Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Subject matter is typically non-violent, and gameplay often incorporates puzzle solving or an exciting twist on a simple mechanic.
This games development master’s course gives you the business, theoretical and practical skills needed to succeed in this rapidly growing industry. You learn to develop compelling games with exciting mechanics and strong gameplay, both as an individual and as part of a team. While the main focus is on casual games development, the skills we teach also apply to roles within the broader games industry. As well as developing core theoretical and practical design skills, you also develop your entrepreneurial abilities to equip you for work as an independent developer in the social, casual and mobile games field.
What you study
You advance your knowledge and understanding of business, design theory and technical issues within the field of computer game development and related industries. In lectures and seminars you examine the specialist skills necessary to design and construct strong games pitches, demos and prototypes, as well as advanced creative and business solutions to the problems involved in independently developing computer games.
-Master’s Project: Games Development
-Rapid Application Development
-Studio Development and Professional Practice
Modules offered may vary.
You experience a number of different approaches to learning and teaching including:
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.
The programme includes a variety of assessment methods including presentations, peer review, critique, reports and production of artefacts.