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Our MSc in Mobile Media Communications is offered by a department recognised for its internationally-leading research in multimedia signal processing and machine learning. Read more
Our MSc in Mobile Media Communications is offered by a department recognised for its internationally-leading research in multimedia signal processing and machine learning.

If you are interested in these fields, and want to receive up-to-date training in emerging technologies, our programme will equip you with the skills and knowledge highly valued by industry.

PROGRAMME OVERVIEW

The delivery of media content relies on many layers of sophisticated signal engineering that can process images, video, speech and audio – and signal processing is at the heart of all multimedia systems.

Our Mobile Media Communications programme explains the algorithms and intricacies surrounding transmission and delivery of audio and video content. Particular emphasis is given to networking and data compression, in addition to the foundations of pattern recognition.

PROGRAMME STRUCTURE

This programme is studied full-time over one academic year and part-time students must study at least two taught technical modules per academic year. It consists of eight taught modules and a standard project. The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
-Object Oriented Design and C++
-Image Processing and Vision
-Fundamentals of Mobile Communications
-Speech and Audio Processing and Recognition
-Internet of Things
-EEE3007 Data and Internet Networking
-Computer Vision and Pattern Recognition
-Mediacasting
-AI and AI Programming
-Advanced Signal Processing
-Image and Video Compression
-Advanced Mobile Communication Systems
-Standard Project

EDUCATIONAL AIMS OF THE PROGRAMME

The taught postgraduate Degree Programmes of the Department are intended both to assist with professional career development within the relevant industry and, for a small number of students, to serve as a precursor to academic research.

Our philosophy is to integrate the acquisition of core engineering and scientific knowledge with the development of key practical skills (where relevant).

To fulfil these objectives, the programme aims to:
-Attract well-qualified entrants, with a background in Electronic Engineering, Physical Sciences, Mathematics, Computing & Communications, from the UK, Europe and overseas
-Provide participants with advanced knowledge, practical skills and understanding applicable to the MSc degree
-Develop participants' understanding of the underlying science, engineering, and technology, and enhance their ability to relate this to industrial practice
-Develop participants' critical and analytical powers so that they can effectively plan and execute individual research/design/development projects
-Provide a high level of flexibility in programme pattern and exit point
-Provide students with an extensive choice of taught modules, in subjects for which the Department has an international and UK research reputation

Intended capabilities for MSc graduates:
-Underpinning learning– know, understand and be able to apply the fundamental mathematical, scientific and engineering facts and principles that underpin mobile media communications
-Engineering problem solving - be able to analyse problems within the field of mobile media communications and more broadly in electronic engineering and find solutions
-Engineering tools - be able to use relevant workshop and laboratory tools and equipment, and have experience of using relevant task-specific software packages to perform engineering tasks
-Technical expertise - know, understand and be able to use the basic mathematical, scientific and engineering facts and principles associated with the topics within mobile and media communications
-Societal and environmental context - be aware of the societal and environmental context of his/her engineering activities
-Employment context - be aware of commercial, industrial and employment-related practices and issues likely to affect his/her engineering activities
-Research & development investigations - be able to carry out research-and- development investigations
-Design - where relevant, be able to design electronic circuits and electronic/software products and systems

PROGRAMME LEARNING OUTCOMES

General transferable skills
-Be able to use computers and basic IT tools effectively
-Be able to retrieve information from written and electronic sources
-Be able to apply critical but constructive thinking to received information
-Be able to study and learn effectively
-Be able to communicate effectively in writing and by oral presentations
-Be able to present quantitative data effectively, using appropriate methods
-Be able to manage own time and resources
-Be able to develop, monitor and update a plan, in the light of changing circumstances
-Be able to reflect on own learning and performance, and plan its development/improvement, as a foundation for life-long learning

Underpinning learning
-Know and understand scientific principles necessary to underpin their education in electronic and electrical engineering, to enable appreciation of its scientific and engineering content, and to support their understanding of historical, current and future developments
-Know and understand the mathematical principles necessary to underpin their education in electronic and electrical engineering and to enable them to apply mathematical methods, tools and notations proficiently in the analysis and solution of engineering problems
-Be able to apply and integrate knowledge and understanding of other engineering disciplines to support study of electronic and electrical engineering.

Engineering problem-solving
-Understand electronic and electrical engineering principles and be able to apply them to analyse key engineering processes
-Be able to identify, classify and describe the performance of systems and components through the use of analytical methods and modelling techniques
-Be able to apply mathematical and computer-based models to solve problems in electronic and electrical engineering, and be able to assess the limitations of particular cases
-Be able to apply quantitative methods relevant to electronic and electrical engineering, in order to solve engineering problems
-Understand and be able to apply a systems approach to electronic and electrical engineering problems

Engineering tools
-Have relevant workshop and laboratory skills
-Be able to write simple computer programs, be aware of the nature of microprocessor programming, and be aware of the nature of software design
-Be able to apply computer software packages relevant to electronic and electrical engineering, in order to solve engineering problems

