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The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. Read more
The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. The School has distinctive expertise in offering practice based MPhil and PhD programmes tailored to your individual interests as well offering the more traditional degree based on the written thesis or a mixture of the two. Research expertise in the School is organised around four groups.

The Body, Space and Technology Research Group make specific and focused interventions in the fields of physical and virtual live performance practices. The group publishes its own online journal and pioneers new developments in both theoretical and practical fields. Performances arising from the research are given regularly in London and internationally. The group’s current project ‘Advanced Interactivity in the Arts’ is investigating digital technology and its impact on performance; motion capture; live video; granular synthesis; web-based applications; body based performer techniques.

The Contemporary Writing Research Group includes researchers and practitioners across the genres and forms of contemporary fiction and poetry. There are four practising creative writers, and a creative writing fellow. Research specialisms in the group include: contemporary poetics, the New York School of Poets, music and writing, popular fictions, postcolonial, multicultural and feminist writing. The group has staged a number of international conferences, including: British Braids (2001), Jewish Women Writers (2002) and Contemporary Writing Environments (2004).

The Contemporary Music Practice Research Centre covers the interfaces between genres of composition and improvisation, technology and human performance, music and society, movement and sound, and between text and music. The group staged a conference, ‘Interfaces – Where Composition and Improvisation Meet’ in December 2000 and hosted the 2001 Annual Conference of the British Forum for Ethnomusicology, which was attended by a large number of international delegates. The theme of the conference was ‘Music and Power’.

The Screen Media Research Centre includes researchers working in many areas of film, television and new media including documentary, British, European and Hong Kong cinema; Hollywood and American independent cinema, political film, cult cinema, animation and representations of gender and sexuality; and generic territories including horror, science fiction and comedy. The group has staged international conferences including ‘The Spectacle of the Real: From Hollywood to Reality TV and Beyond’, in January 2003.

The School has a growing postgraduate community and offers a range of resources to support research. Students also benefit from the recently opened Graduate Centre which provides a dedicated space to meet with fellow postgraduate students. The School also has opportunities for part-time teaching for postgraduates with relevant skills. All postgraduates can apply for financial help to give conference papers and other research related activities.

Awards
The School of Arts may be able to offer a limited number of bursaries or fee waivers. Other financial awards may be available from the Arts and Humanities Research Council and other funding bodies. Some of these funding packages cover tuition fees (at UK/EU rates) and living expenses for the duration of study; others cover the fees, or contribute in other ways towards the cost of study.

MPhil and PhD research supervision is available and includes the following areas:

Drama/Performance Studies
Aesthetic potential of digitised technology for performance (artificial intelligence, motion capture, 3D-modelling and animation)
Somatic practice and performance composition
Interdisciplinary performance
Live capture (sound, film) plus performance
Solo performance and new performance writing

English/Contemporary Writing
Contemporary literature
Creative writing
Twentieth century literature
Victorian literature
The Renaissance
Modern American literature
Popular literature
Postcolonial literature
Contemporary literary theory
Literature and mourning
Innovative, marginal and non-traditional texts
All aspects of literary theory

Film/TV Studies
Five themes provide major strands within which most of the research is organised:
Cult Media and Transgression
Spectacle, Documentary and the Real
The Politics of Representation and Cultural Identity
Dominant and Alternative Cinemas
Videogames and Digital Media

Music
Composition
Improvisation
Electronic music and live electronic transformation
Meeting points between popular, world and ‘classical’ cultures
‘Digital arts’ – the interfaces between different forms of electronic media and live performance
Music in education and community

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Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. Read more
Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. The theory is embedded in the practical teaching, so that for every new skill and convention learned the reason for its application is also explored

MA Film Production aims to emulate a real working environment in which practical learning allows you to ‘learn on the job’ by performing roles in a film production team. This ‘real word’ environment is further enhanced through student collaboration on productions of narrative drama or documentary, using high-end production methods and equipment. Alongside drama and documentary productions, postgraduate Film Production allows you to develop subject specific research skills and apply those to practical work.

INDUSTRY LINKS

Staff maintains links with Warp Films, Arri media, Made Up North, Northwest Vision and Media and many more regional and national production companies and agencies.

LEARNING ENVIRONMENT AND ASSESSMENT

Most modules are delivered at the Preston campus, with the main production modules based at the Media Factory, UCLan's £15m purpose built media powerhouse, with outstanding facilities and excellent technical and academic support. Students have access to a range of High Definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also offers ample studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios, dedicated edit suites and many more shared facilities, all of which is accessible 24 hours a day, seven days a week.

