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Masters Degrees (Motion)

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This programme is delivered by the Institute of Motion Analysis & Research within the Department of Orthopaedic & Trauma Surgery at the TORT Centre. Read more
This programme is delivered by the Institute of Motion Analysis & Research within the Department of Orthopaedic & Trauma Surgery at the TORT Centre.

The Institute of Motion Analysis and Research (IMAR) was established in 2003 by combining the Foot Pressure Analysis Laboratory and the Dundee Gait Laboratory at the Orthopaedic and Trauma Surgery Department, University of Dundee. However, gait analysis has been at the forefront of development in this field for the past 25 years and foot pressure measurement for the past 16 years, which gives us a tremendous bank of knowledge on which to draw. IMAR's main goal is to promote excellence in teaching and research and to provide a comprehensive clinical service in the field of motion analysis.

A third laboratory dedicated to Sports Biomechanics is currently nearing completion to augment and support the current facilities of IMAR.

In the 2008 Research Assessment Exercise, to reflect the multi-disciplinary aspect of the research carried out, the respective staff at IMAR were returned into Unit of Assessment 25 (General Engineering - Biomedical Engineering) and Unit of Assessment 8 (Primary Care and Other Community Based Clinical Subjects) where 90% and 85% of our quality profile was deemed of international class. This is an excellent outcome taking into consideration that IMAR was only established in 2003.

Aims of the Programme

The programme is intended to provide students with an understanding and knowledge of the technological aspects, and the fundamental and advanced concepts of motion measurement and clinical analysis.

Programme Content

This is a modular course, which includes a foundation module, plus the following subjects:
Motion Measurement
Fundamentals in Motion Analysis
Advanced Motion Analysis
For more details, visit the course website.

In addition, those studying for an MSc undertake a research project in a relevant area.

Methods of Assessment

The modules are assessed by a combination of written examination and continuous assessment. In addition, the research project, undertaken by those studying towards an MSc, is assessed by dissertation and oral examination.

Coursework:
At the end of each unit you submit an assignment to your tutor for assessment, along with an assignment card containing a signed declaration that the work submitted is your own. A copy of the assignment is returned to you with your marks and the original is retained by the University. The assignments form the coursework element of the final assessment for both courses.

Examinations:
Written examinations are held during March/ April each year in Dundee. Under special circumstances exams can also be sat by arrangement at approved examination centres (for example, at British Council Offices) outside, and in the United Kingdom. If you sit an examination outside Dundee you will be responsible for paying any costs the examination centre may charge

You must complete all the modules in a module group, including the assignment, before you can sit the exam(s) for that particular group. You may choose to sit all the exams at one time or spread them throughout your course .

Dissertation:
The MSc project is assessed by dissertation and viva (oral examination). Vivas are held in Dundee.

Available Courses

MSc (distance learning) - Normally up to 36 months £8,650
PGDip (distance learning) - Normally up to 36 months* £5,650
PGCert (distance learning) - Normally up to 18 months £2,825
MSc (in house) 12 months - £10,000

If taken in-house, the start date for this course is September. The distance learning start date can be at any point in the year.
*PG Dip to be normally completed in 24 months if the MSc is being considered.

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Explore the design of moving images using new and emerging digital 4D software and traditional production methods. In modern media we are increasingly surrounded by image and text in motion. Read more
Explore the design of moving images using new and emerging digital 4D software and traditional production methods.

In modern media we are increasingly surrounded by image and text in motion. Through this course you will apply visual narratives to critically informed themes for film, television, digital devices and online platforms.

You will have the opportunity to shape your own ideas, concepts and theories through a self-directed major project.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Motion-Graphics-Postgraduate-FullTime

What you'll learn

In specialist moving image modules you will develop specific skills and knowledge, which will inform and enable highly developed design outcomes in your major project. The exhibition design module allows for collaboration with practitioners from other areas, and you can also have the choice of working with light art and projection, or advertising.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

Working with specialist tutors, including a BAFTA nominated BBC graphic designer, the major project allows you to model and develop design outcomes for film, television, animation, digital interfaces, on-line spaces, and site-specific installations. We have a strong studio culture and close links to the Centre for Design Practice and Research.

