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The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. Read more
The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. The School has distinctive expertise in offering practice based MPhil and PhD programmes tailored to your individual interests as well offering the more traditional degree based on the written thesis or a mixture of the two. Research expertise in the School is organised around four groups.

The Body, Space and Technology Research Group make specific and focused interventions in the fields of physical and virtual live performance practices. The group publishes its own online journal and pioneers new developments in both theoretical and practical fields. Performances arising from the research are given regularly in London and internationally. The group’s current project ‘Advanced Interactivity in the Arts’ is investigating digital technology and its impact on performance; motion capture; live video; granular synthesis; web-based applications; body based performer techniques.

The Contemporary Writing Research Group includes researchers and practitioners across the genres and forms of contemporary fiction and poetry. There are four practising creative writers, and a creative writing fellow. Research specialisms in the group include: contemporary poetics, the New York School of Poets, music and writing, popular fictions, postcolonial, multicultural and feminist writing. The group has staged a number of international conferences, including: British Braids (2001), Jewish Women Writers (2002) and Contemporary Writing Environments (2004).

The Contemporary Music Practice Research Centre covers the interfaces between genres of composition and improvisation, technology and human performance, music and society, movement and sound, and between text and music. The group staged a conference, ‘Interfaces – Where Composition and Improvisation Meet’ in December 2000 and hosted the 2001 Annual Conference of the British Forum for Ethnomusicology, which was attended by a large number of international delegates. The theme of the conference was ‘Music and Power’.

The Screen Media Research Centre includes researchers working in many areas of film, television and new media including documentary, British, European and Hong Kong cinema; Hollywood and American independent cinema, political film, cult cinema, animation and representations of gender and sexuality; and generic territories including horror, science fiction and comedy. The group has staged international conferences including ‘The Spectacle of the Real: From Hollywood to Reality TV and Beyond’, in January 2003.

The School has a growing postgraduate community and offers a range of resources to support research. Students also benefit from the recently opened Graduate Centre which provides a dedicated space to meet with fellow postgraduate students. The School also has opportunities for part-time teaching for postgraduates with relevant skills. All postgraduates can apply for financial help to give conference papers and other research related activities.

Awards
The School of Arts may be able to offer a limited number of bursaries or fee waivers. Other financial awards may be available from the Arts and Humanities Research Council and other funding bodies. Some of these funding packages cover tuition fees (at UK/EU rates) and living expenses for the duration of study; others cover the fees, or contribute in other ways towards the cost of study.

MPhil and PhD research supervision is available and includes the following areas:

Drama/Performance Studies
Aesthetic potential of digitised technology for performance (artificial intelligence, motion capture, 3D-modelling and animation)
Somatic practice and performance composition
Interdisciplinary performance
Live capture (sound, film) plus performance
Solo performance and new performance writing

English/Contemporary Writing
Contemporary literature
Creative writing
Twentieth century literature
Victorian literature
The Renaissance
Modern American literature
Popular literature
Postcolonial literature
Contemporary literary theory
Literature and mourning
Innovative, marginal and non-traditional texts
All aspects of literary theory

Film/TV Studies
Five themes provide major strands within which most of the research is organised:
Cult Media and Transgression
Spectacle, Documentary and the Real
The Politics of Representation and Cultural Identity
Dominant and Alternative Cinemas
Videogames and Digital Media

Music
Composition
Improvisation
Electronic music and live electronic transformation
Meeting points between popular, world and ‘classical’ cultures
‘Digital arts’ – the interfaces between different forms of electronic media and live performance
Music in education and community

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. Read more
Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. The theory is embedded in the practical teaching, so that for every new skill and convention learned the reason for its application is also explored

MA Film Production aims to emulate a real working environment in which practical learning allows you to ‘learn on the job’ by performing roles in a film production team. This ‘real word’ environment is further enhanced through student collaboration on productions of narrative drama or documentary, using high-end production methods and equipment. Alongside drama and documentary productions, postgraduate Film Production allows you to develop subject specific research skills and apply those to practical work.

INDUSTRY LINKS

Staff maintains links with Warp Films, Arri media, Made Up North, Northwest Vision and Media and many more regional and national production companies and agencies.

LEARNING ENVIRONMENT AND ASSESSMENT

Most modules are delivered at the Preston campus, with the main production modules based at the Media Factory, UCLan's £15m purpose built media powerhouse, with outstanding facilities and excellent technical and academic support. Students have access to a range of High Definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also offers ample studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios, dedicated edit suites and many more shared facilities, all of which is accessible 24 hours a day, seven days a week.

Assessment is by submission of films produced and written and oral presentations of research outcomes. Students have to meet a set of learning outcomes appropriate to masters level study to pass their modules

GRADUATE CAREERS

Students typically move into production related areas, many of them regularly in the credits of major cinema and TV releases. Some choose to embark on careers in directing, camera or writing.

Students can sit technical undergraduate workshops and seminars as required and have to take part in enterprise based activities run by Futures and Northern Lights.

FURTHER INFORMATION

Based in the £15 million, state-of-the-art Media Factory you will have access to a range of high definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also houses studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios and dedicated editing suites.

UCLan’s postgraduate Film Production course benefits from excellent, regional and national links with film production companies. Experienced industry professionals, academics and external, high profile, guest speakers deliver the course.

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We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience. Read more
We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience.

