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Masters Degrees (Mobile App)

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Mobile devices are now used worldwide – due mainly to the vast range of software that makes portable devices essential accessories in the information age. Read more
Mobile devices are now used worldwide – due mainly to the vast range of software that makes portable devices essential accessories in the information age.

It’s a trend which has seen a growing demand for professionals who not only understand the design and development of mobile software apps, but also appreciate how they can be integrated into business environments to achieve competitive advantage and operational efficiency.

To meet this demand, our MSc delivers in-depth knowledge of techniques; technologies and tools; latest standards of mobile software development; and interface design and integration. It also focuses on the exploitation of mobile devices in corporate and commercial networks and in particular their role in emerging network architectures.

You’ll cover iOS and Android development, interface design principles, emerging computer network architectures, and security. You’ll also have the opportunity to research exciting areas of mobile technologies, tools and techniques and to disseminate your own findings and developments.

The course culminates in a development project incorporating what you have learned during your studies. Focusing on your chosen specialisation of mobile software design, development, entrepreneurship or distribution, the project will give you a challenging opportunity to produce innovative software.

Having decided on the theme, you will produce a masters level project with the support of your supervisor who will provide you with all the academic advice you need. You will study in our computing suite which is equipped with both Apple MacBook Pros and PCs to industry standard.

You’ll study modules such as:

Studying at Masters Level and Research Methods
Emerging Architectures and Security
Entrepreneurial Management
Mobile and Client-Side User Experience
Mobile Software Design and Architecture
Mobile Software Development
Independent Scholarship

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This specialised Masters programme is unique in Scotland, designed for meeting the increasing business requirements of modern enterprises. Read more
This specialised Masters programme is unique in Scotland, designed for meeting the increasing business requirements of modern enterprises.

About the programme

Building on your networking and computing expertise, the programme focuses on the latest and emerging smart networking technologies that are creating new opportunities for business, education, research and everyday life. These include cloud computing, virtual networking, data centre management, Internet of Things (IoT), 4G/5G mobile networks, mobile app development, machine-to-machine communications, and data and network security.

The programme aims to produce graduates with the vision, knowledge and skills to apply these latest smart networking technologies to optimise the ICT networking infrastructure for businesses, to design innovative networking solutions, to develop smart networking enabled applications and services, and to research the next generation networking technologies.

Your learning

You will study the key concepts, latest standards, enabling technologies and applications in designing, deploying, operating, and evaluating the emerging smart networks. The programme is practically-focused and boasts a purposely-built specialised smart networking lab including a private cloud platform, advanced wireless/mobile/IoT/UAV networking equipment, a mobile app development platform and R&D testbeds associated with the Centre of Audio-Visual Communications and Networks (http://www.uws.ac.uk/avcn). You will thus gain extensive hands-on laboratory experience in realistic smart networking scenarios.

Modules studied include:
• Virtual Networking and Cloud Computing
• Mobile Networks and Smartphone Applications
• Advanced Wireless Networking Technologies
• Internet of Things (IoT)
• Data and Network Security
• Research Design and Methods
• Emerging Topics in Smart Networks
• Masters Project

Our Careers Adviser says

This programme equips graduates with the knowledge and skills demanded by industry (and academia) for smart and smarter networking solutions. Graduates possess the potential to secure leading roles as cloud architects, wireless/mobile network consultants or analysts, mobile app developers and researchers.

Further learning

Successful completion of the programme prepares you for advanced research studies in related technology areas. Graduates have the priority to be admitted to the MPhil/PhD degree programmes directed by individual teaching team members affiliated with AVCN.

Professional recognition

Professional recognition for this specialised smart networking programme is being sought from the British Computer Society.

Financial support

A limited number of scholarships were available in 2015 – check our website for updates on 2016 information.

Cutting-edge facilities

As you would expect, we offer access to high-quality computing and state-of-the-art software systems as well as tried and tested in demand technologies such as Oracle, CIW, Adobe, CISCO, SAP and Microsoft.

Research and collaboration

We have a proven track record in knowledge and technology transfer in the form of applied research, training and consultancy. More than 65% of our research outputs were rated as world-leading and internationally excellent in the Research Excellence Framework 2014. We are proud that our research expertise informs teaching and our students are taught by academic staff who are at the forefront of their profession.

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Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals. Read more
Build cutting edge applications for phones, tablets and other mobile devices by studying a course developed by professionals for professionals.

There is an overwhelming demand in the software and games industry for highly skilled application developers and we have launched this short course so you can create mobile application software and content for platforms such as iOS (iPhone) and Android.

The course is split into two key areas - Mobile Application Development and Mobile Games Prototyping - providing you with an opportunity practice your skills and develop professional standard mobile applications through project work.

If you are already working in the software development industry, this is excellent opportunity for professional development. You will look at the development of applications using two approaches - a WYSIWYG editor system and through the use of coding.

