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This programme is delivered by the Institute of Motion Analysis & Research within the Department of Orthopaedic & Trauma Surgery at the TORT Centre. Read more
This programme is delivered by the Institute of Motion Analysis & Research within the Department of Orthopaedic & Trauma Surgery at the TORT Centre.

The Institute of Motion Analysis and Research (IMAR) was established in 2003 by combining the Foot Pressure Analysis Laboratory and the Dundee Gait Laboratory at the Orthopaedic and Trauma Surgery Department, University of Dundee. However, gait analysis has been at the forefront of development in this field for the past 25 years and foot pressure measurement for the past 16 years, which gives us a tremendous bank of knowledge on which to draw. IMAR's main goal is to promote excellence in teaching and research and to provide a comprehensive clinical service in the field of motion analysis.

A third laboratory dedicated to Sports Biomechanics is currently nearing completion to augment and support the current facilities of IMAR.

In the 2008 Research Assessment Exercise, to reflect the multi-disciplinary aspect of the research carried out, the respective staff at IMAR were returned into Unit of Assessment 25 (General Engineering - Biomedical Engineering) and Unit of Assessment 8 (Primary Care and Other Community Based Clinical Subjects) where 90% and 85% of our quality profile was deemed of international class. This is an excellent outcome taking into consideration that IMAR was only established in 2003.

Aims of the Programme

The programme is intended to provide students with an understanding and knowledge of the technological aspects, and the fundamental and advanced concepts of motion measurement and clinical analysis.

Programme Content

This is a modular course, which includes a foundation module, plus the following subjects:
Motion Measurement
Fundamentals in Motion Analysis
Advanced Motion Analysis
For more details, visit the course website.

In addition, those studying for an MSc undertake a research project in a relevant area.

Methods of Assessment

The modules are assessed by a combination of written examination and continuous assessment. In addition, the research project, undertaken by those studying towards an MSc, is assessed by dissertation and oral examination.

Coursework:
At the end of each unit you submit an assignment to your tutor for assessment, along with an assignment card containing a signed declaration that the work submitted is your own. A copy of the assignment is returned to you with your marks and the original is retained by the University. The assignments form the coursework element of the final assessment for both courses.

Examinations:
Written examinations are held during March/ April each year in Dundee. Under special circumstances exams can also be sat by arrangement at approved examination centres (for example, at British Council Offices) outside, and in the United Kingdom. If you sit an examination outside Dundee you will be responsible for paying any costs the examination centre may charge

You must complete all the modules in a module group, including the assignment, before you can sit the exam(s) for that particular group. You may choose to sit all the exams at one time or spread them throughout your course .

Dissertation:
The MSc project is assessed by dissertation and viva (oral examination). Vivas are held in Dundee.

Available Courses

MSc (distance learning) - Normally up to 36 months £8,650
PGDip (distance learning) - Normally up to 36 months* £5,650
PGCert (distance learning) - Normally up to 18 months £2,825
MSc (in house) 12 months - £10,000

If taken in-house, the start date for this course is September. The distance learning start date can be at any point in the year.
*PG Dip to be normally completed in 24 months if the MSc is being considered.

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Explore the design of moving images using new and emerging digital 4D software and traditional production methods. In modern media we are increasingly surrounded by image and text in motion. Read more
Explore the design of moving images using new and emerging digital 4D software and traditional production methods.

In modern media we are increasingly surrounded by image and text in motion. Through this course you will apply visual narratives to critically informed themes for film, television, digital devices and online platforms.

You will have the opportunity to shape your own ideas, concepts and theories through a self-directed major project.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Motion-Graphics-Postgraduate-FullTime

What you'll learn

In specialist moving image modules you will develop specific skills and knowledge, which will inform and enable highly developed design outcomes in your major project. The exhibition design module allows for collaboration with practitioners from other areas, and you can also have the choice of working with light art and projection, or advertising.

You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

Working with specialist tutors, including a BAFTA nominated BBC graphic designer, the major project allows you to model and develop design outcomes for film, television, animation, digital interfaces, on-line spaces, and site-specific installations. We have a strong studio culture and close links to the Centre for Design Practice and Research.

