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Masters Degrees (Media Technology)

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The Media Technology MSc programme is a common initiative of the Leiden Institute of Advanced Computer Science within the Faculty Science and the Academy for Creative and Performing Arts. Read more
The Media Technology MSc programme is a common initiative of the Leiden Institute of Advanced Computer Science within the Faculty Science and the Academy for Creative and Performing Arts.

Visit the website: http://en.mastersinleiden.nl/programmes/media-technology/en/introduction

Course detail

It is an environment where students, artists and researchers are allowed to formulate their own scientific questions. They are encouraged to translate personal inspirations and curiosities into their own manageable and compact research projects.

The programme recognises creativity as an important factor in scientific innovation. It aims to be a place where students, artists and scientists conduct research by creating innovative solutions, inspired by results and principles of science. To achieve this, the curriculum focuses on creative exploration and on the understanding of science and technology. The programme encourages its students to draw from the knowledge available throughout Leiden University and the Art Science Interfaculty in The Hague. Key concepts throughout the programme are creativity, technology and scientific research. The programme’s goal is to stimulate innovation and creativity in scientific research by the innovative application of technology. Media Technology can be said to deliver ‘autonomous scientists’, just as art academies deliver autonomous artists.

Format

Science is meant to generate knowledge, in a rational and sensible way. Many research methods exist to do this. We believe that ‘science by creating’ can play an important role alongside other methods. By applying technology in fresh ways, one learns new things; new methods and alternative insights are discovered. We see this as a valid and productive way of doing research. Consequently, student projects in which actual products are realised are important in the Media Technology MSc programme. However, the process of researching while creating the product is as important as the product itself. The projects always lead to a working end-product or proof of concept that contains a media component: visual, auditive or otherwise. Most often, a scientific paper is also produced that describes the scientific advancements resulting from the project. Students are encouraged to submit these papers to international journals, conferences and arts festivals.

Reasons to choose Media technology in Leiden

1. We promote and facilitate autonomous and creative scientific research.
2. Research in our programme may result in scientific papers, but also in art installations, designs, computer programmes, etc.

Careers

Job opportunities are diverse. In short, any job in which science and creativity are combined is possible. Common work fields for alumni are:

- scientific research, such as PhD programmes
- the creative industry
- the artistic professions
- teaching in higher professional education (HBO) level
- However, opportunities are limitless and depend greatly on the personal interest of graduates.

How to apply: http://en.mastersinleiden.nl/arrange/admission

Funding

For information regarding funding, please visit the website: http://prospectivestudents.leiden.edu/scholarships

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This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students. Read more

Game and Media Technology

This Master's programme concentrates on the technological aspects of gaming and multimedia in the context of computer science, with a unique thematic focus for research-minded students.

Gaming and multimedia have assumed an important place in our society, giving rise to a booming industry with turnovers exceeding the entertainment movie industry and leaps in computer software and hardware development. Advances show no sign of slackening with new types of games and hardware reaching the market regularly. Moreover, the value of games as an educational tool is increasingly being recognised and the integration of multimedia tools into everyday life is still continuing, creating fertile grounds for those with a high-level degree in the area of Game and Media Technology.

The research field deals with modelling virtual worlds, creating characters and behaviour, generating effective scenarios, building multi-sensory interfaces and redesigning didactic concepts. Simulating the physics, biology and psychology of the real world and bringing it to life in multi-sensory simulations are major challenges on their own. In this context, media technology plays an important part as it deals with the effective transfer of information using audio, speech, sound, and music, video, 3D objects, interactive virtual environments.

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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/. Read more
The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology- http://www.gold.ac.uk/pg/ma-digital-media-technology-cultural-form/

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

-Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

-Pathway 2 is a theory and practice programme where you improve your skills, understanding and experience in one of the following areas:

Documentary
Image making
Journalism
Writing

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. You'll be taught by theorists and practitioners of international standing: Sarah Kember, Joanna Zylinska, Graham Young, Tony Dowmunt, Angela Phillips, Julian Henriques and David Morley.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. Recently these have come from Google, The Science Museum and N1creative.com.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

the history, sociology and philosophy of digital media
the application of critical conceptual skills to specialist areas and future forms of media
multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary
MA Digital Media students have access the pioneering option ‘After New Media’, a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As befits a course of this kind we will be combining media, and exploring their pedagogic potential – uniting digital-online technologies with more traditional teaching formats, such as reading groups, seminars and an end of year symposium.

Contact the department

If you have specific questions about the degree, contact Dr Sarah Kember.

Modules & Structure

The programme consists of:

Two compulsory core modules
Pathway 1 - between two and four option modules (worth 60 credits) OR
Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
The dissertation or the practice/theory project

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work in the area of documentary, image-making, journalism or fiction.

Programme overview

This is an exciting programme which offers a critical, contextual and practical approach to digital media and technology. It problematises approaches to the 'new' media in academic and professional debate, especially those which overemphasise the potential for radical social change led by a homogenised technology itself.

The programme is defined by its resistance to technological determinism and its insistence on the importance of addressing the social and historical contexts within which a range of media technologies are employed. In order to provide a contextual framework and facilitate the conceptualisation of digital media and technologies as fully cultural forms and processes, the programme will draw on a range of disciplines including: media and cultural studies, sociology, anthropology and philosophy. However, the programme will remain focused on key contemporary concerns about the potential role of digital media in society and on refiguring the contours of the 'new' media debate.

The programme offers two pathways. Pathway 1 addresses central theoretical and conceptual concerns relating to digital media. Pathway 2 combines theoretical analysis and practical work, offering students the opportunity to explore new media theories and concepts in practice. Pathway 2 is primarily aimed at students who already have some experience in one of the areas on offer: documentary; digital photography and image making; journalism; writing. It is meant to appeal to media industry professionals who are keen to reflect critically on their practice within a structured learning environment, graduates of practice-based courses but also those who have gained their practical experience in documentary; digital photography and image making; journalism or writing in informal settings.