Technical expertise
-Know and understand the facts, concepts, conventions, principles, mathematics and applications of the range of electronic and electrical engineering topics he/she has chosen to study
-Know the characteristics of particular materials, equipment, processes or products
-Have thorough understanding of current practice and limitations, and some appreciation of likely future developments
-Be aware of developing technologies related to electronic and electrical engineering
-Have comprehensive understanding of the scientific principles of electronic engineering and related disciplines
-Have comprehensive knowledge and understanding of mathematical and computer models relevant to electronic and electrical engineering, and an appreciation of their limitations
-Know and understand, at Master's level, the facts, concepts, conventions, principles, mathematics and applications of a range of engineering topics that he/she has chosen to study
-Have extensive knowledge of a wide range of engineering materials and components
-Understand concepts from a range of areas including some from outside engineering, and be able to apply them effectively in engineering projects

Societal and environmental context
-Understand the requirement for engineering activities to promote sustainable development
-Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk issues
-Understand the need for a high level of professional and ethical conduct in engineering

Employment context
-Know and understand the commercial and economic context of electronic and electrical engineering processes
-Understand the contexts in which engineering knowledge can be applied (e.g. operations and management, technology development, etc.)
-Be aware of the nature of intellectual property
-Understand appropriate codes of practice and industry standards
-Be aware of quality issues
-Be able to apply engineering techniques taking account of a range of commercial and industrial constraints
-Understand the basics of financial accounting procedures relevant to engineering project work
-Be able to make general evaluations of commercial risks through some understanding of the basis of such risks
-Be aware of the framework of relevant legal requirements governing engineering activities, including personnel, health, safety and risk (including environmental risk) issues

Research and development
-Understand the use of technical literature and other information sources
-Be aware of the need, in appropriate cases, for experimentation during scientific investigations and during engineering development
-Be able to use fundamental knowledge to investigate new and emerging technologies
-Be able to extract data pertinent to an unfamiliar problem, and employ this data in solving the problem, using computer-based engineering tools when appropriate
-Be able to work with technical uncertainty

Design
-Understand the nature of the engineering design process
-Investigate and define a problem and identify constraints, including environmental and sustainability limitations, and health and safety and risk assessment issues
-Understand customer and user needs and the importance of considerations such as aesthetics
-Identify and manage cost drivers
-Use creativity to establish innovative solutions
-Ensure fitness for purpose and all aspects of the problem including production, operation, maintenance and disposal
-Manage the design process and evaluate outcomes
-Have wide knowledge and comprehensive understanding of design processes and methodologies and be able to apply and adapt them in unfamiliar situations
-Be able to generate an innovative design for products, systems, components or processes, to fulfil new needs

Project management
-Be able to work as a member of a team
-Be able to exercise leadership in a team
-Be able to work in a multidisciplinary environment
-Know about management techniques that may be used to achieve engineering objectives within the commercial and economic context of engineering processes
-Have extensive knowledge and understanding of management and business practices, and their limitations, and how these may be applied appropriately

GLOBAL OPPORTUNITIES

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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Humber’s Advertising – Media Management graduate certificate program will teach you how to research and analyze your marketplace and target audience in order to propose the best and most creative media solutions to meet client advertising goals. Read more
Humber’s Advertising – Media Management graduate certificate program will teach you how to research and analyze your marketplace and target audience in order to propose the best and most creative media solutions to meet client advertising goals. You’ll learn how to translate marketing objectives into focused media campaigns, assess the strength and weaknesses of different media, analyze media data, and buy and sell advertising time or space for TV, radio, outdoor media, print and digital platforms.

You’ll also learn to speak knowledgeably and persuasively, and to negotiate as buyers and sellers of time and space. By developing the skills to focus on the needs of your customers, you’ll build lasting relationships and add value to the organization you work for. With a comprehensive understanding of mobile and digital media management, you’ll be able to work in the fastest-growing area of media sales and media management.

Finally, you’ll also build skills using industry specific syndicated research databases and software systems that will allow you to hit the ground running in your new career in advertising media.

Modules

Semester 1

• AMM 5000: Introduction to Advertising: Media Management
• AMM 5002: Managing the Media, Client, and Advertising Agency Relationship Dynamic
• AMM 5003: Media Management Planning, Costing and Buying: Traditional Media
• AMM 5004: Media Measurement and Research
• AMM 5005: Career Orientation and Industry Structure
• AMM 5006: Professional Selling Practices and Negotiations
• BISM 5000: Computer Analytic Skills

Semester 2

• AMM 5007: Advertising and Media Management Computer Applications - Analysis and Modelling
• AMM 5008: Media Management Planning, Costing and Buying: Interactive/Digital
• AMM 5009: Media Strategies and Planning
• AMM 5010: Media Industry Issues
• AMM 5011: Digital e-Marketing Sales
• AMM 5012: Advertising: Media Management Field Placement
• AMM 5013: Integrated Marketing and Communications

Your Career

Our graduates find work in advertising agencies, media companies, marketing strategy agencies and in marketing departments with clients. You may find work as an account co-ordinator, media buyer, media planner, media researcher, media sales representative or sales co-ordinator.

How to apply

Click here to apply: http://humber.ca/admissions/how-apply.html

Funding

For information on funding, please use the following link: http://humber.ca/admissions/financial-aid.html

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By studying this MA in Media and Communication you will develop an advanced knowledge and understanding of different forms of communication in their social, political and cultural contexts, focusing either on the relationship between the media and politics in contemporary societies or, on digital culture and communication. Read more
By studying this MA in Media and Communication you will develop an advanced knowledge and understanding of different forms of communication in their social, political and cultural contexts, focusing either on the relationship between the media and politics in contemporary societies or, on digital culture and communication.

