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Masters Degrees (Media Arts)

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The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more
The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

-Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
-Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
-This broad-based and flexible programme allows you to work across a variety of platforms.
-Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
-The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
-The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year.

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:
-Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
-The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
-You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
-A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD.

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company.

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The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more

The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

  • Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
  • Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
  • This broad-based and flexible programme allows you to work across a variety of platforms.
  • Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
  • The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
  • The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year. 

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:

  • Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
  • The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
  • You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
  • A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD. 

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company. 



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Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Read more
Our Digital Media Arts MA is taught both at the University of Brighton and at Lighthouse. The Lighthouse is a digital culture agency where a key part of its work is education and professional development (PPD). Through short technology labs and courses they help empower the digital artists and creative engineers of tomorrow.

We have developed the course in the context of Brighton’s status as one of the main centres of the media economy, adopting an interdisciplinary approach that allows you to use and develop your existing skills in an environment that encourages both innovation and high-quality production.

The course provides excellent training for artists, designers and arts professionals wishing to seek a career in the creative industries, offering expert education in the areas of interaction design, social media, programming, digital film, installation, public art and interactive art. You will learn core digital media production skills, explore a broad range of creative digital practices, and access the most up-to-date developments and critical debates in the discipline.

While our professional studio environment enables you to explore the full creative potential of digital media arts practices, we also encourage live project work so that you gain direct experience and develop valuable links to the digital media and wider cultural industries.

The course offers a suitable route and an appropriate academic grounding for PhD study, as has been evidenced by recent student progression on to PhD programs at the University of Sussex, Goldsmiths, Plymouth University and The University of Auckland in New Zealand.

Areas of study

The course is designed to support your individual development and creativity as an artist and producer and is based around an essential core of practice-based learning, underpinned by a programme of theoretical lecture series, artist talks, seminars, workshops, tutorials and independent study.

You will learn core digital media production skills. Specialist workshops have included processing, motion graphics and sound art.

The course supports an interdisciplinary approach that enables you to develop existing skills and experiences in an environment that encourages both innovation and high quality production. Live project work in modules throughout the course will help you gain direct experience and develop valuable links in the digital media industries and wider cultural industries.

Modules will be relevant and up-to-date in this fast changing and evolving digital climate, allowing for flexibility to expand into new areas of development. Examples of theses areas include screen based web design, social media and interactive installations and also including using data analytics, coding, programming and hacking.

You will be taught by a diverse and experienced lecturing team, all of whom are creative practitioners.

The course offers a flexible mode of study for students, either as a part-time route (two years) or full time (one year).

Modules:

Cultures of Media Authoring and Web Design
Virtual Culture and Network Practices
Practice based Research Methods
Beyond the Screen: Interactive Installations
Presenting a Body of Work
Critical Theory: Media Concepts Research Paper

There will be an increasing emphasis on engaging with script and code, which is particularly pertinent to practical modules as they include the building blocks of developments for creative design, and web applications. These include the following languages - CSS, Flash, Processing, Pure Data, ActionScript 2.0 and 3.0, Wordpress, PHP, HTML5, Javascript, jQuery. MFC, C, OpenGL, Java and Lingo.

We encourage students to create work through the use of open source data and engaging with hacker ethics, which are concerned primarily with sharing, openness and collaboration, rather than using commercial software.

Student work

The Digital Media Arts MA at Brighton develops your production skills and unique artistic approach. Over the course, you will build a substantial body of digital artwork that will help you get ahead in the fast-moving and competitive new media industries.

You will create your art and design work using a range of digital technologies, producing screen-based work, interactive installations, social media interventions and soundscapes. All students produce work for the assessment show towards the end of the course.

Careers and employability

The Digital Media Arts MA is a practical course that teaches a range of skills in digital development and design that you can apply outside of university. The course aims to empower digital artists and critical engineers of tomorrow, in exploring the creative thinking that is critical to working effectively with technology.

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-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media. Read more
-Digital Media Arts provides an opportunity to study one or more digital specialisms including video, kinetics, animation, sound, games, photography, social and interactive media
-Experiment and explore emerging technologies and develop innovative and effective combinations of practices and media
-Develop high-level skills in your chosen specialisms or areas of interest supported by expert tutors.
-Project-based work where the emphasis is on the creative, informed application of new technologies and devices to produce compelling user experiences
-You will be able to produce a substantial self-initiated digital media project supported by excellent resources and expertise

Why choose this course?

