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Masters Degrees (Media Design)

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Taught in both part time and full time modes, MA Graphic and Media Design is concerned with establishing a distinct understanding of the fields of graphic design and visual culture, as well as those that infect, destabilise and unravel it. Read more


Taught in both part time and full time modes, MA Graphic and Media Design is concerned with establishing a distinct understanding of the fields of graphic design and visual culture, as well as those that infect, destabilise and unravel it. We invite thoughtful, critical, productive individuals interested in the effective articulation of design.


Students of this course are situated within a thriving, active and progressive site of award winning pedagogic development and critical debate. MA Graphic and Media Design has evolved from LCC's highly regarded MA Graphic Design course, renowned for its excellence in teaching and learning for postgraduate study in the subject and practice of graphic design.

Practice-based inquiry will drive the programme of study in collaboration with the course tutors, fellow students and external partners. Working with students to establish the priorities of their practice, the course team will acknowledge prior experiences and future agendas.

MA Graphic and Media Design runs alongside a suite of established and newly developed post-graduate courses spanning the rich and diverse spectrum of the current and emergent practices in the fields of visual communication, illustration, interaction design, service design, branding and identity, advertising, documentary, journalism, photography, publishing, public relations, sound arts and screenwriting. This diversity of individual and collective pursuits promotes a rich discursive arena for all engaged.


MA Graphic and Media Design is delivered in two modes to accommodate those interests and external commitments, full-time (45 weeks) and part-time (90 weeks). This is a particularly distinctive feature, as we are one of the only courses in the United Kingdom to offer this option for postgraduate study in the subject.

Unit 1

Critical Perspectives & Methodologies (60 credits)

Unit 2

Collaborative Unit (20 credits)

Unit 3

Design Inquiry & Definition (40 credits)

Unit 4

Final Major Project or Major Project: Thesis (60 credits)

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New Media Design. Today’s easy access to different media and the wide variety of modalities ask for new communication approaches. Read more

New Media Design

Today’s easy access to different media and the wide variety of modalities ask for new communication approaches. In the Master's track New Media Design you will learn to develop, analyze and evaluate content and interaction in different digital genres and applications like serious games or vlogs.

A solid introduction to theories on human media interaction, design processes, and creativity provides you the basis to study the latest developments in the world of communication and interactive technology.

The research skills you gain enable you to become an effective designer and at the same time evaluate the academic and functional merits of your work.

As a new media specialist you know how to create innovative content and interaction designs that meet user’s needs. With the academic perspective and skills you develop in this program you will be able to stand out and bring media design to a next level.

Career Perspective, New Media Design

The increasing individualization of media content consumption poses new challenges for organizations and asks for professionals that can guide them through the whole content strategy, design and evaluation process. After graduating, you could also continue your career as an academic researcher in the broad field of communication.

This is a small selection of positions you may apply for after you have completed your programme:

•Creative content designer

•Social media entrepreneur

•Online content manager

•User experience or interaction designer

•Professional vlogger/blogger

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At the University of Calgary, we formed the Computational Media Design Program to enable students to conduct research at the intersection of art, music, dance, drama, design and computer science. Read more
At the University of Calgary, we formed the Computational Media Design Program to enable students to conduct research at the intersection of art, music, dance, drama, design and computer science.

The Computational Media Design (CMD) graduate program is composed of the Faculty of Science: Department of Computer Science, the Faculty of Environmental Design and the Faculty of Arts: School of Creative and Performing Arts, Department of English and Department of Art. Students can earn graduate degrees, both Master of Science and PhD. The research-based graduate degrees explore the relationships between and among art, design, science and technology.

In the expanding world of multimedia and design, there is an increasing need for graduates who can conduct and direct complex projects that combine computing expertise with the creative energies of artists and designers. Numerous opportunities exist for our graduates in companies whose primary business is game design and development, film, TV, web design, simulation, networking, interactive media, and mobile and wearable computing to name just a few. Interest in our graduates also comes from the creative fields of dance, music, theatre and the visual arts.

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Develop the skills needed to design engaging and effective digital media, and explore the artistic and technical aspects of creating interactive systems. Read more
Develop the skills needed to design engaging and effective digital media, and explore the artistic and technical aspects of creating interactive systems.


Through the graduate program in digital media design you:
-Develop an understanding and application of the latest tools in the communication portfolio, such as web design, video, and still photography.
-Build deeper knowledge of modern production methods and perspective to harness new and emerging technologies.
-Gain experience in applied learning through varied coursework and a thesis or capstone.


The degree includes nine courses—at least one taken on campus—and a thesis or capstone project.

-Get started. You begin by completing three admission courses chosen from the program curriculum. This is your opportunity to demonstrate your commitment and ability to perform well as a Harvard student.
-Apply to the program. While you are completing your third admission course, you submit your application. We have application periods in the fall, spring, and summer.
-Continue your studies, online and on campus. As you progress through the program, you choose from courses offered on campus or online, in the fall, spring, or summer. To fully experience Harvard, you take at least one course on campus as part of your degree. Short, intensive on-campus options are available.
-Complete your thesis or capstone project. If you choose the thesis track, you work with a thesis director to conduct in-depth research on a topic relevant to your professional plans. You'll emerge with a solid understanding of how research is executed and communicated, producing publishable quality results. If you choose a capstone track, you'll apply knowledge and skills obtained in the program to produce an innovative digital media prototype, ordinarily in web design or video production, and present it to a faculty committee for artistic and technical critiques.
-Graduate with your Harvard degree. You participate in the annual Harvard Commencement, receiving your Harvard University degree: Master of Liberal Arts (ALM) in extension studies, field: Digital Media Design.


