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It is expected that applicants from the field of architecture will already possess an accredited graduate diploma or postgraduate degree in architecture (UK), a professional master's in architecture (US), or the international equivalent. Read more
It is expected that applicants from the field of architecture will already possess an accredited graduate diploma or postgraduate degree in architecture (UK), a professional master's in architecture (US), or the international equivalent.

The MArch course is an experimentally minded design studio. You will be working with students from all over the world to generate design proposals that explore the edges of architectural thought.

There is an emphasis not only on the materials and techniques of construction but also elements such as air, heat, water, sound, smell and lights as materials too. This exploration will involve visits to factories and workshops where materials are manipulated in a variety of unusual ways, and also practical experimentation and testing in the studio environment.

This programme offers the opportunity to explore ideas in great detail, resulting in a thesis that might take the form of a video, set of drawings or physical model. The portfolio generated alongside the thesis will act as a curated record of your findings.

Why choose this course?

Oxford Brookes University is unusual in offering this design-based speculative research course in architecture that builds on its excellent reputation for architectural courses at postgraduate and undergraduate level. Brookes' School of Architecture is recognised as one of the country's leading schools and is consistently ranked by The Architects' Journal as one of the five best schools in the UK.
Students from the school figure regularly in national and international prizes and awards, and go on to work for many of the best-known practices in the country. We have an international reputation in research, in areas ranging from sustainable design to modular buildings and from design for well-being to vernacular architecture.

Staff in the school regularly secure research funding from the UK's research councils and the European Union as well as industry, with an annual research grant income averaging £1,000,000 in recent years. This research expertise feeds directly into the teaching programme at all levels, from undergraduate to PhD. The School of Architecture has dedicated studio space and postgraduate facilities.

This course in detail

The Advanced Architectural Design Modules (50+30 credits) represent the core of the learning experience. Project–based learning is used in a studio environment to individually and collectively explore architectural design problems. The design studio tutors will set the specific design problem and methodology employed. It is envisaged that several parallel studios may be established, numbers permitting, each led by separate studio tutors with different agendas, programmes and methodologies. However, the learning outcomes will be common. Initially, there will be only one studio which will be organised as follows:

The first semester is always a rigid organised fabric of reviews, workshops, tutorials and deadlines with students working both individually and in groups. Within this framework students engage in two strands of investigation: A. an in-depth research into the tectonic possibilities of a new material/s and B. the analysis of a real site with the aim of generating a series of questions that demand an architectural response. By the end of the semester each student is expected to present to a jury of invited critics a catalogue both conceptual and material, from which they will make a project, in a coherent manner using appropriate media. This jury provides formative feedback for students on their learning.

The first semester design studio is complimented by a series of challenging, group and individual based workshops, Urban Cultures, on drawing, model making and movie making, run by the tutors. Students are expected to engage in questioning and debate with the lecturers and are required to produce a series of responses in drawn and written forms, which contribute to their design portfolio, around a theme related to the lecture series.

Spread over the second semester there is a further series of lectures on Architecture and the City given by external academics and practitioners. Students are expected to engage in questioning and debate with the lecturers and are required to produce a series of responses in drawn and written forms to exercises set by the visiting lecturer. The results are to be bound into a book, which contributes to and supports their design portfolio, around a theme related to the lecture series.

The second semester design studio focuses on the architectural implications of bringing the two apparently dissimilar strands of the first semester’s investigation into surprising conjunctions. Students are asked to approach the possibilities created by these apparently disconnected procedures in an entirely logical way.
At this stage the studio places emphasis on the importance of developing students’ ability to demonstrate conceptual clarity, to locate their ideas in the spectrum of current and past architecture and to maintain a strong link between concept and product.

Students are also encouraged to explore a wide range of media and technique and to develop a rationale for selecting appropriate techniques for the representation of particular kinds of architectural ideas. Students are required to present their design projects to an invited group of invited critics close to the end of the semester.

This proves formative feedback for students. The final Module mark is generated from a portfolio-based assessment held at the end of the second semester involving a panel internal staff. This system will ensure a parity of marking when the module consists of multiple design studios.

Students also undertake a Research Methods Module in the second semester that prepares them for their dissertation project. A set of generic postgraduate school-wide lectures on research paradigms, methodology and research tools is followed by Masters specific seminars in which students develop a synopsis for their dissertation’. The module is assessed by means of a review of a relevant past Masters dissertation and a synopsis proposal.

The MArch programme concludes with the Dissertation Project in which individual students work with a supervisor on projects that have developed from the work of the design studio. Students are expected to produce original, relevant and valid projects. The dissertation can take a written or design based form. In the latter case a written commentary is expected as part of the dissertation submission. Students submit their dissertation projects at the end of the summer vacation and are expected to hold an exhibition of their work in the Department or elsewhere as agreed.

Students who have qualified for the award of MA are encouraged to apply to continue to the PhD degree programme in the School if they so wish. A Postgraduate Diploma in Advanced Architectural Design can be gained by students who complete 120 credits but do not complete the full master's programme.

Teaching and learning

Studio research is complemented by a series of challenging talks by visiting academics and practitioners at every stage of the process as well as a consistent programme of individual discussions and workshops with your tutors.

You will work both in groups and individually, exploring a new kind of architecture. The methods of exploration include techniques primarily associated with the movie industry, such as the making of collages, optical composites, physical models and drawings both by hand and computer. The tutors act as guides to reveal areas of interest so that you develop an individual approach to the brief, the programme and the realisation of a project.

Teaching is heavily design-studio based, with project-based learning in a studio environment. Several parallel studies may operate, offering different methodologies but with common learning outcomes. The design studio will be complemented by a series of lectures, reviews, tutorials and site visits.

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This innovative course examines the different ways in which broadcasting is organised around the world. It has a particular emphasis on the production techniques of British television, approaching them through a comparative international lens. Read more

This innovative course examines the different ways in which broadcasting is organised around the world. It has a particular emphasis on the production techniques of British television, approaching them through a comparative international lens.

The course has regular visiting lectures from leading figures in the UK's television industry, including the department's own VIsiting Professors James Quinn (Commissioner for Sky Arts) and renowned producer, director and writer Tony Garnett. In the past, we've had visiting lecturers including Alex Graham (Executive Producer of Who Do You Think You Are), James Quinn (Documentary Commissioning Editor, Sky) and Karen Mullins (Project Manager for London Olympics, Rugby World Cup).

You'll study a major BBC drama series from conception through to scripting and production, such as the series Casualty, with time to visit the production base in Cardiff. You'll study with scholars with experience of TV industries around the world, and hear from guest lecturers from London's TV industry.