Modules

• Design Research Methods
• Motion Graphics
• Exhibition Design or Concept Creation
• Light Art & Projection or Digital Creative
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

With a physical and digital/online portfolio demonstrating industry-ready skills, graduates could apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also wish to continue study to MPhil or PhD level. We have strong industry links and often involve students in projects undertaken in our Centre for Design Practice & Research.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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COURSE OVERVIEW. Choose from a range of specialist modules to launch your career in digital media. Develop your skills through work on live client projects. Read more

COURSE OVERVIEW

  • Choose from a range of specialist modules to launch your career in digital media
  • Develop your skills through work on live client projects
  • Push creative boundaries with opportunities to to experiment, innovate and take risks

The Digital Media Practice programmes at Winchester are designed to accommodate a wide range of specialist interests within the digital media industry. Build your theoretical understanding within the context of honing practical skills in a range of specialist careers. Develop new ideas and theories through your engagement with several live client projects, which may culminate in the real-time release of output through different media platforms.

Your practical work is supported and enhanced through masterclasses, seminars, discussions, workshops, tutorials and self-directed study, and work in professional contexts. Partnerships with professional practitioners and bodies give you the starting point to develop your own network of professional contacts. There is a dedicated, fully equipped digital design studio, with practitioner-based lecturers on hand to support you.

Your course consists of five core modules plus two optional modules, where you undertake individual projects and case studies relevant to your particular area of interest. Core modules include Digital Media Principles, Design Practice, and a project on Emerging Media. MA Digital Media Practice includes your choice of any two optional modules, while on the specialist pathways you choose two optional modules from a more specific selection. Examples of module choices include:

  • Motion Graphics
  • Transmedia Storytelling

ABOUT THIS COURSE

Suitable for applicants from:

UK, EU, World

Learning and teaching

Start Dates: September

Teaching takes place: Daytime

Students develop new ideas and theories through their engagement with several live client projects, which may culminate in the real-time release of output through different media platforms. Practical work is supported and enhanced through masterclasses, seminars, discussions, workshops, tutorials and self-directed study, and by undertaking work in professional contexts. There is a dedicated, fully equipped digital design studio, with practitioner-based lecturers on hand during core hours.

Location

Taught elements of the course take place on our King Alfred Campus, Winchester or at our West Downs Campus, Winchester.

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

Through the undertaking of projects, students engage with real-world tasks, with assessment reflecting the solutions and outcomes expected in the digital media industry. Assessment takes place throughout the life of a project in order to test and offer feedback on the process and integration of skills. Students are required to complete a final substantial piece of work in the form of either an appropriate digital media project or a written dissertation.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Further information

Careers

Graduates pursue careers in the digital media industry as lead designers, design researchers, account directors, content writers and creative producers.



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The MCh Orth Course in Dundee (accredited by the Royal College of Surgeons of England) is a clinically-based Masters degree that encompasses taught, clinical attachment and research elements, which provide orthopaedic surgeons with in-depth knowledge of the latest advances in surgical and biomechanical techniques. Read more
The MCh Orth Course in Dundee (accredited by the Royal College of Surgeons of England) is a clinically-based Masters degree that encompasses taught, clinical attachment and research elements, which provide orthopaedic surgeons with in-depth knowledge of the latest advances in surgical and biomechanical techniques.

In the 2008 Research Assessment Exercise, to reflect the multi-disciplinary aspect of the research carried out at IMAR, where the majority of the MCh Orth projects are conducted, the respective staff were returned into Unit of Assessment 25 (General Engineering - Biomedical Engineering) and Unit of Assessment 8 (Primary Care and Other Community Based Clinical Subjects) where 90% and 85% of our quality profile was deemed of international class. This is an excellent outcome taking into consideration that IMAR was only established in 2003 in support of the MCh Orth course.

Why study Orthopaedic Surgery at Dundee?