The Digital Culture and Communication pathway offers an excellent opportunity for you to engage with contemporary issues and debates on culture, media and society in the digital age. The pathway critically examines the relationship between media, technology and everyday life and it encourages students to analytically reflect on their own digital cultures, identities and everyday practices.

The pathway is built around core modules which focus on the theories and debates surrounding:

the role and impact of cultures of communication and media in the digital age
technologies that are in the contemporary public eye, such as the Internet, social media, “Big Data”, mobile devices etc.
research methods used in media and communication research.
You will develop skills that directly enhance employability, including applying critical reviewing skills, giving presentations, plus data management, problem-solving, team-working and research design and implementation.

You'll able to pursue your own specific research/study interest in political communication via a 12,000-15,000 word dissertation and by choosing two further modules from a range of other M-level modules provided by the department or wider school.

Key Facts

We can offer you:-
- Excellent library facilities
- Opportunities for interdisciplinary inputs
- High quality research methods training
- A regular programme of communication and media seminars open to everyone

Why Communication and Media?

Close knit-community

Communication and Media is a close-knit community of dedicated, innovative teachers and researchers that extend a warm welcome to postgraduate taught and research students. You can benefit from a personalised approach which treats you as an individual and encourages you to become involved in the life of the department. Our approach enables a productive dialogue to be created between and amongst our postgraduate community and our staff, so that we are all engaged in the pursuit of excellent scholarship and research and, more broadly, making a contribution to the development of our field.

Active Research

Key areas of research strength include: communication, politics and power; media theory; political and independent cinema; gender and identity in media; media, ethics and human rights; media and war; new media and digital communication; media discourse; global entertainment and media industries; media, space and place; media and heritage; sociolinguistics, communication and language; and media and cultural identity.

This broad range of research expertise underpins the two pathways we offer – ‘Media and Politics’ and ‘Digital Culture and Communication’. We also run two regular research seminar series – the Liverpool Film Seminar and the Media and Politics Seminar Series – which postgraduate students are encouraged to participate in.

The department's actively contributing to the development of our field through research, key subject associations, conference organisation and speaking engagements, and editorial board membership of significant journals. Our activities include internationally recognised research, linking political science and communication studies primarily through crossover interests in public and digital communication within the British, European and International political and cultural contexts.

Liverpool

Immerse yourself in a city known as a political and creative force. What better place to immerse yourself in the subject than Liverpool, a city with a reputation as a political and creative force, with a thriving production sector and a unique cultural heritage? The Department has close links to cultural industries and venues in the city, some of which collaborate with us in offering assessed work placements as part of our programme of study.

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Traditional news outlets are moving towards online products at an accelerated pace. Digital technology is profoundly changing journalism, with innovations like hyperlocal news and mobile media reporting becoming increasingly prevalent. Read more

Why this course?

Traditional news outlets are moving towards online products at an accelerated pace.

Digital technology is profoundly changing journalism, with innovations like hyperlocal news and mobile media reporting becoming increasingly prevalent.

This course is designed to equip you with the necessary skills to produce multimedia news and features. You’ll develop sound analytical, ethical and entrepreneurial skills in order to perform at a high level in the digital media world.

We aim to produce high quality, fresh-thinking graduates who have a passion to communicate and can articulate their ideas through effective story-telling.

See the website https://www.strath.ac.uk/courses/postgraduatetaught/digitaljournalism/

You’ll study

You’ll work in the University’s simulated news environment and also report externally using mobile media. You’ll also:
- pursue real-life stories
- produce your own journalism packages
- experiment with entrepreneurial projects
- report, write and edit using text, pictures, video and audio to tell multimedia stories effectively

In Semester 2, you devise, launch, produce and market your own online publication.

In the Entrepreneurial Journalism class, which is run in collaboration with the University’s Hunter Centre for Entrepreneurship, you’ll learn about developing a portfolio career, personal branding and creating new ventures.

Throughout the course, there are opportunities to work on various projects with organisations from journalism and the creative industries.

Core classes

Core classes are as follows:
- Multimedia Journalism
- Entrepreneurial Journalism
- Producing Media
- Scots Law for Journalists
- Media Ethics

Optional classes

You'll choose from:
- Investigative Journalism: History & Theory
- Journalism & Society

Academic Dissertation : you will choose to undertake either an academic dissertation or a production dissertation.

Work placement

You’ll gain professional work experience by undertaking a placement at a newspaper, news agency or broadcast organisation.

You’re expected to arrange your own placement. This is normally for a period of up to four weeks during December/January or March/April.

Previous students have completed placements at the Herald and Times Group, the BBC, STV, the Independent, various local newspapers, company press offices and NGOs, such as the Scottish Refugee Council.

Facilities

You'll work in the University's simulated news environment.
You'll report externally using mobile media and digital recorders and cameras. You'll have access to industry standard audio and video editing software.

Student competitions

In 2013, the MLitt Digital Journalism students won the Multimedia Publication of the Year award, sponsored by the Herald, at the Scottish Student Journalism Awards. The award was for their online news site, the Inner Circle.
The class of 2014 also won with their publication, The Wee G, which offers readers an alternative insight into news and current affairs in Glasgow.

