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Masters Degrees (Medical Visualisation)

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This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation. Read more
This programme is the first taught Masters programme in medical visualisation in the UK. Offered jointly by the University of Glasgow and the Glasgow School of Art, it combines actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation.

Why this programme

-You will examine human anatomy and reconstruct it in a real-time 3D environment for use in education, simulation, and training.
-You will have access to the largest stereo 3D lab in Europe, and its state-of-the-art facilities such as laser scanner (for 3D data acquisition), stereo 3D projection, full body motion capture system, haptic devices and ambisonic sound.
-You will also have access to the Laboratory of Human Anatomy at the University of Glasgow, one of the largest in Europe.
-The programme has excellent industry connections through research and commercial projects and there are possible internship opportunities. You will benefit from guest lectures by practitioners, researchers and experts from industry.
-This programme is accredited by the Institute of Medical Illustrators.

Programme structure

You will split your time between the Glasgow School of Art (Digital Design Studio) and the University of Glasgow (Laboratory of Human Anatomy). The programme is structured into three stages.

Stage One: digital technologies applied to medical visualisation (delivered by the Digital Design Studio at the Glasgow School of Art)
Core courses
-3D modelling and animation
-Applications in medical visualisation
-Volumetric and 3D surface visualisation
-Core research skills for postgraduates.

Stage Two: human anatomy (delivered by the Laboratory of Human Anatomy at the University of Glasgow).
Core courses
-Introduction to anatomy
-Structure and function of the human body
-Cadaveric dissection techniques.

In Stage Three you will complete a self-directed final project, supported throughout with individual supervision.

Career prospects

Career opportunities exist within the commercial healthcare device manufacturer, the public and private healthcare sectors, as well as in academic medical visualisation research. Students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, eg diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Here are some examples of roles and companies for our graduates:
-Interns and Clinical Assistants at Toshiba Medical Visualisation Systems
-Research Prosector (GU)
-3D printing industry
-Demonstrators in Anatomy
-PhD studies - medical history, medical visualisation
-Medical School
-Dental School

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The Master of Science (M.Sc) in Medical Visualization is a new one-year taught postgraduate programme offered by the Digital Design Studio at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow. Read more
The Master of Science (M.Sc) in Medical Visualization is a new one-year taught postgraduate programme offered by the Digital Design Studio at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow.

The purpose of this programme is to create a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation using state of the art virtual reality facilities. It allows a unique opportunity to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This programme will enable students to create original medical datasets, allow a greater understanding of “normal” anatomy, regional variations, and provide a novel approach to aid multi-disciplinary fields in anatomical knowledge, understanding, training and skills transfer. With the demand from clinicians of anatomical knowledge of students increasing (as a result in changes to medical and dental curricula) this Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation.

Students undertaking the

MSc in Medical Visualisation and Human Anatomy

programme will split their time equally between the University of Glasgow (Laboratory of Human Anatomy) and the Glasgow School of Art (Digital Design Studio). The programme is delivered as two core areas – digital technologies applied to medical visualisation (delivered by the Digital Design Studio at Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy at Stage 2). In Stage 3, students work towards a large-scale self directed final project, supported throughout by individual supervision.

Subsequent career opportunities exist within the commercial healthcare technology industry (device manufacturer, etc.), the public and private healthcare sectors, as well as in academic medical visualisation research. Career outcomes for the students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, e.g. diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Although just one intake per year in September, students can attend this programme on a part-time basis.

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Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. Read more
Medical art encompasses a wide range of applications from patient communication and information to medical teaching and training. It is also used by the pharmaceutical industry to aid in explanation of their products and by television companies in the production of documentaries.

This highly innovative one-year taught Masters course employs highly specialised tutors from scientific backgrounds alongside experienced medical art supervisors.

Why study Medical Art at Dundee?

Medical Art is the depiction of anatomy, medical science, pathology and surgery. This may include medical images, models or animations for use in education, advertising, marketing and publishing, conceptual work in relation to research, education and publishing and two or three-dimensional visualisation for the training of specific medical professionals.

Medical and forensic artists require technical and conceptual art skills alongside comprehensive medical and anatomical knowledge.

What's so good about studying Medical Art at Dundee?

You will benefit from the facilities of a well-established art college, whilst appreciating the newly-refurbished laboratories, a dedicated library and access to human material in a modern medical science environment.

Internships

Short term internships in forensic and medical institutes throughout the world will be offered to selected students following graduation. Internship institutes offer these internships based on the reputation of the course and its tutors and include the National Centre for Missing and Exploited Children (NCMEC), USA; the Turkish Police Forensic Laboratory, Ankara and Ninewells Hospital, Dundee.

