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Explore the design of moving images using new and emerging digital 4D software and traditional production methods. In modern media we are increasingly surrounded by image and text in motion. Read more
Explore the design of moving images using new and emerging digital 4D software and traditional production methods.

In modern media we are increasingly surrounded by image and text in motion. Through this course you will apply visual narratives to critically informed themes for film, television, digital devices and online platforms.

You will have the opportunity to shape your own ideas, concepts and theories through a self-directed major project.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Motion-Graphics-Postgraduate-FullTime

What you'll learn

In specialist moving image modules you will develop specific skills and knowledge, which will inform and enable highly developed design outcomes in your major project. The exhibition design module allows for collaboration with practitioners from other areas, and you can also have the choice of working with light art and projection, or advertising.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

Working with specialist tutors, including a BAFTA nominated BBC graphic designer, the major project allows you to model and develop design outcomes for film, television, animation, digital interfaces, on-line spaces, and site-specific installations. We have a strong studio culture and close links to the Centre for Design Practice and Research.

Modules

• Design Research Methods
• Motion Graphics
• Exhibition Design or Concept Creation
• Light Art & Projection or Digital Creative
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

With a physical and digital/online portfolio demonstrating industry-ready skills, graduates could apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also wish to continue study to MPhil or PhD level. We have strong industry links and often involve students in projects undertaken in our Centre for Design Practice & Research.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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This program is available for students interested in beginning studies in 2016. Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage. Read more
This program is available for students interested in beginning studies in 2016.

Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage.

The Master of Multimedia Design has been developed for students seeking skills in multimedia and screen-based design, from motion graphics to digital publishing. In a mix of studio classes and lectures, students learn to balance creative expression with practical professional skills. They deliver projects to briefs, using industry standard software and with the guidance of expert designers. In the final semester students complete a major, self-directed project.

Students with no design background will find the Master of Multimedia Design a valuable pathway to a career in design. Students with previous design experience will have the opportunity to develop skills in emerging technologies and push the boundaries of their design practice.

Students can develop skills in:

- Motion graphics and 3D animation
- Web design
- Digital audio and video production
- Interface design
- Digital publishing
- App and tablet design
- Digital imaging
- Responsive design
- Information design and information architecture
- Interactivity
- Digital brand campaigns
- Experience design

Visit the website http://www.study.monash/courses/find-a-course/2016/multimedia-design-3105?domestic=true

Career opportunities

The flexible Master of Multimedia Design enables students to choose units and projects that meet their career goals, so graduates can be suited to a range of roles. They may work as multimedia consultants, designers, animators or audio and video producers. Graduates can work for a range of organisations including IT companies, government departments and cultural organisations, or they may choose to freelance.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

ABOUT MADA

Welcome to Monash Art Design & Architecture (MADA)
MADA is a multi award-winning community of artists, designers and architects working together to create a better future for individuals and communities around Australia and the world.
We’re part of Monash University, the largest university in Australia, and among the most highly regarded in the world. Monash is a member of the prestigious Group of Eight universities in Australia.

Located at the Caulfield campus of Monash University, our vibrant community of students, academics, researchers and staff generates creative activity at the highest level and is at the forefront of education in the creative arts, architecture, and design disciplines.
As a student with us, you’ll customise your studies from an incredible range of options – single degrees, double degrees and electives from across MADA and the rest of Monash – so you can become the creative professional you want to be.
And as a Monash graduate, you’ll have a strong sense of purpose, a global outlook, and the skills and confidence to make positive change to your own life, and to the lives of those around you.
As long as you have the drive to pursue, question and achieve, we’ll help you get there.

Find out how to apply here - http://www.study.monash/courses/find-a-course/2016/multimedia-design-3105?domestic=true#making-the-application

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This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture- http://www.gold.ac.uk/pg/ma-photography-electronic-arts/. Read more
This MA gives practitioners and theorists the opportunity to research and develop the new boundaries of image-making made possible by technological change within the context of post-industrial culture- http://www.gold.ac.uk/pg/ma-photography-electronic-arts/

This programme joins theory and practice, equipping you to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

The programme allows for specialisation in photography and/or electronic arts – which, in addition to still photography, can include interactive, durational and internet work – but encompasses a broader interpretation of practice.

