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- Have your music performed by a professional 50-piece film orchestra. - Personal 1-to-1 tuition from top professional orchestrators and composers. Read more

Award: MA awarded by University of Chichester

Course Highlights

- Have your music performed by a professional 50-piece film orchestra.
- Personal 1-to-1 tuition from top professional orchestrators and composers.
- Learn how the biggest names in the business go from computer DAW to live score and how you can implement that workflow in your own studio.
- Electives in Pro Tools for Film composers, Advanced Sibelius and Kontakt Programming.
- Unique, real-world approach combines detailed sampled orchestration instruction with live orchestration and score preparation.
- Work on over 20 projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Regular online workshops and tutorial groups, forum discussions and exclusive webinars.
- Telephone and direct email support

Your major project will bring it all together as you write and orchestrate 15 minutes of music, plan, budget, produce the scores and parts and the pro tools sessions and see it right through to the live session.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £9,350 / $13,650 / €12,400

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work. That comes to pretty close to a full-time working week for a year.

For Orchestration for Film, Games and Television students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week for a year whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a two year schedule would be 1-2 days a week, three years 1 day a week or less.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

The live orchestral sessions will happen once a year. Students will attend the session immediately following the completion of their major project.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

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Our Professional Media Composition MA takes you right to the heart of the film music business, putting you at the sharp end dealing with realistic deadlines and a steady flow of real-world projects through your course. Read more

Award: MA awarded by University of Chichester

Our Professional Media Composition MA takes you right to the heart of the film music business, putting you at the sharp end dealing with realistic deadlines and a steady flow of real-world projects through your course. Nowhere else can you learn with a tutorial team who are so plugged into the film music business working on major film, TV and games projects every day. That’s what gives this course its edge, its relevance and its validity.

Course Highlights

- Personal 1-to-1 tuition from top professional composers.
- Work on over 20 projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Same training system we use in house to train our assistants
- Telephone and direct email support

Major Project: 30 minutes of music for a full length feature film, television or other media production. Chosen from a range of exclusive projects, this is unique opportunity to cut your teeth on an extended assignment and show us and the world what you’re made of.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work. That comes to pretty close to a full-time working week for a year.

For Professional Media Composition students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week for a year whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a two year schedule would be 1-2 days a week, three years 1 day a week or less.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

The live orchestral sessions will happen once a year. Students will attend the session immediately following the completion of their major project.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Read less
This is a course that combines advanced training in scoring and orchestration for film, games and other media with focus on both live and sampled orchestration. Read more

Award: Master of Fine Art, University of Chichester

This is a course that combines advanced training in scoring and orchestration for film, games and other media with focus on both live and sampled orchestration. Course highlights include a live session with a 50-piece professional film orchestra, recording sessions throughout the course with live musicians and a choice of inspiring real-world projects from film, television, games, animation and commercials. You will acquire industry-ready professional skills, both creative and technical. The course will sharpen your powers of analysis and give you a much deeper and richer insight into your own music and the work of others.

You will complete more than 30 projects including the dissertation, an extended piece of work from a wide choice of inspiring projects. This is a unique opportunity to create a substantial and varied portfolio to showcase your work.

Course Highlights

- Personal 1-to-1 tuition from top professional composers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a media composer and orchestrator.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

£6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Professional Composition & Orchestration students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

The live orchestral sessions will happen once a year. Students will attend the session immediately following the completion of their major project.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Read less
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters. Read more
Digital FX are everywhere – from low budget independent movies and online digital content, to commercials, television programmes, games and Hollywood blockbusters.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/digital-effects

APPLICATION DEADLINE: 07 JUL 2016

COURSE OVERVIEW

- Extensive, practical training on set, in a vfx and animation studio and in cutting-edge digital post suites.
- Work with the latest software applications and digital camera technology.
- Tutored by artists, technicians and supervisors currently working in the Industry.
- Shared modules during Year 1 across essential 2D and 3D vfx/sfx techniques.
- Specialise in Year 2 in either Compositing - Design and produce digital vfx for multiple projects or Colour - Online and colour grade multiple projects or CG 3D - Design and create 3D cg vfx for multiple projects.
- A unique bridge to the post production and vfx industries.
- A Creative Skillset-supported course.
- Unlike other schools, all production costs are met by the School.

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners.

This course shares a common first year, allowing you to specialise in the second year in one of three areas:

COLOUR: For those who aspire to be:
Digital Film Colourists (Baselight/Nucoda/Scratch)
and/or Online Editors (AVID|DS/Symphony/Smoke)

COMPOSITING: For those who aspire to be:
VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6)

CG: For those who aspire to be:
CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering)

Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing.

The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists.

ALUMNI

Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie.

CURRICULUM

This unique modular course has been designed to keep pace with changes in technology and Industry practice.