  • Take control of your own short TV or radio programme, creating something at the expected UK professional standard of such productions.
  • Make use of our exclusive 24-7 media labs and post-production rooms, complemented by our impressive range of professional location filming equipment, TV and sound studio facilities, supported by our committed and approachable technical team.
  • Becomefully conversant with the nature of television as a medium: scheduling, genres, formats – and the more up-close narrative techniques of TV series arcs and character development.
  • Learn how TV shows are traded around the world, how broadcasting is put together and regulated, and how the industry changes from place to place. Giving you practical skills and insight into media scheduling and budgeting. 

Course structure

Core modules

Structures of Broadcasting

In this module you will develop an understanding of public service and commercial models of broadcasting. You will look at the organisation of broadcasting, considering the differing markets for TV programmes, and commission and production regimes around the world. You will examine the nature of global flows in programming, the market system that enables them, and the major broadcasting organisations. You will also explore the structure of the global programme sales and co-production markets.

Television as a Cultural Industry

In this module you will develop an understanding of the interrelation between the organisational forms of broadcasting and the programmes that they produce. You will look at the structuration of broadcasting texts and what makes them distinctive, and examine the major genres of TV production through international examples. You will also consider the nature of innovation in programme making.

Production Study

In this module you will develop an understanding of the key challenges of producing a long running, high-volume, British television drama series. You will look at the role such series play in the television landscape, and examine the organisation, management, funding, budgeting and scheduling of drama productions. You will explore audience profiles and see how these fit within the economic and cultural priorities of television. You will also have the opportunity to meet writers and directors from an ongoing drama series, and learn to use production software packages such as Final Draft Scripting, Movie Magic Budgeting and Movie Magic Scheduling.

Production Practice Dissertation

You will produce a short video or radio piece to UK industry-standards. You will will create work which communicates with its intended audience, and manage all aspects of the production process, including self-direction and the direction of others. On completion, you will refect on your production, using knowledge gained in other areas of the course to analyse its success.

Teaching & assessment

Assessment is carried out by a variety of methods including:

  • seminar presentations
  • written essays
  • research portfolios
  • project work
  • self-assessment documents

Your future careers

Televsion continues to be one of the most dominant global media forms, continuing to attract huge audiences and leading creative talent around the world.

You'll leave our course understanding television in different cultures and contexts and you'll be in a perfect place to find employment in those countries where the TV industry is rapidly growing - backing up your portfolio with knowledge of how programmes are marketed and sold, and how important they are to the creative industries.

We're based near London, so you'll have privileged insight into the UK television industry. You'll have the chance to get familiar with London production businesses – we have regular guest lecturers from production and management. Students from our department have gone on to work in independent television and film production, for broadcasters like the BBC and ITV in the UK as well as international media agencies such as CCTV and Hunan, and for distributors, exhibitors, talent agencies and entertainment lawyers.



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In partnership with Aardman, this intensive 3 month Certificate in Character Animation is aimed primarily at graduates and is taught by industry professionals within Aardman studios here in Bristol. Read more
In partnership with Aardman, this intensive 3 month Certificate in Character Animation is aimed primarily at graduates and is taught by industry professionals within Aardman studios here in Bristol.

The course is led by Loyd Price, Head of Animation at Aardman (Chicken Run, Wallace & Gromit: The Curse of the Were-Rabbit, Flushed Away, Pirates! In an Adventure with Scientists and Nightmare Before Christmas) and taught by Inez Woldman (Wallace & Gromit, Shaun the Sheep, Morph, Creature Comforts) with the aim of bridging the gap between education and industry and enabling students to develop the core practical skills needed to become competent professional animators and to create believable characters through acting and performance.

The course has an incredibly successful track record with over 80% of graduates now working in the industry at Aardman and at studios such as Animortal, Factory Transmedia, Blue Zoo, Isle of Dogs and Traveller’s Tales. This year we are delighted to announce Factory Transmedia are formally supporting the course.

Students will also benefit from one-to-one feedback sessions and masterclasses with industry professionals, past speakers have included Turner, Passion Pictures, Blue Zoo, Factory Transmedia, Traveller’s Tales, Animortal and DreamWorks outreach.

Following on from a busy 2016 with the production of Early Man, the latest stop frame feature film from Academy Award® winning director Nick Park in full swing and a Shaun the Sheep Movie sequel in pre-production, Aardman are delighted to announce the new course dates for 2017. This year’s 3 month Certificate in Character Animation course will run from 25th September to 15th December and we are now accepting applications.

The course is open to both CG (Maya) and Stop Frame with a maximum of six students in each discipline. Course fees are £4500 which include free lunches and a two week paid internship in Industry after graduation.

COURSE OVERVIEW

This course will take place at Aardman’s studio in Bristol and will be taught by practicing Aardman animators who have worked on many productions including Wallace and Gromit, Chicken Run, Flushed Away, The Pirates! and the Shaun the Sheep Movie. There will also be additional support from other industry professionals from both the stop frame and CG animation disciplines including Factory Transmedia who we are delighted to announce will be formally supporting the course this year.

The course is short but very intensive with the main aim being to produce students with the level of animation skills needed to allow them to get jobs as animators within this competitive industry. While this is no guarantee of future success, to date over 80% of former students have become animators within the industry.

The course is open to a maximum of 6 Stop Frame and 6 CG students, with the students working in either CG (using Maya) or Stop Frame (using Dragon-Frame). Students will be taught in small groups to enable maximum contact time with staff and other visiting tutors. The course will be taught in a series of weekly assignments, each focusing on a key aspect of animation performance. Students will be encouraged to repeat and finesse each assignment during the week. The course will be based on learning technical and practical skills, providing a foundation on which students can become technically proficient animators and thereby enable them to bring their characters to life. The course is structured to build from simpler exercises towards a short sequence demonstrating character-based performance, which will be animated within scheduled production deadlines.

The course runs from 9.30 – 6pm Monday to Friday. The course fee also includes free weekday lunches and a two week paid placement after graduation in a studio in the U.K. Past placements have included Factory Transmedia, Blue Zoo, Animortal, Isle of Dogs – Wes Anderson Feature, Aardman, JellyFish, and Travellers Tales.

On completion of the course students will:
-Have improved technical animation skills
-Be able to deliver convincing character acting and performance
-Produce their work to a deadline
-Understand the role of an animator with a production
-Have benefited from masterclasses with key industry professionals
-Have completed an industry placement

CURRICULUM

This is a 12 week full time intensive and practical course based at the Aardman studio’s in Bristol. The majority of the course is practical with students working on animation exercises to improve their skills, knowledge and experience.

Initially the course will focus on the core animation skills to ensure that students understand the key animation principles such as timing, weight and lines of action. These technical aspects of animation underpin character performance and are essential to enable students to achieve convincing performance.

Further character-based performance exercises increase the understanding of Character Posing, Blocking and Plotting the action within the shot or sequence. Each exercise builds on what has been learned in the previous week and students will have the opportunity to video themselves acting out variations of the exercises to guide and inform their work.