How you will be taught

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

What you will study

Students on both Forensic Art and Medical Art MSc's share joint modules with increasing specialisation. Students may carry out their semester three Dissertation module either at the University or from a working environment or placement.

The course is delivered using traditional methods including lectures, practical studio sessions and small group discussions with an encouragement into debate and theoretical solutions to current problems.

Medical Art students study:

Semester 1 (60 credits)
Anatomy - Head and Neck
Anatomy - Post Cranial
Life Art
Digital Media Practice
Research Methods

Semester 2 (60 credits)
Medical Art 1 - Image Capture and Creation
Medical Art 2 - Communication and Education
Medical-Legal Ethics

Semester 3 (60 credits) - dissertation and exhibition resulting from a research project undertaken either at the university or as a placement.

On successful completion of Semesters 1 and 2 there is an exit award of a Postgraduate Diploma in Medical Art.

How you will be assessed

Anatomy modules will be assessed by spot-tests and practical examinations and coursework. Medico-legal ethics will be assessed by both a written exam and coursework. All other modules will be assessed by coursework.

Careers

This programme aims to provide professional training to underpin your first degree, so that you can enter employment at the leading edge of your discipline. Career opportunities in medical art are varied and will depend on individual background and interests.

In medical art potential careers exist in the NHS as well as industry. Medical art and visualisation is a rapidly changing and broad discipline. Possible careers include:

NHS medical illustration departments producing patient information and illustration services for staff
E-learning
3D model making (including clinical/surgical skills trainers) companies
Digital art and animation studios
Publishing houses
Illustration studios
Medico-legal artwork
Freelance illustration and fine art applications
Special effects and the media/film world
Academia – teaching or research
PhD research

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We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This taught Postgraduate Certificate in Human Anatomy is a new unique programme offering comprehensive training in all human anatomy, including legislation relevant to working in a human anatomy laboratory. Read more
This taught Postgraduate Certificate in Human Anatomy is a new unique programme offering comprehensive training in all human anatomy, including legislation relevant to working in a human anatomy laboratory.

Why this programme

-You will study in one of the busiest human anatomy laboratories in Europe where we admit approximately 100 donors each year. This provides us with a very unique and privileged way to teach and research in the field of human anatomy.
-You will have access to a large number of prosected (professionally dissected) anatomical specimens.
-During your studies you will have access to the recently refurbished teaching and research laboratories within the Thomson Building.
-You will study in facilities which house our Clinical Anatomy Skills Centre (CASC) - a unique partnership between the Royal College of Physicians and Surgeons of Glasgow and the University of Glasgow.
-You will also have access to recently modernised and refurbished laboratories including a large dissection room, histology teaching laboratory, histology preparation library as well as the surgical suites of CASC. Our tutorial and lecture facilities have ben updated with modern audio-visual equipment, all with internet access.
-During your studies you will have access to the world-renowned anatomical and pathological collections of William Hunter and John Cleland. These collections are unique to Glasgow and we hold the world’s largest collection of anatomical specimens from these two significant individuals who enhanced anatomical knowledge and understanding.
-Clinical anatomists active in research will teach you, and by those specialising in pedagogical techniques related to anatomy and anatomical education.
-The course also has postgraduate demonstrating staff that have either anatomical or anatomical and medical visualisation training.
-On completion of the programme you will have gained valuable understanding and a range of skills encompassing anatomical legislation, human anatomy, cadaveric dissection techniques and typical laboratory practices within this environment.
-We have excellent links with clinicians, paramedical and allied health professionals, scientists and industry specialists.

Programme structure

The Postgraduate Certificate in Human Anatomy comprises three core compulsory courses taught from January – May each year. It comprises approximately 10 hours of direct contact teaching each week during the course.

-Introduction to Anatomy
-Structure and Function of the Human Body
-Cadaveric Dissection Techniques

Teaching and Learning Methods
During your training in anatomy, you will receive tuition using a wide variety of methods from expert staff including tutorials, lectures, group work, laboratory classes and dissection based classes. As such you will develop a wide range of skills useful in an anatomical and clinically applied environment. These skills will aid in teamwork, scientific exploration, problem solving and identifying relevant laboratory protocols.

Assessment Methods
The course is assessed by a variety of different methods including essay writing, group presentations, “spot” examinations where anatomical structures have to be identified, or potentially, applied anatomy has to be demonstrated through data interpretation, and group work through continuous assessment.

Career prospects

The Postgraduate Certificate in Human Anatomy will provide comprehensive anatomical training which could provide a platform for further study in the field. It could help enhance an individual’s clinical portfolio for a specialty related to the surgical, paramedical and allied health professionals practice which requires an in-depth anatomical knowledge.