You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery.

Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects.

You learn what to do and then get a chance to do it for real. Problem solving is paramount.

Year One begins with a series of core modules shared by all three Digital FX disciplines (Compositing, Colour, CG 3D) which the whole cohort of students undertake:
The Common Agenda; The Fundamentals (inc. Motion Graphics);3D CG (Maya); Introduction to Tracking /Match Move; Take One Painting (Maya & Nuke); 2D/3D Compositing (Nuke); Previsualisation; Physical and Practical SFX.

After 9 months of common tuition, students would then choose to specialise further in one of three areas:

Compositing or Colour or CG 3D
To cement students’ choice of specialisation and to prepare them for their second year of MA studies, students would undertake one further common module on ‘Transmedia Storytelling’ and then three units related to their specialisation:

Compositing
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Green Screen Module (with Prod. Design)
Year 2: Compositing + Prosthetics shoot/post; Compositing + MoCo Workshop/Models/Miniatures

Colour
Year 1: Colour Management on set and in post; Transmedia storytelling; Colour Grading
Year 2: Colour Grading Prosthetics project; Online Editing and deliverables

CG 3D
Year 1: Motion Capture/Adv. Maya + Nuke; Transmedia storytelling; Prosthetics and SFX Make-Up
Year 2: CG + Prosthetics shoot/post; CG + MoCo Workshop/Models/Miniatures

As with all other MA specialisations at the NFTS the Digital FX students would complete a dissertation over the period of the course informing and reflecting on their practice, and work on the 2nd Year Graduate Film and TV Productions.

For the duration of the course, every Digital FX student has a dedicated computer workstation loaded with the latest 2D and 3D software applications including Maya, Nuke, PF Track, After Effects/Photoshop and many other specialist applications.

Working closely with Industry partners, students will also benefit from a wide range of workshops and masterclasses run by Industry professionals. Carefully selected practical work placements may also be available.
Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors.

ENTRY REQUIREMENTS

The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career.

Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers.

An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable.

Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical.

You must indicate in your application which specialism you wish to study during the second year:

either Compositing or CG 3D or Colour.

APPLY WITH

- A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed.

- A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum.

- A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIGITAL EFFECTS COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D5

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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Why study Directing Animation at the NFTS? We are rated as the No.1 International Film School by The Hollywood Reporter. Quick Facts. Read more
Why study Directing Animation at the NFTS? We are rated as the No.1 International Film School by The Hollywood Reporter.

Quick Facts:

2 Year Course
Full-time
Course runs Jan-Dec each year
Next intake: January 2017
NFTS Scholarships available for UK Students

Visit the website https://nfts.co.uk/our-courses/masters/directing-animation

COURSE OVERVIEW

- A Creative Skillset-Accredited Directing Animation MA course.
- The MA course in Directing Animation offers extensive facilities for digital and traditional 2D and 3D techniques.
- Storytelling skills developed alongside technical expertise.
- Animators work with full filmmaking team.
- Studios and workspaces to make your own short graduation film.
- Unlike other schools, all production costs are met by the School.

Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award.

It is the ONLY Animation course located in dedicated film studios.

Students have their own work space and equipment and uniquely are supported by the other disciplines of cinematography, sound design, visual effects, production design, screenwriting and others!

Students work in state of the art sound stages and post production facilities.

There is a packed first year of projects, workshops and masterclasses taught by industry professionals and animation legends.

In the second year students direct a crew of 10 of their peers from all the major filmmaking disciplines located in the School.

Our Animation course covers a broad range of techniques and media and technology continues to advance while the importance of good storytelling remains paramount.

This two year course begins in January each year. It emphasises the importance of story alongside design and visualisation. Our definition of animation is broad, covering almost any treated or stop frame technique. Many students work in a combination of techniques. Students are encouraged to push the boundaries to find a new look, a fresh approach or a different angle within the narrative structure.

Learning to build and work with a team is central to the course. Collaborative workshops with other filmmaking disciplines help animation directors understand the roles of each crew member and the skills they bring to the filmmaking process.

Our aim is to educate and prepare our graduates to go out into the Industry with a wide range of practical skills, experience and industry contacts. To achieve this in two years we have a curriculum of workshops, masterclasses, set projects and an MA dissertation.

Animation Department's website - http://www.nftsanimation.org/departments.htm

The Animation department regularly arranges open days. Please email The Registry if you would like to visit.

ALUMNI

Nick Park (Creator of Wallace & Gromit), Mark Baker (Peppa Pig, Ben and Holly's Little Kingdom) and Tony Collingwood (The Secret Show) studied at the NFTS.

CURRICULUM

Students develop their animation and storytelling skills by exploring relationships between animation, narrative and film language. Through experimenting with different techniques they will broaden and enhance their personal style.