We'll enhance your understanding of the design and development of mobile device applications and, in addition to this, show you how applications can be used to benefit a range of business environments.

Visit the website http://courses.leedsbeckett.ac.uk/mobileappdevelopment_apd

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

As the mobile device application industry continues to expand, the demand for highly-skilled professionals also increases. You will be able to offer employers expertise in creative content design alongside technical software development skills that can be applied to industries around the world.

A more entrepreneurial route is also available to you, setting up your own business and bringing apps to market. Our teaching team can provide support and advice if this is something you wish to pursue.

- Application Developer
- Software Developer
- Web Developer
- Applications Designer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will be taught by experts in the field - software developers, creative designers, games designers and technologists - staff who will give you help and advice with your career or with setting up your own entrepreneurial activities.

You will also benefit from our strong links with industry, with access to our guest speakers programme and industry led seminars, developing your knowledge through the experience of respected professionals in the sector.

We have excellent equipment and resources including state-of-the-art laboratories supporting software development, 2D and 3D content design, audio content production and high level content creation tools.

Modules

Mobile Games Prototyping
Develop advanced skills and a systematic understanding of the key aspects in mobile games prototyping.

Mobile Application Development
Investigate the architectures, platforms and techniques available to build applications for mobile devices.

Meg Soosay

Senior Lecturer

"Recent years have seen a massive growth in the development of apps for mobile devices. We’ll provide you with the opportunity to design and develop quality mobile applications for the growing market, teaching you the problems at the forefront of app development and how to overcome them."

Meg has extensive background in designing and evaluating positive user experiences using computing devices. She applies e-learning methods in her teaching, having worked on a number of JISC and EU-funded projects such as PC3 and EuroPlot. Your teaching team also includes Patrick Ingham, who has been working with android development since the first handsets arrived in the UK. Patrick is a great believer in mobile offering new ways of doing things and crafting better user experiences.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Read more

What is the MA in Interaction Design about?

Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Interaction design is the synthesis and imagining of things as they might be, rathere than focusing on satisfying the needs and desires of the end user. This programme is specifically designed for honours graduates in product and industrial design, multimedia and game design, visual communication design, architecture, engineering and other design related fields. This Masters programme has been developed by IT Carlow in consultation with industry and is delivered through combination of the self-directed learning and graduate research within the structutred environment of a taught programme. This dynamic educational environment seeks to provide a framework for interdisciplinary and peer learning and equiry, which facilitates, promotes and leads the interaction between practice and theory. The Masters of Arts in Interaction Design aims to nurture and support a unique interdisciplinary approach to research and learning in this area. The programme is centered around the development and delivery of a major project which can be either practice or theory based.

What will I be able to do when I finish the course?
The Master of Arts in Interaction Design will provide graduates with a unique opportunity to gain a competitive edge prior to embarking on a career in design or related fields. Graduates may also adopt research and advisory roles in relation to new product development and development of the provision of creative services in practice. It is envisaged that graduates will be in a position to critically evaluate existing creative services and to visualize future possibilities for devising better design methodologies and best practice in managing design practices and studios.

Potential employment for graduates include:
• Interaction Designer
• User Experience Designer/ConsultantEngineer
• User Interface Designer
• Mobile App Designer
• Mobile App Developer
• Web Designer
• Front End Developer
• Digital Media Designer
• Visual Designe
• Communications Designer
• Multidisciplinary Design Studios
• Strategic Design Thinkers
• Design Manage
• Content Develope
• Product Designer
• Industrial Designe
• Service Designer
• Design Thinking
• Design Entrepreneur

What follow-on study opportunities are available?
Graduates may pursue Level 10 (PhD) study opportunities upon successful completion of this programme. Postgraduate Diploma Postgraduate Diploma in Arts in Interaction Design is an Embedded Exit Award.

What subjects will I study?
Subjects
Framing User Experience
Principles of Interaction Design
Prototyping Interactions
Design Entrepreneurship
Human Interface Design
Communication Design
Design Research Methods
Design Project Dissertation

Special features of the course:
The Masters programme sits within the Department of Humanities at IT Carlow which facilitates the culture of design lead research and learning. Our programme facilities a culture of interdisciplinary learning embedded within the ethos of studio based education environment.

What are the entry requirements?

A Level 8 Honours Degree in Product or Industrial Design, Games Design, Visual Communication Design, or other related design disciplines such as Architecture or Engineering (minimum 2nd class honours).

Candidates with significant experience in the design services sector (as determined by the Institute’s recognition of prior learning policy), in addition to an honours primary degree in another discipline area may also be considered for entry on a case by case basis through IT Carlow’s RPL system.

Applicants applying for entry via routes other than that listed above will be considered on a case by- case basis through IT Carlow’s RPL system.