There are six key reasons:
- Course accredited by the Royal College of Surgeons of England
- Best lecturing faculty drawn from specialists across the entire UK
- Best research experience in clinical and biomechanics in association with the Institute of Motion Analysis and Research, one of the leading facilities in biomechanics and motion analysis worldwide
- Associated clinical attachment with a consultant orthopaedic surgeon with no need for GMC registration
- Our MCh Orth philosophy is to recruit ambitious orthopaedic surgeons with career aspirations that encompass leadership, academic excellence and the highest levels of skill and expertise
- Our successful MCh Orth graduates value education and recognise the need for professional reflection and lifelong learning to deepen their understanding, and to enhance their ability and develop a sound professional judgement

We have been successfully educating orthopaedic surgeons for 20 years and to date we have over 350 graduates. We continue to offer the highest standard of visiting external lecturer and orthopaedic lecture topics to be found anywhere and on any other similarly titled course; arthritis, foot and ankle, gait and motion analysis, hand and wrist, biomechanics, hip and knee, paediatrics, imaging techniques, shoulder and elbow, trauma, wheelchairs and seating systems, spine, research, statistical analysis and many other associated specialities.

What's so good about studying Orthopaedic Surgery at Dundee?

This programme is delivered by the Department of Orthopaedic & Trauma Surgery and the Institute of Motion Analysis & Research within the School of Medicine.

"It was a great learning experience. Coming here, my overall personality has changed. I have learnt the right way to write thesis and also got to know the recent advancements in field of Orthopaedic surgery."
International Student Barometer, 2009

How you will be taught

You will be taught via lectures, tutorials, multi-media demonstrations, dry bone workshops, anatomy demonstrations, clinical and operating theatre attachments, and hands-on latest surgical techniques using Thiel embalming cadavers, which is unique to Dundee in the whole of the UK.

What you will study

Bioengineering material will provide you with basic science and permitting you, as clinicians, to associate with clinical engineering materials to compliment your clinical knowledge. A formal programme of lectures, tutorials, multi-media demonstrations, dry bone workshops, anatomy demonstrations, clinical and operating theatre attachments, and hands on latest surgical techniques (using

Thiel Embalming cadavers, which is unique to Dundee in the whole of the UK) are provided and these include:
Foot and Ankle
Hand and Wrist
Hip and Pelvis
Knee
Paediatric Orthopaedics
Shoulder and Elbow
Spine
Trauma
Tumour
Infection
Pathology
Disability Medicine
Biomechanics
Implants
Introduction to Mechanics
Orthopaedic Technology
Statistics in Medical Research
Mechanics of Materials
Orthotics
Prosthetics
Seating and Wheelchairs
Foot Pressure Analysis
Gait Analysis
Motion Analysis
Sports Injury

How you will be assessed

The programme assessment is made up of three elements: two written MCQs (one per semester) using the latest e-assessment technology and iPads, OSCE and a thesis. Candidates will be examined orally on the subject of thesis by a committee consisting of a convenor, an external and internal examiners. Students are required to pass each element to qualify for the award of the degree. There is no resit facility.

Careers

Many of our MCh Orth graduates have gone on to highly successful careers once returned to their own countries with many taking up new challenges and opportunities within the UK up to Consultant position. Several have published widely in journals and at conferences and have even gone onto Fellowships throughout Europe and employment in the UK.

This unique MCh Orth course offers a truly wide ranging curriculum that will help you to achieve your career goals no matter what your speciality. Our distinguished visiting lecturers are specialists at the forefront of innovative orthopaedics and continue to return each year to teach as they understand the value and benefit of this course to working surgeons. They care deeply about the course and what it has achieved over the last twenty years and without their support we would not have been able to be so successful.

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3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Read more

3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.

GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.

The curriculum will help you build your creative vision and technical skills as a 3D designer.

  • Explore the use of video and animation in digital video, multimedia and web publishing
  • Experiment with interactive media types and techniques
  • Sharpen your skills in creative thinking and generating ideas
  • Master digital video production and digital media integration techniques
  • Gain pre-production skills like planning, storyboarding and conceptualising
  • Practise production skills like 3D modelling, animation, lighting and rendering
  • Develop post-production skills in video editing and integrating 2D and 2D visuals
  • Work with cutting-edge computer applications and digital environments

At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.

Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.

What you will study

3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.

The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.

There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.

Digital Media Technology and Development

An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.

Digital Video and Motion Graphics

Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.

Digital Media Publishing and Commercialisation

Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.

Digital Portfolio and Industrial Production Techniques

This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.

Research and Project Methods

This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.

