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Masters Degrees (Motion Capture)

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. Read more
The School of Arts offers postgraduate research in a diverse range of areas with specialists available to supervise study in the fields of Film and TV Studies, English, Contemporary Drama and Performance Studies and Music. The School has distinctive expertise in offering practice based MPhil and PhD programmes tailored to your individual interests as well offering the more traditional degree based on the written thesis or a mixture of the two. Research expertise in the School is organised around four groups.

The Body, Space and Technology Research Group make specific and focused interventions in the fields of physical and virtual live performance practices. The group publishes its own online journal and pioneers new developments in both theoretical and practical fields. Performances arising from the research are given regularly in London and internationally. The group’s current project ‘Advanced Interactivity in the Arts’ is investigating digital technology and its impact on performance; motion capture; live video; granular synthesis; web-based applications; body based performer techniques.

The Contemporary Writing Research Group includes researchers and practitioners across the genres and forms of contemporary fiction and poetry. There are four practising creative writers, and a creative writing fellow. Research specialisms in the group include: contemporary poetics, the New York School of Poets, music and writing, popular fictions, postcolonial, multicultural and feminist writing. The group has staged a number of international conferences, including: British Braids (2001), Jewish Women Writers (2002) and Contemporary Writing Environments (2004).

The Contemporary Music Practice Research Centre covers the interfaces between genres of composition and improvisation, technology and human performance, music and society, movement and sound, and between text and music. The group staged a conference, ‘Interfaces – Where Composition and Improvisation Meet’ in December 2000 and hosted the 2001 Annual Conference of the British Forum for Ethnomusicology, which was attended by a large number of international delegates. The theme of the conference was ‘Music and Power’.

The Screen Media Research Centre includes researchers working in many areas of film, television and new media including documentary, British, European and Hong Kong cinema; Hollywood and American independent cinema, political film, cult cinema, animation and representations of gender and sexuality; and generic territories including horror, science fiction and comedy. The group has staged international conferences including ‘The Spectacle of the Real: From Hollywood to Reality TV and Beyond’, in January 2003.

The School has a growing postgraduate community and offers a range of resources to support research. Students also benefit from the recently opened Graduate Centre which provides a dedicated space to meet with fellow postgraduate students. The School also has opportunities for part-time teaching for postgraduates with relevant skills. All postgraduates can apply for financial help to give conference papers and other research related activities.

Awards
The School of Arts may be able to offer a limited number of bursaries or fee waivers. Other financial awards may be available from the Arts and Humanities Research Council and other funding bodies. Some of these funding packages cover tuition fees (at UK/EU rates) and living expenses for the duration of study; others cover the fees, or contribute in other ways towards the cost of study.

MPhil and PhD research supervision is available and includes the following areas:

Drama/Performance Studies
Aesthetic potential of digitised technology for performance (artificial intelligence, motion capture, 3D-modelling and animation)
Somatic practice and performance composition
Interdisciplinary performance
Live capture (sound, film) plus performance
Solo performance and new performance writing

English/Contemporary Writing
Contemporary literature
Creative writing
Twentieth century literature
Victorian literature
The Renaissance
Modern American literature
Popular literature
Postcolonial literature
Contemporary literary theory
Literature and mourning
Innovative, marginal and non-traditional texts
All aspects of literary theory

Film/TV Studies
Five themes provide major strands within which most of the research is organised:
Cult Media and Transgression
Spectacle, Documentary and the Real
The Politics of Representation and Cultural Identity
Dominant and Alternative Cinemas
Videogames and Digital Media

Music
Composition
Improvisation
Electronic music and live electronic transformation
Meeting points between popular, world and ‘classical’ cultures
‘Digital arts’ – the interfaces between different forms of electronic media and live performance
Music in education and community

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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. Read more
Our Postgraduate course in Film Production combines practice, theory, enterprise skills and personal and professional development. The theory is embedded in the practical teaching, so that for every new skill and convention learned the reason for its application is also explored

MA Film Production aims to emulate a real working environment in which practical learning allows you to ‘learn on the job’ by performing roles in a film production team. This ‘real word’ environment is further enhanced through student collaboration on productions of narrative drama or documentary, using high-end production methods and equipment. Alongside drama and documentary productions, postgraduate Film Production allows you to develop subject specific research skills and apply those to practical work.

INDUSTRY LINKS

Staff maintains links with Warp Films, Arri media, Made Up North, Northwest Vision and Media and many more regional and national production companies and agencies.

LEARNING ENVIRONMENT AND ASSESSMENT

Most modules are delivered at the Preston campus, with the main production modules based at the Media Factory, UCLan's £15m purpose built media powerhouse, with outstanding facilities and excellent technical and academic support. Students have access to a range of High Definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also offers ample studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios, dedicated edit suites and many more shared facilities, all of which is accessible 24 hours a day, seven days a week.