Affordability is core to our mission. Our 2016–17 graduate tuition is $2,550 per course; the total tuition cost of earning the graduate degree is approximately $25,500.


The Student Financial Services staff can assist you in identifying funds that will help you meet the costs of your education. You can find more information here: http://www.extension.harvard.edu/tuition-enrollment/financial-aid

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Programme description. This innovative programme offers the best of studio-based design learning in an online context. You will work together, and with colleagues located on campus in Edinburgh, to realise imaginative design outcomes and acquire wide skills in digital visual and audio techniques. Read more

Programme description

This innovative programme offers the best of studio-based design learning in an online context.

You will work together, and with colleagues located on campus in Edinburgh, to realise imaginative design outcomes and acquire wide skills in digital visual and audio techniques.

You will investigate practice contexts for application across the arts, entertainment, performance and industry. You will also probe the social, cultural and commercial implications of such developments.

The programme addresses the needs of practitioners, managers, decision-makers and educators who want to be informed by first-hand knowledge of the technical possibilities of digital technology and an awareness of social, cultural and business contexts.

Online learning

Teaching is through a combination of streamed/podcasted lectures, online seminars/tutorials and virtual studio activities.

Programme structure

Projects bring out original thinking and independent achievement within a framework of independent study, virtual team-working and creative ability. You will also engage closely online with colleagues following our highly successful programmes in Design & Digital Media and Sound Design.

Career opportunities

The prospects for employment are diverse. Recent graduates from the closely allied on-campus programme in Design and Digital Media are now working in multimedia and web design for architectural and urban design practices, advertising, computer system design and management, and tertiary level teaching. The programme is also ideal if you are considering continuing on to advanced research at a doctoral level.

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This Master of Design is new for 2017. A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design. Read more
This Master of Design is new for 2017.

A professionally focused program of advanced study in contemporary design practice, the Master of Design course includes specialisations in interaction design, multimedia design and collaborative design.

You can also take a range of units from across these three to construct an advanced studies in design specialisation. This program is ideal for those keen to enter the expanding fields of professional design engagement, or design practitioners aiming to upgrade their expertise. You’ll be trained in advanced design thinking and processes that’ll equip you to create design solutions that engage experiential, communication, object and spatial contexts.

Visit the website http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true


Please select a specialisation for more details:

- Advanced studies in design
This pathway allows you to construct, with approval, an individual program of study from across interaction design, multimedia design and collaborative design. This enables you to tailor your unit choices while addressing the fundamental principles of advanced design practice and thinking. It’ll inspire you to connect research and practice across the design disciplines, and to become a thoughtful design practitioner. You’ll broaden your knowledge of key design constructs, deepen your professional learning in design areas of interest, and advance your capacity as a design professional.

- Collaborative design
Collaborative design places you conceptually and practically at the intersection of interior, graphic and industrial design practice. The program will set you design challenges involving image, text, products, narratives, systems, ervices, public and private space, materiality and virtuality. You’ll develop independent conceptual and practical design skills alongside an ability to be part of collaborative design processes. You’ll expand your awareness across design disciplines; develop multidisciplinary design expertise; and build broader skills in leadership, professional adaptability and complex project planning.

- Interaction design
The interaction design specialisation develops your skills in the design of contemporary artefacts, products and services that engage with interactive, user-focused technologies and processes. These can include, but aren’t limited to, health and medical equipment, ‘smart’ furniture, educational toys, wearable technologies, information kiosks and transport systems. You’ll use a diverse range of interactive processes, including the application of advanced technologies; electronics and programming; physical and virtual interface manipulation; engineering and material fabrication; and rapid prototyping. The specialisation gives you an understanding of the relationship between interactive activities, products and human behaviour.

- Multimedia design
Multimedia design develops your skills in digital communication environments. This includes: designing for the web; motion and animation; and interactive touchscreen devices and surfaces. Emphasising an advanced knowledge of existing and emerging digital design processes and systems, this specialisation embraces projects of varied scale, from hand-held smart devices to large public interactive screens. It develops your ability to build a communication narrative; use multimedia processes to fill community and business needs; and understand the end-user’s engagement with projects or products such as websites, apps and other screen-based media.

Course Structure

The course comprises 96 points structured into 3 parts:

Part A. Preparatory Studies for Advanced Design (24 points), Part B. Advanced Design Studies (24 points), and Part C. Advanced Design Applications (48 points).

- Students admitted at Entry level 1 complete 96 points, comprising Part A, B & C
- Students admitted at Entry level 2 complete 72 points, comprising Part B & C
- Students admitted at Entry level 3 complete 48 points, comprising Part C

Note: Students eligible for credit for prior studies may elect not to receive the credit and complete one of the higher credit-point options. A zero credit point unit in Art, Design and Architecture Occupational Health and Safety will also be undertaken. This unit is required of all students in the Master of Design and must be undertaken even if credit is obtained for Parts A or B.