Digital Media are everywhere in the modern world, affecting all aspects of our lives, our work, leisure and social and personal relationships. The MA Digital Media Arts award allows students to gain practical experience and knowledge of the ways that a range of contemporary digital media are produced and used, both alone and in combination. Working in one or more specialisms which can include video, kinetics, animation, games, photography, social and interactive media, students are encouraged to experiment with combinations of media through digital ‘sketches’ and then, through developing more extended works informed by their individual interests, to pursue a substantial, practical enquiry into an original creative application of digital media in a major project.

Students typically explore areas such as interactive advertising, responsive objects and environments, networked information and social-media systems, interactive video, live performance technology and digital art installations.

Careers

Interactive Advertising production, Digital strategists, Multimedia producers for TV and Radio, Media designers for Museums and public information systems, Games developers, VJ for live performances, Digital Activism, User Experience innovators, digital entrepreneurs.

Teaching methods

The course is delivered through a mix of seminars, lectures and tutorials by an expert, specialist, teaching team. As a Digital Media Arts student, you will produce a range of practical projects and gain skills in a variety of technologies and systems while at the same time developing your knowledge of current developments and practices across the digital media field. For your master’s degree project, you will specify and then produce a substantial digital media artefact which reflects your own interests and career plans. We particularly encourage experimentation and cross-disciplinary projects including those that seek to redefine the ambitions, functions and social organisations that digital media can support. During the course, some students will participate in selected undergraduate technical classes in addition to their masters study so that they can update or develop specific skills. Professional, theoretical and critical skills are also taught alongside the technical and design content through the use of academic blogs and presentations.

All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structure

Core Modules
-Creative Economies
-Major Study: Digital Media Arts
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Build your knowledge of the commercial aspects of the creative industries. Solent’s innovative MA Media Arts Management focuses on the various forces shaping the media and cultural industries. Read more

Build your knowledge of the commercial aspects of the creative industries. Solent’s innovative MA Media Arts Management focuses on the various forces shaping the media and cultural industries. You’ll also explore how political, economic, social, legal and technological frameworks have a direct influence.

You’ll gain a thorough understanding of management and administrative functions to enable effective management within the sector. You’ll also delve into the challenges facing managers and executives working within the creative industries.

Financial planning and marketing communications are key elements of the curriculum. You’ll explore financial and accounting practices and how they can be applied to an artistic environment. You’ll also be introduced to the marketing mix and the many traditional and emerging mediums for reaching your target audiences.

The final major project will give you the opportunity to demonstrate your skills in the areas of organisation and project management, research, critical thinking and analysis in a related area of particular interest to you.

The course’s commercial focus within the context of the media industry makes it accessible to candidates from a wide variety of backgrounds. This includes graduates from media-related or business-related degrees. Professionals already working within the media industry who wish to build upon their existing knowledge are also invited to apply.

Studying in Southampton means you'll be learning in a vibrant city with a thriving cultural community. The city’s new Cultural Quarter, which is right on the University’s doorstep, sits at the heart of this. The Quarter is a creative hub offering museums, performance space, concert venues, and art galleries, including Solent’s own Showcase Gallery.

What does this course lead to?

Graduates will be well-equipped to take on managerial and executive positions, such as marketing manager, press officer, or social media account executive roles, within all sizes of media and arts organisations.  

Who is this course for?

The course will suit candidates interested in the business-end of the media and culture industries. The course is ideal for graduates from a both a production and a ‘studies’ background. 

What you will study

Year one

Core units

  • Media and Cultural Policy
  • Financial Planning and Management in the Creative Industries
  • Media Arts Administration and Management
  • Marketing Communications

Options

  • Dissertation or Major Work Based Project

Facilities

We provide a stimulating learning environment and access to state-of-the-art resources to help you make the most of your time with us. Flexible spaces, wifi facilities and learning zones all contribute to our lively and contemporary study environment at Solent.

Your future

Graduates will be well-equipped to take on managerial and executive positions, such as marketing manager, press officer, or social media account executive, within all sizes of media and arts organisations.  

Industry links

Students in the School of Media Arts and Technology benefit from the strong industry links developed by academic staff. Many of Solent’s media-related courses have an active guest speaker programme, with presentations from experts sharing insights from all areas of the industry.