Assessment is by submission of films produced and written and oral presentations of research outcomes. Students have to meet a set of learning outcomes appropriate to masters level study to pass their modules

GRADUATE CAREERS

Students typically move into production related areas, many of them regularly in the credits of major cinema and TV releases. Some choose to embark on careers in directing, camera or writing.

Students can sit technical undergraduate workshops and seminars as required and have to take part in enterprise based activities run by Futures and Northern Lights.

FURTHER INFORMATION

Based in the £15 million, state-of-the-art Media Factory you will have access to a range of high definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also houses studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios and dedicated editing suites.

UCLan’s postgraduate Film Production course benefits from excellent, regional and national links with film production companies. Experienced industry professionals, academics and external, high profile, guest speakers deliver the course.

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We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience. Read more
We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience.

Course overview

Careers in Sport and Exercise Science can develop in at least two directions. Firstly you can help elite athletes reach their optimum sports performance. Secondly you can help the general population to improve fitness through exercise referral and community programmes.

This course allows you to specialise in both those areas, by providing you with a solid grounding in measurement, evaluation, research methods, data analysis, and sport and exercise psychology. Additionally, you will get the chance to study applied physiology, applied biomechanics or complete a personal project. The final stage is a research project that reflects your developed knowledge and skills.

Compared to undergraduate studies, this Masters has more emphasis on self-directed lab work, data collection and analysis. We encourage you to undertake real-world internships and build up experience with external clients and sports clubs. This practical experience will complement the rigorous research elements of the course.

By the end of the course you will have a portfolio of work, feedback from clients/employers, and a record of practical and academic projects. This will give you a clear advantage when it comes to applying for jobs.

Course content

The course mixes taught elements with independent research and self-directed study. There is flexibility to pursue personal interests in considerable depth, with guidance and inspiration from Sunderland's supportive tutors.

Core modules:
-Measurement and Evaluation (20 Credits)
-Applied Sport and Exercise Psychology (20 Credits)
-Applied Research Methods and Data Analysis (20 Credits)
-Masters Project (60 Credits)

Designated core modules (you must choose one of the following, but you may choose the other as an option):
-Applied Sport and Exercise Physiology (20 Credits)
-Applied Biomechanics in Sport and Exercise (20 Credits)

Optional modules (choose at least one):
-Strength and Conditioning in Practice (20 Credits)
-Sports Injuries, Management and Rehabilitation (20 Credits)
-Applied Weight Management (20 Credits)
-Professional Skills and Practice (20 Credits)
-Independent Learning Project (20 Credits)
-Applied Public Health (20 Credits)
-Brief Interventions (20 Credits)

Teaching and assessment

We use a wide variety of teaching and learning methods which include lectures, problem-based learning seminars, web-based resources, small group discussions and debates. You will develop your practical skills with workshops and laboratory classes.

Assessment methods include essays, case studies, portfolios, oral presentations, scientific reports, practical exams, data analyses, critical reviews, poster presentations and a dissertation.

Facilities & location

We have invested in the latest software and equipment so that you have maximum scope to measure and improve performance. Our facilities will propel your learning in sport and exercise sciences.

Biomechanics equipment

Our equipment can measure motion, muscle activity and forces on the body during high intensity sports and the activities of daily living. Equipment and techniques include the following:
-3D motion capture systems including Vicon® systems and Xsens® motion capture suits
-Software such as Dartfish®, Kinovea® and LongoMatch® software to capture live action images for match tagging and coaching feedback
-Movement tracking tools such as Actigraph® and Catapult®
-Delsys® Trigno electromyography equipment to see how the muscles of the body are working
-Kistler® force platforms and Batak® reaction walls to analyse sporting performance
-Novel® Pedar systems to analyse foot pressure

Exercise Physiology and Psychology
Our laboratories include the most up-to-date equipment for assessing human performance. You’ll get hands-on practical experience with the following:
-Polar® Team2 heart rate monitoring system for assessing the heart rates of a full squad of team players in real time
-Cortex® gas analysers to evaluate cardiovascular performance
-Biochemical analysers from Randox®, Jenway® and Gonotec® to measure substances and enzymes within the body
-Tendo®, Myotest® and Globus® equipment to profile your strength and power and develop specific training programmes
-Fusion Sport® SMARTSPEED light gates for assessing speed, agility and reaction times
-Assess and enhance cognitive performance using our Neurotracker® 3D multiple object tracking equipment

Sports Medicine and Anatomy
Anatomy is taught by experienced staff in a specialist clinical lab using skeletons, anatomical models, 3D software, online material and human subjects. You will learn techniques for sports injury rehabilitation, including the use of sports massage and ultrasound equipment.