The MA Animation course includes:

- Storyboarding
- Creating Character
- Animation performance
- Directing actors
- Pixillation workshop
- Industry project – working to a brief, developing and pitching
- Visual/animated interpretation of a soundtrack
- Dissertation
- Research and script development for the graduation film
- Graduation film – produced and post produced with students from other departments

ENTRY REQUIREMENTS

We are looking for people with a desire to tell stories, a strong visual sense and an enthusiasm for film and television culture and history. Successful applicants may have a degree in a relevant subject, such as animation, graphics, illustration or fine arts, or may have taken intensive short animation courses or may have worked in the industry and now want to develop their own work.

APPLY WITH

- A DVD with a maximum total running time of 20 minutes. This should include more than just simple exercises.
Your submission must include an animated film created by you. It should also contain a narrative or a sequence of information (eg animatic). It may also include commissioned work.
Up to five minutes of other materials may be included at the end of the disc, provided the total running time of the DVD does not exceed 20 minutes.
If dialogue is not in English, please send a dialogue transcript in English via email
DVD must be a DVD-R. Do not send Data DVDs or Data CDs

- A proposal for a one minute animation project, which is not on the DVD, to include concept and synopsis.

- A portfolio of illustrations and drawings showing your range of graphic ability, preferably including life drawing
and an optional collection of up to 10 still photographs of models and sets used in a 3D animation project.

HOW TO APPLY

You can apply directly to us at the NFTS by clicking on the link below:

APPLY FOR DIRECTING ANIMATION COURSE - https://nfts.co.uk/user/login?destination=node/9%3Fnid%3D6

You can apply online, or download a word document of the application form to submit via email
When selecting your course, please ensure that you have read the entry requirements and details of the supporting materials that should accompany your application.

TIMING YOUR APPLICATION

We are happy to receive applications 24/7 and 365 days a year up until the deadline. That said, there is no particular advantage to submitting your application very early. The important thing is that your application shows us your latest work and tell us about your most recent filmmaking experiences.

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This one year course is aimed at professionals working in a sports clinic environment. Students are taught to independently access information to critically assess, evaluate and disseminate the evidence based research. Read more
This one year course is aimed at professionals working in a sports clinic environment. Students are taught to independently access information to critically assess, evaluate and disseminate the evidence based research.

The course is delivered by an innovative and experienced team who have an established international reputation in sports and exercise medicine.

The curriculum is based on the specialist training curriculum developed by the Faculty of Sport and Exercise Medicine of the Royal College of Physicians. It therefore meets the highest standards for SEM education and would enhance national and international employability. If successful after completing this course you could study the MSc Sports and Exercise Medicine (online delivery)

Fees:
The PGDip in Sports and Exercise Medicine course is run in conjunction with a partner company and does not attract standard university fees. The fees for 2014/15 are £3,750 per academic year for the PGDip Sports and Exercise Medicine and a further £3,750 per academic year for the MSc Sports and Exercise Medicine, for both home and international students. Further details can be obtained from Katie Lowe at

See the website http://courses.southwales.ac.uk/courses/1154-postgraduate-diploma-in-sports-and-exercise-medicine-online-delivery

What you will study

Modules:
- Anatomy, Physiology and Psychology of Sport and Exercise
- Exercise and Sport in Relation to Chronic Disease and Populations
- Common Sports Injuries and Investigation
- Management and Rehabilitation Planning of Sports and Exercise Related Injuries
- Injury Prevention, Rehabilitation and Return to Exercise
- The Multidisciplinary Team in Exercise and Sport

Learning and teaching methods

At the outset, there is an optional one day residential programme providing an overview of the course and the study skills required at the University’s Glyntaff campus.

Due to the online nature of the course, students are expected to login and participate in the course regularly throughout the module (ideally on a daily basis). Students are split into groups of 10-15 students and are assigned a dedicated expert tutor who:
- Facilitates clinical case discussions with the group.
- Monitors, assesses and marks each student throughout the module.

Work Experience and Employment Prospects

This qualification has been introduced with the purpose of promoting and enhancing professional skills and knowledge among its students which have direct relevance and application to the demands of their working roles. There is increasing competition for employment in the healthcare arena and a need for higher qualifications to assist with career development and support specialisation. It is envisaged that most students will be in primary care or aspiring to such posts.

Assessment methods

You will be assessed via a range of methods including:
- Clinical case scenarios, with case-based discussion
- Individual learning portfolio
- Group/individual activity
- Case-based examination

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Our Diploma in Obesity & Weight Management course is accredited by the Royal College of General Practioners(RCGP). Read more
Our Diploma in Obesity & Weight Management course is accredited by the Royal College of General Practioners(RCGP).