Programme structure

The first compulsory core course is Digital Media - critical perspectives and this is taught in a small workshop format in the Autumn term. This course functions as a foundation for the second core course and offers students a map of the key debates in digital media. The course is taught in ten two hour workshop sessions and is supported by the provision of one-to-one tutorials.

The second compulsory core course is Technology and Cultural Form - debates, models, dialogues and this develops questions of technology, power, politics and subjectivity which were introduced in the first core course. The first part of this course highlights the key conceptual concerns of a contextualised approach to digital media plus the relevant debates and models formulated by key figures in the field. The second part of this course aims to generate a dialogue between theoreticians and practitioners around some of the most intellectually stimulating, contentious and contemporary ideas in the field without necessarily seeking a resolution. This course is taught in ten two hour workshop sessions during the Spring term and is supported by the weekly provision of one-to-one tutorials.

Students are required to take options from the lists provided by the Media and Communications, Anthropology, Comparative Literature and Sociology Departments as well as the Centre for Cultural Studies. Examples might include: After New Media, Nature and Culture, Cultural Theory, Globalisation, Risk and Control, Embodiment and Experience, Political Communications. Options are taught primarily through lectures and seminars and take place in the Autumn or Spring terms.

Each student's option profile is discussed with the programme convenor in order to ensure that the balance of subject-specific topics is appropriate for the individual concerned. Option courses are taught primarily through lectures, seminars and tutorials and take place in the Autumn or Spring terms.

All students are required to produce either a 12,000 word dissertation on a topic agreed by the student and supervisor or a practice/theory project in the area of documentary, photography and image making, journalism or fiction. The length of the practical element is dependent on the media and the form used and will be agreed in advance with the supervisor. It will, however, be comparable with practical projects undertaken in practice MA programmes in the relevant field. Students undertaking the practice/theory project will also be expected to submit a 3-4000 word analysis of their practice which locates it within the theoretical debates explored in the MA as a whole. This essay may be presented as a separate document or as an integral part of the project depending on the nature of the project and by a agreement with both theory and practice supervisors.

Programme outcomes

The programme's subject specific learning outcomes require students to analyse and contextualise developments in digital media and technology with reference to key debates in the history, sociology, anthropology and philosophy of the media. Students who opt for the practice/theory pathway will also be required to produce material of publishable or broadcast standard and to evaluate the ways in which theoretical and practical insights intersect. All students will develop a wide range of transferable qualities and skills necessary for employment in related or unrelated areas. These are described by the Quality Assurance Agency as: 'the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development'.

By the end of the programme students will be able to:

-Map and critically evaluate key debates in the field of new media
-Analyse and contextualise current and future developments in digital media and technology
-Evaluate and articulate key historical, sociological, anthropological and philosophical approaches to the study of digital media and technology
-Demonstrate in-depth knowledge of at least four differing areas of inquiry
-Demonstrate an advanced level of conceptual knowledge and (where relevant) practical skill appropriate for a sustained piece of work in the field
-Prepare and deliver clearly argued and informed work
-Locate, retrieve and present relevant information for a specific project
-Manage a complex array of competing demands and work effectively to a deadline
-Work resourcefully and independently
-Think critically and/or work practically within a given context

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

-media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
-research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
-media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)

Graduate Ekaterina discusses her career:

"I work for a company, called Visual DNA, which already sounds like life happening After New Media. The company is the largest data provider in Europe and is totally multinational. We actually try to analyse human visual DNA, you memories, feelings, thoughts about the future, anticipations, etc by creating personality quizzes where instead of verbal answers we tend to use images.

My role is as Creative Developer. It involves working with images from concept to finding/shooting and post-production. My qualifications perfectly matched what they’ve been looking for, Digital Media rocks!

My tip for the new-to-be-graduates is this: physically go to places and companies and talk to people. It really opens up loads of possibilities, and when I tell someone where I’ve graduated from they look impressed, and there is some sort of respect coming from them."

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This course is intended primarily for those with experience of music technology who wish to explore the field in more depth, or broaden their experience in interdisciplinary and multimedia work. Read more
This course is intended primarily for those with experience of music technology who wish to explore the field in more depth, or broaden their experience in interdisciplinary and multimedia work. It would also benefit those with a general musical background who wish to gain more experience working with technology, and those with experience in media-based technologies who wish to focus on sound.

We take a creative and experimental approach, whilst remaining non genre-specific. The course spans a wide variety of styles and approaches, and will be of interest to those involved in such areas as electro-acoustic/acousmatic music, soundscape, acoustic ecology, computer music, sound/sonic art, electronica, visual music and audiovisual work.

The emphasis of the course is largely practical, giving students the opportunity to produce a substantial body of creative work over the duration of the course. Students engage with a wide variety of technical and creative skills - these range from classic techniques derived from areas such as musique concrete and visual music to more contemporary practice, and include advanced skills such as software development using Max/MSP/Jitter and multimedia skills. The course will also include a grounding in postgraduate-level research methodology, and opportunities to collaborate with other musicians, performers and media practitioners.

COURSE STRUCTURE AND CONTENT

In full-time mode, the course runs over three trimesters, September to September. The first trimester gives a thorough grounding in research methodology in the Context and Methodology module, and the Skills Portfolio module offers a toolkit of optional skills-based projects designed to allow students to improve on specific technical and creative skills as required. The second trimester offers a choice; where students can opt to explore sound within a multimedia context in the Visual Music module, or to take the Electroacoustic Composition Techniques module which focuses purely on audio work. All students will take the Collaborative and Interdisciplinary Practice module, which gives an opportunity to work with peers and across subject boundaries, with the possibility of working with other creative disciplines (film- and theatre-makers, dancers and choreographers etc.) as well as musicians. The third trimester is research-based, with students undertaking an individual Major Project which allows them to explore a chosen area in depth.

MODULES

Trimester 1

• Skills Portfolio - This module is offered to allow students to garner any technical and creative skills they will need for the rest of the course. It is recognised that students at this level will already have a strong skill-set, but also that they may have areas they wish to strengthen, or indeed areas they have not previously engaged with.