Modules

• Design Research Methods
• Motion Graphics
• Exhibition Design or Concept Creation
• Light Art & Projection or Digital Creative
• Major Design Project
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

With a physical and digital/online portfolio demonstrating industry-ready skills, graduates could apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also wish to continue study to MPhil or PhD level. We have strong industry links and often involve students in projects undertaken in our Centre for Design Practice & Research.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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The MCh Orth Course in Dundee (accredited by the Royal College of Surgeons of England) is a clinically-based Masters degree that encompasses taught, clinical attachment and research elements, which provide orthopaedic surgeons with in-depth knowledge of the latest advances in surgical and biomechanical techniques. Read more
The MCh Orth Course in Dundee (accredited by the Royal College of Surgeons of England) is a clinically-based Masters degree that encompasses taught, clinical attachment and research elements, which provide orthopaedic surgeons with in-depth knowledge of the latest advances in surgical and biomechanical techniques.

In the 2008 Research Assessment Exercise, to reflect the multi-disciplinary aspect of the research carried out at IMAR, where the majority of the MCh Orth projects are conducted, the respective staff were returned into Unit of Assessment 25 (General Engineering - Biomedical Engineering) and Unit of Assessment 8 (Primary Care and Other Community Based Clinical Subjects) where 90% and 85% of our quality profile was deemed of international class. This is an excellent outcome taking into consideration that IMAR was only established in 2003 in support of the MCh Orth course.

Why study Orthopaedic Surgery at Dundee?

There are six key reasons:
- Course accredited by the Royal College of Surgeons of England
- Best lecturing faculty drawn from specialists across the entire UK
- Best research experience in clinical and biomechanics in association with the Institute of Motion Analysis and Research, one of the leading facilities in biomechanics and motion analysis worldwide
- Associated clinical attachment with a consultant orthopaedic surgeon with no need for GMC registration
- Our MCh Orth philosophy is to recruit ambitious orthopaedic surgeons with career aspirations that encompass leadership, academic excellence and the highest levels of skill and expertise
- Our successful MCh Orth graduates value education and recognise the need for professional reflection and lifelong learning to deepen their understanding, and to enhance their ability and develop a sound professional judgement

We have been successfully educating orthopaedic surgeons for 20 years and to date we have over 350 graduates. We continue to offer the highest standard of visiting external lecturer and orthopaedic lecture topics to be found anywhere and on any other similarly titled course; arthritis, foot and ankle, gait and motion analysis, hand and wrist, biomechanics, hip and knee, paediatrics, imaging techniques, shoulder and elbow, trauma, wheelchairs and seating systems, spine, research, statistical analysis and many other associated specialities.

What's so good about studying Orthopaedic Surgery at Dundee?

This programme is delivered by the Department of Orthopaedic & Trauma Surgery and the Institute of Motion Analysis & Research within the School of Medicine.

"It was a great learning experience. Coming here, my overall personality has changed. I have learnt the right way to write thesis and also got to know the recent advancements in field of Orthopaedic surgery."
International Student Barometer, 2009

How you will be taught

You will be taught via lectures, tutorials, multi-media demonstrations, dry bone workshops, anatomy demonstrations, clinical and operating theatre attachments, and hands-on latest surgical techniques using Thiel embalming cadavers, which is unique to Dundee in the whole of the UK.

What you will study

Bioengineering material will provide you with basic science and permitting you, as clinicians, to associate with clinical engineering materials to compliment your clinical knowledge. A formal programme of lectures, tutorials, multi-media demonstrations, dry bone workshops, anatomy demonstrations, clinical and operating theatre attachments, and hands on latest surgical techniques (using

Thiel Embalming cadavers, which is unique to Dundee in the whole of the UK) are provided and these include:
Foot and Ankle
Hand and Wrist
Hip and Pelvis
Knee
Paediatric Orthopaedics
Shoulder and Elbow
Spine
Trauma
Tumour
Infection
Pathology
Disability Medicine
Biomechanics
Implants
Introduction to Mechanics
Orthopaedic Technology
Statistics in Medical Research
Mechanics of Materials
Orthotics
Prosthetics
Seating and Wheelchairs
Foot Pressure Analysis
Gait Analysis
Motion Analysis
Sports Injury

How you will be assessed

The programme assessment is made up of three elements: two written MCQs (one per semester) using the latest e-assessment technology and iPads, OSCE and a thesis. Candidates will be examined orally on the subject of thesis by a committee consisting of a convenor, an external and internal examiners. Students are required to pass each element to qualify for the award of the degree. There is no resit facility.