Assessment is by submission of films produced and written and oral presentations of research outcomes. Students have to meet a set of learning outcomes appropriate to masters level study to pass their modules

GRADUATE CAREERS

Students typically move into production related areas, many of them regularly in the credits of major cinema and TV releases. Some choose to embark on careers in directing, camera or writing.

Students can sit technical undergraduate workshops and seminars as required and have to take part in enterprise based activities run by Futures and Northern Lights.

FURTHER INFORMATION

Based in the £15 million, state-of-the-art Media Factory you will have access to a range of high definition production equipment including advanced camera rigs and camera support rigs. The Media Factory also houses studio and recording spaces including motion capture, green screen, TV studio, audio recording and mixing studios and dedicated editing suites.

UCLan’s postgraduate Film Production course benefits from excellent, regional and national links with film production companies. Experienced industry professionals, academics and external, high profile, guest speakers deliver the course.

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We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience. Read more
We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience.

Course overview

Careers in Sport and Exercise Science can develop in at least two directions. Firstly you can help elite athletes reach their optimum sports performance. Secondly you can help the general population to improve fitness through exercise referral and community programmes.

This course allows you to specialise in both those areas, by providing you with a solid grounding in measurement, evaluation, research methods, data analysis, and sport and exercise psychology. Additionally, you will get the chance to study applied physiology, applied biomechanics or complete a personal project. The final stage is a research project that reflects your developed knowledge and skills.

Compared to undergraduate studies, this Masters has more emphasis on self-directed lab work, data collection and analysis. We encourage you to undertake real-world internships and build up experience with external clients and sports clubs. This practical experience will complement the rigorous research elements of the course.

By the end of the course you will have a portfolio of work, feedback from clients/employers, and a record of practical and academic projects. This will give you a clear advantage when it comes to applying for jobs.

Course content

The course mixes taught elements with independent research and self-directed study. There is flexibility to pursue personal interests in considerable depth, with guidance and inspiration from Sunderland's supportive tutors.

Core modules:
-Measurement and Evaluation (20 Credits)
-Applied Sport and Exercise Psychology (20 Credits)
-Applied Research Methods and Data Analysis (20 Credits)
-Masters Project (60 Credits)

Designated core modules (you must choose one of the following, but you may choose the other as an option):
-Applied Sport and Exercise Physiology (20 Credits)
-Applied Biomechanics in Sport and Exercise (20 Credits)

Optional modules (choose at least one):
-Strength and Conditioning in Practice (20 Credits)
-Sports Injuries, Management and Rehabilitation (20 Credits)
-Applied Weight Management (20 Credits)
-Professional Skills and Practice (20 Credits)
-Independent Learning Project (20 Credits)
-Applied Public Health (20 Credits)
-Brief Interventions (20 Credits)

Teaching and assessment

We use a wide variety of teaching and learning methods which include lectures, problem-based learning seminars, web-based resources, small group discussions and debates. You will develop your practical skills with workshops and laboratory classes.

Assessment methods include essays, case studies, portfolios, oral presentations, scientific reports, practical exams, data analyses, critical reviews, poster presentations and a dissertation.

Facilities & location

We have invested in the latest software and equipment so that you have maximum scope to measure and improve performance. Our facilities will propel your learning in sport and exercise sciences.

Biomechanics equipment

Our equipment can measure motion, muscle activity and forces on the body during high intensity sports and the activities of daily living. Equipment and techniques include the following:
-3D motion capture systems including Vicon® systems and Xsens® motion capture suits
-Software such as Dartfish®, Kinovea® and LongoMatch® software to capture live action images for match tagging and coaching feedback
-Movement tracking tools such as Actigraph® and Catapult®
-Delsys® Trigno electromyography equipment to see how the muscles of the body are working
-Kistler® force platforms and Batak® reaction walls to analyse sporting performance
-Novel® Pedar systems to analyse foot pressure

Exercise Physiology and Psychology
Our laboratories include the most up-to-date equipment for assessing human performance. You’ll get hands-on practical experience with the following:
-Polar® Team2 heart rate monitoring system for assessing the heart rates of a full squad of team players in real time
-Cortex® gas analysers to evaluate cardiovascular performance
-Biochemical analysers from Randox®, Jenway® and Gonotec® to measure substances and enzymes within the body
-Tendo®, Myotest® and Globus® equipment to profile your strength and power and develop specific training programmes
-Fusion Sport® SMARTSPEED light gates for assessing speed, agility and reaction times
-Assess and enhance cognitive performance using our Neurotracker® 3D multiple object tracking equipment

Sports Medicine and Anatomy
Anatomy is taught by experienced staff in a specialist clinical lab using skeletons, anatomical models, 3D software, online material and human subjects. You will learn techniques for sports injury rehabilitation, including the use of sports massage and ultrasound equipment.

You will also examine balance and stability using our Biodex® stability and balance trainer and assess strength imbalances using our sophisticated Biodex® dynamometer and new BTE Primus® rehabilitation equipment. You can investigate how new techniques such as thermal imaging are being used in injury assessment with Flir® IR cameras.