Course overview

Careers in Sport and Exercise Science can develop in at least two directions. Firstly you can help elite athletes reach their optimum sports performance. Secondly you can help the general population to improve fitness through exercise referral and community programmes.

This course allows you to specialise in both those areas, by providing you with a solid grounding in measurement, evaluation, research methods, data analysis, and sport and exercise psychology. Additionally, you will get the chance to study applied physiology, applied biomechanics or complete a personal project. The final stage is a research project that reflects your developed knowledge and skills.

Compared to undergraduate studies, this Masters has more emphasis on self-directed lab work, data collection and analysis. We encourage you to undertake real-world internships and build up experience with external clients and sports clubs. This practical experience will complement the rigorous research elements of the course.

By the end of the course you will have a portfolio of work, feedback from clients/employers, and a record of practical and academic projects. This will give you a clear advantage when it comes to applying for jobs.

Course content

The course mixes taught elements with independent research and self-directed study. There is flexibility to pursue personal interests in considerable depth, with guidance and inspiration from Sunderland's supportive tutors.

Core modules:
-Measurement and Evaluation (20 Credits)
-Applied Sport and Exercise Psychology (20 Credits)
-Applied Research Methods and Data Analysis (20 Credits)
-Masters Project (60 Credits)

Designated core modules (you must choose one of the following, but you may choose the other as an option):
-Applied Sport and Exercise Physiology (20 Credits)
-Applied Biomechanics in Sport and Exercise (20 Credits)

Optional modules (choose at least one):
-Strength and Conditioning in Practice (20 Credits)
-Sports Injuries, Management and Rehabilitation (20 Credits)
-Applied Weight Management (20 Credits)
-Professional Skills and Practice (20 Credits)
-Independent Learning Project (20 Credits)
-Applied Public Health (20 Credits)
-Brief Interventions (20 Credits)

Teaching and assessment

We use a wide variety of teaching and learning methods which include lectures, problem-based learning seminars, web-based resources, small group discussions and debates. You will develop your practical skills with workshops and laboratory classes.

Assessment methods include essays, case studies, portfolios, oral presentations, scientific reports, practical exams, data analyses, critical reviews, poster presentations and a dissertation.

Facilities & location

We have invested in the latest software and equipment so that you have maximum scope to measure and improve performance. Our facilities will propel your learning in sport and exercise sciences.

Biomechanics equipment

Our equipment can measure motion, muscle activity and forces on the body during high intensity sports and the activities of daily living. Equipment and techniques include the following:
-3D motion capture systems including Vicon® systems and Xsens® motion capture suits
-Software such as Dartfish®, Kinovea® and LongoMatch® software to capture live action images for match tagging and coaching feedback
-Movement tracking tools such as Actigraph® and Catapult®
-Delsys® Trigno electromyography equipment to see how the muscles of the body are working
-Kistler® force platforms and Batak® reaction walls to analyse sporting performance
-Novel® Pedar systems to analyse foot pressure

Exercise Physiology and Psychology
Our laboratories include the most up-to-date equipment for assessing human performance. You’ll get hands-on practical experience with the following:
-Polar® Team2 heart rate monitoring system for assessing the heart rates of a full squad of team players in real time
-Cortex® gas analysers to evaluate cardiovascular performance
-Biochemical analysers from Randox®, Jenway® and Gonotec® to measure substances and enzymes within the body
-Tendo®, Myotest® and Globus® equipment to profile your strength and power and develop specific training programmes
-Fusion Sport® SMARTSPEED light gates for assessing speed, agility and reaction times
-Assess and enhance cognitive performance using our Neurotracker® 3D multiple object tracking equipment

Sports Medicine and Anatomy
Anatomy is taught by experienced staff in a specialist clinical lab using skeletons, anatomical models, 3D software, online material and human subjects. You will learn techniques for sports injury rehabilitation, including the use of sports massage and ultrasound equipment.

You will also examine balance and stability using our Biodex® stability and balance trainer and assess strength imbalances using our sophisticated Biodex® dynamometer and new BTE Primus® rehabilitation equipment. You can investigate how new techniques such as thermal imaging are being used in injury assessment with Flir® IR cameras.

Fitness and Conditioning Suite
In our lab, you'll find fitness and conditioning equipment that would be the envy of most modern gyms. From a wide range of cardiovascular equipment to machine and Olympic weights, you will receive hands-on teaching in a professional environment.

University Library Services
The University library has thousands of relevant books, e-books and journal articles, with many more titles available through the inter-library loan service. We subscribe to useful resources such as SPORTDiscus, which provides journal articles, book chapters and summaries about sport, fitness and related disciplines.

Sciences Complex
This course is based in the Sciences Complex at our City Campus, which has benefited from multi-million pound investments. The IT facilities are excellent and, across the University, there are hundreds of workstations as well as wireless internet access. If you have any computer problems, just ask the friendly helpdesk team.