Careers

Many of our MCh Orth graduates have gone on to highly successful careers once returned to their own countries with many taking up new challenges and opportunities within the UK up to Consultant position. Several have published widely in journals and at conferences and have even gone onto Fellowships throughout Europe and employment in the UK.

This unique MCh Orth course offers a truly wide ranging curriculum that will help you to achieve your career goals no matter what your speciality. Our distinguished visiting lecturers are specialists at the forefront of innovative orthopaedics and continue to return each year to teach as they understand the value and benefit of this course to working surgeons. They care deeply about the course and what it has achieved over the last twenty years and without their support we would not have been able to be so successful.

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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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This Masters programme offers an interdisciplinary approach to studying the history of collecting and collections from an international perspective. Read more
This Masters programme offers an interdisciplinary approach to studying the history of collecting and collections from an international perspective. In particular, it focuses on the trajectory of artefacts through time and space and their historical legacy. Subjects covered include methodological approaches and legal issues relating to provenance and restitution, illegal trafficking of cultural objects, connoisseurship, taste, the patterns of collecting and viewing both private and public and the politics of display. The programme will move the collective debate beyond the usual focus on the Western tradition.

Why this programme

-This programme is unique to Scotland and the UK as it combines aspects of art history and law and places them in a broad international context.
-You will learn from world-leading researchers and develop expert knowledge in this specialised area of art history.
-Glasgow’s civic and university collections are some of the richest and most diverse in Europe and are of international standing. The University’s own Hunterian Museum and Art gallery is the oldest public museum in Scotland and has extensive holdings covering fine art, geology, anatomy and the history of medicine. The new facilities at Kelvin Hall support object-based study as a number of courses will include handling sessions of the objects in the collections.
-Work placement opportunities are offered within the programme on a competitive basis. In addition to Scottish institutions, work placements take place in the Smithsonian Institution, Washington D.C.
-Our research forum provides you with a lively and stimulating introduction to methodological debates within art history. It provides a sense of art history’s own history as well as contemporary concerns and practice, examining the beliefs and values that have informed various forms of historical and visual analysis and enquiry. It is focused around a series of seminars or workshops run by members of staff and visiting academics.

Programme structure

The programme structure comprises of four core courses and a dissertation (these are compulsory). In addition you can choose two optional courses, either from the ones provided within the programme or from available courses across the College of Arts.

The dissertation (15,000 words in length, including footnotes but excluding bibliography) will be on a topic chosen in consultation with the tutors and programme convenors. You will also have an opportunity to take part in a field trip.

The learning and teaching approaches covered in the programme include: lectures (built around case studies), seminars and discussions (supported by relevant published sources), handling sessions and supervision.

Core and optional courses

Core courses
-Cultures of Collecting – Collecting Cultures (semester 1)
-Methodologies 1: Object Biography (semester 1)
-Objects in Motion 1: Provenance (semester 1)
-Objects in Motion 2: Global Illicit Trafficking (semester 2)

Optional courses
-Objects in Motion 3: Restitution (semester 2)
-Archaeological Theory and Interpretation (semester 2)
-Approaching the Ancient World through Material Culture (semester 1)
-Introduction to Museology (semester 1)
-Art Crime (Semester 2 online)
-Repatriation, Recovery, Return (summer online)
-Independent Study (usually semester 2)
-Work Placement (semester 2)

Career prospects

This Masters programme is intended to provide you with a strong foundation from which to embark upon a career in the visual arts, the art market, museums and galleries, heritage and historic properties.

Graduates have gone on to hold positions in museums and galleries (both public and private) in Scotland and elsewhere in the UK and have, more broadly, entered the commercial, cultural and heritage sectors in a number of roles. The programme also provides an excellent platform for you to move into PhD studies and an academic career.

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We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience. Read more
We actively encourage postgraduate students on this course to undertake internships and build up a portfolio of clients and practical experience.

Course overview

Careers in Sport and Exercise Science can develop in at least two directions. Firstly you can help elite athletes reach their optimum sports performance. Secondly you can help the general population to improve fitness through exercise referral and community programmes.

This course allows you to specialise in both those areas, by providing you with a solid grounding in measurement, evaluation, research methods, data analysis, and sport and exercise psychology. Additionally, you will get the chance to study applied physiology, applied biomechanics or complete a personal project. The final stage is a research project that reflects your developed knowledge and skills.

