This innovative course examines the different ways in which broadcasting is organised around the world. It has a particular emphasis on the production techniques of British television, approaching them through a comparative international lens.
The course has regular visiting lectures from leading figures in the UK's television industry, including the department's own VIsiting Professors James Quinn (Commissioner for Sky Arts) and renowned producer, director and writer Tony Garnett. In the past, we've had visiting lecturers including Alex Graham (Executive Producer of Who Do You Think You Are), James Quinn (Documentary Commissioning Editor, Sky) and Karen Mullins (Project Manager for London Olympics, Rugby World Cup).
You'll study a major BBC drama series from conception through to scripting and production, such as the series Casualty, with time to visit the production base in Cardiff. You'll study with scholars with experience of TV industries around the world, and hear from guest lecturers from London's TV industry.
Structures of Broadcasting
In this module you will develop an understanding of public service and commercial models of broadcasting. You will look at the organisation of broadcasting, considering the differing markets for TV programmes, and commission and production regimes around the world. You will examine the nature of global flows in programming, the market system that enables them, and the major broadcasting organisations. You will also explore the structure of the global programme sales and co-production markets.
Television as a Cultural Industry
In this module you will develop an understanding of the interrelation between the organisational forms of broadcasting and the programmes that they produce. You will look at the structuration of broadcasting texts and what makes them distinctive, and examine the major genres of TV production through international examples. You will also consider the nature of innovation in programme making.
In this module you will develop an understanding of the key challenges of producing a long running, high-volume, British television drama series. You will look at the role such series play in the television landscape, and examine the organisation, management, funding, budgeting and scheduling of drama productions. You will explore audience profiles and see how these fit within the economic and cultural priorities of television. You will also have the opportunity to meet writers and directors from an ongoing drama series, and learn to use production software packages such as Final Draft Scripting, Movie Magic Budgeting and Movie Magic Scheduling.
Production Practice Dissertation
You will produce a short video or radio piece to UK industry-standards. You will will create work which communicates with its intended audience, and manage all aspects of the production process, including self-direction and the direction of others. On completion, you will refect on your production, using knowledge gained in other areas of the course to analyse its success.
Assessment is carried out by a variety of methods including:
Televsion continues to be one of the most dominant global media forms, continuing to attract huge audiences and leading creative talent around the world.
You'll leave our course understanding television in different cultures and contexts and you'll be in a perfect place to find employment in those countries where the TV industry is rapidly growing - backing up your portfolio with knowledge of how programmes are marketed and sold, and how important they are to the creative industries.
We're based near London, so you'll have privileged insight into the UK television industry. You'll have the chance to get familiar with London production businesses – we have regular guest lecturers from production and management. Students from our department have gone on to work in independent television and film production, for broadcasters like the BBC and ITV in the UK as well as international media agencies such as CCTV and Hunan, and for distributors, exhibitors, talent agencies and entertainment lawyers.
Film Studies at the University of Southampton is well-established, having been running for 15 years. The MA programme is a solid and challenging degree course, one of the most distinctive features of the programme is its emphasis on the transnational and global perspectives on cinema. The programme is taught by scholars of international standing, and has an outstanding record of research and publication, including topping league tables for best film department in the UK in The Guardian and for research in the national research assessment of 2009 (under European Studies).
The MA in Film Studies degree provides opportunity for you to examine the evolution of cinema, from classical film theory to post classical and current issues in film distribution. This masters course can provide valuable insights into the movie industry and take you on a career path that can lead to rewarding professions in the arts and media industries.
The MA programme in Film Studies provides a flexible course of study which concentrates on a considered and theoretical approach to methods of research, while embracing precise textual analysis and film history as well as offering a choice of options to suit your own interests. The MA Film Studies programme is designed to equip you with a range of practical and intellectual skills that will enable you to complete your degree successfully, and put you in a good position to gain employment in the arts and media industries.
Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. The Master’s programme in Game and Media Technology focuses on the technological aspects of gaming and multimedia in the context of computer science.