The Postgraduate Diploma and Masters course in Obesity and Weight Management have been developed in conjunction with The Faculty of Life Sciences and Education at the University of South Wales, who have an established reputation for the delivery of innovative learning in Postgraduate education for health professionals.

Obesity is a growing epidemic worldwide. However, fewer than 1% of UK health professionals have received any specialised obesity training. Our team of course authors and tutors are recognised experts and opinion leaders in their specialty areas. Our MSc/ PGDip in Obesity and Weight Management will focus on the rapidly growing pandemic, expand your knowledge and enable you to effectively treat patients. This fact, in conjunction with our affordable prices, promises a truly accessible course of the highest standard.

The Obesity & Weight Management courses have been developed for health professionals who are interested in a leadership role within weight and obesity management including GP’s, doctors, nurses, physicians, surgeons, physiotherapists, dieticians, psychologists, and counsellors running clinics.

Both our Postgraduate Diploma and Masters course in Obesity & Weight Management can be completed online and are available 24/7, giving you the flexibility to learn at a time that suits your busy schedule.

Diploma Course Structure

The online course lasts one calendar year and is a part time distance learning course. It consists of 6 modules per year, each of 6 weeks duration.

Module 1 - The adipocyte, regulation of appetite and nutrition
Module 2 - Obesity: defining obesity, epidemiology and health risks
Module 3 - Causation of obesity and weight gain in relation to disease and genetics
Module 4 - Weight Management - Diet, exercise and changing behaviour
Module 5 - Weight Management - Medical treatments and emerging therapies
Module 6 - Surgical approaches to weight management
Assessment

Online Diploma in Obesity and Weight Management

The course puts assessment at the heart of learning by using clinical scenarios to facilitate problem-solving, critical analysis and evidence-based care. The scenarios act as both the focus for learning and assessment thus embedding assessment within the learning process.

Each of the 6 modules have the same assessment format. Due to the online nature of the course, students are expected to login and participate in the course regularly throughout the module (ideally on a daily basis).

Students are split into groups of 10-15 students and are assigned a dedicated expert tutor who:

Facilitates clinical case discussions with the group.
Monitors, assesses and marks each student throughout the module.
Students use the skills gained during the lectures to engage with the different activities (see below).
Clinical case scenarios with case based discussion - 40%
Individual learning portfolio - 10%
Group/individual activity - 20%
Case based examination - 30%

MSc Course Structure

Module 1 - Research Methodologies and Critical Appraisal (compulsory module)
Module 2 - Professional Project or Independent Prescribing Module
Teaching Methods

Module 1 - Research Methodologies and Critical Appraisal

MSc teaching methods for this module are similar to the PG Diploma course modules however it is run over 12 weeks.

Module 2 - Professional Project

To produce the professional project, students continue to use the online course however much of the work is self-directed.

Students are expected in the first 8 weeks to interact with their tutor on a weekly basis. Students select a specific project and submit a project summary/proposal (approximately 1500 words).

Once the proposal has been approved, the professional project (10,500 words) itself is then completed through online guidance and supervision offered by the tutor. The student and tutor will interact regularly (weekly) on the dedicated students/tutor discussion area or through any other means of communication deemed appropriate by both parties (telephone/SKYPE/email). Note of any verbal communication with the tutor is recorded on the student's journal by the student.

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Diploma MSc is an award-winning provider of online medical education for Postgraduate Diploma and Master’s courses. We are now pleased to add a Postgraduate Diploma and Masters course in Respiratory Medicine to our expanding range of courses. Read more

Respiratory Medicine Courses Online

Diploma MSc is an award-winning provider of online medical education for Postgraduate Diploma and Master’s courses. We are now pleased to add a Postgraduate Diploma and Masters course in Respiratory Medicine to our expanding range of courses. The respiratory medicine courses are offered in conjunction with our partner, the University of South Wales, who have built a strong reputation for delivering innovative learning.

Respiratory disease has a significant impact on the health of the population, and the use of health care resources both in the United Kingdom and in the world. Our respiratory medicine courses will enable more health care professionals to have the required knowledge to treat patients. It will develop problem solving and clinical skills together with preparing students to take a leadership role in Respiratory Medicine.

The course is developed by taking note of the National Institute for Health and Care Excellence (NICE) Guidance on Respiratory Medicine, the curriculum subjects of the Specialty Certificate Exam of the Royal College of Physicians and that of the Royal College of General Practitioners (Respiratory) with an emphasis on the management of these conditions in both primary and secondary care in the UK and abroad.

The Postgraduate Diploma and MSc respiratory medicine courses will appeal to Doctors, GPs, Allied Health Professionals, Nurses and those with related undergraduate degrees (e.g. Pharmacists) or equivalent professional qualifications and background experience.