You'll look at the meaning, production and distribution of images, and the relationship between theory and practice in the context of debates about post-modernism and beyond.

You also participate in enabling sessions in photography:

medium/large format cameras
portable and studio lighting technologies and their use
film technology
cinematography
digital imaging
output systems and processes
and/or in electronic arts:

computer and video graphics
post-production
computer-aided design
digital publishing
animation
animatics
2D and 3D computer animation
still and durational image production and manipulation
web construction
interactivity
There is an MRes which follows the MA into a second year, in order to develop your work/voice. This will count as the first year of a PhD. Find out more about the MRes.

Contact the department

If you have specific questions about the degree, contact the convenor Nigel Perkins.

Modules & Structure

This programme uniquely joins theory and practice in a way that will equip you with the tools and the vision to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.

You will study

Photography: Durational & Still; Analogue & Digital
Electronic Imagery: Motion & Still
Visualisation: Stand-alone & Interactive
The programme draws on a broad range of cultural references and technical practices. It offers the opportunity to take stock of evolving practices and developments in image media culture, and is structured to develop the intellectual imagination within each individual student. This is achieved through a combined study of practice and theory, with extensive instruction through ‘enabling sessions’ which engage technical familiarity; core tutorials; secondary tutorials; Issues in Media and Culture and additional theory course options.

Recognising the rapidly changing definitions and context of these practice areas,and the value/positioning of traditional practices, these categories may also be understood through a variety of practices which involve image construction and presentation both still and durational, including: film/video, animation, interactivity, installations, motion graphics, and hyperspace constructs, as well as evolving new exploratory categories.

The programme provides an opportunity to develop and/or research aspects of visual style, and draw on a broad range of cultural references as well as aesthetic and technical approaches engaged through ‘Practice Theory Sessions’, visiting lectures and the Issues in Media and Culture course. Fundamental to the programme is the space that it creates to make it possible for you to explore, question, change and consolidate your work and your ideas.

Assessment

Original portfolio submission; coursework and essays.

Tutorials

This course is interested in the development of the individual voice. To this end, there are two types of tutorial:

Core tutorials - which deal with overall development
Secondary tutorials - these are tutorials for each specific area of photographic media

Skills

You'll develop specific practice skills to a high level, and the articulation/understanding of the pleasures of media consumption.

Careers

Graduates from the programme are extremely successful, with finalists working commercially, developing as artists or continuing to enlarge their academic knowledge. During the course particular attention is given to the development of the individual voice. This, plus students' exposure to a range of technologies, means that our graduates can step into the arena of their choice, or sometimes of their making.

Here are just some examples of the sorts of careers graduates have gone onto:

Art Director
Artist
Animator
Senior Interactive Designer
Head of Creative Department
Head Technical Creative, Experimental Film and Dance
Commercial Photography (fashion, editorial, photobooks, social, advertising)
Director (commercial narrative)
Director Of Photography
Installation Artist
Interactive Artist
Producer
Curator

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This creative and experimental MA in Graphic Arts brings together graphic designers, illustrators, and individuals from related industries to engage with communication design practice at a deeper level. Read more
This creative and experimental MA in Graphic Arts brings together graphic designers, illustrators, and individuals from related industries to engage with communication design practice at a deeper level. You will research, investigate and debate the nature and dynamics of communication, and explore how they can produce meaningful outcomes using conventional and unconventional forms.

You will develop your design process: from creative strategies for generating ideas; gathering and analysing information; producing text; to producing final outcomes to industry standards. Skills development is embedded throughout and a vital re-skilling stage, a series of technical workshops delivered by experienced technical staff, ensures you are up-to-date and industry-ready.

Students value the experience and expertise of staff and the extensive, cutting-edge facilities and workshop areas covering digital and traditional print, media, film and animation, fabrication, photography, and apple mac suites.