Part A: Preparatory studies for advanced design
These studies provide you with the conceptual thinking and technical skill set required for advanced postgraduate study in this area. The studio unit brings together conceptual and technical abilities developed in the other two units.

Part B: Advanced design studies
In these studies you will focus on the application of conceptual thinking and technical skills to advanced design problem solving. You will analyse and create a project outcome based on research, critique, and the application of design processes appropriate to your specialisation. You will also choose a selective unit that will further build capacity in your chosen specialisation.

Part C: Advanced design applications
In these studies you will focus on the application of advanced design problem solving skills at a professional level. You will consolidate skills and practice of design research methodologies and may extend your research trajectory to further study. Part C is also supported by a selective unit to allow you to build capabilities in your chosen specialisation.

In the final semester you will pursue a major design project or participate in a leading industry project. The exegesis unit formalises the research component of Part C. The final semester brings together advanced technical ability, conceptual thinking, entrepreneurial studies and design management in practice.

For more information visit the faculty website - http://www.study.monash/media/links/faculty-websites/design-and-architecture

Find out how to apply here - http://www.study.monash/courses/find-a-course/2017/design-f6002?domestic=true

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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology. Read more

The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology.

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

Pathway 2 is a theory and practice programme where you can explore transformations in media, culture and society through the practice of contemporary digital communication. You will work with one or more of the following to create installations, apps and single- and multi-screen work that's responsive to the continually changing digital landscape:

  • Animation
  • Photography
  • Video and other forms of moving image
  • Software and web design
  • Hybrid forms of image making

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. The programme is co-convened by Professor Joanna Zylinska and Daniel Rourke, and you will be taught by theorists and practitioners of international standing.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. In the past these have come from GoogleThe Science Museum and N1creative.com. There is also £6,000 bursary available for UK students studying this course. Find out more about the Stationers' Postgraduate Bursary Scheme on our departmental awards page.


Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

  • the history, sociology and philosophy of digital media
  • the application of critical conceptual skills to specialist areas and future forms of media
  • multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary 

MA Digital Media students have access to the pioneering option ‘After New Media’, currently a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As well as accessing a series of podcasts, students are offered reading groups and a masterclass with Professor Sarah Kember co-author of the book Life After New Media on which the course is based.

Modules & structure


The programme consists of:

  • Two compulsory core modules
  • Pathway 1 - between two and four option modules (worth 60 credits) OR
  • Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
  • The dissertation or the practice/theory project

Core modules


Seen take-home paper; essays; dissertation or practice/theory project and other production work for image-making.


We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.


Our programme provides a theory and practice pathway and prepares students for work in the following areas:

  • media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
  • research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
  • media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)

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Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society. Read more

Great design ideas can change the world. With human and user-centred design at the heart of this internationally regarded Masters programme, you’ll develop research and practice-based design solutions to respond to a demanding industry and rapidly changing society.

Whether your background is in design or in another discipline, you’ll develop, test and evaluate innovative design solutions in real-life scenarios. You’ll gain first-hand experience of current needs and trends across a range of sectors, and focus on a large-scale design project within one of the specialisms offered (see the ‘Specialisms’ tab).

Taught by diverse staff with internationally recognised profiles in research and practice, you’ll build an interdisciplinary approach to design in a stimulating environment, while being exposed to and involved in cutting-edge research. You’ll gain practical and research skills to prepare you for a wide range of careers.

Specialist facilities

We have plenty of facilities to help you make the most of your time at Leeds. We have an impressive range of resources that you can use to develop your projects.

At the top of our research facilities we have the world’s most sophisticated mobile eye-tracking glasses, which are used to understand how users interact with design (see more information at http://www.tobiipro.com). Other excellent research facilities are our EEG equipment (electroencephalography) to understand how users interact with the world, and our colour analysis/prediction lab.

We also house the M&S Company Archive including documents, advertising, photos, films, clothing and merchandise from throughout Marks & Spencer’s history. ULITA, an archive of international textiles, is also housed on campus and collects, preserves and documents textiles and related areas from around the world. You can make appointments to view items, but it also has an online catalogue where you can explore the major collections.

You’ll also be able to develop your practice in well-equipped studios and purpose-built computer clusters so that you can build your skills on both PC and Mac. There is also a computer-aided design (CAD) suite with access to the latest design software, and some of the latest design technology, such as digital printing, screen printing, 3D printing, and laser cutting.

Course content

In Semester 1 you’ll study a set of compulsory modules that will allow you to develop a range of research, conceptual and practical design skills and tools to lay the foundations for the rest of the programme. You’ll have the chance to learn through case studies, practical exercises and work on briefs encompassing all specialisms offered.

In Semester 2 you’ll have a choice of optional modules that focus on current trends in design practice and research. These optional modules will give you the opportunity to work on live projects from industry and/or live research projects being conducted in the School of Design. You’ll work on group and/or individual projects to explore more specific and advanced skills and tools in your areas of interest.