Fitness and Conditioning Suite
In our lab, you'll find fitness and conditioning equipment that would be the envy of most modern gyms. From a wide range of cardiovascular equipment to machine and Olympic weights, you will receive hands-on teaching in a professional environment.

University Library Services
The University library has thousands of relevant books, e-books and journal articles, with many more titles available through the inter-library loan service. We subscribe to useful resources such as SPORTDiscus, which provides journal articles, book chapters and summaries about sport, fitness and related disciplines.

Sciences Complex
This course is based in the Sciences Complex at our City Campus, which has benefited from multi-million pound investments. The IT facilities are excellent and, across the University, there are hundreds of workstations as well as wireless internet access. If you have any computer problems, just ask the friendly helpdesk team.

Sports facilities
Students at Sunderland have easy access to some of the best facilities in the region. These include:
-50m Olympic size swimming pool
-95m artificial ski slope
-Climbing wall with some of the best route setters in the UK
-Football training pitches at Sunderland AFC’s Academy of Light
-Marine Activities Centre for sailing, canoeing, kayaking and powerboating
-LTA indoor tennis centre with 13 indoor and outdoor courts
-Floodlit athletics tracks

CitySpace
Our City Campus features a state-of-the-art facility called CitySpace. It features:
-Sports hall (suitable for hosting large-scale events)
-Fitness suite/gym
-Strength and conditioning room
-Injury prevention and support suite
-Fitness classes
-Climbing wall

Employment & careers

Potential employers of graduates from this course include national sports associations, sports and leisure companies, recreation services, local authorities, health bodies including the NHS, schools and colleges. Job roles include the following (some require further training):
-Sports and exercise scientist
-Performance Analyst
-Sports coach/instructor
-Manager of health promotion initiatives
-Manager of cardiac rehabilitation and exercise referral
-Fitness centre manager
-Personal trainer/specialist fitness instructor
-Lecturer

Recent Sunderland graduates are now working within the fitness industry, sports development and in Further Education colleges.
A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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This degree provides in-depth training for students interested in a career in industry or in research-oriented institutions focused on image and video analysis, and deep learning. Read more

This degree provides in-depth training for students interested in a career in industry or in research-oriented institutions focused on image and video analysis, and deep learning.

State-of-the-art computer-vision and machine-learning approaches for image and video analysis are covered in the course, as well as low-level image processing methods.

Students also have the chance to substantially expand their programming skills through projects they undertake.

Read about the experience of a previous student on this course, Gianmarco Addari.

Programme structure

This programme is studied full-time over 12 months and part-time from 24 to 60 months. It consists of eight taught modules and a standard project. 

Example module listing

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.

Technical characteristics of the pathway

This programme in Computer Vision, Robotics and Machine Learning aims to provide a high-quality advanced training in aspects of computer vision for extracting information from image and video content or enhancing its visual quality using machine learning codes.

Computer vision technology uses sophisticated signal processing and data analysis methods to support access to visual information, whether it is for business, security, personal use or entertainment.

The core modules cover the fundamentals of how to represent image and video information digitally, including processing, filtering and feature extraction techniques.

An important aspect of the programme is the software implementation of such processes. Students will be able to tailor their learning experience through selection of elective modules to suit their career aspirations.

Key to the programme is cross-linking between core methods and systems for image and video analysis applications. The programme has strong links to current research in the Department of Electronic Engineering’s Centre for Vision, Speech and Signal Processing.

Facilities, equipment and support

To support your learning, we hold regular MSc group meetings where any aspect of the programme, technical or non-technical, can be discussed in an informal atmosphere. This allows you to raise any problems that you would like to have addressed and encourages peer-based learning and general group discussion.

We provide computing support with any specialised software required during the programme, for example, Matlab. The Faculty’s student common room is also covered by the University’s open-access wireless network, which makes it a very popular location for individual and group work using laptops and mobile devices.

Specialist experimental and research facilities, for computationally demanding projects or those requiring specialist equipment, are provided by the Centre for Vision, Speech and Signal Processing (CVSSP).

Career prospects

Computer vision specialists are be valuable in all industries that require intelligent processing and interpretation of image and video. This includes industries in directly related fields such as:

  • Multimedia indexing and retrieval (Google, Microsoft, Apple)
  • Motion capture (Foundry)
  • Media production (BBC, Foundry)
  • Medical Imaging (Siemens)
  • Security and Defence (BAE, EADS, Qinetiq)
  • Robotics (SSTL)

Studying for Msc degree in Computer Vision offers variety, challenge and stimulation. It is not just the introduction to a rewarding career, but also offers an intellectually demanding and exciting opportunity to break through boundaries in research.

Many of the most remarkable advancements in the past 60 years have only been possible through the curiosity and ingenuity of engineers. Our graduates have a consistently strong record of gaining employment with leading companies.

Employers value the skills and experience that enable our graduates to make a positive contribution in their jobs from day one.