Sports facilities
Students at Sunderland have easy access to some of the best facilities in the region. These include:
-50m Olympic size swimming pool
-95m artificial ski slope
-Climbing wall with some of the best route setters in the UK
-Football training pitches at Sunderland AFC’s Academy of Light
-Marine Activities Centre for sailing, canoeing, kayaking and powerboating
-LTA indoor tennis centre with 13 indoor and outdoor courts
-Floodlit athletics tracks

CitySpace
Our City Campus features a state-of-the-art facility called CitySpace. It features:
-Sports hall (suitable for hosting large-scale events)
-Fitness suite/gym
-Strength and conditioning room
-Injury prevention and support suite
-Fitness classes
-Climbing wall

Employment & careers

Potential employers of graduates from this course include national sports associations, sports and leisure companies, recreation services, local authorities, health bodies including the NHS, schools and colleges. Job roles include the following (some require further training):
-Sports and exercise scientist
-Performance Analyst
-Sports coach/instructor
-Manager of health promotion initiatives
-Manager of cardiac rehabilitation and exercise referral
-Fitness centre manager
-Personal trainer/specialist fitness instructor
-Lecturer

Recent Sunderland graduates are now working within the fitness industry, sports development and in Further Education colleges.
A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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Applied Sport and Exercise Nutrition at Oxford Brookes focuses on the role of nutrition in the optimisation of health and physical performance. Read more
Applied Sport and Exercise Nutrition at Oxford Brookes focuses on the role of nutrition in the optimisation of health and physical performance. Nutrition has profound effects on both human health and athletic performance and this course is based on the latest scientific research and contemporary practice. It is designed to fulfil the needs of students who want to work with a range of populations to improve their health, fitness or sporting performance. Applications are encouraged from graduates who have a background in either sport and exercise science or human nutrition.

See the website http://www.brookes.ac.uk/courses/postgraduate/applied-sport-and-exercise-nutrition/

Why choose this course?

- Our research groups and consultancies have strong links with Oxfordshire hospitals, elite athletes and food organisations, allowing students to conduct internal and external research projects and develop potential career opportunities.

- We invite guest speakers from industry, other universities and research organisations to provide you with subject specialist knowledge.

- Our staff come from a wide range of sporting and nutrition backgrounds. Some are actively involved in coaching which means the course is based on the latest scientific research and contemporary practice.

- Small class sizes provide plenty of opportunities for in-depth discussions and practical application of the theory.

- We provide opportunities to work with university and local sports teams as well as individuals seeking personalised nutrition advice.

- Our staff conduct first-class research in sport, exercise and nutrition and bring it to the classroom.

Teaching and learning

Teaching is organised on a module-credit basis, with each module requiring approximately 36 hours of staff contact time and 200 hours of total student input in each 12-week semester.

The main theme of the teaching and learning aspect of this MSc is to encourage you to develop the necessary skills to understand and communicate advanced theoretical and research-based knowledge of nutrition to people who participate in sport and exercise. Learning methods reflect the wide variety of topics associated with applied sport and exercise nutrition and include lectures, directed reading, workshops, seminars, practical exercises, laboratory sessions and project work. The research project will be supervised on a one-to-one basis.

Student performance in each module is usually assessed by evaluation of the quality of written or design work, and verbal presentations. Assessment methods may include essays, seminar papers, formal written examinations, in-class tests, project case work, design and verbal presentations, workshops, simulations, and practical exercises.

Specialist facilities

- BASES-accredited Human Performance Laboratory.
- Clinical Exercise and Rehabilitation Unit.
- Functional Food Centre.
- Specialist equipment including near-infrared spectroscopy, Qualysis motion capture system, online breath-by-breath analysis technologies and a BodPod.

Field trips

We encourage students to attend relevant industry and academic conferences to further their subject knowledge and take advantage of networking opportunities. When possible, we provide finanical support for students to attend conferences (subject to availability).

Careers

Many sports are becoming increasingly professional in their approach to training and nutrition. For example, many sports clubs now employ full-time nutrition consultants. Career prospects outside sport are perhaps even more exciting. The NHS offers an increasing number of opportunities for students with specialist training in exercise nutrition to support GP referral schemes and other healthy living programmes. The growing awareness of health within society, coupled with misunderstandings about the relationships between physical activity, nutrition and health has led to an increasing demand for graduates who can deliver evidence-based solutions and advice at all levels. Research or teaching within further or higher education also provide potential career opportunities.

Graduates progress to a diverse range of careers including exercise and lifestyle consultants based within hospitals and private practice. Various graduates have secured full time and part time work with professional sports teams as well as the Institutes of Sport in the UK. Graduates also progress to work in major international companies such as GlaxoSmithKline or are employed as industry consultants, dieticians and nutrition counsellors. Graduates have also successfully gained funded PhD positions.

Free language courses for students - the Open Module

Free language courses are available to full-time undergraduate and postgraduate students on many of our courses, and can be taken as a credit on some courses.

Please note that the free language courses are not available if you are:
- studying at a Brookes partner college
- studying on any of our teacher education courses or postgraduate education courses.

Research areas and clusters

- Immediate physiological and psychophysical exercise performed at different intensities.

- Effects of restricted fluid intake in people with MS on temperature control, energy levels, balance and cognitive and physical performance.

- Feasibility of supporting people with long-term neurological conditions to exercise in the community.

- Exploring exercise responses in children with physical disabilities with plans to explore delivery of community exercise and sports programmes.

- Exploring novel exercise delivery techniques for people who find it hard to move, including use of mental imagery.

- Effect of fluid and carbohydrate intake on rowing skill and performance.

- Relationship between levels of physical activity and blood levels of neuroactive proteins induced by exercise.

- Green tea effect on competitive cycling performance.

- Effective nutritional strategies for enhancing post-exercise rehydration.