FOR FURTHER INFORMATION CONTACT:

Con Kennedy
MA, PDP, LLM, PgCert
Programme Director
E:

Allison Kenneally
BCL, BA, LLM, PgCert
E:
T: 059-9175300

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The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. Read more
The Digital Design MA is concerned with the creation of any digital or computer related content or products. This includes digital media, digital products, digital interiors, digital exhibitions and installations, digital graphics, digital fashion and even digital branding and marketing. You can specialise in the following:

• Digital media design, including multimedia design, web design, 2D and 3D computer animation, visual and special effects for TV and film, mobile app design for tablets and smart phones, computer and video games, virtual and augmented reality and 2D and 3D visualisation

• Digital product design, including the design of any computer-based or screen-based product such as smartphones, smart TV’s, tablet devices, smart watches, games consoles, smart household appliances, information systems and 3D digital printing

• Digital interior design, including digital display and projection design, intelligent interiors, digital lighting design and digital furniture design

• Digital exhibition, museum and installation design, including digital heritage resources, digital archeology, interactive kiosk and installation design, virtual museums and exhibitions

• Digital graphic design, including the design of e-books, e-learning, interface design, interaction design and digital signage

• Digital fashion design, including the design of wearable computing, smart clothing design and digital fabrics

• Digital branding and marketing design, including digital corporate identity design, logo design, social media marketing, digital channel advertising and promotion

You will have access to industry standard software and hardware such as Adobe Creative Suite and Autodesk MAYA while working in a dynamic environment with ongoing multimedia research and commercial projects. There are also opportunities to work on digital design projects set by external companies and other organisations. You will develop the skills and ideas to go on to employment as a digital designer or to set up your own business as a freelancer after graduation.

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From software agents used in networking systems to embedded systems in unmanned vehicles, intelligent systems are being adopted more and more often. Read more
From software agents used in networking systems to embedded systems in unmanned vehicles, intelligent systems are being adopted more and more often. This programme will equip you with specialist knowledge in this exciting field and allow you to explore a range of topics in computer science.

Core modules will give you a foundation in topics like systems programming and algorithms, as well as the basics of machine learning and knowledge representation. You’ll also choose from optional modules focusing on topics like bio-inspired computing or text analytics, or broaden your approach with topics like mobile app development.

You’ll gain a broad perspective on intelligent systems, covering evolutionary models, statistical and symbolic machine learning algorithms, qualitative reasoning, image processing, language understanding and bio-computation as well as essential principles and practices in the design, implementation and usability of intelligent systems.

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This course recognises the demand for innovative and truly creative individuals in the media industry. We produce highly regarded artists who will make a significant impact and contribution in today’s evolving marketplace. Read more
This course recognises the demand for innovative and truly creative individuals in the media industry. We produce highly regarded artists who will make a significant impact and contribution in today’s evolving marketplace.

Taught by our BAFTA award winning staff and visiting industry professionals, the course mission is to evolve highly respected individuals who will fill influential creative positions in the film, television, advertising, games, visual novels and mobile app fields. Students learn how to develop and explore intellectual property and realise its outcome, channelling animation into new forms of information delivery within the entertainment and communication industries. This will provide you with vital professional links after graduating and help to build your confidence and skill-base specific to your own career needs.

During the course you will explore animation production through a series of lectures, seminars and practical workshops. This will be supported by life drawing sessions, technical support and software demonstrations covering practical and technical skills at an advanced level. In addition to this, industry-related guest lecturers will be invited to provide vibrant masterclasses and workshops offering professional advice and guidance on your work.

You will also be encouraged to attend the many animation festivals celebrated in the UK and abroad whenever possible, including Annecy International Animation Film Festival and Bradford Animation Festival.

See the website http://courses.southwales.ac.uk/courses/138-ma-animation

Skillset accredited

Our MA Animation is part of the Skillset Media Academy Wales, a partnership of the leading film and media schools in Wales. Students on our postgraduate animation award benefit from close contact with the Academys Industry Panel and opportunities to access professional master classes, workshops, networking events, jobs and work placements. They also have the chance to promote their work through an exclusive online network.

What you will study

You will develop a critical understanding of intellectual property and the evolution of animation into new forms of information delivery in today’s entertainment and communication industries. The course is designed to develop and produce your ideas through the following five modules:
- Animation Pre-Production
- Animation Production
- Animation Post-Production
- Advanced Software Skills 1
- Advanced Software Skills 2

Common Modules:
The Faculty understands the importance of a strong grounding in research knowledge and skills, enterprise and innovation as part of a balanced postgraduate education.

We also recognise that each student has different requirements of their postgraduate experience.

You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.

- Creative and Cultural Entrepreneurship:
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.

- Research and Practice in the Creative and Cultural Industries:
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.

- Research Paradigms:
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.

PLEASE NOTE: Modules are subject to change.