You will also examine balance and stability using our Biodex® stability and balance trainer and assess strength imbalances using our sophisticated Biodex® dynamometer and new BTE Primus® rehabilitation equipment. You can investigate how new techniques such as thermal imaging are being used in injury assessment with Flir® IR cameras.

Fitness and Conditioning Suite
In our lab, you'll find fitness and conditioning equipment that would be the envy of most modern gyms. From a wide range of cardiovascular equipment to machine and Olympic weights, you will receive hands-on teaching in a professional environment.

University Library Services
The University library has thousands of relevant books, e-books and journal articles, with many more titles available through the inter-library loan service. We subscribe to useful resources such as SPORTDiscus, which provides journal articles, book chapters and summaries about sport, fitness and related disciplines.

Sciences Complex
This course is based in the Sciences Complex at our City Campus, which has benefited from multi-million pound investments. The IT facilities are excellent and, across the University, there are hundreds of workstations as well as wireless internet access. If you have any computer problems, just ask the friendly helpdesk team.

Sports facilities
Students at Sunderland have easy access to some of the best facilities in the region. These include:
-50m Olympic size swimming pool
-95m artificial ski slope
-Climbing wall with some of the best route setters in the UK
-Football training pitches at Sunderland AFC’s Academy of Light
-Marine Activities Centre for sailing, canoeing, kayaking and powerboating
-LTA indoor tennis centre with 13 indoor and outdoor courts
-Floodlit athletics tracks

CitySpace
Our City Campus features a state-of-the-art facility called CitySpace. It features:
-Sports hall (suitable for hosting large-scale events)
-Fitness suite/gym
-Strength and conditioning room
-Injury prevention and support suite
-Fitness classes
-Climbing wall

Employment & careers

Potential employers of graduates from this course include national sports associations, sports and leisure companies, recreation services, local authorities, health bodies including the NHS, schools and colleges. Job roles include the following (some require further training):
-Sports and exercise scientist
-Performance Analyst
-Sports coach/instructor
-Manager of health promotion initiatives
-Manager of cardiac rehabilitation and exercise referral
-Fitness centre manager
-Personal trainer/specialist fitness instructor
-Lecturer

Recent Sunderland graduates are now working within the fitness industry, sports development and in Further Education colleges.
A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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Applied Sport and Exercise Nutrition at Oxford Brookes focuses on the role of nutrition in the optimisation of health and physical performance. Read more
Applied Sport and Exercise Nutrition at Oxford Brookes focuses on the role of nutrition in the optimisation of health and physical performance. Nutrition has profound effects on both human health and athletic performance and this course is based on the latest scientific research and contemporary practice. It is designed to fulfil the needs of students who want to work with a range of populations to improve their health, fitness or sporting performance. Applications are encouraged from graduates who have a background in either sport and exercise science or human nutrition.

See the website http://www.brookes.ac.uk/courses/postgraduate/applied-sport-and-exercise-nutrition/

Why choose this course?

- Our research groups and consultancies have strong links with Oxfordshire hospitals, elite athletes and food organisations, allowing students to conduct internal and external research projects and develop potential career opportunities.

- We invite guest speakers from industry, other universities and research organisations to provide you with subject specialist knowledge.

- Our staff come from a wide range of sporting and nutrition backgrounds. Some are actively involved in coaching which means the course is based on the latest scientific research and contemporary practice.

- Small class sizes provide plenty of opportunities for in-depth discussions and practical application of the theory.

- We provide opportunities to work with university and local sports teams as well as individuals seeking personalised nutrition advice.

- Our staff conduct first-class research in sport, exercise and nutrition and bring it to the classroom.

Teaching and learning

Teaching is organised on a module-credit basis, with each module requiring approximately 36 hours of staff contact time and 200 hours of total student input in each 12-week semester.

The main theme of the teaching and learning aspect of this MSc is to encourage you to develop the necessary skills to understand and communicate advanced theoretical and research-based knowledge of nutrition to people who participate in sport and exercise. Learning methods reflect the wide variety of topics associated with applied sport and exercise nutrition and include lectures, directed reading, workshops, seminars, practical exercises, laboratory sessions and project work. The research project will be supervised on a one-to-one basis.