• Context and Methodology - This module is intended to fulfil the requirements of a research methodology module. However, since a large part of the this programme is practice-based, and the methodology for this aspect of students’ work will be covered by other modules in the programme, it is intended to combine a study of research methodology with a study of context in terms of the student’s own practice – specifically of a set of paradigms that characterise the field’s current, creative boundaries.

Trimester 2

• Electroacoustic Composition Techniques (option) - This module will centre around a weekly seminar series. Each seminar will look at a set of techniques and their application within a compositional framework. Students will produce a portfolio of creative practical work exploring these techniques, as well as a self-evaluative written assignment which will explore the application of these techniques to their individual practice.

• Visual Music (option) - a weekly seminar series will explore the history of visual music, from pre-cinema artists such as Kandinsky and Klee, through Early Abstract Cinema pioneers such as Max Richter, Viking Eggeling and Oskar Fischinger, to the modernist, fluxus and underground artists of the 60s and 70s (the Whitney Brothers, Mark Boyle, Glenn McKay, Nam June Paik etc.). It will also cover contemporary artists such as Kurt Ralske, Jeremy Goldstein and Scott Pagano, as well as more commercial practitioners such as Chris Cunningham, Alex Rutterford and the Pleix and Shynola collectives, and new media creatives.

• Collaborative and Interdisciplinary Practice - this module encourages students to collaborate, with students on the Creative Sound and Media Technology course, with students taking our other MMus courses, or indeed with creative individuals outside of the course. It allows students who are so inclined to look beyond their core discipline and undertake interdisciplinary projects, but can also provide an opportunity to work in new ways within their core discipline through collaborative practice.

Trimester 3

• Major Project - this double module represents the culmination of the MMus, and a chance for students to work in a research-oriented environment dependent largely on personal direction and working methods. Students will use the skills acquired in their undergraduate work and the first two trimesters to produce a substantial portfolio of practical creative work. The practical portfolio will be supported by a dissertation of 5-8000 words. It is envisaged that this dissertation will be used to contextualise the practical work in terms of existing ‘repertoire’ and current practice, and to discuss any issues raised through the creative process.

TEACHING METHODS AND RESOURCES

Modules are normally taught via lectures, seminars and practical workshops. The Major Project is research-based and student-led, with supporting tutorials. Visiting speakers and other activities are arranged as appropriate. You are encouraged to make full use of library and IT resources within the University, and ample time will be scheduled in studios and workstation labs for independent study.

EMPLOYABILITY

Potential career destinations include:

• Composition
• Composition for media
• Other media work (web, games etc.)
• Studio engineering/production
• Programming

ASSESSMENT METHODS

Assessment takes the form of individual assignments for each module. These generally consist of a portfolio of practical work with supporting written documentation. Context and Methodology and the Major Project also involve small-scale dissertations.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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A wide range of students with different interests and backgrounds come to this programme from world over in order to explore why media matter. Read more

Who is this programme for?:

A wide range of students with different interests and backgrounds come to this programme from world over in order to explore why media matter. They are highly qualified with very diverse international interests. It is particularly suitable for:

- Students with a degree in media or cultural studies
- Students with a degree in the social sciences or humanities wishing to acquire a broad understanding of media and cultural studies with special reference to Asia or Africa
- People with professional experience in film, television, journalism, advertising or public relations
- Students with a degree in social anthropology wishing to pursue more specialist media-related topics along with regional or language-based study
- Students without a previous degree in Anthropology looking for an MA conversion degree to serve as a qualification for pursuing a further research degree in anthropology

Our world is inescapably and continuously transformed through a proliferation of media. The MA in Anthropology of Media at SOAS takes up the challenge of understanding how and why media matter. The programme uniquely combines anthropology, media and cultural studies with specific regional expertise in Asia, Africa and the Middle East. It provides students with critical skills, research methods, a wide-ranging understanding of media and the opportunity to pursue original research projects. The MA in Anthropology and Media is the first and still the only programme in Europe that specialises in bringing together contemporary anthropological concerns with media and cultural studies.

The MA in Anthropology of Media is a recent and rapidly growing field within the larger academic discipline of Anthropology. It both incorporates and challenges the well-established anthropological concerns with visual culture and ethnographic film through a more extensive examination of contemporary media practices. Along with the parallel disciplines of media and cultural studies, Anthropology of Media is now widely recognized as playing an increasingly important and critical role in current debates about media. It provides an alternative approach, which puts the emphasis upon studying the multiple relationships between people and media and thus seeks to anthropologise media and cultural studies. More than just focussing on media texts or technology, Anthropology of Media is marked by the centrality of people and how they relate to media.

The SOAS programme in Anthropology of Media is designed to provide a detailed introduction to the study of media in Asia, Africa, the Middle East and their diasporas. We also use the theoretical and methodological contributions of Anthropology to build upon and challenge Euro-American media and cultural studies. The programme stresses ethnographic approaches to media as cultural practices in social and political contexts where people inhabit, create and engage with media worlds.

Special Features

The Department cultivates several specialist strengths which distinguish it from other anthropology departments in the UK. The most obvious of these is that all members of the Department are specialists on Africa and Asia. Particular attention is given to teaching and researching regional ethnographic areas of expertise. All staff members are simultaneously attached as anthropologists to this Department and as regional specialists to their appropriate regional studies centre within the School.

SOAS also offers strong interdisciplinary support for the study of media including the Centre for Media and Film Studies and a highly regarded Department of Music. We have a dedicated multi-media suite, a radio station and satellite access to a wide range of world television. Further, the Library houses a major collection of books and journals on world media as well as extensive audio-visual materials.

Visit the website http://www.soas.ac.uk/anthropology/programmes/maanthofmedia/

Programme Overview

The programme consists of four units in total: three units of taught examined courses and a one unit dissertation of 10,000 words. Some courses may be taught in other departments in the school.

Core Courses:
- Comparative Media Studies - 15 PAN C009 (1.0 unit).