Learning and teaching methods

The MA Animation is taught in a professional and friendly creative environment. All staff are industry trained and active in research and/or consultancy. Our well-equipped studios include state-of-the-art facilities with industry-standard software packages. You will have studio and workshop tutorials that are supported by lectures, seminars, integrated case study analysis, discussion groups and multimedia presentations. There is also a programme of industry-related guest lectures delivered by experienced visiting lecturers.

Work Experience and Employment Prospects

The MA Animation produces flexible, highly skilled animators who can make a significant contribution to the field. Our graduates have successfully gained work at multi award-winning and internationally recognised studios, including A Productions Ltd, Aardman Animations Ltd, ArthurCox, Bermuda Shorts, Beryl Productions International Ltd, Blitz Games, Disney Interactive, Double Negative, MTV, Nexus Productions, Rushes and Tinnopolis.

Assessment methods

Throughout the MA Animation you will be assessed on the outcome of your practical work supported by written reports.Assessment may also include individual or group presentations during seminar sessions, offering the opportunity to not only build your confidence in discussing your ideas to your peers, but also provide the opportunity to receive feedback on your progress and ways of developing your work.

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There are excellent prospects for roles within global IT Service Management as it is an expanding sector with a skills shortage. Read more
There are excellent prospects for roles within global IT Service Management as it is an expanding sector with a skills shortage. Professional bodies in this area (i.e. itSMF and the SFIA Council) recognise the need for quality and standards in the provision of IT Services underpinning IT Service Management and the quality and skills of staff employed in this profession.

This course has been designed to meet the need for competent and qualified staff that can enable organisations to maximise the value of Information Communications Technology (ICT) and IT Services. It is suitable for any student wishing to move into IT Service Management, and is particularly relevant to business strategic planning, service delivery and support, continuity planning, application and infrastructure management, quality management, project and change management.

Our online learning programmes are flexible and designed so you can balance study with your commitments at work and home. The programme structure and learning materials enable you to study at your own convenience and develop your own study schedule while offering opportunities for you to engage with your peers.

Northampton Integrated Learning Environment (NILE) is a dedicated online university learning space for students. Your tutors will use NILE to engage with you, and you will use NILE to access course materials, assessment information, virtual classrooms and discussion boards. Your assessed work will be submitted and graded online, so you will be able to see your grades and feedback wherever you are in the world. The system that underpins NILE is Blackboard and access to this system is through nile.northampton.ac.uk. We also have a mobile app so you can stay connected to the University of Northampton wherever you are; iNorthampton is available for Android and Apple mobile devices.

Course content

The rationale for the course is based on the recognition that the effectiveness of all IT Services is a vital aspect to the prosperity of any organisation. The course embraces best practice from leading service providers, and by continual reassessment, ensures all material is relevant to today’s computing and management expectations.

The course encompasses IT Service Management through a series of progressive units developing the student’s knowledge from fundamental concepts, through to units addressing IS strategy. Subjects covered include: management information, quality management, application development, infrastructure, service support and delivery, continuity planning, people and operational issues of implementing IT Service Management Best Practice. The course addresses current standards for IT Service Management, such as ISO20000 and ITIL®.

Core learning will be delivered electronically and you will be encouraged to engage with your fellow students and tutors online. Studying online will give you the flexibility to study at your convenience* without the need to travel or physically attend classes, whilst enhancing your employment opportunities. You will be supported throughout the process by our great teaching staff that are professionally qualified and have industry and academic experience to share with you.

Studying this programme will give you an opportunity to undertake PRINCE2 qualifications.

*Modules are delivered within trimester periods so you will need to complete them in specified times.

What you will study

This programme is 30 months in duration. The academic year is split into trimesters. For a September start you will study as follows;
-Trimester one – September to December
-Trimester two – January to April
-Trimester three – May to July

Year One
Trimester one – September to December
You will study one module; Quality and IT Management.
Trimester two – January to April
You will study two modules; Change Management and Project Management.
Trimester three – May to July
You will study one module; Service Improvement.

Year Two
Trimester four – September to December
You will study two modules; Service Transition and Service Operations.
Trimester five – January to April
You will study two modules; Strategic Management of IS and Research Methods and Dissertation. You will commence work on your Dissertation.
Trimester six – May to July
You will study one module; Information Systems Methods and commence work on your Dissertation.
Trimester seven – September to December
You will complete your Dissertation.

February start information available soon.

For further information on course content and modules please refer to the NILE site: https://nile.northampton.ac.uk/webapps/blackboard/content/listContent.jsp?course_id=_27700_1&content_id=_1027153_1&mode=reset%E2%80%8B

Course modules (16/17)

-Quality and IT Management
-Information Systems Methods
-Service Improvement
-Service Transition Management
-Service Operation Management
-Strategic Management of IS
-Change Management
-Project Management
-Dissertation and Research Methods

Assessments

The course has a mixture of assessment involving reports, case studies, portfolios, oral presentations as well as examinations. The emphasis is on assessment by coursework and in the final year an applied research project is a key element of the course.