Course detail

You will benefit from the opportunities generated by the University's strong links to the creative and media industries. Regular guest speakers from industry and live collaborative projects provide invaluable opportunities to gain real-world knowledge and experience. Our students continue to perform well in both local and national awards and competitions.

The course will offer you the chance to extend your practice and explore new areas in the changing world of industry and design. Learning to be independent, to research effectively, to question and to be critical, and to sustain practice for the long term.

Students learn up to date technical skills in design for print, web, motion graphics, and fabrication.

Modules

• Introduction to Graphic Arts (30 credits)
• Research Practice (30 credits)
• Analysing Practice in Graphic Arts (30 credits)
• Developing Practice in Graphic Arts (30 credits)
• Extended Practice in Graphic Arts (60 credits)

Format

You will be based in the department's Graphic Design studios at one of our city centre locations. You will study through a combination of one to one tutorials, group tutorials, seminars, lectures, technical workshops and day projects. Initially there are set briefs to assist you in writing your own study proposal for the MA stage.

Assessment

You will be assessed by a combination of practical and written work at the end of each module.

Careers / Further study

Many of our graduates enter or continue employment in the creative industries as freelance designers whilst others run their own companies or work for large clients. Recent graduates have taken up positions at: The Creative Place Ltd, London; Graham & Green, London; and Proctor & Stevenson, Bristol. Others have secured work producing packaging design for supermarkets like Asda and Lidl. Some work in the education sector at Universities and Colleges in this country and beyond including University of Liverpool, University of Gloucester, Southampton Solent University, Filton College, Weston College, plus institutions abroad.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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Develop an understanding of the creative industry and the practical skills you’ll need for a career as an advertising creative. The world of advertising is fuelled by bright minds and creative thinkers. Read more
Develop an understanding of the creative industry and the practical skills you’ll need for a career as an advertising creative.

The world of advertising is fuelled by bright minds and creative thinkers. It generates millions of messages that reach consumers via an ever-increasing number of channels.

There are around 14,000 people employed in UK advertising, yet at its heart, only some 8% of employees are what are known as “creatives”. These are the art-directors, copywriters and planners who are the creative powerhouse of the industry.

See the website http://www.napier.ac.uk/en/Courses/MSc-Creative-Advertising-Postgraduate-FullTime

What you'll learn

This course has been developed in collaboration with the Scottish Institute of Practitioners in Advertising (the IPA), and is taught by leading practitioners.

You’ll learn the best way to present your ideas and how to work collaboratively and individually as you create advertising across a variety of media, including print, TV, radio, outdoor and online.

Some live briefs are supported with visits to advertising agencies and we have a field trip to Speyside to research whisky production and marketing.

Your critical evaluation skills will also be developed as you explore the theories behind successful advertising campaigns and critique your own and others’ work.

Students have in recent years won “Yellow and Black Pencils” in the D&AD New Blood awards and medals in the Roses Creativity Awards.

Modules

• Planning in advertising
• Concept creation
• Creative toolkit or motion graphics
• Campaign creation
• Digital creative
• Major project portfolio in advertising practice

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

Creative directors and other senior industry professionals have a strong interest in the course and are always keen to discover new talent. Industry driven projects will expose you to employers and generate a valuable set of creative ideas that will enhance your portfolio.

Recent graduates have developed interests not only in creative careers but also in planning, account management and media planning/buying – 75% of graduates have found work in the advertising industry.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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This programme encourages students to take a risk, to test the boundaries of the discipline and push their design ideas beyond personally predetermined limits. Read more

Programme description

This programme encourages students to take a risk, to test the boundaries of the discipline and push their design ideas beyond personally predetermined limits. There is a strong international student input which introduces diverse experience and encourages wide-ranging thinking.

You will develop an enhanced research and design proposal, culminating in a new body of work that will showcase your heightened development and achievements.

This unique and convention-breaking programme has a strong emphasis on personal creative freedom and design innovation, ensuring you have the best chance of employment and career development upon graduation.

You will be encouraged to challenge your existing research and design knowledge and develop new skills and networks. You are expected to experiment and explore – independent study is paramount but underpinned by a number of supporting projects, workshops and events.