Student performance in each module is usually assessed by evaluation of the quality of written or design work, and verbal presentations. Assessment methods may include essays, seminar papers, formal written examinations, in-class tests, project case work, design and verbal presentations, workshops, simulations, and practical exercises.

Specialist facilities

- BASES-accredited Human Performance Laboratory.
- Clinical Exercise and Rehabilitation Unit.
- Functional Food Centre.
- Specialist equipment including near-infrared spectroscopy, Qualysis motion capture system, online breath-by-breath analysis technologies and a BodPod.

Field trips

We encourage students to attend relevant industry and academic conferences to further their subject knowledge and take advantage of networking opportunities. When possible, we provide finanical support for students to attend conferences (subject to availability).

Careers

Many sports are becoming increasingly professional in their approach to training and nutrition. For example, many sports clubs now employ full-time nutrition consultants. Career prospects outside sport are perhaps even more exciting. The NHS offers an increasing number of opportunities for students with specialist training in exercise nutrition to support GP referral schemes and other healthy living programmes. The growing awareness of health within society, coupled with misunderstandings about the relationships between physical activity, nutrition and health has led to an increasing demand for graduates who can deliver evidence-based solutions and advice at all levels. Research or teaching within further or higher education also provide potential career opportunities.

Graduates progress to a diverse range of careers including exercise and lifestyle consultants based within hospitals and private practice. Various graduates have secured full time and part time work with professional sports teams as well as the Institutes of Sport in the UK. Graduates also progress to work in major international companies such as GlaxoSmithKline or are employed as industry consultants, dieticians and nutrition counsellors. Graduates have also successfully gained funded PhD positions.

Free language courses for students - the Open Module

Free language courses are available to full-time undergraduate and postgraduate students on many of our courses, and can be taken as a credit on some courses.

Please note that the free language courses are not available if you are:
- studying at a Brookes partner college
- studying on any of our teacher education courses or postgraduate education courses.

Research areas and clusters

- Immediate physiological and psychophysical exercise performed at different intensities.

- Effects of restricted fluid intake in people with MS on temperature control, energy levels, balance and cognitive and physical performance.

- Feasibility of supporting people with long-term neurological conditions to exercise in the community.

- Exploring exercise responses in children with physical disabilities with plans to explore delivery of community exercise and sports programmes.

- Exploring novel exercise delivery techniques for people who find it hard to move, including use of mental imagery.

- Effect of fluid and carbohydrate intake on rowing skill and performance.

- Relationship between levels of physical activity and blood levels of neuroactive proteins induced by exercise.

- Green tea effect on competitive cycling performance.

- Effective nutritional strategies for enhancing post-exercise rehydration.

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Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Our programme equips you for a career in sport, exercise and clinical biomechanics. You will gain in-depth knowledge into how theoretical biomechanics can be applied to the understanding and development of movement for sport, exercise and clinical applications. Read more

Summary

Our programme equips you for a career in sport, exercise and clinical biomechanics. You will gain in-depth knowledge into how theoretical biomechanics can be applied to the understanding and development of movement for sport, exercise and clinical applications.

Our MSc in Biomechanics will enable you to support the physical development and health of sports people engaged in intensive training and exercise. This programme critically examines the theoretical basis of methods of assessment and the practical application of data within biomechanics. It offers you a means of studying biomechanics from a discipline-specific standpoint.

You will be taught by staff who are committed to pursue excellence in the field of sport, exercise and health sciences and have achieved a high level of expertise within their profession.

The Sport and Exercise Research Centre houses one of the best sport science laboratory facilities in London. You will have access to our biomechanics laboratory and physiology laboratory during your study here.

You will be able to collaborate with our members of the Sport and Exercise Science Research Centre engaged in range of multidisciplinary research themes including: Neuromusculoskeletal Function through the Ages; Extreme Environments; Amputee Mobility; Performance and Well-Being; and Exercise Adherence and Health.

Roehampton has over twenty-five years' experience of teaching Sport Science and has run Masters level Sport Science programmes since 1997. Over this time, we have constantly embraced changes in the profession and utilised student feedback to ensure that our programmes are relevant, inspiring and provided to the high standards.

Content

You will study modules that provide both the theory and hands-on application in areas such as biomechanical assessment/support techniques, neuromuscular function, and biomechanics of gait. The teaching in these modules is both in-depth and highly practical, with extensive use of laboratory facilities such as Vicon 3D motion capture system, 2D video analysis, Kistler force plates, isokinetic dynamometers, ultrasound scanners, electromyography, and neuromuscular electrical stimulator.