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The master of science degree in media arts and technology is a one-year applied science and technology program concluding with a capstone project. Read more

The master of science degree in media arts and technology is a one-year applied science and technology program concluding with a capstone project. Students develop relevant knowledge and skills with a technical emphasis and business-oriented approach. Students will recognize new ways for operating and identifying emerging technologies to meet and exceed evolving market demands, and for becoming leaders in the improvements of cross-media products and processes. The program provides students with the ability to create meaningful and measurable changes in graphic communications through applied cross-media initiatives. The required capstone project allows students to develop and demonstrate in-depth knowledge in a specific topic area. Led by senior faculty, the capstone project is designed to prepare students to be innovators in the rapidly evolving media landscape.

The curriculum concentrates on the latest technologies, which allow students to employ knowledge of print, web, mobile, and social media workflows to solve communication problems. The course work investigates strategies, processes, and technologies relating to publishing, graphic communications, print, and media. The diverse expertise of the faculty ensure a breadth of relevant experience while educating students on issues and trends across the graphic communications field. The School of Media Sciences strives to be on the leading edge of graphic communications and give students the opportunity to address real world problems within the industry. This program aims to create a collaborative environment where students combine course work with access to faculty expertise, staff support, and extensive facilities to extend their current knowledge base.

PLAN OF STUDY

The program is two semesters, 30 credit hours of study, and culminates in a capstone project.

Electives

The program encourages cross-disciplinary and interdepartmental collaboration. Students may choose elective courses from a variety of courses offered in the School of Media Sciences or with other graduate departments and programs at RIT.

Capstone project

The capstone project requires students to develop and demonstrate extensive knowledge on a specific topic related to graphic communications. Students complete original work in the form of a number of methodologies, including experiments, comprehensive case studies, surveys, focus groups, and research analysis. Outcomes from this experience include innovation of a process, recognizing unmet customer needs, solving cross-media issues, and/or identifying resources required for business transformation or business solutions.

Admission requirements

To be considered for admission to the MS program in media arts and technology, candidates must fulfill the following requirements:

  • Complete a graduate application. 
  • Hold a baccalaureate degree (or equivalent) from an accredited university or college. 
  • Submit official transcripts (in English) of all previously completed undergraduate and graduate course work.
  • Have a minimum cumulative GPA of 3.0 (or equivalent).
  • Submit a personal statement of educational objectives.
  • Submit a current resume or curriculum vitae.
  • Submit two letters of recommendation from academic or professional sources.

International applications

  • International applicants whose native language is not English must submit scores from the TOEFL, IELTS, or PTE. A minimum TOEFL score of 80 (internet-based) is required. A minimum IELTS score of 6.5 is required. The English language test score requirement is waived for native speakers of English or for those submitting transcripts from degrees earned at American institutions.




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The MA Creative Media Arts. Data and Innovation is designed to respond directly to your needs as someone with the ambition to build a career in one of the growth sectors in the UK. Read more

The MA Creative Media Arts: Data and Innovation is designed to respond directly to your needs as someone with the ambition to build a career in one of the growth sectors in the UK: the creative and cultural industries. The course delivers a unique combination of media art and design methodologies alongside basic management and business analytics, to help you build a successful career or venture within this dynamic sector. The curriculum has been developed in response to important research findings, demonstrating that growth in the wider economy is being driven by a creative sector founded on a fusion between digital technologies, creative practice and the wider arts and humanities. It's what we call the “fusion hypothesis”. Drawing extensively on this concept we have developed a programme that brings the cultures of art, technology and enterprise into new and generative combinations. 

With its emphasis on focused innovation and rapid prototyping the course is unusual in combining a critical media arts perspective with a deep understanding and engagement with the business-led dynamics of the creative industries.

The course is delivered in the context of Bournemouth University’s world renowned Faculty of Media & Communication, known for its contacts at the heart of the media industry. The programme has been developed and lead by leading practitioners from media art contributing business-led research and development insights from the design sector aimed at developing advanced enterprise and creative projects. The image at the top of this page was taken at the Museo Jumex in Mexico City and features work entitled Squidsoup by Liam Birtles, one of the senior lecturers on this course, just one example of the international reach our team has in this field.

Studying this Master’s degree is an ideal next step for applicants from both creative media and the arts and humanities, including areas such as graphic design, visual communications, fine art, performance, audio and sound, and theatre and media production, as well as those from interdisciplinary non-creative backgrounds, such as computer science, geography and engineering, who can demonstrate interest through a creative portfolio or other work experience.