We expect collaboration within the School of Design, with the creative industries and where appropriate with external clients to allow you to realise personal and project possibilities to the full.

We encourage bold, lateral thinking, coupled with a clear understanding of process and technique, to produce innovative, emotive and enduring design from students who learn through intense, sustained involvement with the design process.

Programme structure

The curriculum is student-led with an emphasis on independent learning. With tutorial guidance, you will negotiate and develop a programme of study based on personal areas of practice and research, alongside set projects to support and inform your line of enquiry.

You will initially focus on the research and development of a study proposal. With support from our dynamic team of experienced tutors (all industry practitioners or researchers) you will be encouraged to expand on your preconceived ideas and let your findings dictate future development. We expect you to engage in sophisticated design dialogue to push your ideas to their full potential. There is a hotbed of debate and prototyping before any designs are taken into production.

The written context of the programme helps amplify and contextualise your understanding of process and this wider awareness of design feeds back into your practice-based work. You will produce one written context assessment per semester.

Career opportunities

Possibilities for employment in graphic design are varied and plentiful, ranging from corporate assignments within design agencies to independent freelance commissions, for both screen and print.

Other career destinations you may pursue cover a wide range of visual communication, including advertising, motion graphics, publishing, exhibition work, teaching and the administrative side of the design business.

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One of the most valuable aspects of MA Moving Image and Sound is being part of a community of practitioners and researchers with diverse specialisms. Read more
One of the most valuable aspects of MA Moving Image and Sound is being part of a community of practitioners and researchers with diverse specialisms. This inspirational environment will enable you to push and challenge your practice as you refine your technical and conceptual skills.

Depending on your specialism you may engage with audio-visual production, sound design, film, motion graphics, traditional and Computer Generated Imagery (CGI) for 2D and 3D animation, character and asset development for games, scripting and narrative, pre- and post-production skills and techniques.

There is an emphasis on critical analysis and through taught sessions you will explore historical and cultural contexts of moving image design. Diverse contemporary references and visiting industry guests will support your professional understanding of a fast changing sector.

You will be expected to demonstrate breadth, depth and originality in your experimentation with concepts, issues and materials relating to moving image. Through intensive study and comprehensive technical workshops you will refine the practical and conceptual skills necessary to create original, thought-provoking work

Scholarship and funding information is available. Norwich will be taken over by a festival of contemporary art in key venues across the city in the summer of 2016, as one of four host cities for the 8th edition of the British Art Show. The biggest touring exhibition of contemporary art in the UK has selected Norwich University of the Arts (NUA) as its lead partner in Norwich. See NUA website for details: http://www.nua.ac.uk

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The landscape of visual effects is changing at a lightning speed. Read more
The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general.

Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum.

In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables.

Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software.

Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level.

Course structure

1. Technology Issues – Within the Technology Issues unit, students will engage with 3 5-week project cycles that will allow them to explore CG, compositing and finishing. These units are structured to encourage students to engage collaboratively with fellow students.

2. Business and Innovation – Taught during the term prior to the Major Project Unit this unit helps students develop and understanding of business and innovative practices in the creative industries. It supports visual effects students in turning their ideas and skills into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for research and development skills needed for students’ individual projects.

4. Concept and Prototyping – allows students to further develop their skills, to identify a specialist area related to visual effects and to pursue a single line of inquiry, idea or theory embedded in visual effects and research and develop (investigate, challenge and test) the concept.

5. Major project - The Major Project represents the culmination of students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. Read more
MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed for those looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.

As well as providing opportunities to engage with more traditional areas of moving image such as short narrative film, promotions and branding, animation, motion graphics and broadcast design, the pathway also covers areas such as 3D projection and video mapping and CGI.