Diploma in Respiratory Medicine

Our online 1 year Postgraduate Diploma in Respiratory Medicine is designed to be practical and clinically focused. Our course will provide an integrated approach to Respiratory Medicine and focus on applying scientific principles to direct patient care. The Postgraduate Diploma in Respiratory Medicine course is worth 120 credits and comprises 6 modules of 20 credits each.

The course aims to equip graduates with critical knowledge and understanding of Respiratory Medicine. Graduates will be able to apply knowledge for direct clinical benefit and future study. Our course is the only one of its kind that is accessible online and is the fastest route to a PGDip/MSc.

Our Postgraduate Diploma in Respiratory Medicine has been designed for Doctors, GPs, Allied Health Professionals, Nurses and those with related undergraduate degrees (e.g. Pharmacists) or equivalent professional qualifications and background experience.

On completion of the course you will demonstrate:

A critical awareness of current issues affecting the care of patients undertaking Respiratory treatments.
An advanced knowledge of Respiratory Medicine and other associated conditions that will facilitate decision-making in unpredictable and/or complex situations.
An ability to use knowledge to adapt professional practice to meet the changing demands of health care systems.
An in-depth understanding of the scope and delivery of Respiratory treatments including horizon scanning of potential new treatments for the wider population.
Course Structure

The online course lasts one calendar year and is a part-time distance learning course. It consists of 6 modules per year, each of 6 weeks duration.

Module 1 - Respiratory Medicine – Symptoms, Signs and Investigations
Module 2 - Asthma and Allergy
Module 3 - Chronic Obstructive Pulmonary Disease
Module 4 - Thoracic oncology and pleural disease
Module 5 - Respiratory infections; diagnoses and management
Module 6 - Other important respiratory conditions and diseases
Assessment

The course puts assessment at the heart of learning by using clinical scenarios to facilitate problem-solving, critical analysis and evidence-based care. The scenarios act as both the focus for learning and assessment thus embedding assessment within the learning process.

Each of the 6 modules has the same assessment format. Due to the online nature of the course, students are expected to login and participate in the course regularly throughout the module (ideally on a daily basis).

Students are split into groups of 10-15 students and are assigned a dedicated expert tutor who:

Facilitates clinical case discussions with the group.
Monitors, assesses and marks each student throughout the module.
Students use the skills gained during the lectures to engage with the different activities (see below).
Clinical case scenarios with case based discussion - 40%
Individual learning portfolio - 10%
Group/individual activity - 20%
Case based examination - 30%

MSc in Respiratory Medicine

Entry to the 1 year Msc in Respiratory Medicine will require the successful completion of the Postgraduate Diploma in Respiratory Medicine (120 credits) either from the University of South Wales or from another UK University.

Our Respiratory Medicine Masters of Science course has been developed for health professionals who are interested in a leadership role within Respiratory Medicine including GP’s, doctors, nurses, allied health professionals, pharmacists, and other suitably qualified and interested individuals.

The MSc Respiratory Medicine course is the only one of its title that is accessible online, and is not offered by any other institution. On completion of the course, you will be able to demonstrate:

An applied understanding of how established techniques of research and enquiry are used to create and interpret knowledge in an appropriate clinical setting.
An in-depth knowledge and understanding of the discipline informed by current scholarship and research.
Advanced level critical skills designed to deal with complex problems.
Advanced knowledge and competence in Respiratory Medicine.

Course Structure

Module 1 - Research Methodologies and Critical Appraisal in Respiratory Medicine (compulsory module)
Module 2 - Professional Project: Respiratory Medicine or Independent Prescribing Module
Teaching Methods

Module 1 - Research Methodologies and Critical Appraisal

MSc teaching methods for this module are similar to the PG Diploma course modules, however, it is run over 12 weeks.

Module 2 - Professional Project

To produce the professional project, students continue to use the online course however much of the work is self-directed.

Students are expected in the first 8 weeks to interact with their tutor on a weekly basis. Students select a specific project and submit a project summary/proposal (approximately 1500 words).

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If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more

Award: Master of Arts, University of Chichester

If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game sound designer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Sound Design for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Sound Design for Video Games page on the ThinkSpace Education website for more details!

Read less
The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. Read more

Award: Master of Arts, University of Chichester

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team. All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Course Highlights

- Personal 1-to-1 tuition from top professional composers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game composer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Composing for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Composing for Video Games page on the ThinkSpace Education website for more details!

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Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

Read less
The course structure is designed to enable you to undertake a comprehensive, searching, in depth examination of advertising practice. Read more
The course structure is designed to enable you to undertake a comprehensive, searching, in depth examination of advertising practice. One of the course’s key features is to take you not only through the rigorous and demanding stages of research, strategy and planning procedures, but to expose you to the functions and processes of the creative department. Giving you a full overview of advertising practice and a key insight into the creative process.