You may have an undergraduate qualification in a related subject or may be able to show your suitability for this programme of study through associated work-experience or evidence of and outputs from other related activities.



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In the Master's program Arts, Culture and Media/ Mapping Arts in Society students examine the role of the arts in society. In particular, students gain insight into arts worlds and their organization, aesthetic dimensions, social impact and the efficacy of arts education for contemporary culture. Read more
In the Master's program Arts, Culture and Media/ Mapping Arts in Society students examine the role of the arts in society. In particular, students gain insight into arts worlds and their organization, aesthetic dimensions, social impact and the efficacy of arts education for contemporary culture. Further, students learn to analyse and interpret artistic expressions with an enhanced view of how arts phenomena convey, negotiate or hasten cultural change. Additionally, the program explores how the arts relate to economic, social and technical developments in an increasingly mediated world. Digitalization and globalization remain import concepts for this study.

As a student of this program you choose an arts framework:
- Arts Policy and Marketing
- Arts Analysis and Critique
- Arts Education

In addition, you choose an art form to situate your professional framework:
- Film
- Literature
- Music
- Theater

You complete the program with an internship and your thesis.
The one-year Master's program in Arts, Culture and Media is a specialization within the Master's degree in Arts and Culture.

Why in Groningen?

- Fully aims to develop analytical skills in evaluating the role performed by the arts in society
- Unique combination of practical skills and academic reflection
- Specialization in different art forms: Film and TV, Music, Theater, Literature
- Guest lectures by outstanding artists, art organizers, cultural critics and policy makers

Job perspectives

The Master's programme in Arts, Culture and Media ± Mapping the Arts in Society is highly relevant for those students who wish to pursue a career:
- as a cultural critic with a specific interest in the institutional and societal context of art production, art distribution and art presentation;
- as a policymaker;
- in culture consultancy;
- in a managerial position in the professional field of the arts.

Job examples

- Analysis and Criticism
Because writing and thinking about the role of the arts in society is especially important for this framework, a position such as arts journalist editor, researcher or editor is ideally suited for this tack. These positions are found within newspapers, magazines and media companies.
- Arts Education
If you choose for Arts Education, you will work within organizations that consult upon the content and organization within the field of arts and cultural education. Here, you will be ideally suited for a position in the national, provincial or local government or for an educational department within institutions such as a cultural centers or museums.
- Arts, Policy and Marketing
With arts, policy and Marketing you can work, for example, as a professional organizer, manager, marketing or publicity agent. These positions appear in city theaters, festivals, orchestras or publishers and museums. In this field, you could also provide support and consultation for policy and other arts-related advice functions relating to national, provincial or local governments.
- Other job possibilities
There are other employment possibilities such as a position by a media company or for the advertisement and commercial field. Prior students have also begun their own successful arts organization, advice bureau or research institution in the field of arts, culture and event organizations.

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Address the image world, find out how images create meaning, and discover what you can do with what you see on this eclectic MA programme. Read more

Address the image world, find out how images create meaning, and discover what you can do with what you see on this eclectic MA programme

If this degree were a film we’d be watching the beginning and the end. We think, like Walter Benjamin, that it’s in these moments – in their inception and their obsolescence – that you see the utopian possibilities of a form or social movement. 

The questions we ask

Are we in the midst of a beginning? What can we learn now from visual culture’s past? What’s happening to our bodies when we play a video game? What are the gestures involved in everyday life? How do our bodies relate to technology?

These are the kinds of topics we analyse on this MA. We want to go beyond the borders of a traditional film studies degree so we go back to the beginning of film history to explore what it meant to fashion yourself in an image, or for a society to see itself in an image. Then we explore how images gain meaning now, and where they’re going next. 

The processes we use

We’re interested in the evolution of the image, but also image culture. As photographs and films constitute more and more of our communication, we encourage students to try to put their thought into audio-visual form for some modules. 

For the MA’s Media Arts Pathway, you can make your own piece of work and submit it as part of the final project, the dissertation. Production values are not the focus for us. We’re interested in what you do with an idea.

The approach we take

We think learning is about trying to get hold of something you don’t know yet; wrestling with ideas you’re unsure of so as to work critically and imaginatively across multiple media forms. While we do look at films, we also investigate such things as contemporary gallery work, the city’s screens, computer and phone interactivity to reconsider our relationship to images.

We study our heritage of image taking and making not just to discover how that relationship has changed over time, but also to find jumping off points for own experimentation and try to create something new. 