You will also have the opportunity to gain two weeks work placement in gait laboratories of Guys and St Thomas’s Hospital and Queen Mary’s Hospital. Through this placement our previous graduates have developed their clinical gait analysis skills and have enhanced their employability within the field of Biomechanics.

In your research dissertation, you will have the opportunity to perform focused research in a project to be developed with our staff member with the view for publication in a peer-reviewed journal.

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This Masters in Research Methods of Psychological Science will provide you with both theoretical instruction and practical experience in the methods appropriate for scientific research in psychology. Read more
This Masters in Research Methods of Psychological Science will provide you with both theoretical instruction and practical experience in the methods appropriate for scientific research in psychology.

Why this programme

-With a 95% overall student satisfaction in the National Student Survey 2015, the School of Psychology continues to meet student expectations combining both teaching excellence and a supportive learning environment.
-This MSc complies with requirements for the PhD research training programme of the Economic & Social Research Council (ESRC) and can either be the first year of a ‘1+3’ funding package or qualify you for future ‘+3’ funding.
-The University of Glasgow’s School of Psychology is consistently ranked amongst the top 10 in the UK and top 5 in Scotland, recently achieving 1st in Scotland and 2nd in the UK (Guardian University Guide 2015).
-You will benefit from innovative assessment, including portfolio of professional skills, peer review and writing up a research project in the format of a journal article.
-You will benefit from access to the resources of the University’s Centre for Cognitive Neuroimaging (CCNi), including a 3 Tesla fMRI scanner, MEG system, two TMS labs, and several EEG labs, including fMRI compatible systems. Dedicated motion capture suites record precise 3D body movements and facial animation sequences. Eye movements can be followed remotely using our SR Research EyeLink systems.
-The programme has excellent career prospects and a very good track record of previous graduates.

Programme structure

Modes of delivery of the MSc in Research Methods of Psychological Science include lectures, seminars and tutorials and lab work.

Core courses
-Introduction to Matlab programming
-Professional skills
-Research methods in cognitive science
-Statistics and research design
-Advanced qualitative methods
-Designing a research project
-Research project

Optional courses (one chosen)
-Cognitive brain imaging methods
-Computational neuroscience
-Formal models and quantitative methods*
-Psychology of language*
-Sleep and circadian timing*
-Visual perception and cognition*

*Each of these options will only run if the minimum number of students (>3) enrol.

You will also attend Scottish universities’ psychology postgraduate meetings, research seminars and journal clubs.

Research excellence

Research across the subject of Psychology attempts to advance our understanding of behaviour and the underlying mental processes and brain functions at multiple levels of analysis. This effort entails the integration of diverse approaches and paradigms from experimental psychology, cognitive science and the cognitive neurosciences.

We are committed to producing basic and applied research of the highest quality with a focus on three main areas:
-An interdisciplinary effort to advance the understanding of the complex relationship between the brain, cognition and behaviour. This brings together researchers with an interest in cognitive neuroscience, functional neuroimaging, neuropsychology and computational modelling. The Centre for Cognitive Neuroscience (CCNi) aims to develop new methods for understanding brain mechanisms, and to train interdisciplinary scientists in the use of those methods and techniques.
-The new science of social interactions, a science that blends behavioural, computational and neuroimaging techniques to investigate human social function, communication and cooperation. Our research examines a range of mechanisms that underlie social interaction: from gestures and expressive signals, from the face, voice and body to language-based communication. We have special interest in how such local interactions affect the dynamics and structure of larger scale social networks.
-Further research areas include sleep, language, visual perception, computational methods, memory, thought and social interaction.

Career prospects

As this programme complies with ESRC requirements, successful graduates from the programme are eligible for +3 ESRC PhD studentships. The majority of our graduates have obtained PhD funding or secured a research or teaching position. Others have opted for further professional training in specialised fields of psychology. Some graduates have used the qualification and skills to advance in their current employment.

Graduates of this programme have gone on to positions such as: Assistant Psychologist at NHS and PhD studentships at Glasgow University or other HEIs in UK or abroad.

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This degree programme provides an exciting opportunity for advanced study in Evolutionary Psychology, ie psychological science informed by explicit consideration of the fact that the human mind, like the human body, is a product of evolutionary processes. Read more
This degree programme provides an exciting opportunity for advanced study in Evolutionary Psychology, ie psychological science informed by explicit consideration of the fact that the human mind, like the human body, is a product of evolutionary processes. It is taught in association with the Centre for Culture and Evolutionary Psychology (C-CEP), and the Centre for Cognition and Neuroimaging (CCNI) at Brunel.