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Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Our programme equips you for a career in sport, exercise and clinical biomechanics. You will gain in-depth knowledge into how theoretical biomechanics can be applied to the understanding and development of movement for sport, exercise and clinical applications. Read more

Summary

Our programme equips you for a career in sport, exercise and clinical biomechanics. You will gain in-depth knowledge into how theoretical biomechanics can be applied to the understanding and development of movement for sport, exercise and clinical applications.

Our MSc in Biomechanics will enable you to support the physical development and health of sports people engaged in intensive training and exercise. This programme critically examines the theoretical basis of methods of assessment and the practical application of data within biomechanics. It offers you a means of studying biomechanics from a discipline-specific standpoint.

You will be taught by staff who are committed to pursue excellence in the field of sport, exercise and health sciences and have achieved a high level of expertise within their profession.

The Sport and Exercise Research Centre houses one of the best sport science laboratory facilities in London. You will have access to our biomechanics laboratory and physiology laboratory during your study here.

You will be able to collaborate with our members of the Sport and Exercise Science Research Centre engaged in range of multidisciplinary research themes including: Neuromusculoskeletal Function through the Ages; Extreme Environments; Amputee Mobility; Performance and Well-Being; and Exercise Adherence and Health.

Roehampton has over twenty-five years' experience of teaching Sport Science and has run Masters level Sport Science programmes since 1997. Over this time, we have constantly embraced changes in the profession and utilised student feedback to ensure that our programmes are relevant, inspiring and provided to the high standards.

Content

You will study modules that provide both the theory and hands-on application in areas such as biomechanical assessment/support techniques, neuromuscular function, and biomechanics of gait. The teaching in these modules is both in-depth and highly practical, with extensive use of laboratory facilities such as Vicon 3D motion capture system, 2D video analysis, Kistler force plates, isokinetic dynamometers, ultrasound scanners, electromyography, and neuromuscular electrical stimulator.

You will also have the opportunity to gain two weeks work placement in gait laboratories of Guys and St Thomas’s Hospital and Queen Mary’s Hospital. Through this placement our previous graduates have developed their clinical gait analysis skills and have enhanced their employability within the field of Biomechanics.

In your research dissertation, you will have the opportunity to perform focused research in a project to be developed with our staff member with the view for publication in a peer-reviewed journal.

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This Masters in Research Methods of Psychological Science will provide you with both theoretical instruction and practical experience in the methods appropriate for scientific research in psychology. Read more
This Masters in Research Methods of Psychological Science will provide you with both theoretical instruction and practical experience in the methods appropriate for scientific research in psychology.

Why this programme

-With a 95% overall student satisfaction in the National Student Survey 2015, the School of Psychology continues to meet student expectations combining both teaching excellence and a supportive learning environment.
-This MSc complies with requirements for the PhD research training programme of the Economic & Social Research Council (ESRC) and can either be the first year of a ‘1+3’ funding package or qualify you for future ‘+3’ funding.
-The University of Glasgow’s School of Psychology is consistently ranked amongst the top 10 in the UK and top 5 in Scotland, recently achieving 1st in Scotland and 2nd in the UK (Guardian University Guide 2015).
-You will benefit from innovative assessment, including portfolio of professional skills, peer review and writing up a research project in the format of a journal article.
-You will benefit from access to the resources of the University’s Centre for Cognitive Neuroimaging (CCNi), including a 3 Tesla fMRI scanner, MEG system, two TMS labs, and several EEG labs, including fMRI compatible systems. Dedicated motion capture suites record precise 3D body movements and facial animation sequences. Eye movements can be followed remotely using our SR Research EyeLink systems.
-The programme has excellent career prospects and a very good track record of previous graduates.

Programme structure

Modes of delivery of the MSc in Research Methods of Psychological Science include lectures, seminars and tutorials and lab work.

Core courses
-Introduction to Matlab programming
-Professional skills
-Research methods in cognitive science
-Statistics and research design
-Advanced qualitative methods
-Designing a research project
-Research project

Optional courses (one chosen)
-Cognitive brain imaging methods
-Computational neuroscience
-Formal models and quantitative methods*
-Psychology of language*
-Sleep and circadian timing*
-Visual perception and cognition*

*Each of these options will only run if the minimum number of students (>3) enrol.

You will also attend Scottish universities’ psychology postgraduate meetings, research seminars and journal clubs.

Research excellence

Research across the subject of Psychology attempts to advance our understanding of behaviour and the underlying mental processes and brain functions at multiple levels of analysis. This effort entails the integration of diverse approaches and paradigms from experimental psychology, cognitive science and the cognitive neurosciences.

We are committed to producing basic and applied research of the highest quality with a focus on three main areas:
-An interdisciplinary effort to advance the understanding of the complex relationship between the brain, cognition and behaviour. This brings together researchers with an interest in cognitive neuroscience, functional neuroimaging, neuropsychology and computational modelling. The Centre for Cognitive Neuroscience (CCNi) aims to develop new methods for understanding brain mechanisms, and to train interdisciplinary scientists in the use of those methods and techniques.
-The new science of social interactions, a science that blends behavioural, computational and neuroimaging techniques to investigate human social function, communication and cooperation. Our research examines a range of mechanisms that underlie social interaction: from gestures and expressive signals, from the face, voice and body to language-based communication. We have special interest in how such local interactions affect the dynamics and structure of larger scale social networks.
-Further research areas include sleep, language, visual perception, computational methods, memory, thought and social interaction.