As part of the University of London you also have the chance to explore one option from the MA Film & Media programmes at other universities. Find out more on the Screen Studies Group website.

Modules & structure

The MA offers two pathways:

MA Film and Screen Studies: Moving Image Studies Pathway

The moving image media today are a concentrated form of culture, ideas, socialisation, wealth and power. 21st-century globalisation, ecology, migration and activism fight over and through them. How have the media built on, distorted and abandoned their past? How are they trying to destroy, deny or build the future? This pathway explores new critical approaches that address the currency of moving image media in today's global context – their aesthetics, technology and politics. It seeks to extend the boundaries for studying moving images by considering a wider range of media and introducing students to a wider range of approaches for investigating moving images' past and present.

MA Film and Screen Studies: Media Arts Pathway

The most intense and extreme forms of media, experimental media arts, test to breaking point our established ideas and practices. From wild abstraction and surrealist visions to activist and community arts, they ask the profoundest questions about high art and popular culture, the individual and the social, meaning and beauty. This pathway explores these emerging experimental practices of image making and criticism. Students on this pathway are encouraged not just to study but to curate and critique past, present and future media arts by building exhibitions and visual essays of their own. Short practical workshops will enable students to make the most of the skills you bring into the course.

Structure

The MA consists of:

  • two core modules (60 credits in total) comprising one shared and one pathway-specific core module
  • option modules to the value of 60 credits
  • a dissertation (60 credits) on a topic agreed in conjuction with your supervisor (on the Media Arts pathway up to 50% of the dissertation can be submitted in audiovisual form)

Assessment

The MA is assessed primarily through coursework essays and written projects. Practical modules may require audiovisual elements to be submitted. It will also include a dissertation of approximately 12,000 words.

Skills & careers

Our graduates go on to work in areas such as programming and curating, film and video distribution, and film and television criticism, but many also create their own careers. Twenty per cent of our graduates pursue PhD degrees. 

Find out more about employability at Goldsmiths



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Study your specialist subject in detail and take the opportunity to contribute to the world's knowledge in that area. Enhance your critical thinking, communication and problem-solving abilities and learn to create and assess new ideas. Read more

Study your specialist subject in detail and take the opportunity to contribute to the world's knowledge in that area. Enhance your critical thinking, communication and problem-solving abilities and learn to create and assess new ideas.

Working alongside some of New Zealand’s leading academic staff, you'll complete a research thesis of up to 40,000 words and emerge as an expert in your subject with highly developed research skills.

Victoria's MA is offered in more than 40 subjects. Most programmes are by thesis only but some include coursework and require a shorter thesis, and others you can complete doing mainly coursework and a research project.

A Master of Arts will give your career prospects a boost and open doors to new opportunities. Be a leader in a humanities or social science field and help make New Zealand a better place.

Available subjects

Duration

If you are doing an MA by thesis you'll normally need to complete it within 12 months, or two years if you're studying part time.

If you are doing your MA by coursework and thesis you'll normally be able to complete your degree within 12 months, but you can take up to one year and six months. Part-time students can take up to four years to complete this MA.

Workload

If you are studying full time you can expect a workload of a minimum of 30 hours a week for much of the year. If you can't commit this many hours you should enrol as a part-time student.



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Emerging technologies and practices in trnsition. This Research Master's programme in. Media, Art and Performance Studies. Read more

Emerging technologies and practices in trnsition

This Research Master's programme in Media, Art and Performance Studies is an interdisciplinary and internationally oriented research-based programme which offers an advanced training in academic research skills appropriate for today's highly dynamic and interdisciplinary field of media, visual arts and performance.

Cultural trnsformations

Contemporary media, art and performance increasingly play with and transcend disciplinary boundaries. Intermedial and performative practices both produce and critically investigate cultural transitions in today’s mediatized and performative culture. Such synergies invite to explore how emerging forms of media, art and performance – while historically and culturally embedded - interact with and relate to social and cultural transformations.

Emerging media, art and performance

As a student of this programme, you will be introduced to and specialise in new research areas and methodologies, necessary for investigating emerging media, performance and contemporary art forms within today's rapidly changing culture. In relation to this you will also reflect on the role of the Humanities in both academic and public debates.