In Semester 2 you’ll also choose and develop a specialist project in which the tools and skills learnt in Semester 1 are applied. Projects can be developed in a wide range of topics that suit your interests and career ambitions. These include: Branding Design, Digital and Interactive Design, Information Design, Instructional Design, Graphic and Visual Communication Design, Service Design, and Typographic Design.

In Semester 3 you can choose one of two pathways: 1) Continue with your specialist design project, develop it at a professional level and apply it in a real-life context (with suitable users) for evaluation; 2) Produce an independent research dissertation based around a relevant field or topic within the specialisms offered.

Course structure

Compulsory modules

In addition to the compulsory modules listed below, for your final project you will choose to do either: - Design Prototyping and Evaluation (40 credits) or - Design Dissertation (40 credits).

  • Digital Design Practice 20 credits
  • Research Methods for Design 20 credits
  • Design Thinking 20 credits
  • Design Principles and Applications 10 credits
  • Design Research and Integration 40 credits

Optional modules

You will select two modules from the list of optional modules below.

  • Branding Design in Context 15 credits
  • Information and Instructional Design 15 credits
  • Digital and Interactive Design Solutions 15 credits
  • Service Design Innovation 15 credits
  • Graphic and Typographic Design 15 credits

For more information on typical modules, read Design MA Full Time in the course catalogue

For more information on typical modules, read Design MA Part Time in the course catalogue

Learning and teaching

You’ll be taught and guided by a diverse team of staff who are leaders in their fields, with a wide variety of research interests and years of experience as design practitioners.

We use a range of teaching and learning methods so you can benefit from their expertise. These may include lectures, seminars, tutorials, workshops, group learning and meetings with your tutor or supervisor. However, independent study is crucial to this degree, as it allows you to develop your skills and explore your own ideas.


Depending on the modules you choose you’ll be assessed by different methods. They’ll include individual and group projects, project proposals and reports, presentations and reflective reports.

Career opportunities

This programme will equip you with a range of design skills using different media, as well as allowing you to hone your specialist skills in an area of your choice. It will also equip you with advanced skills in research, analysis, teamwork, presentation and communication that will be valuable in a range of careers.

You’ll be well prepared for a career in design practice. You can set up your own freelance business or take up a key position in a design studio, agency or organisation.

You can also work in cross-disciplinary fields applying your design skills to business, marketing, applied psychology, healthcare communication, retail, government, the public or private sector, etc.

Many of our students also choose to continue benefiting from our cutting-edge and frontier research by doing a PhD and following a research and/or academic career.

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The field of media is constantly shifting and in the last decade the changes have been rapid, and a new media landscape has emerged. Read more

The field of media is constantly shifting and in the last decade the changes have been rapid, and a new media landscape has emerged. Digital media of today are characterised by participation and cooperation; media are wholly collaborative, in terms of both production and consumption. 

The master’s programme in Media and Communication studies gives you advanced knowledge of digital media through practical approaches in the field. You will work creatively and in an explorative manner with different types of media, while learning to evaluate them from a critical perspective.

What is collaborative media?

The field of media is constantly shifting. In the last decade the changes have been rapid, and a new media landscape has emerged – forever reshaping not only the consumers but also the creators and distributors of media. Digital media of today are characterised by participation and cooperation; media are wholly collaborative, in terms of both production and consumption – and this is what is meant by the term ‘collaborative media.’

What will I learn?

The one-year master’s programme in Media and Communication Studies – Culture, Collaborative Media, and Cultural Industries – will equip you with advanced knowledge of digital media. The programme is oriented towards practical approaches to the field. You will work creatively and in an explorative fashion with different types of media while you learn to approach them from a critical perspective.

During the programme you will develop three primary skill sets: the ability to analyse and strategically approach media and its impact on society; the capability to work with media and communication both methodologically and systematically; the knowledge required to produce media texts, both individually and collaboratively. Compared to bachelor-level degrees, this advanced programme has a clear focus on the development of strategic expertise, a skill crucial for those intending to pursue a professional career in media and communication. During the year, you will furthermore obtain an in-depth knowledge of the workings of the creative industries.

The programme is developed alongside and conducted in collaboration with Media Evolution, a media cluster with over 350 member companies based in Malmö. This facilitates a crossover between the academic and professional worlds and allows you as a student to develop skills in both areas throughout your studies. Throughout the duration of the programme you will get the chance to meet a number of international guest lecturers from universities all across the world, further adding to the global relevance of the programme.

The first and second semester

The first semester focuses on examining key themes in communication studies and on how the creative industries of today are operated. During the second semester you will learn more about the possibilities with collaborative media. The year ends with a (one-year, 15 credits) master's thesis.

Malmö University also offers the two-year master's programme Media and Communication Studies: Culture, Collaborative Media and Creative Industries, 120 credits. Read more

The pedagogical approach

The programme, which is web-based and full-time, makes education available to students globally and offers a unique blend of distance and campus based learning. The seminars are compulsory, and you can either attend in Malmö or online. This approach makes it possible for international students to enrol in the programme without having to relocate, leading to a diverse and intercultural student body that increases the opportunities for students to form transnational networks and to benefit from international lecturers.

The programme is hosted on an online platform through which communication between students and lecturers takes place and where student projects are uploaded. As the main theme of the programme is collaborative media, this pedagogical approach leaves room for experimentation, and students are encouraged to use collaborative media during this process.