The course comes from the School of Communication Design within Falmouth University; synonymous with excellent teaching, fuelled by industry contacts and recognised for having an international alumni body.

Visit the website http://flexible.falmouth.ac.uk/courses/ma-advertising--marketing.htm

Summary

- Accelerate your career trajectory within the global advertising & marketing industry
- Acquire the skills to operate seamlessly within the world of advertising & marketing

Who is this course for?

This international-facing course delivers not only knowledge, but enhances career opportunities through extended networks, in an industry where being connected is essential. The flexible mode of delivery will enable you to continue your work, while developing new skills directly related to your current role, or to enhance your employability.

This course is suitable for applicants who may be:

- Working in a marketing or brand manager role who want to have a greater insight into advertising, agency functions, the creative process, how to deliver a brief, evaluate creative concepts and understand contemporary media channels

- Working within an advertising agency in a junior capacity who are looking to enhance their job performance and accelerate their career path

- Individuals with experience or aspirations in the creative departments of advertising agencies

- Individuals who are currently working within broad marketing roles (client side) who wish to establish a change in career path and seek employment in advertising (agency side)

Course content

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total).

- Core Modules
Principles of marketing & brand strategy
Communication strategy & creative development
Media strategy & channels
Agency practice & management
Major project

Assessments

- Written assignments(no examinations)
- Combination of visual, verbal and written works, tailored specifically to each module e.g. essays, briefs, marketing plans, individual reports, collaborative presentations and advertising campaigns

How you study

You may choose to:

1. Study entirely online without attending any face-to-face workshops.
2. Study online and attend optional residential workshops, held biannually at various locations such as the UK, Asia or the Middle East.

A typical workshop will start on Friday and end on Monday. Students will be informed at least 4 months in advance giving you plenty of time to arrange your attendance. Attendance is strongly encouraged although not compulsory.

Taught by industry experts

Designed with employer-focused learning at the core, our courses work with global organisations, staff and alumni to provide you with the breadth of experience and networks needed to accelerate your career.

Learning activities

There will be guided learning activities consisting of:

- Concise online presentations to introduce key concepts
- Small group and class discussions and crits to facilitate interaction and dialogue
- Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
- Individual and group tutorials throughout the course
- Independent study
- Self-evaluation and peer feedback

Support

As a Falmouth student, you enjoy an equal status to students studying on campus:
- Your own student ID card
- Access to online software tutorials at lynda.com
- 24/7 online access to library resources
- Students’ Union community

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MAADMAPO_102&code2=0001

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MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. Read more
MA Communication Design at Falmouth is a transformative, intensive studio based course, enabling you to develop your individual critical voice in communication design. The course prepares you for the demands of a rapidly changing, complex media world, where the ability to create meaningful and effective ideas is paramount.

Benefits:
- Learn from leading global design provocateurs and teachers in project challenges and study set
- Gain commercial experience through internships
- Work in a multi-million pound studio environment that mirrors leading contemporary design studios
- Specialist skills training, relevant for your project interests
- Final semester London show
- Digital final exhibition for global recognition and launch

Visit the website https://www.falmouth.ac.uk/communication-design-ma

How the course is taught

The course is structured over 45 weeks, across three semesters: deconstruction, reconstruction and reinvention.

You'll be in the studio most weekdays working on outcomes rooted in design process and the development of meaningful and innovative ideas. The experience is designed to be supportive yet provocative, so you can take your ideas and practice into new and exciting realms, that challenge you and the wider communications world.

Your learning is delivered across a mixture of set lectures, tutorials, workshops, and peer and tutor review.

Contact hours vary across the course, being most intensive during the first two semesters, with more self directed study as you develop your final project in the third semester. We expect some students to be away at points during the final semester, either working on research and project feedback, or attending internships.

Course outline

The course prioritises fresh and fearless thinking, developing students who see no boundaries to their work, curious to engage and discover while pursuing the highest level of innovation in communication design.

You'll gain an understanding of the global framework of communication design, and an approach to design process that delivers great ideas across diverse media platforms.

Mirroring the success of longstanding programmes at our School of Communication Design, you'll benefit from frequent industry contact, enabling you to stretch and question your practice, gaining inspiration from within and beyond your immediate boundaries.

Attracting a range of applicants, the course prepares you for independent or studio practice, in the applied creative industries, broader arts, or further academic research.

Our priority is to encourage your development by distilling and building your creative voice and ambition. We do so via three semesters, deconstruction, reconstruction and reinvention, with project outcomes mirroring a design process structure.

What you'll do

Semester 1: Deconstruction
- MACD 101: Process
(20 credits)
This module introduces the components of design process in relation to your own personal practice. Through provocation and critical debate you'll reflect on and challenge what you do, seeing how global, experiential and experimental insights can generate the most appropriate process models for a contemporary communications problem.