Scottish Student Journalism Awards 2014:
- Sam Shedden won Student Journalist of the Year and Feature of the Year
- Luciano Graca won Sport Story of the Year
- Mark Simpson won Scoop of the Year and a commendation in the Feature of the Year category
- Gillian Furmage, Christopher Morton and Stewart Ross were all nominated in various categories

Pre-Masters preparation course

The Pre-Masters Programme is a preparation course for international students (non EU/UK) who do not meet the entry requirements for a Masters degree at the University of Strathclyde. The Pre-Masters programme provides progression to a number of degree options.
To find out more about the courses and opportunities on offer visit isc.strath.ac.uk or call today on +44 (0) 1273 339333 and discuss your education future. You can also complete the online application form, or to ask a question please fill in the enquiry form and talk to one of our multi-lingual Student Enrolment Advisers today.

[[Learning & teaching]
The course is delivered by lectures and seminars, during which a range of teaching and learning strategies are used.
These include formal talks, discussions, presentations, role-playing exercises and discussion of recorded material.
You'll also pursue real-life stories, produce your own journalism packages and experiment with entrepreneurial projects in extended workshops. You'll devise, launch and produce your own online publications predominantly through independent learning.

Guest lectures

We've a programme of visiting speakers including:
- Calum Macdonald- Herald digital editor
- Matt Roper- STV online editor

The Literary Lunch series is run by our own Literary Fellow, Keith Wright. The series showcases the best in Scottish writing and features poets and novelists such as Liz Lochhead, James Robertson and Andrew Greig.

Assessment

Assessment is via various means depending on the nature of the class.
Academic subjects are generally assessed by written essays, case studies and presentations.
In the Media Ethics class, students complete an innovative assessment, which requires them to work together in groups to research, create and produce a short video that explores a journalism ethics topic.
In practical journalism classes, students produce individual multimedia journalism packages, portfolios of their own work and a group online news site.
Peer assessment is also used in some of these classes.

Careers

Graduates of the course are employed at organisations such as:
- the Herald and Times Group
- the Press and Journal (Aberdeen)
- BBC
- STV
- DC Thomson
- the Daily Record

as well as running their own entrepreneurial ventures such as JournoWave.

Job titles include:
- content producers
- social media managers
- editorial offers
- communications officers

How much will I earn?

- the average starting salary for a broadcast journalist is around £15,000 - £20,000. Starting salaries vary significantly between local and national broadcasters.*
- according to the National Council for the Training of Journalists (NCTJ) 's 2013 survey, Journalists at Work, the average salary for a newspaper journalist is £22,250.*

*information is intended only as a guide. Figures taken from Prospects.

To recognise academic achievement, the Dean's International Excellence Award offers students a merit-based scholarship of up to £3,000 for entry onto a full-time Masters programme in the Faculty of Humanities & Social Sciences.
http://www.strath.ac.uk/studywithus/scholarships/humanitiessocialsciencesscholarships/deansinternationalexcellenceawards/

Find information on Scholarships here http://www.strath.ac.uk/studywithus/scholarships/

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The Advertising Media Management program prepares you for the role of strategic media planning and buying within the advertising and communications industry. Read more
The Advertising Media Management program prepares you for the role of strategic media planning and buying within the advertising and communications industry.

Intensive, hands-on, industry-approved Advertising Media Management courses provide you with the fundamentals of media management, while focusing on consumer-driven communication channel choices (such as mobile platforms) for advertising messages.

In this School of Communications, Media, Arts and Design graduate program, you:
-Develop an expertise in reaching target audiences with a creative message
-Build your business and negotiation skills on behalf of advertising clients to achieve strategic results
-Expand your knowledge of emerging media
-Master your knowledge of industry-specific syndicated research databases and software
-Complement your in-class education with an industry field placement that provides the opportunity to work in the industry and hone your skills

Career Opportunities

Among the companies that have hired Centennial graduates are PHD Canada, Mindshare, Media Edge, MacLaren McCann, OMD, Media Contacts, MPG, Starcom, Mediacom, Publicis and UM.

Program Highlights
-You receive realistic hands-on learning and partake in a 14-week field placement during which you gain practical industry experience.
-Comprehensive digital media training is covered in two semesters.
-The Advertising - Media Management program enhances career-ready skills in media management, research, analysis, planning, estimating and buying.
-High-level industry professionals, who help you to connect with the industry, teach and mentor you.
-The School of Communication, Media and Design campus, the Story Arts Centre, houses professional software to which you have access.
-Tilt — a student-run communications agency — provides you with real experience while you are in school.
-The Interactive Advertising Bureau recognizes Centennial College as offering the largest breadth of interactive/mobile curriculum.

Career Outlook
-Digital strategist
-Social media planner
-Connection planner
-Account planner
-Broadcast buyer
-Media sales executive
-Research analyst
-Business development coordinator
-Analyst

Careers
Media placement is all about connecting the right people with the right message in the right place at the right time. There are multiple media streams to choose from that include analytics, strategic planning, media buying and media sales.

This role requires the professional to work as part of an integrated media planning team, ensuring that the product is based on superior knowledge and strategic insights, and that the resultant media execution is brilliant and flawless.