- Dissertation in Anthropology and Sociology - 15PANC999 (1.0 unit). This is a 10,000 word dissertation on a topic agreed with the Programme Convenor of the MA Anthropology of Media and the candidate’s supervisor.

- Additionally all MA Anthropology students 'audit' the course Ethnographic Research Methods during term 1 - this will not count towards your 4 units.

Foundation Course:
- Theoretical Approaches to Social Anthropology - 15PANC008 (1.0 unit). This is compulsory only for students without a previous anthropology degree.

Option Courses:
- The remaining unit(s) of your programme, either 1 unit of option courses (if taking Theoretical Approaches to Social Anthropology) or 2 units (if exempted from Theoretical Approaches to Social Anthropology), may then be selected from the Option Courses list below.

- Your 1 or 2 total units may be made up of any combination of 0.5 or 1 unit option courses.

- However, courses without a "15PANxxxx" course code are taught outside of the Anthropology Department. No more than 1 unit in total of these courses may be selected.

- Alternatively, one language course may be taken from the Faculty of Languages and Cultures.

Programme Specification 2012/2013 (pdf; 119kb) - http://www.soas.ac.uk/anthropology/programmes/maanthofmedia/file39767.pdf

Destinations

A Masters in the Anthropology of Media at SOAS develops students’ understanding of the world, other peoples’ ways of life and how society is organised. This programme will endow students with specialist understanding of producers, audiences, and other cultural and social aspects of mass media. Over the years the SOAS department has trained numerous leading anthropologists who have gone on to occupy lectureships and professorships throughout the world. Equally, students gain skills during their degree that transfer well to areas such as information and technology, government service, the media and tourism.

Postgraduate students leave SOAS with a portfolio of widely transferable skills which employers seek, including analytical and critical skills; ability to gather, assess and interpret data; high level of cultural awareness; and problem-solving. A postgraduate degree is a valuable experience that provides students with a body of work and a diverse range of skills that they can use to market themselves with when they graduate.

For more information about Graduate Destinations from this department, please visit the Careers Service website (http://www.soas.ac.uk/careers/graduate-destinations/).

Find out how to apply here - http://www.soas.ac.uk/admissions/pg/howtoapply/

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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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Humber’s Advertising – Media Management graduate certificate program will teach you how to research and analyze your marketplace and target audience in order to propose the best and most creative media solutions to meet client advertising goals. Read more
Humber’s Advertising – Media Management graduate certificate program will teach you how to research and analyze your marketplace and target audience in order to propose the best and most creative media solutions to meet client advertising goals. You’ll learn how to translate marketing objectives into focused media campaigns, assess the strength and weaknesses of different media, analyze media data, and buy and sell advertising time or space for TV, radio, outdoor media, print and digital platforms.

You’ll also learn to speak knowledgeably and persuasively, and to negotiate as buyers and sellers of time and space. By developing the skills to focus on the needs of your customers, you’ll build lasting relationships and add value to the organization you work for. With a comprehensive understanding of mobile and digital media management, you’ll be able to work in the fastest-growing area of media sales and media management.

Finally, you’ll also build skills using industry specific syndicated research databases and software systems that will allow you to hit the ground running in your new career in advertising media.

Modules

Semester 1

• AMM 5000: Introduction to Advertising: Media Management
• AMM 5002: Managing the Media, Client, and Advertising Agency Relationship Dynamic
• AMM 5003: Media Management Planning, Costing and Buying: Traditional Media
• AMM 5004: Media Measurement and Research
• AMM 5005: Career Orientation and Industry Structure
• AMM 5006: Professional Selling Practices and Negotiations
• BISM 5000: Computer Analytic Skills

Semester 2

• AMM 5007: Advertising and Media Management Computer Applications - Analysis and Modelling
• AMM 5008: Media Management Planning, Costing and Buying: Interactive/Digital
• AMM 5009: Media Strategies and Planning
• AMM 5010: Media Industry Issues
• AMM 5011: Digital e-Marketing Sales
• AMM 5012: Advertising: Media Management Field Placement
• AMM 5013: Integrated Marketing and Communications

Your Career

Our graduates find work in advertising agencies, media companies, marketing strategy agencies and in marketing departments with clients. You may find work as an account co-ordinator, media buyer, media planner, media researcher, media sales representative or sales co-ordinator.

How to apply

Click here to apply: http://humber.ca/admissions/how-apply.html

Funding

For information on funding, please use the following link: http://humber.ca/admissions/financial-aid.html

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Media is all around us and pervades our lives. Whether it's online content, television, print journalism, radio or PR, we can now instantly access media from wherever we are in the world. Read more
Media is all around us and pervades our lives. Whether it's online content, television, print journalism, radio or PR, we can now instantly access media from wherever we are in the world.

Media and place are at the heart of your course and we are dedicated to developing your understanding of media in all of its forms. You will explore the different uses of media and its spatial and cultural influences.

You'll enhance your knowledge of fast-evolving issues, including changing audiences, citizen journalism and the relationship between different media.

Our passion for media means we are dedicated to providing a learning environment which meets your interests and aspirations. Whether it's advanced media theory, increasing footfall at a local art gallery orwriting content for a website, your modules, assessments and major project can often be personalised.

Visit the website http://courses.leedsbeckett.ac.uk/media_ma

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

You will graduate with the expertise to understand media and different audiences. You will have developed your talents in writing for media, with the awareness to respond to spatial, cultural and technological change. Roles in PR, advertising, marketing, social media, branding, television and radio will be available to you, while starting your own business, PhD research or a career as a university lecturer will also be options.

- Marketing Executive
- Senior Journalist
- Media Planner
- Public Relations Executive

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

There are opportunities to take part in visits to a range of destinations such as Yorkshire Sculpture Park - studying the history of it as a place, changing use of land and community development through culture - and the BBC in Salford, focusing on the relation between the corporation and local area.

At the end of each year you will attend a summer school which is dedicated to helping you consolidate your learning. It is an opportunity to benefit from the expertise of our academics, professional tutors, guest experts and your peers in a more informal setting, discussing and presenting a range of media issues.