Industrial collaborations

We draw on our industry experience to inform and enrich our teaching, bringing theoretical subjects to life. Our industrial collaborations include:

  • Research and technology transfer projects with industrial partners such as the BBC, Foundry, LionHead and BAE
  • A number of our academics offer MSc projects in collaboration with our industrial partners

Research perspectives

This course gives an excellent preparation for continuing onto PhD studies in computer vision related domains.

Global opportunities

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.



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Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory. Read more
Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Cambridge accounts for nearly 20% of the UK computer games industry, so it's a great place to study as we enjoy excellent links with the major games developers in the area. What's more, our Computer Games Centre offers studio space to local indie developers, who'll share their knowledge and experience with you.

We're partners with the Global Science & Technology Forum, allowing our students access to cutting-edge research materials.

While you're studying, we'll encourage you to take on work placements and collaborate on live projects with the games industry. You’ll also have the chance to enter games events, such as Brains Eden, which Anglia Ruskin hosts every year.

This course runs in parallel with our MSc Computer Games Development (Computing), reflecting the multidisciplinary nature of games creation.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-art

Careers

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.

Modules & assessment

Core modules:
Process and Practice as Research
Games Development 1
Games Development 2
Digital Arts - Experimental Practice
Master's Project: Art and Design

Assessment

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

What you'll study

Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.

Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.

We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.

Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.

We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.

Facilities

Based at the new Compass House Computer Games Centre, a three-minute walk from our main Cambridge campus, you’ll have 24-hour access to a hub space with group work naturally forming a part of your studies.

The centre includes a start-up lab for small games companies, supported by Games Eden, the Cambridge Computer Games industry network. This will give you excellent opportunities to work in an entrepreneurial games environment.

All students on our Computer Games courses – undergraduate and postgraduate – have access to industry-standard PCs running Maya, 3DS Max, ZBrush, Mudbox, Motion Builder, After Effects, Unity 3D, and UDK. You’ll be able to use motion capture equipment, 3D monitors, VR equipment, graphics tablets, a render farm, HD cameras and digital SLRs (for HDRI capture).

Links with industry

Cambridge is home to nearly 20% of the UK’s computer games industry, including Sony’s Guerrilla Studios, ARM, Jagex, Ninja Theory, Frontier, Geomerics and a host of smaller indie developers. Our Computer Games Art department is a member of TIGA, the Business & University Games Syndicate, and a partner of the Global Science & Technology Forum, giving you access to cutting-edge research materials.

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Digital Civics is about exploring new ways in which digital technologies can promote public participation in the design and delivery of local services. Read more
Digital Civics is about exploring new ways in which digital technologies can promote public participation in the design and delivery of local services. This includes education, public health and social care and planning.

Our Digital Civics MRes combines knowledge and skills across all areas of digital civics and digital civic research. This includes:
-Human-computer interaction
-Interaction design
-Research methods
-Ubiquitous and social computing

It also forms the initial training component for the four-year (MRes plus PhD) EPSRC Centre for Doctoral Training in Digital Civics.

The course is structured so that you can specialise in one of the following strands:
-Technologies
-Local democracy
-Public health and social care
-Community learning

Industry, local government and the third sector are significantly involved on this course. They feature through:
-The delivery of case studies in your taught modules
-Seminars
-Practical classes
-Project co-supervision

Our teaching staff have international reputations for their contributions to digital civics. Some also have extensive experience as practitioners in industry.

Our experienced and helpful staff will support you in all aspects of your studies. This could range from admissions to graduation and developing your career. This course is part of a suite of courses, creating a tight-knit student cohort.

As a student on this course, you will be encouraged to play a full part in the life of the School. This includes taking part in seminars delivered by distinguished external speakers.

Careers

This course will develop your career options within the public and private sector. This could include serving local and national government. Technical roles could include:
-Interaction design, information architecture and computer security
-Domain specific roles in education, social care and planning
-Digital economy product and service research, development and consultancy

Facilities

You will have dedicated computing facilities in the School of Computing Science, including access to the latest tools for system analysis and development. For particular projects, special facilities for networking will be set up as required.

All of our students enjoy access to specialist IT facilities to support their studies including:
-Over 300 dedicated PCs running Linux and Windows
-An immersive virtual reality suite
-Motion capture facilities
-3D printing facilities

Our new £50m Science Central building currently being built will enhance the excellent facilities available to our students and academic community.

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Our CIM-accredited Marketing (Digital Marketing) MSc is designed for those seeking to develop their knowledge of digital marketing and e-commerce at an advanced level, preparing you for a career in marketing, advertising or social media. Read more
Our CIM-accredited Marketing (Digital Marketing) MSc is designed for those seeking to develop their knowledge of digital marketing and e-commerce at an advanced level, preparing you for a career in marketing, advertising or social media.

