Film Studies at the University of Southampton is well-established, having been running for 15 years. The MA programme is a solid and challenging degree course, one of the most distinctive features of the programme is its emphasis on the transnational and global perspectives on cinema. The programme is taught by scholars of international standing, and has an outstanding record of research and publication, including topping league tables for best film department in the UK in The Guardian and for research in the national research assessment of 2009 (under European Studies).
The MA in Film Studies degree provides opportunity for you to examine the evolution of cinema, from classical film theory to post classical and current issues in film distribution. This masters course can provide valuable insights into the movie industry and take you on a career path that can lead to rewarding professions in the arts and media industries.
The MA programme in Film Studies provides a flexible course of study which concentrates on a considered and theoretical approach to methods of research, while embracing precise textual analysis and film history as well as offering a choice of options to suit your own interests. The MA Film Studies programme is designed to equip you with a range of practical and intellectual skills that will enable you to complete your degree successfully, and put you in a good position to gain employment in the arts and media industries.
Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. The Master’s programme in Game and Media Technology focuses on the technological aspects of gaming and multimedia in the context of computer science.
In the research programme of gaming and simulation, you will explore:
It also incorporates such aspects as drama, style, and emotions, with a focus on the technical aspects. Simulating the physics, biology, and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges you will explore in our dynamic programme.
New types of games and hardware reach the market regularly. Moreover, there is increasing recognition of the value of games as an educational tool and the integration of multimedia tools into everyday life is continuing. This creates fertile grounds for those with an advanced degree in the area of Game and Media Technology.
This Master’s programme in Game and Media Technology provides you with both fundamental and applied knowledge of the techniques for handling spatial data. You will gain the skills to perform research, analyse, and solve scientific problems — and to keep up with research progress in the fields of geometry, imaging, and virtual environments. Game and Media Technology graduates are highly valued employees in many companies and research facilities.
Get prepared to work as a professional architect. Hone your skills as a designer, develop your ability to think visually and in three dimensions and learn how to best meet your clients' needs through practical, real-life experiences.
Learn through a combination of taught courses and a written thesis or research portfolio that involves self-directed, design-led research. You'll graduate with a range of design projects that demonstrate mastery in your area of interest.
Your MArch(Prof) from Victoria will be recognised by the New Zealand Registered Architects Board (NZRAB) as fulfilling the academic requirements for registration to practise as an architect. You'll need to spend two to three years gaining practical experience before you can apply to register. The Board will then assess your professional competence.
The MArch(Prof) is also accepted by the Commonwealth Association of Architects (CAA) as fulfilling their academic requirements for membership and registration. However, you will have to meet some other requirements such as evidence of coursework and practical experience.
You'll also meet the academic requirements for professional registration as a practising architect with the industry organisation, the New Zealand Institute of Architects (NZIA).
In your first year, or Part 1, you'll do seven taught courses. Study advanced architectural design and advanced construction theory and practice including the integration of technology. You'll explore contemporary architectural theories and learn about professional practice. You'll also study advanced research techniques, including historical and theoretical approaches.
During the second year, or Part 2, you'll complete a research portfolio or thesis under supervision from academic staff in the School.
Current research areas and topics include:
You'll be part of a strong culture of research and work with experienced staff who have published a variety of scholarly articles, books and conference papers.
The Master of Architecture (Professional) can be completed in two years of full-time study or in up to four years part time.
If you are studying full time, you can expect a workload of 40–45 hours a week for much of the year. Part-time students will need to do around 20–23 hours of work a week. Make sure you take this into account if you are working.
Postgraduate study at Victoria will help you build valuable relationships and networks with peers, university staff and future colleagues. You'll have opportunities to attend events, seminars, workshops and social functions.
The Postgraduate Students' Association can also give you information on study at Victoria and provides a voice for you on campus.
You'll graduate ready for a career in mainstream architecture in a private practice or a government organisation.
However, your broad range of skills will be adaptable to many related careers so you will also find opportunities outside the mainstream profession. These might include urban planner or urban designer, interior designer, stage or movie set designer, property developer, project manager, teacher or researcher or work in construction law.