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One image tells more than a thousand words. It is not surprising that in biomedical sciences traditionally illustrations are created to enable communication between scientist and author, teacher and student, or physician and patient. Read more
One image tells more than a thousand words
It is not surprising that in biomedical sciences traditionally illustrations are created to enable communication between scientist and author, teacher and student, or physician and patient. Art and science come together in scientific illustration.

Your future expertise
When you graduate, you are a specialist who makes accurate visualisations of topics from the clinical, medical and biological domain. You have the skills to use a wide range of traditional and digital visualisation techniques.

Best of two top universities
The Master Scientific Illustration is an international study programme in which you will meet students from European countries and beyond. Unique in Europe. It is cooperation between the Faculty of Arts at Zuyd University of Applied Science in Maastricht and the Faculty of Health, Medicine and Life Sciences at Maastricht University.

Language
English/Dutch. The lecturers also speak German.

The teaching programme

Training in technical skills
Your training has a strong emphasis on the application of conventional imaging techniques in conjunction with photography, video and computer techniques for accurate two-dimensional display of three-dimensional structures. Additional training in digital three-dimensional reconstruction and modelling is given in workshops. You acquire a broad theoretical basis as well as practical experience in working with medical techniques such as dissection, processing of microscopic and macroscopic serial sections and working with medical imaging techniques such as Computed Tomography (CT) and Magnetic Resonance Imaging (MRI).

Becoming a scientific storyteller
To be able to create a scientifically correct image, you must not only be a good craftsman, but also an outstanding 'storyteller' and communicator. You must be capable of communicating with specialists from different scientific fields, understanding the scientific problem and then be able to convert it into visualisation for a specific target audience. Creating images for patient education requires a different approach than creating images for a group of medical specialists. For this reason you will not only be trained in anatomy and medical nomenclature but you’ll also be guided in the field of communication. Furthermore, by means of practical assignments (including illustrating a surgical procedure) you will build up experience in making abstractions and schematisations of the reality to create an image that tells the scientific story in the best possible way.

The themes
The teaching programme is build up in three themes:

- Man
- Animal
- Human and Animal Surgery

Each of the themes consists of three to five components and each component involves one or more assignments, which deal with various aspects of scientific illustration and in which various traditional visualisation techniques are practised and applied. The assignments are graded in terms of complexity, leading up to the level required for professional practice.

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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Demand is growing for high value data specialists across the sciences, medicine, arts and humanities. The aim of this unique, modular, online distance learning programme is to enhance existing career paths with an additional dimension in data science. Read more

Programme description

Demand is growing for high value data specialists across the sciences, medicine, arts and humanities. The aim of this unique, modular, online distance learning programme is to enhance existing career paths with an additional dimension in data science.

The programme is designed to fully equip tomorrow’s data professionals, offering different entry points into the world of data science – across the sciences, medicine, arts and humanities.

Students will develop a strong knowledge foundation of specific disciplines as well as direction in technology, concentrating on the practical application of data research in the real world.

You can study to an MSc, Postgraduate Diploma, Postgraduate Certificate or Postgraduate Professional Development level.

Online learning

Our online learning technology is fully interactive, award-winning and enables you to communicate with our highly qualified teaching staff from the comfort of your own home or workplace.

Our online students not only have access to the University of Edinburgh’s excellent resources, but also become part of a supportive online community, bringing together students and tutors from around the world.

Programme structure

You can study to an MSc, Postgraduate Diploma, Postgraduate Certificate or Postgraduate Professional Development level.

For the MSc programme, students must successfully complete a total of 180 credits: Practical Introduction to Data Science (20 credits), the Dissertation Project (60 credits) plus 100 credits from the list of courses below.

For the MSc with specialism in Medical Informatics, students must successfully complete a total of 180 credits: Medical Informatics (10 credits), Research and Evaluation in eHealth (10 credits), the Dissertation Project (60 credits) plus 100 credits from the list of courses below. Students wishing to study the MSc with specialism in Medical Informatics should apply for the standard MSc in Data Science, Technology and Innovation and contact the Programme Administrator to discuss the specialism.

For the Postgraduate Diploma (PG Dip), students must successfully complete a total of 120 credits: Practical Introduction to Data Science (20 credits) plus 100 credits from the list of courses below.

For the Postgraduate Certificate (PgCert), students must successfully complete a total of 60 credits: Practical Introduction to Data Science (20 credits) plus 40 credits from the list of courses below.

For the Postgraduate Professional Development (PPD), students may take a maximum of 50 credits from the list of courses below. These credits will be recognised in their own right for postgraduate level credits or may be put towards gaining a higher award such as a PgCert.

Option courses

Some option courses may be compulsory for a specific programme; please refer to the information above.