The course culminates in a short character animation sequence - pre-planned and boarded to showcase the skills learnt during the course. This sequence will be created within the parameters of a realistic production schedule and will reflect the pressures of a live production.

To complement the intensive animation training, students will have life drawing sessions, acting workshops as well as industry masterclasses. These give the students invaluable contacts within the industry moving forwards, as well as tips on how to promote yourself and the soft skills needed within a competitive industry. Past speakers have included companies such as Blue Zoo, Lupus, Jellyfish, Passion Pictures, Factory Transmedia, Turner, Richard Williams, Nick Park, MPC, DNeg and Dreamworks.

The course finishes with a graduation screening which is open to industry, giving students the platform to show their work and network with future employers.

Following on from the course we are aiming to secure a small number of paid internships with production companies based here in the UK. On previous courses these internships have taken place at companies such as Factory Transmedia, Blue Zoo as well as at Aardman. In many cases these placements then led to the students being offered jobs as animators.

-Daily tuition from animators currently working within the Industry
-Unique fast-track route into the Industry with many students going on to work as animators for UK animation companies
-Working methods based on Industry practice
-Situated in a professional studio environment at Aardman in Bristol
-Learn from BAFTA and Oscar winning animators
-Masterclass sessions from external industry

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Film Studies at the University of Southampton is well-established, having been running for 15 years. The MA programme is a solid and challenging degree course, one of the most distinctive features of the programme is its emphasis on the transnational and global perspectives on cinema. Read more

Film Studies at the University of Southampton is well-established, having been running for 15 years. The MA programme is a solid and challenging degree course, one of the most distinctive features of the programme is its emphasis on the transnational and global perspectives on cinema. The programme is taught by scholars of international standing, and has an outstanding record of research and publication, including topping league tables for best film department in the UK in The Guardian and for research in the national research assessment of 2009 (under European Studies).

Introducing your course

The MA in Film Studies degree provides opportunity for you to examine the evolution of cinema, from classical film theory to post classical and current issues in film distribution. This masters course can provide valuable insights into the movie industry and take you on a career path that can lead to rewarding professions in the arts and media industries.

Overview

The MA programme in Film Studies provides a flexible course of study which concentrates on a considered and theoretical approach to methods of research, while embracing precise textual analysis and film history as well as offering a choice of options to suit your own interests. The MA Film Studies programme is designed to equip you with a range of practical and intellectual skills that will enable you to complete your degree successfully, and put you in a good position to gain employment in the arts and media industries.

View the programme specification document for this course



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GET READY TO JOIN A BOOMING INDUSTRY. Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. Read more

GET READY TO JOIN A BOOMING INDUSTRY

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding those of the movie industry and generating leaps in computer software and hardware development. The Master’s programme in Game and Media Technology focuses on the technological aspects of gaming and multimedia in the context of computer science.

In the research programme of gaming and simulation, you will explore:

  • Modelling virtual worlds
  • Creating character animation and behavior
  • Generating effective scenarios
  • Building multi-sensory interfaces

DRAMA, STYLE AND EMOTIONS

It also incorporates such aspects as drama, style, and emotions, with a focus on the technical aspects. Simulating the physics, biology, and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges you will explore in our dynamic programme.

New types of games and hardware reach the market regularly. Moreover, there is increasing recognition of the value of games as an educational tool and the integration of multimedia tools into everyday life is continuing. This creates fertile grounds for those with an advanced degree in the area of Game and Media Technology.

PROGRAMME OBJECTIVE 

This Master’s programme in Game and Media Technology provides you with both fundamental and applied knowledge of the techniques for handling spatial data. You will gain the skills to perform research, analyse, and solve scientific problems — and to keep up with research progress in the fields of geometry, imaging, and virtual environments. Game and Media Technology graduates are highly valued employees in many companies and research facilities.



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The Secondary Postgraduate Certificate in Education is a one academic year (36 week) course that trains graduates to be secondary school teachers of geography. Read more
The Secondary Postgraduate Certificate in Education is a one academic year (36 week) course that trains graduates to be secondary school teachers of geography.

The PGCE programme has been designed to train teachers to practice as a subject specialist teacher for the secondary age range (11-16). Trainees are assessed against the standards for Qualified Teacher Status (QTS) across the age range. Trainees will also often gain experience of the 16-18 age range, although they will not be formally assessed in this phase.

Course detail

If you have a passion for geography and enjoy working with young people then this is course for you! At UWE and through working in our partnership schools you will learn to become a teacher of geography who feels equipped to cope with the demands of secondary school teaching today. Secondary school students need teachers who can motivate, inspire and challenge them through a wide range of innovative and creative lessons. The PGCE Secondary Geography course at UWE will support you in becoming a confident and competent teacher of geography.

The course is active and practical allowing trainees to develop professional competence through work undertaken in schools and in the University. Trainees work with young people, develop their expertise in their specialist subject area, share and discuss educational issues and study relevant educational research. The course is just the beginning of what we hope will be a process of continual professional development throughout a challenging and rewarding career.

Structure

The course is part of the Department of Education's programme for Initial Teacher Training. Units studied are:

• Enabling Learning
• Meeting Curriculum Challenges
• Becoming a Teacher

These units are studied in both the school and the University-based parts of the course, the work on each site being complementary.

Aims of the programme

We aim to help you to develop:

• your skills, knowledge and understanding of geography as set out in the National Curriculum, GCSE, AS/A2 and of the contribution of geography to Applied GCSE courses such as Travel and Tourism
• confidence in planning geography activities which are challenging, engaging and relevant to young people
• activities that promote an enquiry-based approach to teaching and learning
• fieldwork and other geographical skills, such as mobile learning with mapwork, the creative use of photographs, GIS and ICT
• creative approaches such as using poetry, creative writing and artistic expression
• an appreciation of the importance of geography in the school curriculum and its contribution to other areas of the curriculum including citizenship and environmental education
• knowledge of teaching and learning approaches in other humanities subjects including history and religious education
• your use of digital and media technology, including active learning techniques with videos, movie-making and animation within a geography context
• your sensitivity to the teaching of the many important and controversial issues that arise in our subject

Format

University sessions involve whole cohort lectures, cross subject seminar groups and geography specialist sessions. In geography you will learn through a wide range of teaching and learning styles. Each seminar session involves practical hands on application of theory, learning independently, in pairs and through group work. Activities provide you with the skills and understanding required to plan, resource and teach challenging and effective lessons in schools. All sessions are made available on the university's blackboard system for you to download and revisit. In school your subject mentor and colleagues in the geography department will continue to support you continue to learn what makes an outstanding teacher.