- MACD 102: Intersections
(20 credits)
This module examines the fundamental components to the production of design: human interaction and collaboration. Whether this interaction is between client and designer, object and user, or experience and emotion, it allows you to experience provocative challenges that hone your own standpoint. You'll learn how social engagement, polar tension or friction can inspire new thinking.

- MACD 103: Boundaries
(20 credits)
This module allows you to take more radical entry points into your understanding of practice; taking project interest into new forms or creating critical design response from more theorised or experimental catalysts.
Provocateurs will continue to challenge and stretch the limits of your enquiry, exploring new theoretical models and examining the debate of 'designer as author'; how works are translated or used; and how they or their work become the provocateur.

Semester 2: Reconstruction
- MACD 104: Curate and build
(40 credits)
You'll deep dive into your emergent interests, exploring how technology and an increasingly complex consumer and cultural landscape may effect your enquiry. Thinking by doing, you'll elect and develop skill sets and a depth of study in both practice and theory. With the module running across the whole semester, it allows you to fully prepare and test ideas and craft, sectors and media as you begin to prepare your main MA project.

- MACD 105: Compete
(20 credits)
Ahead of the final semester, you'll begin to look at avenues and insights for your own practice and from a business or funding perspective. You'll build professional skills relevant to individual need and examine components of design development including publishing, presentations, production and IP.

The module will also examine other methodologies of delivering work around the world, whether through commission or employment, working in known fields of the creative industries or with museums, arts organisations or universities and research bodies.
Student will also engage in competitive projects set by external bodies.

Semester 3: Reinvention
- MACD 106, MA project
(60 credits)
This module allows you to realise your final major project, in a largely self directed semester, bringing together practice, theory and an evaluation phase that provides reflection and potential industry or funding opportunities to be negotiated ahead of graduating.

The first phase leads to exhibiting at a key industry or cultural event, with an interim show. The second sees you gather insights, industry or critical feedback, or undertake an internship, or preparing for the launch of your project. This final phase sees the production of an essay or strategic report, depending on future plans.

Facilities

- Dedicated MA studio space
- Lecture theatres, design lab, break out spaces and meeting rooms
- Digital printing facilities, Risograph machine, woodblock printing and presses, workshop and negotiated access to screen-printing studios
- Apple suite, with Adobe CS and full collection of Monotype typefaces
- Extensive library facilities and digital collections
- Negotiated use of other facilities such as film, photographic, textiles and product design studios

Staff

You'll be taught by staff with backgrounds spanning design, academic, writing and research careers. They offer decades of experience teaching and working for leading studios, working with international clients, arts and cultural organisations, exhibiting and publishing work and research. They are enaged with many of the world's top creative universities and organisations as keynote speakers, external examiners and consultants. Overall they are all inspired by design, teaching, nurturing and encouraging great and motivated students.

Assessment

- Individual project briefs
- Design research journal
- Essay
- Oral presentations, individually and in groups
- Critical review or business plan

Careers

Communication design is a broad field of study, with career choices depending largely on your own personal project focus.

Options include:

- Graphic design
- Advertising
- Packaging and brand design
- Service design
- Photography and film
- Type design or illustration
- Editorial design
- Motion graphics, interactive or digital design
- Information or UX design
- Design criticism and writing
- Teaching, research or PhD study
- Allied fields: television, the heritage sector or exhibition design

Interview and selection process

Please apply via submission of an application form, an outline of your key interest or masters proposal and a portfolio. Details about our portfolio requirements can be found on the application form.

Interviews are held in person at the School, online via Skype or by phone.

Find out how to apply here - https://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACODEFC_SEP&code2=0001

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Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. Read more
Mobile apps are now ubiquitous, delivering solutions to modern life. They are a medium for creative and artistic expression, answering everyday problems with clever design and user insights. As an evolving arena that reacts quickly to technological advances, app development offers a wealth of creative opportunity.

Falmouth’s MA Creative App Development responds to these shifts. Designed with industry experts, it provides the chance to expand upon your creative skills and take advantage of the opportunities available in this growing field.

Structured according to workplace demands, you’ll find an emphasis on live briefs and the application of practical skills. Modules are taught by specialists in creative computing, interactive and design practice; while online software tutorials will enable you to develop projects and assemble your professional portfolio ahead of graduation.

Visit the website http://flexible.falmouth.ac.uk/courses/ma-creative-app-development.htm

Summary

- Build your skills by devising creative apps both in solo and co-creative contexts
- Be taught by specialists in creative computing, interactive and design practice
- Join our international community of professionals, researchers and creatives

Who is this course for?