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Smartphones and tablets, gaming algorithms or social media – new media are changing the way we live, work and communicate. This programme gives you an understanding of the impact of digital technologies on society as well as practical design and production skills. Read more

Overview

Smartphones and tablets, gaming algorithms or social media – new media are changing the way we live, work and communicate. This programme gives you an understanding of the impact of digital technologies on society as well as practical design and production skills.

If you don’t already have skills in web, game and mobile app design, web development or animation, you’ll have the chance to develop these or build on your own experience. You’ll gain an understanding of the social, cultural and economic roles of new media and explore what it’s like to work in new media industries.

With a range of optional modules to choose from, you’ll also be able to expand your knowledge into areas such as photography, political communication, feminism in the media or a work placement. Taught by expert practitioners and researchers, you’ll gain the knowledge and skills to thrive in a fast-paced and growing sector.

The degree is also available to study part-time over 24 months. The part-time MA may be of special interest to those who are working in related fields as part of their career development.

Specialist Facilities

Our School has a range of fantastic facilities to support your studies. The 58-seat Phil Taylor Cinema is equipped with Dolby Digital sound and high-definition projection facilities, as well as projectors for 16mm and 35mm film.

You can also work on your own projects in our 44 editing suites, equipped with Avid Media Composer editing software and Adobe Creative Cloud. The fully equipped TV studio also has a large green screen area, lighting and photo-flash facilities. We also have a track and dolly, sliders, Glidecam and various cranes, and you’ll have access to a new photographic dark room.

We also run a loans service where you can borrow a range of HD digital camcorders and various Canon stills cameras to help with your project work.

Course Content

Depending on your previous experience, you may need to take the module New Media Production Skills to develop your knowledge of visual design software, HTML, CSS, PHP, WordPress, Javascript and animation. The module isn’t assessed so it will appear in your transcript, but won’t count towards your classification.

In each semester you’ll study core modules that build your knowledge of new media contexts and practice. You’ll consider the relationship between new media and contemporary culture and the interactive forms and practices that are emerging. Then you’ll gain practical production, project management and critical skills and respond to new media briefs in collaborative projects.

You’ll then have the chance to broaden your approach with your choice of optional modules, from photography and cinematics to political communication, television narratives and public relations in society.

To demonstrate the skills you’ve gained, you’ll also undertake a major independent project. You can choose to submit a dissertation and take classes on research methods throughout the year, or you can work on a sustained, practical new media project with a written element.

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To succeed in business, you require more than just business skills. The Master of Business Administration Executive is a globally recognised postgraduate qualification for ambitious, motivated professionals. Read more
To succeed in business, you require more than just business skills. The Master of Business Administration Executive is a globally recognised postgraduate qualification for ambitious, motivated professionals.

Obtaining an MBA at the University of Northampton will support your career progression by developing your critical thinking and research skills which will enhance your business knowledge and understanding. The MBA Executive will improve management practice and equip you with essential leadership skills, confidence and competence to assist your industry and achieving your organisation’s objectives. You will think laterally, challenge convention and offer knowledge based solutions to business issues. You will learn to think and operate differently which is essential in today’s global business arena.

Our online learning programmes are flexible and designed so you can balance study with your commitments at work and home. The programme structure and learning materials enable you to study at your own convenience and develop your own study schedule while offering opportunities for you to engage with your peers.

Northampton Integrated Learning Environment (NILE) is a dedicated online university learning space for students. Your tutors will use NILE to engage with you, and you will use NILE to access course materials, assessment information, virtual classrooms and discussion boards. Your assessed work will be submitted and graded online, so you will be able to see your grades and feedback wherever you are in the world. The system that underpins NILE is Blackboard and access to this system is through nile.northampton.ac.uk. We also have a mobile app so you can stay connected to the University of Northampton wherever you are; iNorthampton is available for Android and Apple mobile devices.

Course content

Core learning will be delivered electronically and you will be encouraged to engage with your fellow students and tutors online. Studying online will give you the flexibility to study at your convenience* without the need to travel or physically attend classes, whilst enhancing your employment opportunities. You will be supported throughout the process by our great teaching staff that are professionally qualified and have industry and academic experience to share with you.

Studying this programme will give you an opportunity to undertake professional accreditation in Marketing and Project Management.

*Modules are delivered within trimester periods so you will need to complete them in specified times.

For further information on course content and modules please refer to the NILE site: https://nile.northampton.ac.uk/webapps/blackboard/content/listContent.jsp?course_id=_27188_1&content_id=_1000350_1&mode=reset%E2%80%8B

Year One

Trimester one – September to December
You will study two modules; Critical Issues in Business and Managing and Organisational Behaviour.

Trimester two – January to April
You will study one module; Financial Decision Making.

Trimester three – May to July
You will study one module; Managing Operations and the Supply Chain.

Year Two

Trimester four – September to December
You will study one module; Competitive Strategy and Innovation and commence work on your Business Research Project.