Career prospects

As this programme complies with ESRC requirements, successful graduates from the programme are eligible for +3 ESRC PhD studentships. The majority of our graduates have obtained PhD funding or secured a research or teaching position. Others have opted for further professional training in specialised fields of psychology. Some graduates have used the qualification and skills to advance in their current employment.

Graduates of this programme have gone on to positions such as: Assistant Psychologist at NHS and PhD studentships at Glasgow University or other HEIs in UK or abroad.

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This degree programme provides an exciting opportunity for advanced study in Evolutionary Psychology, ie psychological science informed by explicit consideration of the fact that the human mind, like the human body, is a product of evolutionary processes. Read more
This degree programme provides an exciting opportunity for advanced study in Evolutionary Psychology, ie psychological science informed by explicit consideration of the fact that the human mind, like the human body, is a product of evolutionary processes. It is taught in association with the Centre for Culture and Evolutionary Psychology (C-CEP), and the Centre for Cognition and Neuroimaging (CCNI) at Brunel.

The degree programme aims to provide students with an understanding of how evolutionary theory can provide a framework for the study of human psychology and behaviour. Students will acquire comprehensive knowledge of important theoretical issues, research findings and recent advances in evolutionary psychology. You will study concepts, findings and recent advances in evolutionary biology, animal behaviour and behavioural ecology that are critical for research in evolutionary psychology. Moreover there will be the opportunity to take an optional module in either Cognitive Neuroscience or Cross-Cultural Psychology.

The programme team includes, Nicholas Pound PhD (McMaster), Andrew Clark PhD (McMaster), Michael Price PhD (UCSB) and Achim Schützwohl PhD (University of Bielefeld). In addition, there are opportunities for dissertation research projects to be co-supervised by psychologists with expertise in other areas of Psychology (eg cognitive neuroscience, social psychology).

At Brunel we have extensive facilities for human subjects research (including EEG, fMRI, motion capture and 3D body scanning).

Who is this Degree For?
This course is particularly suited to students in the life sciences or social sciences who are interested in finding out how principles from evolutionary biology can provide a framework for the scientific study of human psychology and behaviour.

Course Content
Modules are subject to variation and students are advised to check with the School on whether a particular module of interest will be running in their year of entry. At the time of printing, planned modules are as follows:
Core modules: Evolutionary Biology and Research Methods; Evolutionary Psychology; Animal Behaviour and Behavioural Ecology
Optional modules: Cognitive Neuroscience; Cross-Cultural Variations in Psychological Findings. Check the web for the latest updates.

Assessment
Assessment is by coursework (including term papers and oral presentations), examinations and a dissertation of up to 15,000 words.

Careers
The MSc will provide students with the knowledge and skills required to go on to do PhD research not just in Evolutionary Psychology, but also in other areas of Psychology and the Biological and Social Sciences. Moreover, students will acquire analytic and research skills that will be useful in diverse areas of employment including governmental and non-government research organisations, and the private sector.

Here is what one of our past students says:

Gillian: "I enjoyed studying for my BSc in Zoology with Evolutionary Psychology at Liverpool University and missed my studies after I graduated. So I took on the Brunel MSc in Evolutionary Psychology part-time alongside my job as a Communications Manager for the Department of Health. The course has deepened my understanding of the subject and I am now considering taking on a PhD. I have also found the learning useful in my work. Many strategic communications campaigns aim to change behaviour – for example to improve hygiene in hospitals or encourage people to eat healthier foods. Such campaigns often use insights from psychology in order to make them more powerful and the MSc has given me a good insight into how and why they work."

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This is a one-year full time (with part time routes available) programme of study designed for graduates seeking to develop specialist knowledge in Sport and Exercise Biomechanics. Read more
This is a one-year full time (with part time routes available) programme of study designed for graduates seeking to develop specialist knowledge in Sport and Exercise Biomechanics.

The MSc in Sport and Exercise Biomechanics, therefore, provides students with an opportunity to study at a postgraduate level to fulfil the initial requirements for BASES accreditation, to develop their knowledge of the sport and exercise sciences and to increase their skills in applying such knowledge in both sporting and exercise populations.

Course content
Within the past decade there has been a marked growth in the career opportunities available for sport and exercise biomechanists (eg teaching in further and higher education, World Class Support programmes). Coupled with this growth there has also been an increased need for appropriately qualified and accredited individuals to fill such positions. The British Association of Sport and Exercise Sciences has developed procedures for the accreditation of suitably experienced individuals that stipulate the possession of a relevant form of postgraduate qualification. The MSc in Sport and Exercise Biomechanics, therefore, provides students with an opportunity to study at a postgraduate level to fulfil the initial requirements for BASES accreditation, to develop their knowledge of the sport and exercise sciences and to increase their skills in applying such knowledge in both sporting and exercise populations.

Home tuition fees for 2017

1 Year full-time including dissertation £5670.00.

There is an Alumni Discount of 10% for students applying within five years of completion of an undergraduate course at Chichester.

Overseas fees for 2017 are £12,360.00

Our facilities
Over the past few years, we have redeveloped both of our campuses so that you have the best facilities available as you study for your degree. We pride ourselves on the quality of the learning environment we can offer our students. All of our facilities are designed for academic teaching, research, British Universities and Colleges Sport (BUCS) competitions and for your social/recreational use throughout the week and weekends.