Depending on the option modules you choose to specialise in, you may also benefit from access to our video equipment, edit suites and audio software.

Core Modules

Researching Culture
An introduction to key skills invaluable to your study, such as research enterprise, working with sources, interdisciplinary approaches to research, digital literacy and communication.

Understanding Media & Place
Explore the geography of media by studying the relationship between media and place through case studies, particularly from the north of the UK.

Major Project
Tailor your course by undertaking a major project in an area of interest to you. You'll study independently, but have the full support of your tutor when you need it.

Media Passions
Explore passions and fan relationships to media and culture.

Adaptations
Examine adaptation in the broadest sense. Not merely of literature to film, for example, but of stage plays to radio, comics to video games and cover versions of original songs.

Option Modules

European Cities & Culture
Consider the relationship between cities and the social, economic, political and cultural policies of local, national and supranational governments and other governing bodies.

Leisure & Cultural Spaces
Examine the importance of leisure and cultural spaces through sociology, cultural geography, cultural studies and leisure theory.

Digital Communications Management
Take a look at digital communication technologies and social media to understand the effects on media, business (corporate communication and corporate reputation) and society.

Online Journalism
In a media world that is increasingly reliant on online media platforms, develop your own online work as well as developing awareness of some of the implications presented by electronic and online media for journalists.

Facilities

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The course is designed for recent graduates seeking a career in traditional and new media organisations. It provides a combination of business and media skills designed to equip you to take up an entry-level position in today’s media organisations. Read more
The course is designed for recent graduates seeking a career in traditional and new media organisations. It provides a combination of business and media skills designed to equip you to take up an entry-level position in today’s media organisations.

You will learn how media organisations are engaging with the challenges resulting from the emergence of digital media technologies and platforms. The course introduces you to the processes by which media organisations develop their corporate strategies, business plans, marketing and production operations as they respond to radical change in the commercial environment.

The course is designed to enable you to find and take up work placements and internships at media organisations in London during the course of your studies. Our students have successfully completed internships at TV production companies like the BBC, technology companies like Google, as well as many other multimedia, advertising and news organisations in London. Some have successfully started their own businesses in the UK.

Whether you are planning a career in a media organisation or seeking to create your own new business start up, the MA International Media Business aims to provide the analytical insight, operational knowledge and planning skills you will need to prosper. The course is taught alongside a suite of Masters courses in Westminster’s highly successful Centre for Creative Industries Management.

Modules

The following modules are indicative of what you will study on this course.

Core modules
-MEDIA BUSINESS DISSERTATION
-MEDIA BUSINESS STRATEGY
-MEDIA MARKETS
-MEDIA PRODUCTION SKILLS
-MEDIA WORK EXPERIENCE

Option modules - You will take one option module in the first and one in the second semester. The following provides an overview of current option modules. At the time of publication all option modules were under review, please refer to our website for up-to-date information.

Semester one option modules
-GLOBAL MEDIA
-MEDIA OPERATIONS
-POLITICAL ANALYSIS OF COMMUNICATIONS POLICY
-STUDY SKILLS
-TECHNOLOGY AND COMMUNICATIONS POLICY

Semester two option modules - Students choose from a range of options across the school including the following:
-CHINESE MEDIA
-CORPORATE COMMUNICATIONS
-CONSUMER PR
-FASHION MARKETING AND BRAND MANAGEMENT
-FASHION PR
-PR AND NEW MEDIA
-MARKETING, CREATIVITY AND INNOVATION
-MUSIC MARKETING MANAGEMENT
-POLICIES FOR DIGITAL CONVERGENCE

Associated careers

Most graduates of the course find work in the media industries soon after graduation, some start at an entry level while others have used their knowledge and work experience to rise quickly to a more senior level. A smaller number of graduates have started their own media businesses or worked in non-media businesses.

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By studying this MA in Media and Communication you will develop an advanced knowledge and understanding of different forms of communication in their social, political and cultural contexts, focusing either on the relationship between the media and politics in contemporary societies or, on digital culture and communication. Read more
By studying this MA in Media and Communication you will develop an advanced knowledge and understanding of different forms of communication in their social, political and cultural contexts, focusing either on the relationship between the media and politics in contemporary societies or, on digital culture and communication.

The Digital Culture and Communication pathway offers an excellent opportunity for you to engage with contemporary issues and debates on culture, media and society in the digital age. The pathway critically examines the relationship between media, technology and everyday life and it encourages students to analytically reflect on their own digital cultures, identities and everyday practices.

The pathway is built around core modules which focus on the theories and debates surrounding:

the role and impact of cultures of communication and media in the digital age
technologies that are in the contemporary public eye, such as the Internet, social media, “Big Data”, mobile devices etc.
research methods used in media and communication research.
You will develop skills that directly enhance employability, including applying critical reviewing skills, giving presentations, plus data management, problem-solving, team-working and research design and implementation.

You'll able to pursue your own specific research/study interest in political communication via a 12,000-15,000 word dissertation and by choosing two further modules from a range of other M-level modules provided by the department or wider school.

Key Facts

We can offer you:-
- Excellent library facilities
- Opportunities for interdisciplinary inputs
- High quality research methods training
- A regular programme of communication and media seminars open to everyone

Why Communication and Media?

Close knit-community

Communication and Media is a close-knit community of dedicated, innovative teachers and researchers that extend a warm welcome to postgraduate taught and research students. You can benefit from a personalised approach which treats you as an individual and encourages you to become involved in the life of the department. Our approach enables a productive dialogue to be created between and amongst our postgraduate community and our staff, so that we are all engaged in the pursuit of excellent scholarship and research and, more broadly, making a contribution to the development of our field.

Active Research

Key areas of research strength include: communication, politics and power; media theory; political and independent cinema; gender and identity in media; media, ethics and human rights; media and war; new media and digital communication; media discourse; global entertainment and media industries; media, space and place; media and heritage; sociolinguistics, communication and language; and media and cultural identity.