A mediatized culture and society

Central concerns in this programme are, amongst others:

  • the role and meaning of (visual) media in a mediatised society, inter- and transmedial practices in theatre, dance, film, television, digital media and visual arts 
  • spectator- and usership, the performative turn in contemporary arts and media
  • technology, materiality and corporeal literacies
  • game, play and activism
  • changing institutions, mobile and/or location-based media, urban interfaces, navigational screen-based practices
  • art and media ecologies

Comparative approach

We approach this broad field from a range of comparative and intermedial perspectives, focusing primarily on the dynamics of change and exchange between media, contemporary arts and performance within a culture and society in transition.

Research questions

In this programme you will reflect on questions such as how media have developed from the time of early cinema up to current new media art; how the definition of 'live' has changed alongside these mediatised cultural forms. How has the performative turn changed the ways we think about audiences? How do media technologies facilitate new methods of self-staging and social performance? What is the influence of media and technology on way we curate and educate in museums and archives and other cultural institutions.

In this age of selfies, datafication, (self-) staging and re-staging, and playful learning, you will examine how various media, art forms, and performance have been used for critical analysis, civic engagement, entertainment and educational purposes. You will do this by asking how digital technologies, dramaturgical and artistic strategies alter ways of dealing with knowledge production and distribution, and how these transitions have contributed to and also ask for new methods of research.

How does the ubiquity of media technology change our understanding of the world and our sense of self within it, as well as how we communicate and act?

After graduation

This programme will train you as a researcher within the field of Media, Contemporary Art and Performance Studies, to either prepare you for a PhD position, or for research-oriented positions in professional contexts of cultural institutions such as archives, museums, art institutions, theatres, for education, (non-)governmental organisations, or in creative industries.

After completing the programme:

  • You have acquired knowledge of the history and the state of the art in media, visual art and performance practice and research, as well as insight in current public, academic and critical debates.
  • You will know how to employ an intermedial and historically informed comparative approach for studying emergent media, art and performance practices, and how to use and develop research methodologies related to this perspective.
  • you’ll have the skills to critically investigate relations and transitions in the field of media, art and performance and are trained to communicate research outcomes to fellow researchers and other professionals, as well as to a general audience.
  • You are equiped with the advanced knowledge level necessary to compete in the academic and professional field.
  • You will have the ability to effectively communicate theoretical insights that will contribute to the field, as well as having broader social and cultural relevance.
  • You are able to reflect upon the social and ethical implications of developments within the field of media, art and performance and contemporary humanities research.

The Research Master’s is aimed at excellent students from both the Netherlands and overseas, who have a background in the history and theory of contemporary art, or media and performance studies with a focus on theatre, dance, film, television, and/or digital media.

Alumni of the Media, Art and Performance Studies Research Master’s have been successful in obtaining PhD positions in various prestigious international programmes. Graduates also find their way to other job markets. For example in the domain of curation, dramaturgy, or media consultancy.



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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

Digital Media at Swansea has research strengths in media and cultural theory, the history and philosophy of media technology, and contemporary developments in digital media in the UK, the European mainland, the USA and China.

The Digital Media programme is part of the Department of Languages, Translation and Communication which boasts a dynamic research and teaching environment which has already won attention and funding from outside bodies such as the Coleg Cymraeg Cenedlaethol, the Arts and Humanities Research Council (AHRC), Wellcome Trust and the EU. We are home to the Centre on Digital Arts and Humanities (CODAH), which connects researchers in Arts and Humanities, Computer Science, and other fields.

Key Features of Digital Media, MA by Research

An MA by Research in Digital Media gives you the chance to pursue a project based around your own passions and interests in Digital Media, leading to a qualification which can open the door to an academic career or boost employment prospects outside academia (typically in the private sector, the Civil Service, or education).

The Digital Media MA by Research programme will give you the freedom to explore a topic of your choosing and develop a methodology under the close supervision of two experienced academics but without attending regular classes as required in taught programmes.

As a student on the MA by Research Digital Media programme you will be supervised closely by two experienced academics in your field. Typically, you will meet them fortnightly in the first term and at regular intervals thereafter. Meetings are logged and goals agreed each time.

All research students in Digital Media are required to attend skills and training courses at College and Institutional level. They give presentations to other research students and staff at departmental seminars and the annual departmental postgraduate symposium in June and the College of Arts and Humanities conference in October. Advanced research students in Digital Media may have opportunities to teach undergraduate tutorials and seminars. You have a budget (currently £200 per year) to attend conferences outside Swansea.