On the course, you will:

• Develop the skills and knowledge necessary to manage digital marketing campaigns within a modern marketing communications mix
• Examine the range of digital marketing channels and contextualise emerging digital marketing opportunities
• Hear guest speakers from the digital marketing industry discuss best practice in email, mobile, social media, SEO and digital strategy.

Scholarships

Scholarships are available for this course. Please click the link below for more information.
https://www.brighton.ac.uk/studying-here/fees-and-finance/postgraduate/index.aspx

Course structure

The course is organised into three-hour blocks of teaching and seminar activities, which are based on specialist reading, research and case studies. Modules are assessed through essays, reports, group work, presentations and examinations.

All of our Marketing MSc courses share six core modules. This specialist route includes one subject-specific module (Digital Marketing), but also shares a range of optional modules which enable you to tailor the course to your own interests and career aspirations.

In the final phase of the course, you will complete a 15,000-word dissertation on a marketing topic of your choice, which will require you to make recommendations for real-life marketing practice. Throughout your dissertation, you will receive support from a supervisor who will help to guide you in your research.

Syllabus

You will learn through a combination of structured teaching and independent study and research. Modules will be assessed with a mixture of essays, reports, group work, presentations and examinations.

Students select six core modules and select one optional module.

Modules:

Moving to Masters
Critical Developments in Marketing Theory and Practice
Marketing Planning and Strategy
Marketing Research I: quantitative methods
Marketing Research II: qualitative methods
Digital Marketing
Dissertation

One from:

International Marketing
Social Marketing
Behavioural Economics
Branding and Communications
New Product Development

Please see the website for more information:

https://www.brighton.ac.uk/courses/study/marketing-digital-marketing-msc-pgcert-pgdip.aspx

CIM

This course is accredited by the Chartered Institute of Marketing (CIM), the world's largest organisation for professional marketers. The CIM have awarded the course Multiple Award Pathway status, which means that you will have a number of exemptions from CIM qualifications.

CIM qualifications are highly sought after by employers and – alongside our Marketing MSc – will ensure that you are equipped with the best education for a successful marketing career.

CIM membership:

You will be entitled to free CIM affiliate-level membership, giving you access to a range of benefits and services. CIM membership is a clear demonstration of your commitment to ongoing professional development.

Membership benefits include:

•The Marketer – the members' magazine
•Studying Member e-news
•Learning Zone website – study resources
•Marketing library and online archive resources

Professional Certificate in Marketing

The course consists of four units, two of which will be exempted:

• Marketing Essentials (exempt)
• Marketing Information and Research (exempt)
• Assessing the Marketing Environment
• Stakeholder Marketing

Professional Diploma in Marketing

The course consists of four units, two of which will be exempted:

• Marketing Planning Process (exempt)
• Delivering Customer Value through Marketing (exempt)
• Managing Marketing
• Project Management in Marketing

Diploma in Digital Marketing

This course consists of three units, one of which will be exempted:

• Marketing and Consumer Behaviour (exempt)
• Digital Marketing Essentials
• Digital Marketing Planning

Brighton's digital industry

Home to over 1,000 companies in the digital sector, Brighton is one of the UK's leading centres of creative media technology and the council have recently invested £10million in a state-of-the-art digital hub.

Brighton Digital Festival is a month-long celebration of digital culture and runs throughout September of every year. In 2013, the festival drew 41,000 people to 175 events that included coding workshops, motion capture performances and 3D printing installations.

WiredSussex are a locally based membership organisation for companies and individuals working in the digital sector. They offer internship services and a doorway to job opportunities across the city.

International Study Exchange

Through our partnership with MIP Politecnico di Milano Graduate School of Business you have the opportunity to gain an international perspective to your studies. On our study exchange programme you would join MIP’s International Master in Multichannel Marketing Management course, which is taught in English.

You will be able to choose from a range of modules including Design & Marketing: the Italian way in different sectors including for example Design, Fashion and Furniture, Automotive, Wine and Sports Marketing.

Teaching excellence

Most of our tutors worked in industry before joining the university and continue to consult for corporate firms, which allows them to integrate the latest commercial developments into our courses. They are also active researchers at the forefront of marketing theory.

Industry representatives advise on the content and development of our courses and contribute to teaching as guest lecturers. Their talks help to bring classroom theory to life by sharing real-world case studies, results and pitfalls.

You will learn transferable skills in research, presentations, group work and conflict resolution, all of which are highly sought after in today's highly competitive job market.

Class sizes are small enough for there to be a personal and friendly atmosphere where staff know students by name and can closely monitor their progress.

Careers and employability

Digital media and marketing has grown into a multi-billion pound industry. As demand for digital marketing has grown, so has the number of specialist digital jobs in companies and agencies.

This course is ideal for potential marketing professionals and digital marketing specialists.