This broad range of research expertise underpins the two pathways we offer – ‘Media and Politics’ and ‘Digital Culture and Communication’. We also run two regular research seminar series – the Liverpool Film Seminar and the Media and Politics Seminar Series – which postgraduate students are encouraged to participate in.

The department's actively contributing to the development of our field through research, key subject associations, conference organisation and speaking engagements, and editorial board membership of significant journals. Our activities include internationally recognised research, linking political science and communication studies primarily through crossover interests in public and digital communication within the British, European and International political and cultural contexts.

Liverpool

Immerse yourself in a city known as a political and creative force. What better place to immerse yourself in the subject than Liverpool, a city with a reputation as a political and creative force, with a thriving production sector and a unique cultural heritage? The Department has close links to cultural industries and venues in the city, some of which collaborate with us in offering assessed work placements as part of our programme of study.

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This MSc forms the second year of the dual Master's degree of the European Institute of Innovation and Technology (EIT). The programme offers an advanced ICT engineering education together with a business minor focused on innovation and entrepreneurship. Read more
This MSc forms the second year of the dual Master's degree of the European Institute of Innovation and Technology (EIT). The programme offers an advanced ICT engineering education together with a business minor focused on innovation and entrepreneurship. Students will spend their first year at one of the EIT's partner universities in Europe, and can elect to spend their second year at UCL.

See the website http://www.ucl.ac.uk/prospective-students/graduate/taught/degrees/ict-innovation-msc

Key Information

- Application dates
All applicants:
Open: 5 October 2015
Close: 15 February 2016
Fees note: UK/EU full-time fee available on request from the department

English Language Requirements

If your education has not been conducted in the English language, you will be expected to demonstrate evidence of an adequate level of English proficiency.
The English language level for this programme is: Good
Further information can be found on http://www.ucl.ac.uk/prospective-students/graduate/life/international/english-requirements .

International students

Country-specific information, including details of when UCL representatives are visiting your part of the world, can be obtained from http://www.ucl.ac.uk/prospective-students/international .

Degree Information

The thematic core foundations together with modules on Innovation and Entrepreneurship will be taught during the first year. In the second year at UCL, the programme focuses on the two thesis projects and on specialised taught modules. Students at UCL will choose either Human Computer Interaction and Design (HCID) or Digital Media Technology (DMT) as their major specialisation.

This two year dual masters degree has an overall credit value of 120 ECTS.

Students take modules to the value of 60 ECTS (150 Credits) in their second year at UCL, consisting of four taught modules (60 credits), a minor thesis (15 credits) and a master's thesis (75 credits).

- Core Modules
Technical Major: Human-Computer Interaction and Design:
Ergonomics for Design
Affective Interaction
Minor Thesis on Innovation and Entrepreneurship
Master's Thesis

Technical Major: Digital Media Technology:
Virtual Environments
Advanced Modelling, Rendering and Animation
Computational Photography and Capture
Minor Thesis on Innovation and Entrepreneurship
Master's Thesis

- Options
Technical Major: Human-Computer Interaction and Design:
Affective Computing and Human-robot Interaction
Societechnical Systems: IT and the Future of Work
Interfaces and Interactivity
Qualitative Research Methods
Virtual Environments

Technical Major: Digital Media Technology:
Machine Vision
Geometry of Images
Image Processing
Computational Modelling for Biomedical Imaging
Acquisition and Processing of 3D Geometry
Multimedia Systems
Network and Application Programming
Interaction Design
Professional Practice

- Dissertation/report
All MSc students undertake a minor thesis and a master's thesis, in collaboration with an external partner. For the master's thesis, students will spend at least two months in the external partner's environment.

Teaching and Learning

The programme is delivered through a combination of lectures, discussions, practical sessions, case studies, problem-based learning and project work. Assessment is through coursework assignments, unseen examinations and the two thesis projects.

Further information on modules and degree structure available on the department web site ICT Innovation MSc http://www.cs.ucl.ac.uk/admissions/msc_ict_innovation/

Funding

Scholarships relevant to this department are displayed (where available) below. For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website http://www.ucl.ac.uk/prospective-students/scholarships .

- Brown Family Bursary - NOW CLOSED FOR 2015/16 ENTRY
Value: £15,000 (1 year)
Eligibility: UK students
Criteria: Based on both academic merit and financial need

- Computer Science Excellence Scholarships
Value: £4,000 (1)
Eligibility: UK, EU students
Criteria:

More scholarships are listed on the Scholarships and Funding website http://www.ucl.ac.uk/prospective-students/scholarships

Careers

Graduates of this programme will have the key skills in innovation and entrepreneurship necessary for the international market, together with a solid foundation in the technical topics that drive the modern technological economy.

Why study this degree at UCL?

The EIT Digital Master School is a European initiative designed to turn Europe into a global leader in ICT innovation, fostering a partnership between leading companies, research centres and technical universities in Europe.

The school offers two-year programmes where you can choose two universities in two different European institutes to build a curriculum of your choice based on your skills and interest. We offer double degrees, which combine technical competence with a set of skills in innovation and entrepreneurship. While you get an excellent theoretical education, you also get the opportunity to work with leading European research institutes and leading business partners.

Student / staff ratios › 200 staff including 120 postdocs › 650 taught students › 175 research students

Application and next steps

- Applications
Students are advised to apply as early as possible due to competition for places. Those applying for scholarship funding (particularly overseas applicants) should take note of application deadlines.

- Who can apply?
This programme is suitable for students with a relevant degree who wish to develop key skills in innovation and entrepreneurship together with an advanced education in ICT engineering, for a future career or further study in this field.

The admission procedure for the EIT ICT Labs Master's programme is organised centrally from Sweden by the KTH Admissions Office. Please read the admission requirements and application instructions before sending your documents. For further details of how to apply please visit http://www.eitictlabs.masterschool.eu/programme/application-admission/application-instructions.
Please note that applications after the deadline may be accepted. Late applications will be processed subject to time, availability and resources.