Areas of Employment
-Advertising agencies
-Independent media management companies
-Marketing companies
-Multimedia owners and sellers
-Research companies
-Advertisers

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The MA addresses the creation, management, curation and repurposing of digital media and digital assets in general. Read more
The MA addresses the creation, management, curation and repurposing of digital media and digital assets in general. As the digital aspect of content industries, the cultural heritage sector and the private sector are reaching maturity, career opportunities have mushroomed worldwide for professionals, who are familiar with digital media and have the skills to manage digital content throughout its lifecycle.

Key benefits

- For our teaching, we draw on a wide range of expertise, offering insights into curatorial and archival practices of dealing with digital assets as well as into technologies and wider socio-economic questions such as rights and project management.

- The tutors offer unrivalled expertise in technologies and processes that allow the quick and efficient storage, retrieval and reuse of digital assets. They come from a diverse and highly interdisciplinary background, having run digital archives or worked in the digital industries in the past.

- Through the optional internship module students can have direct access to some of the world's most important culture and media institutions.

- Close links and regular speakers from the content sector give students insights and up-to-the-minute knowledge of the subject area.

Visit the website: http://www.kcl.ac.uk/study/postgraduate/taught-courses/digital-asset-and-media-management-ma.aspx

Course detail

- Description -

Our Digital Asset & Media Management MA takes a comparative and interdisciplinary approach, allowing you to explore and critically assess competing theories and practices from across new media digital management, archival, and information science. This will provide you with a well-rounded understanding of the requirements across many domains. In recent years there has been an explosion in the volume, complexity and range of digital content in a variety of media. This has been called the big data revolution and is closely connected to the increasing interest in the digital economy as an engine of growth.

There are very few institutions of any size that do not create and depend on the management, reuse and curation of digital media and information. Government, the public sector, Higher Education, cultural and creative industries and business all make and use these assets every day. This makes the skills we will give you increasingly attractive to employers. As well as developing the practical skills you need to manage digital media assets, you will also develop your critical and reflective capacities and increase your understanding of the interdependence between digital processes, technology, society and curatorial practice. This will enable you to enter into a technologically complex and fast-moving digital world of work.

Reasons you should consider the MA in Digital Asset and Media Management:

- Broadcast and publishing industries are increasingly using digital media in new ways, on new technological platforms such as tablets and mobile.
- Archives and libraries are increasingly depending on born digital materials and cultural heritage organisations are digitizing and making available digital materials relating to our history and culture.
- Businesses rely on digital media and content to develop, run and manage their future prosperity, leading to a big data revolution.
- Research managers and data scientists work with large volumes of digital data, running experiments, simulations and visualisations.
- Employers are looking for skilled professionals with knowledge and expertise in managing their valuable digital media assets.

- Course purpose -

The programme will prepare students for work or research in an economy and society which increasingly recognises the value of digital media and digital assets in general. Managing these and understanding how to exploit them within a complex digital information environment presents significant challenges for organisations. As a consequence there is an increasing demand for professionals with digital asset and media management expertise. The MA responds to this demand for digitally literate professionals to work in the educational and heritage institutions as well as the publishing, broadcast, and creative content industries. The programme aims to equip students with a range of strategic, technical and practical skills to provide direction and leadership in these areas.

- Course format and assessment -

Lectures on theoretical topics; demonstrations; practical classes and exercises.
The programme consists of a mixture of compulsory and optional modules (including an internship module), and a compulsory dissertation.
Modules are assessed by coursework and/or examination.

[Career prospects]]

All institutions concerned with the effective management of their information and media assets, for example, museums and galleries; archives; media organisations; publishing houses; government and industry; healthcare and law firms.

How to apply: http://www.kcl.ac.uk/study/postgraduate/apply/taught-courses.aspx

About Postgraduate Study at King’s College London:

To study for a postgraduate degree at King’s College London is to study at the city’s most central university and at one of the top 21 universities worldwide (2016/17 QS World University Rankings). Graduates will benefit from close connections with the UK’s professional, political, legal, commercial, scientific and cultural life, while the excellent reputation of our MA and MRes programmes ensures our postgraduate alumni are highly sought after by some of the world’s most prestigious employers. We provide graduates with skills that are highly valued in business, government, academia and the professions.

Scholarships & Funding:

All current PGT offer-holders and new PGT applicants are welcome to apply for the scholarships. For more information and to learn how to apply visit: http://www.kcl.ac.uk/study/pg/funding/sources

Free language tuition with the Modern Language Centre:

If you are studying for any postgraduate taught degree at King’s you can take a module from a choice of over 25 languages without any additional cost. Visit: http://www.kcl.ac.uk/mlc

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You will develop a critical understanding of how technology is impacting on sport in particular the growing sport digital and media sectors. Read more

INSTITUTE FOR DIGITAL TECHNOLOGIES

You will develop a critical understanding of how technology is impacting on sport in particular the growing sport digital and media sectors. Sport is embracing digital technologies to improve performance and business practice. The sports media provide valuable content and audiences for broadcasters, companies and sponsors. Thus understanding the importance of how technology, particularly new digital and media technologies is shaping the business of sport is essential for future sport business professionals and entrepreneurs. New technological applications in the business of sport requires graduates with new knowledge and skills to navigate the new sporting environment.