Compared to undergraduate studies, this Masters has more emphasis on self-directed lab work, data collection and analysis. We encourage you to undertake real-world internships and build up experience with external clients and sports clubs. This practical experience will complement the rigorous research elements of the course.

By the end of the course you will have a portfolio of work, feedback from clients/employers, and a record of practical and academic projects. This will give you a clear advantage when it comes to applying for jobs.

Course content

The course mixes taught elements with independent research and self-directed study. There is flexibility to pursue personal interests in considerable depth, with guidance and inspiration from Sunderland's supportive tutors.

Core modules:
-Measurement and Evaluation (20 Credits)
-Applied Sport and Exercise Psychology (20 Credits)
-Applied Research Methods and Data Analysis (20 Credits)
-Masters Project (60 Credits)

Designated core modules (you must choose one of the following, but you may choose the other as an option):
-Applied Sport and Exercise Physiology (20 Credits)
-Applied Biomechanics in Sport and Exercise (20 Credits)

Optional modules (choose at least one):
-Strength and Conditioning in Practice (20 Credits)
-Sports Injuries, Management and Rehabilitation (20 Credits)
-Applied Weight Management (20 Credits)
-Professional Skills and Practice (20 Credits)
-Independent Learning Project (20 Credits)
-Applied Public Health (20 Credits)
-Brief Interventions (20 Credits)

Teaching and assessment

We use a wide variety of teaching and learning methods which include lectures, problem-based learning seminars, web-based resources, small group discussions and debates. You will develop your practical skills with workshops and laboratory classes.

Assessment methods include essays, case studies, portfolios, oral presentations, scientific reports, practical exams, data analyses, critical reviews, poster presentations and a dissertation.

Facilities & location

We have invested in the latest software and equipment so that you have maximum scope to measure and improve performance. Our facilities will propel your learning in sport and exercise sciences.

Biomechanics equipment

Our equipment can measure motion, muscle activity and forces on the body during high intensity sports and the activities of daily living. Equipment and techniques include the following:
-3D motion capture systems including Vicon® systems and Xsens® motion capture suits
-Software such as Dartfish®, Kinovea® and LongoMatch® software to capture live action images for match tagging and coaching feedback
-Movement tracking tools such as Actigraph® and Catapult®
-Delsys® Trigno electromyography equipment to see how the muscles of the body are working
-Kistler® force platforms and Batak® reaction walls to analyse sporting performance
-Novel® Pedar systems to analyse foot pressure

Exercise Physiology and Psychology
Our laboratories include the most up-to-date equipment for assessing human performance. You’ll get hands-on practical experience with the following:
-Polar® Team2 heart rate monitoring system for assessing the heart rates of a full squad of team players in real time
-Cortex® gas analysers to evaluate cardiovascular performance
-Biochemical analysers from Randox®, Jenway® and Gonotec® to measure substances and enzymes within the body
-Tendo®, Myotest® and Globus® equipment to profile your strength and power and develop specific training programmes
-Fusion Sport® SMARTSPEED light gates for assessing speed, agility and reaction times
-Assess and enhance cognitive performance using our Neurotracker® 3D multiple object tracking equipment

Sports Medicine and Anatomy
Anatomy is taught by experienced staff in a specialist clinical lab using skeletons, anatomical models, 3D software, online material and human subjects. You will learn techniques for sports injury rehabilitation, including the use of sports massage and ultrasound equipment.

You will also examine balance and stability using our Biodex® stability and balance trainer and assess strength imbalances using our sophisticated Biodex® dynamometer and new BTE Primus® rehabilitation equipment. You can investigate how new techniques such as thermal imaging are being used in injury assessment with Flir® IR cameras.

Fitness and Conditioning Suite
In our lab, you'll find fitness and conditioning equipment that would be the envy of most modern gyms. From a wide range of cardiovascular equipment to machine and Olympic weights, you will receive hands-on teaching in a professional environment.

University Library Services
The University library has thousands of relevant books, e-books and journal articles, with many more titles available through the inter-library loan service. We subscribe to useful resources such as SPORTDiscus, which provides journal articles, book chapters and summaries about sport, fitness and related disciplines.

Sciences Complex
This course is based in the Sciences Complex at our City Campus, which has benefited from multi-million pound investments. The IT facilities are excellent and, across the University, there are hundreds of workstations as well as wireless internet access. If you have any computer problems, just ask the friendly helpdesk team.