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MA in Film and Screen Studies offers a unique combination of critical and creative approaches to the past and the future of audiovisual media- http://www.gold.ac.uk/pg/ma-film-screen-studies/. Read more
MA in Film and Screen Studies offers a unique combination of critical and creative approaches to the past and the future of audiovisual media- http://www.gold.ac.uk/pg/ma-film-screen-studies/

The 21st century is when everything about the moving image changes.

MA Film and Screen Studies will equip you with skills and knowledge to address current transformations of moving image media in a globalised world, from the media in your pocket to architectural screens.

It explores both the old and the new, philosophy and history, theory and practice, to help you understand the challenges of the 21st century's culture of moving images, changing artistic and political contexts as well as ever developing technologies.

Innovative approach

What distinguishes the MA in Film and Screen Studies is its innovative approach to learning and research. It takes you well beyond the borders of traditional film studies. It encourages you to think critically and imaginatively, across media forms, disciplinary boundaries as well as conceptual and creative work.

You'll have the option of two pathways:

-Moving Image Studies Pathway
-Media Arts Pathway

Students taking the Media Arts pathway will have the opportunity to submit some work in non-traditional forms.

Globally renowned academics

Teaching and supervision draw on the diverse research strengths of the globally renowned academics at one of the world's leading media and communications departments, which also has strong traditions in audiovisual practice.

You'll be taught by scholars of international standing who have expertise in the interface between film criticism and creation; new screen technologies; in early cinema and the media archaeology of modernity; in artist’s film; and in non-fiction film (eg documentary and avant-garde).

Contact the department

If you have specific questions about the degree, contact Dr Rachel Moore.

Pathways

The MA offers two pathways:

MA Film and Screen Studies: Moving Image Studies Pathway:
The moving image media today are a concentrated form of culture, ideas, socialisation, wealth and power. 21st-century globalisation, ecology, migration and activism fight over and through them. How have the media built on, distorted and abandoned their past? How are they trying to destroy, deny or build the future? This pathway explores new critical approaches that address the currency of moving image media in today's global context – their aesthetics, technology and politics. It seeks to extend the boundaries for studying moving images by considering a wider range of media and introducing students to a wider range of approaches for investigating moving images' past and present.

MA Film and Screen Studies: Media Arts Pathway:
The most intense and extreme forms of media, experimental media arts, test to breaking point our established ideas and practices. From wild abstraction and surrealist visions to activist and community arts, they ask the profoundest questions about high art and popular culture, the individual and the social, meaning and beauty. This pathway explores these emerging experimental practices of image making and criticism. Students on this pathway are encouraged not just to study but to curate and critique past, present and future media arts by building exhibitions and visual essays of their own. Short practical workshops will enable students to make the most of the skills you bring into the course.

Structure

The MA consists of:

two core modules (60 credits in total) comprising one shared and one pathway-specific core module
option modules to the value of 60 credits
a dissertation (60 credits) on a topic agreed in conjuction with your supervisor (on the Media Arts pathway up to 50% of the dissertation can be submitted in audiovisual form)

Core modules

The core modules will give you a foundation to the subject. The shared core module in Archaeology of the Moving Image introduces current debates in film and screen studies through the key notion of media history.

Pathway-specific cores develop new ways of conceptualising the cinematic today, focusing respectively on the political aspects of media forms and styles in Politics of the Audiovisual (the Moving Image Studies pathway) and on artists' use of various screen media in Experimental Media (the Media Arts pathway).

Option modules

We offer a wide range of option modules each year. Below are some examples of modules that are currently running. For a full list, please contact the Media and Communications department.

Intercollegiate options

Students on the MA in Film and Screen Studies can also take one option from the MA Film & Media programmes at other University of London colleges. Please consult the Screen Studies Group website for further details of other programmes and the Film and Screen Studies Convenor at Goldsmiths for more details on how to take part in options at other colleges. Options taken under this scheme are deemed to count for 30 credits at Goldsmiths.

Assessment

The MA is assessed primarily through coursework essays and written projects. Practical modules may require audiovisual elements to be submitted. It will also include a dissertation of approximately 12,000 words.

Skills

You will develop skills enabling you to analyse, contextualise, historicise and theorise current and future developments in screen-based media and to communicate your ideas in written and, on the Media Arts pathway, in audiovisual form.

Careers

Possible careers include film and video distribution, film exhibition, museums, film and television criticism, new media criticism, new media art, and other jobs associated with screen culture, as well as further academic study.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This course offers students an interdisciplinary approach to the study of new media and communications practices. It focuses on a critical understanding of the rapid changes in media and communications and their social and cultural consequences within an international context. Read more
This course offers students an interdisciplinary approach to the study of new media and communications practices. It focuses on a critical understanding of the rapid changes in media and communications and their social and cultural consequences within an international context. The course combines theoretical and empirical study of the media including issues of media audiences together with the study of developments in information and communication technologies. The course will meet the needs of advanced students with backgrounds in Media, Sociology and other relevent disciplines, as well as professionals
in the communications/broadcast industry seeking to gain a more sociologically informed understanding of those industries. Students typically go on to further advanced academic research or to careers within the media industries (eg as press and
communications officers).

Course Content: Modules are subject to variation and students are advised to check with the School on whether a particular
module of interest will be running in their year of entry. At the time of printing, core modules are likely to be drawn from the following areas: Issues and Controversies in Media and Communication; Media Audiences; Media and Globalization;
Media and Popular Culture; Qualitative Methods in Social and Cultural Research; The Information Society

Teaching and Assessment:
Taught modules are delivered via the traditional lecture/seminar format along with workshops and other set group activities (eg critical analysis of print and audiovisual media; keeping diaries of technology consumption).
Assessment is by a mixture of essays and report writing. A dissertation of approximately 15,000 words is completed over the summer period in consultation with a supervisor.

Examples of recent topics include:
• British press coverage of the Iraq invasion
• TV consumption, identity and lifestyle: a study of the Chinese community in Los Angeles
• The construction of femininity in Sex and the City
• Media bias and the Israeli‑Palestinian conflict
• Constructing a female cyberspace? A case study of Chinese women and the web
• New media and news gathering
• Ethnography of a newsroom in Ghana
• How is authority established in virtual communities?
• The changing nature of cinema-going in Athens

Careers:
Students typically go on to further advanced academic research or to pursue careers within the media industries (eg press/communications officer).