See the website: http://www.lborolondon.ac.uk/study/institutes-programmes/sports-digital-and-media-technologies/

Programme Aims

a) Use action based learning to develop insight into the potential of new media technologies and their influence on innovation in the sports digital and media industries

b) Develop the critical analysis skills required to evaluate and reflect on the innovation process and the behaviours required to manage innovation in the sports digital and media industry

c) Develop a critical understanding of the dynamics of the sport digital and media sector

d) Develop a critical understanding of the mobile internet and cloud technology with a special emphasis on media cloud applications shifting to mobile Internet platform and its associated challenges for sport

Programme Structure

To complete the MSc Sports Digital and Media Technologies, students must complete 8 x 15 credit modules. Students must choose and complete any 1 optional from the 2 optional modules in the first semester and any 1 from the 2 optional modules in the second semester. All students must complete a Dissertation worth 60 credits.

ASSESSMENT

Modules are assessed by a combination of written assignments, group exercises, presentations and time constrained assignments. Subject to your choices, there may also be exams.

CAREER PROSPECTS

This programme will provide you with knowledge of the technologies driving sport digital and media development, and other related activities. You will have the opportunity ti develop networking skills and will work in collaboration with others in order to compete in today's global sport business environment. Graduates will also have the opportunity to enhance their knowledge and career prospects further by undertaking an MRes or PhD programme.

COMPULSORY MODULES

- Collaborative Project
- Advanced 3D User Environments
- Introduction to Mobile Internet and Media Clouds
- Media Audiences, Users and Markets
- Dissertation
- Digital Technologies and Sport: Evolution and Application
- New Media and Analytics for Sport Business

OPTIONAL MODULES

Choose two modules only:
- Sports Markets and Industries
- Sports Management Theory and Practice
- Sustainability and Leadership for Sport Organisations
- Analysing the Construction of Leadership for a Sport Context

See here for information on modules: http://www.lborolondon.ac.uk/study/institutes-programmes/sports-digital-and-media-technologies/

Scholarships

We are investing over half a million pounds (£0.5m) in our scholarship and bursary scheme to support your studies at Loughborough University London in 2017. This package of support celebrates and rewards excellence, innovation and community. Our ambition is to inspire students of the highest calibre and from all backgrounds and nationalities to study with us and benefit from the wider Loughborough University experience and network. Our range of scholarships, bursaries and support packages are available to UK, EU and international students.View the sections below to discover which scholarship options are right for you.

What's on offer for 2017?
Inspiring Success Programme
-For unemployed and underemployed* graduates living in the East London Growth Boroughs of Hackney, Newham, Tower Hamlets or Waltham Forest
-Award value: 100% off your tuition fees
-We are joining forces with The London Legacy Development Company to offer a two day programme of specialist support for graduates, including workshops, skills seminars and networking opportunities to increase students' employability and support those looking to enter into postgraduate education.
-Eligibility: At the end of the programme, eight students will be selected for a 100% scholarship to study a masters course of their choice at our London campus in September 2017.

Dean's Award for Enterprise
-For students looking for the skills and support to launch a new business
-Award value: 90% off fees to launch your business idea
-Eligibility: The award will be given at the discretion of the Dean and the Senior Leadership Team, based on a one-page submission of your business idea.

East London Community Scholarship
-For any students who obtained their GCSE’s or A-levels (or equivalent qualifications) from The Growth Boroughs – Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets and Waltham Forest
-Award value: 50% off your tuition fees
-Eligibility: Competitive scholarship based on one-page submission showing your contribution to our community.

Alumni Bursary
-For all Loughborough University alumni
-Award value: 20% off your tuition fees
-Eligibility: International and UK/EU alumni holding a current offer for LoughboroughExcellence Scholarship
-For international and UK/EU high achieving students
-Eligibility: Any student holding a high 2:1 or first class undergraduate degree or equivalent from a recognised high quality institution will be considered.

Find information on Scholarships here http://www.lborolondon.ac.uk/study/scholarships-and-bursaries/

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The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional. Read more
The heart of Centennial College's Interactive Media Management program is user experience (UX). Your ability to design and create meaningful interactive digital experiences will position you to succeed as an interactive media professional.

This Interactive Media Management program, facilitated through the School of Communications, Media and Design, is ideal for you if you have completed a post-secondary program and wish to apply your skills to a career in interactive media management. If you're passionate about making interactive experiences that "just work", this program is for you.

Your courses teach you how to plan all elements of an effective interactive digital experience, starting from assessing what your audience needs then accommodating their needs through the interface, its design and the words it contains. You also have the opportunity to work on your own project, from concept to prototype.

The interactive digital media industry is changing as mobile and immersion computing becomes more important and prevalent. As such, this collaborative and project-driven program emphasizes:
-Digital strategy
-UX design
-Content strategy and planning
-Interactive storytelling
-Analytics
-Digital project management (grant charts, budgets, project planning, agile methodology)
-Researching and surveying the interactive media landscape

You learn about the industry and available career options in the early stages of the Interactive Media Management program and you complete your learning with a nine-week industry field placement.

Career Opportunities

Future Alumni
Where do program graduates go? With a combination of creative and practical skills, alumni are well-positioned as the interactive media professionals of the future. Alumni work in all aspects of the interactive media industry both in Canada and internationally.