Placements

24 weeks are spent on placement: a total of eight weeks in one placement during the autumn term and 16 weeks in a second placement during the spring and summer.

As well as teaching, the programme includes contact time with a Senior Professional Tutor and a Subject Mentor, directed study time and personal study time.

There is an opportunity to spend time in a primary school and some students may also visit other institutions, such as special schools or colleges of further education.

Assessment

In order to pass the course, trainees are required to pass each unit. They are assessed on a number of written assignments and also on classroom practice against the standards specified by the Secretary of State for the award of Qualified Teacher Status (QTS).

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. Read more
MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed for those looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.

As well as providing opportunities to engage with more traditional areas of moving image such as short narrative film, promotions and branding, animation, motion graphics and broadcast design, the pathway also covers areas such as 3D projection and video mapping and CGI.

You will be expected to respond to new ideas, where the screen is not confined to the movie theatre or the living room. You will be encouraged to extend your knowledge of creative, interpretative and critical approaches to moving image practices. MA Moving Image provides an intensive arena for the discussion, development and production of high quality original audio-visual work. You will also be encouraged to engage with the wider context of moving image practice, for instance through submitting work to festivals and competitions.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Technology Issues unit, and Concept and Prototyping unit, you will have the opportunity to engage with industry standard software (for example: After Effects, Cinema 4D, Final Cut Pro, Flash, Illustrator, Photoshop).

Supported in particular by the Research Process and Technology Issues units, the pathway will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

New technologies have transformed the relationships between traditional film, video and digital formats, offering new opportunities for experimentation and the business context of this is explored through the Business and Innovation unit.

In the Concept and Prototyping unit you will develop your main concepts with reference to theoretical and business contexts; and this work will culminate in the Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This Feature Filmmaking course will give you an industry-focused education in the business and practice of modern, low budget feature film production. Read more
This Feature Filmmaking course will give you an industry-focused education in the business and practice of modern, low budget feature film production.

Modern filmmaking is collaborative and we’ve tailored the course for aspiring writers, directors and producers. Throughout the process we’ll help you to develop your skills for a career working on feature length documentaries or fiction. We teach you how modern filmmakers make feature length projects, while offering you practical experience of trying to make them yourself.

COURSE STRUCTURE

We teach you how modern filmmakers make feature length projects, while offering you practical experience of trying to make them yourself.

You should graduate with:

• A range of professional contacts
• A showreel
• A fully developed feature film project
• The knowledge to get ahead in the film business.

This is an industry facing course; you’ll build and develop your creative and associated business skills. We believe filmmakers need a clear understanding of business and financial issues to achieve their full creative potential.

MODULES

This course consists of five modules:

Development introduces and explores practical and creative approaches to low budget feature production. It gives an overview of the issues and challenges, and develops key skills. Each student will refine their project during this module by learning and applying various strategies and techniques of feature film production.

The Finance module focuses on the historical development of business systems, procedures and models that influence the contemporary global film business. This module will also include contemporary analysis of the film funding policies and structures of European nations as well as distribution strategies and mechanisms.

In Pre-Production, students have the ability to further develop/rework/alter their main project in the light of the insights into low budget cinema techniques and how the international film business operates. Industry standard software such as Final Draft and Movie Magic will be taught during this module.

Audience will give students thorough grounding in the theory and practice of contemporary marketing as applied to film. The module will introduce traditional marketing theories and strategies regarding communications, consumer behaviour, direct and customer relations marketing.

In Production, students will turn greenlit projects into a feature length production, building on the insights they have learnt over the course. The projects will normally need to be completed to an ‘off-line’ standard. It is expected that most productions will involve a maximum 18 days for principal photography. The projects will then go into a period of editing of 10–12 weeks to arrive at a version of the film that is suitable for screening to distributors and agencies to seek further completion funding.

For more information on modules please visit our website: https://www.bathspa.ac.uk/courses/pg-feature-filmmaking/

TEACHING METHODS

You’ll be taught through a combination of intensive workshops and seminars. You’ll build on the your previous filmmaking experience and current professional practice.

ASSESSMENT METHODS

You’ll be assessed in a variety of ways, including scriptwriting, production folders, audience building strategies and a feature film project. You’ll need to demonstrate, through coursework, a detailed understanding of how micro budget features are made. You’ll also submit a portfolio of project work that shows a creative mastery which matches your grasp of the film business. Your final mark for the feature component of the assessment will depend on the creativity of your work, your commitment to the project and demonstrated ability in your role.

CAREER OPPORTUNITIES

This experience may lead some producers and directors into work on other films, TV drama or drama documentaries. Other students may wish to pursue academic work as lecturers or practitioners.

Another potential career route open to graduates will be to use their subsequent project as part of a PhD. Other careers can involve working with arts organisations.

For more information on opportunities please visit our website: https://www.bathspa.ac.uk/courses/pg-feature-filmmaking/

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The MA in Culture and Colonialism explores literature, politics and culture from Ireland to India, from Africa to the Middle East. Read more

Multicultural, Multi-Disciplinary MA

The MA in Culture and Colonialism explores literature, politics and culture from Ireland to India, from Africa to the Middle East. Students analyse imperial ascendancies, race and racial theories, nationalist movements, postcolonial experiences, the rise of neo-colonial thought, multiculturalism and interculturalism, and the implications of globalisation and development for the modern world.

This MA allows students to combine the specialisation of postgraduate research with the adaptable skills training of a multi-disciplinary approach. Students benefit from the legacy of an MA programme established in 1994; the programme has continuously re-invented itself in changing ideological climates while maintaining its primary goal: to offer a critical education in the cultural discourses of power.

Careers

MA in Culture and Colonialism graduates have gone on to careers in development work, NGOs, law, university lecturing, publishing, media, journalism, community work, teaching (primary and secondary), film-making, advertising, and the Civil Service. The programme has a particularly strong record in research training: a high proportion of its students have proceeded to doctoral programmes in Ireland, Britain and North America, with many of them winning prestigious funding awards.

Teaching Staff

The programme's teaching staff over the years has been drawn from the disciplines of English, History, Political Science and Sociology, Economics, Irish Studies, Film Studies, Spanish, French, Archaeology, German, Italian, and Classics, and is supplemented by Irish and international guest lecturers.

Programme Outline

The full-time degree taken over a twelve-month period from September. The year is divided into two teaching semesters (September to December and January to April), with the summer period devoted to completing the dissertation. A two-year part-time option is also available. Students take six taught modules together with a (non-assessed) research training seminar, and produce a 15,000-word dissertation (30 ECTS) on a topic of their choice.