What can I do with my degree?

After graduating, you will have the qualifications necessary to work in media and communication. The skill set and knowledge you develop during your studies are valuable to the fast-growing creative indutries. Companies, government, and organisations are other possible employers as they become increasingly dependent on communication and media in their business. This programme is for those of you who want to take an active role in the development of the media field. It also provides a foundation for further post-graduate studies.

Learning outcomes

After completing the programme students should be able to: 

Knowledge and understanding 

1) demonstrate knowledge and understanding of media and communication studies, including both an overview of the field and deeper knowledge of specific parts of the field as well as insight into current research and development work 

2) demonstrate specialised methodological knowledge in media and communication studies 

Competence and skills 

3) demonstrate the ability to integrate knowledge and to analyse, assess and deal with complex phenomena, issues and situations even with limited information 

4) demonstrate the ability to independently identify and formulate issues and to plan and, using appropriate methods, undertake advanced tasks within predetermined time frames 

5) demonstrate the ability verbally and in writing to report clearly and discuss his or her conclusions and the knowledge and arguments on which they are based in dialogue with different audiences 

6) demonstrate the skills required for participation in research and development work or employment in some other qualified capacity 

Judgement and approach 

7) demonstrate the ability in media and communication studies to make assessments in relation to relevant disciplinary, social and ethical issues and also to demonstrate awareness of ethical aspects of research and development work 

8) demonstrate insight into the possibilities and limitations of research, its role in society and the responsibility of the individual for how it is used 

9) demonstrate the ability to identify the personal need for further knowledge and take responsibility for his or her on going learning


Master's Degree (60 credits).

Degree of Master of Arts (60 credits) in Media and Communication Studies

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Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Read more

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

Interaction Design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.

This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.

Interaction Design: one-year programme

Interaction Design: two-year programme

The education is provided by the Faculty of Culture and Society at the department School of Arts and Communication.

Practical Design Skills and Academic Research

Internationally Recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.


The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme

Teaching Methods

The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.


The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.

Humanistic approach

With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing

Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.

Career opportunities

Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.

Potential positions

Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.

Some interaction designers are also found in the role of change agents in public organisations and NGOs.


Master's Degree (60 credits).

Degree of Master of Science (60 Credits) with a Major in Interaction Design.

*OR (if you choose two years programme)

Master's Degree (120 credits).

Degree of Master of Science (120 Credits) with a Major in Interaction Design.

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This pathway enables you to develop your own individual approach to spatial design within a creative multi-disciplinary environment. Read more

This pathway enables you to develop your own individual approach to spatial design within a creative multi-disciplinary environment . It supports the development of a personal trajectory while providing room for exploration, and encourages you to explore ideas and issues concerning design of the interior in numerous environments, from the room to the city. You can explore areas of landscape architecture, exhibition design, interior design, furniture design and design for the stage.

Course Overview

Our Master’s programme has been designed to support and enhance the skills of art and design practitioners who want to work in the cultural and creative industries. Awarded by Falmouth University and delivered in partnership with Hearst Magazines UK, publishers of ELLE, Cosmopolitan, Esquire and Harper’s Bazaar, together we have designed an exciting and industry-connected Master’s to equip you for the real world.

The 12-month MA supports students across a range of Art & Design specialisms and you will be given the unique opportunity to explore your area within an interdisciplinary global culture. Bringing together students from a variety of disciplines through dialogue, idea-exchange and collaborative activities, the course prepares students for the hybrid and dynamic nature of contemporary creative practice. By enabling the pursuit of specialist subject expertise alongside opportunities to acquire the skills, experience and outlook necessary for professional success, we give our graduates the confidence to take the next step toward building their own creative futures.

The course is open to graduates from any art and design related degree subject and who already have knowledge and experience of a specialist area. Our MA will allow you to enhance your skills within your existing area, taking it in your own direction with support from a subject tutor. We currently support pathways in Fine Art, Communication Design, Illustration, Animation, Photography, Fashion Design, Fashion Communication, Product Design, Craft and Spatial Design.

Alternatively, you may be looking for a Master’s degree, but you are not clear which specialist pathway to follow, this course is designed to support those students arriving from a variety of undergraduate programmes with varying degrees of focus. The scope of the award in Art & Design is flexible enough to provide opportunities for you to experiment and try out new approaches before finding your focus.

Unique Opportunities

This programme offers outstanding specialist tuition combined with extensive academic contact and studio access. As a Master’s student, you will have:

  • exclusive access to media and industry expertise through Hearst Magazines UK and their teams
  • regular workshops with key industry stakeholders
  • industry projects
  • internship opportunities through Hearst Magazines UK and other creative industry contacts
  • your own individual design space giving you flexibility on where you study
  • lecturers who are visible and accessible five days a week
  • opportunities to expand and enrich your ideas through daily interaction with students across other disciplines

The inter-disciplinary nature of the course and the teaching team, along with the wider staff expertise within the college means that specific tuition can be provided on a ‘bespoke’ basis if and when needs arise. In addition to support from academic staff, you will have regular group and one-to-one access to our Study Skills Coordinator for support with writing, research and academic skills.

Our dedicated Welfare Team are resourced and prepared to support all students. Should you require help with English language, support is available from our in-house provision. 