MSc Project

The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.

Assessment methods

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Graduate prospects

As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.



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The. MA Animation Production. sees observation, drawing and an understanding of the traditional principles of animation as fundamental, but these are critically contextualised in relation to technology, history, theory and professional/studio practice. Read more

The MA Animation Production sees observation, drawing and an understanding of the traditional principles of animation as fundamental, but these are critically contextualised in relation to technology, history, theory and professional/studio practice.

The overriding objective is to enable all of our Animation students to see yourselves as part of a ‘community of practice’ (that includes research and critique, and the building of a ‘production culture’), existing not as atomised students ‘doing their own thing’, but as part of a meaningful whole.

The overall aim of our course is to enable you to pursue your interests and specialism – whether 2D/drawn, CG, stop motion or other forms of animation – and produce excellent work that synthesises the ‘strands’ of theory, practice and professionalism.

What does the course cover?

We have detailed information on the course structure and content on our website: https://aub.ac.uk/courses/postgraduate/ma-animation/course-journey/

Where will this degree take you?

AUB Animation has achieved alumni success with our graduates going on to work at Aardman, Framestore, Pixar, EA Games and the Moving Picture Company and many other companies. Our BA films have won awards and recognition in the British Animation Awards and Royal Television Society Awards and at festivals around the world. We are proud of the network of AUB graduates who are now employed in Animation – many of whom return to talk to current students.

A number of graduate films are linked to below or can be found on our course gallery

Facilities

Our studios work in a way that mirrors industry with students working together in a high energy atmosphere.

Our state-of-the-art animation studios provide students with an individual workstation and light box. The course has its own computer suite with specialist software.

Animation Hardware

12 Field light boxes | Rostrum cameras | Dell Workstations | Stop Motion booths | Linetesting workstations | Wacom Intuos 4/5 | Wacom Cintiq workstation monitors | Professional lighting Set (Dedo/Kino Flo) | Canon 650D HD/SD Stills Cameras + sundries | Motion control rig | High Speed A3 sheet feed scanners integrated into Harmony | A3 Epson GT-2000 scanners | 24TB Isilon IQ 6000 Clustered Storage | Renderfarm running PipelineFx Qube 6.4 integrated into Maya

You’ll also have access to the following:

Online Avid Symphony Nitris DX Edit Suite | Avid Teaching Lab + 16 Workstations for Media Composer & ProTools | Avid Unity ISIS 32TB Server to all Edit Suites | 3 Avid ProTools Edit Suites + Audio Control Surfaces | Sound recording booths

Animation Software

Toon Boom Harmony | Adobe Creative Master Suite 6 | Autodesk Maya | Stop Motion Pro | Toon Boom Pencil Check Pro | Toon Boom Story Board Pro | Nuke | Mari | Zbrush | Extensive library of software tutorial DVDs | DVD/Blu-ray film library

More details and photographs of the specialist studios are available on our website: https://aub.ac.uk/courses/postgraduate/ma-animation/resources/



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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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You are special, and we know you have thought hard about this decision. We have created a course we are proud to offer graduates like yourself who feel they need more time to develop their specialist portfolio, or to direct ‘that’ film. Read more

You are special, and we know you have thought hard about this decision. We have created a course we are proud to offer graduates like yourself who feel they need more time to develop their specialist portfolio, or to direct ‘that’ film. But most of all, we know that when you graduated from your BA you felt like it was the beginning… not the end.

When designing our animation courses we spent a lot of time in the development stages discussing our ideas with industry creatives, graduates and students. As a result, the Animation team has developed a unique and ground-breaking philosophy that affects everything we do: ‘CREATIVE EMPLOYABLE THINKERS’: The idea is simple, everything you do on this course will be aimed at you becoming a Creative Employable Thinker. Every module you study, every grade you receive, all the feedback you get will be based around the central aim of you becoming a Creative Employable Thinker.

What happens on the course?

This MA in Animation will help you advance the skills you already have and develop the skills you aspire to gain.

There are many careers within the Animation industries, so we have designed a curriculum that allows you to mould your experience to suit your needs. We will encourage you to explore and develop in the creative areas you are most passionate about, allowing you to specialise in single production area such as (but not limited to): storyboarding, directing, concept art, character design, script writing etc.