Programme Modules

Central Modules

EN541 Colonialism in Twentieth- and Twenty-First Century Cultural Theory
This module focuses on issues of identity, political agency and representation. It offers an introduction to twentieth-century theorisations of colonialism and neo-colonialism, especially in relation to cultural production, and their implications for twenty-first century socio-political thought. The distinctive position of Ireland in relation to postcolonial theory is considered, together with other national and international contexts. Some of the theorists discussed include Fanon, Said, Spivak and Ahmad.

SP544 Decolonization and Neo-Colonialism: The Politics of 'Development'
The phenomena of development and underdevelopment in those lands that have experienced colonial rule have been theorised in two broadly contrasting ways in social science: the modernisation perspective, which derives from the northern hemisphere by and large, and a series of counter-perspectives (such as structuralism, dependency, neo-Marxism and world systems theory), whose exponents hail from the southern hemisphere in the main. The module also considers the issue of how much light modernisation and counter-perspectives can shed on the Irish experience of development and underdevelopment.

HI546 Studies in the History of Colonialism and Imperialism
This module introduces students to some of the key thinkers and concepts in the writing of British imperial history. The work of scholars such as J. A. Hobson, Ronald Robinson and Jack Gallagher, Peter Cain and Tony Hopkins, Chris Bayly, Alan Lester and John Darwin will be discussed. Concepts such as finance imperialism, informal empire, the official mind, gentlemanly capitalism, colonial knowledge, imperial networks, and bridgeheads will be examined from a critical perspective. Students will be asked to read key texts, undertake wider reading and research to help put these key texts in context, comment on their readings, and present their own ideas as the basis for class discussion and debate.

Research Seminar (compulsory but not examined)
This module provides a training in research, analysis and writing techniques appropriate to the programme, as well as individual consultations on the formulation of dissertation topics. The seminar will take place throughout the year.

Option Modules (two chosen)

EN547 Literature and Colonialism
This module considers the relationship between literary modes and aesthetics and political power. It analyses literature connected to the British Empire and its former colonies, discussing English, Irish, Indian and African writers in relation to colonial power structures, nationalist movements and postcolonial developments. Genres covered include imperial adventure fiction, travel writing, late-Victorian urban Gothic, modernist and post-modernist fiction and poetry, postcolonial writing, and the twenty-first century multicultural novel.

EC535 Political Economy, Colonialism and Globalization
The aim of the module will be to identify the fundamental concepts of globalization by analysing the various ideologies, systems and structures that underpin the progression of global capitalism through the ages. Underlying philosophical theories will be linked with political, legal sociological and economic ideals that are often the driving forces behind these processes.

EN573 Travel Literature
The genre of travel writing includes a vast array of literary forms from journals to letters, ambassadorial reports, captivity narratives, historical descriptions, ethnographies, and natural histories. The appearance of such accounts explodes in the early modern period in an era of expanded travel for purposes of trade, education, exploration, and colonial settlement. This module looks at a range of documents from different historical moments to track the development of this important genre, including the emergence of travel writing by women.

EN549 Cinema and Colonialism
This module considers the relationships between colonialism and the theory and practice of cinema. Seminars may address the following themes: the Hollywood genres of the ‘Western’ and the ‘Vietnam movie’; postcolonial theories of cinema; Cuban cinema; cinema of anti-colonial revolution; neocolonialism and Irish cinema; African cinema; gender, colonialism and cinema; and Western representations of imperialism.

HI588 Studies in Regional Identities
This module introduces students to concepts of regional identities and explores various interpretative approaches to regional identity. Students will examine the role of history, language and religion in the construction and perpetuation of regional identity and will consider the relationship between regions and nation states. This is a team-taught module. While the content may vary according to the availability of staff from year to year, it will include Irish and European case studies.

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The MSc Digital Media Production will provide you with the skills and professional level expertise in the industry standard tools that are needed for the creation of contemporary media products. Read more
The MSc Digital Media Production will provide you with the skills and professional level expertise in the industry standard tools that are needed for the creation of contemporary media products. As a student with a first degree in a discipline other than a technically-based media subject, you will learn to operate digital equipment and manipulate data to produce finished products for the creative industries.

This course covers video and audio production, computer graphics and animation, and the making of interactive products for distribution via new media platforms, as well as the longer established media of television, video and audio. You will work on the award-winning Brookes TV, making and producing broadcasts. There are also opportunities to work on live projects for external clients, producing promotional materials, a fast expanding area of employment.

Why choose this course?

This course will enhance your career prospects and offer you the opportunity to acquire the skills needed to work in the media industry. We have excellent facilities to support your learning and use the latest industry standard tools, such as Avid, Maya, After Effects, DaVinci Resolve and ProTools.

You will learn practical skills that will enhance your portfolio and improve your employment prospects. You have the opportunity to be part of the award-winning Brookes TV and learn the art of news production. You will benefit from being part of a large faculty with a variety of research interests and extensive industrial experience and connections.

This course is open to students from any academic background. Students join us from first studies in areas such as arts, literature, business, computing and engineering, among others.

This course in detail

The course is structured around three time periods: Semester 1 runs from September to December, Semester 2 from January to May, and the summer period runs through until the end of September.

To qualify for a master’s degree you must pass all taught modules and the dissertation, together with the research and study methods module. The modules are as follows:
-Video Production
-Web Media
-Creating Character Models
-Creating Digital Animation and Visual Effects
-Newsroom Operation
-Professional Media Production
-Research and Study Methods
-The Dissertation

The course benefits from the rigorous validation and review processes at the University, and the external examiners are very positive about the course.

Please note, as courses are reviewed regularly as part of our quality assurance framework, the module lists you choose from may vary from the ones shown here.

Teaching and learning

Learning methods include lectures, directed reading, workshops, presentations, seminars, and practical and project work.

Teaching is organised on a module-credit basis, involving approximately 200 hours of student input and approximately 36 hours of staff contact, normally delivered through a weekly three-hour teaching block over a 12-week period.

Each course module is assessed individually, generally on the quality of written or design work, and to some extent on verbal presentations. Assessment methods may include essays, seminar papers, class tests, project work, design and oral presentations, workshops, simulations, and practical exercises.

Teaching and learning also draws on the diverse professional backgrounds, experience and knowledge of academics and visiting lecturers from industry.

Careers and professional development

Students graduate from the course with a broad skill set that equips them to move into a career in film and television post production, the computer games industry or live television production. Our graduates may work as freelance movie producers, graphic or games designers, but also find successful careers in international companies, such as Google, Microsoft, Discovery Channel and the BBC.

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MA Film & Television at Falmouth University reflects and interrogates the highly fluid nature of the contemporary screen media environment. Read more
MA Film & Television at Falmouth University reflects and interrogates the highly fluid nature of the contemporary screen media environment.

Our MA is distinguished from traditional courses in that it specifically addresses the diversity and crossover of today's film and television culture with the aim of producing adaptive thinkers and highly creative practitioners. Our academic focus engages and interrogates film and television's status in the 21st century, which is often defined in terms of the digital age and digital culture.