Course Structure

The course is structured to provide you with a wide range of activities in the modules at the start of the course, together with the opportunity to experiment and explore different methods and approaches. As you move through the programme you will then start to focus and identify individual ambitions, and plan and execute your final project.

Semester One


Introduces you to new methods and approaches. You will take part in a series of set projects, which will encourage collaboration, experimental practice and creative activity.


Within this module you will be exposed to a series of lectures and seminars around a series of shared themes that cut across theory and practice. You will be inspired to try out fresh and innovative methods in practice and you will work collaboratively and individually.

Semester Two


This module will support your development of independent and self-initiated project work in your specialist area. To build your portfolio you will take part in live briefs set by our partners in the creative industries and supported to enter local and international competitions.


You will be asked to look ahead by engaging in the issues shaping the professional practice of art and design today. Lecturer talks will introduce you to a diverse range of contemporary art and design practices to inspire and orient your own career pathways. This module also gives you the opportunity to organise and complete a work placement enabling you to gain valuable professional experience.

Semester Three


You will spend the final semester working on a self-initiated project in your area of specialism, underpinned by the cross discipline culture of the course. Your final submission will be a portfolio of work and a written report culminating in a final MA show.

Careers and Employability

With staff and visiting tutors active in the creative industries worldwide as researchers and practitioners, as artists, designers, writers, and curators you will be exposed to issues, debates and challenges that are transforming art and design practice in the 21st century.

More specifically, the modules encourage you to reflect upon the broad and hybrid nature of art and design and the emerging global workplace in which you will ultimately take your next steps. To offer you real-world experience through live briefs and the work placements, we collaborate with both international media and communication organisations (such as our partner Hearst Magazines UK) as well as local creative businesses on our doorstep in Cambridge—one of the UK’s centres of leading-edge creativity and innovation.

Visit the website for full specifications: http://www.csvpa.com/art-and-design/ma-art-design/course-details/about.htm

Click here to apply online: https://www.csvpa.com/apply-online/step1

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From analysing the theories of intellectual heavyweights such as Foucault and Bourdieu, to unpicking a global campaign, explore the hinterland between the big three promotional professions and the media and society on this innovative MA. Read more

From analysing the theories of intellectual heavyweights such as Foucault and Bourdieu, to unpicking a global campaign, explore the hinterland between the big three promotional professions and the media and society on this innovative MA.

Right now the roles within public relations, advertising and marketing are converging. So this MA isn’t about studying ads – it’s about becoming a professional who can understand the dynamics of power that exist between these professions, and critically intervene in today’s media landscape. 

At its core this masters looks at how we can better serve society by improving communications across these disciplines, and how we can develop as professionals who can adapt within a challenging media world. You’ll learn how to reflect on the intellectual theories of the past and apply them to the present, so you plan the first decade of your career.

The questions we explore

We want you to understand the power struggles that exist between these three professions so we look at public relations, advertising and marketing as inter-related disciplines, drawing on theoretical and professional debates around issues such as globalisation and homogenised consumption. We also discuss current industry expectations looking at the crossovers that exist between creativity, management and strategy.

We’ll tackle some of the big things that are changing when it comes to the way the world works - aspects such as globalisation, the control of knowledge, digital technologies, and the way content is created. You’ll also get an introduction to media and cultural theory, which lies at the intersection between the promotional professions, media and society.

The processes we use

This is a theory-based programme, but it also offers vocational elements, so you can take practice-based options in subjects ranging from online journalism and social media campaigning, to design methods and media law and ethics. You'll also get the latest insights from industry professionals across a range of sectors through our visiting speaker series in the Spring.

The approach we take

We take fields such as sociology, anthropology media and cultural studies to understand how public relations, advertising and marketing get together, where they overlap and where the tensions lie. This means we might take an anthropological perspective on how the promotional professions work together to develop a product – not just in terms of its messaging – but in terms of how it was conceived and came to market in the first place.

It’s important to mention that this isn’t a business studies-style MA; it’s a rigorous, academic programme investigating promotional workers and their use of media in today’s campaigns and debates. 

Modules & structure

Throughout the core components of the degree, you'll examine the very wide range of ways in which public relations, advertising and marketing is represented in society, together with the skills and techniques enacted by practitioners in their day-to-day roles. You will be encouraged to develop your critical and analytical skills, but also to think creatively and become more confident in your aesthetic judgment.

Goldsmiths prides itself on its innovative and critical approach, and you will be encouraged to immerse yourself in its wider intellectual environment in order to deepen your understanding of the cultural infrastructure surrounding branding and promotional media.

Core modules

Option modules

We offer a wide range of option modules each year. Below are some examples of modules that are currently running. For a full list, please contact the Department of Media and Communications.


The MA is assessed primarily through coursework essays and written projects. Practical modules may require audiovisual elements to be submitted. It will also include a dissertation of approximately 12,000 words.

Skills & careers

From account executives to digital copywriters and from product managers to media planners and sponsorship coordinators, our graduates enhance their careers by working across disciplines, across countries, and across everything from social media and content generation, from sponsorship and events marketing, to corporate communications or government communications.