Sports facilities
Students at Sunderland have easy access to some of the best facilities in the region. These include:
-50m Olympic size swimming pool
-95m artificial ski slope
-Climbing wall with some of the best route setters in the UK
-Football training pitches at Sunderland AFC’s Academy of Light
-Marine Activities Centre for sailing, canoeing, kayaking and powerboating
-LTA indoor tennis centre with 13 indoor and outdoor courts
-Floodlit athletics tracks

CitySpace
Our City Campus features a state-of-the-art facility called CitySpace. It features:
-Sports hall (suitable for hosting large-scale events)
-Fitness suite/gym
-Strength and conditioning room
-Injury prevention and support suite
-Fitness classes
-Climbing wall

Employment & careers

Potential employers of graduates from this course include national sports associations, sports and leisure companies, recreation services, local authorities, health bodies including the NHS, schools and colleges. Job roles include the following (some require further training):
-Sports and exercise scientist
-Performance Analyst
-Sports coach/instructor
-Manager of health promotion initiatives
-Manager of cardiac rehabilitation and exercise referral
-Fitness centre manager
-Personal trainer/specialist fitness instructor
-Lecturer

Recent Sunderland graduates are now working within the fitness industry, sports development and in Further Education colleges.
A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies.

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This UK masters in Sports and Biomechanical Medicine programme is designed to cover a wide variety of sport-related topics including. Read more
This UK masters in Sports and Biomechanical Medicine programme is designed to cover a wide variety of sport-related topics including:

research design and medical statistics
measurement systems in motion analysis
biomechanics in sport
sports injury management and rehabilitation
dissertation on a substantive laboratory-based or focused research project in the field of sports rehabilitation and biomechanics

We offer you a wide ranging curriculum that will help you to achieve your career goals no matter what your speciality. Our distinguished visiting lecturers are specialists at the forefront of sport, sports injury, biomechanics, exercise physiology and other sports medicine related areas. You will have access to:

Fully equipped Sports Lab (Institute of Motion Analysis and Research)
Opportunities to publish your research in peer-reviewed sports journals
Lectures from leading multi-disciplinary teaching faculty from medicine, sports and biomechanics
Close working relationships with the University of Dundee's Institute of Sports & Exercise (ISE)
Facilities within Ninewells, a large, modern teaching hospital

Graduates from this sports MRes will be able to use their skills and knowledge to successfully increase their level of integration of sport and exercise medicine within their respective professions and disciplines at an advanced practitioner level. Graduates will be able to contribute to team work with a greater understanding of the inter-relationship between movement mechanisms, the fundamental nature of human performance at all levels and clinical outcome.

Aims of the programme

After completing the course, you will be able to demonstrate:

Expert knowledge on the roles of physical activity and sports exercise in rehabilitation.
The means and techniques to ensure athletes and sports people can perform to their maximum capacity whilst limiting the injury process.
The ability to use your skills and knowledge to successfully increase your level of integration of sport, biomechanics, exercise medicine and rehabilitation within your respective profession or discipline.
The skills and knowledge to undertake a substantive research project in your specialty. You will gain new insights and also the foundations for studying for a higher research degree.

What you will study

The MRes programme consists of five mandatory modules.

Taught modules: 90 credits

Research Project: 90 credits

Module 1: Research Design and Medical Statistics
Module 2: Biomechanics in Sport
Module 3: Measurement Systems in Motion Analysis
Module 4: Management of Soft Tissue and Sports Injuries and Rehabilitation
Module 5: Research Project
After completing the research project, the Master of Research (a minimum of 180 credits) will be awarded.

How you will be taught

Teaching of this MRes Sports Biomechanics and Rehabilitation will primarily be through a combination of flexible learning modules and formal lectures.

Assignments and coursework will foster the development of an enquiry-led, self-directed student approach to learning.

Assessment of modules 1-4 will be by examination upon completion of each individual module and a summative assessment on completion of all four modules. Assessment is weighted - 80% exam and 20% coursework.

During the research project, learning will be partly experiential, partly directed and partly self-directed. The research project will be assessed through the presentation of a dissertation, and the final mark will be moderated through an oral exam in Dundee (90 credits).

Careers

This MRes Sports Biomechanics and Rehabilitation will prepare graduates for a research-focused clinical graduate career in either the NHS or academia, and is particularly well positioned to prepare for entry into a clinical academic career path if you are a clinical graduate. Those students not already in academia or the NHS will broaden their scope of being able to do so and additionally benefit from the multitude of opportunities in the public and private sectors involving sport and exercise.