On the course you will be required to examine, interpret and contest the notion of digital culture historically, socially, politically and artistically through both your research and creative practice. You will interrogate the increasingly blurred boundaries between film and television, art and technology, production and consumption, with the outcome being a fracturing of traditional categorisations. We reflect an era in which screenwriters Aaron Sorkin (Newsroom, The West Wing) and Lena Dunham (Girls, Tiny Furniture) experiment with dialogue and narrative, while conceptual artists Sam Taylor-Wood (Nowhere Boy, Love You More) and Steve McQueen (12 Years a Slave, Shame) have shifted from the art gallery to the cinema. Directors such as Ben Wheatley (A Field in England, Sightseers) and companies such as Curzon and Film4 are making use of multi-platform release schedules, and brands including HBO, Amazon and Netflix are shaping the very nature of not only what, but how, we watch. MA Film & Television understands this fundamentally shifting zeitgeist.

In examining industrial structure and visual form you will theorise the shifting dynamics of an age where anyone with a phone and a laptop has the ability to record, edit and disseminate visual projects. Such 'democratisation' has arguably made both creative uniqueness and clear industry pathways less discernable, but has provided a new and fruitful framework for those who have the ideas, talent, dedication and adaptability to embrace such immense transitional potential. However, despite these multitudinous transformations attributed to digital culture, the ethos of our MA contends that fundamental skills remain the basis of both sound academic work and creative practice. Rather than being fearful of what is to come, or nostalgic for the past, this course gives you the confidence to look at film and television critically, and acquire cutting edge creative skills in order to produce intelligent, innovative and inspirational visual work.

Our philosophy is one of flexibility, so you'll shape the curriculum around your own interests, whether in theory, creative practice, or a combination of the two. Drawn from the fundamentals of history, theory and criticism, our theoretical strand develops tomorrow's cineastes, cultural commentators, journalists and academics. This also underpins our approach to practice. The most successful film and television makers are students of their chosen medium, highly knowledgeable of historical legacy and social-political context. You'll not only learn how to develop, write, produce, shoot, record, direct and edit well, but why, philosophically and creatively, your ideas are worth being made.

Visit the website https://www.falmouth.ac.uk/film-television-ma

How the course is taught

Our passion is reflected both in the teaching and research track record of our academics, our industry connections and visiting speakers, and the quality of our film and television professionals. Crossing disciplinary areas such as cultural studies, sociology, journalism, English, philosophy and, of course, film and television studies, our MA offers academically-minded students comprehensive supervision and guidance for moving onto PhD research.

Industry and academic links

We have a strong visiting lecturer programme with recent guests including critics Dr Mark Kermode, Professor Linda Ruth Williams and Dr Will Brooker. Our practice tutors are active writers, producers, directors, editors, sound designers and cinematographers who create substantive work across all screen media. We have a wide range of contacts and industry specialists who contribute to the course, including Tony Grisoni (writer of Southcliffe, Red Riding, and How I Live Now), Mary Burke (producer of For Those in Peril, Berberian Sound Studio and The Midnight Beast), and James Henry (writer for Campus and Green Wing).

Falmouth University also recently hosted the Channel 4 Talent Day and we are active in developing work placements and internships for our students. We have sent many of students to Warp Films and TwoFour since 2009, and regularly update our webpages with work experience opportunities and jobs. Our graduates have proceeded to further study and jobs across the film and television industry, for HBO, Sky, ITV, Disney and have worked on major feature films, most recently including About Time (Richard Curtis, 2013) The World's End (Edgar Wright, 2013), The Double (Richard Ayoade, 2014) and Disney's forthcoming Cinderella (Kenneth Branagh, 2015). Falmouth University's MA in Film & Television is for students who to place themselves at the cutting edge of screen culture.

Course outline

The course is divided into three semesters of 15 weeks. Each semester offers the fundamentals vital to every academic and practitioner, and elective choices so you can shape your own learning.

What you'll do

- Study block 1
Foundation
The first semester consists of three core units, offering a diverse entry point to all aspects of the study of film and television, and the interrelationship of theory and practice:

Theorising Contemporary Film & Television Culture (Theory)

In this module you will explore the theoretical conceptualisations of film and television in the context of contemporary academic thought and popular discourse around the concept of digital culture. We will start from a point of questioning the multi-layered and contested effects of digital culture on film and television as discrete forms. You will consider the interrelationship and fusion between media in terms of production, distribution and exhibition examining the advent of new forms of representation and interaction. But we will also look at how traditional notion of film and television are being preserved and even being popular as a reaction to the effects of the digital. The module will also assess and interrogate the economic and technological developments of a more integrated and interactive media environment in terms of the cross-pollination of form and content, and socio-cultural effects on contemporary audiences.

Film & Television Industry Case Study (Theory/Practice)

In this module you will explore the industrial parameters of contemporary film and television based around the experience and expertise of current professionals. The module will utilise the School of Film & Television's many industry links to bring in guest speakers from the BBC, Channel 4, Sky, TwoFour Broadcast, Warp Films, Sheffield Doc Fest, Cornwall Film Festival, Doc Heads, BFI, Pinewood Studios, Dogbite and EngineHouse VFX. You will then have an opportunity to question these professionals about their respective sectors as a basis for a case study. Alternatively, you can investigate the sector/practitioner of your own choosing, with tutor support. The module will also contain workshops on the fundamentals of creative industry research and methodology. The module is designed so that you learn both the challenges and values of networking, and researching specific job roles and industry backgrounds in order to effectively plot your own career trajectory.

Creative Practices (Practice)

This module will engage you in the production workflow, focusing on how creative, professional and technical roles shape a final film or television project. Your weekly seminars and workshops will guide you through pre-production, production and post-production processes, enabling you to devise, develop and produce a short filmed project as part of a small crew of four to six students. You will, therefore, develop your technical skills and production practices in order to devise and deploy modes of creative practice which may include, but are not limited to, research and development, screenwriting, production management, producing, directing, cinematography, lighting, editing and the recording and design of sound.