You will be expected to respond to new ideas, where the screen is not confined to the movie theatre or the living room. You will be encouraged to extend your knowledge of creative, interpretative and critical approaches to moving image practices. MA Moving Image provides an intensive arena for the discussion, development and production of high quality original audio-visual work. You will also be encouraged to engage with the wider context of moving image practice, for instance through submitting work to festivals and competitions.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

There may be opportunities to work on 'live' industry briefs, as well as engage with tutors who are practitioners themselves or with ‘start-ups’ from the incubation area. You will be invited to attend guest lectures from industry professionals and participate in industry-focused projects, collaborations and study/industry visits. Taught sessions will include workshops covering areas of research methods, theoretical approaches and business and professional skills.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Technology Issues unit, and Concept and Prototyping unit, you will have the opportunity to engage with industry standard software (for example: After Effects, Cinema 4D, Final Cut Pro, Flash, Illustrator, Photoshop).

Supported in particular by the Research Process and Technology Issues units, the pathway will enable you to deepen your conceptual thinking and technical application through the development of your individual practice.

New technologies have transformed the relationships between traditional film, video and digital formats, offering new opportunities for experimentation and the business context of this is explored through the Business and Innovation unit.

In the Concept and Prototyping unit you will develop your main concepts with reference to theoretical and business contexts; and this work will culminate in the Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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As a graduate from an art and design discipline, you will find this course balancing the practical – exploring and developing your own art and design work – with a strong culture of research. Read more
As a graduate from an art and design discipline, you will find this course balancing the practical – exploring and developing your own art and design work – with a strong culture of research.

You will develop essential career management skills, such as self-managing your learning and development, together with specialist skills chosen from: advertising design, graphic design, illustration, interior design or interior architecture, fine art, photography and video art, fashion, animation, motion graphics and interactive design.

Intermediate qualifications available:
• Postgraduate certificate – 60 credits at Masters level
• Postgraduate diploma – 120 credits at Masters level

Visit the website: https://www.beds.ac.uk/howtoapply/courses/postgraduate/next-year/art-and-design

Course detail

• Study with staff who are established tutors and practitioners in your chosen field and who place emphasis on your personal creative development
• Explore a range of art and design disciplines as you develop both research and practical skills to help you work directly in contemporary arts or access careers such as art administration/promotion, community arts projects or further study on an MPhil or PhD
• Develop both self-reliance and career management skills as you produce creative and realistic solutions to complex problems and build on your professional attitude to creative practice and enterprise
• Gain a deep understanding of the artistic, critical and cultural contexts associated with Art and Design to enable you to better understand the value of your work
• Benefit from access to a lively, creative studio space and excellent facilities including printmaking, technical and digital media such as image processing software, moving image software, high definition video equipment and high quality photo equipment, screen-printing and materials workshops.

Modules

• Historical Contexts: Art and Design
• Studio and Professional Practice
• Contemporary Issues: Art and Design
• Studio Practice and Research
• MA Art and Design Major Project

Assessment

A range of appropriate assessments will enable you to grow in confidence and demonstrate your skills and knowledge.

Since self-directed practical projects are at the heart of learning activities they will logically be the subject of assessment. Formative and summative assessments of practical assignments are seen as an important method of ensuring your understanding, developing relevant cognitive and practical skills and of ensuring personal creative development and progress.

Careers

Employability skills are integrated into the course and provide you with an awareness of the real-world context of the creative industries in general and Art and Design professions in particular. You will be helped to develop a strategy for obtaining appropriate employment at the end of your course.

Professional practice will be emphasised as part of all learning units.

Funding

For information on available funding, please follow the link: https://www.beds.ac.uk/howtoapply/money/scholarships/pg

How to apply

For information on how to apply, please follow the link: https://www.beds.ac.uk/howtoapply/course/applicationform

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Develop your creativity and prepare for a career in film while gaining hands-on experience at Screen Academy Scotland on this Creative Skillset accredited course. Read more
Develop your creativity and prepare for a career in film while gaining hands-on experience at Screen Academy Scotland on this Creative Skillset accredited course.

This course has been designed to help you embark on a career as a professional fiction film-maker in one of the following disciplines:

• directing
• cinematography
• editing
• sound
• producing

Teaching is through a combination of collaborative shared modules and modules that are geared to each individual discipline. You’ll spend about half your time focusing on your chosen discipline and the other half acquiring general film making skills.