Graduates are likely to be able to choose from a wide variety of marketing careers, from those traditionally associated with marketing (such as advertising, direct marketing, event management, market research, public relations and sales) to specialist digital marketing roles such as:

• Analytics Manager
• CRM (Customer Relationship Marketing) and email marketing Manager
• Digital Agency Account Manager and Sales Director
• Copywriter
• Digital Marketing Manager and Web Manager
• Ecommerce Manager
• PPC (Pay Per Click) Search Manager
• Search Manager / SEO (Search Engine Optimisation) Manager
• Social Media Manager or Community Manager
• Web Developer and Web Designer

Entrepreneurship network:

Beepurple is the university’s entrepreneurship support network. They offer free support any student or graduate with their business ideas, freelance plan or social enterprise project.

Beepurple run events throughout the throughout the academic year, designed to equip you with key skills that will improve your employability and help you grow a successful business. By taking part in their activities and events, you will meet like-minded people, hear how other graduates set up their own businesses and gain key enterprise skills that will help you stand out from the crowd.

For more information visit http://www.beepurple.co.uk

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Today, structural engineering is more than just design. Expert consultants are needed globally with a complete skill set; the ability to design, manage and maintain structures, but also to enable existing civil infrastructure to operate under changing loading and environment. Read more
Today, structural engineering is more than just design. Expert consultants are needed globally with a complete skill set; the ability to design, manage and maintain structures, but also to enable existing civil infrastructure to operate under changing loading and environment.

This programme will provide you with a solid understanding of the whole process of structural design, analysis and operation. You will discover how to design and manage the dynamic behaviour of structures using state of the art hardware and software for performance assessment, measurement, and instrumentation to withstand normal and extreme operational loads.

The programme is taught by our internationally leading academic team with expertise in structural performance analysis and health monitoring, structural dynamics, control, infrastructure management, systems and informatics.

Successful graduates will be equipped with specialist skills increasingly demanded by employing infrastructure consultants, contractors, operators, and government agencies and can expect to progress into international senior level positions in civil, construction and environmental industries.

Programme Structure

This programme is modular and flexible and consists of nine core engineering modules.

Core modules

The core modules can include; Structural Design; Software Modelling; Conceptual Design of Buildings; Conceptual Design of Bridges; Active and Passive Structural Control; Vibration Engineering; Structural Health and Performance Monitoring; Introduction to Earthquake Engineering and Structural Engineering Dissertation

The modules listed here provide examples of what you can expect to learn on this degree course based on recent academic teaching. The precise modules available to you in future years may vary depending on staff availability and research interests, new topics of study, timetabling and student demand

Teaching and assessment

The programme is delivered through a mix of lectures, seminars, tutorials, industrial presentations, case studies, industry visits, computer simulations, project work and a dissertation. It has particular value in developing transferable skills development including management skills, communication skills, computational techniques, data handling and analysis, problem solving, decision making and research methodology. Many of these skills will be addressed within an industrial and commercial context.

A world-class laboratory

The MSc Structural Engineering programme will take advantage of a cutting edge laboratory, with state of the art measurement and testing technology. This purpose-built teaching and research facility is dedicated to better understanding structural performance including in-situ testing and monitoring of prototype and real life structures. Featuring;
• Unique and reconfigurable prototype floor or footbridge structure weighing up to 15 tonnes
• Instruments capable of measuring static and dynamic structural movements from meter to nanometer
• Ambient and forced vibration testing, facilities including equipment and software
• Vibration control systems
• Individual and group human motion tracking and measurement systems
• Motion capture facilities

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If you’re passionate about sport and exercise science and want to have an impact and improve performance for future generations, the research skills you’ll develop on our course will prepare you for a rewarding career. Read more
If you’re passionate about sport and exercise science and want to have an impact and improve performance for future generations, the research skills you’ll develop on our course will prepare you for a rewarding career.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

Our flexible course means that you'll work in your specific interest area from day one, focusing your learning and research to become a specialist on your chosen theme.

You'll use a range of advanced techniques throughout all of your modules, including creating online tools, practical experiments, auditing and planning to create and analyse real-world data.

Continually engaging with contemporary and future issues within sport and exercise science, including legal and ethical problem-solving, you'll critically consider your long-term career goals and plan for your future.

You'll develop your practical skills by using our specialist equipment, which includes 3D motion analysis system, breath-by-breath oxygen kinetics, near Infra-red spectroscopy, GPS in-match/motion tracking software, eye tracking glasses, force plates, thoracic impedance, and blood chemistry.

Because some of our module content is delivered online, you'll have more time to either continue working in the field of sport and exercise science or take advantage of the internships and industry connections we have to increase your skills while you study. You’ll have the opportunity to shape your career and also begin to understand the professional accreditations that are open to you from industry bodies such as the British Association of Sport and Exercise Sciences (BASES).

See the website http://www.anglia.ac.uk/study/postgraduate/sport-and-exercise-science

Careers

Depending on your research focus you could enter a career in clinical- biomechanics, exercise physiology, teaching, advanced sports coaching, sports science support, sports consultancy, the NHS or further academic study. You’re in the perfect position to continue your academic career and move up to our Sport and Exercise Sciences PhD.