The degree programme aims to provide students with an understanding of how evolutionary theory can provide a framework for the study of human psychology and behaviour. Students will acquire comprehensive knowledge of important theoretical issues, research findings and recent advances in evolutionary psychology. You will study concepts, findings and recent advances in evolutionary biology, animal behaviour and behavioural ecology that are critical for research in evolutionary psychology. Moreover there will be the opportunity to take an optional module in either Cognitive Neuroscience or Cross-Cultural Psychology.

The programme team includes, Nicholas Pound PhD (McMaster), Andrew Clark PhD (McMaster), Michael Price PhD (UCSB) and Achim Schützwohl PhD (University of Bielefeld). In addition, there are opportunities for dissertation research projects to be co-supervised by psychologists with expertise in other areas of Psychology (eg cognitive neuroscience, social psychology).

At Brunel we have extensive facilities for human subjects research (including EEG, fMRI, motion capture and 3D body scanning).

Who is this Degree For?
This course is particularly suited to students in the life sciences or social sciences who are interested in finding out how principles from evolutionary biology can provide a framework for the scientific study of human psychology and behaviour.

Course Content
Modules are subject to variation and students are advised to check with the School on whether a particular module of interest will be running in their year of entry. At the time of printing, planned modules are as follows:
Core modules: Evolutionary Biology and Research Methods; Evolutionary Psychology; Animal Behaviour and Behavioural Ecology
Optional modules: Cognitive Neuroscience; Cross-Cultural Variations in Psychological Findings. Check the web for the latest updates.

Assessment
Assessment is by coursework (including term papers and oral presentations), examinations and a dissertation of up to 15,000 words.

Careers
The MSc will provide students with the knowledge and skills required to go on to do PhD research not just in Evolutionary Psychology, but also in other areas of Psychology and the Biological and Social Sciences. Moreover, students will acquire analytic and research skills that will be useful in diverse areas of employment including governmental and non-government research organisations, and the private sector.

Here is what one of our past students says:

Gillian: "I enjoyed studying for my BSc in Zoology with Evolutionary Psychology at Liverpool University and missed my studies after I graduated. So I took on the Brunel MSc in Evolutionary Psychology part-time alongside my job as a Communications Manager for the Department of Health. The course has deepened my understanding of the subject and I am now considering taking on a PhD. I have also found the learning useful in my work. Many strategic communications campaigns aim to change behaviour – for example to improve hygiene in hospitals or encourage people to eat healthier foods. Such campaigns often use insights from psychology in order to make them more powerful and the MSc has given me a good insight into how and why they work."

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This is a one-year full time (with part time routes available) programme of study designed for graduates seeking to develop specialist knowledge in Sport and Exercise Biomechanics. Read more
This is a one-year full time (with part time routes available) programme of study designed for graduates seeking to develop specialist knowledge in Sport and Exercise Biomechanics.

The MSc in Sport and Exercise Biomechanics, therefore, provides students with an opportunity to study at a postgraduate level to fulfil the initial requirements for BASES accreditation, to develop their knowledge of the sport and exercise sciences and to increase their skills in applying such knowledge in both sporting and exercise populations.

Course content
Within the past decade there has been a marked growth in the career opportunities available for sport and exercise biomechanists (eg teaching in further and higher education, World Class Support programmes). Coupled with this growth there has also been an increased need for appropriately qualified and accredited individuals to fill such positions. The British Association of Sport and Exercise Sciences has developed procedures for the accreditation of suitably experienced individuals that stipulate the possession of a relevant form of postgraduate qualification. The MSc in Sport and Exercise Biomechanics, therefore, provides students with an opportunity to study at a postgraduate level to fulfil the initial requirements for BASES accreditation, to develop their knowledge of the sport and exercise sciences and to increase their skills in applying such knowledge in both sporting and exercise populations.

Home tuition fees for 2017

1 Year full-time including dissertation £5670.00.

There is an Alumni Discount of 10% for students applying within five years of completion of an undergraduate course at Chichester.

Overseas fees for 2017 are £12,360.00

Our facilities
Over the past few years, we have redeveloped both of our campuses so that you have the best facilities available as you study for your degree. We pride ourselves on the quality of the learning environment we can offer our students. All of our facilities are designed for academic teaching, research, British Universities and Colleges Sport (BUCS) competitions and for your social/recreational use throughout the week and weekends.