We believe that no two creative people are the same, so we encourage you to follow your instincts and identify your personal creative potential.

Modules and Assessment

You will take part in both formative and summative assessments. Formative assessments provide feedback on work in progress; this is done during in weekly sessions, as well as in writing throughout the course.

You will use blogging to document your research, progress, learning, reflections and thinking. The blogs are a useful tool within the formative and summative assessment processes and will help you develop your professional voice.

Summative assessment is given as the final grade which a rigorous procedure often involving two or more members of staff, students work is examined in accordance to the Module Learning Outcomes and Assessment Criteria which is stipulated on the Assessment Brief (given at the beginning of each Semester).

Why Wolverhampton?

The resources and equipment in Animation fully support the aspiration for high end productions to be created. You are encouraged to work to industry standard and aspire to award winning animations.

Facilities include:

  • A dedicated studio developed to replicate a professional configuration that is equipped with 25 workstations
  • All work stations have a Cintiq
  • 2 screen setups for both production and post production runs to occur
  • Production cycle software applications -- CGI software the complete Adobe and Autodesk studio packages, and TV Paint.
  • A multifunctional capture area where line testing/ and stopmotion animation spaces can be used for testing, experiments an high quality final productions
  • Dedicated blue and green screens and portable motion capture rig
  • A stop motion space that can be used to facilitate puppet and model animation production
  • Fully equipped drawing and life studios

Career path

Typical career opportunities open to graduates include:

Motion graphics artist, character animator, character designers, concept artists, art directors, feature/shorts/commercial directors, 2D digital animator, 2D drawn animator, 3D digital animator, stop motion animator, animation supervisor, animation producer, production manager, production assistant, CG modeller, compositor, digital painter, rigger (2D or 3D), editor, model maker, set builder, layout artist (digital or analogue), lighter, match move artist, rotoscope artist, VFX artist, SFX artist, storyboard artist, scriptwriter.

Staff at Wolverhampton are always happy to advise on and discuss your career ambitions.

What skills will you gain?

  • You will develop industry-standard skills in a creative environment with likeminded students and enthusiastic staff.
  • You will understand and use research and practice as a combined creative tool to enhance your thought processes, workflows and creative outcomes.
  • You will practice communication on a professional level through presentations, written communication, written documentation,1 – 1 tutorials, and group tasks.
  • All of the above is designed to help you become a CRETIVE EMPLOYABLE THINKER.


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Project Objectives. To determine the optimal dosage for Self MWM and MWM to improve rotational movement in the shoulder. To establish the longitudinal effects of the optimal dosage of MWM and Self MWM on shoulder rotational range of motion. Read more

Project Objectives

  1. To determine the optimal dosage for Self MWM and MWM to improve rotational movement in the shoulder.
  2. To establish the longitudinal effects of the optimal dosage of MWM and Self MWM on shoulder rotational range of motion.
  3. To establish if the optimum dosage of MWM and self MWM have any impact on shoulder strength.

Methodology proposed

Our research to date has established that MWM and SMWM are effective at improving shoulder internal rotation range of motion. Previous research however only looked at one particular dosage, 30 repetitions. The aim of this study is to examine if different dosages of MWM and SMWM’s have differing effects on the obtained range of shoulder, i.e. Is more better or worse? We will also establish if dosage also has an impact of the strength of the shoulder muscles.

The design will be set as a single-blind, randomized controlled study. In the first study sixty subjects with limited shoulder internal rotation will be randomly divided into three groups: 10 rep x MWM group, 30 rep x MWM group and 60 rep MWM group. Two outcome measures will be assessed at baseline, after the treatment session, 48hrs, 72hrs and 120hrs later. The outcome measures will consist of shoulder internal rotation range of motion and isokinetic testing of shoulder rotational strength. In the second study sixty subjects with limited shoulder internal rotation will be randomly divided into three groups: 10 rep x Self MWM group, 30 rep x Self MWM group and 60 rep Self MWM group. Two outcome measures will be assessed at baseline, after the treatment session and. 48hrs, 72hrs and 120hrs later. The outcome measures will consist of shoulder internal rotation range of motion and isokinetic testing of shoulder rotational strength. A repeated measures ANOVA will be used to compare differences before and after intervention and among groups at each time-point.