The world-class Tudor Hale Centre for Sport is the focus of sporting activities, both academic and recreational, at the University. The Tudor Hale Centre for Sport incorporates a suite of state of the art sport science laboratories, a sports injury clinic, a strength and conditioning room and a fitness suite. In addition, there is a sports hall used for basketball, netball, trampolining, badminton, volleyball, cricket, soccer, table tennis, hockey and ultimate frisbee. Located beside the Tudor Hale Centre for Sport you will find our brand new Sports Dome, incorporating four indoor tennis courts, our all-weather astro turf pitch, and grass rugby pitch.

Facilities
5 x Kistler force plates
1 x RS Scan pressure plate
3 x EMG systems
14 camera Vicon T-Series motion capture
Integrated Visual 3D analysis
Quintic video based kinematic analysis
Cybex Norm isokinetic dynamometer
Brand new Sports Dome, with four tennis courts, three netball courts
Sports hall
110m synthetic athletics track
Modern fitness suite
Strength and conditioning room
Two multi-purpose gymnasiums
Indoor and outdoor climbing walls and climbing boulder
Grass football and rugby pitches
Outdoor netball and tennis court
Floodlit synthetic Astro Turf pitch
Two seminar rooms
Cricket nets
Sport Science Laboratories:

Four dedicated psychology labs
Two dedicated biomechanics labs
Five dedicated physiology labs
An environmental chamber to simulate heat, altitude, etc
A sports injury clinic and adjoining rehabilitation space
Where this can take you
We provide performance support for elite athletes and competitive teams. We consistently perform well against the elite of university sport. A high number of our performance teams compete in the British Universities and Colleges Sport (BUCS) programme at the elite level.

Several teams are supported with high-level coaching, training facility support and sports science analysis. Numerous local and national sports clubs links with our student sports teams provide additional high-level playing opportunities.

Indicative modules
All students are required to complete four modules in their chosen pathway plus the two modules in research methods and statistics and either a research dissertation or a supervised experience portfolio.

Modules currently available are:

Applied Techniques in Sport and Exercise Biomechanics
Biomechanical Instrumentation and Measurement
Ergonomics in Sport and Exercise
The Research Methods and Statistics I
The Research Methods and Statistics II
The Supervised Experience Portfolio
Tissue Mechanics and Assistive Devices
Independent Project
In addition, all students have the option of substituting one module for an Independent Study module.

Assessment

To gain a Postgraduate Certificate in Sport and Exercise Biomechanics, students need to complete three modules. Each module is assessed by a 4,000-word assignment.

To gain a Postgraduate Diploma in Sport and Exercise Biomechanics, students need to complete six modules. Each module is assessed by a 4,000-word assignment.

To gain an MSc in Sport and Exercise Biomechanics, students need to complete six modules, and a dissertation of 12,000 words or a supervised experience portfolio.

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This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

◾You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
◾You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
◾You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
◾The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
◾This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage one: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)

Core courses
◾3D modelling and animation
◾Applications in medical visualisation
◾Volumetric and 3D surface visualisation
◾Core research skills for postgraduates.

Stage two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).

Core courses
◾Introduction to anatomy
◾Structure and function of the human body
◾Cadaveric dissection techniques.

In stage three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
◾Interns, Clinical Assistants and Clinical Researchers at Toshiba Medical Visualisation Systems
◾Research Prosector (GU)
◾3D printing industry
◾Demonstrators in Anatomy
◾PhD studies - medical history, medical visualisation
◾Medical School
◾Dental School
◾Digital Designer at Costello Medical
◾Lead Designer at Open Bionics
◾Founder of Axial Medical Printing Ltd
◾Digital Technician at University of Leeds
◾Digital Project Intern at RCPSG
◾Researcher and Factual Specialist at BBC
◾Graduate Teaching Assistants
◾Freelance Medical Illustration
◾Numerous successful placements on PhD programmes (medical visualisation, anatomy, anatomy education, medical humanities)
◾MBChB, BDS courses

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If you have a degree in engineering and would like to enhance your professional qualification - or are already working in industry and want to become a leader in process control and new product development - our course provides the expertise you need to improve your career. Read more
If you have a degree in engineering and would like to enhance your professional qualification - or are already working in industry and want to become a leader in process control and new product development - our course provides the expertise you need to improve your career. We focus on applying the latest technology and management systems to analyse current engineering issues. These issues include the ability to respond rapidly to changes in the global market by inventing products that address agile, environmental and management control issues. You will use simulation of automation and management systems to analyse these issues and test solutions.

You will have access to excellent equipment and resources including a Rapid Prototyping Machine, Programmable Logic Controllers, VICOM motion capture system and the latest engineering software such as Flexsim and the Autodesk Suite.

January entrants please note: in order to complete 12 months of academic study delivered in University term time, the total length of your programme will be 18 months to include recognised University vacation periods.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/advancedengineeringmgt_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your career options include project planning and control, designing new intelligent products and designing control systems. You will also gain an insight into self-employment through the analysis of business and entrepreneurial issues. You will have the opportunity to gain valuable experience and contacts through taking part in live projects, while the course will also prepare you for further independent study at PhD level.

- Production Manager
- Senior Manufacturing Engineer
- Software Development Specialist
- Principle Structural Engineer

Careers advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit our careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course benefits

You will be taught by a team of experts who are research active and have published books and written many papers in the field of engineering. Professor Reinhold Behringer has worked at the Rockwell scientific Institute in Southern California on the SciAutonics Project which produces Autonomous Robots.