The world-class Tudor Hale Centre for Sport is the focus of sporting activities, both academic and recreational, at the University. The Tudor Hale Centre for Sport incorporates a suite of state of the art sport science laboratories, a sports injury clinic, a strength and conditioning room and a fitness suite. In addition, there is a sports hall used for basketball, netball, trampolining, badminton, volleyball, cricket, soccer, table tennis, hockey and ultimate frisbee. Located beside the Tudor Hale Centre for Sport you will find our brand new Sports Dome, incorporating four indoor tennis courts, our all-weather astro turf pitch, and grass rugby pitch.

Facilities
5 x Kistler force plates
1 x RS Scan pressure plate
3 x EMG systems
14 camera Vicon T-Series motion capture
Integrated Visual 3D analysis
Quintic video based kinematic analysis
Cybex Norm isokinetic dynamometer
Brand new Sports Dome, with four tennis courts, three netball courts
Sports hall
110m synthetic athletics track
Modern fitness suite
Strength and conditioning room
Two multi-purpose gymnasiums
Indoor and outdoor climbing walls and climbing boulder
Grass football and rugby pitches
Outdoor netball and tennis court
Floodlit synthetic Astro Turf pitch
Two seminar rooms
Cricket nets
Sport Science Laboratories:

Four dedicated psychology labs
Two dedicated biomechanics labs
Five dedicated physiology labs
An environmental chamber to simulate heat, altitude, etc
A sports injury clinic and adjoining rehabilitation space
Where this can take you
We provide performance support for elite athletes and competitive teams. We consistently perform well against the elite of university sport. A high number of our performance teams compete in the British Universities and Colleges Sport (BUCS) programme at the elite level.

Several teams are supported with high-level coaching, training facility support and sports science analysis. Numerous local and national sports clubs links with our student sports teams provide additional high-level playing opportunities.

Indicative modules
All students are required to complete four modules in their chosen pathway plus the two modules in research methods and statistics and either a research dissertation or a supervised experience portfolio.

Modules currently available are:

Applied Techniques in Sport and Exercise Biomechanics
Biomechanical Instrumentation and Measurement
Ergonomics in Sport and Exercise
The Research Methods and Statistics I
The Research Methods and Statistics II
The Supervised Experience Portfolio
Tissue Mechanics and Assistive Devices
Independent Project
In addition, all students have the option of substituting one module for an Independent Study module.

Assessment

To gain a Postgraduate Certificate in Sport and Exercise Biomechanics, students need to complete three modules. Each module is assessed by a 4,000-word assignment.

To gain a Postgraduate Diploma in Sport and Exercise Biomechanics, students need to complete six modules. Each module is assessed by a 4,000-word assignment.

To gain an MSc in Sport and Exercise Biomechanics, students need to complete six modules, and a dissertation of 12,000 words or a supervised experience portfolio.

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This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

-You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
-You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
-You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
-The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
-This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage One: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)
Core courses
-3D modelling and animation
-Applications in medical visualisation
-Volumetric and 3D surface visualisation
-Core research skills for postgraduates.

Stage Two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).
Core courses
-Introduction to anatomy
-Structure and function of the human body
-Cadaveric dissection techniques.

In Stage Three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
-Interns and Clinical Assistants at Toshiba Medical Visualisation Systems
-Research Prosector (GU)
-3D printing industry
-Demonstrators in Anatomy
-PhD studies - medical history, medical visualisation
-Medical School
-Dental School

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If you have a degree in engineering and would like to enhance your professional qualification - or are already working in industry and want to become a leader in process control and new product development - our course provides the expertise you need to improve your career. Read more
If you have a degree in engineering and would like to enhance your professional qualification - or are already working in industry and want to become a leader in process control and new product development - our course provides the expertise you need to improve your career. We focus on applying the latest technology and management systems to analyse current engineering issues. These issues include the ability to respond rapidly to changes in the global market by inventing products that address agile, environmental and management control issues. You will use simulation of automation and management systems to analyse these issues and test solutions.

You will have access to excellent equipment and resources including a Rapid Prototyping Machine, Programmable Logic Controllers, VICOM motion capture system and the latest engineering software such as Flexsim and the Autodesk Suite.

January entrants please note: in order to complete 12 months of academic study delivered in University term time, the total length of your programme will be 18 months to include recognised University vacation periods.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/advancedengineeringmgt_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your career options include project planning and control, designing new intelligent products and designing control systems. You will also gain an insight into self-employment through the analysis of business and entrepreneurial issues. You will have the opportunity to gain valuable experience and contacts through taking part in live projects, while the course will also prepare you for further independent study at PhD level.