Expected outcomes: (e.g. deliverables & strategic impacts)

The results of this study will be highly relevant to anyone involved in sports medicine. Shoulder pathology in sports people is very common and normally results in a decreased internal rotation of the shoulder. The results of this study may be able to provide the sports medicine profession with a successful treatment method to improve and maintain the deficit of internal rotation. The results of this study will be published in peer reviewed journals and presented at international conferences.



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Within the creative and media industries, small groups of people with strong individual talent often evolve into innovative companies. Read more

Within the creative and media industries, small groups of people with strong individual talent often evolve into innovative companies. On this course, you will develop your own area of expertise and hone your ability to work creatively with like-minded professionals.

Option modules and the flexible nature of this course will enable you to develop a broad overview of creative technology while also specialising in an area of your choice. You might choose to investigate emerging 3D computer animation techniques, work on post-production special visual effects or explore innovative photographic visual effects technologies.

You will develop your specialist skills and knowledge of digital technology through the use of digital tools in our inspiring learning environments, which include a chroma-key and motion capture studio and a suite of high-quality professional music studios. These facilities combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts and festival organisations and also animation, games and visual effects companies, will ensure you get the most from your course.

Research Excellence Framework 2014

Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Core modules

  • Digital Video & Audio
  • Project Management
  • Negotiated Skills Development
  • 3D Computer Technologies
  • Advanced Motion Graphics
  • Research Practice
  • Dissertation / Final Project

Option modules

  • Collaborative Practice
  • Interactive Environments
  • Visual Effects
  • 3D Animation

Job prospects

We offer a route into a rapidly growing industry with career opportunities in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it will require more highly skilled practitioners, and this course will help you develop the skills needed in your specific area of interest.

  • 3D Animation Programmer
  • Visual Effects Producer
  • Audio Visual System Designer
  • Photo Editor


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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience. Read more
We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience.

Course overview

Careers in Sport and Exercise Science can develop in at least two directions. Firstly you can help elite athletes reach their optimum sports performance. Secondly you can help the general population to improve fitness through exercise referral and community programmes.

This course allows you to specialise in both those areas, by providing you with a solid grounding in measurement, evaluation, research methods, data analysis, and sport and exercise psychology. Additionally, you will get the chance to study applied physiology, applied biomechanics or complete a personal project. The final stage is a research project that reflects your developed knowledge and skills.

Compared to undergraduate studies, this Masters has more emphasis on self-directed lab work, data collection and analysis. We encourage you to undertake real-world internships and build up experience with external clients and sports clubs. This practical experience will complement the rigorous research elements of the course.

By the end of the course you will have a portfolio of work, feedback from clients/employers, and a record of practical and academic projects. This will give you a clear advantage when it comes to applying for jobs.

Course content

The course mixes taught elements with independent research and self-directed study. There is flexibility to pursue personal interests in considerable depth, with guidance and inspiration from Sunderland's supportive tutors.

Core modules:
-Measurement and Evaluation (20 Credits)
-Applied Sport and Exercise Psychology (20 Credits)
-Applied Research Methods and Data Analysis (20 Credits)
-Masters Project (60 Credits)

Designated core modules (you must choose one of the following, but you may choose the other as an option):
-Applied Sport and Exercise Physiology (20 Credits)
-Applied Biomechanics in Sport and Exercise (20 Credits)

Optional modules (choose at least one):
-Strength and Conditioning in Practice (20 Credits)
-Sports Injuries, Management and Rehabilitation (20 Credits)
-Applied Weight Management (20 Credits)
-Professional Skills and Practice (20 Credits)
-Independent Learning Project (20 Credits)
-Applied Public Health (20 Credits)
-Brief Interventions (20 Credits)

Teaching and assessment

We use a wide variety of teaching and learning methods which include lectures, problem-based learning seminars, web-based resources, small group discussions and debates. You will develop your practical skills with workshops and laboratory classes.

Assessment methods include essays, case studies, portfolios, oral presentations, scientific reports, practical exams, data analyses, critical reviews, poster presentations and a dissertation.