- Study block 2
Specialisms
The second semester gives you the opportunity to specialise, choosing from a ranging of theory, practice or combination modules. Assessment of combination modules is either through an academic essay or a practice project. Potential optional modules include:

- Cultural Studies to Digital Sociology (Theory/Practice)
- Screen Futures (Theory/Practice)
- Globalisation in Film & Television (Theory/Practice)
- Factual Film & Television (Theory/Practice)
- Screenwriting for Film & Television (Theory/Practice)
- Work Placement (Theory/Practice)

- Study block 3
Expertise
Depending on your chosen specialism, in the third semester you'll produce either:

- Dissertation (Theory)
- Film & Production Portfolio (Theory/Practice)
- Conceptual Project (Theory/Practice)

Facilities

The purpose-built film school facilities include:

- 116-seat cinema, with Christie M Series HD projection (as used in Vue cinemas) and 7.2 surround sound

- Equipment store with a range of Blackmagic, Red, Panasonic, JVC, GoPro, Canon DSLR and C100 cameras and lenses, jibs, tracks and dollies

- Digital production suites equipped with Final Draft (screenwriting), Movie Magic (production management) and a range of edit software, including Adobe Creative Cloud/Suite, Final Cut and AVID

- Avid Unity MediaNetwork Edit server

- Recording and sound edit studios equipped with Pro Tools audio editing and Foley traps

- 14x8m TV studio with three studio cameras, full gallery facility, Chromatte grey screen, blue/green screen and full lighting rig

- Centroid 3D (Pinewood-networked) Motion Capture studio/research lab

- Virtual Studio using the latest technology

- 23,500-title TV and film library

Experience you'll get

- Highly flexible, student-focused curriculum

- Mentoring with industry professionals

- Opportunities for placement and work experience

- Creative environment for collaboration

- Using industry-standard software

- A vibrant visiting speaker programme

- Student experience-centred ethos

Assessment

- Continuous assessment with no formal examinations
- Core theory based on written assignments
- Core practice assessed on visual project and accompanying portfolios
- Elective modules all with theory/practice options
- Dissertation and/or major project in final semester

Careers

- Research, teaching or postgraduate study in art/humanities subject areas

- All technical/creative roles linked with direction, production, cinematography, editing, sound, lighting; writing for the screen; film and television criticism; research for film and TV

- Film and TV marketing, distribution and sales – digital and social media content/distribution

- Film festival and arts curatorship – media-based project management

Find out how to apply here - https://www.falmouth.ac.uk/apply

Visiting Us

We hold open days throughout the year so you can meet current students and staff, view our campuses and facilities, and find out more about studying at Falmouth.

Find out more - https://www.falmouth.ac.uk/open-days

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This unique diploma course delivered in partnership with the BBC and with the added support of the Assistant Directors Association and the Production Guild, will equip students with the skills and capabilities required to foster a successful future career as a First, Second, Third Assistant Director and/or Floor Manager. Read more
This unique diploma course delivered in partnership with the BBC and with the added support of the Assistant Directors Association and the Production Guild, will equip students with the skills and capabilities required to foster a successful future career as a First, Second, Third Assistant Director and/or Floor Manager.

-Unique course
-Delivered at NFTS in partnership with BBC
-Intensely practical
-Hands-on experience of working on a wide range of drama and entertainment productions
-10 day work experience placement guaranteed
-Just 12 months long
-Work and learn with the UK's next generation of talent
-Access to NFTS's masterclasses led by major creative figures from film, television and games

We welcome EU/EEA Students. Course fees charged at UK rate.

COURSE OVERVIEW

Being an Assistant Director or Floor Manager is a demanding role that requires a level head, self-confidence and strong communication skills in order to ensure that the crew and the production meet the challenges of demanding conditions and time constraints.

Assistant Directors and Floor Managers are responsible for the daily operation of the shooting set / television studio. Their objective is to provide the Director with everything he or she needs to realise his or her vision. They are at the heart of ensuring a production stays on track and is delivered successfully.

Assistant Directors and Floor Managers, among many other things, make schedules, attend to the cast, direct extras, oversee the crew as each shot is prepared, create detailed reports of each day's events, and are looked to by cast and crew to solve the many problems that continually arise on set.

The expectation is that on this course you will learn to:
-Be a team-leader and motivator
-Be a team player
-Have organisational and time-management skills
-Plan ahead
-Trouble-shoot
-Pay close attention to detail
-Be an excellent communicator
-Have tact and diplomacy skills
-Routinely deal with problems and handle pressure well
-Prioritise tasks
-Multi-task
-Be flexible
-Have a positive approach

CURRICULUM

This course combines practical experience on Fiction films and TV Entertainment shows with industry work experience placements and intensive training.

The course has been developed to meet industry demand and NFTS students are engaged in more productions as part of the curriculum than any of our competitors. Unlike other schools, all production costs are met by the School and productions are given cash production budgets.

The diploma course is 12 months full-time and is delivered at the NFTS:

Specifically students will learn about:
-Reading a script and developing a shooting schedule
-How to use relevant industry software (e.g Movie Magic and Adobe Story)
-The impact of budget, cast availability and script coverage on the shooting schedule
-Supporting the hiring of locations, props and equipment
-Leading a technical recce
-Set and Studio Floor protocols and etiquette
-Liaising with the production office to create call sheets, movement orders, location agreements and other production paperwork
-Managing a set or studio floor with confidence during a shoot
-Managing talent
-Health and Safety and First Aid

PLACEMENT

Each student will complete a minimum of 10-days work experience. This is a requirement to pass the course. Students are encouraged and supported to complete further work experience as appropriate.

SPECIALIST WORKSHOPS

During the course there will be a range of other specialist workshops on a range of relevant topics, such as, Working with Talent, Tracking Vehicles, Stunts, Firearms & Special FX.

NFTS BENEFITS

Assistant Directing and Floor Managing course participants will have full access to the NFTS’ optional creative stimulus strands, including: Cinema Club, Screen Arts and NFTS Masterclasses - these strands see major creative figures from film, television and games screening their work and discussing with students in the campus cinema. Speakers have included David Fincher (Director, Seven, Gone Girl), Graham Linehan (The IT Crowd, Father Ted), Abi Morgan (Suffragette, The Hour), Christopher Nolan (Interstellar, The Dark Knight) and Hamish Hamilton (Director, Super Bowl XLVIII).

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The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional. Read more
The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional.

This Interactive Media Management program, facilitated through the School of Communications, Media and Design, is ideal for you if you have completed a post-secondary program and wish to apply your skills to a career in interactive media management. If you're passionate about making interactive experiences that "just work", this program is for you.

Your courses teach you how to plan all elements of an effective interactive digital experience, starting from assessing what your audience needs then accommodating their needs through the interface, its design and the words it contains. You also have the opportunity to work on your own project, from concept to prototype.

The interactive digital media industry is changing as mobile and immersion computing becomes more important and prevalent. As such, this collaborative and project-driven program emphasizes:
-Digital strategy
-UX design
-Content strategy and planning
-Interactive storytelling
-Analytics
-Digital project management (grant charts, budgets, project planning, agile methodology)
-Researching and surveying the interactive media landscape

You learn about the industry and available career options in the early stages of the Interactive Media Management program and you complete your learning with a nine-week industry field placement.

Career Opportunities

Future Alumni
Where do program graduates go? With a combination of creative and practical skills, alumni are well-positioned as the interactive media professionals of the future. Alumni work in all aspects of the interactive media industry both in Canada and internationally.