- Production Manager
- Senior Manufacturing Engineer
- Software Development Specialist
- Principle Structural Engineer

Careers advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit our careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course benefits

You will be taught by a team of experts who are research active and have published books and written many papers in the field of engineering. Professor Reinhold Behringer has worked at the Rockwell scientific Institute in Southern California on the SciAutonics Project which produces Autonomous Robots.

The first semester concentrates on process control and the second concentrates on new product development. Successful completion of semester one provides a postgraduate certificate; semester two a postgraduate diploma; and on completion of the semester three project you will gain a masters qualification.

Dr Stephen Wilkinson

Course Leader

"You will have the opportunity to gain valuable experience and contacts through taking part in live projects."

Steve has co-authored two books in the areas of Manufacturing Technology and E-Manufacture and his current interests include developing 3D models and animations of carpal tunnel surgery. These can be used within game engines in order to use as interactive surgery training or augmented reality for patient information.

Facilities

- Library
Our Library is one of the only university libraries in the UK open 24/7 every day of the year. However you like to study, our Library has you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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MA/MSc Broadcast Futures aims to provide you with the advanced knowledge and skills to operate at a high level and innovate in new and emerging areas of the broadcasting industry. Read more
MA/MSc Broadcast Futures aims to provide you with the advanced knowledge and skills to operate at a high level and innovate in new and emerging areas of the broadcasting industry. Digital broadcast media lie at the heart of the course that aims to investigate, to understand and test contemporary theory and practice in the media industry.

The Ravensbourne MA/MSc Broadcast Futures pathway is a unique course that seeks out cutting-edge broadcast technology and innovation - collaborating with leading media technology companies and broadcasters – and defines broadcasting in its widest industrial, creative, cultural and commercial sense. The course will explore the application of new technologies, new platforms, new methodologies, and new business models and the opportunities that they offer the broadcast professional.

You will develop and challenge your understanding of key processes and will expand and push at the extreme edges of current knowledge in analogue and digital media, linear and non-linear broadcast, media content, production and intellectual property. You will also explore the impact of emerging technologies such as: S3D; ultra high definition (UHD) 4K; super high definition (SHD) 8K; pre-production; production and post-production workflows; global distribution; media acquisition; storage and archiving; meta-data, and changing broadcast paradigms.

You will be able to individualise your learning and develop, manage and realise an individual project, which will have a professional and industrial rationale, developed in your chosen area of study.

You will develop, through practice, strong management/project management skills, a range of key business skills (business planning, high level budgeting, schedule development, marketing, audience development, etc.) and how to implement them, and an understanding of the issues of entrepreneurship.

Course structure

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Within the Technology Issues unit, you will engage with three project cycles that will allow you to explore the technologies most relevant to your discipline area. Typical past projects have included an industry collaboration project with a camera technology support company (such as digital motion capture in a ‘live’ 3D environment); an individual project in which each student explained a ‘digital broadcast’ model (such as a short film or media-share environment); and a cross- disciplinary project with visual effects students.

In the Business Innovation unit, you will develop an understanding of business and innovative practices in the creative industries.

The Research Process unit will provide the grounding for research and development skills needed for your individual project.

The Concept and Prototyping unit allows you to further develop your skills to take a single line of inquiry, idea or theory embedded in broadcast futures and research and develop (investigate, challenge and test) the concept.

The Major Project represents the culmination of your investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Games are huge business nowadays and the technology behind today's games is being implemented. in other industries beyond entertainment. Read more
Games are huge business nowadays and the technology behind today's games is being implemented
in other industries beyond entertainment. Serious games are games with purposes beyond just
providing entertainment. Examples include, but are not limited to, edutainment, health games, and
games for policy and social change.

The serious games field has huge potential for growth, particularly in the realm of education. In fact, according
to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined
five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will
reach $413.2 million by 2015.

The academic sector is now responding to the growing global demand for Masters programmes in
this area. Based on our expertise in 3D modeling and animation, motion capture technology,
research activities of key members of academic staff in serious games, and the market demand of
serious games, we developed the

MSc in Visualisation (Serious Games)

programme.
This award will be appealing to students from a wide range of disciplinary backgrounds ranging from
computer science, life sciences, to business studies, education, social science and media studies, the
course will allow them to develop industry appropriate skills for the 21st century knowledge
economy, developing a unique portfolio of work and hands on experience.

The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and
self‐directed learning. Students will be expected to engage in a high level of self‐directed learning,
research and independent critical reflection, as well as participating in the taught elements of the
course of study.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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