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Our lives, now more than ever, inhabit the digital world. Read more
Our lives, now more than ever, inhabit the digital world. Most day-to-day activities are mediated through online platforms and processes, whether through dealing with big data through new modes of visualisation, having new user-digital-experiences, or encountering digital visual effects in animation, photography, motion design and online advertising. Digital media represents an embedded set of practices within the creative and cultural industries and looks set to evolve and expand in innovative ways in the future.

Our MA in Digital Media offers continuing or recent graduates from creative design subjects with an opportunity to enhance their knowledge, creative skills and employment prospects. We encourage our students to explore the growth potential of digital media platforms and processes with the development of innovative and imaginative concepts and ideas. The course guides you in your development of core specialist themes which may include data visualisation, app design, motion design, animation, visual effects (VFX), advertising, commercial and/or artist-led photographic practices or user experience design (UXD). Our practice-led modules facilitate opportunities for you to produce high quality portfolios often underpinned by industry focused trends and competition briefs.

The expectation is that you will be seeking to enter the cultural and creative industries into roles such as data visualisers, motion designers, animators, editors, visual effects artists and user experience designers (UX). You may also be seeking to develop proposals for further postgraduate research.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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If you’re passionate about sport and exercise science and want to have an impact and improve performance for future generations, the research skills you’ll develop on our course will prepare you for a rewarding career. Read more
If you’re passionate about sport and exercise science and want to have an impact and improve performance for future generations, the research skills you’ll develop on our course will prepare you for a rewarding career.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

Our flexible course means that you'll work in your specific interest area from day one, focusing your learning and research to become a specialist on your chosen theme.

You'll use a range of advanced techniques throughout all of your modules, including creating online tools, practical experiments, auditing and planning to create and analyse real-world data.

Continually engaging with contemporary and future issues within sport and exercise science, including legal and ethical problem-solving, you'll critically consider your long-term career goals and plan for your future.

You'll develop your practical skills by using our specialist equipment, which includes 3D motion analysis system, breath-by-breath oxygen kinetics, near Infra-red spectroscopy, GPS in-match/motion tracking software, eye tracking glasses, force plates, thoracic impedance, and blood chemistry.

Because some of our module content is delivered online, you'll have more time to either continue working in the field of sport and exercise science or take advantage of the internships and industry connections we have to increase your skills while you study. You’ll have the opportunity to shape your career and also begin to understand the professional accreditations that are open to you from industry bodies such as the British Association of Sport and Exercise Sciences (BASES).

See the website http://www.anglia.ac.uk/study/postgraduate/sport-and-exercise-science

Careers

Depending on your research focus you could enter a career in clinical- biomechanics, exercise physiology, teaching, advanced sports coaching, sports science support, sports consultancy, the NHS or further academic study. You’re in the perfect position to continue your academic career and move up to our Sport and Exercise Sciences PhD.

Modules & Assessment

Core modules -
‌• Advanced Research Practice in Exercise Science
‌• Contemporary Issues in Sport and Exercise Science
‌• Advanced Modalities in Sport and Exercise Science
‌• Research Project - Planning and Development
‌• Research Project - Pilot testing and Development
‌• Research Project

Assessment

Throughout the course, we’ll use a range of assessment methods to help you measure your progress. These include written reports, essays, reflective working, data collection online and seminar discussions, audits and technology development.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

Our sport and exercise science laboratories contain industry-standard equipment including 3D motion capture suite, high speed treadmills, metabolic carts for the assessment of cardiorespiratory responses, force plates, hydrostatic weighing tank for assessing body composition, full haematology suite, an array of cycle and rowing ergometers, GPS systems for field work and eye-tracking glasses. You’ll also have access at any time to a wide range of sports science software packages.

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The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. Read more
The Master of Fine Arts (M.F.A.) degree program offers students the opportunity to pursue graduate study in the Departments of Art, New Media, or Theatre and Dramatic Arts. These majors emphasize a combination of theory and practice relevant to their discipline. Faculty, comprised of artists and scholars, foster an environment of active engagement with material, critical and conceptual investigations in production and performance. The M.F.A. program allows graduate students to concentrate in their chosen disciplines and to synthesize their research into a unique and challenging Thesis Project. Exceptional facilities, integrated technical support, a lively community of arts and culture, and a commitment to academic and creative excellence are integral qualities of the Faculty of Fine Arts.