Some of the Interactive Media Management program's alumni include:
-Angelique Abranches, Interface Architect, Shaw Media
-Christine Hanson, User Experience Architect, Critical Mass
-Guilherme Chee, Interactive Designer at Electrolux (Brazil)
-Jaimie Lerner, Digital Content Producer, Indie88
-Danielle Williams, Web Content Coordinator, The Shopping Channel
-Matthew Flanagan, Digital Content Coordinator, Movie Services at Bell Media
-Miguel Martinez, Pipeline Technical Director, Atomic Cartoons
-Laura James, Digital Content Producer & Strategist; CEO at Mulberry Media Interactive
-Rebecca Milner, Community Manager, OneMethod
-Andrew Rajaram, UX Architect, OneMethod

Program Highlights
-In the first semester, you gain fundamental skills in analyzing, designing, and creating interactive user experiences. As a result, you acquire a solid understanding of elements of UX, with an emphasis on content and audience analysis, UX strategy, wire framing, practical coding, A/V production and management skills.
-The second semester is spent working on your own senior project, while you apply advanced learning in business, analytics, technology and planning documentation.
-In your third and final semester you learn how to pitch and present an interactive media project and polish your entrepreneurial skills before heading out to work in the industry on your field placement.

Career Outlook
-Interactive producer
-Digital strategist
-Content strategist
-Social media manager
-Information architect
-Web development
-User experience (UX) designer
-Digital content producer
-Technical director
-Games producer

Areas of Employment
-Interactive and game studios
-Advertising agencies
-Marketing companies
-PR agencies
-TV broadcasters
-Radio stations
-Content production companies (video, animation)
-Government, financial and tetail sectors
-High-tech industries
-Freelance production/strategy

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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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Our society is becoming more and more mobile; the meaning of terms such as “space” and “distance” is currently experiencing a complete overhaul due to digital media. Read more

INSTALLATIONS, SET DESIGN, PLAY PLACES

Our society is becoming more and more mobile; the meaning of terms such as “space” and “distance” is currently experiencing a complete overhaul due to digital media. That’s why an entire industry segment is now dedicated to the topic of the communication and staging of information, brands, and experiences in private and public, real and virtual spaces – in media spaces.

The English-language master’s degree program in Media Spaces consists of interdisciplinary project teams that research innovative communication solutions within the realm of where real and virtual spaces come together. Graduates of Media Spaces apply innovative design methods to transform communication within virtual and real spaces into inspiring and long-lasting experiences. The aim here is to satisfy the human need for aesthetics, social interaction, play, information, or knowledge – and to offer brands, corporations, or organizations a way to expand their communication strategy.

THE BTK PROGRAM

The state-accredited master’s degree program in Media Spaces at BTK is a project-based program for people who have already completed a bachelor’s degree in an artistic, design, or media-relevant study program*. The concept of our program is particularly based on interdisciplinary work, and deliberately targets applicants with various design competencies and backgrounds: communication designers, media designers, architects, computer scientists, set designers, design managers, or media theorists.

The first two semesters consist of interdisciplinary project-based studies, the theory of various media and process-based events, as well as a catalog of compulsory courses. You will work in a team throughout an entire semester on a joint challenge and go through the typical phases of a project, just as you would in your future career: from research, planning, and concept creation to realization, documentation, and presentation.

The entire 3rd semester is dedicated to your master’s thesis. This module includes the completion of your thesis, which consists of a design-in-practice part and an academic part.

The program at BTK offers an in-depth, hands-on approach, which creates unlimited opportunities for you to explore new, hybrid ideas and discover new career areas – above all within in the digital media realm.

*Students who are currently completing their bachelor’s degree can also apply. Please refer to our admission requirements for more information.

CAREERS

Graduates of the master’s degree program in Media Spaces are able to analyze and locate spatial, moving, and nonlinear forms of expression and then apply the results to create their own space concept. Thanks to solid competence in media, they are able to develop design-based and technically sophisticated solutions for complex, multidisciplinary challenges. Furthermore, they have excellent knowledge in methods for planning, organizing, and production technologies, and the means to successfully realize projects. These can range from installations, set design, play places, and moving 3D images to guidance systems, brand presentations, architecture, and interior design to exhibition and event design, the visualization of “data spaces”, and the generation of scientific visuals.

In addition, the master’s degree program in Media Spaces qualifies graduates to work in interdisciplinary, intercultural, and international project teams and to lead these, as well as to be an entrepreneur or freelancer in the artistic, design field. It also forms the ideal foundation for a high-caliber, leadership career in the media department at a company or for taking the path of an academic career.

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This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set. Read more
This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set.

The programme combines technology, interface design and application development for mobile platforms, with a particular emphasis on developing iPhone and iPad apps and creating apps with high usability and reliability.

On completion of the course, you will have gained skills in the latest technologies in this rapidly expanding and developing field.

Visit the website https://www.kent.ac.uk/courses/postgraduate/257/mobile-application-design

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The MSc begins in late September and finishes in September of the following year, and consists of approximately six months of coursework followed by a short period reserved for examinations and a four-month project.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL880 - HCI For Mobiles (15 credits)

EL881 - Android Application Design (15 credits)
This module is concerned with the design, implementation and testing of applications for the Android operating system. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification.