Some of the Interactive Media Management program's alumni include:
-Angelique Abranches, Interface Architect, Shaw Media
-Christine Hanson, User Experience Architect, Critical Mass
-Guilherme Chee, Interactive Designer at Electrolux (Brazil)
-Jaimie Lerner, Digital Content Producer, Indie88
-Danielle Williams, Web Content Coordinator, The Shopping Channel
-Matthew Flanagan, Digital Content Coordinator, Movie Services at Bell Media
-Miguel Martinez, Pipeline Technical Director, Atomic Cartoons
-Laura James, Digital Content Producer & Strategist; CEO at Mulberry Media Interactive
-Rebecca Milner, Community Manager, OneMethod
-Andrew Rajaram, UX Architect, OneMethod

Program Highlights
-In the first semester, you gain fundamental skills in analyzing, designing, and creating interactive user experiences. As a result, you acquire a solid understanding of elements of UX, with an emphasis on content and audience analysis, UX strategy, wire framing, practical coding, A/V production and management skills.
-The second semester is spent working on your own senior project, while you apply advanced learning in business, analytics, technology and planning documentation.
-In your third and final semester you learn how to pitch and present an interactive media project and polish your entrepreneurial skills before heading out to work in the industry on your field placement.

Career Outlook
-Interactive producer
-Digital strategist
-Content strategist
-Social media manager
-Information architect
-Web development
-User experience (UX) designer
-Digital content producer
-Technical director
-Games producer

Areas of Employment
-Interactive and game studios
-Advertising agencies
-Marketing companies
-PR agencies
-TV broadcasters
-Radio stations
-Content production companies (video, animation)
-Government, financial and tetail sectors
-High-tech industries
-Freelance production/strategy

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Get prepared to work as a professional architect. Hone your skills as a designer, develop your ability to think visually and in three dimensions and learn how to best meet your clients' needs through practical, real-life experiences. Read more

Get prepared to work as a professional architect. Hone your skills as a designer, develop your ability to think visually and in three dimensions and learn how to best meet your clients' needs through practical, real-life experiences.

Learn through a combination of taught courses and a written thesis or research portfolio that involves self-directed, design-led research. You'll graduate with a range of design projects that demonstrate mastery in your area of interest.

Professional accreditation

Your MArch(Prof) from Victoria will be recognised by the New Zealand Registered Architects Board (NZRAB) as fulfilling the academic requirements for registration to practise as an architect. You'll need to spend two to three years gaining practical experience before you can apply to register. The Board will then assess your professional competence.

The MArch(Prof) is also accepted by the Commonwealth Association of Architects (CAA) as fulfilling their academic requirements for membership and registration. However, you will have to meet some other requirements such as evidence of coursework and practical experience.

You'll also meet the academic requirements for professional registration as a practising architect with the industry organisation, the New Zealand Institute of Architects (NZIA).

What you'll study

In your first year, or Part 1, you'll do seven taught courses. Study advanced architectural design and advanced construction theory and practice including the integration of technology. You'll explore contemporary architectural theories and learn about professional practice. You'll also study advanced research techniques, including historical and theoretical approaches.

Research

During the second year, or Part 2, you'll complete a research portfolio or thesis under supervision from academic staff in the School.

Current research areas and topics include:

  • architecture and dystopia
  • housing and public infrastructure
  • parametric design and digital agency
  • contextual shifts
  • responsive environments and robotics
  • people and designed environments
  • corporate spheres and community spaces
  • public ecologies
  • settling regional landscapes
  • indigenous materials
  • history and theory.

You'll be part of a strong culture of research and work with experienced staff who have published a variety of scholarly articles, books and conference papers.

Duration and workload

The Master of Architecture (Professional) can be completed in two years of full-time study or in up to four years part time.

If you are studying full time, you can expect a workload of 40–45 hours a week for much of the year. Part-time students will need to do around 20–23 hours of work a week. Make sure you take this into account if you are working.

Community

Postgraduate study at Victoria will help you build valuable relationships and networks with peers, university staff and future colleagues. You'll have opportunities to attend events, seminars, workshops and social functions.

The Postgraduate Students' Association can also give you information on study at Victoria and provides a voice for you on campus.

Careers

You'll graduate ready for a career in mainstream architecture in a private practice or a government organisation.

However, your broad range of skills will be adaptable to many related careers so you will also find opportunities outside the mainstream profession. These might include urban planner or urban designer, interior designer, stage or movie set designer, property developer, project manager, teacher or researcher or work in construction law.



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Our society is currently facing major challenges in the areas of energy, medicine, ecology, construction and transportation. For further advancements in these key areas, it has become crucial to discover and develop. Read more

Our society is currently facing major challenges in the areas of energy, medicine, ecology, construction and transportation. For further advancements in these key areas, it has become crucial to discover and develop novel functional materials.

The International Master program Chemistry and Physics of Materials offered at the Department of Chemistry and Physics of Materials (CPM) prepares students for these important issues. It is opened to students from all countries and different scientific backgrounds and is taught in English.

It is focused on the synthesis, characterization and processing of synthetic and naturally-occurring functional materials. Through both fundamental and applied science courses, this program provides students with a complete understanding of the influence that the physical, chemical and biological properties of materials can have over their integration within functional devices and real-life applications. Students enrolled in this program will gain a well-rounded education in materials science and engineering that meets the needs of industry and academia.

Studying in Salzburg

The Austrian city of Salzburg is internationally renowned for its baroque architecture and is one of the best-preserved city centers north of the Alps. It was listed as a UNESCO World Heritage Site in 1997. The city is surrounded by mountains on its Western and Southern border providing a perfect location for hiking, skiing and mountaineering. It is well-known for its cultural life as well as for being the central location of the Sound of Music movie. 

No tuition fees

No tuition fees are required for students coming from the European Union. Third-country nationals are charged tuition fees of € 726.72 per semester. A small obligatory activity fee (currently € 18.70/semester) in support of the Austrian Student Union is collected from all students.

Organization (Curriculum)

Language of study: English

Academic Degree: M.Sc.

Program duration: 3 semesters

ECTS units: 90

Start-date: Winter (October) or Summer (March) semester

Structure

The CPM Master of Science program is an English-based curriculum. It is research orientated and is three semesters in length. A balanced mix of required core courses and elective modules provides a flexible and individualized curriculum. The first two semesters introduce a number of modern methods of synthesis, processing, and characterization of functional materials. The third semester is dedicated to the Master’s thesis research work.

Research 

During the course of the M.Sc. degree program, students will become familiar with the means of independent experimental scientific research, through a constant interaction with our Faculty members. This will provide students with the ability to find innovative solutions to material-, processing- and sustainability-related problems.

Further information about this curriculum is available here.



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