Advanced Vision (10 credits)
Engaging with Digital Research (10 credits)
Ethics and Governance of eHealth (10 credits)
Introduction to Clinical Trials (10 credits)
Introduction to Health Informatics 1 (10 credits)
Introduction to Health Informatics 2 (10 credits)
Introduction to Vision and Robotics (10 credits)
Machine Learning (10 credits)
Managing Digital Influence (10 credits)
Medical Informatics (10 credits)
Neuroimaging: Common Image Processing Techniques 1 (20 credits)
Neuroimaging: Common Image Processing Techniques 2 (10 credits)
Practical Introduction to Data Science (20 credits)
Practical Introduction to High Performance Computing (20 credits)
Public Health Informatics (10 credits)
Research and Evaluation in eHealth (10 credits) (restricted to the MSc and MSc with Medical Informatics programmes)
Social Shaping of Digital Research (10 credits)
Technologies of Civic Participation (10 credits)
Telemedicine and Telehealth (10 credits)
The Use and Evolution of Digital Data Analysis and Collection Tools (10 credits)
Understanding Data Visualisation (10 credits)
User Centred Design in eHealth (10 credits)
Dissertation project – all Masters

(We recommend you take Introduction to Vision and Robotics before or simultaneously taking Advanced Vision, or have some previous experience with image processing.)

Learning outcomes

The modular course structure offers broad engagement at different career stages. Individual courses provide an understanding of modern data-intensive approaches while the programme provides the knowledge base to develop a career that majors in data science in an applied domain.

Career opportunities

This programme is intended for professionals wishing to develop an awareness of applications and implications of data intensive systems. Our aim is to enhance existing career paths with an additional dimension in data science, through new technological skills and/or better ability to engage with data in target domains of application.

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Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study Data Science at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study Data Science at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

MSc in Data Science aims to equip students with a solid grounding in data science concepts and technologies for extracting information and constructing knowledge from data. Students of the MSc Data Science will study the computational principles, methods, and systems for a variety of real world applications that require mathematical foundations, programming skills, critical thinking, and ingenuity. Development of research skills will be an essential element of the Data Science programme so that students can bring a critical perspective to current data science discipline and apply this to future developments in a rapidly changing technological environment.

Key Features of the MSc Data Science

The MSc Data Science programme focuses on three core technical themes: data mining, machine learning, and visualisation. Data mining is fundamental to data science and the students will learn how to mine both structured data and unstructured data. Students will gain practical data mining experience and will gain a systematic understanding of the fundamental concepts of analysing complex and heterogeneous data. They will be able to manipulate large heterogeneous datasets, from storage to processing, be able to extract information from large datasets, gain experience of data mining algorithms and techniques, and be able to apply them in real world applications. Machine learning has proven to be an effective and exciting technology for data and it is of high value when it comes to employment. Students of the Data Science programme will learn the fundamentals of both conventional and state-of-the-art machine learning techniques, be able to apply the methods and techniques to synthesise solutions using machine learning, and will have the necessary practical skills to apply their understanding to big data problems. We will train students to explore a variety visualisation concepts and techniques for data analysis. Students will be able to apply important concepts in data visualisation, information visualisation, and visual analytics to support data process and knowledge discovery. The students of the Data Science programme also learn important mathematical concepts and methods required by a data scientist. A specifically designed module that is accessible to students with different background will cover the basics of algebra, optimisation techniques, statistics, and so on. More advanced mathematical concepts are integrated in individual modules where necessary.

The MSc Data Science programme delivers the practical components using a number of programming languages and software packages, such as Hadoop, Python, Matlab, C++, OpenGL, OpenCV, and Spark. Students will also be exposed to a range of closely related subject areas, including pattern recognition, high performance computing, GPU processing, computer vision, human computer interaction, and software validation and verification. The delivery of both core and optional modules leverage on the research strength and capacity in the department. The modules are delivered by lecturers who are actively engaged in world leading researches in this field. Students of the Data Science programme will benefit from state-of-the-art materials and contents, and will work on individual degree projects that can be research-led or application driven.

Modules

Modules for the MSc Data Science programme include:

- Visual Analytics
- Data Science Research Methods and Seminars
- Big Data and Data Mining
- Big Data and Machine Learning
- Mathematical Skills for Data Scientists
- Data Visualization
- Human Computer Interaction
- High Performance Computing in C/C++
- Graphics Processor Programming
- Computer Vision and Pattern Recognition
- Modelling and Verification Techniques
- Operating Systems and Architectures

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Career Destinations

- Data Analyst
- Data mining Developer
- Machine Learning Developer
- Visual Analytics Developer
- Visualisation Developer
- Visual Computing Software Developer
- Database Developer
- Data Science Researcher
- Computer Vision Developer
- Medical Computing Developer
- Informatics Developer
- Software Engineer

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Biomedical Engineering is at the forefront of medical research, applying biotechnology and engineering to solve a wide range of medical problems. Read more
Biomedical Engineering is at the forefront of medical research, applying biotechnology and engineering to solve a wide range of medical problems. The overall aim is to create new products and medicines that advance our understanding of biology and improve healthcare.