The first semester concentrates on process control and the second concentrates on new product development. Successful completion of semester one provides a postgraduate certificate; semester two a postgraduate diploma; and on completion of the semester three project you will gain a masters qualification.

Dr Stephen Wilkinson

Course Leader

"You will have the opportunity to gain valuable experience and contacts through taking part in live projects."

Steve has co-authored two books in the areas of Manufacturing Technology and E-Manufacture and his current interests include developing 3D models and animations of carpal tunnel surgery. These can be used within game engines in order to use as interactive surgery training or augmented reality for patient information.

Facilities

- Library
Our Library is one of the only university libraries in the UK open 24/7 every day of the year. However you like to study, our Library has you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you. The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning. Read more
If you are intrigued by the acquisition, processing, analysis and understanding of computer vision, this Masters is for you.

The programme is offered by Surrey's Department of Electrical and Electronic Engineering, recognised for world-leading research in multimedia signal processing and machine learning.

PROGRAMME OVERVIEW

This degree provides in-depth training for students interested in a career in industry or in research-oriented institutions focused on image and video analysis, and deep learning.

State-of-the-art computer-vision and machine-learning approaches for image and video analysis are covered in the course, as well as low-level image processing methods.

Students also have the chance to substantially expand their programming skills through projects they undertake.

PROGRAMME STRUCTURE

This programme is studied full-time over 12 months and part-time over 48 months. It consists of eight taught modules and a standard project.

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Digital Signal Processing A
-Object Oriented Design and C++
-Image Processing and Vision
-Space Robotics and Autonomy
-Satellite Remote Sensing
-Computer Vision and Pattern Recognition
-AI and AI Programming
-Advanced Signal Processing
-Image and Video Compression
-Standard Project

EDUCATIONAL AIMS OF THE PROGRAMME

The taught postgraduate degree programmes of the Department of Electronic Engineering are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant). To fulfil these objectives, the programme aims to:
-Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing and Communications, from the UK, Europe and overseas.
-Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
-Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
-Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
-Provide a high level of flexibility in programme pattern and exit point
-Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

Intended capabilities for MSc graduates
-Know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin computer vision, machine learning as well as how they can be related to robotics
-Be able to analyse problems within the field computer vision and more broadly in electronic engineering and find solutions
-Be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
-Know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within computer vision, machine learning
-Be aware of the societal and environmental context of his/her engineering activities
-Be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
-Be able to carry out research-and-development investigations
-Be able to design electronic circuits and electronic/software products and systems

Technical characteristics of the pathway
This programme in Computer Vision, Robotics and Machine Learning aims to provide a high-quality advanced training in aspects of computer vision for extracting information from image and video content or enhancing its visual quality using machine learning codes.

Computer vision technology uses sophisticated signal processing and data analysis methods to support access to visual information, whether it is for business, security, personal use or entertainment. The core modules cover the fundamentals of how to represent image and video information digitally, including processing, filtering and feature extraction techniques.

An important aspect of the programme is the software implementation of such processes. Students will be able to tailor their learning experience through selection of elective modules to suit their career aspirations.

Key to the programme is cross-linking between core methods and systems for image and video analysis applications. The programme has strong links to current research in the Department of Electronic Engineering’s Centre for Vision, Speech and Signal Processing.

PROGRAMME LEARNING OUTCOMES

The Department's taught postgraduate programmes are designed to enhance the student's technical knowledge in the topics within the field that he/she has chosen to study, and to contribute to the Specific Learning Outcomes set down by the Institution of Engineering and Technology (IET) (which is the Professional Engineering body for electronic and electrical engineering) and to the General Learning Outcomes applicable to all university graduates.

General transferable skills
-Be able to use computers and basic IT tools effectively
-Be able to retrieve information from written and electronic sources
-Be able to apply critical but constructive thinking to received information
-Be able to study and learn effectively
-Be able to communicate effectively in writing and by oral presentations
-Be able to present quantitative data effectively, using appropriate methods

Time and resource management
-Be able to manage own time and resources
-Be able to develop, monitor and update a plan, in the light of changing circumstances
-Be able to reflect on own learning and performance, and plan its development/improvement, as a foundation for life-long learning

Underpinning learning
-Know and understand scientific principles necessary to underpin their education in electronic and electrical engineering, to enable appreciation of its scientific and engineering content, and to support their understanding of historical, current and future developments
-Know and understand the mathematical principles necessary to underpin their education in electronic and electrical engineering and to enable them to apply mathematical methods, tools and notations proficiently in the analysis and solution of engineering problems
-Be able to apply and integrate knowledge and understanding of other engineering disciplines to support study of electronic and electrical engineering

Engineering problem-solving
-Understand electronic and electrical engineering principles and be able to apply them to analyse key engineering processes
-Be able to identify, classify and describe the performance of systems and components through the use of analytical methods and modelling techniques
-Be able to apply mathematical and computer-based models to solve problems in electronic and electrical engineering, and be able to assess the limitations of particular cases
-Be able to apply quantitative methods relevant to electronic and electrical engineering, in order to solve engineering problems
-Understand and be able to apply a systems approach to electronic and electrical engineering problems