Find out more about employability at Goldsmiths

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Study interaction design at an advanced level and explore new approaches to design creating dynamic proposals that respond to the needs of our rapidly changing society. Read more

Study interaction design at an advanced level and explore new approaches to design creating dynamic proposals that respond to the needs of our rapidly changing society.

At Sheffield Institute of Arts interaction design is cross-disciplinary and investigates human-technological futures via design related interactions that lie between the digital and the physical. Using a practice based approach you explore the designing of interactive digital products, environments services and systems.

Interaction design is most often studied by graduates from a variety of backgrounds including • interaction design • digital media • fine art • product design • graphic design • furniture design • architecture • computer science. Your projects are supported by lecturers who are design specialists, researchers and practitioners. Modules are supported by lecturers who are design specialists in areas as diverse as • exhibition design • HCI • medical products • materials development • design thinking • social design • design anthropology.

During the course you work with experts in other departments as well as outside of the University.

As a postgraduate design student you join an established network of creative people that encourage and support you to drive your studies to the next level. Our postgraduate framework of design courses has been designed to allow you to come together with students from different disciplines, backgrounds and cultures to share teaching and learning experiences and explore your creative identities through dialogue and practice.

The primary intention of the programme is to allow you to achieve your personal employment ambitions, whether as a design professional in the creative industries, or in related areas such as marketing or research. You are also well placed to go onto further study at PhD level.


The course has a strong vocational focus to prepare, encourage and develop your confidence for employment.

The MA/MFA programme has a strong relationship with the University’s Art and Design Research Centre (ADRC), who take an active part in engaging MA Design students in research, knowledge transfer and live projects. You are also encouraged to seek industrial sponsors or collaborators for your individual project work and are given advice and support in doing this. This long established link with our Research Department supports a continuing tradition of graduates from the MA/MFA working as research assistants and/or continuing their studies to PhD.

If you are a part-time student in relevant employment or on sabbatical, you have the opportunity to plan course projects based in your workplace and relevant to your own and your employer's aims. This brings real-world experience to the course. You may go on to work as a professionally employed designer or design manager, work independently as a designer/producer or work as a researcher in design or new product development. You may also wish to go into teaching design in further and higher education.

Project-based course

You choose your own project content and this is supported by lectures and seminars dealing with professional practice issues and reviewing your progress. You also take part in regular group and individual tutorials.

Your final major project is the culmination of your research and studio-based design practice. It demonstrates that you can deal with difficult contemporary questions and take a leading role as a design professional.

Research-led expertise

We are one of the oldest established art and design institutions in the UK, renowned for producing internationally recognised research. Your projects are supported by lecturers who are design specialists in areas as diverse as medical products, materials development, furniture and sustainability.

Vibrant and supportive learning environment

During the course you regularly take part in constructive critical debates about your own work and that of your peers. You need to communicate your research, ideas and designs in ways that are appropriate to professional leadership.

You study alongside MA and MFA Design students for part of your course and benefit from a vibrant, international, collaborative and supportive postgraduate environment.

Excellent facilities and creative resources

You have access to a huge range of creative resources to experiment and engage with including • 3D printing for rapid prototyping • state-of-the-art hardware and software • photography studios • a creative media centre • a gallery • well-equipped workshops.

You also have access to our award-winning learning centre featuring a specialist art, design and media library and extensive online resources.

MA and MFA study

MA and MFA students complete the same modules during the course except that MFA students complete an extra project module. The MFA project encourages you to develop professional skills that help you to identify, instigate, and deliver projects with external partners, such as communities, galleries or businesses. You find a project partner, agree a brief and then deliver the project to a professional standard.

This course is part of the Sheffield Institute of Arts (SIA), an amazing, diverse community of makers – where staff, students and partners work as equals to deliver real innovation and creativity. SIA opened in 1843 and is one of the UK's oldest Art and Design Schools. We have recently moved into the Head Post Office, a redesigned Grade II listed building. It includes state-of-the-art workshops which provide you with a unique studio-based learning environment in the heart of the creative community.

Course structure


Semester one

• project 1 • theory supporting practice

Semester two

• project 2 • negotiated project

Semester three

• major project

Semester four – MFA students only

• MFA project


Semester one (year 1)

• theory supporting practice • negotiated project

Semester two (year 2)

• project 1 • project 2

Semester three (year 3)

• major project

Semester four – MFA students only (year 4)

• MFA project


Assessment and feedback are vital parts of the learning process in creative disciplines. Most assessment is through individual project work which combines research and creative practice. Assessment calls for both excellent creative work and well-documented research. 


As a graduate from this course you might become a • creative technologist • experiential marketer • interaction designer • artist • designer • maker • product designer • design researcher • interface designer • systems designer • UX designer • design academic • PhD student.

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MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. Read more
MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. The course prepares you for the demands of a rapidly changing, complex media world, where the ability to create meaningful and effective ideas is paramount.

- Learn from leading global design provocateurs and teachers in project challenges and study set
- Gain commercial experience through internships
- Work in a multi-million pound studio environment that mirrors leading contemporary design studios
- Specialist skills training, relevant for your project interests
- Final semester London show
- Digital final exhibition for global recognition and launch

Visit the website https://www.falmouth.ac.uk/communication-design-ma

How the course is taught

The course is structured over 45 weeks, across three semesters: deconstruction, reconstruction and reinvention.