When you join this course, you will start by learning about cell and molecular biology before focusing on genomic and systems’ data, cell visualisation and protein localisation in cells and tissues.

You will also study methods to create three-dimensional cultures and tissues.

Visit the website: https://www.beds.ac.uk/howtoapply/courses/postgraduate/next-year/biomedical-engineering

Course detail

• Study with tutors who possess wide ranging research experience in each subject area, and with specialists from external academic institutions, industry or government agencies
• Explore those areas of biological science that offer clear commercial applications in future healthcare developments, and learn how technology and engineering can be used to treat human disease
• Develop the ability to synthesise and use information from relevant sources, and independently and critically evaluate current research and advanced scholarship
• Gain the practical, hands-on knowledge and expertise that will equip you with the skills necessary for employment within emerging areas of the Biotech and Pharmaceutical industries
• Benefit from a wide choice of laboratory based research projects using state-of-the-art technologies and instruments, working under the supervision of dedicated research-active staff.

Modules

• Cell and Molecular Biology
• Computational Biology
• Medical Imaging and Cryobiology
• Biomaterials and Tissue Engineering
• Laboratory Based Research Project (Biomedical Engineering)

Assessment

Assessment is undertaken in all units of the course to check that you have met (or are working towards meeting) the threshold standards expected of all students.

Each unit of study has three summative assessment points and when each is marked you will be provided with feedback that is designed to show you where you are meeting/exceeding the standards and where/how you can/should make further improvement.

Careers

In addition to developing your specialist knowledge and understanding, there is emphasis on developing your approach and attitude to working by emphasising and encouraging the professional standards expected by employers. This is supported by a departmental seminar programme, which includes speakers from industry who will give you an insight into what they expect from employees.

The University also has a programme of seminars and workshops designed to help you recognise and boost the attributes expected and appreciated by employers. This is supplemented by trips and visits.

The University also has a programme of internal and external internships that provide excellent opportunities to gain additional work experience.

Funding

For information on available funding, please follow the link: https://www.beds.ac.uk/howtoapply/money/scholarships/pg

How to apply

For information on how to apply, please follow the link: https://www.beds.ac.uk/howtoapply/course/applicationform

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How can we develop secure and robust software? How can we teach computers to see? How can we make our software easily adaptable to new tasks? How do we improve learning by computers?. Read more
How can we develop secure and robust software? How can we teach computers to see? How can we make our software easily adaptable to new tasks? How do we improve learning by computers?

If you find these questions fascinating, you should choose the Master's degree programme in Computing Science in Groningen. This programme deals with both the theoretical and the practical aspects of computing.

You will develop and increase your in-depth knowledge within the areas of Distributed Systems, Software Engineering, Intelligent Systems, Computational Science and Visualization. Most courses offer insightful lectures covering both theory and practice. Apart from acquiring core computer science skills, mathematics and research methodology are also important.

In student colloquia research and presentation skills are developed. For those aiming to go into business rather than academia, project management and related topics are also offered. All skills acquired are actively used in research projects, either within the university or during business and industrial internships.

Because computer science is pivotal in many areas of research, students can easily participate in one of many research collaborations with other fields, such as bioinformatics, medicine and astronomy. In addition, contacts with many businesses facilitate internships in a variety of fields, matching the interests of most students.

Why in Groningen?

- Excellent computing facilities: Virtual Reality Cube, 12000+ processor, STELLA Blue-Gene type supercomputer, world's biggest touch screen
- Also offers Computational Science and Visualisation, in particular 3-D medical imagining

Job perspectives

Having completed the Master's degree programme in Computing Science, you will be spoilt for choice regarding future employment. There are hardly any areas of business or research which do not require computer scientists, either software engineers and architects, or researchers. Usually our students are offered suitable jobs within one month of graduating (or even before graduating).

After graduating, most of our alumni move on to software companies (or found their own) or to academia, usually by entering into PhD programmes.

Those in industry are generally promoted to managerial roles after a few years and, for example, become project managers.In academia the usual path is from PhD via post-doctoral researcher to university staff member, though quite a few of our successful PhD students have moved on to industry as well. Many MSc and PhD students have gone into the field of medical imaging, either at various universities or in the research labs of large companies. More and more are moving into bioinformatics.

Job examples

- PhD research position
- Work for a software company
- Medical imaging
- Bioinformatics

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Take advantage of one of our 100 Master’s Scholarships to study Health Data Science at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships to study Health Data Science at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

Healthcare, with an already established strong relationship with Information & Communication Technologies (ICT), is continuously expanding the knowledge forefront as new methods of acquiring data concerning the health of human beings are developed.