In the research programme of gaming and simulation, you will explore:
It also incorporates such aspects as drama, style, and emotions, with a focus on the technical aspects. Simulating the physics, biology, and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges you will explore in our dynamic programme.
New types of games and hardware reach the market regularly. Moreover, there is increasing recognition of the value of games as an educational tool and the integration of multimedia tools into everyday life is continuing. This creates fertile grounds for those with an advanced degree in the area of Game and Media Technology.
This Master’s programme in Game and Media Technology provides you with both fundamental and applied knowledge of the techniques for handling spatial data. You will gain the skills to perform research, analyse, and solve scientific problems — and to keep up with research progress in the fields of geometry, imaging, and virtual environments. Game and Media Technology graduates are highly valued employees in many companies and research facilities.
Get prepared to work as a professional architect. Hone your skills as a designer, develop your ability to think visually and in three dimensions and learn how to best meet your clients' needs through practical, real-life experiences.
Learn through a combination of taught courses and a written thesis or research portfolio that involves self-directed, design-led research. You'll graduate with a range of design projects that demonstrate mastery in your area of interest.
Your MArch(Prof) from Victoria will be recognised by the New Zealand Registered Architects Board (NZRAB) as fulfilling the academic requirements for registration to practise as an architect. You'll need to spend two to three years gaining practical experience before you can apply to register. The Board will then assess your professional competence.
The MArch(Prof) is also accepted by the Commonwealth Association of Architects (CAA) as fulfilling their academic requirements for membership and registration. However, you will have to meet some other requirements such as evidence of coursework and practical experience.
You'll also meet the academic requirements for professional registration as a practising architect with the industry organisation, the New Zealand Institute of Architects (NZIA).
In your first year, or Part 1, you'll do seven taught courses. Study advanced architectural design and advanced construction theory and practice including the integration of technology. You'll explore contemporary architectural theories and learn about professional practice. You'll also study advanced research techniques, including historical and theoretical approaches.
During the second year, or Part 2, you'll complete a research portfolio or thesis under supervision from academic staff in the School.
Current research areas and topics include:
You'll be part of a strong culture of research and work with experienced staff who have published a variety of scholarly articles, books and conference papers.
The Master of Architecture (Professional) can be completed in two years of full-time study or in up to four years part time.
If you are studying full time, you can expect a workload of 40–45 hours a week for much of the year. Part-time students will need to do around 20–23 hours of work a week. Make sure you take this into account if you are working.
Postgraduate study at Victoria will help you build valuable relationships and networks with peers, university staff and future colleagues. You'll have opportunities to attend events, seminars, workshops and social functions.
The Postgraduate Students' Association can also give you information on study at Victoria and provides a voice for you on campus.
You'll graduate ready for a career in mainstream architecture in a private practice or a government organisation.
However, your broad range of skills will be adaptable to many related careers so you will also find opportunities outside the mainstream profession. These might include urban planner or urban designer, interior designer, stage or movie set designer, property developer, project manager, teacher or researcher or work in construction law.
This course addresses the need for creative professionals who are equipped with the IT skills, digital fabrication skills, simulation software skills, or the ability to design custom-software development tools to solve unique design problems.
This course addresses the need for creative professionals who are equipped with the IT skills, digital fabrication skills, simulation software skills, or the ability to design custom-software development tools to solve unique design problems. Our multidisciplinary approach will provide students with the knowledge and skills to discover innovative computational methods for use in the creative and design industries. In particular, we will look at form-finding using parametric and generative methods, preparing digital information for further rigorous analysis, and integrating the logic of digital fabrication into the early stages of design.
You will be taught by experts across the subjects of architecture, computer science and engineering, which will give you a distinctly interdisciplinary approach to looking at design.
The ethos of the course is based on the concept of rigorous creativity where algorithmic thinking, systematic parametric design, analytic methods, creative intuition and tectonic sensibilities are integrated into a more innovative design outcome than traditional methods currently allow.