Engineering tools
-Have relevant workshop and laboratory skills
-Be able to write simple computer programs, be aware of the nature of microprocessor programming, and be aware of the nature of software design
-Be able to apply computer software packages relevant to electronic and electrical engineering, in order to solve engineering problems

Technical expertise
-Know and understand the facts, concepts, conventions, principles, mathematics and applications of the range of electronic and electrical engineering topics he/she has chosen to study
-Know the characteristics of particular materials, equipment, processes or products
-Have thorough understanding of current practice and limitations, and some appreciation of likely future developments
-Be aware of developing technologies related to electronic and electrical engineering
-Have comprehensive understanding of the scientific principles of electronic engineering and related disciplines
-Have comprehensive knowledge and understanding of mathematical and computer models relevant to electronic and electrical engineering, and an appreciation of their limitations
-Know and understand, at Master's level, the facts, concepts, conventions, principles, mathematics and applications of a range of engineering topics that he/she has chosen to study
-Have extensive knowledge of a wide range of engineering materials and components
-Understand concepts from a range of areas including some from outside engineering, and be able to apply them effectively in engineering projects

Societal and environmental context
-Understand the requirement for engineering activities to promote sustainable development
-Relevant part of: Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk issues
-Understand the need for a high level of professional and ethical conduct in engineering

Employment context
-Know and understand the commercial and economic context of electronic and electrical engineering processes
-Understand the contexts in which engineering knowledge can be applied (e.g. operations and management, technology development, etc.)
-Be aware of the nature of intellectual property
-Understand appropriate codes of practice and industry standards
-Be aware of quality issues
-Be able to apply engineering techniques taking account of a range of commercial and industrial constraints
-Understand the basics of financial accounting procedures relevant to engineering project work
-Be able to make general evaluations of commercial risks through some understanding of the basis of such risks
-Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk) issues

Research and development
-Understand the use of technical literature and other information sources
-Be aware of the need, in appropriate cases, for experimentation during scientific investigations and during engineering development
-Be able to use fundamental knowledge to investigate new and emerging technologies
-Be able to extract data pertinent to an unfamiliar problem, and employ this data in solving the problem, using computer-based engineering tools when appropriate
-Be able to work with technical uncertainty

Design
-Understand the nature of the engineering design process
-Investigate and define a problem and identify constraints, including environmental and sustainability limitations, and health and safety and risk assessment issues
-Understand customer and user needs and the importance of considerations such as aesthetics
-Identify and manage cost drivers
-Use creativity to establish innovative solutions
-Ensure fitness for purpose and all aspects of the problem including production, operation, maintenance and disposal
-Manage the design process and evaluate outcomes
-Have wide knowledge and comprehensive understanding of design processes and methodologies and be able to apply and adapt them in unfamiliar situations
-Be able to generate an innovative design for products, systems, components or processes, to fulfil new needs

Project management
-Be able to work as a member of a team
-Be able to exercise leadership in a team
-Be able to work in a multidisciplinary environment
-Know about management techniques that may be used to achieve engineering objectives within the commercial and economic context of engineering processes
-Have extensive knowledge and understanding of management and business practices, and their limitations, and how these may be applied appropriately

FACILITIES, EQUIPMENT AND SUPPORT

To support your learning, we hold regular MSc group meetings where any aspect of the programme, technical or non-technical, can be discussed in an informal atmosphere. This allows you to raise any problems that you would like to have addressed and encourages peer-based learning and general group discussion.

We provide computing support with any specialised software required during the programme, for example, Matlab. The Faculty’s student common room is also covered by the University’s open-access wireless network, which makes it a very popular location for individual and group work using laptops and mobile devices.

Specialist experimental and research facilities, for computationally demanding projects or those requiring specialist equipment, are provided by the Centre for Vision, Speech and Signal Processing (CVSSP).

CAREER PROSPECTS

Computer vision specialists are be valuable in all industries that require intelligent processing and interpretation of image and video. This includes industries in directly related fields such as:
-Multimedia indexing and retrieval (Google, Microsoft, Apple)
-Motion capture (Foundry)
-Media production (BBC, Foundry)
-Medical Imaging (Siemens)
-Security and Defence (BAE, EADS, Qinetiq)
-Robotics (SSTL)

Studying for Msc degree in Computer Vision offers variety, challenge and stimulation. It is not just the introduction to a rewarding career, but also offers an intellectually demanding and exciting opportunity to break through boundaries in research.

Many of the most remarkable advancements in the past 60 years have only been possible through the curiosity and ingenuity of engineers. Our graduates have a consistently strong record of gaining employment with leading companies.

Employers value the skills and experience that enable our graduates to make a positive contribution in their jobs from day one.

Our graduates are employed by companies across the electronics, information technology and communications industries. Recent employers include:
-BAE Systems
-BT
-Philips
-Hewlett Packard
-Logica
-Lucent Technologies
-BBC
-Motorola
-NEC Technologies
-Nokia
-Nortel Networks
-Red Hat

INDUSTRIAL COLLABORATIONS

We draw on our industry experience to inform and enrich our teaching, bringing theoretical subjects to life. Our industrial collaborations include:
-Research and technology transfer projects with industrial partners such as the BBC, Foundry, LionHead and BAE
-A number of our academics offer MSc projects in collaboration with our industrial partners

RESEARCH PERSPECTIVES

This course gives an excellent preparation for continuing onto PhD studies in computer vision related domains.

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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