Processing this data to extract valuable information about a population (epidemiological applications) or the individual (personalised healthcare applications) is the work of health data scientists. Their work has the potential to improve quality of life on a large scale.

Swansea University is the first institution in the UK to offer this taught master's programme in Health Data Science designed to develop the essential skills and knowledge required of the Health Data Scientist.

Key Features of the Health Data Science Programme

- A one year full-time taught master's programme designed to develop the essential skills and knowledge required of the Health Data Scientist.
- The Health Data Science course is also available for three years part-time study.
- An integrated programme of studies tailored to the essential skill set required for Data Scientists operating within healthcare organisations covering key topics in computation, data modeling, visualisation, machine learning and key methodologies in the analysis of linked health data.
- Hands on experiential learning from the professionals behind the Secure Anonymised Information Linkage (SAIL) Databank, a UK-exemplar project for the large scale mining of healthcare data within a secure environment.
- Strong collaboration links with colleagues from the Centre for Health Services Research of the University of Western Australia, a group of leading experts in the analysis of linked health data.
- The Health Data Science course is based within the award winning Centres for Excellence for Administrative Data and eHealth Research of Swansea University, awarded by the Economic and Social Research Council (ESRC) and Medical Research Council (MRC), enhancing the quality of the course.

Who should study MSc Health Data Science?

The Health Data Science course is suitable for those working in healthcare with roles involving the analysis of health data and also computer scientists with experience in working with data from the healthcare domain, as well as biomedical engineers and other similar professions.

Course Structure

Students must complete 6 modules of 20 credits each and produce a 60 credits dissertation on a Health Data Science project. Each module of the programme requires a short period of attendance that is augmented by preparatory and reflective material supplied via the course website before and after attendance.

Attendance Pattern

Health Data Science students are required to attend the University for 1 week (5 consecutive days) for each module in Part One. Attendance during Part Two is negotiated with the supervisor.

Modules

Modules on the Health Data Science programme typically include:

Scientific Computing and Health Care
Health Data Modelling
Introductory Analysis of Linked Health Data
Machine Learning in Healthcare
Health Data Visualisation
Advanced Analysis of Linked Health Data

Professional Development

The College of Medicine offers the modules on the Health Data Science course as standalone opportunities for prospective students to undertake continued professional development (CPD) in the area of Health Data Science.

You can enroll on the individual modules for the Health Data Science programme as either an Associate Student (who will be required to complete the module(s) assessments) or as a Non-Associate Student (who can attend all teaching sessions but will not be required to complete any assessments).

For information and advice on applying for any of the continuing education opportunities, please contact the College directly at .

Employability

Postgraduate study has many benefits, including enhanced employability, career progression, intellectual reward and the opportunity to change direction with a conversion course.

From the moment you arrive in Swansea, specialist staff in Careers and Employability will help you plan and prepare for your future. They will help you identify and develop skills that will enable you to make the most of your postgraduate degree and enhance your career options. The services they offer will ensure that you have the best possible chance of success in the job market.

The student experience at Swansea University offers a wide range of opportunities for personal and professional development through involvement in many aspects of student life.

Co-curricular opportunities to develop employability skills include national and international work experience and study abroad programmes and volunteering, together with students' union and athletic union societies, social and leisure activities.

For the MSc Health Data Science course, we are in the process of identifying opportunities for our students to complete volunteering placements with a number of our collaborative partners.

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Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study Visual Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Read more
Take advantage of one of our 100 Master’s Scholarships or College of Science Postgraduate Scholarships to study Visual Computing at Swansea University, the Times Good University Guide’s Welsh University of the Year 2017. Postgraduate loans are also available to English and Welsh domiciled students. For more information on fees and funding please visit our website.

The MRes Visual Computing is an ideal preparation for following a career of research or specialism within the area of study. In particular the MRes in Visual Computing seeks to prepare you for further research in the areas of Computer Graphics, Computer Vision, Medical Imaging, and Scientific Visualisation.

We seek strongly motivated students who are able to carry out substantial individual study. Such students are likely to want to control their own time, carry out curiosity driven research to an advanced level, and follow self-study material in advanced topics.

You will decide upon your topic of research in discussion with your supervisor in an exciting and recent area of Visual Computing. In collaboration with your supervisor you will evaluate current research and carry your own research programme based on the contribution you will make. The research programme is supported by taught courses covering useful literature and skills.

Course Content

Research Component

The main part of the MRes in Visual Computing is a substantial and challenging project involving cutting edge research. The project is an exciting opportunity for you to carry out research in the area of Visual Computing. You will produce an abstract of your work, a scientific paper, carry out a presentation and produce your final dissertation.