See the website http://www.uleth.ca/graduate-studies/master-fine-arts/majors/new-media

Masters of Fine Arts - New Media

Building on our reputation for excellent undergraduate education in the areas of 3D art and animation, the moving image, interactive arts, digital design, and new media theory and culture, the Master of Fine Arts (MFA) in New Media offers students the opportunity to join a dynamic community of artists, designers, and scholars.

As a smaller program with high calibre students, the MFA in New Media encompasses a strong theoretical and practical foundation in areas related to faculty research interests. Students hone their creative talents using first rate design and animation software, motion-capture technology, and digital video production equipment. The program offers an exceptional level of interaction with faculty and staff. The MFA in New Media degree is a two-year, full-time studio program of applied and academic study. The University of Lethbridge is committed to providing competitive financial support to all graduate students.

Located a short drive from Calgary, the United States border, and the Canadian Rockies, Lethbridge is a growing city that enjoys a diverse geography of prairie, rolling hills, and an expansive natural river valley area. Lethbridge is home to numerous art collectives and a number of contemporary art galleries including the University of Lethbridge Art Gallery, Casa, Trianon Gallery, Parlour, and the nationally acclaimed Southern Alberta Art Gallery. Several sites for exhibitions are available to graduate students, including the University of Lethbridge Penny Building, which provides a strong downtown presence.

The program offers students unique opportunities to contribute to the vibrant cultural life on campus and in the broader community of Lethbridge. MFA students are encouraged to augment their studio practice through interactions with other graduate programs in the Faculty of Fine Arts (Art, Music, and Drama). The University’s liberal arts focus offers opportunities to take courses and explore collaborations with the Humanities, Sciences, and Social Sciences.

Located in the U of L Centre for the Arts, the New Media Department is supported by excellent studios, labs, specialized workshops, and digital facilities, including:

•Teaching and research computer labs equipped with dedicated workstations for computer graphics and visual content development
•Green Screen Studio combined with Digital Photo Studio facilities supported by digital video and photo cameras, dedicated mobile and studio lighting equipment kits, and professional sound recording and editing equipment
•Faculty research labs with cutting edge stereoscopic visualization technology
•Motion Capture Studio based on Vicon technology
•Dedicated animation work stations integrated into new media computer labs
•HD video and digital cameras, lighting kits, and sound equipment

How to apply

In order to apply, you will need to provide the following documentation:

• Academic Transcripts
• Curriculum Vitae
• Three Letters of Reference
• Letter of Intent
• English Language Proficiency (ELP)

All applications and supporting documents must be provided through the online portal: http://www.uleth.ca/graduate-studies/master-fine-arts/apply

Funding

Find information on Scholarships here http://www.uleth.ca/graduate-studies/master-arts/award-opportunities

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This programme aims to provide you with further knowledge of the scientific concepts and procedures underpinning sport and exercise related musculoskeletal function, measurement, injury and treatment. Read more
This programme aims to provide you with further knowledge of the scientific concepts and procedures underpinning sport and exercise related musculoskeletal function, measurement, injury and treatment.

The programme will allow you to adopt a multidisciplinary approach to the scientific study of sport and exercise related musculoskeletal health and performance including anatomy, physiology, biomechanics, bioengineering, and kinesiology. You will have the opportunity to carry out in-depth and critical research in selected areas of interest.

Core study areas include orthopaedic biomechanics, neuromuscular function, physiology of exercise and sport, immediate and pre-hospital care of the injured athlete, research methods for sport and exercise, basic science and regenerative therapy, emerging technologies for health and wellbeing, motion analysis of human movement, developing computer models for sports biomechanics, sports injury, and a research project.

This course is delivered under the auspices of the National Centre for Sport and Exercise Medicine – East Midlands (NCSEM-EM), and is primarily taught at Loughborough University. The NCSEM-EM is an Olympic legacy funded project aimed at improving the health and wellbeing of the nation. The course is delivered in conjunction with The University of Nottingham with some teaching at the Queen’s Medical Centre.