MA by Research in Digital Media typically lasts from one year (full-time study) to two years (part-time study).

Research proposals on Digital Media are invited on any topic on which staff can provide supervision. It is advisable to email a member of academic staff in the appropriate area before applying. For informal enquiries regarding the MA by Research in Digital Media please contact Professor Julian Preece ().

Staff Expertise on Digital Media

Staff expertise in Digital Media lies in the following areas, among others: media history; media pedagogy; media ethics; war and media; mass media and identity in small nations; Welsh-language digital media; media and health; digital and data journalism; computational media; post-broadcast digital media ecology; gender and media; transnationalism and media; international journalism; European comparative media. In addition, there is expertise in media and digital culture among research staff in Languages and Translation as well as in other COAH departments: History, Political and Cultural Studies and English Language and Literature.



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A wide range of students with different interests and backgrounds come to this programme from world over in order to explore why media matter. Read more

Who is this programme for?:

A wide range of students with different interests and backgrounds come to this programme from world over in order to explore why media matter. They are highly qualified with very diverse international interests. It is particularly suitable for:

- Students with a degree in media or cultural studies
- Students with a degree in the social sciences or humanities wishing to acquire a broad understanding of media and cultural studies with special reference to Asia or Africa
- People with professional experience in film, television, journalism, advertising or public relations
- Students with a degree in social anthropology wishing to pursue more specialist media-related topics along with regional or language-based study
- Students without a previous degree in Anthropology looking for an MA conversion degree to serve as a qualification for pursuing a further research degree in anthropology

Our world is inescapably and continuously transformed through a proliferation of media. The MA in Anthropology of Media at SOAS takes up the challenge of understanding how and why media matter. The programme uniquely combines anthropology, media and cultural studies with specific regional expertise in Asia, Africa and the Middle East. It provides students with critical skills, research methods, a wide-ranging understanding of media and the opportunity to pursue original research projects. The MA in Anthropology and Media is the first and still the only programme in Europe that specialises in bringing together contemporary anthropological concerns with media and cultural studies.

The MA in Anthropology of Media is a recent and rapidly growing field within the larger academic discipline of Anthropology. It both incorporates and challenges the well-established anthropological concerns with visual culture and ethnographic film through a more extensive examination of contemporary media practices. Along with the parallel disciplines of media and cultural studies, Anthropology of Media is now widely recognized as playing an increasingly important and critical role in current debates about media. It provides an alternative approach, which puts the emphasis upon studying the multiple relationships between people and media and thus seeks to anthropologise media and cultural studies. More than just focussing on media texts or technology, Anthropology of Media is marked by the centrality of people and how they relate to media.

The SOAS programme in Anthropology of Media is designed to provide a detailed introduction to the study of media in Asia, Africa, the Middle East and their diasporas. We also use the theoretical and methodological contributions of Anthropology to build upon and challenge Euro-American media and cultural studies. The programme stresses ethnographic approaches to media as cultural practices in social and political contexts where people inhabit, create and engage with media worlds.

Special Features

The Department cultivates several specialist strengths which distinguish it from other anthropology departments in the UK. The most obvious of these is that all members of the Department are specialists on Africa and Asia. Particular attention is given to teaching and researching regional ethnographic areas of expertise. All staff members are simultaneously attached as anthropologists to this Department and as regional specialists to their appropriate regional studies centre within the School.

SOAS also offers strong interdisciplinary support for the study of media including the Centre for Media and Film Studies and a highly regarded Department of Music. We have a dedicated multi-media suite, a radio station and satellite access to a wide range of world television. Further, the Library houses a major collection of books and journals on world media as well as extensive audio-visual materials.

Visit the website http://www.soas.ac.uk/anthropology/programmes/maanthofmedia/

Programme Overview

The programme consists of four units in total: three units of taught examined courses and a one unit dissertation of 10,000 words. Some courses may be taught in other departments in the school.

Core Courses:
- Comparative Media Studies - 15 PAN C009 (1.0 unit).

- Dissertation in Anthropology and Sociology - 15PANC999 (1.0 unit). This is a 10,000 word dissertation on a topic agreed with the Programme Convenor of the MA Anthropology of Media and the candidate’s supervisor.

- Additionally all MA Anthropology students 'audit' the course Ethnographic Research Methods during term 1 - this will not count towards your 4 units.

Foundation Course:
- Theoretical Approaches to Social Anthropology - 15PANC008 (1.0 unit). This is compulsory only for students without a previous anthropology degree.