Taught Component

In addition to the research project, you can choose from a range of modules that provide skills and development training in different areas.

Modules available currently include:

Computer Vision and Pattern Recognition (compulsory)
Data Visualisation (compulsory)
Graphics Processor Programming (compulsory)
Research Methodology (compulsory)
Visual Computing Project Development (compulsory)
Distributed Object-Oriented Programming
Interaction Technologies: Information Retrieval
High Performance Computing in C/C++
Interaction Technologies: Hardware and Devices

Facilities

The Department of Computer Science is well equipped for teaching, and is continually upgrading its laboratories to ensure equipment is up-to-date – equipment is never more than three years old, and rarely more than two. Currently, our Computer Science students use three fully networked laboratories: one, running Windows; another running Linux; and a project laboratory, containing specialised equipment. These laboratories support a wide range of software, including the programming languages Java, C# and the .net framework, C, C++, Haskell and Prolog among many; integrated programme development environments such as Visual Studio and Netbeans; the widely-used Microsoft Office package; web access tools; and many special purpose software tools including graphical rendering and image manipulation tools; expert system production tools; concurrent system modelling tools; World Wide Web authoring tools; and databases.

As part of the expansion of the Department of Computer Science, we are building the Computational Foundry on our Bay Campus for computer science and mathematical science.

Careers

All Computer Science courses will provide you the transferable skills and knowledge to help you take advantage of the excellent employment and career development prospects in an ever growing and changing computing and ICT industry.

94% of our Postgraduate Taught Graduates of Computer Science were in professional level work or study [DLHE 14/15]

Research

The results of the Research Excellence Framework (REF) 2014 show that we lead Wales in the field of Computer Science and are in the UK Top 20.

We are ranked 11th in the UK for percentage of world-leading research, and 1st in Wales for research excellence. 40% of our submitted research assessed as world-leading quality (4*).

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The field of computer science has produced some of the most significant advances in modern technology over the last three decades and radically transformed business and industry practices on a global scale. Read more
The field of computer science has produced some of the most significant advances in modern technology over the last three decades and radically transformed business and industry practices on a global scale. There is a profound need for postgraduate-level practitioners in this discipline.

Why Study Advanced Computer Science with us?

Taught at our Thornton Science Park near Chester, this course focuses on the Department of Computer Science’s strengths, providing a cutting-edge curriculum in medical graphics, data visualisation, cybersecurity, discrete optimisation and image processing, in addition to core computer science topics such as algorithm design.

There is also a monthly seminar programme in which leading experts present recent findings and introduce contemporary developments in the above and other areas.

The Department’s commitment to part-time, evening delivery (as an additional alternative to full-time delivery) is particularly attractive to those in employment wishing to gain a postgraduate qualification. This provision is rare among competing institutions and one that has been successfully delivered at Chester for many years.

What will I learn?

The course has a core theme addressing advanced issues in software and algorithmic development, which will equip you to deal with complex problems using a wide range of contemporary techniques. Additionally, the development of a rigorous approach to research and original enquiry will be fostered in our Research Methods and Research Dissertation modules.

Optional modules cover a range of applied topics where the Department has expertise, including data visualisation, virtual reality, computer vision and cybersecurity.

How will I be taught?

The course will be delivered at our modern facilities at Thornton Science Park, which include a VR laboratory, high performance computing facility and cybersecurity laboratories.

You will be taught using a mixture of lectures, workshops, seminars and case studies.
There are 7½ contact hours per week, and you will be expected to undertake 30 hours of private study per week.

How will I be assessed?

Assessment takes place using roughly 30% exams and 70% coursework, although the precise ratio depends on module choices.

Postgraduate Visit Opportunities

If you are interested in this courses we have a number of opportunities to visit us and our campuses. To find out more about these options and to book a visit, please go to: https://www1.chester.ac.uk/study/postgraduate/postgraduate-visit-opportunities

Request a Prospectus

If you would like to know more about the University please request a prospectus at: http://prospectus.chester.ac.uk/form.php

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Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/. Read more
Our groundbreaking MSc has been developed in response to a pressing need to offer a high quality postgraduate programme serving the industries of computer games and entertainment, with an emphasis on programming, maths and graphics, business, IP, entrepreneurship, team management, 3D animation, AI and physics in games- http://www.gold.ac.uk/pg/msc-computer-games-entertainment/

The computer games and entertainment business is a fast growing multi-billion dollar worldwide business, with games platforms ranging from Playstation 4, Xbox One, Nintendo Wii U, mobile and handhelds including iPhone, iPad and Android phones, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people.

With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, Sony, Activision, Microsoft, Cinesite, Framestore, and many more.