See the website http://www.lboro.ac.uk/study/postgraduate/programmes/departments/ssehs/musculoskeletal-sport-science-health/

Programme modules

Programme Modules:
Semester 1
- Orthopaedic Biomechanics
- Neuromuscular Function
- Physiology of Exercise and Sport
- Immediate and Pre-Hospital Care of the Injured Athlete (continues into semester 2)
- Research Methods for Sport and Exercise

Semester 2
- Basic Science and regenerative therapy
- Emerging Technologies for Health and Wellbeing
- Motion analysis of human movement
- Developing Computer Models for Sports Biomechanics
- Sports Injury
- Research Project

Assessment

Coursework and examination, project reports and research project.

Careers and further study

Typical destinations include teaching in further and higher education, sports science support with the English Institute of Sport, working in rehabilitation and exercise therapy, working with professional sports organisations, research and PhD study.

Why choose sport, exercise and health sciences at Loughborough?

Staff within the School are renowned internationally for the quality of their teaching and research, which has influenced policy and practice around the world.

Knowledge gained from our research underpins the teaching and variety of learning experiences offered through the School’s comprehensive range of postgraduate taught and research degrees.

Our staff expertise, combined with on-going investment in buildings, teaching facilities, laboratories and equipment, makes the School of Sport, Exercise and Health Sciences a stimulating, multidisciplinary environment in which to study.

- Research
Research within the School is classified broadly into three themes: Performance in sport, Lifestyle for health and well-being, and Participation in sport and exercise.

- Career prospects
Over 92% of our graduates were in employment and/or further study six months after graduating. They go on to work with companies such as APR Psychology, Adidas, BUPA, Badminton England, British Red Cross, Ministry of Education, KPGM, Lucozade, NHS, Nuffield Health and Youth Sport Trust.

Find out how to apply here http://www.lboro.ac.uk/study/postgraduate/programmes/departments/ssehs/musculoskeletal-sport-science-health/

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See the department website - http://cias.rit.edu/schools/design/graduate-visual-communication-design. The changing landscape of people’s everyday interactions has blurred the lines between respected design fields giving designers new responsibilities to shape experiences. Read more
See the department website - http://cias.rit.edu/schools/design/graduate-visual-communication-design

The changing landscape of people’s everyday interactions has blurred the lines between respected design fields giving designers new responsibilities to shape experiences. Designers must increase their knowledge in all areas of design, including print media, human-computer interaction design, motion graphics, and 3D digital graphics.

Plan of study

The MFA in visual communication design provides a learning environment for advancement in innovative research, user-centered design, and professional practice focusing on the creative potentials of visual communication through a full spectrum of media. Students may advance their design knowledge and technical skills by choosing one of three options: communication design, interaction design, or motion and 3D digital design.

The cross-disciplinary nature of the program offers a greater potential to foster innovation and creativity in visual communication design. The program reflects the current views and changes occurring in the professional design field. The skill sets required of graphic, interactive, and digital design have now crossed over and are interrelated.

Admission requirements

- Portfolio

A portfolio, along with written records of achievements and recommendations, serves to inform the faculty of the applicant’s readiness for advanced graduate study. It provides a visual statement of the applicant’s performance to date of a candidate's design skills, aesthetic development, and maturity.

The portfolio must demonstrate a strong understanding of design principles and visual computer skills using Adobe products, including Photoshop, Illustrator, and InDesign. A portfolio of 10-15 examples representing a cohesive body or bodies of recent work should be uploaded to rit.slideroom.com, the college's portfolio website, or via a personal website.

Examples must demonstrate a good sense of design, typography, and digital illustration in addition to the applicant's interests in and aptitudes for advanced study and, specifically, potential for success at RIT. Applicants are encouraged to submit only their best original work. Applicants should not submit work copies from film, television, photographs, magazine/book illustrations, or other sources.

- Application deadline

The application deadline is February 15th. Admission selection for the fall semester is made in the spring from among all portfolios and completed applications submitted. Acceptance after February 15th is based upon available space and accepted applicants may be placed on a waiting list.

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This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Read more
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

Course details

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great. You study four core modules in pairs and negotiate your personal learning goals for each module with your tutor. Topics can include:
-Compositing
-Animation
-Particle and fluid dynamics
-Python scripting and maths
-Motion capture
-Matte painting
-Set extensions
-Motion tracking
-Rigging

What you study

Block 1
-2D Tools and Techniques
-3D Tools and Techniques

Block 2
-Effects Animation
-VFX Industry Practice

And
-Major VFX Project

Modules offered may vary.

Teaching

You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore

Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.

You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.

We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.

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