Modules & Assessment

Core modules -
‌• Advanced Research Practice in Exercise Science
‌• Contemporary Issues in Sport and Exercise Science
‌• Advanced Modalities in Sport and Exercise Science
‌• Research Project - Planning and Development
‌• Research Project - Pilot testing and Development
‌• Research Project

Assessment

Throughout the course, we’ll use a range of assessment methods to help you measure your progress. These include written reports, essays, reflective working, data collection online and seminar discussions, audits and technology development.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

Our sport and exercise science laboratories contain industry-standard equipment including 3D motion capture suite, high speed treadmills, metabolic carts for the assessment of cardiorespiratory responses, force plates, hydrostatic weighing tank for assessing body composition, full haematology suite, an array of cycle and rowing ergometers, GPS systems for field work and eye-tracking glasses. You’ll also have access at any time to a wide range of sports science software packages.

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This programme enables you to focus on developing your technical engineering skills, as well as your management skills. Today, structural engineering is more than just design. Read more
This programme enables you to focus on developing your technical engineering skills, as well as your management skills

Today, structural engineering is more than just design. Expert consultants are needed globally with a complete skill set; the ability to design, manage and maintain structures, but also to enable existing civil infrastructure to operate under changing loading and environment.

Alongside the core engineering modules, you will also study two management modules taught by the Business School which will help you develop transferable professional management skills that will enhance your study experience and improve your career prospects.

This programme will provide you with a solid understanding of the whole process of structural design, analysis and operation. You will discover how to design and manage the dynamic behaviour of structures using state of the art hardware and software for performance assessment, measurement, and instrumentation to withstand normal and extreme operational loads.

The programme is taught by our internationally leading academic team with expertise in structural performance analysis and health monitoring, structural dynamics, control, infrastructure management, systems and informatics.

Successful graduates will be equipped with specialist skills increasingly demanded by employing infrastructure consultants, contractors, operators, and government agencies and can expect to progress into international senior level positions in civil, construction and environmental industries.

Programme Structure

This programme is modular and flexible and consists of eight core engineering modules and one option module.

Core modules

The core modules can include; Structural Design; Software Modelling; Conceptual Design of Buildings; Conceptual Design of Bridges; Active and Passive Structural Control; Vibration Engineering; Management Concepts and Structural Engineering Dissertation

Optional modules

Some examples of the optional modules are Strategic Innovation Management and Strategy.

The modules listed here provide examples of what you can expect to learn on this degree course based on recent academic teaching. The precise modules available to you in future years may vary depending on staff availability and research interests, new topics of study, timetabling and student demand

Teaching and assessment

The programme is delivered through a mix of lectures, seminars, tutorials, industrial presentations, case studies, industry visits, computer simulations, project work and a dissertation. It has particular value in developing transferable skills development including management skills, communication skills, computational techniques, data handling and analysis, problem solving, decision making and research methodology. Many of these skills will be addressed within an industrial and commercial context.

A world-class laboratory

The MSc Structural Engineering programme will take advantage of a cutting edge laboratory, with state of the art measurement and testing technology. This purpose-built teaching and research facility is dedicated to better understanding structural performance including in-situ testing and monitoring of prototype and real life structures. Featuring;
• Unique and reconfigurable prototype floor or footbridge structure weighing up to 15 tonnes
• Instruments capable of measuring static and dynamic structural movements from meter to nanometer
• Ambient and forced vibration testing, facilities including equipment and software
• Vibration control systems
• Individual and group human motion tracking and measurement systems
• Motion capture facilities

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This course is for those aiming to develop careers in educational or clinical psychology. It can also prepare you for further postgraduate study and enhance your applications for research assistant posts. Read more

Why this course?

This course is for those aiming to develop careers in educational or clinical psychology. It can also prepare you for further postgraduate study and enhance your applications for research assistant posts.

You’ll learn the skills and theory for conducting research. You’ll have the opportunity to meet and discuss research with postgraduate students in the School of Psychological Sciences and Health. You’ll also play a role in research with members of our academic staff.

You may also have the opportunity to be employed within the School of Psychological Sciences and Health as a Graduate Teaching Assistant.

See the website https://www.strath.ac.uk/courses/postgraduatetaught/researchmethodsinpsychology/

You’ll study

This course is designed to maximise research potential. It should provide a thorough grounding in research methods for anyone wanting to get a research assistant post, apply for doctoral study or enter training for a scientist-practitioner oriented career such as clinical psychology.

As such, a significant proportion of time is devoted to allowing you to undertake a substantial research project, with one-to-one supervision, access to all the advanced research equipment and a focus on producing a thesis of sufficient quality that it is potentially publishable in a peer-reviewed scientific journal.

You’ll complete five areas of training over two semesters.