EL882 - iPhone Application Design (15 credits)
This module is concerned with the design, implementation and testing of applications for the iPhone. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification.

EL883 - Mobile Web Development (15 credits)

EL884 - Mobile Application Design Project (30 credits)
A mobile application will be developed for a platform agreed between the student and the supervisor either in an industrial context or within the School.

EL885 - Research Methods and Project Design for Mobile Apps (15 credits)

CO871 - Advanced Java for Programmers (15 credits)
This module provides for well-qualified computer science students entering the MSc programme from a range of backgrounds. These students will have good programming skills but will not necessarily have used Java or another object-oriented language extensively. This module seeks to ensure that students have the Java and object-oriented design skills necessary for the rest of their programme.

CO881 - Object-Oriented Programming (15 credits)
This module provides an introduction to object-oriented programming using the popular Java language. It is designed for beginners who have not studied computer programming before. By the end students will be able to develop simple programmes using Java. (Note that students with substantial prior experience of programming take module CO871 Advanced Java for Programmers[1] instead.)

EL890 - MSc Project (60 credits)
A major practical system will be developed either in an industrial context or within the department. There are no formal lectures - students will undertake the work in their own time under the regular supervision of a member of the academic staff and, where appropriate, industrial collaborators.

Assessment

The project module is examined by a presentation and dissertation. The Research Methods and Project Design module is examined by several components of continuous assessment. The other modules are assessed by examinations and smaller components of continuous assessment. MSc students must gain credits from all the modules (180 credits in total). For the PDip, you must gain at least 120 credits in total, and pass certain modules to meet the learning outcomes of the PDip programme.

Programme aims

This programme aims to:

- educate graduate engineers and equip them with advanced knowledge of the technology required to deliver applications and web content to mobile devices

- produce high-calibre designers versed in modern interaction design methodology who are able to develop mobile applications with high usability

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- to strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.


Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Smartphones and tablets, gaming algorithms or social media – new media are changing the way we live, work and communicate. This programme gives you an understanding of the impact of digital technologies on society as well as practical design and production skills. Read more

Overview

Smartphones and tablets, gaming algorithms or social media – new media are changing the way we live, work and communicate. This programme gives you an understanding of the impact of digital technologies on society as well as practical design and production skills.

If you don’t already have skills in web, game and mobile app design, web development or animation, you’ll have the chance to develop these or build on your own experience. You’ll gain an understanding of the social, cultural and economic roles of new media and explore what it’s like to work in new media industries.

With a range of optional modules to choose from, you’ll also be able to expand your knowledge into areas such as photography, political communication, feminism in the media or a work placement. Taught by expert practitioners and researchers, you’ll gain the knowledge and skills to thrive in a fast-paced and growing sector.

The degree is also available to study part-time over 24 months. The part-time MA may be of special interest to those who are working in related fields as part of their career development.

Specialist Facilities

Our School has a range of fantastic facilities to support your studies. The 58-seat Phil Taylor Cinema is equipped with Dolby Digital sound and high-definition projection facilities, as well as projectors for 16mm and 35mm film.

You can also work on your own projects in our 44 editing suites, equipped with Avid Media Composer editing software and Adobe Creative Cloud. The fully equipped TV studio also has a large green screen area, lighting and photo-flash facilities. We also have a track and dolly, sliders, Glidecam and various cranes, and you’ll have access to a new photographic dark room.

We also run a loans service where you can borrow a range of HD digital camcorders and various Canon stills cameras to help with your project work.

Course Content

Depending on your previous experience, you may need to take the module New Media Production Skills to develop your knowledge of visual design software, HTML, CSS, PHP, WordPress, Javascript and animation. The module isn’t assessed so it will appear in your transcript, but won’t count towards your classification.

In each semester you’ll study core modules that build your knowledge of new media contexts and practice. You’ll consider the relationship between new media and contemporary culture and the interactive forms and practices that are emerging. Then you’ll gain practical production, project management and critical skills and respond to new media briefs in collaborative projects.

You’ll then have the chance to broaden your approach with your choice of optional modules, from photography and cinematics to political communication, television narratives and public relations in society.

To demonstrate the skills you’ve gained, you’ll also undertake a major independent project. You can choose to submit a dissertation and take classes on research methods throughout the year, or you can work on a sustained, practical new media project with a written element.

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Recent advances in digital media have seen many changes in workplaces, creative practices and everyday life. Read more
Recent advances in digital media have seen many changes in workplaces, creative practices and everyday life. The Master of Digital Communication and Culture equips graduates with a critical awareness of the latest developments in internet platforms, social media, research tools, digital audiences, mobile media, online governance, cross-media creativity and games. Informed by critical humanities literature in digital cultures, the core of the course is uniquely focused on cultural practices and new media change.

When you enrol in this course, you can take four or five of the core Digital Cultures units of study – Digital Research and Publishing; Internet Cultures and Governance; New Media Audiences; Network Society and Mobile Media and Games. Beyond the core units, there are many ways that you can customise your learning experience by selecting from a wide range of relevant electives from Arts and Social Sciences, Sydney College of the Arts, Interactive Design and Electronic Arts and IT.

The graduate diploma and graduate certificate both provide shorter avenues to update and extend an understanding of digital media, or to explore new career directions.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/

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