Facilities & location

We have invested in the latest software and equipment so that you have maximum scope to measure and improve performance. Our facilities will propel your learning in sport and exercise sciences.

Biomechanics equipment

Our equipment can measure motion, muscle activity and forces on the body during high intensity sports and the activities of daily living. Equipment and techniques include the following:
-3D motion capture systems including Vicon® systems and Xsens® motion capture suits
-Software such as Dartfish®, Kinovea® and LongoMatch® software to capture live action images for match tagging and coaching feedback
-Movement tracking tools such as Actigraph® and Catapult®
-Delsys® Trigno electromyography equipment to see how the muscles of the body are working
-Kistler® force platforms and Batak® reaction walls to analyse sporting performance
-Novel® Pedar systems to analyse foot pressure

Exercise Physiology and Psychology
Our laboratories include the most up-to-date equipment for assessing human performance. You’ll get hands-on practical experience with the following:
-Polar® Team2 heart rate monitoring system for assessing the heart rates of a full squad of team players in real time
-Cortex® gas analysers to evaluate cardiovascular performance
-Biochemical analysers from Randox®, Jenway® and Gonotec® to measure substances and enzymes within the body
-Tendo®, Myotest® and Globus® equipment to profile your strength and power and develop specific training programmes
-Fusion Sport® SMARTSPEED light gates for assessing speed, agility and reaction times
-Assess and enhance cognitive performance using our Neurotracker® 3D multiple object tracking equipment

Sports Medicine and Anatomy
Anatomy is taught by experienced staff in a specialist clinical lab using skeletons, anatomical models, 3D software, online material and human subjects. You will learn techniques for sports injury rehabilitation, including the use of sports massage and ultrasound equipment.

You will also examine balance and stability using our Biodex® stability and balance trainer and assess strength imbalances using our sophisticated Biodex® dynamometer and new BTE Primus® rehabilitation equipment. You can investigate how new techniques such as thermal imaging are being used in injury assessment with Flir® IR cameras.

Fitness and Conditioning Suite
In our lab, you'll find fitness and conditioning equipment that would be the envy of most modern gyms. From a wide range of cardiovascular equipment to machine and Olympic weights, you will receive hands-on teaching in a professional environment.

University Library Services
The University library has thousands of relevant books, e-books and journal articles, with many more titles available through the inter-library loan service. We subscribe to useful resources such as SPORTDiscus, which provides journal articles, book chapters and summaries about sport, fitness and related disciplines.

Sciences Complex
This course is based in the Sciences Complex at our City Campus, which has benefited from multi-million pound investments. The IT facilities are excellent and, across the University, there are hundreds of workstations as well as wireless internet access. If you have any computer problems, just ask the friendly helpdesk team.

Sports facilities
Students at Sunderland have easy access to some of the best facilities in the region. These include:
-50m Olympic size swimming pool
-95m artificial ski slope
-Climbing wall with some of the best route setters in the UK
-Football training pitches at Sunderland AFC’s Academy of Light
-Marine Activities Centre for sailing, canoeing, kayaking and powerboating
-LTA indoor tennis centre with 13 indoor and outdoor courts
-Floodlit athletics tracks

CitySpace
Our City Campus features a state-of-the-art facility called CitySpace. It features:
-Sports hall (suitable for hosting large-scale events)
-Fitness suite/gym
-Strength and conditioning room
-Injury prevention and support suite
-Fitness classes
-Climbing wall

Employment & careers

Potential employers of graduates from this course include national sports associations, sports and leisure companies, recreation services, local authorities, health bodies including the NHS, schools and colleges. Job roles include the following (some require further training):
-Sports and exercise scientist
-Performance Analyst
-Sports coach/instructor
-Manager of health promotion initiatives
-Manager of cardiac rehabilitation and exercise referral
-Fitness centre manager
-Personal trainer/specialist fitness instructor
-Lecturer

Recent Sunderland graduates are now working within the fitness industry, sports development and in Further Education colleges.
A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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This UK masters in Sports and Biomechanical Medicine programme is designed to cover a wide variety of sport-related topics including. Read more
This UK masters in Sports and Biomechanical Medicine programme is designed to cover a wide variety of sport-related topics including:

research design and medical statistics
measurement systems in motion analysis
biomechanics in sport
sports injury management and rehabilitation
dissertation on a substantive laboratory-based or focused research project in the field of sports rehabilitation and biomechanics