Facilities

Specialist research equipment is available for use by our postgraduate students, including:
- Motion capture via a suite of 6 infra-red cameras
- A driving simulator which can be programmed to display different scenarios and be used in conjunction with other equipment
- Several types of eye tracker available for use which have been previously used to examine topics such as word reading and bias in attention to alcohol related stimuli
- Two psychophysiology labs giving the ability to measure electrodermal activity, heart activity, electromyographic signals and EEG.
- Experiment generator package ‘E-Prime’. You're given full training enabling presentation and data recording for experimental studies
- A variety of questionnaires and ability measures and the Faculty provides open access to the online survey tool ‘Qualtrics’
- A common room solely for the use of Masters students which has computers with Microsoft Office and SPSS installed and a library of reference books

Pre-Masters preparation course

The Pre-Masters Programme is a preparation course for international students (non EU/UK) who do not meet the entry requirements for a Masters degree at University of Strathclyde. The Pre-Masters programme provides progression to a number of degree options.

To find out more about the courses and opportunities on offer visit isc.strath.ac.uk or call today on +44 (0) 1273 339333 and discuss your education future. You can also complete the online application form, or to ask a question please fill in the enquiry form and talk to one of our multi-lingual Student Enrolment Advisers today.

Learning & teaching

Sessions usually take place on Mondays, Tuesdays and Thursdays and are a mixture of tutorials, lectures, demonstrations and hands-on practical sessions.

Assessment

Each taught class has its own set of assessments and these range from essays and reports to design and implementation of a computer-based experiment, a press release and an oral presentation.

Careers

The course is primarily designed for graduates in psychology who wish to begin a career in research. It's ideally suited to someone who wishes to apply for a post as a research assistant or wishes to apply for doctoral study.

Previous students have been successful in receiving PhD funding from the University as well as externally funded studentships and places at other universities.

It also provides research training to those graduates who may wish to enter professional training for jobs which have a ‘scientist-practitioner’ underpinning such as clinical psychology.

Find information on Scholarships here http://www.strath.ac.uk/search/scholarships/index.jsp

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The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. Read more
The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. These majors emphasize a combination of theory and practice relevant to their discipline. Faculty, comprised of artists and scholars, foster an environment of active engagement with material, critical and conceptual investigations in production and performance. The M.F.A. program allows graduate students to concentrate in their chosen disciplines and to synthesize their research into a unique and challenging Thesis Project. Exceptional facilities, integrated technical support, a lively community of arts and culture, and a commitment to academic and creative excellence are integral qualities of the Faculty of Fine Arts.

Masters of Fine Arts - New Media

Building on our reputation for excellent undergraduate education in the areas of 3D art and animation, the moving image, interactive arts, digital design, and new media theory and culture, the Master of Fine Arts (MFA) in New Media offers students the opportunity to join a dynamic community of artists, designers, and scholars.

As a smaller program with high calibre students, the MFA in New Media encompasses a strong theoretical and practical foundation in areas related to faculty research interests. Students hone their creative talents using first rate design and animation software, motion-capture technology, and digital video production equipment. The program offers an exceptional level of interaction with faculty and staff. The MFA in New Media degree is a two-year, full-time studio program of applied and academic study. The University of Lethbridge is committed to providing competitive financial support to all graduate students.

Located a short drive from Calgary, the United States border, and the Canadian Rockies, Lethbridge is a growing city that enjoys a diverse geography of prairie, rolling hills, and an expansive natural river valley area. Lethbridge is home to numerous art collectives and a number of contemporary art galleries including the University of Lethbridge Art Gallery, Casa, Trianon Gallery, Parlour, and the nationally acclaimed Southern Alberta Art Gallery. Several sites for exhibitions are available to graduate students, including the University of Lethbridge Penny Building, which provides a strong downtown presence.

The program offers students unique opportunities to contribute to the vibrant cultural life on campus and in the broader community of Lethbridge. MFA students are encouraged to augment their studio practice through interactions with other graduate programs in the Faculty of Fine Arts (Art, Music, and Drama). The University’s liberal arts focus offers opportunities to take courses and explore collaborations with the Humanities, Sciences, and Social Sciences.

Located in the U of L Centre for the Arts, the New Media Department is supported by excellent studios, labs, specialized workshops, and digital facilities, including:

•Teaching and research computer labs equipped with dedicated workstations for computer graphics and visual content development
•Green Screen Studio combined with Digital Photo Studio facilities supported by digital video and photo cameras, dedicated mobile and studio lighting equipment kits, and professional sound recording and editing equipment
•Faculty research labs with cutting edge stereoscopic visualization technology
•Motion Capture Studio based on Vicon technology
•Dedicated animation work stations integrated into new media computer labs
•HD video and digital cameras, lighting kits, and sound equipment

How to apply

In order to apply, you will need to provide the following documentation:

• Academic Transcripts
• Curriculum Vitae
• Three Letters of Reference
• Letter of Intent
• English Language Proficiency (ELP)

All applications and supporting documents must be provided through the online portal: https://www.uleth.ca/future-student/graduate-studies/apply

Funding

Find information on Scholarships here http://www.uleth.ca/graduate-studies/master-arts/award-opportunities

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