Trimester five – January to April
You will study one module; Strategic Marketing and continue work on your Business Research Project.

Trimester six – May to July
You will study one module; Leadership in a changing context and complete your Business Research Project.

MBA Masterclasses

For MBA Executive part time and distance learning students, you will be invited to attend a series of MBA masterclasses (five in total on Saturday’s 10-4pm) which would link to your modules.

The MBA Masterclasses are not a compulsory part of your study however, they give you the opportunity to enhance your study, meet with the module leader and network with fellow MBA students.

The module enables placement students (as future managers and leaders) to analyse the ways in which the design and organization of work places and spaces might influence organisational culture. The design and interior layout of buildings represent ‘the visible part of the culture of an organization’, with these spaces being representative of an organisation’s collective values, beliefs and behaviours.

Chartered Institute of Marketing (CIM) Introductory Certificate

The CIM Introductory Certificate provides an internationally recognised qualification in marketing. We provide all the materials necessary to prepare you for this award as part of your course fees. In order to achieve this award, two CIM assessments must be successfully completed in addition to your MBA study.

PRINCE2 Foundation and Practitioner Award

PRINCE2® (Projects in Controlled Environments) is the internationally recognised project management programme. Online learning materials are provided as part of your course fees. Additional PRINCE2 assessment must be successfully completed in addition to your MBA study.

MBA Business Event

Students will have the opportunity to participate in the MBA business event (Brussels in 2014/15) in their first year. The MBA business event is optional and the cost should not exceed £250 for flights and accommodation (If travelling from the UK). Students normally allow an additional £250 for their expenses.

Please Note: Additional fees, over and above your course fees, will be payable for the optional elements, for example for travel and accommodation for the Business Event or by the examination or membership bodies for membership and assessments associated with the qualifications.

Methods of Learning

Per module you should expect to spend between 10/20 hours per week engaging with online activities and study through NILE as well as self-directed study time

Assessments

The programme has a combination of assessment involving practical work, essays, reports, case studies and examinations. The Business Research Report is a 15,000 word independent research project.

Facilities and Special Features

Our programme combines all of the study of critical business areas and leadership skills with the extra value of additional recognition, qualifications and activities. We offer a unique combination of opportunities including:
-Extensive online materials to support your studies.
-MBA business event *(in 2015 a three day business networking trip to Brussels).
-Chartered Institute of Marketing (CIM) Introductory Certificate**.
-PRINCE2 Foundation and Practitioner Award**.

*Optional – not included in course fees.
**Optional – membership and/or examination fees not included as part of course fees.

Careers

Unlike other postgraduate programmes which provide in depth specialisation in a specific field, an MBA is interdisciplinary. An MBA exposes you to all areas of business including accounting, finance, marketing, and human resources.

-An MBA may prove invaluable in progressing your career providing you with new skills in the workplace.
-An MBA is suitable for those wishing to pursue a consultancy role.
-Those with an MBA dictate a high level of credibility as they are extremely confident and able to influence others.
-Studying for an MBA will give you the chance to experiment with your approach to problem solving and develop your management and interpersonal skills; all essential abilities.

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The recent growth in the desire to ‘build’ smart cities requires employees who understand the latest an emerging smart networking technologies including… Read more
The recent growth in the desire to ‘build’ smart cities requires employees who understand the latest an emerging smart networking technologies including Cloud Computing, Virtual Networking, Data Centre Management, Internet of things (IoT), 4G/5G Mobile Networks, Mobile App Development, Unmanned Aerial Vehicles (UAVs), and Data and Network Security, which are creating new opportunities for business education, research and many other aspects of our daily lives.

The course aims to produce graduates with the vision, knowledge and skills to apply these latest smart networking technologies to optimise the ICT networking infrastructure for businesses to design innovative networking solutions, and to develop smart networking-enabled applications and services.

It aims to provide you with the necessary current knowledge and skills to allow you to make an immediate contribution to relevant industries and research environments. The blend of theory and practical applications in smart networking will enhance your employability.

There are six entry points through the year. This allows you to start when it is most suitable. The entry points are:

• September
• November
• January
• March
• June
• July

Visit the website: https://www.beds.ac.uk/howtoapply/courses/postgraduate/next-year/sensors-and-smart-cities#about

Course detail

The expertise that the University of Bedfordshire has in the related areas of smart cities, and the work it has undertaken as part of a world-leading smart city project called MK:Smart means that you will be at the forefront of developments in this exciting area.