Here is what a few of our past students have to say:

Sudarshan: ”Studying at Brunel was a real highlight for me and it gave me a valuable opportunity to work alongside students from across the world in a multicultural setting. This course seemed to be tailor-made for my professional life in the media
industry and development sector. After I left Brunel, I worked with different development agencies as well as the Nepalese Government. In my current position as Director of Information and Advocacy with Save the Children in Nepal, I often reflect
back on my media audience and media convergence classes and relate them to my everyday work.”

Tine: "Brunel's campus is ideally placed with easy access to central London and the town of Uxbridge within walking distance. It is a peaceful location and offers all the activities that a student wants from university. My Master's offered me a great extension to my previous Sociology studies in Slovenia, by combining learning the English language to advanced academic level with new insights into the study of Social Sciences. I decided to stay i the UK and am now working for the Slovenian Tourist Board at the Embassy of Slovenia in London."

Nadine: I really enjoyed studying this course. I still have lots of good memories of that time and can thoroughly recommend studying at Brunel. Directly after my studies I started work as a lecturer at RWTH Aachen University in the Department of Sociology, and began teaching. I believe that my studies at Brunel opened the door to this job opportunity. I work as a sociologist and doctoral researcher in the research group Humic in the Human Technology Centre at RWTH Aachen, and I am continuing my focus on gender with recent research on the role of gender in technology acceptance."

Anu: ”I chose Brunel based on my positive prior experience (I undertook a BSc in Media and Communications within the same School). The staff were all very helpful and approachable which made learning enjoyable. The course provided me with an
excellent critical understanding of media and communications theory, which was intellectually stimulating and complemented my practical knowledge. Additionally, the course met my personal needs because it allowed me the flexibility to work whilst studying, as the teaching is concentrated into two days each week. I am currently working as a Senior eLearning Technologist at Brunel. My role entails delivering training and pedagogical consultation regarding the University’s virtual learning environment. My Master’s helped me to develop research and communication skills which have been invaluable in my day to day role. Furthermore, the challenge of undertaking a Masters degree helped nurture a practical skills including time and project management, which are an important facet of my role. I would certainly recommend the course as a stepping stone to a successful future careers in a diverse range of industries.”

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Artists doing strange things with technology. This sums up our MADtech Programme. To imagine, interpret and change human interaction with a transforming world you will use and artistically explore different technologies. Read more
Artists doing strange things with technology. This sums up our MADtech Programme. To imagine, interpret and change human interaction with a transforming world you will use and artistically explore different technologies. You will do so with a tinker mentality: play and experimentation are important aspects in your development and will carry a special emphasis on the research you do. This mentality, combined with a critical reflective attitude and conceptual skills, will lead to unexpected perspectives, resulting in multimedia artistic work.

The Frank Mohr Institute at the Minerva Art Academy offers two international Masters of Arts:
-MA Painting
-MA MADtech (Media, Art, Design & Technology)*, each consisting of a two-year curriculum.


Past, present and future

At MA MADtech we are constantly searching for the dialogue between different viewpoints from the past, present and future: between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. We do so collectively, sharing our views and ideas, working in groups and learning from each other. At the same time, you will follow your own path, improving your knowledge and skills, learning to reflect critically on your own position, role and work as well as on the world around you.

Hybrid practice

Participants of our programme come from different practices, media, art and design, and share a fascination for technology. The combination of these areas gives you the opportunity to develop your artistic vision, working in a hybrid practice as a critical and engaged artist. As your art engages with the world, you will grow as an individual as well as in your artistic profession, reinforcing the power of your imagination and exploring your own connection to a transforming, technologically charged society.

Art & Research

MADtech is all about combining art and technology, creating hybrid forms of art, using traditional as well as brand new, unexpected means, content and media. Experimentation, tinkering and playing are vital methods for developing your work, backed up by thorough reflection. Artistic technology research is therefore a major part of the master programme. You will take part in collaborative artistic research projects, exploring the possibilities and limitations of transdisciplinary and transmedial situations in contemporary culture. This will help you to understand the links between aesthetics, technology, materiality, thinking and politics.

Enriching your work and ideas

You enter this programme with your own research topic. You will develop and refine these ideas during your first year, enriching your ideas through the knowledge and skills that you will gain, the experiments that you will carry out and the collaboration that you'll encounter. The second year is almost entirely devoted to your graduation work and artistic research, leading to your master thesis. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other.

Hybrid Arts Lab

For most of your work, research and lectures you will go to our building on the Praediniussingel. There you will find our Hybrid Arts Lab, also called HAL 24/7.
It includes an artistic technology research lab, seminar, project, lecture and exhibition rooms, media and photography studios, common workplaces, common kitchen and individual studios. You also have access to your studio 24 hours a day, seven days a week. At HAL we provide plenty of facilities, which you can use, technologically and otherwise as well as sufficient technical support. If you require more complex, technological facilities, you are welcome to make use of the Hanze facilities at the Institute of Engineering in Assen.

Expert meetings, artist's talks and exhibitions

You can attend interesting expert meetings, artist's talks and exhibitions, for instance by lectors of the Centre of Applied Research and Innovation Art & Society. During the 'Energize Festival' an international workshop called 'Recycling Electronics' took place here. Another interesting example is the expert meeting concerning photography research in cross-disciplinary and cross-cultural artistic practices, which involved current students and alumni. Every year, the course Research & Development/New Media Art Practices organises different collaborative projects and workshops, for example, with CREW Immersive Media and Blast Theory.

Centre of Applied Research and Innovation Art & Society

The Art & Society research centre of the Hanze University of Applied Sciences Groningen covers the practice based research of Minerva Art Academy. The Art & Society research centre consists of three research groups: Lifelong Learning in Music, Image in Context and Popular Culture, and Sustainability & Innovation.

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