The year culminates in a major project module in which you’ll work in your chosen discipline on one or more short fiction films.

See the website http://www.napier.ac.uk/en/Courses/MA-Film-Postgraduate-FullTime

What you'll learn

Coursework consists of a large number of practical exercises and projects that will deepen your technical, creative and professional film making skills.

As an Edinburgh Napier student, you’ll have access to Screen Academy Scotland, an active film-making hub in Edinburgh. It offers great scope for collaboration with some 200 or so students engaged in diverse film activities.

At the Screen Academy, you’ll have access to a complete range of professional production and post-production equipment, including Arri Alexa, HDCam, Super 16 mm, Avid, Final Cut Pro, Pro-Tools and a dubbing facility. You'll be supported by tutors who themselves have significant experience in the industry.

The Screen Academy is a professionally equipped facility and we expect student work to aspire to a level that is close to industry standard. It's one of only three Film Academies in the UK accredited by Creative Skillset, the film industry’s skills body, giving our graduates significant credibility in the industry.

In addition, Screen Academy students can buy an industry pass at a heavily-discounted rate to attend screenings, master classes and networking events at the Edinburgh International Film Festival in June.

This course will advance your knowledge of your chosen specialist area as well as giving you a rounded understanding of other film making disciplines. The emphasis on professional skills will help maximise your chance of success.

Previous graduates have had their films screened at festivals around the world, including Venice, Beijing, Kolkata and Edinburgh. Many have gone on to win awards and commissions for TV and feature film projects.

This is a one year full-time course starting in September and is split up into three trimesters.

Modules

• Motion Graphics
• VFX
• Sound for Film 1
• Sound for Film 2
• Collaborative Techniques for Film 1
• Creative Practice for Film and TV
• Script Workshop 1
• Writing and Screen Project Development
• The Business of Screen Project Development
• Collaborative Techniques for Film 2
• Creative Practice for; Cinema
• Critical Film Study
• Masters Film Project

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

On completion of this course, we would expect graduates to be ready to take up an entry level job in the industry, or in the case of outstanding students, set themselves up as an independent practitioner as either a director, producer, cinematographer, editor or sound designer.

High achieving students on the programme who would like to continue their studies will have the opportunity to apply for the MFA Advanced Film Practice. This provides a further year of intense, project-based film-making.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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The Graphic Design and Art Direction course is concerned with the advanced, exploration and application of principles of graphic design within the contexts of research and professional development. Read more
The Graphic Design and Art Direction course is concerned with the advanced, exploration and application of principles of graphic design within the contexts of research and professional development.

This taught postgraduate route is of particular relevance to those interested in effective visual communication and developing innovative concepts and approaches in publication design, illustration, motion graphics, corporate identity, photography, design for digital media and graphic design for advertising.

You will be encouraged to take a self-reliant, cross-disciplinary approach to study, with regular support and contact from specialist staff. Where appropriate you will be able to complement your studies with professional practice and commissioned work to enhance your career aspirations.

Course Content

The MA Design: Graphic Design and Art Direction is made up of four units totalling 180 credits.

The programme is designed to help you acclimatise to the challenges of MA level research and practice, enabling you to identify and describe a clear direction for your postgraduate design study.

You will be encouraged to develop design propositions that encompass key design issues and have complexity and ambition, taking full consideration of the relative contextual drivers.

You will also be encouraged and supported to extend your experience in the professional sphere either through a practical project, research context, exchange, work experience, or other negotiated professional set of interactions with an external partner, groups of students and creative industry.

Towards the end of the programme you will undertake a major project to consolidate your past research and practice into fully realised collections, pieces, proposals, business plans, or exhibitions – whatever means is appropriate to the work. You will also have developed a strategy for the continuation of your practice located and contextualised to the profession or discipline.

If you choose to progress to MFA Design: Graphic Design and Art Direction award you will study a further two units of 60 credits each.

This route is focused on the continuation of your practice aligned to the research and selection of appropriate public or professional venues and platforms to disseminate a significant body of work. You will be required to produce work for a public audience in the most relevant and appropriate form along with any implicit publicity and dissemination material.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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