The programme is delivered by a mix of professionals from the industry and from the research world. We work closely with industry leaders to offer internships at studios including Sega and Sony.

In a wider sense, the influence of computer games programming is spreading to other digital media industries outside games, including gamification and the medical sector, games based learning, new forms of social networking and the interactive visualisation of scientific and live financial business data. Computer games are starting to fundamentally change the way people interact with computerised systems.

Partnership: Sony‌‌

‌Our MSc in Computer Games & Entertainment is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) uk.playstation.com. Our course provides students with unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®3 and PlayStation® Vita. http://www.worldwidestudios.net/london

Placement: Supermassive Games

"Following two years of successful placements at Supermassive Games, which resulted in full time jobs, we are looking forward to inviting Goldsmiths students to take part in our internship assessment day again this year."
Jonathan Amor, Director of Technology, Supermassive Games

Placement: Reflections - a Ubisoft studio

"We are delighted to announce that Reflections, a Ubisoft studio, will be taking on two Goldsmiths MSc Computer Games and Entertainment Programming students for Internship."
Dr Chris Jenner, Expert Programmer

Placement: Rebellion

"Having now placed four interns from Goldsmiths here at Rebellion, two of which have gone on to become permanent members of staff, we are very much looking forward to future applications from talented and creative Goldsmiths MSc Computer Games students”
Jason Kingsley OBE, CEO and Creative Director of Rebellion

Rebellion is one of Europe’s largest independent game developer-publishers, with their own state of the art cross-platform games engine and toolset. Rebellion’s latest number one hit was Sniper Elite 3, and they also publish the legendary 2000AD comic featuring Judge Dredd.

Placement: The Creative Assembly (SEGA)

Following two continuous years of The Creative Assembly (SEGA) successfully taking Goldsmiths MSc Games Programming Students on placements we are pleased to announce that we have reserved a minimum of three placements for Goldsmiths MSc students starting the course in September 2013, on site during the period May to September 2014. Subject to interview/ portfolio process”. Martin Servantes Director of Operations & Finance

Leading UK Developer Creative Assembly is the developer of the hit game series Total War. They are currently working on a new cross-platform title based on the Alien IP. Based in Horsham.

Placement: Jagex Games Studio

"Jagex Games Studio in Cambridge is looking forward to receiving applications from Goldsmiths’ talented MSc Games and Entertainment students for their summer internships in 2014”.
Sue Stather, Graduate Recruitment Specialist, Jagex Games Studio (RuneScape and Transformers Universe MMO Development Studio)

Placement: Roll 7

Roll7 is a New Cross-based indie video games developer and has been offering placements to Goldsmiths MSc Games students for three years. Roll7 is just about to release its first console title OlliOll, exclusively for PSVita, and we are looking for another 1 or 2 Goldsmiths programming interns for 2014 to work on a Sony backed PS4/Vita cross-play title.

Contact the department

If you have specific questions about the degree, contact the Department of Computing.

Structure

Final Project & Dissertation
During this final project, you will undertake a project towards your dissertation, typically over the Spring-Summer period (May to September). We offer three options to our students:

Individual research project:

This is based on a research theme selected by you and agreed upon by the lecturing team. Recent examples include:
Building a cheap kinect-like gesture tracking system
AI (rule-based) platform for game level design
Software development for our mobile technology projects (iPhone based)
Assessment
Mainly based on coursework (involving programming), essays, final project and dissertation; some lecturers may also conduct exams/quizzes.

Attendance

The taught programme is organised into three terms (full-time). The Autumn term runs from early October to mid-December, the Winter/Spring term from mid-January to the end of March, and the Summer term runs, typically, from late April to mid-September. Taught modules are given during the Autumn and Winter/Spring terms, while the Final Project takes place during a Summer term (in the second year for part-time students).

This programme is focused on providing you with the skills and experience needed to secure a job in the computer games industry.

Skills

You'll develop excellent games programming skills. These skills are highly transferrable, as games programming is viewed by other industries as being very demanding and requiring a high level of technical ability.

Careers

The global computer games industry is valued at 60 billion USD and is predicted to continuously grow in years to come. It's a mature industry with companies such as EA, Ubisoft, and Blizzard Activision giving long-term career prospects, shares, and benefits. There is a big skills shortage in this growing sector.

Placements provided by our industry partners

Asylum Entertainment
Climax Studios
The Creative Assembly
Geomerics
IdeaWorks Game Studio (Now Marmalade Game Studio)
Playmob
Rebellion
Reflections - a Ubisoft studio
Roll7
SEGA Sports Interactive
Sony Computer Entertainment Europe

Alumni

See what some of our graduates have gone on to do on our alumni news page.

100% employment

All of the graduates from the 2012/13 MSc in Computer Games & Entertainment course have secured placements at UK computer games companies.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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