Modules

• Wireless Embedded Systems
• Information Governance and Compliance
• Smart Infrastructure and Data Architecture
• Research Methodologies and Project Management
• MSc Project – Sensors and Smart Cities

Assessment

Most units are assessed with examinations and coursework. Details can be found in the individual module specifications. Assessment is carried out according to context and purpose and recognises that you may exhibit different aptitudes in different forms of assessment:

• Most of the units require collaborative assessments that ask students to form teams and work on a selected project or research topics. However, students will be assessed individually based on their contributions to the overall work.
• Oral presentations are also important assessment method in many units that require student to present the projects developed or researched outlined by the assignment specifications.
• There are formal unseen written examinations for two 30 credit units.
• Individual project that can formed as different ways with conjunctions with their supervisors but has to be suitable to the course scope.

Careers

Employability is understood widely as encompassing knowledge, skills and a professional attitude which your tutors expect you to display in all your units. All University of Bedfordshire courses aim to help you to be prepared for the world of work. The Careers Service is there to support you throughout the three years of your study. On the one hand, our curriculum gives you skills that are valuable for a career within Finance in particular but is also relevant for a much wider range of applications such as information analysis or decision support systems. On the other hand, the department will fully use our industry collaboration connections and resources to serve the course delivery. The collaboration industry partners include car manufactory, MK:SmartCity project and airport data security project and so on. These industry collaborations will well help students developing their real world problem solving skills and extended their employability.

The final year unit `Professional Project Management in particular requires you to work in a team so as to apply a current project management methodology that embraces all of these knowledge areas in an integrated way while going through the stages of planning, execution and project control; you will work as part of a team, take responsibility and make autonomous decisions that impact on the project team performance.

Funding

For information on available funding, please follow the link: https://www.beds.ac.uk/howtoapply/money/scholarships/pg

How to apply

For information on how to apply, please follow the link: https://www.beds.ac.uk/howtoapply/course/applicationform

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Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Read more
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011. Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world. This is your opportunity to turn your passion into a career.

At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development. On our course, you develop both theoretical and practical knowledge of computer games. Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life.

You explore topics including:
-Game design
-Game AI
-3D games development
-Mobile app programming
-Physics-based games

Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.

We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014).

Professional accreditation

This degree is accredited by the Institution of Engineering and Technology (IET).This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng).

Our expert staff

The University of Essex was the birthplace of the ‘virtual world’. Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today. Richard was also included in Geek.com’s list of the most influential game developers of all time.

Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality.

More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities.

Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations.

Specialist facilities

We are one of the largest and best resourced computer science and electronic engineering schools in the UK. Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment.
-Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence
-We have six laboratories that are exclusively for computer science and electronic engineering students. Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress
-All computers run either Windows 7 or are dual boot with Linux
-Software includes Java, C++, Perl, MySQL, Matlab, Microsoft Office, Visual Studio, and Project
-Students have access to CAD tools and simulators for chip design (Xilinx) and computer networks (OPNET)
-We also have specialist facilities for research into areas including non-invasive brain-computer interfaces, intelligent environments, robotics, optoelectronics, video, RF and MW, printed circuit milling, and semiconductors

Your future

Graduates of our School go on to work for giants in the field such as Intel and Panasonic, but the corporate route isn’t for everyone. Some of the most exciting and innovative work in the field is being developed by small start-up companies. Our optional business module focuses on developing your entrepreneurial spirit, teaching you how to apply your technical and creative skills to your own venture.

Our recent graduates have progressed to a variety of senior positions in industry and academia.

We also work with the university’s Employability and Careers Centre to help you find out about further work experience, internships, placements, and voluntary opportunities.

Example structure

-Game Design
-Game Artificial Intelligence
-Physics-Based Games
-Mobile & Social Application Programming
-MSc Project and Dissertation
-Professional Practice and Research Methodology
-Group Project (Incorporating a Game Jam)
-Programming in Python (optional)
-Intelligent Systems and Robotics (optional)
-Machine Learning and Data Mining (optional)
-Text Analytics (optional)
-Virtual Worlds (optional)
-High-Level Games Development (optional)
-Natural Language Engineering (optional)
-Creating and Growing a New Business Venture (optional)

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GRADUATES OF THE INTERACTION DESIGN PROGRAM WILL CREATE RICHLY INTERACTIVE PRODUCTS AND SERVICES THAT ENHANCE MEANING AND EXPAND POSSIBILITIES IN PEOPLE’S DAILY LIVES. Read more
GRADUATES OF THE INTERACTION DESIGN PROGRAM WILL CREATE RICHLY INTERACTIVE PRODUCTS AND SERVICES THAT ENHANCE MEANING AND EXPAND POSSIBILITIES IN PEOPLE’S DAILY LIVES

Interaction Design brings together students of design, art and technology who have a strong portfolio in concepts, work process, aesthetic execution and passion for serving human needs through interactive experiences.

Your studies at CCS will be grounded in human-centered design practices that will prepare you for the changing nature of work and collaboration in the 21st century. Through the College’s unique curriculum, you will develop deep systems literacy – a timeless framework for understanding rapidly changing technology platforms and economic, market and social challenges. You will become adept with models of interaction and conversation that sharpen your insights and enable you to increase choice for all of your users. You will learn how value creation has evolved in today’s networked, information-driven global economy and how to innovate through design.