During the course, you will be able to develop and specialise in areas of interest to you through a range of optional modules and your choice of dissertation topic. Topics you may specialise in include algorithmic thinking in parametric design and form-finding, performance-based design and analysis, or design for digital fabrication.
We aim to provide an exceptional environment for computational methods in architecture education and reflect our current research strengths and interests. This programme has been carefully designed to enable you to realise your maximum potential. We aim to deliver expert teaching, and comprehensive pastoral care.
The methods of teaching we employ will vary from module to module, as appropriate depending on the subject matter and the method of assessment. We teach using a mixture of lectures, seminars, workshops, and one-on-one and group tutorials. Lectures will explain overall concepts, seminars and workshops will guide you through the technical aspects of the module, and one-on-one and group tutorials will answer questions and help you with your project. Teaching also includes the provision of online learning materials as appropriate to the module.
The dissertation element of the programme is conducted through the process of design, continuing on from your taught modules completed in the first part of the course. We advise that you continue to meet with your tutor on a weekly basis. This is usually followed by a period of reflection and writing where you will work independently under the guidance of your tutor and under the supervision of the programme leader or another member of the academic staff.
Whilst many of our graduates may choose to undertake a career within architecture or other built environment professions (e.g. engineering and construction, landscape, interior design), the programme provides a large number of transferable skills which will be of benefit across a wide range of professions.
The knowledge and skills gained in computational methods such as 3D modelling, rendering, animation, parametric design, digital fabrication, and building information modelling (BIM) are highly desired by employers from various industries who are seeking experts with IT skills. Examples include: furniture designers, jewellery design firms, graphic design firms, computer game development firms, and even movie and theatre set design firms. These companies regularly need IT skills, digital fabrication skills, simulation software skills, or custom-software development tools to solve unique design problems.
The focus on independent, project based learning as well as the ability to solve complex problems individually and in groups is often welcomed by employers in that it provides graduates with skills in creative thinking, conceptual organisation, critical reflection and taking initiative.
Our society is currently facing major challenges in the areas of energy, medicine, ecology, construction and transportation. For further advancements in these key areas, it has become crucial to discover and develop novel functional materials.
The International Master program Chemistry and Physics of Materials offered at the Department of Chemistry and Physics of Materials (CPM) prepares students for these important issues. It is opened to students from all countries and different scientific backgrounds and is taught in English.
It is focused on the synthesis, characterization and processing of synthetic and naturally-occurring functional materials. Through both fundamental and applied science courses, this program provides students with a complete understanding of the influence that the physical, chemical and biological properties of materials can have over their integration within functional devices and real-life applications. Students enrolled in this program will gain a well-rounded education in materials science and engineering that meets the needs of industry and academia.
Studying in Salzburg
The Austrian city of Salzburg is internationally renowned for its baroque architecture and is one of the best-preserved city centers north of the Alps. It was listed as a UNESCO World Heritage Site in 1997. The city is surrounded by mountains on its Western and Southern border providing a perfect location for hiking, skiing and mountaineering. It is well-known for its cultural life as well as for being the central location of the Sound of Music movie.
No tuition fees
No tuition fees are required for students coming from the European Union. Third-country nationals are charged tuition fees of € 726.72 per semester. A small obligatory activity fee (currently € 18.70/semester) in support of the Austrian Student Union is collected from all students.
Language of study: English
Academic Degree: M.Sc.
Program duration: 3 semesters
ECTS units: 90
Start-date: Winter (October) or Summer (March) semester
The CPM Master of Science program is an English-based curriculum. It is research orientated and is three semesters in length. A balanced mix of required core courses and elective modules provides a flexible and individualized curriculum. The first two semesters introduce a number of modern methods of synthesis, processing, and characterization of functional materials. The third semester is dedicated to the Master’s thesis research work.
During the course of the M.Sc. degree program, students will become familiar with the means of independent experimental scientific research, through a constant interaction with our Faculty members. This will provide students with the ability to find innovative solutions to material-, processing- and sustainability-related problems.
Further information about this curriculum is available here.