Option Courses:
- The remaining unit(s) of your programme, either 1 unit of option courses (if taking Theoretical Approaches to Social Anthropology) or 2 units (if exempted from Theoretical Approaches to Social Anthropology), may then be selected from the Option Courses list below.

- Your 1 or 2 total units may be made up of any combination of 0.5 or 1 unit option courses.

- However, courses without a "15PANxxxx" course code are taught outside of the Anthropology Department. No more than 1 unit in total of these courses may be selected.

- Alternatively, one language course may be taken from the Faculty of Languages and Cultures.

Programme Specification 2012/2013 (pdf; 119kb) - http://www.soas.ac.uk/anthropology/programmes/maanthofmedia/file39767.pdf

Destinations

A Masters in the Anthropology of Media at SOAS develops students’ understanding of the world, other peoples’ ways of life and how society is organised. This programme will endow students with specialist understanding of producers, audiences, and other cultural and social aspects of mass media. Over the years the SOAS department has trained numerous leading anthropologists who have gone on to occupy lectureships and professorships throughout the world. Equally, students gain skills during their degree that transfer well to areas such as information and technology, government service, the media and tourism.

Postgraduate students leave SOAS with a portfolio of widely transferable skills which employers seek, including analytical and critical skills; ability to gather, assess and interpret data; high level of cultural awareness; and problem-solving. A postgraduate degree is a valuable experience that provides students with a body of work and a diverse range of skills that they can use to market themselves with when they graduate.

For more information about Graduate Destinations from this department, please visit the Careers Service website (http://www.soas.ac.uk/careers/graduate-destinations/).

Find out how to apply here - http://www.soas.ac.uk/admissions/pg/howtoapply/

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

The MA in Digital Media offers an innovative interdisciplinary and multidisciplinary approach to contemporary technology and new media, drawing upon expertise in Media and Communication Studies.

Key Features of MA in Digital Media

The MA in Digital Media examines some of the key issues confronting twenty-first century global societies through a dynamic programme that combines theoretical and applied perspectives.

Digital Media students will be encouraged to apply media theory, political and social theory and research tools in analysing and understanding digital media. The MA in Digital Media explores key historical, policy and practice dimensions of new media as well as focusing on research methodologies for those undertaking research on digital media and technology.

The Digital Media course is split across the year. Students will take three modules in each academic semester (a total of six modules) and then complete a dissertation over the summer. The dissertation component allows you to write a 16,000 word dissertation, which will draw on issues and themes developed throughout the year.

Modules

Modules on the MA in Digital Media typically include:

• Thinking About Digital Media

• The Digital Edge

• PR Branding and Promotion

• The Business and Politics of Digital Media

• Global Media

• Professional and Promotional Writing

• Digital Skills and Defence

• Online Journalism

Who should Apply?

Students interested in digital media and new media technologies, from a media studies, politics and international relations, humanities, social science, computer science or related background. Professionals interested in the challenge of digital media both in terms of their professional practice, but also related to fields in policy research and public administration. Students interested in

preparation for postgraduate research, MPhil or PhD, or who wish to develop skills and knowledge related to digital media.

Digital Media Programme Aims

-To enable you to develop an advanced understanding of digital media, through contemporary theories and advanced research work.

-To help you to understand the development of digital media and technology historically, through a number of theoretical perspectives, which give a context to contemporary discussions and controversies in the field.

-To appreciate the role of digital media technology within wider social, political and economic contexts, including the implications for policy formation.

-To enable you to acquire research skills enabling you to conduct thorough research into digital media; also to enhance your critical, theoretical and analytical abilities, and your written and oral communication.

Careers

Career expectations are excellent for Digital Media graduates. Companies, nonprofit organisations, government and the public sector value the fact that our students have developed a range of critical abilities, a creative and innovative approach to problem solving, and skills in detailed analysis and presentation of research. Our Digital Media Graduates go on to work in journalism, broadcasting, web-design, advertising, publicity, arts and cultural bodies, or even to go on to study a PhD.

Student Quote

“I thoroughly enjoyed studying the MA in Digital Media. The course and its faculty have broadened my horizon not only in new media but other subjects, such as computer science and politics. If I haven’t yet succeeded in making the reader envious and inspired to take this course, I would only conclude by mentioning that you would miss out on lectures worth experiencing.”

Tejeswini Krishnan, Digital Media, MA



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