Upon graduation, you will be qualified to work inside of tech companies and design firms, from established players to startups. You will know how to design websites and apps for the delight of the experience and effectiveness in achieving users’ goals. You might design a professional online network for consultants who want to work together flexibly, and enhance their skills and reputations along the way. You might prototype a mobile app for small businesses that need real-time alerts and coordinated schedules to keep productivity high and costs low. Or you might invent entirely new experiences for sharing rides in a self-driving car.

The College’s unique program balances research, systems modeling and making, teaching you how to step beyond the limits of today’s technology and market demands to shape desired futures through design. For your career, you can choose where you want to contribute: from designing products to coding prototypes to running product strategy or a combination. You will have the skills to persuade and influence your co-workers, who will be experts in technology, marketing and business, by understanding their language and working as their peer. You will have an appreciation for the challenges of innovation and for what is required to start your own enterprise.

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Accountancy and Finance professionals have central roles in all types and sizes of organisations, and these skills have become essential for those seeking senior roles. Read more
Accountancy and Finance professionals have central roles in all types and sizes of organisations, and these skills have become essential for those seeking senior roles. You will have opportunities to engage with analysis and evaluation of many of the accounting issues present in modern business. On completion, you will be conversant with theoretical issues in accountancy and finance, and be able to apply accounting theory and practice to real issues faced in day-to-day operations.

This programme examines current accounting issues and how they relate to the wider social, technical and economic challenges that businesses face. It also offers the opportunity to study a specialist interest. The programme assumes that students will enter with a good deal of technical accounting knowledge, having either studied accounting at undergraduate or professional level.

The programme consists of taught modules, research methods and a supervised dissertation. Students can also enrol to take ACCA or CIMA professional modules at a reduced rate.

Our online learning programmes are flexible and designed so you can balance study with your commitments at work and home. The programme structure and learning materials enable you to study at your own convenience and develop your own study schedule while offering opportunities for you to engage with your peers.

Northampton Integrated Learning Environment (NILE) is a dedicated online university learning space for students. Your tutors will use NILE to engage with you, and you will use NILE to access course materials, assessment information, virtual classrooms and discussion boards. Your assessed work will be submitted and graded online, so you will be able to see your grades and feedback wherever you are in the world. The system that underpins NILE is Blackboard and access to this system is through the direct web link nile.northampton.ac.uk. We also have a mobile app so you can stay connected to the University of Northampton wherever you are; iNorthampton is available for Android and Apple mobile devices.

Course content

Core learning will be delivered electronically and you will be encouraged to engage with your fellow students and tutors online. Studying online will give you the flexibility to study at your convenience* without the need to travel or physically attend classes, whilst enhancing your employment opportunities. You will be supported throughout the process by our great teaching staff that are professionally qualified and have industry and academic experience to share with you.

*Modules are delivered within trimester periods so you will need to complete in specified times.

What you will study

This programme is 30 months in duration. The academic year is split into trimesters. For a September start you will study as follows;
Trimester one – September to December
Trimester two – January to April
Trimester three – May to July

Year One
Trimester one – September to December
You will study one module: Financial and Business Strategy
Trimester two – January to April
You will study one module: Corporate Reporting
Trimester three – May to July
You will study one module: Global Financial Strategy

Year Two
Trimester four – September to December
You will study one module: Strategic Audit
Trimester five – January to April
You will study two modules: ‘Social Responsibility and Governance’ and ‘Dissertation and Research Methods’. You will then commence work on your Dissertation.
Trimester six – May to July
You will study two modules: Investment Analysis and ‘Dissertation and Research Methods’. You will continue to work on your Dissertation.
Trimester seven – September to December
You will study one module: ‘Dissertation and Research Methods’. You will complete your Dissertation.

Course modules (16/17)

-Corporate Reporting 1
-Global Financial Strategy
-Financial and Business Strategy
-Strategic Audit
-Investment Analyst
-Social Responsibility and Governance
-Dissertation and Research Methods

Methods of Learning

Per module you should expect to spend between ten to 20 hours per week engaging with online activities and study through NILE as well as self-directed study time. Typical time to completion is 30 months.

Assessments

The course has a combination of assessment involving reports, case studies, time constrained tests and your dissertation.

Facilities and Special Features

-Flexible study which is delivered online wherever you are.
-Full support from professionally qualified staff and engagement with fellow students.
-Opportunity to undertake ACCA or CIMA professional modules at a reduced rate.
-Check out this case study and overview from the Subject Leader for Accounting and Finance: https://nile.northampton.ac.uk/webapps/blackboard/content/listContentEditable.jsp?content_id=_1255734_1&course_id=_31642_1&mode=reset

Careers

Excellent career opportunities exist in accounting and finance. Recent graduates have secured positions in accounting firms, industry, banking, finance and commerce.

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