We offer you a wide ranging curriculum that will help you to achieve your career goals no matter what your speciality. Our distinguished visiting lecturers are specialists at the forefront of sport, sports injury, biomechanics, exercise physiology and other sports medicine related areas. You will have access to:

Fully equipped Sports Lab (Institute of Motion Analysis and Research)
Opportunities to publish your research in peer-reviewed sports journals
Lectures from leading multi-disciplinary teaching faculty from medicine, sports and biomechanics
Close working relationships with the University of Dundee's Institute of Sports & Exercise (ISE)
Facilities within Ninewells, a large, modern teaching hospital

Graduates from this sports MRes will be able to use their skills and knowledge to successfully increase their level of integration of sport and exercise medicine within their respective professions and disciplines at an advanced practitioner level. Graduates will be able to contribute to team work with a greater understanding of the inter-relationship between movement mechanisms, the fundamental nature of human performance at all levels and clinical outcome.

Aims of the programme

After completing the course, you will be able to demonstrate:

Expert knowledge on the roles of physical activity and sports exercise in rehabilitation.
The means and techniques to ensure athletes and sports people can perform to their maximum capacity whilst limiting the injury process.
The ability to use your skills and knowledge to successfully increase your level of integration of sport, biomechanics, exercise medicine and rehabilitation within your respective profession or discipline.
The skills and knowledge to undertake a substantive research project in your specialty. You will gain new insights and also the foundations for studying for a higher research degree.

What you will study

The MRes programme consists of five mandatory modules.

Taught modules: 90 credits

Research Project: 90 credits

Module 1: Research Design and Medical Statistics
Module 2: Biomechanics in Sport
Module 3: Measurement Systems in Motion Analysis
Module 4: Management of Soft Tissue and Sports Injuries and Rehabilitation
Module 5: Research Project
After completing the research project, the Master of Research (a minimum of 180 credits) will be awarded.

How you will be taught

Teaching of this MRes Sports Biomechanics and Rehabilitation will primarily be through a combination of flexible learning modules and formal lectures.

Assignments and coursework will foster the development of an enquiry-led, self-directed student approach to learning.

Assessment of modules 1-4 will be by examination upon completion of each individual module and a summative assessment on completion of all four modules. Assessment is weighted - 80% exam and 20% coursework.

During the research project, learning will be partly experiential, partly directed and partly self-directed. The research project will be assessed through the presentation of a dissertation, and the final mark will be moderated through an oral exam in Dundee (90 credits).

Careers

This MRes Sports Biomechanics and Rehabilitation will prepare graduates for a research-focused clinical graduate career in either the NHS or academia, and is particularly well positioned to prepare for entry into a clinical academic career path if you are a clinical graduate. Those students not already in academia or the NHS will broaden their scope of being able to do so and additionally benefit from the multitude of opportunities in the public and private sectors involving sport and exercise.

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Our lives, now more than ever, inhabit the digital world. Read more
Our lives, now more than ever, inhabit the digital world. Most day-to-day activities are mediated through online platforms and processes, whether through dealing with big data through new modes of visualisation, having new user-digital-experiences, or encountering digital visual effects in animation, photography, motion design and online advertising. Digital media represents an embedded set of practices within the creative and cultural industries and looks set to evolve and expand in innovative ways in the future.

Our MA in Digital Media offers continuing or recent graduates from creative design subjects with an opportunity to enhance their knowledge, creative skills and employment prospects. We encourage our students to explore the growth potential of digital media platforms and processes with the development of innovative and imaginative concepts and ideas. The course guides you in your development of core specialist themes which may include data visualisation, app design, motion design, animation, visual effects (VFX), advertising, commercial and/or artist-led photographic practices or user experience design (UXD). Our practice-led modules facilitate opportunities for you to produce high quality portfolios often underpinned by industry focused trends and competition briefs.

The expectation is that you will be seeking to enter the cultural and creative industries into roles such as data visualisers, motion designers, animators, editors, visual effects artists and user experience designers (UX). You may also be seeking to develop proposals for further postgraduate research.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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