This course prepares you for the demands of app development, whether you want to break into the industry, or already work in the software sector. Here we promote creative solutions to meet a range of platform and audience needs. Informed by critical thinking and research, our approach helps deliver high impact apps.

Typical applicants may be:
- Working in computing and software development and looking to explore new possibilities
- Artists, audio specialists and designers interested in technology focused content creation are also welcome

The course enables you to respond creatively to change and has been designed to support a wide range of career aspirations within the field of app development and beyond.

Course content

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total).

Core Modules:
App development synergies
Individual design and development project
Co-creation design and development project
Live brief design and development project
Major project

Assessments

- Coursework assessment with no formal examinations
- Portfolios, projects and live online presentations
- Assessments are designed to support creative and professional practice

How you study

You may choose to:

1. Study entirely online without attending any face-to-face workshops
2. Study online and attend optional residential workshops held biannually at various locations such as the UK, Asia or the Middle East.

A typical workshop will start on Friday and end on Monday. Students will be informed at least 4 months in advance giving you plenty of time to arrange your attendance. Attendance is strongly encouraged although not compulsory.

Taught by industry experts

Designed with employer-focused learning at the core, our courses work with global organisations, staff and alumni to provide you with the breadth of experience and networks needed to accelerate your career.

Learning activities

There will be guided learning activities consisting of:

- Concise online presentations to introduce key concepts
- Small group and class discussions and crits to facilitate interaction and dialogue
- Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
- Individual and group tutorials throughout the course
- Independent study
- Self-evaluation and peer feedback

Support

As Falmouth student, you enjoy an equal status to students studying on campus:
- Your own student ID card
- Access to online software tutorials at lynda.com
- 24/7 online access to library resources
- Students’ Union community

Find out how to apply here - http://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACRADPO_102&code2=0001

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Events play a decisive role across business, culture and sport. Managing increasingly discerning audiences, developments in technology and market shifts, demands skills and insight. Read more
Events play a decisive role across business, culture and sport. Managing increasingly discerning audiences, developments in technology and market shifts, demands skills and insight. The MA Creative Events Management is designed to meet this need. Harnessing international events expertise paired with academic rigour, we aim to enhance your professional practice, creative perspectives and approaches, while encouraging the critical evaluation of current industry norms.

Designed in consultation with industry experts, the MA empowers you as a creative and entrepreneurial management practitioner to produce pioneering events, whether at a local or international level, adding value to business.

Visit the website http://flexible.falmouth.ac.uk/courses/ma-creative-events-management.htm

Summary

- Develop skills to design, plan, produce and manage events across the creative and corporate sectors
- Extend your career into event management

Who is this course for?

This course is designed to accelerate your career, offering professional insight into the rapidly expanding events management sector. Aimed at current practitioners looking to enhance their knowledge, or those in allied fields seeking a route into events, the MA Creative Events Management at Falmouth offers flexible learning, delivered by experts.

This course is suitable for applicants who may be:

- Corporate events managers who wish to be more effective and creative in event creation, production and marketing
- Working in creative event management companies in a junior capacity and planning to enhance their careers
- Currently working in the hotel, hospitality or MICE sectors
- Graduates looking to develop their specialist knowledge
- Individuals who wish to build a business in events

Course content

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total).

Core Modules:
Principles of event management & research
Creative practice in event design
Digital futures for events and events marketing
Sustainable practice
Major project

Assessments

- Evaluation takes the form of either practical or written coursework
- Typical assignments include group work, projects, events, presentations, placements, essays, case studies, blogs and strategies

How you study

You may choose to:

1. Study entirely online without attending any face-to-face workshops
2. Study online and attend optional residential workshops, held biannually at various locations such as the UK, USA, Asia or the Middle East.

A typical workshop will start on Friday and end on Monday. Students will be informed at least 4 months in advance giving you plenty of time to arrange your attendance. Attendance is strongly encouraged although not compulsory.

Taught by industry experts

Designed with employer-focused learning at the core, our courses work with global organisations, staff and alumni to provide you with the breadth of experience and networks needed to accelerate your career.

Learning activities

There will be guided learning activities consisting of:

- Concise online presentations to introduce key concepts
- Small group and class discussions and crits to facilitate interaction and dialogue
- Online critiques to test assumptions, ideas and to receive feedback from peers and tutors
- Individual and group tutorials throughout the course
- Independent study
- Self-evaluation and peer feedback

Support

As a Falmouth student, you enjoy an equal status to students studying on campus:
- Your own student ID card
- Access to online software tutorials at lynda.com
- 24/7 online access to library resources
- Students’ Union community

Find out how to apply here - http://myfalmouth.falmouth.ac.uk/urd/sits.urd/run/siw_ipp_lgn.login?process=siw_ipp_app&code1=MACREMPO_102&code2=0001

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