONTENT

In full-time mode, the course runs over three trimesters, September to September. The first trimester gives a thorough grounding in research methodology in the Context and Methodology module, and the Skills Portfolio module offers a toolkit of optional skills-based projects designed to allow students to improve on specific technical and creative skills as required. The second trimester offers a choice; where students can opt to explore sound within a multimedia context in the Visual Music module, or to take the Electroacoustic Composition Techniques module which focuses purely on audio work. All students will take the Collaborative and Interdisciplinary Practice module, which gives an opportunity to work with peers and across subject boundaries, with the possibility of working with other creative disciplines (film- and theatre-makers, dancers and choreographers etc.) as well as musicians. The third trimester is research-based, with students undertaking an individual Major Project which allows them to explore a chosen area in depth.

MODULES

Trimester 1

• Skills Portfolio - This module is offered to allow students to garner any technical and creative skills they will need for the rest of the course. It is recognised that students at this level will already have a strong skill-set, but also that they may have areas they wish to strengthen, or indeed areas they have not previously engaged with.

• Context and Methodology - This module is intended to fulfil the requirements of a research methodology module. However, since a large part of the this programme is practice-based, and the methodology for this aspect of students’ work will be covered by other modules in the programme, it is intended to combine a study of research methodology with a study of context in terms of the student’s own practice – specifically of a set of paradigms that characterise the field’s current, creative boundaries.

Trimester 2

• Electroacoustic Composition Techniques (option) - This module will centre around a weekly seminar series. Each seminar will look at a set of techniques and their application within a compositional framework. Students will produce a portfolio of creative practical work exploring these techniques, as well as a self-evaluative written assignment which will explore the application of these techniques to their individual practice.

• Visual Music (option) - a weekly seminar series will explore the history of visual music, from pre-cinema artists such as Kandinsky and Klee, through Early Abstract Cinema pioneers such as Max Richter, Viking Eggeling and Oskar Fischinger, to the modernist, fluxus and underground artists of the 60s and 70s (the Whitney Brothers, Mark Boyle, Glenn McKay, Nam June Paik etc.). It will also cover contemporary artists such as Kurt Ralske, Jeremy Goldstein and Scott Pagano, as well as more commercial practitioners such as Chris Cunningham, Alex Rutterford and the Pleix and Shynola collectives, and new media creatives.

• Collaborative and Interdisciplinary Practice - this module encourages students to collaborate, with students on the Creative Sound and Media Technology course, with students taking our other MMus courses, or indeed with creative individuals outside of the course. It allows students who are so inclined to look beyond their core discipline and undertake interdisciplinary projects, but can also provide an opportunity to work in new ways within their core discipline through collaborative practice.

Trimester 3

• Major Project - this double module represents the culmination of the MMus, and a chance for students to work in a research-oriented environment dependent largely on personal direction and working methods. Students will use the skills acquired in their undergraduate work and the first two trimesters to produce a substantial portfolio of practical creative work. The practical portfolio will be supported by a dissertation of 5-8000 words. It is envisaged that this dissertation will be used to contextualise the practical work in terms of existing ‘repertoire’ and current practice, and to discuss any issues raised through the creative process.

TEACHING METHODS AND RESOURCES

Modules are normally taught via lectures, seminars and practical workshops. The Major Project is research-based and student-led, with supporting tutorials. Visiting speakers and other activities are arranged as appropriate. You are encouraged to make full use of library and IT resources within the University, and ample time will be scheduled in studios and workstation labs for independent study.

EMPLOYABILITY

Potential career destinations include:

• Composition
• Composition for media
• Other media work (web, games etc.)
• Studio engineering/production
• Programming

ASSESSMENT METHODS

Assessment takes the form of individual assignments for each module. These generally consist of a portfolio of practical work with supporting written documentation. Context and Methodology and the Major Project also involve small-scale dissertations.

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