You'll be in the studio most weekdays working on outcomes rooted in design process and the development of meaningful and innovative ideas. The experience is designed to be supportive yet provocative, so you can take your ideas and practice into new and exciting realms, that challenge you and the wider communications world.

Your learning is delivered across a mixture of set lectures, tutorials, workshops, and peer and tutor review.

Contact hours vary across the course, being most intensive during the first two semesters, with more self directed study as you develop your final project in the third semester. We expect some students to be away at points during the final semester, either working on research and project feedback, or attending internships.

Course outline

The course prioritises fresh and fearless thinking, developing students who see no boundaries to their work, curious to engage and discover while pursuing the highest level of innovation in communication design.

You'll gain an understanding of the global framework of communication design, and an approach to design process that delivers great ideas across diverse media platforms.

Mirroring the success of longstanding programmes at our School of Communication Design, you'll benefit from frequent industry contact, enabling you to stretch and question your practice, gaining inspiration from within and beyond your immediate boundaries.

Attracting a range of applicants, the course prepares you for independent or studio practice, in the applied creative industries, broader arts, or further academic research.

Our priority is to encourage your development by distilling and building your creative voice and ambition. We do so via three semesters, deconstruction, reconstruction and reinvention, with project outcomes mirroring a design process structure.

What you'll do

Semester 1: Deconstruction
- MACD 101: Process
(20 credits)
This module introduces the components of design process in relation to your own personal practice. Through provocation and critical debate you'll reflect on and challenge what you do, seeing how global, experiential and experimental insights can generate the most appropriate process models for a contemporary communications problem.

- MACD 102: Intersections
(20 credits)
This module examines the fundamental components to the production of design: human interaction and collaboration. Whether this interaction is between client and designer, object and user, or experience and emotion, it allows you to experience provocative challenges that hone your own standpoint. You'll learn how social engagement, polar tension or friction can inspire new thinking.

- MACD 103: Boundaries
(20 credits)
This module allows you to take more radical entry points into your understanding of practice; taking project interest into new forms or creating critical design response from more theorised or experimental catalysts.
Provocateurs will continue to challenge and stretch the limits of your enquiry, exploring new theoretical models and examining the debate of 'designer as author'; how works are translated or used; and how they or their work become the provocateur.

Semester 2: Reconstruction
- MACD 104: Curate and build
(40 credits)
You'll deep dive into your emergent interests, exploring how technology and an increasingly complex consumer and cultural landscape may effect your enquiry. Thinking by doing, you'll elect and develop skill sets and a depth of study in both practice and theory. With the module running across the whole semester, it allows you to fully prepare and test ideas and craft, sectors and media as you begin to prepare your main MA project.

- MACD 105: Compete
(20 credits)
Ahead of the final semester, you'll begin to look at avenues and insights for your own practice and from a business or funding perspective. You'll build professional skills relevant to individual need and examine components of design development including publishing, presentations, production and IP.

The module will also examine other methodologies of delivering work around the world, whether through commission or employment, working in known fields of the creative industries or with museums, arts organisations or universities and research bodies.
Student will also engage in competitive projects set by external bodies.

Semester 3: Reinvention
- MACD 106, MA project
(60 credits)
This module allows you to realise your final major project, in a largely self directed semester, bringing together practice, theory and an evaluation phase that provides reflection and potential industry or funding opportunities to be negotiated ahead of graduating.

The first phase leads to exhibiting at a key industry or cultural event, with an interim show. The second sees you gather insights, industry or critical feedback, or undertake an internship, or preparing for the launch of your project. This final phase sees the production of an essay or strategic report, depending on future plans.


- Dedicated MA studio space
- Lecture theatres, design lab, break out spaces and meeting rooms
- Digital printing facilities, Risograph machine, woodblock printing and presses, workshop and negotiated access to screen-printing studios
- Apple suite, with Adobe CS and full collection of Monotype typefaces
- Extensive library facilities and digital collections
- Negotiated use of other facilities such as film, photographic, textiles and product design studios


You'll be taught by staff with backgrounds spanning design, academic, writing and research careers. They offer decades of experience teaching and working for leading studios, working with international clients, arts and cultural organisations, exhibiting and publishing work and research. They are enaged with many of the world's top creative universities and organisations as keynote speakers, external examiners and consultants. Overall they are all inspired by design, teaching, nurturing and encouraging great and motivated students.


- Individual project briefs
- Design research journal
- Essay
- Oral presentations, individually and in groups
- Critical review or business plan


Communication design is a broad field of study, with career choices depending largely on your own personal project focus.

Options include:

- Graphic design
- Advertising
- Packaging and brand design
- Service design
- Photography and film
- Type design or illustration
- Editorial design
- Motion graphics, interactive or digital design
- Information or UX design
- Design criticism and writing
- Teaching, research or PhD study
- Allied fields: television, the heritage sector or exhibition design

Interview and selection process

Please apply via submission of an application form, an outline of your key interest or masters proposal and a portfolio. Details about our portfolio requirements can be found on the application form.

Interviews are held in person at the School, online via Skype or by phone.

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACODEFC_SEP&code2=0001

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